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Civi 4 Succession game - Page 4

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prOxi.Beater
Profile Joined December 2008
Denmark626 Posts
June 04 2011 20:41 GMT
#61
I had the same problem Qatol, but once I installed better bug ai it worked flawlessly.

Punkstar had a download link: http://forums.civfanatics.com/showthread.php?t=354019
Nobody beats the Beater
Qatol
Profile Blog Joined November 2006
United States3165 Posts
June 05 2011 01:20 GMT
#62
On June 05 2011 05:41 prOxi.Beater wrote:
I had the same problem Qatol, but once I installed better bug ai it worked flawlessly.

Punkstar had a download link: http://forums.civfanatics.com/showthread.php?t=354019

Yeah I tried that. But I'm still getting a black screen that I have to use the process manager to kill.
Uff Da
Punkstar
Profile Joined July 2010
Slovakia522 Posts
Last Edited: 2011-06-05 17:56:31
June 05 2011 17:55 GMT
#63
Well the first thing i noticed was the fact that we are actually in war not only with Isabella but with Frederick as well. As i had no idea where his land is and didnt want a random stack coming to my exposed Vija, I killed his scout and took a peace treaty.
[image loading]

Uploaded with ImageShack.us

From there i continued to conquer Spain. First city on the list was Seville.

[image loading]

Uploaded with ImageShack.us

And not much later, with the valliant help of Bernard Montgomery ( Spain didnt have Rommel unfortunately)..

[image loading]

Uploaded with ImageShack.us
Spain is history !

From there i tried to minimaze the crushing weight of maintance, worked tiles in newly conquered cities. Used bulb compass with 1st scientist as i was 2 turns away from music. The plan was to use the artist to pop golden age to boost my eco, however that kinda failed as Mali got it on the next turn (damn you 1 turn failures!).
As i had literature handy and vija is a production powerhouse, i built The Greater Library in there ~ probably not the best city with science but it reduced the gp timer by like 2/3 so i guess it was worth it.
In the meantime some scouting was done by our pro chariot, spread hinduism into all cities except one, but the missionary is already on his way (got 4 times fail spread ;s). Settled one city at wine and conq the barb ele one. That one is gettin crushed by Mali culture, so we need some culture boost in there.

What needs to be done

- our power had fallen off so i suggest starting ele/pult army to take us higher ( already started production in top 3 developed cities)

- maintance still a big problem so code of laws should be priority after doing the philo trade session

- there are sereval barb cities to the west that are awaiting to be conquered

Some screens how it looks overall : Gilgames vs Justinian and Fred vs Surv is on atm
[image loading]

Uploaded with ImageShack.us

Tech: not the best but philo should help us
[image loading]

Uploaded with ImageShack.us

Save : https://docs.google.com/leaf?id=0B0SM88VOc9AyY2FkZTdlYWYtNzdmZi00MDAyLTgwMzYtM2Y5YWI1ZGU0ZmMw&hl=en_US

Like i said i havent played for over a year, so any comments on what should i have done differently / better would be greatly appreciated thanks
When in doubt, just drone up.
NIJ
Profile Joined March 2010
1012 Posts
June 05 2011 18:19 GMT
#64
Did Qatol have to drop because of save issue?

freddy got war bribed by izzy, which was her only religious friend. You did the right thing by just signing peace treaty after his "diplo lock" wore off. He's quite the pussy tho as an AI so its no big threat. His unitprob is one of the lowest.

Hmm seems like we slipped in tech a bit. But thats okay. We need to do something about that beaker per turn. The great scientist is running late because I think I was only able to run 1 at the time. Can we speed that now? Once we get that I think Delhi could be a nice spot, or bombay if delhi needs to be specialized for other needs. Someone before me started on lib on bombay so thats when the bpt was stacked atm. Once we get our first GS, we should make a permanent decision though.

I figured Gilgamesh would DoW on Justin. heh. Justin is quite the puss as an ai too and his power rating isnt as good either. Gotta watch out on that, gilga can MAYBE run him over, but for the moment justin is the strongest so this could be a very good thing to keep him down, even though hes a good ally atm.

one more thing in this game: Mali as usual, friggin one of the tech leaders in game. His WFTYABTA cap is the highest iirc. He has a chance at running away in tech so you have to watch out for that when trading tech. He's a good trading partner, but at the same time you dont want to give stuff to him too freely because he'll broker techs like crazy.

Oh and you might have to unprivatize your file in google doc. I seem to have the same problem other ppl had with my file when accessing yours.
Act of thinking logically cannot possibly be natural to the human mind. If it were, then mathematics would be everybody's easiest course at school and our species would not have taken several millennia to figure out the scientific method -NDT
Qatol
Profile Blog Joined November 2006
United States3165 Posts
Last Edited: 2011-06-05 21:07:35
June 05 2011 21:07 GMT
#65
Yeah it doesn't look like I can get around the Better BUG AI issue. I guess I'll have to just give comments here from time to time and wait until there's a game without that mod.

Punkstar, from your writeup I see a few problems:
1. You kept every city you took from Isabella. As an example, Cordoba doesn't have much use outside of a marginal GP farm. This is also one reason why we slipped in tech a bit.

2. You said you bulbed Compass. This is a huge waste, especially on a map with this many nearby leaders (looks like a Fractal-->Pangaea to me). Waiting for Meditation and bulbing Philosophy would have been a much better move. While Compass can be a decent trading chip, it is a dead end tech for now.

3. Why are you researching calendar and drama? Calendar is relatively easy to trade for after MoM goes and Music can be grabbed from Literature. Besides, we don't have the hammers to spare to make theaters right now. The focus should have been Construction, Code of Laws, and Civil Service.
Uff Da
Punkstar
Profile Joined July 2010
Slovakia522 Posts
June 06 2011 12:19 GMT
#66
On June 06 2011 06:07 Qatol wrote:
Yeah it doesn't look like I can get around the Better BUG AI issue. I guess I'll have to just give comments here from time to time and wait until there's a game without that mod.

Punkstar, from your writeup I see a few problems:
1. You kept every city you took from Isabella. As an example, Cordoba doesn't have much use outside of a marginal GP farm. This is also one reason why we slipped in tech a bit.

2. You said you bulbed Compass. This is a huge waste, especially on a map with this many nearby leaders (looks like a Fractal-->Pangaea to me). Waiting for Meditation and bulbing Philosophy would have been a much better move. While Compass can be a decent trading chip, it is a dead end tech for now.

3. Why are you researching calendar and drama? Calendar is relatively easy to trade for after MoM goes and Music can be grabbed from Literature. Besides, we don't have the hammers to spare to make theaters right now. The focus should have been Construction, Code of Laws, and Civil Service.


1,
Yeah, was hesitant about whether i should raze it or not. But aside from Madrid all the captured cities are basically commercial ones with no decent production ~ so i decided to keep it. Cordoba is atm 2nd best prod city despite being only the half size.

2,
I agree, that was a bad move, should have saved him.

3,
Ew i dont know why i took drama that early, mansa's culture is crusing our 2 new east cities, so prolly was thinking about chop/whip theater there. Construction was traded, CoL will be a easy trade from Fred or Gilg . That means civil service should be researched after philo is done.

When in doubt, just drone up.
BamBam
Profile Blog Joined November 2009
745 Posts
June 08 2011 03:21 GMT
#67
Normally after I play my set, I have a huge write up with lots of pictures and interesting dilemmas to talk about.

Not so much this run.

Immediately I started trading away our excess resources for some bonus cash, then I changed our tech to grab CoL, then go back to philosophy. Once I got CoL, I switched to caste system and maxed on as many scientists as most of the cities could hold (generally 2-3) Which spurred our tech rate considerably

This allowed us to get Civil Service, Paper, Education (bulbed)... noticing the pattern here?? Yeh, its the liberalism race.

+ Show Spoiler [Trades] +

[image loading]
[image loading]
[image loading]

(Made another trade but forgot to SS, but I believe it was civil service for optics and the world map)


As far as wonders go, didn't really pursue any.

Moai statues being constructed in madrid

Vajigagya Should be making the heroic Epic once its done with its light house. Then work on pumping out military units.

Shakespeare theater and national epic should both really be constructed at our GP farm. My recommendation would be toldeo (Water, grassland, and a lake for more farms. Perfect for massing citizens to be specialized). So to whoever is next, please get right on that!

Tech situation
[image loading]

We are about 5 turns from lib. It will be up to the next person to getting it right away, or saving it while pursing another tech so we can use our free tech on something even more juicy (no one else had education!)

Also, most of our cities now have forges and courthouses, and because we now have lib in our grasp, I would recommend looking through our cities and removing our scientists to begin military production once more (Possibly hit kmar, easy pickings as far as I can tell). Preferably overrunning him with calvary.


World map;
[image loading]

The save; [url blocked]
"two is way better than twice as one" - artosis
NIJ
Profile Joined March 2010
1012 Posts
June 09 2011 00:33 GMT
#68
GJ on getting tech lead back. Looks like we have the lib down. What should we get?

Khmer and germany should all be our land eventually. :evil: maybe even push some of those inconvenient mali borders off too. Possibly even vassalize him. That's for way later tho.

Mali and byz emp are fine as is, but if they decide to expand to sumer, hre, we got a problem. They started off rather weak. How are they now. Justin also didn't have much army to speak of before. So I may be over worrying about a non issue.
Act of thinking logically cannot possibly be natural to the human mind. If it were, then mathematics would be everybody's easiest course at school and our species would not have taken several millennia to figure out the scientific method -NDT
Qatol
Profile Blog Joined November 2006
United States3165 Posts
Last Edited: 2011-06-26 21:51:45
June 09 2011 02:21 GMT
#69
Energizer, looks like a great set. That extra tech will really help. Liberalism seems like a logical target right here. However, I have one major comment:

Two of your trades don't make any sense to me. Specifically, Philosophy for Feudalism and Civil Service for Optics. While Feudalism is a fine tech, Mansa is probably our biggest threat in the Liberalism race. Why help him along that path? Plus he's a major tech broker, so giving him Philosophy gives it to everyone else too. And we aren't at war nor does it look like war will happen any time soon. If it does, we can probably still grab Feudalism from Mansa at that point because he likes us. Optics simply doesn't help us much unless we're planning on trying to grab the circumnavigation bonus/ gun for Astronomy for overseas trade routes. But you didn't make any caravels. So why get optics? It just raises our WFYABTA level unnecessarily at this point and helps out whomever you traded Civil Service to (Freddie/Charlie?).

As far as the free tech goes, we are in a great position to get Military Tradition or even go for Steel or Replaceable Parts/ Rifling (though I doubt we can get them after helping Mansa's Liberalism race unless we have a ton of Great Scientists saved up). Astronomy doesn't make sense because Mansa already has it. We want a monopoly tech with our free tech. To make sure we get it, just tech Liberalism until you only need 1 turn left, and then keep tabs on when people grab Education. Finish off Liberalism pretty quickly after Education goes.

How is Oxford coming?

This looks like a pretty easy war timing. Take your pick of Cuirassiers, Cannons, or Rifles/Cavalry.

Also, what are those other civs you can see (but not talk to) thanks to the map trade? Looks like maybe China or Babylon?
Uff Da
Kezzer
Profile Blog Joined December 2008
United States1268 Posts
June 09 2011 23:59 GMT
#70
Hey guys for anyone interested in getting into civ 4, it's $7 on steam for the complete pack(base game and DLCs), really good deal I just picked it up. Can't wait!
zulu_nation8
Profile Blog Joined May 2005
China26351 Posts
Last Edited: 2011-06-12 15:48:14
June 10 2011 00:39 GMT
#71
Initial thoughts on the save:

- We have had too few workers, 7 workers for 11 cities. There are too many unimproved tiles in BFCs at 950 AD.
- We have little population, commerce, and production, and our cities are growing slowly, partly because we're running specialists randomly. Lots of tiles have improvements that do not make much sense.
- Why was the GL built in Vajigagya, a city much better suited for production, and one that only has two villages and a town at this point (don't know why it was cottaged at all), and the city we want to build HE in?
- Toledo has two grassland sugars as food resources and two gems, it would be a much better cottage city. A GP farm needs preferably two or three real food resources. Cordoba on the other hand wouldn't be a bad candidate, though its grasslands need biology in order to be farmed.



At the start I traded for some health and happiness resources with Khmer and Charlemagne. I stopped Liberalism at 1 turn and used it to get Military Tradition after researching Nationalism. Teched Gunpowder after that and the plan is to cuirassier either Mansa or Sury. Mansa went the path of Astronomy, Scientific Method, and now Constitution. He still doesn't have Education yet. I think he should be the first target because of how close and how much of a tech whore he is, if we go to war with Sury, Mansa will get out of control and we might not be able to catch up.

I basically just overhauled improvements and made sure cities are growing, working the right tiles, specialized correctly, etc. Mansa got the +1 ship bonus but I got a caravel so we can make contact with the other continent. Madrid is the Buddhist holy city but we don't have any way of getting a great priest. I built an academy in Madrid with a GS from Vajigagya. We have 4/8 universities for Oxford. Delhi, Madrid, and Vajigagya are producing cuirassiers while the rest are building universities. Traded Education to Charlemagne for Printing Press. Tech path went Engineering to Chemistry after Military Tradition, plan is to get steel for cannons. HE was constructed in Vajigagya. Everyone except Mansa, Sury, and Frederick is at war. Sury and Frederick made peace a couple turns ago. Justinian has the Apostolic Palace.

When you bring up F1, all cities should have at least 2 surplus food at all times if they are not happiness capped and are not running specialists. Try to cottage grassland before plains or else the plain cottages will never get worked. Vajigagya did not have enough food to run cottages so its villages were razed for farms to support mines.

Current Save: https://rapidshare.com/files/2729828847/TeamLiquid_AD-1265.CivBeyondSwordSave


[image loading]

[image loading]

[image loading]

[image loading]

[image loading]
prOxi.Beater
Profile Joined December 2008
Denmark626 Posts
June 12 2011 16:15 GMT
#72
Sounds like I have some sim-citying to look forward to. I'll be playing my turns within 3-4 days.
Nobody beats the Beater
Qatol
Profile Blog Joined November 2006
United States3165 Posts
Last Edited: 2011-06-15 03:39:09
June 14 2011 03:58 GMT
#73
Good turnset again zulu. I didn't realize the tiles were improved so poorly. It looks like your overhaul was very much needed. I absolutely love what you did with Vija and trading the resources. Did you manage to get any gpt? It is often more important than an extra health resource if our health cap is higher than our happy cap (which it should be until we start using factories). A few things though:

1. Why does Sury have so much money and not have drama, code of laws, or compass? They are all relatively harmless techs to give him (code of laws less than the other two), he might get gifted the tech randomly by Mansa anyways if they are friends, and we have better uses for that money than he does.

2. I disagree that we should wait for biology to farm Cordoba. It looks like we can bring some water over to those grassland tiles from the west or from the south. West looks like a better move so we can cottage up Toledo and Santiago more fully. Then we just drop some workshops on some of the grasslands south of Madrid to eat up any food surplus it has at happy cap. It even already has Moai.

3. Why are there cottages next to Madrid? It looks like a no brainer production city (give the incense to Barcelona), especially if we can get our hands on Guilds, which looks doable in the near future since Freddy already has it and it will be tradeable when one or two other leaders get it.

4. Why no binary tech (only researching at 0% or 100% except when it will finish off an important tech)? It looks like you're researching at 70%? We have libraries/universities/academies, so binary teching is an easy way to speed up our tech a little bit via the extra multiplied beakers, and it could be worse if we are losing commerce to rounding.

5. I absolutely agree that Mansa should be the target. He doesn't have gunpowder, won't be getting it anytime soon (he's going for Democracy probably), doesn't have Guilds, has a low unitprob, and is an obnoxious techer with what looks like decent land. The only real drawback is it looks like we acquire new neighbors if we kill him plus there's always the danger of bribes (but we can minimize that with begging). However, it is probably worth it to take him out before he gets a really obnoxious defensive unit like rifles.
Uff Da
Qatol
Profile Blog Joined November 2006
United States3165 Posts
June 18 2011 17:58 GMT
#74
So has this died?
Uff Da
NIJ
Profile Joined March 2010
1012 Posts
June 18 2011 18:21 GMT
#75
im waiting on proxi's turn
Act of thinking logically cannot possibly be natural to the human mind. If it were, then mathematics would be everybody's easiest course at school and our species would not have taken several millennia to figure out the scientific method -NDT
Qatol
Profile Blog Joined November 2006
United States3165 Posts
June 19 2011 00:36 GMT
#76
On June 19 2011 03:21 NIJ wrote:
im waiting on proxi's turn

Maybe we should skip him? He said 3-4 days almost a week ago.
Uff Da
NIJ
Profile Joined March 2010
1012 Posts
June 21 2011 18:34 GMT
#77
Alright it's been long enough. I'll play my turn by tonight.
Act of thinking logically cannot possibly be natural to the human mind. If it were, then mathematics would be everybody's easiest course at school and our species would not have taken several millennia to figure out the scientific method -NDT
Qatol
Profile Blog Joined November 2006
United States3165 Posts
June 27 2011 05:23 GMT
#78
On June 22 2011 03:34 NIJ wrote:
Alright it's been long enough. I'll play my turn by tonight.

Are you still around?
Uff Da
Tincuradan
Profile Joined April 2011
24 Posts
June 27 2011 06:46 GMT
#79
On June 27 2011 14:23 Qatol wrote:
Show nested quote +
On June 22 2011 03:34 NIJ wrote:
Alright it's been long enough. I'll play my turn by tonight.

Are you still around?


This, I's like to see what you're doing with the new tech lead!
Punkstar
Profile Joined July 2010
Slovakia522 Posts
July 01 2011 09:57 GMT
#80
So as it seems like the game has died off, can some1 here help me with a game I kinda struggling with. Its Panguea, largemap size, 18civs, aggressive AI on, immortal difficulty -> some sort of civilization deathmatch style.
If anyone is interested I'll post the save asap
When in doubt, just drone up.
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