• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 15:12
CEST 21:12
KST 04:12
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
HomeStory Cup 27 - Info & Preview16Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0TL Team Map Contest #5: Presented by Monster Energy6Code S RO8 Preview: herO, Zoun, Bunny, Classic7
Community News
FEL Cracov 2025 (July 27) - $8000 live event12Esports World Cup 2025 - Final Player Roster12Weekly Cups (June 16-22): Clem strikes back1Weekly Cups (June 9-15): herO doubles on GSL week4Firefly suspended by EWC, replaced by Lancer12
StarCraft 2
General
The SCII GOAT: A statistical Evaluation HomeStory Cup 27 - Info & Preview Hybrid setting keep reverting. Esports World Cup 2025 - Final Player Roster HSC 27 players & groups
Tourneys
FEL Cracov 2025 (July 27) - $8000 live event HomeStory Cup 27 (June 27-29) $200 Biweekly - StarCraft Evolution League #1 SOOPer7s Showmatches 2025 RSL: Revival, a new crowdfunded tournament series
Strategy
How did i lose this ZvP, whats the proper response Simple Questions Simple Answers [G] Darkgrid Layout
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 479 Worn Out Welcome Mutation # 478 Instant Karma Mutation # 477 Slow and Steady Mutation # 476 Charnel House
Brood War
General
ASL20 Preliminary Maps BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ Soma Explains: JaeDong's Defense vs Bisu NaDa's Body
Tourneys
[Megathread] Daily Proleagues [ASL19] Grand Finals [BSL20] ProLeague Bracket Stage - WB Finals & LBR3 [BSL20] ProLeague Bracket Stage - LB Round 4 & 5
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do. [G] How to get started on ladder as a new Z player
Other Games
General Games
Stormgate/Frost Giant Megathread Path of Exile Nintendo Switch Thread What do you want from future RTS games? Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread Social coupon sites
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [\m/] Heavy Metal Thread Korean Music Discussion
Sports
NBA General Discussion 2024 - 2025 Football Thread TeamLiquid Health and Fitness Initiative For 2023 NHL Playoffs 2024 Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Game Sound vs. Music: The Im…
TrAiDoS
StarCraft improvement
iopq
Heero Yuy & the Tax…
KrillinFromwales
I was completely wrong ab…
jameswatts
Need Your Help/Advice
Glider
Trip to the Zoo
micronesia
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1319 users

PvT help: The Marauder Issue - Page 3

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 3 All
djWHEAT
Profile Blog Joined October 2005
United States925 Posts
February 19 2010 17:21 GMT
#41
On February 19 2010 02:27 aLt)nirvana wrote:
i agree, maruders are so tough

oot> do any protoss players have problems with anti air?
i had the hardest time just killing 4 mutalisks


I also had some Protoss AA issues. Some folks have said mass stalkers.
OneMoreGame.tv // Weapon Of Choice // Kings Of Tin // Inside The Game // Live On Three
Spike
Profile Joined October 2003
United States1392 Posts
February 19 2010 17:23 GMT
#42
Answer to M/M is sentries.
mahnini
Profile Blog Joined October 2005
United States6862 Posts
February 19 2010 20:12 GMT
#43
On February 20 2010 01:10 Zato-1 wrote:
Show nested quote +
On February 19 2010 20:33 mahnini wrote:
i think immortals are the key to beating marauders they do sick damage vs marauders and marines and they dont seem too inaccessible. early game pvt seems like a complete role reversal from sc1 where terran has map control and mobility early game. i'm thinking if you can find the critical mass of immortal/zealot you can contend quite easily. i have a rep where some guy went 1 gate dual robo immortal and did pretty well vs 3rax xxc addons constantly pumping marauders/rines. i think the main difficulty is dealing with the slow down they have vs zealots but making immortals gives a higher priority target (for the player i dont know about the AI) so you either target the immortals and get rolled on by zealots or target the zealots and get blasted on by immortals.

Let me nitpick a few points here:

- Immortals do WAY more damage vs. Marauders than they do against Marines (they deal 20 damage per shot, +30 vs. Armored targets). I doubt many people would contend that Immortals' damage vs. Marauders is pretty sick, but against Marines? Not really.

It takes a Zealot 9 hits to kill a Marauder.
It takes an Immortal 3 shots to kill a Marauder.
It takes a Zealot 3 hits to kill a Marine.
It takes an Immortal 3 shots to kill a Marine.

(note that this makes some assumptions on upgrades, those numbers will vary in the Immortal's favor with higher upgrade levels)

- Immortals are cool, but they're a midgame unit. They can't save you from an early M&M push.

- Be careful to scout the Terran's base if you choose to go Zealot / Immortal. As it is a strictly ground-to-ground army, getting caught off-guard by a bunch of Banshees could turn really ugly really fast.


well if you want to put it that way:
it takes a marine 23 hits to kill a zealot
it takes a marine 50 hits to kill an immortal
it takes a marauder 14 hits to kill a zealot
it takes a marauder 15 hits to kill an immortal

looks like you should be winning! 3 hits to kill any barracks unit sounds pretty good to me
the world's a playground. you know that when you're a kid, but somewhere along the way everyone forgets it.
Louder
Profile Blog Joined September 2002
United States2276 Posts
February 20 2010 00:05 GMT
#44
I rarely have any real problems vs marauders. Are you using sentries and spamming guardian + using force fields tactically? Are you getting charge promptly? I defend hardcore stimmed marine/marauder rushes regularly with a mix of zeals, sentries and stalkers. Marauders are armored and stalkers pop them fast as long as they have zeals + guardian around to make them hard to pick off.

Early on just open pylon gas gate pylon core (roughly), using chrono boost intelligently on your nexus. Never use it if you can't dedicated 150 to probes in the next 20 or so seconds. Get 1 zeal to chase their SCV then 3 sentries, while adding 2 more gates. Chrono boost the gate while building the sentries to get them out ASAP so they can start saving energy. Then go 3 gate stalker/zeal, using all your gas on stalkers, until you have about 8, then build a robotics. By this point the T would likely have attacked you either with an early reaper harass, which you'd stop easily with the stalkers, or with a marine/marauder rush, which you can beat back with a little micro + guardian shield.

Once your robo is coming, work in a twilight council asap for charge, get an ob when robo is up, switch to making zeal so you can use gas for charge and immortals and support bay. Keep your robo boosted at all times. After 3-4 immortals start on cols. Replace non-zeal ground units accordingly - you always need 3-4 sentries, and about 1.5 times the zeals you have stalkers (this works for me mostly, though I don't stick to any of these rules precisely).

Usually T will try to expand behind that rush so make an obs first out of robo and watch their base, then make a few immortals, and then start on colossues. They lowered the cost on cols to 200 gas today so they're way faster getting out on 1 base. You can easily 3 gate, chrono boosted robo building cols on 1 base, nonstop, with around 34 probes on minerals.


Anyway... the only really hard pvt I have are when they go marauder/tank. That's tough. You fight it basically the same way, but you have to get more obs and gank them while they move about the map.
Re-Play-
Profile Blog Joined September 2007
Dominican Republic825 Posts
February 20 2010 05:12 GMT
#45
On February 19 2010 03:02 Amber[LighT] wrote:
Blink Rush + 3 zealots has worked vs. every Terran so far. You need to rush to keep them busy defending. Don't try and be cute with using later tier armies.... instead use the sentry's (only get 1 maybe 2) to block passageways so your stalkers can deal the most damage and you can reinforce quickly. Keep pylons at a close distance to your chokes to utilize warp gate as well. Maybe even make a couple of photon cannons. God I just want to play is it 4 PM yet? >:O

And for the love of god MAKE UP TO 3 GATEWAYS ON 1 BASE... you can macro correctly like this!


replays pls?
P1: Best rank? P2:1st time iccup, P1:really? P1 looks at the account of P2 WOW B+ last season ^^
t3tsubo
Profile Blog Joined April 2009
Canada682 Posts
February 20 2010 05:22 GMT
#46
On February 20 2010 09:05 Louder wrote:
I rarely have any real problems vs marauders. Are you using sentries and spamming guardian + using force fields tactically? Are you getting charge promptly? I defend hardcore stimmed marine/marauder rushes regularly with a mix of zeals, sentries and stalkers. Marauders are armored and stalkers pop them fast as long as they have zeals + guardian around to make them hard to pick off.

Early on just open pylon gas gate pylon core (roughly), using chrono boost intelligently on your nexus. Never use it if you can't dedicated 150 to probes in the next 20 or so seconds. Get 1 zeal to chase their SCV then 3 sentries, while adding 2 more gates. Chrono boost the gate while building the sentries to get them out ASAP so they can start saving energy. Then go 3 gate stalker/zeal, using all your gas on stalkers, until you have about 8, then build a robotics. By this point the T would likely have attacked you either with an early reaper harass, which you'd stop easily with the stalkers, or with a marine/marauder rush, which you can beat back with a little micro + guardian shield.

Once your robo is coming, work in a twilight council asap for charge, get an ob when robo is up, switch to making zeal so you can use gas for charge and immortals and support bay. Keep your robo boosted at all times. After 3-4 immortals start on cols. Replace non-zeal ground units accordingly - you always need 3-4 sentries, and about 1.5 times the zeals you have stalkers (this works for me mostly, though I don't stick to any of these rules precisely).

Usually T will try to expand behind that rush so make an obs first out of robo and watch their base, then make a few immortals, and then start on colossues. They lowered the cost on cols to 200 gas today so they're way faster getting out on 1 base. You can easily 3 gate, chrono boosted robo building cols on 1 base, nonstop, with around 34 probes on minerals.


Anyway... the only really hard pvt I have are when they go marauder/tank. That's tough. You fight it basically the same way, but you have to get more obs and gank them while they move about the map.



that is sick. Please post a replay!
UnderWorld_Dream
Profile Joined September 2009
Canada219 Posts
February 20 2010 05:39 GMT
#47
immortals are the key to beat any marauder army
Chairman Ray
Profile Blog Joined December 2009
United States11903 Posts
February 20 2010 05:52 GMT
#48
zealots w/ charge are a soft counter to marauders. Back it up with a few immortals and you should be fine.
Mohdoo
Profile Joined August 2007
United States15641 Posts
February 20 2010 11:38 GMT
#49
On February 20 2010 09:05 Louder wrote:
I rarely have any real problems vs marauders. Are you using sentries and spamming guardian + using force fields tactically? Are you getting charge promptly? I defend hardcore stimmed marine/marauder rushes regularly with a mix of zeals, sentries and stalkers. Marauders are armored and stalkers pop them fast as long as they have zeals + guardian around to make them hard to pick off.

Early on just open pylon gas gate pylon core (roughly), using chrono boost intelligently on your nexus. Never use it if you can't dedicated 150 to probes in the next 20 or so seconds. Get 1 zeal to chase their SCV then 3 sentries, while adding 2 more gates. Chrono boost the gate while building the sentries to get them out ASAP so they can start saving energy. Then go 3 gate stalker/zeal, using all your gas on stalkers, until you have about 8, then build a robotics. By this point the T would likely have attacked you either with an early reaper harass, which you'd stop easily with the stalkers, or with a marine/marauder rush, which you can beat back with a little micro + guardian shield.

Once your robo is coming, work in a twilight council asap for charge, get an ob when robo is up, switch to making zeal so you can use gas for charge and immortals and support bay. Keep your robo boosted at all times. After 3-4 immortals start on cols. Replace non-zeal ground units accordingly - you always need 3-4 sentries, and about 1.5 times the zeals you have stalkers (this works for me mostly, though I don't stick to any of these rules precisely).

Usually T will try to expand behind that rush so make an obs first out of robo and watch their base, then make a few immortals, and then start on colossues. They lowered the cost on cols to 200 gas today so they're way faster getting out on 1 base. You can easily 3 gate, chrono boosted robo building cols on 1 base, nonstop, with around 34 probes on minerals.


Anyway... the only really hard pvt I have are when they go marauder/tank. That's tough. You fight it basically the same way, but you have to get more obs and gank them while they move about the map.


Thanks a ton for this. I'm definitely going to give this a try. I have been at a complete loss how to handle the MM army.
Prev 1 2 3 All
Please log in or register to reply.
Live Events Refresh
HomeStory Cup
11:00
XXVII: Day 1
TaKeTV 3437
ComeBackTV 1062
IndyStarCraft 505
CranKy Ducklings301
3DClanTV 132
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
IndyStarCraft 505
mouzHeroMarine 176
UpATreeSC 80
ProTech66
MindelVK 38
StarCraft: Brood War
Britney 28320
Calm 2585
Rain 2180
Horang2 773
Aegong 17
Movie 13
yabsab 12
LancerX 2
Dota 2
capcasts166
League of Legends
Grubby1912
JimRising 209
Counter-Strike
summit1g4965
flusha473
Super Smash Bros
Mew2King120
Heroes of the Storm
Liquid`Hasu414
Khaldor213
Other Games
fl0m1466
FrodaN822
Beastyqt671
KnowMe373
QueenE63
Trikslyr49
ZombieGrub24
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 19 non-featured ]
StarCraft 2
• intothetv
• sooper7s
• Migwel
• LaughNgamezSOOP
• IndyKCrew
• AfreecaTV YouTube
• Kozan
StarCraft: Brood War
• blackmanpl 36
• 80smullet 23
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV877
League of Legends
• Jankos2071
• TFBlade1307
• Doublelift1089
Other Games
• imaqtpie804
• Scarra532
• Shiphtur383
Upcoming Events
HomeStory Cup
15h 49m
CSO Cup
20h 49m
BSL: ProLeague
22h 49m
SOOP
1d 13h
SHIN vs ByuN
HomeStory Cup
1d 16h
BSL: ProLeague
1d 22h
Replay Cast
3 days
Replay Cast
3 days
WardiTV European League
3 days
The PondCast
4 days
[ Show More ]
RSL Revival
5 days
WardiTV European League
5 days
RSL Revival
6 days
Liquipedia Results

Completed

Rose Open S1
2025 GSL S2
Heroes 10 EU

Ongoing

JPL Season 2
BSL 2v2 Season 3
BSL Season 20
Acropolis #3
KCM Race Survival 2025 Season 2
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
Championship of Russia 2025
RSL Revival: Season 1
HSC XXVII
Murky Cup #2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025
YaLLa Compass Qatar 2025

Upcoming

CSLPRO Last Chance 2025
CSLPRO Chat StarLAN 3
K-Championship
uThermal 2v2 Main Event
SEL Season 2 Championship
FEL Cracov 2025
Esports World Cup 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.