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HongUnPrime 3 Nexus 2 Base [D] - Page 4

Forum Index > StarCraft 2 Strategy
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DashedHopes
Profile Blog Joined November 2010
Canada414 Posts
December 07 2011 15:17 GMT
#61
I have been watching Hongun do more of this he does it quite often know if you watch his stream this is definitely not him fooling around Haha even though he is on Na server
sc2pal
Profile Joined February 2011
Poland624 Posts
December 07 2011 15:26 GMT
#62
hes dicking around he asks if he go triple forge/triple nexus or carriers sometimes so he totally is dicking around
JellowLight
Profile Blog Joined October 2011
60 Posts
December 07 2011 15:28 GMT
#63
Destiny allready mentioned this ages ago while he was talking about protoss strats. Seems interresting but i think it's start to get more viable in HotS since the nexus gets more abilities then.
BronzeKnee
Profile Joined March 2011
United States5217 Posts
Last Edited: 2011-12-07 15:37:44
December 07 2011 15:29 GMT
#64
On November 11 2011 08:46 Oreo7 wrote:
Show nested quote +
On November 11 2011 08:33 Whiplash wrote:
Doesn't hongun always mess around on his stream and do crazy builds like mass carrier just because he can?


I don't see getting a macro nexus viable because by the time you get 2 bases of probes saturated using the chrono boost from the nexuses the extra one hasn't really paid for its self.


I'm pretty sure he built carriers etc at mlg in big stage matches. Although he may have been screwing around then too :o


I'm pretty sure Hongun doesn't take this game that seriously when it comes to build orders, and just does whatever he feels like in every game (he is going for 2 base Carriers on his stream vs Terran right now...). He is really fun to watch and his stream has some of the best music. And if he losses, he just masses Blink Stalkers for the next game. So I wouldn't take this build too seriously.

OriginalBeast
Profile Joined September 2010
United States709 Posts
December 07 2011 16:43 GMT
#65
Chrono boost is good, but not that good. Maybe in hits when you basically get free units from your nexus will I see it be a good option :/
More gg, more skill.
Belha
Profile Joined December 2010
Italy2850 Posts
December 07 2011 20:06 GMT
#66
On November 11 2011 08:33 Whiplash wrote:
Doesn't hongun always mess around on his stream and do crazy builds like mass carrier just because he can?


I don't see getting a macro nexus viable because by the time you get 2 bases of probes saturated using the chrono boost from the nexuses the extra one hasn't really paid for its self.


This. Getting a macro hatch worth it because u do not need the production buildings, getting a macro orbital worth it for the eco boost, is a investment. A macro Nexus DEMANDS more eco, it may give some chronos but you still need to paid for that more production, an eco you do not have, it is not worth it. Hongun was just messing around because is a beast.
Chicken gank op
Alem
Profile Joined December 2010
United States12 Posts
Last Edited: 2011-12-07 20:52:10
December 07 2011 20:50 GMT
#67
On December 08 2011 00:17 DashedHopes wrote:
I have been watching Hongun do more of this he does it quite often know if you watch his stream this is definitely not him fooling around Haha even though he is on Na server

I've seen him do this at least 10 times, with a decent win rate. While I'm certainly not going to argue that it's arbitrarily
good it does have its merits. First off, it's only a 300 mineral investment counting the supply. How many times have you lost 3 zealots running away? Second, he doesn't really use it for probes. I think he does it because it's fun, and makes his viewers happy, and allows him to still beat high GM NA players. I've seen him win ridiculously lopsided battles when 2/2/2 and 3/3/3 kick in.

Still, there's always a huge timing window in this build where a roach/ling allin would invariably crush it.
TangSC
Profile Blog Joined July 2011
Canada1866 Posts
December 07 2011 20:56 GMT
#68
On December 08 2011 05:50 Alem wrote:
Show nested quote +
On December 08 2011 00:17 DashedHopes wrote:
I have been watching Hongun do more of this he does it quite often know if you watch his stream this is definitely not him fooling around Haha even though he is on Na server

I've seen him do this at least 10 times, with a decent win rate. While I'm certainly not going to argue that it's arbitrarily
good it does have its merits. First off, it's only a 300 mineral investment counting the supply. How many times have you lost 3 zealots running away? Second, he doesn't really use it for probes. I think he does it because it's fun, and makes his viewers happy, and allows him to still beat high GM NA players. I've seen him win ridiculously lopsided battles when 2/2/2 and 3/3/3 kick in.

Still, there's always a huge timing window in this build where a roach/ling allin would invariably crush it.

That's what I was thinking...seems really weak to aggressive zergs.
Coaching www.allin-academy.com | Team www.All-Inspiration.com
Micket
Profile Joined April 2011
United Kingdom2163 Posts
December 07 2011 21:03 GMT
#69
Protoss players hardly chrono boost perfectly in mid-late game, and so the chances of a macro nexus paying for itself is extremely low. Unless you get builds which will allow you to make units of chrono 8 gates instead of 11 gates, we won't be seeing this, considering it is rather vulnerable. I would love to see forge expand double nexus, with the macro nexus as part of a wall in - that would confuse the Zerg so much lol.
TylerDurden275
Profile Joined September 2010
Canada86 Posts
Last Edited: 2011-12-08 14:53:15
December 08 2011 14:49 GMT
#70
he is doing it right now on shakuras against a zerg. i saw it then googled 3 nexus two base and found this post. he gets the third nexus around 5 minutes. its pretty cool. 14 minutes in he is now useing that nexus to make a mother ship. and he has 3,3,2
clownzim
Profile Blog Joined February 2011
Brazil267 Posts
December 08 2011 15:37 GMT
#71
he tried this today and got really raped on one game. but the on another one he did pretty good.. its a very risk build because he delay the gateways and the cybercore....
¯\_(ツ)_/¯
Elefes
Profile Joined September 2011
Russian Federation164 Posts
December 14 2011 08:26 GMT
#72
Well, that could contribute to the whole billion-WG + mass upgrade mid/late-game style for toss.. Zergtoss
Have no idea how to survive till 10+ minutes with that o_O
Raggamuffinoo
Profile Joined August 2011
United Kingdom117 Posts
December 14 2011 08:36 GMT
#73
I have tried this in team games and triple forge + twilight council do require 3 nexus to chrono efficiently, of course this depends on having good scouting/passive opponent. The 3 nexus probe production can keep up with a droning zerg, perhaps this style is more fitting to PvZ.

Whether this is a viable 1v1 build, I'm unsure... an interesting topic nonetheless.
dont quote me
Feos
Profile Joined July 2010
Germany71 Posts
Last Edited: 2011-12-29 01:55:41
December 29 2011 01:54 GMT
#74
he did it again today:
http://www.twitch.tv/hongun/b/303884694

and sorry but i cant understand why you all are arguing about if the nexus is paying off. i just estimated it:
a nexus produces 60/17 =~ 3,5 probes per minute
his first nexus gets down @3:00 and is operational @4:30
2nd nexus gets down @4:30 and is operational @6:00

so if t is measured in minutes:
#Probes = 3.5 x t + 6 for t<4.5
#Probes = 3.5 x 4.5 + 7 x t + 6 = 7 x t + 21,75 for 4.5 < t < 6
#Probes = 7 x 1.5 + 10.5 x t + 21,75 = 10.5 x t + 32.25 for t>6

i know i totally neglected indices and chronoboost. for simplicitys sake lets assume he chrono boostet 2 or 3 times which might add 2 probes or so. i left them out because he scoutet and so on. its just an estimate ^^

so @6 min he should have ~32 probes in total mining and 3 nexus operational.
from this topic i will take the income rate per probe: http://www.teamliquid.net/forum/viewmessage.php?topic_id=140055#13
if there are <2 probes per mineral patch: Average Income Per harvester per minute: 41.7
if there are more than 2 but not more than 3 probes per mineral patch: Average Income Per harvester per minute: 33.2

for 2 bases we need 48 harvester on minerals for a full saturation (3 harvester per patch) and 12 harvester for our 6 gases: so 60 harvester in total (who would have guessed that??? ^^). if we get all 4 gases before we get more than 2 harvester per mineral patch, then we can get 48 probes until we have to start putting 3 probes per patch.

with only 2 nexuses we need 3.75 minutes to reach 48 probes (with the 2nd nexus finishing @4:30) so 8.25 Minutes and for 60 probes we would need ~10 minutes

@6 minutes all 3 nexuses are finished and we have 32 probes. so we can get 16 more probes before putting 3 per minerals:
10.5 x t = 16 ---> 1.5 minutes
this means @7:30 we have 48 probes and have to start putting 3 probes on each mineral patch
before fully saturated, we can make 12 more probes:
10.5 x t = 12 ---> ~1,1 minutes

so @8:36 we are fully saturated

now i want to assume the cost and income are in multiples of t minutes so that its easier ^^
for each probe we have to pay 50 minerals
we produce 3.5 probes per minute so that are 175 minerals per minute we have to pay
until each mineral patch has 2 harvesters we get 41.7 minerals per minute. this means the probes produced in 1 minute result in an increase of our income of 3.5 x 41.7 = 145.95 minerals per minute
for more than 2 but not more than 3 harvester per patch we have an increase of 116,2 minerals per minute

our macro nexus was finished @6:00 so it produces 1.5 minutes probes before there are 3 harvester per patch:
145.95 x 1.5 =~ 218 minerals
we can produce probes for another 1.1 minutes before reaching full saturation:
116.2 x 1.1 =~ 128 minerals

so this results in an net gain of 218 + 128 = 346 minerals (only for this time that we needed to reach saturation!!). if we substract the cost of a pylon from the nexus we actually gain 46 minerals by putting down the nexus @4:30.

well i have to add a few things:
first of all i didnt sleep for about 2 days now so maybe tomorrow this looks like garbage to me ^^ but at the moment all makes sense.
i had to think about the "gain". we would get those minerals anyway but with the additional nexus we got those earlier. i also neglected the cost for the probes in the end because we have to pay them anyway and after a minute or so harvesting it should be fine anyway.
and we have to acknowledge that this earlier increase in income accumulates. so compared to the saturation timing with only 2 nexuses we will get effectively more minerals until we reached the 2 nexus timings.
ok, i will have a look at this tomorrow. hopefully someone will understand my thought process ^^

btw if you watch the match you should notice that hongun ceases making probes between 8:30 and 9 minutes. he continues after the next nexus went down. if my thinking was correct i suspect that his build is not something like "dicking around" but rather a build he put some thought in it.

i really just tried to justify the mineral costs. as it looks it really does pay off after only about 2 or 2.5 minutes. so we dont even have to investigate the effective gain in resources of chronoboost... its just free ^^

i hope this all still makes sense tomorrow ^^
Carmine
Profile Joined September 2010
United States263 Posts
December 29 2011 02:42 GMT
#75
It might help you reach saturation faster, but it will cut into aggression you can do earlier. Also I think getting and holding a 3rd base is harder than having probes for it, so extra probe production probably wont help that much. The extra chronoboost will be good for some timings maybe, like you said getting 3/3 upgrades fast, but in general I think it is gimmicky and not good. After upgrades are done the chronoboost is kind of a waste...It might save you money on gateways or robos or something but i dont think it is worth it.
Terran was created third, with purity of tanks.
nixis
Profile Joined July 2010
United States42 Posts
December 29 2011 02:47 GMT
#76
To me it seems that 3 nexus on 2 base would put to much weight on your given resources worker wise. If it had the abilities it did that HOTS promises, than I could imagine it being viable in many ways. As it currently stands though, you don't really need to dump 400 extra minerals into having higher than needed probe production and an extra chronoboost here and there. If you could take that investment than its worth it-in HOTS it would almost be a definite- and it would make the game a little bit more fun.
Study strategy over the years and achieve the spirit of the warrior. Today is victory over yourself of yesterday; tomorrow is your victory over lesser men.
Feos
Profile Joined July 2010
Germany71 Posts
December 29 2011 04:00 GMT
#77
i never said anything about the purpose. i just checked if would be lost resources and it is not.
actually i just tried it on yabot
just producing probes and pylons and the nexus at the intended time. and i am pretty happy that my numbers were confirmed ^^
with only 2 nexused i get 48 probes at about 8.5 minutes and 60 at 10.1 minutes.
by adding the 3rd nexus @4:30 i reached 48 probes at 7.5 minutes and 60 at 8.7 minutes.
that makes a difference of 1.4 minutes
i tried to get gas at around the same time and to keep the saturation balanced between 2 bases (taldarim btw). i produced for 11 minutes to make sure i would fully saturate in any case. which means in the end both builds have reached the same income. so the total number of mined minerals tells me how much the build would gain in resources. and the 3 nexus build gets 295 more minerals. and since we can see the time difference of the saturation we know that we get those minerals faster.
but i have a difference in gas of about 60.... maybe i was just a bit sloppy ^^
so yabot confirmed that the nexus pays for itself
DashedHopes
Profile Blog Joined November 2010
Canada414 Posts
January 17 2012 23:47 GMT
#78
I want to seriously revisit this since HongUn Prime uses this build often and i am watching him right now pull it off against ReignSlush !!
DashedHopes
Profile Blog Joined November 2010
Canada414 Posts
January 18 2012 00:03 GMT
#79
I tried this in a game but i think my mechanics aren't good enough to really grasp the concept of the build and various timings that may come along with this build in general, does anyone have thoughts? Or even a better understanding of what this build might impose?
Feos
Profile Joined July 2010
Germany71 Posts
January 18 2012 03:27 GMT
#80
did you even read my posts?
the build exploits the metagame as the zerg wont attack you and you will get away witz it. with this advantage you can do whatever you want :<
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