KT vs OZ : Flash vs JD - Page 2
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krzych113
United Kingdom547 Posts
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infinity2k9
United Kingdom2397 Posts
Remember that when defending Flash would be targeting the top muta, so aside from turret damage the other muta's in the stack would have reasonably good health. There was no way they suffered enough extra damage from the small period of harass that they would be weak enough to retreat after irradiate. | ||
Release
United States4397 Posts
Jaedong was on the ragged edge on his defense of his third, and then the defiler came out, without energy and consume. Jaedong lost. Same thing happened here, considering he may as well have not researched irridate. The stim fail was kind of suicide in it's own right/ | ||
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c3rberUs
Japan11286 Posts
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tabula rasa
360 Posts
On May 07 2011 11:04 Release wrote: Anyone remember game one from the Korean air osl finals S2? Jaedong was on the ragged edge on his defense of his third, and then the defiler came out, without energy and consume. Jaedong lost. Same thing happened here, considering he may as well have not researched irridate. The stim fail was kind of suicide in it's own right/ Jaedong had consume. The defiler died immediately after it consumed a unit. | ||
Armathai
1023 Posts
I think Flash would have died regardless of how well that irradiate came off, the build is quite interesting in its own way though, hopefully we'll see it used more effectively. Considering the lings issue, I wonder if Flash might incorporate building 1vulture before add-on rather than tank to deal with them. | ||
Chef
10810 Posts
On May 08 2011 01:44 Armathai wrote: Just watched the game, I think Flash would have died regardless of how well that irradiate came off, the build is quite interesting in its own way though, hopefully we'll see it used more effectively. Considering the lings issue, I wonder if Flash might incorporate building 1vulture before add-on rather than tank to deal with them. There's many games where Terran go Science Vessel rush to reasonable success. Nothing too innovative that we missed out on here, just a standard loss. I think playing against the legend killer is getting to Flash and he is making mistakes he wouldn't normally make. All a part of Jaedong's power, even if he has a lower winrate than Flash vs normal players, he is still capable of embarrassing God. I always like how much romance it adds to the game when players fulfill their nicknames. | ||
SoKHo
Korea (South)1081 Posts
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Zergneedsfood
United States10671 Posts
To me, he was in a solid position as long as he placed maybe one marine in that bunker (which was empty wtf?) and hadn't stimmed so readily. | ||
Pengtoss
207 Posts
On May 07 2011 06:11 11cc wrote: Nah. This is nothing compared to power outage. This is more like the game where jaedong lost pathetically after forgetting to research consume, but would've surely won easily otherwise. Are you applying the consume failure=JD's downfall to Flash in this game? ...because flash would likely still have lost even if he had gotten the irradiate off on a full-health muta afaik | ||
XenOsky
Chile2267 Posts
On May 07 2011 09:56 krzych113 wrote: I got shivers after watching this game, for me Jaedong is just tremendous | ||
zulu_nation8
China26351 Posts
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Zergneedsfood
United States10671 Posts
I'm not any good (only C-/C max), but the build has a lot of potential at these levels. Zergs just don't expect science vessels this fast, and it's relatively safe...even against lings, granted you place bunkers well and all that. | ||
mierin
United States4943 Posts
On May 07 2011 09:56 krzych113 wrote: I got shivers after watching this game, for me Jaedong is just tremendous That's what she said... ![]() Anyways, watching JD (especially triumphing over Flash) is instantaneously a highlight of my day. | ||
Nakata
Bulgaria67 Posts
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ReketSomething
United States6012 Posts
Pretty crazy ![]() | ||
Zergneedsfood
United States10671 Posts
9 supply 11 rax 16 cc 18 supply 18 refinery 22 supply 25 factory (transfer) 31 academy 32 starport (machine shop on factory) 36 supply 36 refinery 38 stim/comsats/science facility 40 ebay/2nd rax 44 marine range + science vessel 50 irradiate @100 gas tank If people want to try it out go ahead. I've had pretty good success with the Zergs as I've moved up to C- level. | ||
0mgVitaminE
United States1278 Posts
On May 09 2011 21:21 Zergneedsfood wrote: I've been trying out this build on ladder. I'm not any good (only C-/C max), but the build has a lot of potential at these levels. Zergs just don't expect science vessels this fast, and it's relatively safe...even against lings, granted you place bunkers well and all that. I'm gonna have my friends play this build against me sometime soon. Seems strong and like you said relatively safe. Flash's irradiate was unlucky, but a few more turrets and it looks like you would be able to defend against quite a bit, more than people are giving it credit for. | ||
xxpack09
United States2160 Posts
On May 13 2011 14:41 0mgVitaminE wrote: I'm gonna have my friends play this build against me sometime soon. Seems strong and like you said relatively safe. Flash's irradiate was unlucky, but a few more turrets and it looks like you would be able to defend against quite a bit, more than people are giving it credit for. People forget not everyone has the muta micro of JAEDONG | ||
DarkSaieden
South Africa254 Posts
another point about the 6 stims.. with so few mm/turrets, flash has no choice but to stim every time because he didn't have enough defence to cover his base. with the build that flash went, its easy to se the heavy gas nature, but tally up the min of fac+port+tower+sci fac+irr research+vessel.. thats all minerals that would be pumped into rax and mm, ie defence against muta and map control, and a tvz w/out, map control mid game is pretty futile against the best zvt in the world.. edit: tbh, imo this is exacty what day9 means when he talks about "counter builds"; they just dont stand up against solid play. a wc3->bw lesson comes to mind: there are no heroes in bw. | ||
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