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Aligulac.com changelog and feedback thread - Page 7

Forum Index > SC2 General
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slowbacontron
Profile Joined October 2012
United States7722 Posts
June 02 2013 22:24 GMT
#121
On June 03 2013 06:00 Conti wrote:
Hmm, are the 1200-rating-Koreans everyone with a Korean nationality in the database? Since then the system would favor players like SeoHyeon and KingKong, too, which is probably not the intention. An additional requirement could be that a player also had to have been in any of the Kespa/ESF teams at some point to slightly narrow down the list of naturally gifted players.

(Hey, I might be a dev too, but I have nothing to do with the rating system, so I can ask stupid questions just like everyone else! )

KingKong was part of Startale for a while. I think it'd be found that a high amount of low-profile Koreans have been part of an eSF team at some point in their career.
jjakji fan
Conti
Profile Joined November 2010
Germany2516 Posts
June 02 2013 22:29 GMT
#122
On June 03 2013 07:24 slowbacontron wrote:
Show nested quote +
On June 03 2013 06:00 Conti wrote:
Hmm, are the 1200-rating-Koreans everyone with a Korean nationality in the database? Since then the system would favor players like SeoHyeon and KingKong, too, which is probably not the intention. An additional requirement could be that a player also had to have been in any of the Kespa/ESF teams at some point to slightly narrow down the list of naturally gifted players.

(Hey, I might be a dev too, but I have nothing to do with the rating system, so I can ask stupid questions just like everyone else! )

KingKong was part of Startale for a while. I think it'd be found that a high amount of low-profile Koreans have been part of an eSF team at some point in their career.

Hah, true, I missed that. I was trying not to exclude all the high profile Koreans that left the Korean teams at some point. Eh, it'd still be slightly better. Not sure if it'd be worth the effort, though.
rift
Profile Blog Joined September 2007
1819 Posts
Last Edited: 2013-06-02 23:22:07
June 02 2013 23:18 GMT
#123
Mvp standing strong after beating up Europeans next to the Proleague monsters -_- Life due to relative inactivity?

oh, and it seems the records page has changed after the update to the algorithm, looks a bit more realistic. Mvp so high PP O_O
FrodaN
Profile Blog Joined October 2010
754 Posts
June 02 2013 23:24 GMT
#124
Have you guys done any cross referencing your winrates by map as well? Always curious to see likelihood/probability based off of the map pool.
MasterOfPuppets
Profile Blog Joined March 2011
Romania6942 Posts
June 02 2013 23:51 GMT
#125
On June 03 2013 08:24 FrodaN wrote:
Have you guys done any cross referencing your winrates by map as well? Always curious to see likelihood/probability based off of the map pool.


Our system completely abstracts maps out of the equation so to speak, and while I can't make a promise either way (and neither can others on the team, I would assume), there are no plans as of now to introduce them into the system. I will note however that we did not discuss this matter exhaustively.

My personal take on the idea of introducing maps into the mix, which is not representative of the team's opinion or anyone else's is as follows: it's simply not worth it. From a realistic, match submission standpoint, it would require far more effort to add maps to matches, even more so considering we already have almost 60k of them in the database already. Not only that, but some events we have extremely limited information on, which unfortunately doesn't include maps. So that's the practicality aspect. Assuming we had two dozen more dedicated volunteers than we already do, willing to scour the interwebs for details, wouldn't the payoff theoretically make this worth it? Well no. Ratings and predictions also being based off of maps might be more precise for people like Mvp, Stephano and MC who have played massive amounts of games, but for others it would only increase the uncertainty and volatility, simply because there aren't enough games played. This matter is exacerbated by the fact that map pools change, and most maps are neither Antiga nor Daybreak, in that they have much shorter a lifespan. In a world where there's 2 or 3 times as many tournament games played consistently, sure, it might well be worth it, but as it is I personally believe it would only add more uncertainty into the system.

Anyway I hope I didn't ramble too much and my response touched on what you were asking. If not, I at least hope it preemptively answered other questions that people might have raised.

^_^
"my shaft scares me too" - strenx 2014
Grovbolle
Profile Blog Joined July 2011
Denmark3814 Posts
June 03 2013 07:42 GMT
#126
On June 03 2013 08:51 MasterOfPuppets wrote:
Show nested quote +
On June 03 2013 08:24 FrodaN wrote:
Have you guys done any cross referencing your winrates by map as well? Always curious to see likelihood/probability based off of the map pool.


Our system completely abstracts maps out of the equation so to speak, and while I can't make a promise either way (and neither can others on the team, I would assume), there are no plans as of now to introduce them into the system. I will note however that we did not discuss this matter exhaustively.

My personal take on the idea of introducing maps into the mix, which is not representative of the team's opinion or anyone else's is as follows: it's simply not worth it. From a realistic, match submission standpoint, it would require far more effort to add maps to matches, even more so considering we already have almost 60k of them in the database already. Not only that, but some events we have extremely limited information on, which unfortunately doesn't include maps. So that's the practicality aspect. Assuming we had two dozen more dedicated volunteers than we already do, willing to scour the interwebs for details, wouldn't the payoff theoretically make this worth it? Well no. Ratings and predictions also being based off of maps might be more precise for people like Mvp, Stephano and MC who have played massive amounts of games, but for others it would only increase the uncertainty and volatility, simply because there aren't enough games played. This matter is exacerbated by the fact that map pools change, and most maps are neither Antiga nor Daybreak, in that they have much shorter a lifespan. In a world where there's 2 or 3 times as many tournament games played consistently, sure, it might well be worth it, but as it is I personally believe it would only add more uncertainty into the system.

Anyway I hope I didn't ramble too much and my response touched on what you were asking. If not, I at least hope it preemptively answered other questions that people might have raised.

^_^

We have almost 60k matches, but more than twice the amount of games. So yeah, 130.000 games need to be classified if maps are to be included
Lies, damned lies and statistics: http://aligulac.com
TheBB
Profile Blog Joined July 2009
Switzerland5133 Posts
Last Edited: 2013-06-03 13:31:18
June 03 2013 13:26 GMT
#127
On June 03 2013 06:00 Conti wrote:
Hmm, are the 1200-rating-Koreans everyone with a Korean nationality in the database?

Yeah. We could use some traction on #46 before we get more advanced than that.

I still think it's "good enough". Players who are wildly over- or underrated compared to the pool they meet regularly (such as "foreigner" Koreans in this case) will readjust very quickly.
http://aligulac.com || Barcraft Switzerland! || Zerg best race. || Stats-poster extraordinaire.
Grayson Carlyle
Profile Joined September 2010
Canada219 Posts
June 12 2013 19:09 GMT
#128
Suggestion for ranking pages (e.g. http://aligulac.com/periods/85):
If it doesn't slow page generation down too much, adding in coloured +/- values for rank and ratings instead of the arrows would remove the necessity of browsing through a lot of pages to find those numbers.
Take what ye can
Otolia
Profile Blog Joined July 2011
France5805 Posts
June 12 2013 21:16 GMT
#129
On June 13 2013 04:09 Grayson Carlyle wrote:
Suggestion for ranking pages (e.g. http://aligulac.com/periods/85):
If it doesn't slow page generation down too much, adding in coloured +/- values for rank and ratings instead of the arrows would remove the necessity of browsing through a lot of pages to find those numbers.

Noted : https://github.com/TheBB/aligulac/issues/62
Waxangel
Profile Blog Joined September 2002
United States33675 Posts
June 12 2013 21:29 GMT
#130
time. based. decay.

#darkside
AdministratorHey HP can you redo everything youve ever done because i have a small complaint?
Grovbolle
Profile Blog Joined July 2011
Denmark3814 Posts
June 12 2013 21:37 GMT
#131
On June 13 2013 06:29 Waxangel wrote:
time. based. decay.

#darkside

*Hisssssssssssssssssssss*
Lies, damned lies and statistics: http://aligulac.com
Sabre
Profile Blog Joined February 2011
United Kingdom1086 Posts
June 12 2013 21:41 GMT
#132
suggestion threads best threads
UK TrackMania Champion | Former SC2 player | http://www.twitter.com/Sabre_CS
Otolia
Profile Blog Joined July 2011
France5805 Posts
June 12 2013 21:44 GMT
#133
On June 13 2013 06:29 Waxangel wrote:
time. based. decay.

#darkside

I don't think ratings decay can be incorporated into the glicko system. There is a linear time decay of deviation though it is currently unknown if it is significant by any measure. I'll will investigate that soon (this weekend probably) but since the linear coefficient is strongly linked to the predicting power I cannot guarantee that even if I find a way to improve it, we could implement it.

Still I do agree with you, we need to have a way to differentiate players who play consistently and thus deserve their ratings and those who don't.
Arzar
Profile Joined October 2011
France51 Posts
Last Edited: 2013-06-15 00:31:31
June 15 2013 00:16 GMT
#134
On February 28 2013 00:16 Arzar wrote:
Is there a way with Aligulac to plot the rating of say the 50 best players over the last two years all at once ?

For a while it was possible with the site mengsk.com (unfortunately the site is now dead). You would have all the graph of all the players superimposed and selecting a particular player would highlight his curve. It was quite fascinating to see the progression of a player ELO along the years.

For an illustration, the graphs from mengsk.com have been used in this TL article (comparing broodwar and chess)

I still think this could be one of the coolest feature to add to aligulac.

I really wanted to see what a graph like this could be for sc2, so I fiddled with aligulac ranking database and some script and excel sheet today.

Here is one example with Mvp :

[image loading]

I did the same thing for the 30 players who have achieved the highest ranking according to aligulac during the past 3 years.

So here you go, the 30 best player of sc2 history
http://imgur.com/TvICd1C


1) Mvp (2076)
http://imgur.com/jyx9SEg
2) INnoVation (2004)
http://imgur.com/7Wen5xD
3) TaeJa (2000)
http://imgur.com/7iGf3nt
4) MarineKing (2000)
http://imgur.com/bWRJEi2
5) Life (1979)
http://imgur.com/u9GcbJQ
6) Leenock (1971)
http://imgur.com/2TQqqaz
7) DongRaeGu (1971)
http://imgur.com/q95QvtV
8) NesTea (1953)
http://imgur.com/cu3FUlt
9) PartinG (1932)
http://imgur.com/7gQWuqe
10) Stephano (1928)
http://imgur.com/WtR91gp
11) Rain (1909)
http://imgur.com/OoN0edD
12) HyuN (1903)
http://imgur.com/LdYwgcF
13) Polt (1893)
http://imgur.com/QtXJWuL
14) MMA (1893)
http://imgur.com/LSNQ8Lx
15) Creator (1873)
http://imgur.com/MUN6mRX
16) Flash (1872)
http://imgur.com/7gLIGXv
17) HerO (1872)
http://imgur.com/cVpU9Eg
18) MC (1867)
http://imgur.com/0TgmiP8
19) Bomber (1861)
http://imgur.com/R6NDttb
20) viOLet (1858)
http://imgur.com/Zvb8SxK
21) sOs (1852)
http://imgur.com/PTFISSo
22) PuMa (1838)
http://imgur.com/hqSQXni
23) Sniper (1836)
http://imgur.com/t8yQv3D
24) ForGG (1836)
http://imgur.com/9SMjafv
25) Sen (1822)
http://imgur.com/O9wlGEt
26) Nerchio (1816)
http://imgur.com/IkWZX1n
27) YongHwa (1810)
http://imgur.com/mhR8rDm
28) jjakji (1807)
http://imgur.com/TBCHZ1F
29 Curious (1802)
http://imgur.com/OnrRWTf
30) LucifroN (1797)
http://imgur.com/myGpN1B
m0ck
Profile Blog Joined November 2010
4194 Posts
June 15 2013 01:01 GMT
#135
+ Show Spoiler +
On June 15 2013 09:16 Arzar wrote:
Show nested quote +
On February 28 2013 00:16 Arzar wrote:
Is there a way with Aligulac to plot the rating of say the 50 best players over the last two years all at once ?

For a while it was possible with the site mengsk.com (unfortunately the site is now dead). You would have all the graph of all the players superimposed and selecting a particular player would highlight his curve. It was quite fascinating to see the progression of a player ELO along the years.

For an illustration, the graphs from mengsk.com have been used in this TL article (comparing broodwar and chess)

I still think this could be one of the coolest feature to add to aligulac.

I really wanted to see what a graph like this could be for sc2, so I fiddled with aligulac ranking database and some script and excel sheet today.

Here is one example with Mvp :

[image loading]

I did the same thing for the 30 players who have achieved the highest ranking according to aligulac during the past 3 years.

So here you go, the 30 best player of sc2 history
http://imgur.com/TvICd1C


1) Mvp (2076)
http://imgur.com/jyx9SEg
2) INnoVation (2004)
http://imgur.com/7Wen5xD
3) TaeJa (2000)
http://imgur.com/7iGf3nt
4) MarineKing (2000)
http://imgur.com/bWRJEi2
5) Life (1979)
http://imgur.com/u9GcbJQ
6) Leenock (1971)
http://imgur.com/2TQqqaz
7) DongRaeGu (1971)
http://imgur.com/q95QvtV
8) NesTea (1953)
http://imgur.com/cu3FUlt
9) PartinG (1932)
http://imgur.com/7gQWuqe
10) Stephano (1928)
http://imgur.com/WtR91gp
11) Rain (1909)
http://imgur.com/OoN0edD
12) HyuN (1903)
http://imgur.com/LdYwgcF
13) Polt (1893)
http://imgur.com/QtXJWuL
14) MMA (1893)
http://imgur.com/LSNQ8Lx
15) Creator (1873)
http://imgur.com/MUN6mRX
16) Flash (1872)
http://imgur.com/7gLIGXv
17) HerO (1872)
http://imgur.com/cVpU9Eg
18) MC (1867)
http://imgur.com/0TgmiP8
19) Bomber (1861)
http://imgur.com/R6NDttb
20) viOLet (1858)
http://imgur.com/Zvb8SxK
21) sOs (1852)
http://imgur.com/PTFISSo
22) PuMa (1838)
http://imgur.com/hqSQXni
23) Sniper (1836)
http://imgur.com/t8yQv3D
24) ForGG (1836)
http://imgur.com/9SMjafv
25) Sen (1822)
http://imgur.com/O9wlGEt
26) Nerchio (1816)
http://imgur.com/IkWZX1n
27) YongHwa (1810)
http://imgur.com/mhR8rDm
28) jjakji (1807)
http://imgur.com/TBCHZ1F
29 Curious (1802)
http://imgur.com/OnrRWTf
30) LucifroN (1797)
http://imgur.com/myGpN1B



That's super sweet!
TheBB
Profile Blog Joined July 2009
Switzerland5133 Posts
June 15 2013 10:44 GMT
#136
Wow that's sick!

How did you get the rating numbers? The public dump doesn't have them, and I don't think anyone has computed them from source yet...?
http://aligulac.com || Barcraft Switzerland! || Zerg best race. || Stats-poster extraordinaire.
Arzar
Profile Joined October 2011
France51 Posts
Last Edited: 2013-06-15 11:58:49
June 15 2013 11:57 GMT
#137
I used the full database.
It's easy to download it from the site.
Arzar
Profile Joined October 2011
France51 Posts
Last Edited: 2013-06-15 11:59:22
June 15 2013 11:58 GMT
#138
sorry double-post.
Otolia
Profile Blog Joined July 2011
France5805 Posts
Last Edited: 2013-06-15 12:16:33
June 15 2013 12:13 GMT
#139
On June 15 2013 20:57 Arzar wrote:
I used the full database.
It's easy to download it from the site.

Technically it shouldn't be available to the public but the access isn't protected. I suppose you didn't compute anything then, just a simple extraction of the ratings.
StarGalaxy
Profile Joined March 2011
Germany744 Posts
Last Edited: 2013-06-18 23:42:51
June 18 2013 23:30 GMT
#140
It would be really cool if you could filter the match history depending on the opponents rating.
like the date option which is really awesome btw: (opponents rating between___ and____)
An other interesting stats besides the displayed winrate would be the average opponents rating.
Those two things would help to analyse the matchhistory tremendously.


one other thing i noticed. not sure if it is bugged but his vZ rating seems abnormal high: http://aligulac.com/players/286-CupCake/

<3 this site!
Cj hero | Zest
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