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[Civ V] Succession Game #1 - Page 6

Forum Index > General Games
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mierin
Profile Joined August 2010
United States4943 Posts
October 06 2010 15:26 GMT
#101
Japanese are so ridiculous...their racial bonus alone makes them unstoppable IMO.
JD, Stork, Calm, Hyuk Fighting!
BrownBear
Profile Joined March 2010
United States6894 Posts
October 06 2010 15:55 GMT
#102
On October 07 2010 00:26 mierin wrote:
Japanese are so ridiculous...their racial bonus alone makes them unstoppable IMO.


Japanese are beatable, you just have to out-tech them. Bushido doesn't mean shit when it's riflemen vs. longswords :D
SUNSFANNED
EchOne
Profile Blog Joined January 2008
United States2906 Posts
October 06 2010 16:09 GMT
#103
On October 07 2010 00:55 BrownBear wrote:
Show nested quote +
On October 07 2010 00:26 mierin wrote:
Japanese are so ridiculous...their racial bonus alone makes them unstoppable IMO.


Japanese are beatable, you just have to out-tech them. Bushido doesn't mean shit when it's riflemen vs. longswords :D

That's all well and good, but comparable tech levels are far more likely than total tech outclassing (assuming against humans or sufficiently difficult AI). In fact, since Japanese armies are so much more efficient throughout the entire game, they don't need to devote as much production to military to achieve the same results, and can focus on building libraries, universities, and such.
面白くない世の中, 面白くすればいいさ
Biochemist
Profile Blog Joined February 2009
United States1008 Posts
October 06 2010 16:33 GMT
#104
Got the PM, I'll try to play tonight. Forgive me if I have no clue what I'm doing =P
andrewlt
Profile Joined August 2009
United States7702 Posts
October 06 2010 16:57 GMT
#105
You guys have an awesome start location. I'm seeing plains/rivers in almost all your cities. There's another maritime city-state to bribe nearby, too.
Nokarot
Profile Blog Joined April 2010
United States1410 Posts
Last Edited: 2010-10-07 15:59:12
October 07 2010 15:55 GMT
#106
Nice write-up, Caphe. Gogo Biochemist hwaiting~!

On October 07 2010 00:26 mierin wrote:
Japanese are so ridiculous...their racial bonus alone makes them unstoppable IMO.


find myself using more archery units against japan, with fortified melee units in front of them (or chariot archers to hit-and-run early game.) Makes wars a little longer, but you take a lot less damage.

Japan is certainly no slouch but I'm personally more afraid of Cho-Ku-Nus (either China or Korea, I forget) than Bushido. To those who don't know what those do, they are crossbowmen that can fire twice each turn. Give them the military tradition policy (under Honor, which gives them double EXP) then they're getting 12 EXP per turn, which is either crazy crazy promotions or constant, unending healing. The city siege upgrade (at level 3 or 4) is super crazy for them, too.
beep beep boop
BrownBear
Profile Joined March 2010
United States6894 Posts
October 07 2010 16:10 GMT
#107
To be fair, France has it's period of dominance too: basically from when gunpowder is researched to when tanks finally roll out, France has 2 unique units that destroy: The Musketeer is the highest-strength unit in the Renaissance, and the Foreign Legion lets you go on a madcap conquering spree until your opponents finally roll out tanks.
SUNSFANNED
Biochemist
Profile Blog Joined February 2009
United States1008 Posts
Last Edited: 2010-10-07 21:38:28
October 07 2010 21:34 GMT
#108
Someone said something about a science victory and we've clearly been neglecting our military, so although we're relatively to Musketeer tech I see no reason to alter those trends (although we still have plenty of time to do so later if we want).

[image loading]

First thing I did was kill the barbarians to our west, which had the neat side effect of befriending Genoa. Can't argue with free apples!

[image loading]

We got engineering for our research agreement with England, and a great engineer popped in Liquidia (was that a coincidence)? In any case, I managed to secure two new research agreements with Persia and that angry-looking black guy guy with the sword for less than 200 gold each.

[image loading]

England wants a pact of secrecy against Wu Zetian, which I agree to since we're right next to England and Wu hasn't been much of a trading partner.

I finished connecting our cities, and made a bunch of trading posts.
[image loading]

Acoustics finishes, and we're in the Renaissance! Cool new music starts playing and I turn my volume up.

I could have sworn I took a screenshot of the tech tree after this, but I guess it didn't save. I decided to go for Scientific Theory, which involves getting a bunch of naval techs on the way but will open up the observatory and public schools. I figured this was more useful than catching up on military techs and unlocking musketeers since it doesn't seem like we're going to use them (maybe we can pick a single civ to annex with foreign legions once they are out much later?). The ability to make oceangoing ships will also allow us to explore the rest of the globe and make new friends. Is there a bonus in civ5 for circumnavigating the globe?

[image loading]

Angry guy also wants a pact of secrecy against Wu also. I figure why the hell not and say yes.

[image loading]

Forgive me if this was a bad move, but I used the engineer to build the Sistine Chapel. I figured the culture will help us fill out the rationalism tree sooner (which I started but apparently didn't screenshot).

[image loading]

It has the side effect of making Genoa our ally (just as friendship was set to expire) for a bunch more apples. Huzzah!





Biochemist
Profile Blog Joined February 2009
United States1008 Posts
October 07 2010 21:36 GMT
#109
Save here:
Nokarot
Profile Blog Joined April 2010
United States1410 Posts
October 08 2010 19:10 GMT
#110
Hmm. I wonder if we should lower the amount of turns per player we should do. Turns in Civ5 take a long time to do, but the game progresses in a lot fewer turns it seems.

Will do my turn tonight or tomorrow.
beep beep boop
Excalibur_Z
Profile Joined October 2002
United States12248 Posts
October 08 2010 19:26 GMT
#111
You guys should be careful with Open Borders treaties. What I've heard typically happens is the civ that you grant Open Borders to will scout out what you have by entering your borders, see that you have nothing, and ally with other leaders to slaughter you. I never agree to Open Borders anymore, particularly with strong nations.
Moderator
darkwing.Huzow
Profile Joined September 2010
United States35 Posts
October 08 2010 19:28 GMT
#112
Is it too late for me to join? Credentials: Played a ton of Civ4 and have won 3 out of 3 Civ 5 games on default difficulty (Chieftan I think). I have yet to play a prince game, though.
Obviously you are not a golfer.
Nokarot
Profile Blog Joined April 2010
United States1410 Posts
October 08 2010 19:41 GMT
#113
If you have the Babylon DLC, darkwing, you can.
beep beep boop
Pangolin
Profile Joined March 2008
United States1035 Posts
October 08 2010 20:11 GMT
#114
On October 09 2010 04:10 Nokarot wrote:
Hmm. I wonder if we should lower the amount of turns per player we should do. Turns in Civ5 take a long time to do, but the game progresses in a lot fewer turns it seems.

Will do my turn tonight or tomorrow.

It's probably because you guys aren't playing on epic speed, which you did do on Civ IV.
It's easier not to.
BrownBear
Profile Joined March 2010
United States6894 Posts
October 08 2010 20:25 GMT
#115
On October 09 2010 04:10 Nokarot wrote:
Hmm. I wonder if we should lower the amount of turns per player we should do. Turns in Civ5 take a long time to do, but the game progresses in a lot fewer turns it seems.

Will do my turn tonight or tomorrow.


This is a Quick game, I believe, isn't it? That would explain why we're progressing so, well, quickly.
SUNSFANNED
darkwing.Huzow
Profile Joined September 2010
United States35 Posts
October 08 2010 20:46 GMT
#116
On October 09 2010 04:41 Nokarot wrote:
If you have the Babylon DLC, darkwing, you can.


Oh. Darn. There's no way to get this yet if you didn't buy the deluxe edition, is there?
Obviously you are not a golfer.
Nokarot
Profile Blog Joined April 2010
United States1410 Posts
Last Edited: 2010-10-08 20:52:42
October 08 2010 20:51 GMT
#117
On October 09 2010 05:25 BrownBear wrote:
Show nested quote +
On October 09 2010 04:10 Nokarot wrote:
Hmm. I wonder if we should lower the amount of turns per player we should do. Turns in Civ5 take a long time to do, but the game progresses in a lot fewer turns it seems.

Will do my turn tonight or tomorrow.


This is a Quick game, I believe, isn't it? That would explain why we're progressing so, well, quickly.


Well, yes, but even compared to Quick Civ4 I think we're progressing quite fast for the 20-turn rule used in Civ4 successions.

Edit: Actually, successions are usually in marathon, arent they? Oops.
beep beep boop
crate
Profile Blog Joined May 2009
United States2474 Posts
October 08 2010 20:54 GMT
#118
On October 09 2010 05:51 Nokarot wrote:
Show nested quote +
On October 09 2010 05:25 BrownBear wrote:
On October 09 2010 04:10 Nokarot wrote:
Hmm. I wonder if we should lower the amount of turns per player we should do. Turns in Civ5 take a long time to do, but the game progresses in a lot fewer turns it seems.

Will do my turn tonight or tomorrow.


This is a Quick game, I believe, isn't it? That would explain why we're progressing so, well, quickly.


Well, yes, but even compared to Quick Civ4 I think we're progressing quite fast for the 20-turn rule used in Civ4 successions.

Edit: Actually, successions are usually in marathon, arent they? Oops.

I don't think I've ever seen a succession game in marathon in Civ4. Both epic and normal speed are common (epic probably more common). Quick is rare.
We did. You did. Yes we can. No. || http://crawl.akrasiac.org/scoring/players/crate.html || twitch.tv/crate3333
BrownBear
Profile Joined March 2010
United States6894 Posts
October 08 2010 21:14 GMT
#119
Marathon is pretty uncommon because 20 turns = maybe 1 round of production and half a round of research.

Epic is usually the best choice. Not a huge deal though, we can just do Epic for next game ^^
SUNSFANNED
jacen
Profile Blog Joined April 2004
Austria3644 Posts
October 08 2010 22:11 GMT
#120
Is there any major drawback in taking the "Honor" tree in the social policies? Being able to see barbaric encampments and +25% strength against barbarians is always too tempting for me -_-
(micronesia) lol we aren't going to just permban you (micronesia) "we" excludes Jinro
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