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Do you think Starcraft 2 is a bit too cartoony? - Page 2

Forum Index > SC2 General
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bmml
Profile Joined December 2009
United Kingdom962 Posts
August 24 2010 11:11 GMT
#21
I don't have an issue with the graphics at all but the sounds leave a LOT to be desired, they are far worse than their BW counterparts.
Na_Dann_Ma_GoGo
Profile Joined March 2010
Germany2959 Posts
August 24 2010 11:18 GMT
#22
Can you show us some of those bad sound examples or are you just being too used to broodwar to accept the new sounds? I really don't see what bw did so much better.
WrathBringerReturns said: No no no. Sarcasm is detected in the voice. When this forum is riddled with stupidity, you think I can tell every post apart? Fair enough it was intended sarcastically, was it obvious? Of course not.
mamelouk
Profile Joined April 2010
France135 Posts
August 24 2010 11:20 GMT
#23
can you explain which sound in SC2 is better than in SCBW ?
...Uniden
Ota Solgryn
Profile Blog Joined January 2008
Denmark2011 Posts
August 24 2010 11:24 GMT
#24
Design wise I really like it, especially on ultra with one BIG BUT.
Zerg's (Kerrigan) announcer voice is almost like it was a joke. Omg.
ihasaKAROT: "Wish people would stop wasting their lives on finding flaws in others"
Na_Dann_Ma_GoGo
Profile Joined March 2010
Germany2959 Posts
August 24 2010 11:25 GMT
#25
Oh so you wanna play that game? Okay, I give you an example and then it's you turn.

Zergling attack sounds or attack sounds in general are much, much superior in SC2. Your turn.
WrathBringerReturns said: No no no. Sarcasm is detected in the voice. When this forum is riddled with stupidity, you think I can tell every post apart? Fair enough it was intended sarcastically, was it obvious? Of course not.
Lwerewolf
Profile Joined August 2010
Bulgaria78 Posts
August 24 2010 11:29 GMT
#26
It does look a bit cartoon-y to me but I think it's mostly because of the shapes/proportions/animations and less so due to textures (although at some places I do think they add up to that) - just look at the hydra for example. That's for in-game though - cinematics-wise things are a bit... different, actually (what class are those cine battlecruisers anyways ^_^). As for the overall sound - well... SC1 please. T_T
Mitosis
Profile Joined June 2010
United States24 Posts
August 24 2010 11:30 GMT
#27
On August 24 2010 20:24 Ota Solgryn wrote:
Design wise I really like it, especially on ultra with one BIG BUT.
Zerg's (Kerrigan) announcer voice is almost like it was a joke. Omg.


Zerg announcer is supposed to be a Queen, I'm pretty sure, not Kerrigan. Just like Terran is a generic Adjutant and Protoss is a generic Executor.

I play on everything high, and the game looks great to me. The proportions of the Terran buildings have always seemed a little bit "bubbly" to me, a little rounded and bloated, but that's as cartoony as it gets imo. I love all of the distinct death animations, especially acid. Burning makes me sad but that's probably because I main zerg and so usually only see that when hellions or colossus are roasting my zerglings.

As far as sounds, they almost all sound good except for stalkers and hydralisks. Both just sound like little pinpricks compared to the actual damage being done. Marines and Marauders have a satisfying thud to their attacks, Mutalisks sound a little weak except in large numbers but it perfectly matches the unit anyway, and I giggle when Ultralisks get slicing.
Orange Goblin
Profile Joined May 2010
218 Posts
August 24 2010 11:33 GMT
#28
I completely agree with OP, but it seems we're stuck with this, since Blizzard has basically unified their art design after going 3D. It started off with making things clunky and cartoony because of performance needs, but now it seems they've all but forgotten how to actually make art that doesn't look at least somewhat kid friendly.

That said, SC2 isn't that bad, it's just not as gritty and gloomy as the original.

Bagi
Profile Joined August 2010
Germany6799 Posts
Last Edited: 2010-08-24 11:37:41
August 24 2010 11:36 GMT
#29
I think SC:BW was way more cartoony, I always thought units like dragoons and reavers were extremely goofy. Also cant forget the cutesy muta portrait sticking its tongue out. The outdated blocky graphics also reinforce this feel.

I was even a bit surprised at how sinister zerg felt in SC2. Hydras and ultras look like total beasts now.
Ota Solgryn
Profile Blog Joined January 2008
Denmark2011 Posts
August 24 2010 11:41 GMT
#30
On August 24 2010 20:36 Bagi wrote:
I think SC:BW was way more cartoony, I always thought units like dragoons and reavers were extremely goofy. Also cant forget the cutesy muta portrait sticking its tongue out. The outdated blocky graphics also reinforce this feel.

I was even a bit surprised at how sinister zerg felt in SC2. Hydras and ultras look like total beasts now.

ihasaKAROT: "Wish people would stop wasting their lives on finding flaws in others"
Telcontar
Profile Joined May 2010
United Kingdom16710 Posts
August 24 2010 11:53 GMT
#31
forget about graphics settings, the art design itself does seem a little warcrafty. i guess blizzard thought all future games should look like its flagship game.
Et Eärello Endorenna utúlien. Sinome maruvan ar Hildinyar tenn' Ambar-metta.
GreatestThreat
Profile Joined May 2010
United States631 Posts
August 24 2010 12:00 GMT
#32
I have to back up the people who say the sounds were overall better in BW... check my signature for example.
"I'm ethereal! My children are legion, serial! They stick to my skin like beloved cysts... I TEAR AWAY WITH MY NAILS AND TEETH AND FISTS!"
Ocedic
Profile Joined April 2010
United States1808 Posts
August 24 2010 12:08 GMT
#33
I agree that the voices in SC2 don't hold a candle to the BW units, but for the most part I'm impartial. Overall I'm very disappointed with the Protoss voices and character design. They just aren't memorable at all. I see Protoss as one big homogeneous entity.

Perhaps they should've added some female Protoss units, as Selendis is the only Protoss hero that stands out to me for obvious reasons.
clusen
Profile Joined May 2010
Germany8702 Posts
August 24 2010 12:09 GMT
#34
On August 24 2010 20:25 Na_Dann_Ma_GoGo wrote:
Oh so you wanna play that game? Okay, I give you an example and then it's you turn.

Zergling attack sounds or attack sounds in general are much, much superior in SC2. Your turn.

Imo the old sounds from Zerg were much better(especially the Hydra). The new ones try to be more realistic but lack power. Personally I don't care the slightest about realistic soundeffects in an unrealistic game.
SixSigma
Profile Joined August 2010
United States16 Posts
August 24 2010 12:18 GMT
#35
I really like the graphics. Of course it has to be a little cartoony, otherwise you wouldn't be able to even see a marine/hydra/zealot compared to a battlecruiser. It's also natural to lose some of that "grimy" feel when you go from sprite animation to 3d.

Sound wise the game is WAYYYYYYY better in quality (game sounds/sound effects) but I am very nostalgic for the old unit speech and music.
BeMannerDuPenner
Profile Blog Joined April 2004
Germany5638 Posts
August 24 2010 12:23 GMT
#36
voices sound are plain bad compared to bw1. they just lack the punch .


for style i think its fine. even tho i prefer the bit darker looks you have on some maps.
life of lively to live to life of full life thx to shield battery
Camlito
Profile Blog Joined July 2007
Australia4040 Posts
August 24 2010 12:25 GMT
#37
I wish i could run something on higher than average-medium .
sAviOr...
imbored89
Profile Joined March 2010
United States57 Posts
August 24 2010 12:48 GMT
#38
So you're sad blizzard made a new game instead of revamping the old one. That's too bad dude.
mutantmagnet
Profile Joined June 2009
United States3807 Posts
August 24 2010 12:52 GMT
#39
Yesterday I was just doing a comparison to the artwork to see how much of the art assets I would throw out if I was to do a Brood War refresh and I was surprised about how much I disagreed with the direction Blizzard 2.0 took and for certain reasons I question what the art team has been doing in this very long development process.

When you look at the attention to detail in BW over SC2 it is striking how much they added with sprites unlike these 3D models in max settings.

The best way to realize this is compare how closely the in game unit matched the unit portrait. The original models were closer to fully realizing what the unit portraits conveyed than SC2 units attempted to do again.


Another thing you'll notice is that the design direction was radically different. Original Terran and Protoss had had a very detailed metallic sheen they currently lack now. Both gained more curvaceous features that look badly in comparison to the angular flatter exterior of the original.

Zerg also gained curves but their problems lie more with color pallet and ostentatious artistic trimmings either in the form of a ridiculous number of extra spines and protruding bones or various parts getting fatter.

The only time the trimmings really worked was with the Hydralisk and the scourge.
The colors given to the zerg really washed out a lot more of their fleshy parts the more vibrant colors used in the original didn't.

Another problem with the art direction was the audio work used to give the units and buildings more depth are of an inferior quality to the original.

Unit animations were hit or miss but generally hit a little more often than missed. I really liked what they did with infestors and hydras for animations.

Building animations and unit portraits were the only two things I consistently was impressed with compared to the original and the building animations were a vast improvement over the original.

When I was done with my analysis I decided the art assets I would keep if I had the opportunity to throw out the rest were: Spire, Overlord, Hydralisk, mutalisk, Drone, evo chamber, ultra cavern, spawning
pool, extractor, scourge art for Zerg.
Dark Templar, Dragoon (if available), assimilator, cybernetics, beacon, forge, pylon, robotics, support bay, stargate, archives, scout art for Toss.
Battlecruiser, marine, SCV, Crucio tank, armory, barracks, bunker, refinery, command center, missile turret, supply depot, vulture, science vessel, firebat and medics art for Terran.
feather6
Profile Joined February 2010
48 Posts
August 24 2010 12:53 GMT
#40
On August 24 2010 21:18 SixSigma wrote:
I really like the graphics. Of course it has to be a little cartoony, otherwise you wouldn't be able to even see a marine/hydra/zealot compared to a battlecruiser. It's also natural to lose some of that "grimy" feel when you go from sprite animation to 3d.

Sound wise the game is WAYYYYYYY better in quality (game sounds/sound effects) but I am very nostalgic for the old unit speech and music.


Thank god, someone who is honest with themselves.

I think the portraits look great in SC2. The hydralisk portrait in particular looks amazing. The only portrait I really dislike is the raven, since it's the back of someone's head! Boring! Someone told me it's supposed to be a remote operator.
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