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Newbie Mini Mafia XXV - Page 5

Forum Index > TL Mafia
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Blazinghand *
Profile Blog Joined December 2010
United States25552 Posts
August 23 2012 21:04 GMT
#81
When you stare into the iCCup, the iCCup stares back.
TL+ Member
thrawn2112
Profile Blog Joined June 2010
United States6918 Posts
August 23 2012 21:10 GMT
#82
What does everyone think about lurker policy? I will be aggresively questioning lurkers independently from my scumhunting. If lurkers are not pressured to contribute, then they'll keep lurking until they flip red or get mislynched for giving the appearence of not contributing. In order to avoid a lurker mislynch, I advise everyone to pressure all lurkers so that everyone's reads will be out in the open for us all to analyze.

Ways to pressure lurkers:

- call them out for lurking
- ask them for their top scum reads
- ask them for their read on the most popular case
- give them a reasonable time to respond to you and keep calling them out
- if you can't get a sufficient response from them then a ##FOS Lurker is in order
- do not stop scumhunting in order to push your lurker vote candidate

It is absolutely vital to town morale that everyone is contributing. The more lurkers there are, the more everyone will doubt the legitimacy of their scum reads. Everyone needs to do their part to keep everyone else active.
"People think they know all these things about other people, and if you ask them why they think they know that, it'd be hard for them to be convincing." ES
mkfuba07
Profile Joined November 2010
United States1151 Posts
August 23 2012 21:30 GMT
#83
Hi everyone! I'm going to second everything that thrawn has said, as well as mention that this goes for night as well as day. As long as we keep the scumhunting going during the day, I think the conversation will carry over into night as well. Let's just make sure we keep it up!
Never trust a skinny innkeeper
Shady Sands
Profile Blog Joined June 2012
United States4021 Posts
August 23 2012 21:46 GMT
#84
I fully endorse Thrawn's position. Will add in advance that since I'm also participating in Normal III my activity level here will be a lot less than the crazy aggression I displayed in XXIV. I'm also a big fan of getting the scumhunt rolling as soon as possible. If you're one of the last few people to come in and post, then I will expect you to have a case ready upon coming in.

Reasoning? I don't want to give scum the "second mover" advantage where they can just park outside the thread and then push depending on which way the wind is blowing. If scum lurk outside the thread and then come in late, I want them to pay for it by being forced to dump a read right from the get go without being able to test the waters beforehand.
Что?
Alsn
Profile Joined February 2008
Sweden995 Posts
August 23 2012 21:47 GMT
#85
Alright, let's do this.

To start with, this is my first forum mafia game ever, but that's not something I will use as an excuse. I've been following a few other games in this forum so I think I at least have some clue as to what I should be doing.


Now, being in Europe this part of the day is usually my sleeping schedule, so for me I'll usually be most active during the hours approaching "whole" days(such as the 10-12 hours before voting/night deadlines).

From the games I've looked at I absolutely agree with thrawn on the lurker pressuring gig, simply on the premise that more posts = more things to try to keep straight for scum.

Also, in the last game I followed there was a lot of talk about meta and how people played in previous games. I feel that given the few amount of games people have played in this newbie game(me in particular!) this is not something that I feel people should be focusing on(too much anyway). In fact, establishing healthy pro-town conversation and forcing people to speak up seems a much more fruitful strategy to pursue.

I would also like to mention that I feel we should discourage town from any kind of day 1 trolling and consider it a scum move. Seeing as anyone who is town behaving in such a manner is likely to cast all attention on them and way too easily let scum seem all too reasonable in painting targets on them. I realize that the game I am drawing this conclusion from is a game in progress(the prior newbie mini mafia) but the way that day 1 in that game was completely derailed is not something that I look forward to or seems like healthy pro-town behaviour.

And that's it for my introductory post, toodles.
Machina improba! Vel mihi ede potum vel mihi redde nummos meos!
Dandel Ion
Profile Joined November 2010
Austria17960 Posts
August 23 2012 22:22 GMT
#86
Hey guise

This is my second-and-a-half game. If you want to read my first (+1/2) game, it was NMM XXIII, where I rolled vanilla town twice.

As I stated before the game I'm at work right now, so I will just post my thoughts on policy for now:

First off, considering the effectiveness it had in XXIII, I am strongly in favor of a lurker-lynch policy. Of course, it should primarily be a tool to pressure lurkers into activity, and we shouldn't lynch somebody JUST because he's lurking. But if somebody active seems scummy, and a lurker seems equally scummy, I would probably prefer to lynch the lurker.
Note that this is probably only applicable for day 1, since from day 2 onwards, scumreads should usually be strong enough to push through with them.

But what I would really like to see is everybody to contribute, and no lurkers at all


Any kind of trolling or lying I would also consider a scum-tell, but always keep in mind that this is a newbie game - in XXIII I tunneled somebody really hard day 1 because I thought he was intentionally trying to sow confusion, when he really was just a... less-than-optimal town player. Try to keep that in mind - judging if somebody plays bad, or plays scummy can be hard, especially if it's his first game and we have no meta to fall back on.

On meta, I think it's a good idea for everyone to read past games of other players to get a feel for them, but always consider that we're newbies and meta might change slightly between games too.


A little sidenote: please try to be present at day-ends, especially early in the game.

Goodnight, town.
A backwards poet writes inverse.
kushm4sta
Profile Blog Joined July 2011
United States8878 Posts
August 23 2012 22:31 GMT
#87
Hey this is my first game. I dont wana lurk but I got nothing to say TT.
OMGUS.net, kush sex blogs every friday night
thrawn2112
Profile Blog Joined June 2010
United States6918 Posts
August 23 2012 22:36 GMT
#88
On August 24 2012 07:22 Dandel Ion wrote:
But if somebody active seems scummy, and a lurker seems equally scummy, I would probably prefer to lynch the lurker. Note that this is probably only applicable for day 1, since from day 2 onwards, scumreads should usually be strong enough to push through with them.


I don't agree with this. I don't see how a lurker could seem equally scummy as someone who is actively scummy. If someone is lurking then by definition of lurking we have less posts from them to analyze. Are you saying that you want to vote for a lurker D1 even if there is a strong scum candidate? There needs to be some sort of threat to get lurkers to post but I think the process of calling them out over and over again, each time with stronger words and eventually a FOS will get them to post. If not, then their behavior will be remembered for the rest of the game. I stand by my strict no-lurking rule but I favor a scumhunting case over an absolute D1 lurker-lynch policy.

I'd just like a little clarification on your position concerning favoring a lurker vote or a scum vote.
"People think they know all these things about other people, and if you ask them why they think they know that, it'd be hard for them to be convincing." ES
thrawn2112
Profile Blog Joined June 2010
United States6918 Posts
August 23 2012 22:38 GMT
#89
On August 24 2012 07:31 kushm4sta wrote:
Hey this is my first game. I dont wana lurk but I got nothing to say TT.


Hey what's up and glhf.

You could give your thoughts on what everyone else is talking about.
"People think they know all these things about other people, and if you ask them why they think they know that, it'd be hard for them to be convincing." ES
WeeTee
Profile Joined August 2012
Australia24 Posts
August 23 2012 22:57 GMT
#90
Hey this is my first game too.
Its morning in Australia and I will be able to post from this time onwards mostly.
The lurker lynch seems like a good idea to get ppl into discussion but careful we might just be in weird time zones to the rest of you all!!
Thrawn you intimidate me with your confidence already, but I think that you'll be good to learn the game from!
Spaghetticus
Profile Joined August 2012
Australia451 Posts
August 23 2012 23:34 GMT
#91
Greetings from Australia!

Hi guys, this is also my first game but don't hold back o_0

I am in agreement with Scrawn's list:

Ways to pressure lurkers:

- call them out for lurking
- ask them for their top scum reads
- ask them for their read on the most popular case
- give them a reasonable time to respond to you and keep calling them out
- if you can't get a sufficient response from them then a ##FOS Lurker is in order
- do not stop scumhunting in order to push your lurker vote candidate

Particularly the last point.

However, I agree with Dandel Ion in that lurking should contribute to your scum reading, and that lurkers should be prioritised over active scum-like players, as it is the lurking scum that is more dangerous than the active.
thrawn2112
Profile Blog Joined June 2010
United States6918 Posts
August 23 2012 23:45 GMT
#92
On August 24 2012 08:34 Spaghetticus wrote:
However, I agree with Dandel Ion in that lurking should contribute to your scum reading, and that lurkers should be prioritised over active scum-like players, as it is the lurking scum that is more dangerous than the active.


Once again I'd like to express my disagreement with the bolded part. If there is absolutely no agreement within the town on who to vote for once the deadline approaches then a lurker would be my next choice. But I don't see how we would be able to more accurately pick out a lurker scum than an active scum.
"People think they know all these things about other people, and if you ask them why they think they know that, it'd be hard for them to be convincing." ES
Spaghetticus
Profile Joined August 2012
Australia451 Posts
August 23 2012 23:48 GMT
#93
I'd also like to ask you all to evaluate me on the sum content of my posts, and not so much the frequency. I have a heavy load at college and, as stated earlier, am from Australia, which makes it difficult to be a constant poster. I will do my very best to be active whenever I can, but I may be unable to answer questions etc. immediately.

I am not aiming to make an exception for myself, if my posts do not stand strong, lynch me asap. This is simply forewarning that my responses may not be entirely prompt.

I look forward to playing with you all!
Lvdr
Profile Joined August 2012
United States418 Posts
August 23 2012 23:54 GMT
#94
Having learned from hapa, I think mafia tend to be pretty lurky in newbie games.

Therefore, d1 lurker lynch is a great policy. However, this should not be a reason to not be scum hunting: scum hunting is vital, and forcing reads early is how town can catch mafia later in the game.
Spaghetticus
Profile Joined August 2012
Australia451 Posts
August 23 2012 23:55 GMT
#95
@Thrawn
If the worst outcome of lurking is to not get lynched, I don't see how town can possibly eventuate victorious. Lurking is an aspect of scum behaviour, or of poor play, and should be treated as such. You seem to propose it as some sort of tie breaking mechanism, but I believe this to be an over-simplification.

In day 1, there will be extremely little information to go by. Lurking will almost certainly be the biggest tell as to the value/alignment of a player.
Lvdr
Profile Joined August 2012
United States418 Posts
August 23 2012 23:55 GMT
#96
Also, lynching a controversial, but active player d1 tends to be a mislynch.
Lvdr
Profile Joined August 2012
United States418 Posts
August 23 2012 23:56 GMT
#97
Total disclosure a, also in normal mafia xxx.
Shady Sands
Profile Blog Joined June 2012
United States4021 Posts
August 24 2012 00:01 GMT
#98
On August 24 2012 08:54 Lvdr wrote:
Having learned from hapa, I think mafia tend to be pretty lurky in newbie games.

Therefore, d1 lurker lynch is a great policy. However, this should not be a reason to not be scum hunting: scum hunting is vital, and forcing reads early is how town can catch mafia later in the game.


I'm confused here: you seem to be implying that D1 lurker lynch and scumhunting are mutually exclusive. How?
Что?
Lvdr
Profile Joined August 2012
United States418 Posts
August 24 2012 00:03 GMT
#99
Shady this is like the third game I've played with you in the last few days. If you don't know my lurker policy you must be thick as a brick.

Policy: LYNCH LURKERS. Hopefully there are no lurkers and we can vote scumreads.
Shady Sands
Profile Blog Joined June 2012
United States4021 Posts
August 24 2012 00:04 GMT
#100
On August 24 2012 06:30 mkfuba07 wrote:
Hi everyone! I'm going to second everything that thrawn has said, as well as mention that this goes for night as well as day. As long as we keep the scumhunting going during the day, I think the conversation will carry over into night as well. Let's just make sure we keep it up!


:S I don't get what you're trying to say here. If you believe the scumhunting convo will carry automatically from day to night, then why do you need to encourage activity specifically during the night as well?
Что?
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