Maps to vote down as Terran in 1.3? - Page 2
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Strike_
Netherlands704 Posts
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QueueQueue
Canada1000 Posts
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BeMannerDuPenner
Germany5638 Posts
slag pits/gluch cause i think they are plain horrible. typhoon cause i dont like the layout and esp the natural which gives like 270° area to attack. havent had a single game on taldarim so far and like 95% of tvzs are on scrap. weird <.< as Z i still have slag/gulch downvoted since the still are just horrible but DQ instead of typhoon | ||
HEROwithNOlegacy
United States850 Posts
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Deadlyfish
Denmark1980 Posts
On March 27 2011 00:08 HEROwithNOlegacy wrote: If you plan on attending any tournaments ever I recommend you don't veto any maps, however if you are just a casual player then I would say backwater gultch 100%. Do any tournaments use backwater gulch? | ||
thesums
Taiwan257 Posts
1) Typhoon peaks - large map and not seen many matches on here 2) Slag pits - not many expansions and difficult to expand - close distances 3) Delta Q - hard to take first expansion, because of the rocks, it is hard to break it and defend your front I watch a lot of televised matches and try to base my builds on what the pros are doing, and I have not seen enough matches of the above 3 ,,, so that is the reason. Maps I don't like - Backwater gulch: too many rocks, which gives easier bust, and also mutalisk harass is annoying here, This map has not been televised a lot as well. Maps that I like Vs Zerg: - Taldarim Altar: early expansion into tank push below the natural of zerg with elevator marines :D Vs Protoss: - Scrap Station: I feel it is very original map, and drops are nice vs toss here - Shakuras: 2 bunkers with 2 rax tech lab into expand will beat the all so common 4gate :D (still pull scvs at the right time just in case) I wish they put in all the GSL maps, it is fun trying to play FE like the pros, but i am scared to all in atm lol, never really tried it. | ||
Killcycle
United States170 Posts
For the bigger maps (Tal'darim, etc.), going 1rax FE or 2rax FE works fine for me with a few bunkers, so if your problem is their stronger economy, try some fast expand builds. You don't necessarily have to punish a fast expanding opponent; simply matching them and returning the game to an even match will do. Really I'm just going to mirror what most everyone else has said, with a slight note: Don't down vote maps, because they all have areas for you to improve upon. That being said, it is just a game, and if you really don't like a map then don't play on it. But don't down vote it simply because you think it's imbalanced, or because you aren't good at dealing with a certain situation (like the fast-expanding opponent on a large map); just try something new, and keep playing. You'll get better and eventually crush what you were having problems with, and you'll find new problems to face. Unless you downvote those maps, in which case you'll never run into that scenario. | ||
GMonster
686 Posts
thats the only one that is a MUST. (Unless the pylon doesn't reach anymore) | ||
Slago
Canada726 Posts
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Tofugrinder
Austria899 Posts
delta, slap pits, backwater gulch so you can get rid of the most annoying maps. | ||
zhurai
United States5660 Posts
didn't either IPL or NASL use it? ...though...tournaments still use delta quadrant? wat. | ||
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BigFan
TLADT24920 Posts
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waffleduck
125 Posts
On March 26 2011 18:26 BetterFasterStronger wrote: a idra response would be "It is if your playing against a Zerg" lol I thumbs down Delta (because protoss can 4 warpgate you from 2 different locations and its very hard to stop Scrap Station - Because it promotes 2 base all-in's. and its very hard for terran to take a 3rd. Slag Pits - Because that map will be removed soon, closer rush distances then Steps of War. It's much easier for terran to take a third than any other race on scrap. | ||
Eknoid4
United States902 Posts
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eXwOn
Canada351 Posts
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Lysergic
United States355 Posts
There's a reason Delta Quadrant, Slag Pits, Backwater Gulch (except NASL), and sometimes Scrap Station aren't used in big tournaments. | ||
weaknurse
Australia320 Posts
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covetousrat
2109 Posts
Cheers. | ||
Espelz
Germany818 Posts
On March 26 2011 19:43 wolfe wrote: For some reason 100% of my games on Tal Darim are TvTs.... which is fine obviously but still... wtf? I really hate Taldarim TvT to be honest.. there is sooo much room behind the main minerals and generally in the main, that blue flame drops are a living hell ![]() | ||
manicshock
Canada741 Posts
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