• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 01:33
CEST 07:33
KST 14:33
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash8[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy13ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
Weekly Cups (March 23-29): herO takes triple5Aligulac acquired by REPLAYMAN.com/Stego Research6Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool49Weekly Cups (March 9-15): herO, Clem, ByuN win4
StarCraft 2
General
Aligulac acquired by REPLAYMAN.com/Stego Research Team Liquid Map Contest #22 - Presented by Monster Energy What mix of new & old maps do you want in the next ladder pool? (SC2) herO wins SC2 All-Star Invitational Weekly Cups (March 23-29): herO takes triple
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament RSL Season 4 announced for March-April StarCraft Evolution League (SC Evo Biweekly) WardiTV Mondays World University TeamLeague (500$+) | Signups Open
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
Mutation # 519 Inner Power The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat
Brood War
General
BW General Discussion Build Order Practice Maps [ASL21] Ro24 Preview Pt2: News Flash BGH Auto Balance -> http://bghmmr.eu/ Pros React To: SoulKey vs Ample
Tourneys
[ASL21] Ro24 Group E [ASL21] Ro24 Group F 🌍 Weekly Foreign Showmatches [ASL21] Ro24 Group B
Strategy
Fighting Spirit mining rates What's the deal with APM & what's its true value Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Starcraft Tabletop Miniature Game Nintendo Switch Thread General RTS Discussion Thread Darkest Dungeon
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Things Aren’t Peaceful in Palestine The Games Industry And ATVI European Politico-economics QA Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7197 users

Rush Distance Comparisons - Page 5

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 All
RibsNGibs
Profile Joined January 2011
64 Posts
April 28 2011 22:20 GMT
#81
Ooh, thanks for update on the main->natural distances!
LS
Profile Joined March 2011
Korea (South)145 Posts
May 01 2011 05:30 GMT
#82
nice
LunaticSounds KeSPA/GSL Map Creator TeamCrux [Twitter @LunaticSound]
ZeroTalent
Profile Joined December 2010
United States297 Posts
May 11 2011 21:22 GMT
#83
Thanks for checking out whether other maps have the Wacky Shakuras property! Good to know that close-air is still closer than cross ... though that puts an end to my eccentric scout pattern :/.
Can we get an official definition of "all-in"? Please?
Elean
Profile Joined October 2010
689 Posts
May 11 2011 21:34 GMT
#84
A choke to nat distance would be nice, because that's what matters in TvZ and PvZ.
Wolf
Profile Blog Joined April 2010
Korea (South)3290 Posts
May 11 2011 21:41 GMT
#85
Oh my, this thread is awesome.
Commentatorhttp://twitter.com/proxywolf
TL+ Member
ZeroTalent
Profile Joined December 2010
United States297 Posts
May 12 2011 14:03 GMT
#86
On May 12 2011 06:34 Elean wrote:
A choke to nat distance would be nice, because that's what matters in TvZ and PvZ.


Except for the rotationally symmetric maps (TDA, BG, and DQ), Isn't it just this?
choke2choke - 0.5*(choke2choke-nat2nat)
Can we get an official definition of "all-in"? Please?
Gulzt
Profile Joined August 2009
Netherlands275 Posts
Last Edited: 2011-05-13 06:41:37
May 13 2011 06:41 GMT
#87
Thx! very helpful post
Gulzt
Profile Joined August 2009
Netherlands275 Posts
May 13 2011 07:56 GMT
#88
I felt on Backwater Gulch that the distance of NW & SW, were shorter than the other close positions so I checked it out Ramp to Ramp:

I put a drone centered on top of a ramp and let it travel on the top of another ramp. This is of course not 100% accurate but I concluded NW & SW ramp to ramp takes my drone 34sec, whereas all the other close positions take 36 sec.

Kind of weird, why is it closer?
ZeroTalent
Profile Joined December 2010
United States297 Posts
Last Edited: 2011-07-28 22:26:54
July 28 2011 22:26 GMT
#89
Warning: The last post in this thread is over two months old.
If you bump this, you better have a good reason.
My good reason is "bumping to remind the totally awesome OP that there are new ladder maps".

:D
Can we get an official definition of "all-in"? Please?
kingcoyote
Profile Blog Joined May 2010
United States546 Posts
July 28 2011 22:43 GMT
#90
On July 29 2011 07:26 ZeroTalent wrote:
Show nested quote +
Warning: The last post in this thread is over two months old.
If you bump this, you better have a good reason.
My good reason is "bumping to remind the totally awesome OP that there are new ladder maps".

:D


You probably should have just PMed the OP...
butter
Profile Blog Joined July 2009
United States785 Posts
Last Edited: 2011-08-05 07:01:42
August 02 2011 01:18 GMT
#91
Since it seems to be a commonly used metric, I've measured all the ramp-to-ramp distances. Hopefully it can be educational. I report them here as worker travel time in game-seconds.

+ Show Spoiler [2p and 3p maps] +
Steppes of War		27s

Incineration Zone 30s

Bel'Shir Beach 40s
Blistering Sands 40s
Crossfire SE 39s
Jungle Basin 38s
Testbug 38s
Xel'Naga Caverns 41s
Xel'Naga Fortress 39s

Dual Sight 43s
Starlight Breaker 45s
Scrap Station 46s

Daybreak 48s
Sanshorn Mist AE 49s

Desert Oasis 63s

+ Show Spoiler [4p maps] +
Delta Quadrant		24s (close)
32s (cross)

Shattered Temple 24s (close)
34s (close air)
38s (cross)

Searing Crater 30s (horizontal)
30s (vertical)
38s (cross)

Nerazim Crypt 30s (close)
38s (cross)

Kulas Ravine 33s (vertical)
36s (horizontal)
38s (cross)

Lost Temple 26s (close)
37s (close air)
40s (cross)

Slag Pits 24s (close)
34s (close air)
42s (cross)

Backwater Gulch 35s (close)
44s (cross)

Crevasse 41s (close)
44s (cross)

Abyssal Caverns 33s (horizontal)
34s (vertical)
45s (cross)

Metalopolis 26s (close)
33s (12-3)
36s (9-6)
43s (9-3)
46s (12-6)

Typhon Peaks 38s (vertical)
41s (horizontal)
46s (cross)

Neo Enigma 40s (close)
48s (cross)

Shakuras Plateau 42s (11-5)
45s (horizontal)
49s (7-1)

Terminus SE 42s (close)
51s (cross)

Tal'darim Altar LE 43s (close)
52s (cross)

Antiga Shipyard 43s (close)
54s (cross)

+ Show Spoiler [Method] +
Create a Multiplayer Custom game,

      Mode: 1v1, no opponent, no AI,
      Speed: Faster.

(These settings should make no difference, but I haven't tested that.) Pick Protoss.


Right-click a Probe on a mineral patch in an opposing main, then shift-click Stop. Repeat for the other mains.

(In some cases, this will not find an optimal path. Since the shortest possible distance is really what we are interested in, I had to help the pathfinding algorithm in places, either by reversing direction or setting a waypoint.)


Load replay.

Pause replay when Probe crosses the threshhold at the top of the ramp or main entrance. Note the time on the replay timer.

Pause and note the time when Probe reaches the top of the ramp or entrance at the destination.

The rush distance is the difference of these two times.


Sources of error or bias include the precision of the replay timer and judgment of the main entrance crossing.

+ Show Spoiler [Notes] +
The pathing on Tal'darim Altar is 2-3 seconds faster in the clockwise direction.

The pathing between the 4 and 7 o'clock mains on Delta Quadrant is 3-4 seconds slower than optimal in either direction. You can force it to take the shortcut by setting a waypoint at the corner.
TL should have a minigame where you have to destroy some rocks before you can make a new post – DentalFloss
Prev 1 2 3 4 5 All
Please log in or register to reply.
Live Events Refresh
Next event in 3h 28m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 148
StarCraft: Brood War
GuemChi 5678
Horang2 2025
PianO 693
Tasteless 111
Dewaltoss 32
Noble 14
Icarus 9
Terrorterran 1
Dota 2
monkeys_forever669
Counter-Strike
Coldzera 1549
Other Games
summit1g8867
WinterStarcraft380
C9.Mang0282
PiGStarcraft258
RuFF_SC2135
Organizations
Other Games
gamesdonequick715
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• practicex 51
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Rush1134
• Lourlo1104
Upcoming Events
Replay Cast
3h 28m
Afreeca Starleague
4h 28m
BeSt vs Leta
Queen vs Jaedong
Kung Fu Cup
5h 28m
Replay Cast
18h 28m
The PondCast
1d 4h
OSC
1d 18h
RSL Revival
2 days
TriGGeR vs Cure
ByuN vs Rogue
Replay Cast
2 days
RSL Revival
3 days
Maru vs MaxPax
BSL
3 days
[ Show More ]
RSL Revival
4 days
uThermal 2v2 Circuit
4 days
BSL
4 days
Replay Cast
5 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

CSL Season 20: Qualifier 1
WardiTV Winter 2026
NationLESS Cup

Ongoing

BSL Season 22
CSL Elite League 2026
ASL Season 21
CSL Season 20: Qualifier 2
RSL Revival: Season 4
Nations Cup 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

Escore Tournament S2: W1
CSL 2026 SPRING (S20)
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
StarCraft2 Community Team League 2026 Spring
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.