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[T] MTG Mini Mafia II - Page 23

Forum Index > TL Mafia
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Prev 1 21 22 23 24 25 121 Next
BinOnFire
Profile Joined January 2013
Laos123 Posts
January 29 2013 15:47 GMT
#441
On January 30 2013 00:44 Oatsmaster wrote:
Im not actually sure, you have to ask MG about it.
Aperture Science, stop being useless and play.
Who do you want dead right now?


SO DIFFICULT.
Obvious Smurf. :D
Stutters695
Profile Joined July 2012
2610 Posts
January 29 2013 15:48 GMT
#442
I'm up, catching up now.
Clockwork Hydra
Profile Joined January 2013
Uzbekistan442 Posts
January 29 2013 15:50 GMT
#443
Oh, and I forgot to mention that the rest of his posts are not much better. I'm Acro, btw.

On January 29 2013 14:20 Crossfire99 wrote:
Show nested quote +
On January 29 2013 08:53 (DontFear)ThePoster wrote:
Also, if someone even dares to play a 0/X creature with no abilities, then I'll seriously have to consider "policy lynching" you

Why 0/X creatures suck:
If you are scum, then it means that you have 1 blockable and basically indestructible monster. Thus, town have to spend more effort/time to kill you, thus you survive longer

If you are town, then it means that maybe a random scum won't attack you directly that easy....maybe?

If you are town, try to establish your innocence (preferably following the commandments above). If you do, then no townie should attack you AT ALL the whole game. If scum want to attack you, they have to FoS you first. If they do it badly the rest of town will fuck him up, so don't worry, don't be afraid and put a 0/X beast just to "defend" yourself.

If you do however, we also can't know if you are mafia or not, since 0/X creatures are good for mafia as well. So you basically confuse the hell out of town, and maybe even convince town to kill you

If you have a 0/X beast to play, please tell us first, and most importantly tell us why you are playing it, so we don't try to "policy kill" you.
I'll heavily consider killing anybody that doesn't follow this.


I also don't see many downsides to stating to the thread what you are playing before you do (if it's something unblockable, etc), so consider doing that.

For instance:
I'm playing BlooodStained Mire, a land card right now

Has no effect at all for now (I'm not activating it until I consult with Prom)


I don't like this post by Gonzaw (?) because he's saying people shouldn't defend themselves. This is like a townie who is getting lynched and not fighting it. You have to fight the lynch to save yourself and help town in the process. In this game, a lynch is like everyone attacking someone, so I think people should play their decks to the best of their ability and when we find scum, we all attack him because I doubt scum can withstand 7v1. I mean if scum can withstand that, how is this game balanced lol?

I might chalk this up to a lack of game knowledge, but this is a pretty serious misrepresentation of what Gonzaw said. He didn't say you can't block. He said that if you're wasting mana on shitty chump blockers instead of doing something useful with it (like contributing to a Minds Aglow, for instance), he considers policy lynching you.

We need to grow town players to a point where we can fight back. Not play shitty chump blockers that serve no purpose beyond delaying your death (and cannot stop the mafia beast).

Not to say that if you have a shitty chump blocker that you played for its useful side effect (mogg fanatic or so), that you can't use it to chump block if someone decides to attack you. The no-blocker policy is unenforceable anyway. In general townies should always favour attacking over blocking, but I can definitely agree with a townie defending against some giant beast with some chump, rather than doing 1 measly damage themselves (unless that 1 damage is enough to kill scum).

/Acro
Clockwork Hydra
Profile Joined January 2013
Uzbekistan442 Posts
January 29 2013 16:05 GMT
#444
On January 30 2013 00:43 Aperture Science wrote:
What I'm advocating (before anyone says "waaah all you ever do is tell us not to play things") is not to play things that could help scum. Lets see what we already know:

Someone can have 10+ Zombies out T1 if you play Mind's Aglow, and can swing with them T2, killing someone.
At least one person is running Fatties. Honestly I'd be happier with Fatties than a dozen Zombies.

@Zeb, Artanis might not have thought that someone would play mind's aglow for 10 T1. I know he's okay with being able to combo out one player by turn 2, which is what cheerio storm does - unless it draws a dozen extra cards, then it combos everyone.


You are running really scared of what scum *might* do, instead of thinking of what they probably WILL do. If there is some deck that will combo out everybody on T2, then it is 3.5x more likely to be on town side. Meaning we have a 7:2 chance of town winning on T2, right off the bat. Maybe we should discuss deck strategies a bit more and who is playing what, in order to decide whether any potential combos will fuck us over, or win us the game. Thereby shifting the probabilities even further in our favour.

Also, you only have to fear zombies, if you're scum. Are you scum, iGrok? Your extremely cautious play indicates to me that you are. A townie being afraid of all the potential ways he can die would try to figure out whether they can and will actually happen, rather than fear monger with it.

Also, as I said above, townies have statistics on their side and thus less reason to be scared.

/Acro
(DontFear)ThePoster
Profile Joined December 2012
Guernsey584 Posts
January 29 2013 16:42 GMT
#445
So, how about we all claim what our decks are, so we finally put an end to the "maybe scum has a [insert super deck] deck !?"

I have Chain Lightning, Lightning Bolt, Grim Lavamancer, and that kind of shit cards, and my deck is based on those and on Unearth to bring shit back.

"But gonzaw! What if scum lie about their deck?"
Well it's easy, I have a way to figure out if they are lying or not. If a "scummy" player lies and I figure it out he's lying, easy scum kill.

If we know nobody has a "super deck that can instantly kill us" if they were scum, and if someone has that deck at least it's not Cross/SuckDeck/etc, then it's easier to discuss using Mind Glow for the >20 card plan.



I agree with some stuff said about Cross, but didn't want to "merciless" attack him out of the bat and wanted to see how he contributed to scumhunting.

@Aperture: who do you think is scum?

If I had to take a guess, Cross/Nova/Aperture/SuckDeck would be where I'd say the 2 scum are right now.

/G

Come on townie. Townie take my hand .We'll be able to scumhunt. Townie I'm your scum
Nova_Terra
Profile Joined March 2012
Switzerland1190 Posts
January 29 2013 16:44 GMT
#446
Holy crap guys, I just got back from school and sat down, 10 pages already. I'll read up and get back to you
Proud supporter of the Basking Rootwalla
(DontFear)ThePoster
Profile Joined December 2012
Guernsey584 Posts
January 29 2013 16:48 GMT
#447
Also I agree with that post above Aperture

By Appy
Someone can have 10+ Zombies out T1 if you play Mind's Aglow, and can swing with them T2, killing someone.


This may be true. A townie can get 10+ Zombies out T1, and swing them T2, killing scum.
How is this bad again?

"But we don't know if that guy is scum or town!"
Well why don't you try to figure it out then? Last game people did spend some effort trying to figure out if me+Nova were town before giving us the 8/8 beasts.
How do you figure it out? By scumhunting of course, something you haven't done yet Aperture.

/G
Come on townie. Townie take my hand .We'll be able to scumhunt. Townie I'm your scum
Nova_Terra
Profile Joined March 2012
Switzerland1190 Posts
January 29 2013 16:51 GMT
#448
First thing i notice is i really dont like Stutters' first post. He says hes excited, then makes an excuse for not being particularly great, and then leaves without answering.
Proud supporter of the Basking Rootwalla
Hopeless1der
Profile Blog Joined November 2010
United States5836 Posts
January 29 2013 17:00 GMT
#449
I have two phyrexian walkers I wish to play. Any objections?
RockHydra
Profile Joined January 2013
Pitcairn222 Posts
January 29 2013 17:01 GMT
#450
On January 30 2013 02:00 Hopeless1der wrote:
I have two phyrexian walkers I wish to play. Any objections?

This shouldn't be this difficult.
Clockwork Hydra
Profile Joined January 2013
Uzbekistan442 Posts
January 29 2013 17:03 GMT
#451
No real objection to playing them I guess, but why do you have phyrexian walkers in a ninja deck?

~dandel
RockHydra
Profile Joined January 2013
Pitcairn222 Posts
January 29 2013 17:04 GMT
#452
On January 30 2013 02:03 Clockwork Hydra wrote:
No real objection to playing them I guess, but why do you have phyrexian walkers in a ninja deck?

~dandel

ninjutsu into free creatures
SuckMyTopdeck
Profile Joined January 2013
Guernsey314 Posts
January 29 2013 17:06 GMT
#453
Sup bros i'm back
@marv sorry about not talking to you T_T I promise I'll do better from now on

A few things:
(1) Last game we tried a "town beast" strat where everyone gave their mana to one or two people to cast big things, on the understanding that those big things would be controlled by the town as a collective. This strategy failed miserably, and I propose we don't do it again.
Problems with the "everyone contribute to one person" that arose last time:
- The whole thing was subject to one person's judgement. Instead of having a vote or anything, the person who we gave power to (I think it was gonzaw? Not sure) listened to the people who he thought were town. Turns out at least one of those reads was wrong. I don't want to trust any one person to have "good reads", and there's no way of enforcing a "do what the majority tells you to" plan.
- The above is an even worse problem if the person we give power to is mafia.
- having one powerful person is easier to defend against (whether through persuasion or through MTG-playing) than having a lot of people who are slightly less powerful but who have a lot of different types of power (ie, decks)
- IMO the power of the town overall suffers as well, most mtg decks ramp over the course of a few turns
So, I don't like ideas where one person gets a shitload more powerful than everyone else. Regardless of whether or not they're mafia, they are likely to be wrong a lot of the time. We tried it last time and it didnt work.

Next, on the drawing cards thing:
- holy fuck that card is powerful. I thought each person only got as many cards as they paid for but if each person gets the total number of cards then holy fuck. Like, shit.
- I still think we should maybe wait a turn until everyone has played more cards and has more room in their hands, but given how much more powerful it is than I thought I guess I could see the motivation to do it this turn. We won't spend our mana until we talk about this more, at least.

Finally, a policy proposal.
I proposed this last game and people kind of ignored it but I still think it's a good idea. My proposal is to attack every turn with all your creatures.

This does a number of things:
(1) It's kind of like voting, in that it forces people to take stands they can be held accountable for. In a way these stands are even firmer than normal votes, since they result in lasting damage to people and you can't do a throwaway vote at your scum buddy.
(2) It gets damage down early and stops blocking. Since the mafia monster gets more powerful each turn, blocking hurts town more than scum. People should not block ever. If you have an ornithopter, it should be tapped and attacking for zero damage.

-snb
colored artifacts and emblem effects are retarded and i refuse to acknowledge them
SuckMyTopdeck
Profile Joined January 2013
Guernsey314 Posts
January 29 2013 17:08 GMT
#454
oh also i really like the new attitude out of gonzaw - last game i had a huge problem with his "you're either with my ridiculous plan or you're scum" attitude, and it turned out he was wrong as well. if he was scum he could have just stuck with that same attitude, it would've given him plenty of cover to attack townies and suchlike, so i'm feeling townish about that (somewhat, at least).
colored artifacts and emblem effects are retarded and i refuse to acknowledge them
Aperture Science
Profile Joined January 2013
United States151 Posts
January 29 2013 17:15 GMT
#455
Lol, no. I have to fear zombies if A) Zombies are scum, -OR- B) Zombies think i'm scum. And since apparently every think's i'm scum, I have to fear them.

I'm not the one going around telling everyone how they should play. I'm explaining various possibilities they need t obe aware of. From how many people asked for help building a deck, its obvious to me that not everyone has extensive mtg experience.

Also, as I said above, townies have statistics on their side and thus less reason to be scared.

This is a ridiculous statement. Town ALWAYS has statistics on their side. Actually, you've made a lot of ridiculous statements this game.

Until I get a better idea of who is town, I'm not following anybody's plan. And unlike you, I can scumhunt without posting every thought that enters my head.

God you're irritating. I'm going back to work
We do what we must, because we can.
(DontFear)ThePoster
Profile Joined December 2012
Guernsey584 Posts
January 29 2013 17:15 GMT
#456
Well dude, had Nova even USED his 8/8 beast last game I think you would have a different conclusion about this :D
The plan was use one on Grey use one on Matt, one of those was scum, so that wasn't that bad. Town derped by being paranoid about Nova after I died.

That "policy" is fine, except for when it's not. Deal with each scenario and situation as its own. There may be a situation where attacking with everything is not good. There are even situations where you tap monsters of yours for abilities and stuff so you can't obviously attack with all your monsters.
Also I have ways to deal damage that has nothing to do with monsters (Lightning bolt) so it's not a very accurate policy

Anyways, Stutters, Nova and S&B are all here, so this should get good, we need contributions from you guys

Come on townie. Townie take my hand .We'll be able to scumhunt. Townie I'm your scum
(DontFear)ThePoster
Profile Joined December 2012
Guernsey584 Posts
January 29 2013 17:18 GMT
#457
Clockwork, I suggest not getting into Aperture's back that much. If he is town, then I'm pretty sure a repeat of last game will happen (i.e everybody, including scum just tunneling him until he dies in D3/D4 and flips town)

If you don't mercilessly attack him, he won't have any excuse if he fails to scumhunt.
I still have my eyes on him though.

/G
Come on townie. Townie take my hand .We'll be able to scumhunt. Townie I'm your scum
BinOnFire
Profile Joined January 2013
Laos123 Posts
January 29 2013 17:24 GMT
#458
On January 30 2013 01:42 (DontFear)ThePoster wrote:
So, how about we all claim what our decks are, so we finally put an end to the "maybe scum has a [insert super deck] deck !?"

I have Chain Lightning, Lightning Bolt, Grim Lavamancer, and that kind of shit cards, and my deck is based on those and on Unearth to bring shit back.

"But gonzaw! What if scum lie about their deck?"
Well it's easy, I have a way to figure out if they are lying or not. If a "scummy" player lies and I figure it out he's lying, easy scum kill.

If we know nobody has a "super deck that can instantly kill us" if they were scum, and if someone has that deck at least it's not Cross/SuckDeck/etc, then it's easier to discuss using Mind Glow for the >20 card plan.



I agree with some stuff said about Cross, but didn't want to "merciless" attack him out of the bat and wanted to see how he contributed to scumhunting.

@Aperture: who do you think is scum?

If I had to take a guess, Cross/Nova/Aperture/SuckDeck would be where I'd say the 2 scum are right now.

/G



Hello everyone, MG here again.

I strongly agree with disclosing your deck's premise, as a few of us have already. It's not alignment-indicative, at least in the sense that everyone made their decks before receiving their alignment, so there's no causal link there.

In the previous game, people claimed that this would be a bad idea, because it would give scum a better of idea of who to target. Well, in this case, my game plan is to make everyone a potential powerhouse by leveraging card advantage and our numerical advantage. It won't matter who the scum target, because every single town player will have the resources in place to fight back. Speaking of which, my deck's win-condition is Death Grasp.

I only have a half hour between classes, but I'll try and address any concerns that crop up. I'm still waiting for a post from Nova, and Aperture Science still hasn't answered the question of what he would play on these upcoming two turns if not contributing to Join Forces. That's worth keeping in mind.


Cheers,
MG
Obvious Smurf. :D
Nova_Terra
Profile Joined March 2012
Switzerland1190 Posts
January 29 2013 17:24 GMT
#459
I'd be glad to give my Forest Mana up, as I won't be playing any creatures for this turn (as well as probably the next), so let me know if I should.
Proud supporter of the Basking Rootwalla
Nova_Terra
Profile Joined March 2012
Switzerland1190 Posts
January 29 2013 17:27 GMT
#460
I am not quite OK with revealing our decks, not for my own sake, but because if anyone decided to run life gain cards, they'd have little hope of avoiding scum targets. I'm fine with revealing decks, for instance my own, but I don't feel that it should necessarily be a requirement.
Proud supporter of the Basking Rootwalla
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