More seriously, the hydra is too gaz heavy considering you need 2 upgrades to just bring them in range of the target.
20 hp buff or gaz cost lowered to 35 seems a good way to start (more might be necessary).
Forum Index > StarCraft 2 HotS |
Sreka
France114 Posts
More seriously, the hydra is too gaz heavy considering you need 2 upgrades to just bring them in range of the target. 20 hp buff or gaz cost lowered to 35 seems a good way to start (more might be necessary). | ||
blade55555
United States17423 Posts
On December 08 2012 04:08 Sreka wrote: Hydralisk are really bad so people dont use it. Buff air unit to force player to make them and suffer. lol More seriously, the hydra is too gaz heavy considering you need 2 upgrades to just bring them in range of the target. 20 hp buff or gaz cost lowered to 35 seems a good way to start (more might be necessary). Ah hydra's aren't to bad when you have viper support. At least vs mech or protoss. I do think hydra's need a small buff though to AA though or maybe a little extra HP either or would make me happy. | ||
hansonslee
United States2027 Posts
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Sreka
France114 Posts
Also hydra/viper is available only in lategame (way too much gaz involved). And to be honest I dont see hydra / viper dealing with any of the late game composition of T or P. The more I play, the more I feel the mid game air is better countered by nydus & queen play rather then hydras. | ||
Alex1Sun
494 Posts
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RampancyTW
United States577 Posts
On December 07 2012 20:15 Rabiator wrote: Wait... are you talking about the first part like it's a bad thing? Because that sounds awesome. And it's such a huge resource/supply/energy investment that it would have to be done intelligently, as well. This is a GOOD thing, not a bad thing.Show nested quote + On December 07 2012 04:05 mythandier wrote: Ultralisk Burrow charge was cut because we believe it’s better for the Ultralisk to be an all-around powerful ground threat, than a teleporting anti armored unit. You can still "Blink" your Ultralisks ... just use Vipers for it to get up a cliff or into a bunch of bio. Since the Vipers will have full energy that wont be too difficult to do in larger numbers and with just a few Vipers. I cant wait for someone to "ignore" the large main army at the front of the base and just drag these baddies into the main base to wreak havoc. Maybe then Blizzard will wake up and see how terrible their spells are. Show nested quote + On December 07 2012 16:28 ledarsi wrote: On December 07 2012 13:36 Zombo Joe wrote: Its a mediocre patch. Any other developer getting this much flak would have done better. I agree. But their history has been so bad that this is, relatively speaking, great news. If they continue in this direction they may really do a good job in the long run. Nah ... they only listen to the community when it is convenient for them and they dont think about consequenses or general strategy at all. Only their specific racial strategies (and the "data" from the ladder which fixes itself to 50/50 ratio all the time) are important to them and that is bad. Everything they've added increases the skill cap tremendously, adds more active player decisions, and increases "soft counter" interactions while decreasing "hard counter" interactions. What the heck are you unsatisfied about with this patch? | ||
CrazyRah
Sweden8 Posts
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Akilleus
Sweden82 Posts
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PXEnTei
United States209 Posts
Zerg has 2.5 with double ground attack, then air upgrades, and toss just has ground and air, with sheilds, but sheilds are special | ||
happyness
United States2400 Posts
On December 08 2012 04:16 hansonslee wrote: Everything looks good, but the Raven's Seeker Missile acts more like a Yamato Cannon. When will they work on the poor BCs soon? ![]() With the tempest and viper and new HSM, BC's have no place in HotS | ||
Harbinger631
United States376 Posts
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Decendos
Germany1338 Posts
On December 08 2012 08:45 Harbinger631 wrote: Hydralisk cost 1 supply. There, I said it. wont happen although it would be the best thing ever ^^ | ||
willoc
Canada1530 Posts
On December 07 2012 04:25 Virid wrote: Why did Blizzard do something like "Let's add a huge number of new threats for players to produce, and add their counters as well" for both Protoss and Terran, but not Zerg? In other words, they used a very heavy hand with Terran and Protoss, but nearly every explanation for changes to Zerg ends with "we're not sure this is enough, let's wait and see." It's going to be a rough couple of weeks for Zerg players in the beta. Did you miss the hydralisk buff DK mentioned specifically for countering air units? | ||
ledarsi
United States475 Posts
Also Roaches back to 1 supply. Although roaches would need to stat adjustments to match- the hydralisk is pretty much good to go as a 1 supply unit right now. Maybe reduce damage from 12 to 10, as in BW. | ||
ktimekiller
United States690 Posts
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ledarsi
United States475 Posts
And I would not be averse to giving the Swarm Host a normal-range burrowed attack of its own in addition to spawning locusts. | ||
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Whitewing
United States7483 Posts
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ledarsi
United States475 Posts
On December 08 2012 11:55 Whitewing wrote: With vipers in the game, if you make hydralisks 1 supply, protoss will never beat a roach/hydra/viper army... ever. As it is, it often comes in pretty close between the two with proper positioning. Buff psi storm size? And stalker HP? Or, instead of stalker HP buff, make Immortals 2 supply, a bit cheaper, and decrease their attack damage and greatly decrease their bonus against armored. 200 HP plus 100 hard shield makes them legitimately "Immortals" in numbers. I also think you greatly underestimate the Colossus. | ||
Rabiator
Germany3948 Posts
On December 08 2012 06:12 RampancyTW wrote: Show nested quote + Wait... are you talking about the first part like it's a bad thing? Because that sounds awesome. And it's such a huge resource/supply/energy investment that it would have to be done intelligently, as well. This is a GOOD thing, not a bad thing.On December 07 2012 20:15 Rabiator wrote: On December 07 2012 04:05 mythandier wrote: Ultralisk Burrow charge was cut because we believe it’s better for the Ultralisk to be an all-around powerful ground threat, than a teleporting anti armored unit. You can still "Blink" your Ultralisks ... just use Vipers for it to get up a cliff or into a bunch of bio. Since the Vipers will have full energy that wont be too difficult to do in larger numbers and with just a few Vipers. I cant wait for someone to "ignore" the large main army at the front of the base and just drag these baddies into the main base to wreak havoc. Maybe then Blizzard will wake up and see how terrible their spells are. On December 07 2012 16:28 ledarsi wrote: On December 07 2012 13:36 Zombo Joe wrote: Its a mediocre patch. Any other developer getting this much flak would have done better. I agree. But their history has been so bad that this is, relatively speaking, great news. If they continue in this direction they may really do a good job in the long run. Nah ... they only listen to the community when it is convenient for them and they dont think about consequenses or general strategy at all. Only their specific racial strategies (and the "data" from the ladder which fixes itself to 50/50 ratio all the time) are important to them and that is bad. Everything they've added increases the skill cap tremendously, adds more active player decisions, and increases "soft counter" interactions while decreasing "hard counter" interactions. What the heck are you unsatisfied about with this patch? Being able to drag your own Ultralisks into the enemys main base or something similar is TERRIBLE, because it really destroys any positional play whatsoever AND it adds even more mobility to a race which does not need it! And this is only the use of the spell on a friendly target and not the "I grab your big and expensive units from the back and there is nothing you can do against it because the spell is instant and Blizzard just buffed the hit points of the Viper anyways to make it better". Don't you guys realize that POWER needs to be balanced and that this kind of "fun and exciting" shit is simply too good to be in the game? EDIT: Just looking at the new KeSPA map BIFROST makes me see tons of vulnerable spots where this kind of circumventing of a front can be abused. Too much mobility really limits positional play and there isnt enough of that in the game already. EDIT 2: The game was won by abusing one of the most broken spells in the game: Forcefield ... and yet Blizzard refuses to learn and adds more abuseable spells to the game ... to every race except Terran, so I guess its balanced, right? | ||
RampancyTW
United States577 Posts
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