• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 16:37
CET 22:37
KST 06:37
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Winners11Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11
Community News
Weekly Cups (Nov 3-9): Clem Conquers in Canada0SC: Evo Complete - Ranked Ladder OPEN ALPHA1StarCraft, SC2, HotS, WC3, Returning to Blizzcon!45$5,000+ WardiTV 2025 Championship7[BSL21] RO32 Group Stage4
StarCraft 2
General
Mech is the composition that needs teleportation t Weekly Cups (Nov 3-9): Clem Conquers in Canada RotterdaM "Serral is the GOAT, and it's not close" SC: Evo Complete - Ranked Ladder OPEN ALPHA TL.net Map Contest #21: Winners
Tourneys
Constellation Cup - Main Event - Stellar Fest Sparkling Tuna Cup - Weekly Open Tournament $5,000+ WardiTV 2025 Championship Merivale 8 Open - LAN - Stellar Fest Sea Duckling Open (Global, Bronze-Diamond)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection
Brood War
General
BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ FlaSh on: Biggest Problem With SnOw's Playstyle [ASL20] Ask the mapmakers — Drop your questions Where's CardinalAllin/Jukado the mapmaker?
Tourneys
[Megathread] Daily Proleagues [ASL20] Grand Finals [BSL21] RO32 Group A - Saturday 21:00 CET [BSL21] RO32 Group B - Sunday 21:00 CET
Strategy
PvZ map balance Current Meta How to stay on top of macro? Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Stormgate/Frost Giant Megathread Should offensive tower rushing be viable in RTS games? Nintendo Switch Thread Path of Exile Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Canadian Politics Mega-thread The Games Industry And ATVI
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Learning my new SC2 hotkey…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Our Last Hope in th…
KrillinFromwales
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1482 users

Rush Distance Comparisons - Page 5

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 All
RibsNGibs
Profile Joined January 2011
64 Posts
April 28 2011 22:20 GMT
#81
Ooh, thanks for update on the main->natural distances!
LS
Profile Joined March 2011
Korea (South)145 Posts
May 01 2011 05:30 GMT
#82
nice
LunaticSounds KeSPA/GSL Map Creator TeamCrux [Twitter @LunaticSound]
ZeroTalent
Profile Joined December 2010
United States297 Posts
May 11 2011 21:22 GMT
#83
Thanks for checking out whether other maps have the Wacky Shakuras property! Good to know that close-air is still closer than cross ... though that puts an end to my eccentric scout pattern :/.
Can we get an official definition of "all-in"? Please?
Elean
Profile Joined October 2010
689 Posts
May 11 2011 21:34 GMT
#84
A choke to nat distance would be nice, because that's what matters in TvZ and PvZ.
Wolf
Profile Blog Joined April 2010
Korea (South)3290 Posts
May 11 2011 21:41 GMT
#85
Oh my, this thread is awesome.
Commentatorhttp://twitter.com/proxywolf
TL+ Member
ZeroTalent
Profile Joined December 2010
United States297 Posts
May 12 2011 14:03 GMT
#86
On May 12 2011 06:34 Elean wrote:
A choke to nat distance would be nice, because that's what matters in TvZ and PvZ.


Except for the rotationally symmetric maps (TDA, BG, and DQ), Isn't it just this?
choke2choke - 0.5*(choke2choke-nat2nat)
Can we get an official definition of "all-in"? Please?
Gulzt
Profile Joined August 2009
Netherlands275 Posts
Last Edited: 2011-05-13 06:41:37
May 13 2011 06:41 GMT
#87
Thx! very helpful post
Gulzt
Profile Joined August 2009
Netherlands275 Posts
May 13 2011 07:56 GMT
#88
I felt on Backwater Gulch that the distance of NW & SW, were shorter than the other close positions so I checked it out Ramp to Ramp:

I put a drone centered on top of a ramp and let it travel on the top of another ramp. This is of course not 100% accurate but I concluded NW & SW ramp to ramp takes my drone 34sec, whereas all the other close positions take 36 sec.

Kind of weird, why is it closer?
ZeroTalent
Profile Joined December 2010
United States297 Posts
Last Edited: 2011-07-28 22:26:54
July 28 2011 22:26 GMT
#89
Warning: The last post in this thread is over two months old.
If you bump this, you better have a good reason.
My good reason is "bumping to remind the totally awesome OP that there are new ladder maps".

:D
Can we get an official definition of "all-in"? Please?
kingcoyote
Profile Blog Joined May 2010
United States546 Posts
July 28 2011 22:43 GMT
#90
On July 29 2011 07:26 ZeroTalent wrote:
Show nested quote +
Warning: The last post in this thread is over two months old.
If you bump this, you better have a good reason.
My good reason is "bumping to remind the totally awesome OP that there are new ladder maps".

:D


You probably should have just PMed the OP...
butter
Profile Blog Joined July 2009
United States785 Posts
Last Edited: 2011-08-05 07:01:42
August 02 2011 01:18 GMT
#91
Since it seems to be a commonly used metric, I've measured all the ramp-to-ramp distances. Hopefully it can be educational. I report them here as worker travel time in game-seconds.

+ Show Spoiler [2p and 3p maps] +
Steppes of War		27s

Incineration Zone 30s

Bel'Shir Beach 40s
Blistering Sands 40s
Crossfire SE 39s
Jungle Basin 38s
Testbug 38s
Xel'Naga Caverns 41s
Xel'Naga Fortress 39s

Dual Sight 43s
Starlight Breaker 45s
Scrap Station 46s

Daybreak 48s
Sanshorn Mist AE 49s

Desert Oasis 63s

+ Show Spoiler [4p maps] +
Delta Quadrant		24s (close)
32s (cross)

Shattered Temple 24s (close)
34s (close air)
38s (cross)

Searing Crater 30s (horizontal)
30s (vertical)
38s (cross)

Nerazim Crypt 30s (close)
38s (cross)

Kulas Ravine 33s (vertical)
36s (horizontal)
38s (cross)

Lost Temple 26s (close)
37s (close air)
40s (cross)

Slag Pits 24s (close)
34s (close air)
42s (cross)

Backwater Gulch 35s (close)
44s (cross)

Crevasse 41s (close)
44s (cross)

Abyssal Caverns 33s (horizontal)
34s (vertical)
45s (cross)

Metalopolis 26s (close)
33s (12-3)
36s (9-6)
43s (9-3)
46s (12-6)

Typhon Peaks 38s (vertical)
41s (horizontal)
46s (cross)

Neo Enigma 40s (close)
48s (cross)

Shakuras Plateau 42s (11-5)
45s (horizontal)
49s (7-1)

Terminus SE 42s (close)
51s (cross)

Tal'darim Altar LE 43s (close)
52s (cross)

Antiga Shipyard 43s (close)
54s (cross)

+ Show Spoiler [Method] +
Create a Multiplayer Custom game,

      Mode: 1v1, no opponent, no AI,
      Speed: Faster.

(These settings should make no difference, but I haven't tested that.) Pick Protoss.


Right-click a Probe on a mineral patch in an opposing main, then shift-click Stop. Repeat for the other mains.

(In some cases, this will not find an optimal path. Since the shortest possible distance is really what we are interested in, I had to help the pathfinding algorithm in places, either by reversing direction or setting a waypoint.)


Load replay.

Pause replay when Probe crosses the threshhold at the top of the ramp or main entrance. Note the time on the replay timer.

Pause and note the time when Probe reaches the top of the ramp or entrance at the destination.

The rush distance is the difference of these two times.


Sources of error or bias include the precision of the replay timer and judgment of the main entrance crossing.

+ Show Spoiler [Notes] +
The pathing on Tal'darim Altar is 2-3 seconds faster in the clockwise direction.

The pathing between the 4 and 7 o'clock mains on Delta Quadrant is 3-4 seconds slower than optimal in either direction. You can force it to take the shortcut by setting a waypoint at the corner.
TL should have a minigame where you have to destroy some rocks before you can make a new post – DentalFloss
Prev 1 2 3 4 5 All
Please log in or register to reply.
Live Events Refresh
Next event in 1h 23m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
UpATreeSC 234
JuggernautJason120
BRAT_OK 77
Railgan 74
ForJumy 40
StarCraft: Brood War
Rain 2481
Horang2 716
Shuttle 564
Free 80
NaDa 21
League of Legends
rGuardiaN46
Counter-Strike
fl0m1434
Heroes of the Storm
Liquid`Hasu583
Other Games
Grubby5481
FrodaN1722
shahzam427
Pyrionflax187
ArmadaUGS90
Mew2King76
Trikslyr66
ZombieGrub58
Maynarde40
Organizations
Other Games
BasetradeTV95
Algost 3
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• Hupsaiya 60
• Adnapsc2 29
• davetesta10
• sooper7s
• Migwel
• AfreecaTV YouTube
• LaughNgamezSOOP
• intothetv
• IndyKCrew
• Kozan
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• imaqtpie3045
• TFBlade1100
Other Games
• WagamamaTV400
• Shiphtur315
• Scarra152
Upcoming Events
Replay Cast
1h 23m
WardiTV Korean Royale
14h 23m
OSC
19h 23m
Replay Cast
1d 1h
Replay Cast
1d 11h
Kung Fu Cup
1d 14h
Classic vs Solar
herO vs Cure
Reynor vs GuMiho
ByuN vs ShoWTimE
Tenacious Turtle Tussle
2 days
The PondCast
2 days
RSL Revival
2 days
Solar vs Zoun
MaxPax vs Bunny
Kung Fu Cup
2 days
[ Show More ]
WardiTV Korean Royale
2 days
PiGosaur Monday
3 days
RSL Revival
3 days
Classic vs Creator
Cure vs TriGGeR
Kung Fu Cup
3 days
CranKy Ducklings
4 days
RSL Revival
4 days
herO vs Gerald
ByuN vs SHIN
Kung Fu Cup
4 days
BSL 21
4 days
Tarson vs Julia
Doodle vs OldBoy
eOnzErG vs WolFix
StRyKeR vs Aeternum
Sparkling Tuna Cup
5 days
RSL Revival
5 days
Reynor vs sOs
Maru vs Ryung
Kung Fu Cup
5 days
WardiTV Korean Royale
5 days
BSL 21
5 days
JDConan vs Semih
Dragon vs Dienmax
Tech vs NewOcean
TerrOr vs Artosis
Wardi Open
6 days
Monday Night Weeklies
6 days
Liquipedia Results

Completed

Proleague 2025-11-07
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
META Madness #9
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.