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Active: 1466 users

LEGAL method to create your hotkey scheme - Page 3

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 11 12 13 Next All
gawk
Profile Joined February 2010
Germany310 Posts
September 19 2010 22:57 GMT
#41
Very nice!
No more replacing mpq when patching.
And its so easy to port to another installation of sc2 without messing around with that sc2 installation.
+ a its only a single file to edit.
great
birdkicker
Profile Blog Joined August 2010
United States752 Posts
September 19 2010 22:57 GMT
#42
Hell yes.
Existor
Profile Joined July 2010
Russian Federation4295 Posts
Last Edited: 2010-09-19 23:01:57
September 19 2010 22:59 GMT
#43
Are you sure this is legal way and we wont have any further problem with Blizzard???

Did you're editing original files? No.
Did you're cheating? No
Are there any hacking programms? No
QuothTheRaven
Profile Joined December 2008
United States5524 Posts
September 19 2010 22:59 GMT
#44
This is extraordinarily convenient. I suppose it's the foundation for Blizzard's eventual implementation of completely customizable hotkeys. Until Blizz polishes that and releases it, this will have to do
. . . nevermore
1nfamous
Profile Joined October 2009
107 Posts
September 19 2010 23:06 GMT
#45
On September 20 2010 07:43 prayanavita wrote:
Since I am currently using grid hotkeys I am curiousif there's a download available that contains the grid hotkeys so I can finally put the attack button back on A.


second that, im p fuck the Y key!
IamBach
Profile Blog Joined August 2010
United States1059 Posts
September 19 2010 23:08 GMT
#46
are we completely sure this is lega? i dont want to lose my account....
Just listen http://www.youtube.com/watch?v=__lCZeePG48
TiBe
Profile Joined November 2009
Mexico200 Posts
September 19 2010 23:11 GMT
#47
On September 20 2010 08:08 etheovermind wrote:
are we completely sure this is lega? i dont want to lose my account....



LOL why don't you just ask them in their forum?
kasumimi
Profile Blog Joined October 2007
Greece460 Posts
September 19 2010 23:13 GMT
#48
FUCK YOU CAMPAIGN HEROES F2 F3 F4 BACK TO CAMERA.

Sorry for capslock but the hate was building up for too long.

Also kudos to the russian guy who shared this.
Reason.SC2
Profile Joined April 2010
Canada1047 Posts
September 19 2010 23:14 GMT
#49
Why on earth did Blizz not just tell us that you can do this???
Kazang
Profile Joined August 2010
578 Posts
September 19 2010 23:15 GMT
#50
On September 20 2010 07:55 pR0gR4m3R wrote:
Are you sure this is legal way and we wont have any further problem with Blizzard???


I have yet to hear about anyone being banned for using custom hotkeys, via editing MPQ or otherwise, and it would be frankly retarded for that to happen.

dabom88
Profile Blog Joined July 2010
United States3483 Posts
September 19 2010 23:16 GMT
#51
Still confused. So if I put "ControlGroupAssign1=`+1" into the My Hotkeys file, does that mean I've switched assigning Control Groups from "Control+1" to "Tilde+1"?
You should not have to pay to watch the GSL, Proleague, or OSL at a reasonable time. That is not "fine" and it's BS to say otherwise. My sig since 2011. http://www.youtube.com/user/dabom88
TMTurtle
Profile Joined August 2010
183 Posts
September 19 2010 23:17 GMT
#52
On September 20 2010 08:06 1nfamous wrote:
second that, im p fuck the Y key!
I'm happy with nearly every hotkey, but there are just those few inconvenient ones.

I changed Immortals to and the Cybernetics to Q, and removed every Surrender/Quit hotkey.
illumination
Profile Joined August 2010
Korea (South)248 Posts
September 19 2010 23:18 GMT
#53
i dunno if its your english but its really hard to understand im trying to make control group 7 into control group W ( i assign and append with w instead of 7 ) and i got this :
[Settings]

[Commands]
UI/Hotkey/ControlGroupAssign7=Control+w
UI/Hotkey/ControlGroupAppend7=Shift+w
(im a protoss player and im used to warpgates :D)

but its not workign so what am i doing wrong?
Welcome to TL - Where Terran have been teaching the Zerg / Toss pros how to play since Patch 11
nimbim
Profile Blog Joined June 2009
Germany985 Posts
September 19 2010 23:21 GMT
#54
Sorry I couldn't manage to do this. How do I assemble a hotkey file with grid and "select all Warpgates" on Z?

I tried opening the text file in sc2tools and simply fill in all grid hotkeys, but there was no option for "select all Warpgates".
Existor
Profile Joined July 2010
Russian Federation4295 Posts
Last Edited: 2010-09-19 23:24:19
September 19 2010 23:22 GMT
#55
Still confused. So if I put "ControlGroupAssign1=`+1" into the My Hotkeys file, does that mean I've switched assigning Control Groups from "Control+1" to "Tilde+1"?

Read original hotkeys in downloaded files

UI/Hotkey/ControlGroupAssign7=Control+w
UI/Hotkey/ControlGroupAppend7=Shift+w

Delete red text and read original file (that you're downloaded) with hotkey syntax

I have yet to hear about anyone being banned for using custom hotkeys, via editing MPQ or otherwise, and it would be frankly retarded for that to happen.

There are no MPQ editing
Telcontar
Profile Joined May 2010
United Kingdom16710 Posts
September 19 2010 23:23 GMT
#56
i actually dont mind using the standard keys. it helps me improve my hand speed and accuracy across the keyboard and not just the wasd area. anyway it certainly doesnt sound illegal so people shouldnt have trouble over this method.
Et Eärello Endorenna utúlien. Sinome maruvan ar Hildinyar tenn' Ambar-metta.
QuothTheRaven
Profile Joined December 2008
United States5524 Posts
September 19 2010 23:25 GMT
#57
I've switched my TownHall key and my CameraSave keys without issues, but I'm having issues changing Build Queen and Spawn Larva (morphalisk).

Do the non-UI hotkeys need a different format?
. . . nevermore
Existor
Profile Joined July 2010
Russian Federation4295 Posts
September 19 2010 23:28 GMT
#58
I've switched my TownHall key and my CameraSave keys without issues, but I'm having issues changing Build Queen and Spawn Larva (morphalisk).

Queen syntax is very easy:
Queen=Q


For custom hotkeys for all units you're need to open GameHotkeys_button.txt (or GameHotkeys_button2.txt, no different, only some changed hotkeys)

Do the non-UI hotkeys need a different format?

What you mean?
QuothTheRaven
Profile Joined December 2008
United States5524 Posts
Last Edited: 2010-09-19 23:38:09
September 19 2010 23:32 GMT
#59
Right now I have


[Settings]
[Commands]
Queen=Z
TownCamera=Q


and the TownCamera one is working, while the Queen is not. This is in LiquidHotkeys.sc2hotkeys.

Are you saying that I need to create a file called GameHotkeys_button.txt and put Queen=Z in there, or that there's a GameHotkeys_button.txt file somewhere that I need to find?


On September 20 2010 08:28 Existor wrote:
Show nested quote +
Do the non-UI hotkeys need a different format?

What you mean?

What I mean is that it seems like changing things such as TownCamera, CameraSave, Quit Game hotkeys (all UI things) works fine with this method, but changing things like Build Zergling, Queen, inject larva, burrow, etc. don't, or at least seem to need something differently formatted.
. . . nevermore
Existor
Profile Joined July 2010
Russian Federation4295 Posts
Last Edited: 2010-09-19 23:40:50
September 19 2010 23:37 GMT
#60
On September 20 2010 08:32 QuothTheRaven wrote:
Right now I have

Show nested quote +

[Settings]
[Commands]
Queen=Z
TownCamera=Q


and the TownCamera one is working, while the Queen is not. This is in LiquidHotkeys.sc2hotkeys.

Are you saying that I need to create a file called GameHotkeys_button.txt and put Queen=Z in there, or that there's a GameHotkeys_button.txt file somewhere that I need to find?

You're need to create only anyname.sc2hotkeys file.

txt files, that you're downloaded, are help and FAQ for you (you can copy from them hotkeys with their names and put to your scheme and edit)
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