• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 13:44
CET 18:44
KST 02:44
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy7ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289
Community News
Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool48Weekly Cups (March 9-15): herO, Clem, ByuN win42026 KungFu Cup Announcement6BGE Stara Zagora 2026 cancelled12
StarCraft 2
General
Potential Updates Coming to the SC2 CN Server What mix of new & old maps do you want in the next ladder pool? (SC2) Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Weekly Cups (March 16-22): herO doubles, Cure surprises Weekly Cups (August 25-31): Clem's Last Straw?
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament World University TeamLeague (500$+) | Signups Open RSL Season 4 announced for March-April WardiTV Team League Season 10 KSL Week 87
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat Mutation # 516 Specter of Death
Brood War
General
RepMastered™: replay sharing and analyzer site mca64Launcher - New Version with StarCraft: Remast How much money terran looses from gas steal? ASL21 General Discussion BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[ASL21] Ro24 Group C [Megathread] Daily Proleagues [ASL21] Ro24 Group B 2026 Changsha Offline Cup
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2
Other Games
General Games
General RTS Discussion Thread Nintendo Switch Thread Stormgate/Frost Giant Megathread Path of Exile Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread European Politico-economics QA Mega-thread Things Aren’t Peaceful in Palestine
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books Movie Discussion! [Manga] One Piece
Sports
2024 - 2026 Football Thread Cricket [SPORT] Formula 1 Discussion Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1638 users

LEGAL method to create your hotkey scheme - Page 4

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 6 11 12 13 Next All
Chronicle
Profile Joined September 2010
161 Posts
Last Edited: 2010-09-19 23:41:35
September 19 2010 23:37 GMT
#61
Ok I just finished converting my previously mentioned hotkey scheme for all races to the hotkey format, expand the quote below and just copy paste that into the file.

Features

Gridkeys for everything Except -
Attack is now A
Other unit functions (patrol, etc) are the standard hotkey
Idol Worker is `
Camera keys are CTRL+F1-F8 to bind and F1-F8 to use
Warpgates are R
Build/A-Build is Q/W
Unit Skills are QWE. Some zerg units have a Z key due to being unable to QWER (conflict with warpgate key, so if you play zerg you might want to change that.)

Show nested quote +
[Settings]

[Commands]
Taunt=T
Accept_Hotkey=A
Apply_Hotkey=A
Back_Hotkey=B
BattleNet_Hotkey=B
Campaign_Hotkey=C
CampaignPanelContinue_Hotkey=C
CampaignPanelLoad_Hotkey=L
CampaignPanelNewCampaign_Hotkey=N
CampaignPanelTutorial_Hotkey=T
ScreenReplayBack_Hotkey=B
ScreenReplayLoad_Hotkey=L
ScreenSingleChallenge_Hotkey=H
ScreenSingleCustomGame_Hotkey=U
ChallengePanelBack_Hotkey=B
ChallengePanelPlay_Hotkey=P
CancelMulti_Hotkey=A
Cancel_Hotkey=C
Challenge_Hotkey=C
Chat_Hotkey=C
Clan_Hotkey=L
Close_Hotkey=C
Continue_Hotkey=C
CreateGame_Hotkey=C
Credits_Hotkey=E
CustomGame_Hotkey=G
DebugMap_Hotkey=D
Defaults_Hotkey=D
Delete_Hotkey=D
DropPlayers_Hotkey=D
ExitDialog_No_Hotkey=N
ExitDialog_Yes_Hotkey=Y
GameMenuAbortMission_Hotkey=A
GameMenuAccept_Hotkey=A
GameMenuCancel_Hotkey=C
GameMenuClose_Hotkey=C
GameMenuDefault_Hotkey=D
GameMenuDelete_Hotkey=D
GameMenuExitProgram_Hotkey=E
GameMenuGameplay_Hotkey=M
GameMenuGraphics_Hotkey=G
GameMenuLoad_Hotkey=L
GameMenuLoadLast_Hotkey=S
GameMenuOptions_Hotkey=O
GameMenuPause_Hotkey=P
GameMenuQuitCampaign_Hotkey=Q
GameMenuQuitReplay_Hotkey=Q
GameMenuQuit_Hotkey=Q
GameMenuReplay_Hotkey=P
GameMenuRestart_Hotkey=R
GameMenuResume_Hotkey=U
GameMenuReturn_Hotkey=G
GameMenuSave_Hotkey=S
GameMenuScoreScreen_Hotkey=S
GameMenuSound_Hotkey=S
GameMenuSurrender_Hotkey=N
GameMenuVideo_Hotkey=R
GameMenuVoice_Hotkey=V
Gameplay_Hotkey=M
Graph_Hotkey=G
Graphics_Hotkey=G
Hotkeys_Hotkey=H
JoinGame_Hotkey=J
Ladder_Hotkey=L
Load_Hotkey=L
Login_Hotkey=L
Mail_Hotkey=M
MercenaryPanelClose_Hotkey=C
Multiplayer_Hotkey=M
New_Hotkey=N
News_Hotkey=N
Ok_Hotkey=O
Options_Hotkey=O
Overview_Hotkey=O
PlanetPanelLaunch_Hotkey=L
PlayGame_Hotkey=P
Play_Hotkey=P
Profile_Hotkey=O
Quit_Hotkey=Q
Ready_Hotkey=R
Replay_Hotkey=R
Resources_Hotkey=R
SaveReplay_Hotkey=S
Save_Hotkey=S
SendChat_Hotkey=S
Singleplayer_Hotkey=S
Skirmish_Hotkey=S
Social_Hotkey=B
Sound_Hotkey=S
StandardDialog_Cancel_Hotkey=C
StandardDialog_No_Hotkey=N
StandardDialog_Ok_Hotkey=O
StandardDialog_Yes_Hotkey=Y
StartGame_Hotkey=S
Structures_Hotkey=S
Table_Hotkey=T
Units_Hotkey=U
VictoryPanelContinue_Hotkey=C
VictoryPanelPlay_Again_Hotkey=P
Video_Hotkey=R
ViewReplay_Hotkey=V
Voice_Hotkey=V
WaitingForServerSurrender_Hotkey=S
AICommunication=Apostrophe
AIAssault=A
AICancel=Escape
AIDefend=D
AIDetect=T
AIExpand=E
AIHarass=H
AIRally=Y
AIScout=S
AIMinerals=R
AIVespene=V
AlertRecall=Space
CameraCenter=Control+F
CameraFollow=Control+Shift+F
CameraMoveDown=Down
CameraMoveLeft=Left
CameraMoveRight=Right
CameraMoveUp=Up
CameraSave0=Control+F1
CameraSave1=Control+F2
CameraSave2=Control+F3
CameraSave3=Control+F4
CameraSave4=Control+F5
CameraSave5=Control+F6
CameraSave6=Control+F7
CameraSave7=Control+F8
CameraTurnLeft=Insert
CameraTurnRight=Delete
CameraView0=F1
CameraView1=F2
CameraView2=F3
CameraView3=F4
CameraView4=F5
CameraView5=F6
CameraView6=F7
CameraView7=F8
CameraZoomFirst=Home
CameraZoomLast=End
CameraZoomNext=PageDown
CameraZoomPrev=PageUp
ChatAll=Shift+Enter,Shift+Slash
ChatAll_NRS=Shift+Tab
ChatAll_GRS=Shift+Tab
ChatAllies=Control+Enter,Control+Slash
ChatAllies_NRS=Control+Tab
ChatAllies_GRS=Control+Tab
ChatCancel=Escape
ChatCancel_NRS=Escape,F12
ChatCancel_GRS=Escape,F12,Slash
ChatDefault=Enter,Slash
ChatDefault_NRS=Tab,Slash
ChatDefault_GRS=Tab
ChatIndividual=Alt+Enter,Alt+Slash
ChatIndividual_NRS=Alt+Slash
ChatRecipient=Tab
ChatSend=Enter
CinematicSkip=Escape
CinematicSkip_NRS=F12,Escape
CinematicSkip_GRS=F12,Escape
ControlGroupAppend1=Shift+1
ControlGroupAppend1_NRS=Shift+3
ControlGroupAppend1_GRS=Shift+3
ControlGroupAppend2=Shift+2
ControlGroupAppend2_NRS=Shift+4
ControlGroupAppend2_GRS=Shift+4
ControlGroupAppend3=Shift+3
ControlGroupAppend3_NRS=Shift+5
ControlGroupAppend3_GRS=Shift+5
ControlGroupAppend4=Shift+4
ControlGroupAppend4_NRS=Shift+6
ControlGroupAppend4_GRS=Shift+6
ControlGroupAppend5=Shift+5
ControlGroupAppend5_NRS=Shift+7
ControlGroupAppend5_GRS=Shift+7
ControlGroupAppend6=Shift+6
ControlGroupAppend6_NRS=Shift+8
ControlGroupAppend6_GRS=Shift+8
ControlGroupAppend7=Shift+7
ControlGroupAppend7_NRS=Shift+9
ControlGroupAppend7_GRS=Shift+9
ControlGroupAppend8=Shift+8
ControlGroupAppend8_NRS=Shift+0
ControlGroupAppend8_GRS=Shift+0
ControlGroupAppend9=Shift+9
ControlGroupAppend9_NRS=Shift+Minus
ControlGroupAppend9_GRS=Shift+Minus
ControlGroupAppend0=Shift+0
ControlGroupAppend0_NRS=Shift+Equals
ControlGroupAppend0_GRS=Shift+Equals
ControlGroupAssign1=Control+1
ControlGroupAssign1_NRS=Control+3
ControlGroupAssign1_GRS=Control+3
ControlGroupAssign2=Control+2
ControlGroupAssign2_NRS=Control+4
ControlGroupAssign2_GRS=Control+4
ControlGroupAssign3=Control+3
ControlGroupAssign3_NRS=Control+5
ControlGroupAssign3_GRS=Control+5
ControlGroupAssign4=Control+4
ControlGroupAssign4_NRS=Control+6
ControlGroupAssign4_GRS=Control+6
ControlGroupAssign5=Control+5
ControlGroupAssign5_NRS=Control+7
ControlGroupAssign5_GRS=Control+7
ControlGroupAssign6=Control+6
ControlGroupAssign6_NRS=Control+8
ControlGroupAssign6_GRS=Control+8
ControlGroupAssign7=Control+7
ControlGroupAssign7_NRS=Control+9
ControlGroupAssign7_GRS=Control+9
ControlGroupAssign8=Control+8
ControlGroupAssign8_NRS=Control+0
ControlGroupAssign8_GRS=Control+0
ControlGroupAssign9=Control+9
ControlGroupAssign9_NRS=Control+Minus
ControlGroupAssign9_GRS=Control+Minus
ControlGroupAssign0=Control+0
ControlGroupAssign0_NRS=Control+Equals
ControlGroupAssign0_GRS=Control+Equals
ControlGroupRecall1=1
ControlGroupRecall1_NRS=3
ControlGroupRecall1_GRS=3
ControlGroupRecall2=2
ControlGroupRecall2_NRS=4
ControlGroupRecall2_GRS=4
ControlGroupRecall3=3
ControlGroupRecall3_NRS=5
ControlGroupRecall3_GRS=5
ControlGroupRecall4=4
ControlGroupRecall4_NRS=6
ControlGroupRecall4_GRS=6
ControlGroupRecall5=5
ControlGroupRecall5_NRS=7
ControlGroupRecall5_GRS=7
ControlGroupRecall6=6
ControlGroupRecall6_NRS=8
ControlGroupRecall6_GRS=8
ControlGroupRecall7=7
ControlGroupRecall7_NRS=9
ControlGroupRecall7_GRS=9
ControlGroupRecall8=8
ControlGroupRecall8_NRS=0
ControlGroupRecall8_GRS=0
ControlGroupRecall9=9
ControlGroupRecall9_NRS=Minus
ControlGroupRecall9_GRS=Minus
ControlGroupRecall0=0
ControlGroupRecall0_NRS=Equals
ControlGroupRecall0_GRS=Equals
ConversationSkipAll=Escape
ConversationSkipAll_NRS=F12,Escape
ConversationSkipAll_GRS=F12,Escape
ConversationSkipOne=Space
DialogDismiss=Escape
DialogDismiss_NRS=F12,Escape
DialogDismiss_GRS=F12,Escape
GameSpeedDec=
GameSpeedInc=
HeroSelect0=
HeroSelect0_NRS=
HeroSelect0_GRS=
HeroSelect1=
HeroSelect1_NRS=
HeroSelect1_GRS=
HeroSelect2=
HeroSelect2_NRS=
HeroSelect2_GRS=
HeroSelect3=
HeroSelect3_NRS=
HeroSelect3_GRS=
HeroSelect4=
HeroSelect4_NRS=
HeroSelect4_GRS=
HeroSelect5=
HeroSelect5_NRS=
HeroSelect5_GRS=
HeroSelect6=
HeroSelect6_NRS=
HeroSelect6_GRS=
HeroSelect7=
IdleWorker=`
IdleWorker_NRS=Backspace
IdleWorker_GRS=Backspace
InventoryButtonAlt0=Alt+NumPad0
InventoryButtonAlt1=Alt+NumPad1
InventoryButtonAlt2=Alt+NumPad2
InventoryButtonAlt3=Alt+NumPad3
InventoryButtonAlt4=Alt+NumPad4
InventoryButtonAlt5=Alt+NumPad5
InventoryButtonAlt6=Alt+NumPad6
InventoryButtonAlt7=Alt+NumPad7
InventoryButtonUse0=NumPad0
InventoryButtonUse1=NumPad1
InventoryButtonUse2=NumPad2
InventoryButtonUse3=NumPad3
InventoryButtonUse4=NumPad4
InventoryButtonUse5=NumPad5
InventoryButtonUse6=NumPad6
InventoryButtonUse7=NumPad7
LeaderAPM=M
LeaderArmy=A
LeaderIncome=I
LeaderNone=N
LeaderProduction=D
LeaderResources=R
LeaderSpending=S
LeaderUnits=U
LeaderUnitsLost=L
MenuAchievements=F9
MenuAchievements_NRS=F1
MenuAchievements_GRS=F1
MenuGame=F10
MenuGame_NRS=F2
MenuGame_GRS=F2
MenuMessages=F11
MenuMessages_NRS=F3
MenuMessages_GRS=F3
MenuHelp=F12
MenuHelp_NRS=F4
MenuHelp_GRS=F4
MinimapColors=Alt+F
MinimapPing=Alt+G
MinimapPing_NRS=Alt+P
MinimapTerrain=Alt+T
Music=Control+M
ObserveAllPlayers=E
ObserveAutoCamera=C
ObserveCenterCamera=Control+F
ObserveClearSelection=Escape
ObserveClearSelection_NRS=F12,Escape
ObserveClearSelection_GRS=F12,Escape
ObserveCommentator=O
ObservePlayer0=1
ObservePlayer0_NRS=1
ObservePlayer0_GRS=1
ObservePlayer1=2
ObservePlayer1_NRS=2
ObservePlayer1_GRS=2
ObservePlayer2=3
ObservePlayer2_NRS=3
ObservePlayer2_GRS=3
ObservePlayer3=4
ObservePlayer3_NRS=4
ObservePlayer3_GRS=4
ObservePlayer4=5
ObservePlayer4_NRS=5
ObservePlayer4_GRS=5
ObservePlayer5=6
ObservePlayer5_NRS=6
ObservePlayer5_GRS=6
ObservePlayer6=7
ObservePlayer6_NRS=7
ObservePlayer6_GRS=7
ObservePlayer7=8
ObservePlayer7_NRS=8
ObservePlayer7_GRS=8
ObservePlayer8=Control+1
ObservePlayer8_NRS=Control+1
ObservePlayer8_GRS=Control+1
ObservePlayer9=Control+2
ObservePlayer9_NRS=Control+2
ObservePlayer9_GRS=Control+2
ObservePlayer10=Control+3
ObservePlayer10_NRS=Control+3
ObservePlayer10_GRS=Control+3
ObservePlayer11=Control+4
ObservePlayer11_NRS=Control+4
ObservePlayer11_GRS=Control+4
ObservePlayer12=Control+5
ObservePlayer12_NRS=Control+5
ObservePlayer12_GRS=Control+5
ObservePlayer13=Control+6
ObservePlayer13_NRS=Control+6
ObservePlayer13_GRS=Control+6
ObservePlayer14=Control+7
ObservePlayer14_NRS=Control+7
ObservePlayer14_GRS=Control+7
ObservePlayer15=Control+8
ObservePlayer15_NRS=Control+8
ObservePlayer15_GRS=Control+8
ObservePreview=V
ObserveSelected=W
ObserveStatusBars=H
ReplayPause=P,MediaPause,MediaPlayPause
ReplayPlay=P,MediaPlay,MediaPlayPause
ReplayRestart=T
ReplaySkipBack=B,MediaPrevTrack
ReplaySkipNext=F,MediaNextTrack
ReplaySpeedDec=Minus,NumPadMinus
ReplaySpeedDec_NRS=Minus,NumPadMinus
ReplaySpeedDec_GRS=Minus,NumPadMinus
ReplaySpeedInc=Equals,NumPadPlus
ReplaySpeedInc_NRS=Equals,NumPadPlus
ReplaySpeedInc_GRS=Equals,NumPadPlus
ReplayStop=MediaStop
Screenshot=PrintScreen
SelectionCancelDrag=Escape
SelectionCancelDrag_NRS=F12,Escape
SelectionCancelDrag_GRS=F12,Escape
Sound=Control+S
StatusAll=Alt
StatusOwner=BackSlash
StatusOwner_NRS=Q
StatusOwner_GRS=Q
StatusEnemy=BracketClose
StatusEnemy_NRS=W
StatusEnemy_GRS=W
StatusAlly=BracketOpen
StatusAlly_NRS=E
StatusAlly_GRS=E
SubgroupNext=Tab
SubgroupNext_NRS=BackSlash
SubgroupNext_GRS=BackSlash
SubgroupPrev=Shift+Tab
SubgroupPrev_NRS=Shift+BackSlash
SubgroupPrev_GRS=Shift+BackSlash
TeamResources=Control+F12
TownCamera=Backspace
TownCamera_NRS=F1
TownCamera_GRS=F1
VideoRecord=Control+F11
VideoRecord_NRS=Control+Shift+V
VideoRecord_GRS=Control+Shift+V
WarpIn=R
WarpIn_NRS=BracketOpen
WarpIn_GRS=Y
WarpIn_GLS=Y
WarpIn_SC1=Q
250mmStrikeCannons=Q
250mmStrikeCannons_NRS=I
AWrp=T
AWrp_NRS=N
AcquireMove=A
AcquireMove_NRS=K
Archon=N
ArchonHallucination=S
ArchonHallucination_SC1=R
ArchonWarpTarget=C
Armory=S
Armory_NRS=M
AssaultMode=Q
AssaultMode_NRS=U
Assimilator=W
Assimilator_NRS=I
Attack=A
AttackBuilding=A
AttackBuilding_NRS=K
AttackWarpPrism=A
AttackWarpPrism_NRS=K
Attack_NRS=K
AutoTurret=Q
AutoTurret_NRS=U
Baneling=Q
BanelingFromZerglingBurrowed=E
BanelingFromZerglingBurrowed_NRS=B
BanelingFromZerglingBurrowed_SC1=B
BanelingNest=X
Baneling_NRS=B
Baneling_SC1=B
Banshee=R
Banshee_NRS=N
Barracks=A
Battlecruiser=T
Blink=Q
BroodLord=W
BroodLord_SC1=G
BuildCreepTumor=Q
BuildCreepTumor_NRS=I
BuildTechLabBarracks=A
BuildTechLabBarracks_NRS=L
BuildTechLabBarracks_SC1=Z
BuildTechLabFactory=A
BuildTechLabFactory_NRS=L
BuildTechLabFactory_SC1=Z
BuildTechLabStarport=A
BuildTechLabStarport_NRS=L
BuildTechLabStarport_SC1=Z
Bunker=Z
BunkerLoad=L
BunkerLoad_NRS=A
BunkerUnloadAll=D
BunkerUnloadAll_SC1=U
BurrowDown=R
BurrowDown_NRS=U
BurrowDown_SC1=U
BurrowUp=R
BurrowUp_NRS=U
BurrowUp_SC1=U
CalldownMULE=W
CalldownMULE_NRS=U
Cancel=Escape
CancelBuilding=Escape
CancelBuilding_GRS=F12,Escape
CancelBuilding_NRS=F12,Escape
CancelSlot=Escape
CancelSlot_GRS=F12,Escape
CancelSlot_NRS=F12,Escape
Cancel_GLS=B,Escape
Cancel_GRS=Slash,F12,Escape
Cancel_NRS=F12,Escape
Carrier=E
Carrier_NRS=I
Charge=Q
Charge_NRS=G
CloakOff=Q
CloakOff_NRS=SemiColon
CloakOff_SC1=C
CloakOn=C
CloakOnBanshee=Q
CloakOnBanshee_NRS=L
CloakOnGhost=E
CloakOnGhost_NRS=L
CloakOn_NRS=L
CloakingField=
Colossus=R
ColossusHallucination=X
ColossusHallucination_NRS=K
ColossusHallucination_SC1=V
Colossus_NRS=L
Colossus_SC1=V
CommandCenter=Q
CommandCenterLoad=O
CommandCenterLoad_NRS=A
Contaminate=W
Contaminate_NRS=T
CorruptionAbility=Q
CorruptionAbility_NRS=I
Corruptor=X
Corruptor_NRS=P
CreepTumor=C
CreepTumor_NRS=N
CyberneticsCore=Z
DarkShrine=Z
DarkShrine_NRS=K
DarkShrine_SC1=K
DarkTemplar=S
DarkTemplar_NRS=K
DarkTemplar_SC1=K
Disguise=None
Drone=Q
Drone_NRS=N
EMP=W
EMP_NRS=U
EngineeringBay=S
EngineeringBay_NRS=N
EvolutionChamber=S
EvolveAnabolicSynthesis2=A
EvolveCentrificalHooks=Q
EvolveChitinousPlating=Q
EvolveGlialRegeneration=Q
EvolveInfestorEnergyUpgrade=Q
EvolveInfestorEnergyUpgrade_SC1=M
EvolveOrganicCarapace=O
EvolveOrganicCarapace_NRS=P
EvolvePeristalsis=P
EvolveTunnelingClaws=W
EvolveVentralSacks=S
EvolveVentralSacks_NRS=V
EvolveVentralSacks_SC1=V
Explode=Q
Explode_NRS=L
Extractor=W
Extractor_NRS=K
Factory=A
Factory_NRS=O
Feedback=Q
Feedback_NRS=L
FighterMode=Q
FighterMode_NRS=I
FleetBeacon=S
FleetBeacon_NRS=L
ForceField=Q
ForceField_NRS=I
Forge=S
Forge_NRS=O
Frenzy=Y
Frenzy_NRS=J
FungalGrowth=W
FungalGrowth_NRS=L
FusionCore=X
FusionCore_NRS=U
Gateway=A
Gather=G
GatherMULE=G
GatherProt=G
GatherTerr=G
GatherZerg=G
GenerateCreep=W
Ghost=R
GhostAcademy=Q
GhostHoldFire=Z
GravitonBeam=Q
GravitonBeam_NRS=I
GreaterSpire=E
GuardianShield=W
Hallucination=E
Hallucination_NRS=L
Hallucination_SC1=L
Halt=E
HardenedShield=None
Hatchery=Q
Heal=Q
Heal_NRS=L
Hellion=Q
Hellion_NRS=H
Hellion_SC1=V
HighTemplar=A
HighTemplarHallucination=A
HighTemplarHallucination_NRS=H
HighTemplar_NRS=H
Hive=Z
HoldFire=F
HunterSeekerMissile=E
HunterSeekerMissile_NRS=L
Hydralisk=S
HydraliskDen=Q
HydraliskDen_SC1=D
Immortal=E
ImmortalHallucination=E
Infestation=T
InfestationPit=W
InfestedTerrans=Q
InfestedTerrans_NRS=I
InfestedTerrans_SC1=I
Infestor=D
Infestor_NRS=I
Interceptor=Q
Lair=Z
Lair_NRS=H
Land=Z
Land_NRS=F
Larva=Q
Larva_NRS=L
Leech=Y
Lift=Z
Lift_NRS=F
Load=W
Load_NRS=A
Lower=Q
Lower_NRS=O
Marauder=W
Marauder_NRS=U
Marauder_SC1=F
Marine=Q
Marine_NRS=M
Marine_SC1=M
MassRecall=Q
MassRecall_NRS=L
Medivac=W
MedivacLoad=W
MedivacLoad_NRS=A
MedivacUnloadAll=E
MedivacUnloadAll_SC1=U
Medivac_NRS=M
MissileTurret=X
MissileTurret_NRS=M
MorphBackToGateway=X
MorphBackToGateway_NRS=A
MorphMorphalisk=W
MorphMorphalisk_NRS=L
MorphToOverseer=Q
Mothership=W
Move=M
MoveHoldPosition=H
MovePatrol=P
Mutalisk=Z
Mutalisk_NRS=M
Mutalisk_SC1=M
NeuralParasite=E
NeuralParasite_NRS=N
Nexus=Q
NukeArm=E
NukeCalldown=R
NydusCanal=N
NydusCanalLoad=W
NydusCanalLoad_NRS=A
NydusCanalUnloadAll=E
NydusCanalUnloadAll_SC1=U
NydusCanal_SC1=N
NydusNetwork=S
Observer=Q
Observer_NRS=O
Observer_SC1=O
ObverseIncubation=B
OrbitalCommand=W
OrbitalCommand_NRS=O
OrbitalCommand_SC1=C
Overlord=W
OverlordTransportLoad=E
OverlordTransportLoad_NRS=A
OverlordTransportUnload=R
OverlordTransportUnload_SC1=U
Overlord_NRS=O
Overlord_SC1=O
OverseerMut=V
OverseerMut_NRS=I
OverseerMut_SC1=O
PhaseShift=E
PhasingMode=Q
PhasingMode_NRS=I
Phoenix=Q
PhoenixHallucination=F
PhoenixHallucination_NRS=P
PhoenixHallucination_SC1=S
Phoenix_NRS=P
Phoenix_SC1=S
PhotonCannon=X
PhotonCannon_NRS=H
PlanetaryFortress=P
PlanetaryFortressLoad=O
PlanetaryFortressLoad_NRS=A
PointDefenseDrone=W
PointDefenseDrone_NRS=I
Probe=Q
ProbeHallucination=C
ProbeHallucination_NRS=B
ProbeHallucination_SC1=P
Probe_NRS=P
Probe_SC1=P
ProtossAirArmorLevel1=W
ProtossAirArmorLevel1_NRS=A
ProtossAirArmorLevel2=W
ProtossAirArmorLevel2_NRS=A
ProtossAirArmorLevel3=W
ProtossAirArmorLevel3_NRS=A
ProtossAirWeaponsLevel1=Q
ProtossAirWeaponsLevel1_NRS=P
ProtossAirWeaponsLevel1_SC1=W
ProtossAirWeaponsLevel2=Q
ProtossAirWeaponsLevel2_NRS=P
ProtossAirWeaponsLevel2_SC1=W
ProtossAirWeaponsLevel3=Q
ProtossAirWeaponsLevel3_NRS=P
ProtossAirWeaponsLevel3_SC1=W
ProtossBuild=Q
ProtossBuildAdvanced=W
ProtossBuildAdvanced_NRS=N
ProtossGroundArmorLevel1=W
ProtossGroundArmorLevel2=W
ProtossGroundArmorLevel3=W
ProtossGroundWeaponsLevel1=Q
ProtossGroundWeaponsLevel1_SC1=W
ProtossGroundWeaponsLevel2=Q
ProtossGroundWeaponsLevel2_SC1=W
ProtossGroundWeaponsLevel3=Q
ProtossGroundWeaponsLevel3_SC1=W
ProtossShieldsLevel1=E
ProtossShieldsLevel2=E
ProtossShieldsLevel3=E
PsiStorm=W
PsiStorm_NRS=I
Pylon=E
Pylon_NRS=P
Pylon_SC1=P
Queen=W
Queen_NRS=U
Queen_SC1=E
Raise=Q
Raise_NRS=O
Rally=Y
RallyEgg=E
RallyEgg_SC1=W
Rally_SC1=R
Raven=E
Raven_NRS=V
Raven_SC1=V
Reactor=S
Reactor_NRS=SemiColon
Reactor_SC1=X
Reaper=E
ReaperSpeed=R
Reaper_NRS=P
Reaper_SC1=E
Refinery=W
Refinery_NRS=I
Repair=R
Repair_NRS=I
ResearchBansheeCloak=T
ResearchBansheeCloak_NRS=L
ResearchBattlecruiserEnergyUpgrade=W
ResearchBattlecruiserEnergyUpgrade_SC1=C
ResearchBattlecruiserSpecializations=Q
ResearchBattlecruiserSpecializations_SC1=Y
ResearchBurrow=B
ResearchCharge=Q
ResearchCharge_SC1=L
ResearchDurableMaterials=W
ResearchDurableMaterials_SC1=M
ResearchExtendedThermalLance=E
ResearchExtendedThermalLance_NRS=T
ResearchExtendedThermalLance_SC1=T
ResearchGhostEnergyUpgrade=W
ResearchGraviticBooster=Q
ResearchGraviticBooster_SC1=G
ResearchGraviticDrive=W
ResearchGraviticDrive_SC1=D
ResearchHallucination=A
ResearchHiSecAutoTracking=A
ResearchHighCapacityBarrels=Q
ResearchHighTemplarEnergyUpgrade=W
ResearchIncreasedRange=Z
ResearchInterceptorLaunchSpeedUpgrade=W
ResearchInterceptorLaunchSpeedUpgrade_SC1=C
ResearchJotunBoosters=E
ResearchMedivacEnergyUpgrade=Q
ResearchMedivacEnergyUpgrade_SC1=D
ResearchNeosteelFrame=S
ResearchNeuralParasite=W
ResearchNeuralParasite_NRS=N
ResearchPersonalCloaking=Q
ResearchPersonalCloaking_NRS=L
ResearchPsiStorm=Q
ResearchPsiStorm_NRS=I
ResearchPsiStorm_SC1=P
ResearchPunisherGrenades=E
ResearchRavenEnergyUpgrade=R
ResearchSeekerMissile=E
ResearchSeekerMissile_NRS=K
ResearchShieldWall=Q
ResearchSiegeTech=W
ResearchStalkerTeleport=W
ResearchStrikeCannons=E
ResearchVoidRaySpeedUpgrade=Q
ResearchVoidRaySpeedUpgrade_SC1=G
ResearchWarpGate=E
ReturnCargo=C
Roach=A
RoachWarren=Z
RoachWarren_NRS=N
Roach_NRS=K
RoboticsBay=D
RoboticsFacility=E
RoboticsFacility_NRS=O
SCV=Q
SCV_NRS=J
Salvage=R
SapStructure=W
SapStructure_NRS=I
Scan=R
Scan_NRS=N
SelectBuilder=Q
SensorTower=C
SensorTower_NRS=O
Sentry=W
Sentry_NRS=N
SetBunkerRallyPoint=Y
SetBunkerRallyPoint_SC1=R
SetRallyPoint=Y
SetRallyPoint2=R
SetRallyPoint2_SC1=R
SetRallyPoint_SC1=R
SiegeMode=Q
SiegeMode_NRS=I
SiegeMode_SC1=O
SiegeTank=W
SiegeTank_NRS=I
SiegeTank_SC1=T
Siphon=E
Snipe=Q
Snipe_NRS=I
SpawnChangeling=Q
SpawnChangeling_NRS=N
SpawningPool=A
SpawningPool_NRS=P
SpineCrawler=C
SpineCrawlerRoot=Q
SpineCrawlerRoot_NRS=U
SpineCrawlerRoot_SC1=U
SpineCrawlerUproot=Q
SpineCrawlerUproot_NRS=U
SpineCrawlerUproot_SC1=U
SpineCrawler_NRS=I
Spire=A
Spire_NRS=P
SporeCrawler=D
SporeCrawlerRoot=Q
SporeCrawlerRoot_NRS=U
SporeCrawlerRoot_SC1=U
SporeCrawlerUproot=Q
SporeCrawlerUproot_NRS=U
SporeCrawlerUproot_SC1=U
SporeCrawler_NRS=O
SporeCrawler_SC1=O
Stalker=E
StalkerHallucination=W
StalkerHallucination_NRS=L
StalkerHallucination_SC1=D
Stalker_NRS=L
Stalker_SC1=D
Stargate=W
Stargate_NRS=G
Starport=Z
Starport_NRS=P
Stim=Q
Stim_NRS=I
StimMarauder=Q
StimMarauder_NRS=I
StimPack_NRS=I
Stimpack=W
StimRedirect=Q
StimRedirect_NRS=I
Stop=S
StopGenerateCreep=W
StopGenerateCreep_NRS=T
StopGenerateCreep_SC1=G
StopPlanetaryFortress=P
StopRoachBurrowed=S
StopSpecial=S
Stop_NRS=O
SummonNydusWorm=Q
SummonNydusWorm_SC1=N
SupplyDepot=E
SupplyDepot_NRS=P
SupplyDrop=E
SupplyDrop_NRS=L
TechLabBarracks=A
TechLabBarracks_NRS=L
TechLabBarracks_SC1=Z
TechLabFactory=A
TechLabFactory_NRS=L
TechLabFactory_SC1=Z
TechLabStarport=A
TechLabStarport_NRS=L
TechLabStarport_SC1=Z
TemplarArchive=A
TemplarArchive_NRS=P
TemporalRift=R
TerranBuild=Q
TerranBuildAdvanced=W
TerranBuildAdvanced_NRS=N
TerranInfantryArmorLevel1=W
TerranInfantryArmorLevel2=W
TerranInfantryArmorLevel3=W
TerranInfantryWeaponsLevel1=Q
TerranInfantryWeaponsLevel1_NRS=I
TerranInfantryWeaponsLevel1_SC1=W
TerranInfantryWeaponsLevel2=Q
TerranInfantryWeaponsLevel2_NRS=I
TerranInfantryWeaponsLevel2_SC1=W
TerranInfantryWeaponsLevel3=Q
TerranInfantryWeaponsLevel3_NRS=I
TerranInfantryWeaponsLevel3_SC1=W
TerranShipPlatingLevel1=S
TerranShipPlatingLevel1_SC1=H
TerranShipPlatingLevel2=S
TerranShipPlatingLevel2_SC1=H
TerranShipPlatingLevel3=S
TerranShipPlatingLevel3_SC1=H
TerranShipWeaponsLevel1=A
TerranShipWeaponsLevel2=A
TerranShipWeaponsLevel3=A
TerranVehiclePlatingLevel1=W
TerranVehiclePlatingLevel1_SC1=P
TerranVehiclePlatingLevel2=W
TerranVehiclePlatingLevel2_SC1=P
TerranVehiclePlatingLevel3=W
TerranVehiclePlatingLevel3_SC1=P
TerranVehicleWeaponsLevel1=Q
TerranVehicleWeaponsLevel1_NRS=A
TerranVehicleWeaponsLevel1_SC1=W
TerranVehicleWeaponsLevel2=Q
TerranVehicleWeaponsLevel2_NRS=A
TerranVehicleWeaponsLevel2_SC1=W
TerranVehicleWeaponsLevel3=Q
TerranVehicleWeaponsLevel3_NRS=A
TerranVehicleWeaponsLevel3_SC1=W
Thor=E
Thor_NRS=O
Thor_SC1=G
TimeWarp=E
TimeWarp_NRS=O
Transfusion=E
TransportMode=Q
TransportMode_NRS=N
Turn=T
TwilightCouncil=Q
TwilightCouncil_NRS=I
Ultralisk=C
UltraliskCavern=Z
Ultralisk_NRS=T
Unsiege=Q
Unsiege_NRS=U
Unsiege_SC1=O
UpgradeBuildingArmorLevel1=D
UpgradeToPlanetaryFortress=E
UpgradeToWarpGate=Z
VikingFighter=Q
VikingFighter_NRS=K
VikingFighter_SC1=W
VoidRay=W
VoidRayHallucination=D
VoidRayHallucination_SC1=O
VoidRay_NRS=O
VoidRay_SC1=O
Vortex=W
Vortex_NRS=I
WarpPrism=W
WarpPrismHallucination=Z
WarpPrismHallucination_NRS=R
WarpPrismHallucination_SC1=M
WarpPrismLoad=W
WarpPrismLoad_NRS=A
WarpPrismUnloadAll=E
WarpPrismUnloadAll_SC1=U
WarpPrism_NRS=P
WarpPrism_SC1=S
WeaponsFree=Z
WormholeTransit=T
YamatoGun=Q
Zealot=Q
ZealotHallucination=Q
ZealotHallucination_NRS=O
Zealot_NRS=O
ZergBuild=Q
ZergBuildAdvanced=W
ZergBuildAdvanced_NRS=N
Zergling=E
Zergling_NRS=J
hydraliskspeed=Q
overlordspeed=A
overlordspeed_NRS=C
zergflyerarmor1=W
zergflyerarmor2=W
zergflyerarmor3=W
zergflyerattack1=Q
zergflyerattack2=Q
zergflyerattack3=Q
zerggroundarmor1=E
zerggroundarmor2=E
zerggroundarmor3=E
zerglingattackspeed=W
zerglingmovementspeed=Q
zergmeleeweapons1=Q
zergmeleeweapons2=Q
zergmeleeweapons3=Q
zergmissileweapons1=W
zergmissileweapons2=W
zergmissileweapons3=W


Or for the REAL Lazy that fail at txt files, you can just download the file here and place it in your hotkey directory
[url blocked]

Edit - Ha, not working =P It should work though, no idea why it is not. If anyone could get it working for me (and anyone else interested) I'd appreciate it. I'll mess around and see whats up.
Liquid'Tyler is short for Liquid'Tylenol
illumination
Profile Joined August 2010
Korea (South)248 Posts
September 19 2010 23:39 GMT
#62
right now i have
[Settings]

[Commands]
ControlGroupAssign7=Control+w
ControlGroupAppend7=Shift+w
ControlGroupRecall7=w
WaitingForServerSurrender_Hotkey=

none of them work however even the surrender one.
I selected the setup in the menu. What am i doing wrong?
Welcome to TL - Where Terran have been teaching the Zerg / Toss pros how to play since Patch 11
rane
Profile Joined May 2010
Finland17 Posts
Last Edited: 2010-09-19 23:41:54
September 19 2010 23:41 GMT
#63
Any idea what would be the appropriate name for this key? ---> §

[image loading]
Hizzo
Profile Blog Joined July 2010
United States193 Posts
Last Edited: 2010-09-19 23:43:57
September 19 2010 23:43 GMT
#64
the sectional key? O_O

as far as I know that symbol is used in documents and stuff, I haven't seen it on a keyboard before.
HuK HuK HuK HuK HuK HuK HuK HuK HuK
JJ!
Profile Joined July 2010
33 Posts
September 19 2010 23:46 GMT
#65
Trying to set up townhall to caps lock, but don't know the command. Have tried Caps and Capslock but nothing so far. Anyone?
Axelerator
Profile Joined September 2010
Russian Federation2 Posts
September 19 2010 23:47 GMT
#66
On September 20 2010 08:39 illumination wrote:
right now i have

Try this:
[Settings]

[Commands]
ControlGroupAssign7=Control+W
ControlGroupAppend7=Shift+W
ControlGroupRecall7=W

I check - it work.
Axelerator
Profile Joined September 2010
Russian Federation2 Posts
September 19 2010 23:50 GMT
#67
On September 20 2010 08:46 JJ! wrote:
Trying to set up townhall to caps lock, but don't know the command. Have tried Caps and Capslock but nothing so far. Anyone?

CapsLock
hifriend
Profile Blog Joined June 2009
China7935 Posts
September 19 2010 23:50 GMT
#68
On September 20 2010 08:43 Hizzo wrote:
the sectional key? O_O

as far as I know that symbol is used in documents and stuff, I haven't seen it on a keyboard before.

it's european layout

presumably § ^^
JJ!
Profile Joined July 2010
33 Posts
September 19 2010 23:51 GMT
#69
On September 20 2010 08:50 Axelerator wrote:
Show nested quote +
On September 20 2010 08:46 JJ! wrote:
Trying to set up townhall to caps lock, but don't know the command. Have tried Caps and Capslock but nothing so far. Anyone?

CapsLock


Ahhh. Thanks
QuothTheRaven
Profile Joined December 2008
United States5524 Posts
September 19 2010 23:51 GMT
#70
Still no luck getting any "Build unit" hotkeys to change. Do we need to make it Queen_Liquid=Z?
. . . nevermore
illumination
Profile Joined August 2010
Korea (South)248 Posts
September 19 2010 23:53 GMT
#71
On September 20 2010 08:47 Axelerator wrote:
Show nested quote +
On September 20 2010 08:39 illumination wrote:
right now i have

Try this:
[Settings]

[Commands]
ControlGroupAssign7=Control+W
ControlGroupAppend7=Shift+W
ControlGroupRecall7=W

I check - it work.

Oh thank you! I guess capital letters do matter
Welcome to TL - Where Terran have been teaching the Zerg / Toss pros how to play since Patch 11
Existor
Profile Joined July 2010
Russian Federation4295 Posts
Last Edited: 2010-09-20 00:22:27
September 19 2010 23:59 GMT
#72
Ha, not working =P It should work though, no idea why it is not. If anyone could get it working for me (and anyone else interested) I'd appreciate it. I'll mess around and see whats up.

Conflicts between same hotkeys? Like "A" for 2 functions?

Anyway, use this help. ALL HOTKEY NAMES


+ Show Spoiler +
Key/0=0
Key/1=1
Key/2=2
Key/3=3
Key/4=4
Key/5=5
Key/6=6
Key/7=7
Key/8=8
Key/9=9
Key/A=A
Key/Alt=Alt
Key/Apostrophe=Apostrophe
Key/B=B
Key/BackSlash=\
Key/Backspace=Backspace
Key/BracketClose=)
Key/BracketOpen=(
Key/BrowserBack=internet back
Key/BrowserForward=Internet next
Key/C=C
Key/CapsLock=Caps Lock
Key/Comma=,
Key/Control=Ctrl
Key/D=D
Key/Delete=Delete
Key/Down=Down
Key/E=E
Key/End=End
Key/Enter=Enter
Key/Equals==
Key/Escape=Esc
Key/F=F
Key/F1=F1
Key/F10=F10
Key/F11=F11
Key/F12=F12
Key/F16=F16
Key/F2=F2
Key/F3=F3
Key/F4=F4
Key/F5=F5
Key/F6=F6
Key/F7=F7
Key/F8=F8
Key/F9=F9
Key/G=G
Key/Grave=Tilde
Key/H=H
Key/Home=Home
Key/I=I
Key/Insert=Insert
Key/J=J
Key/K=K
Key/L=L
Key/Left=left
Key/M=M
Key/MediaChannelDown=media prev channel
Key/MediaChannelUp=media next channel
Key/MediaFastForward=media fast forward
Key/MediaNextTrack=media next track
Key/MediaPause=media pause
Key/MediaPlay=media play
Key/MediaPlayPause=media pause/stop
Key/MediaPrevTrack=media previous track
Key/MediaRewind=media back
Key/MediaStop=media stop
Key/Minus=-
Key/N=N
Key/None=Нет
Key/NumLock=Num Lock
Key/NumPad0=0 (numpad)
Key/NumPad1=1 (numpad)
Key/NumPad2=2 (numpad)
Key/NumPad3=3 (numpad)
Key/NumPad4=4 (numpad)
Key/NumPad5=5 (numpad)
Key/NumPad6=6 (numpad)
Key/NumPad7=7 (numpad)
Key/NumPad8=8 (numpad)
Key/NumPad9=9 (numpad)
Key/NumPadDecimal=. (numpad)
Key/NumPadDivide=/ ((umpad)
Key/NumPadEnter=Enter (numpad)
Key/NumPadEquals=Num Pad Equals
Key/NumPadMinus=- (numpad)
Key/NumPadMultiply=* (numpad)
Key/NumPadPlus=+ (numpad)
Key/O=O
Key/P=P
Key/PageDown=Page Down
Key/PageUp=Page Up
Key/Pause=Pause
Key/Period=.
Key/PrintScreen=Print Screen
Key/Q=Q
Key/R=R
Key/Right=Right
Key/S=S
Key/ScrollLock=Scroll Lock
Key/SemiColon=;
Key/Shift=Shift
Key/Slash=/
Key/Space=Space
Key/T=T
Key/Tab=Tab
Key/U=U
Key/Up=Up
Key/V=V
Key/W=W
Key/X=X
Key/Y=Y
nimbim
Profile Blog Joined June 2009
Germany985 Posts
September 19 2010 23:59 GMT
#73
I'm still trying to make Grid and UI/WarpIn=Z work, I followed your guide and I don't understand why it doesn't work.

This is what my file looks like:
+ Show Spoiler +

[Settings]

[Commands]
WarpIn=Z
CommandButton00=Q
CommandButton01=W
CommandButton02=E
CommandButton03=R
CommandButton04=T
CommandButton05=A
CommandButton06=S
CommandButton07=D
CommandButton08=F
CommandButton09=G
CommandButton10=Y
CommandButton11=X
CommandButton12=C
CommandButton13=V
CommandButton14=B
UntitledQ
Profile Joined August 2009
Germany99 Posts
September 20 2010 00:02 GMT
#74
Meh, I just wasted a lot of time on trying something similar to what Chronicle tried, as well as various other things (e.g. having [Settings]Suffix=_GLS and then trying to override the attack command hotkey).

As far as I can tell so far, this method does not allow arbitrarily changing hotkeys for building, training, researching, attack-move etc., only the ones listed in the hotkeys settings window.

Using
[Settings]
Suffix=_GLS
[Commands]
...
one can choose between the basic layouts (GLS (Grid Left Side), GRS, SC1 (Classic), ...) etc, but not alter those.

One possibility would be that there is one more .ini section in which overriding unit hotkeys is possible. [Commands] only seems to contain edits to hotkey paths starting with "UI/Hotkey/". A different section containing edits for "Button/Hotkey/" hotkeys is plausible imo.
Sadly there is no example of such a section anywhere in the MPQs since the pre-installed layouts just use one of basic layouts (SC1, GLS, etc) without modification.
Ketara
Profile Blog Joined August 2010
United States15065 Posts
September 20 2010 00:07 GMT
#75
On September 20 2010 08:41 rane wrote:
Any idea what would be the appropriate name for this key? ---> §

[image loading]


That key is ` on US layout, if that helps any.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
Existor
Profile Joined July 2010
Russian Federation4295 Posts
September 20 2010 00:08 GMT
#76
On September 20 2010 09:07 Ketara wrote:
Show nested quote +
On September 20 2010 08:41 rane wrote:
Any idea what would be the appropriate name for this key? ---> §

[image loading]


That key is ` on US layout, if that helps any.



Right name of this key

Key/Grave=Tilda
Chronicle
Profile Joined September 2010
161 Posts
September 20 2010 00:09 GMT
#77
On September 20 2010 09:02 UntitledQ wrote:
Meh, I just wasted a lot of time on trying something similar to what Chronicle tried, as well as various other things (e.g. having [Settings]Suffix=_GLS and then trying to override the attack command hotkey).

As far as I can tell so far, this method does not allow arbitrarily changing hotkeys for building, training, researching, attack-move etc., only the ones listed in the hotkeys settings window.

Using
Show nested quote +
[Settings]
Suffix=_GLS
[Commands]
...
one can choose between the basic layouts (GLS (Grid Left Side), GRS, SC1 (Classic), ...) etc, but not alter those.

One possibility would be that there is one more .ini section in which overriding unit hotkeys is possible. [Commands] only seems to contain edits to hotkey paths starting with "UI/Hotkey/". A different section containing edits for "Button/Hotkey/" hotkeys is plausible imo.
Sadly there is no example of such a section anywhere in the MPQs since the pre-installed layouts just use one of basic layouts (SC1, GLS, etc) without modification.


Yeah, that seems to be the case. Shame really, the functionality is there but we don't know how to use it since for some weird and unexplored reason, Blizzard won't tell us =(
Liquid'Tyler is short for Liquid'Tylenol
StuBob
Profile Joined March 2010
United States373 Posts
September 20 2010 00:09 GMT
#78
I'm trying to find out how to do this but can't figure it out

When I play zerg, I number all my queens as 6, and to larva inject I press:
6(select queens)
x(inject)
shift

(for each hatch)
backspace (center on base) -> click

where can I change backspace to, say tab?
I play RANDOM!
QuothTheRaven
Profile Joined December 2008
United States5524 Posts
September 20 2010 00:12 GMT
#79
On September 20 2010 09:02 UntitledQ wrote:
Meh, I just wasted a lot of time on trying something similar to what Chronicle tried, as well as various other things (e.g. having [Settings]Suffix=_GLS and then trying to override the attack command hotkey).

As far as I can tell so far, this method does not allow arbitrarily changing hotkeys for building, training, researching, attack-move etc., only the ones listed in the hotkeys settings window.

Using
Show nested quote +
[Settings]
Suffix=_GLS
[Commands]
...
one can choose between the basic layouts (GLS (Grid Left Side), GRS, SC1 (Classic), ...) etc, but not alter those.

One possibility would be that there is one more .ini section in which overriding unit hotkeys is possible. [Commands] only seems to contain edits to hotkey paths starting with "UI/Hotkey/". A different section containing edits for "Button/Hotkey/" hotkeys is plausible imo.
Sadly there is no example of such a section anywhere in the MPQs since the pre-installed layouts just use one of basic layouts (SC1, GLS, etc) without modification.

I wasted a ton of time coming to the same conclusion, and have since given up. I'll keep an eye on the thread to see if anyone fixes it, but for now I guess I'll just stick with .mpq editing.
. . . nevermore
Nakas
Profile Joined May 2010
United States148 Posts
September 20 2010 00:12 GMT
#80
Nice find!

I would also point out that since this method doesn't modify the .mpq file, that you don't need to deal with patches failing due to checksums not matching.
Prev 1 2 3 4 5 6 11 12 13 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 6h 16m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
LamboSC2 322
TKL 172
elazer 168
JuggernautJason58
MindelVK 38
StarCraft: Brood War
Britney 24646
Calm 4349
Mini 974
EffOrt 571
Shuttle 280
ggaemo 277
firebathero 159
actioN 121
Rush 113
Leta 85
[ Show more ]
Mind 63
Mong 51
Aegong 34
IntoTheRainbow 14
Bale 10
ivOry 6
Dota 2
Gorgc8594
Counter-Strike
pashabiceps2005
kennyS1274
adren_tv106
oskar62
Other Games
Grubby1813
FrodaN1045
B2W.Neo809
ceh9500
DeMusliM354
RotterdaM136
KnowMe128
QueenE90
C9.Mang076
Rex23
Organizations
Dota 2
PGL Dota 2 - Main Stream32
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• LUISG 10
• Kozan
• sooper7s
• Migwel
• AfreecaTV YouTube
• LaughNgamezSOOP
• intothetv
• IndyKCrew
StarCraft: Brood War
• FirePhoenix4
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV827
• lizZardDota266
League of Legends
• Nemesis3391
• TFBlade727
Other Games
• imaqtpie536
• Shiphtur197
Upcoming Events
Replay Cast
6h 16m
KCM Race Survival
15h 16m
The PondCast
16h 16m
WardiTV Team League
18h 16m
OSC
18h 16m
Replay Cast
1d 6h
WardiTV Team League
1d 18h
RSL Revival
2 days
Cure vs Zoun
herO vs Rogue
WardiTV Team League
2 days
Platinum Heroes Events
2 days
[ Show More ]
BSL
3 days
RSL Revival
3 days
ByuN vs Maru
MaxPax vs TriGGeR
WardiTV Team League
3 days
BSL
4 days
Replay Cast
4 days
Replay Cast
4 days
Afreeca Starleague
4 days
Light vs Calm
Royal vs Mind
Wardi Open
4 days
Monday Night Weeklies
4 days
OSC
5 days
Sparkling Tuna Cup
5 days
Afreeca Starleague
5 days
Rush vs PianO
Flash vs Speed
Replay Cast
6 days
Afreeca Starleague
6 days
BeSt vs Leta
Queen vs Jaedong
Liquipedia Results

Completed

Proleague 2026-03-24
WardiTV Winter 2026
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
BSL Season 22
CSL Elite League 2026
CSL Season 20: Qualifier 1
ASL Season 21
Acropolis #4 - TS6
RSL Revival: Season 4
Nations Cup 2026
NationLESS Cup
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

2026 Changsha Offline CUP
CSL Season 20: Qualifier 2
CSL 2026 SPRING (S20)
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.