Do you think Starcraft 2 is a bit too cartoony? - Page 2
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bmml
United Kingdom962 Posts
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Na_Dann_Ma_GoGo
Germany2959 Posts
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mamelouk
France135 Posts
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Ota Solgryn
Denmark2011 Posts
Zerg's (Kerrigan) announcer voice is almost like it was a joke. Omg. | ||
Na_Dann_Ma_GoGo
Germany2959 Posts
Zergling attack sounds or attack sounds in general are much, much superior in SC2. Your turn. | ||
Lwerewolf
Bulgaria78 Posts
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Mitosis
United States24 Posts
On August 24 2010 20:24 Ota Solgryn wrote: Design wise I really like it, especially on ultra with one BIG BUT. Zerg's (Kerrigan) announcer voice is almost like it was a joke. Omg. Zerg announcer is supposed to be a Queen, I'm pretty sure, not Kerrigan. Just like Terran is a generic Adjutant and Protoss is a generic Executor. I play on everything high, and the game looks great to me. The proportions of the Terran buildings have always seemed a little bit "bubbly" to me, a little rounded and bloated, but that's as cartoony as it gets imo. I love all of the distinct death animations, especially acid. Burning makes me sad but that's probably because I main zerg and so usually only see that when hellions or colossus are roasting my zerglings. As far as sounds, they almost all sound good except for stalkers and hydralisks. Both just sound like little pinpricks compared to the actual damage being done. Marines and Marauders have a satisfying thud to their attacks, Mutalisks sound a little weak except in large numbers but it perfectly matches the unit anyway, and I giggle when Ultralisks get slicing. | ||
Orange Goblin
218 Posts
That said, SC2 isn't that bad, it's just not as gritty and gloomy as the original. | ||
Bagi
Germany6799 Posts
I was even a bit surprised at how sinister zerg felt in SC2. Hydras and ultras look like total beasts now. | ||
Ota Solgryn
Denmark2011 Posts
On August 24 2010 20:36 Bagi wrote: I think SC:BW was way more cartoony, I always thought units like dragoons and reavers were extremely goofy. Also cant forget the cutesy muta portrait sticking its tongue out. The outdated blocky graphics also reinforce this feel. I was even a bit surprised at how sinister zerg felt in SC2. Hydras and ultras look like total beasts now. | ||
Telcontar
United Kingdom16710 Posts
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GreatestThreat
United States631 Posts
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Ocedic
United States1808 Posts
Perhaps they should've added some female Protoss units, as Selendis is the only Protoss hero that stands out to me for obvious reasons. | ||
clusen
Germany8702 Posts
On August 24 2010 20:25 Na_Dann_Ma_GoGo wrote: Oh so you wanna play that game? Okay, I give you an example and then it's you turn. Zergling attack sounds or attack sounds in general are much, much superior in SC2. Your turn. Imo the old sounds from Zerg were much better(especially the Hydra). The new ones try to be more realistic but lack power. Personally I don't care the slightest about realistic soundeffects in an unrealistic game. | ||
SixSigma
United States16 Posts
Sound wise the game is WAYYYYYYY better in quality (game sounds/sound effects) but I am very nostalgic for the old unit speech and music. | ||
BeMannerDuPenner
Germany5638 Posts
for style i think its fine. even tho i prefer the bit darker looks you have on some maps. | ||
Camlito
Australia4040 Posts
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imbored89
United States57 Posts
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mutantmagnet
United States3789 Posts
When you look at the attention to detail in BW over SC2 it is striking how much they added with sprites unlike these 3D models in max settings. The best way to realize this is compare how closely the in game unit matched the unit portrait. The original models were closer to fully realizing what the unit portraits conveyed than SC2 units attempted to do again. Another thing you'll notice is that the design direction was radically different. Original Terran and Protoss had had a very detailed metallic sheen they currently lack now. Both gained more curvaceous features that look badly in comparison to the angular flatter exterior of the original. Zerg also gained curves but their problems lie more with color pallet and ostentatious artistic trimmings either in the form of a ridiculous number of extra spines and protruding bones or various parts getting fatter. The only time the trimmings really worked was with the Hydralisk and the scourge. The colors given to the zerg really washed out a lot more of their fleshy parts the more vibrant colors used in the original didn't. Another problem with the art direction was the audio work used to give the units and buildings more depth are of an inferior quality to the original. Unit animations were hit or miss but generally hit a little more often than missed. I really liked what they did with infestors and hydras for animations. Building animations and unit portraits were the only two things I consistently was impressed with compared to the original and the building animations were a vast improvement over the original. When I was done with my analysis I decided the art assets I would keep if I had the opportunity to throw out the rest were: Spire, Overlord, Hydralisk, mutalisk, Drone, evo chamber, ultra cavern, spawning pool, extractor, scourge art for Zerg. Dark Templar, Dragoon (if available), assimilator, cybernetics, beacon, forge, pylon, robotics, support bay, stargate, archives, scout art for Toss. Battlecruiser, marine, SCV, Crucio tank, armory, barracks, bunker, refinery, command center, missile turret, supply depot, vulture, science vessel, firebat and medics art for Terran. | ||
feather6
48 Posts
On August 24 2010 21:18 SixSigma wrote: I really like the graphics. Of course it has to be a little cartoony, otherwise you wouldn't be able to even see a marine/hydra/zealot compared to a battlecruiser. It's also natural to lose some of that "grimy" feel when you go from sprite animation to 3d. Sound wise the game is WAYYYYYYY better in quality (game sounds/sound effects) but I am very nostalgic for the old unit speech and music. Thank god, someone who is honest with themselves. I think the portraits look great in SC2. The hydralisk portrait in particular looks amazing. The only portrait I really dislike is the raven, since it's the back of someone's head! Boring! Someone told me it's supposed to be a remote operator. | ||
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