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[M] (2) Mar Sara Fissure - Page 2

Forum Index > SC2 Maps & Custom Games
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Coppermantis
Profile Joined June 2012
United States845 Posts
July 08 2012 22:17 GMT
#21
Just a bunch of doodads. From the looks of it Mar Sara Bridge and Space Platform Archway Large with some other details.
OxyGenesis
Profile Joined May 2012
United Kingdom281 Posts
July 08 2012 22:39 GMT
#22
On July 09 2012 07:17 Coppermantis wrote:
Just a bunch of doodads. From the looks of it Mar Sara Bridge and Space Platform Archway Large with some other details.


the hard part is getting the top to act like terrain, whilst making you able to see under it. I'm testing out a few things.
Maker of Maps inc. Vector, Uncanny Valley and Fissure | Co-Founder of SC2Melee.net
OxyGenesis
Profile Joined May 2012
United Kingdom281 Posts
July 08 2012 23:34 GMT
#23
I think I've almost worked it out. basically, you build the terrain for the bridge, then you need to hide the cliffs so that you can see underneath it. Then you cover up any gaps with doodads.

unfortunately as far as I can tell, there is no way to hide cliffs in that way. I then thought that I could extend the terrain past where I needed it, then lower the terrain below the lava level and hide the edges. this does actually seem to work but it can get quite messy and after studying pictures of Cherno, I don't think this is how it was done.

Am I on the right track?
Maker of Maps inc. Vector, Uncanny Valley and Fissure | Co-Founder of SC2Melee.net
Semmo
Profile Joined June 2011
Korea (South)627 Posts
July 08 2012 23:56 GMT
#24
How about Garden of Eden? Goddammit, bridges are the best thing in the world.
Mapmaker of Frost, Fruitland and Bridgehead
Coppermantis
Profile Joined June 2012
United States845 Posts
July 09 2012 02:04 GMT
#25
I thought you just meant these aesthetic bridges:

[image loading]


Now I assume you mean these?

[image loading]

Yeah, I can't say I know how to do those. I'd just say it's a cliff type somehow modified.
0neder
Profile Joined July 2009
United States3733 Posts
July 09 2012 04:26 GMT
#26
On July 09 2012 03:28 OxyGenesis wrote:
Thanks for all the advice guys, I'm working on an update.

Does anyone know how the bridges were done on Cherno by Superouman?
http://www.teamliquid.net/forum/viewmessage.php?topic_id=345022

Seems like an ESV secret.

If you're not trolling, then that's sad.
OxyGenesis
Profile Joined May 2012
United Kingdom281 Posts
July 09 2012 10:11 GMT
#27
Dragons of Eden looks like it has normal terrain acting like bridges (but spruced up with doodads). I think Cherno is the only map with the new type of bridge as far as I am aware. And yes Coppermantis, those are exactly the bridges I was talking about, they act like terrain (creep can be spread over them and forcefields work) but you can see underneath them. Next time I have sc2 open I shall try taking a closer look.

0neder, no trolling, any ESV members want to give up the secret?
Maker of Maps inc. Vector, Uncanny Valley and Fissure | Co-Founder of SC2Melee.net
Gfire
Profile Joined March 2011
United States1699 Posts
July 09 2012 15:07 GMT
#28
I do believe Cherno is the only one with bridges like that which has been revealed.

I don't think I should give anything away without the consent of those who are actually working with these bridges and came up with the design in the first place.
all's fair in love and melodies
OxyGenesis
Profile Joined May 2012
United Kingdom281 Posts
Last Edited: 2012-07-09 15:28:06
July 09 2012 15:25 GMT
#29
EDIT

wtf, I definitely typed this reply in a different thread.

Gfire, am I close with this? I have tried it out and it is definitely doable, but I can't get it as compact as Cherno. Is there some hidden way to hide cliffs?

On July 09 2012 08:34 OxyGenesis wrote:
I think I've almost worked it out. basically, you build the terrain for the bridge, then you need to hide the cliffs so that you can see underneath it. Then you cover up any gaps with doodads.

unfortunately as far as I can tell, there is no way to hide cliffs in that way. I then thought that I could extend the terrain past where I needed it, then lower the terrain below the lava level and hide the edges. this does actually seem to work but it can get quite messy and after studying pictures of Cherno, I don't think this is how it was done.

Am I on the right track?
Maker of Maps inc. Vector, Uncanny Valley and Fissure | Co-Founder of SC2Melee.net
Gfire
Profile Joined March 2011
United States1699 Posts
July 09 2012 15:27 GMT
#30
Yes, http://www.teamliquid.net/forum/viewmessage.php?topic_id=188531.

Check out the mapmaking links compilation (needs an update but still useful,) http://www.teamliquid.net/forum/viewmessage.php?topic_id=178253
all's fair in love and melodies
OxyGenesis
Profile Joined May 2012
United Kingdom281 Posts
July 09 2012 15:29 GMT
#31
On July 10 2012 00:27 Gfire wrote:
Yes, http://www.teamliquid.net/forum/viewmessage.php?topic_id=188531.

Check out the mapmaking links compilation (needs an update but still useful,) http://www.teamliquid.net/forum/viewmessage.php?topic_id=178253


Thanks for your help Gfire, sorry for posting in the wrong thread, was suffering slightly from multiple-tab disorder. I knew I had seen a page like that before, very helpful, thanks again.

(see edit above for more on-topic)
Maker of Maps inc. Vector, Uncanny Valley and Fissure | Co-Founder of SC2Melee.net
Gfire
Profile Joined March 2011
United States1699 Posts
July 09 2012 15:34 GMT
#32
It doesn't revolve around lowering the terrain under the lava. The terrain needs to be at the proper height or units will walk down into the lava and whatnot, I would imagine. Unless you have a Mar Sara bridge, then the units might stay up but the creep and such would go down.

To be honest I haven't made these bridges so I'm not exactly an expert.

I did use the terrain lowering technique to make aesthetic little islands and things at heights which aren't standard, though. That's pretty cool.
all's fair in love and melodies
OxyGenesis
Profile Joined May 2012
United Kingdom281 Posts
Last Edited: 2012-07-09 17:19:54
July 09 2012 17:06 GMT
#33
Worked it out! (I think). Will try and make a tutorial tonight.

[image loading]

EDIT

works even better with diagonal cliffs. Time for more testing.

[image loading]
Maker of Maps inc. Vector, Uncanny Valley and Fissure | Co-Founder of SC2Melee.net
Superouman
Profile Blog Joined August 2007
France2195 Posts
Last Edited: 2012-07-09 20:22:39
July 09 2012 18:24 GMT
#34
Congratulations OxyGenesis, it's the same method timetwister used and taught me for cherno
and i like your idea of using mar sara bridge with -0.3 height to hide the squares on the sides of the bridge
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
OxyGenesis
Profile Joined May 2012
United Kingdom281 Posts
July 09 2012 19:19 GMT
#35
On July 10 2012 03:24 Superouman wrote:
Congratulations OxoGenesis, it's the same method timetwister used and taught me for cherno
and i like your idea of using mar sara bridge with -0.3 height to hide the squares on the sides of the bridge


Cheers! still not sure if we have done it the same way though
Maker of Maps inc. Vector, Uncanny Valley and Fissure | Co-Founder of SC2Melee.net
Coppermantis
Profile Joined June 2012
United States845 Posts
July 09 2012 21:40 GMT
#36
Now that I know how to do this I will use it all the time. Brilliance.
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
July 10 2012 08:20 GMT
#37
Er, can someone please explain the process or link to somewhere that does?
Comprehensive strategic intention: DNE
D4V3Z02
Profile Joined April 2011
Germany693 Posts
Last Edited: 2012-07-10 09:06:00
July 10 2012 09:04 GMT
#38
Marsara Fissure sounds like Earthshaker, hehe. Splashtech and Forcefields seem to be very strong on this map :/.
http://www.twitch.tv/d4v3z02 all your base are belong to overlord
OxyGenesis
Profile Joined May 2012
United Kingdom281 Posts
July 10 2012 09:24 GMT
#39
On July 10 2012 17:20 EatThePath wrote:
Er, can someone please explain the process or link to somewhere that does?


Timetwister was kind enough to make a tutorial!

http://www.teamliquid.net/forum/viewmessage.php?topic_id=351586
Maker of Maps inc. Vector, Uncanny Valley and Fissure | Co-Founder of SC2Melee.net
DMR_Chane
Profile Joined July 2012
23 Posts
July 18 2012 15:23 GMT
#40
I love how you made use of the invisible cliff for the Bridges.

at first the layout seems stretched out but it seems really solid.

very original map.
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