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This is not a QQ thread nor it's a BW vs SC2 thread. I'm just sort of thinking that SC2 doesn't live up to be BW's sucessor since they look so different.
It's one of the reason why Broodwar trumps Warcraft 3. Broodwar's 2d graphics+blood and gore sort of give the player a more solemn atmosphere than its 3d counter parts War3 and SC2
Back then the Zerg portraits looked intimidating.
Not to mention the unit voices of Protoss, they sounded waaay more badass back then (Zealot's "MY LIFE FOR AIUR", Carrier's "AFFIRMATIVE!" / "CARRIER HAS ARRIVED", Arbiter's "WARPFIELD STABILIZED!". Now the Protoss are trying too hard to sound like Optimus prime or some noble paladin in WoW.
The warcraft 2->Warcraft 3 trasition was good since Warcraft has always been a fantasy type game with magics etc.. same go to the transitions of CNC titles.
However, the transition from Broodwar to SC2 is a bit different imo. It simply doesn't have the same atmosphere / feeling as I play SC1.
TBH I think SC2 would've been better as Broodwar with new units+MBS, auto mining.
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i dont know about others but i enjoy the death animations ^,.^ (burn, acid, sliced, etc.)
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I think it's the nostalgia of the lower quality graphics that makes you enjoy them though. I think SC2 imitates the style of BW rather well. The death animations are definitely a step up from BW. (How is this game even rated T?)
The voices were certainly more badass though. The Protoss announcer was like "YOU MUST CONSTRUCT ADDITIONAL PYLONS" and doesn't afraid of anything.
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The game looks perfect on ultra settings. It definitely looks a little cartoony on the lowest settings though, but still works for me.
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if you have a garbage computer (i'm not going to sugar-coat it)... yes it will look very bright/cartoony/solid (and by solid i mean big blocks of similar color with very little detail)....
however if you have a computer that can run even MEDIUM settings, no, not at all does it look cartoony.....
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On ultra settings i dont see how this game looks cartoony? Zergs are just as slimey as they should be with creep and reflections on carapace they look pretty good. Protoss are shiny with armour and their units just as well. maybe (but thats just maybe) terran needed a bit more shine on their metal (buildings) but thats jus personal preferance.
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The music though.. can't beat SC1 race themes man. Still vividly memorable to this day ~_~
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I think they don't look cartoony at all. My system runs everything on ultra except textures (High) and all the races looks great. The Terran and mechanical space cowboy looking. The Protoss look great with the valient gold armor and such. And of course the Zerg is just slimey and gross.
I'm I the only one that thinks Blizzard did a good job of making Zerg just gross as fuck? lol.
The infestor makes a frickin fart noise along with it's slimey bug noises when you tell it to move.
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Death animations are really great but sounds are not as cool as in BW.
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Not really no, I primarily play zerg and I love the acid death animations and general movement. I still loathe the look of collosus but prolonged exposure has sort of numbed me to the "genericness" of the unit design.
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Yeah I agree that the death animations are somewhat brutal. I mean if you have a DT kill a marine you'll see the marine's color go to grey and it just stands there for a couple seconds then falls apart.
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Nah, I dont think they look cartoony. A lot of people complaining about SC2 graphics say "wtf WC3 in space!" but it really doesnt look like WC3 imo. I never found zerg portraits in BW any more frightening/intimidating than the ones here in SC2, i dont get how people find the portraits intimidating.
I do agree that exploding lings and hydras were more satisfying tho
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What everyone above said. If you can't run it on high, yeah, it doesn't look good. If you can, it's amazing.
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On August 24 2010 18:30 biarecare wrote:
Not to mention the unit voices of Protoss, they sounded waaay more badass back then (Zealot's "MY LIFE FOR AIUR", Carrier's "AFFIRMATIVE!" / "CARRIER HAS ARRIVED", Arbiter's "WARPFIELD STABILIZED!". Now the Protoss are trying too hard to sound like Optimus prime or some noble paladin in WoW.
TBH I think SC2 would've been better as Broodwar with new units+MBS, auto mining.
I think the protoss sounds still sound very fitting and they say the exact same things when the spawn, like your example in the quote.
And your last sentence doesn´t make sense to me?
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I have only been able to play on Lowest/Off so far, so i can't really comment on that.
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On August 24 2010 19:40 Tiny.pat wrote:Show nested quote +On August 24 2010 18:30 biarecare wrote:
Not to mention the unit voices of Protoss, they sounded waaay more badass back then (Zealot's "MY LIFE FOR AIUR", Carrier's "AFFIRMATIVE!" / "CARRIER HAS ARRIVED", Arbiter's "WARPFIELD STABILIZED!". Now the Protoss are trying too hard to sound like Optimus prime or some noble paladin in WoW.
TBH I think SC2 would've been better as Broodwar with new units+MBS, auto mining.
I think the protoss sounds still sound very fitting and they say the exact same things when the spawn, like your example in the quote. And your last sentence doesn´t make sense to me?
I think he's saying in the last sentence that he would have liked it better if SC2 had all the default sounds that came with the SC1 units that crossed over.
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I'm fine with the graphics, sound effects however... unbelievably bad compared to Brood War. Especially Protoss unit response.
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It's agree that it's more cartoony I suppose, but not terribly so, especially on higher settings as people have said.
And I'm not sure why people are talking about sounds, but since it was mentioned, jesus christ give me my old tank siege sound back. =(
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On August 24 2010 18:57 Kantutan wrote: The game looks perfect on ultra settings. It definitely looks a little cartoony on the lowest settings though, but still works for me.
Almost the same. Even tho i think in medium and high is very good to. "Fell" more the game with that all animations imo. Thats why low sucks but i enjoy play in low to. Btw i love cartons!
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The sounds are unbelievably wimpy that's for sure. I cannot even begin to explain my disappointment over the sounds. I also think the game looks very very cartoony but i'm playing on low.
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I don't have an issue with the graphics at all but the sounds leave a LOT to be desired, they are far worse than their BW counterparts.
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Can you show us some of those bad sound examples or are you just being too used to broodwar to accept the new sounds? I really don't see what bw did so much better.
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can you explain which sound in SC2 is better than in SCBW ?
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Design wise I really like it, especially on ultra with one BIG BUT. Zerg's (Kerrigan) announcer voice is almost like it was a joke. Omg.
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Oh so you wanna play that game? Okay, I give you an example and then it's you turn.
Zergling attack sounds or attack sounds in general are much, much superior in SC2. Your turn.
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It does look a bit cartoon-y to me but I think it's mostly because of the shapes/proportions/animations and less so due to textures (although at some places I do think they add up to that) - just look at the hydra for example. That's for in-game though - cinematics-wise things are a bit... different, actually (what class are those cine battlecruisers anyways ^_^). As for the overall sound - well... SC1 please. T_T
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On August 24 2010 20:24 Ota Solgryn wrote: Design wise I really like it, especially on ultra with one BIG BUT. Zerg's (Kerrigan) announcer voice is almost like it was a joke. Omg.
Zerg announcer is supposed to be a Queen, I'm pretty sure, not Kerrigan. Just like Terran is a generic Adjutant and Protoss is a generic Executor.
I play on everything high, and the game looks great to me. The proportions of the Terran buildings have always seemed a little bit "bubbly" to me, a little rounded and bloated, but that's as cartoony as it gets imo. I love all of the distinct death animations, especially acid. Burning makes me sad but that's probably because I main zerg and so usually only see that when hellions or colossus are roasting my zerglings.
As far as sounds, they almost all sound good except for stalkers and hydralisks. Both just sound like little pinpricks compared to the actual damage being done. Marines and Marauders have a satisfying thud to their attacks, Mutalisks sound a little weak except in large numbers but it perfectly matches the unit anyway, and I giggle when Ultralisks get slicing.
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I completely agree with OP, but it seems we're stuck with this, since Blizzard has basically unified their art design after going 3D. It started off with making things clunky and cartoony because of performance needs, but now it seems they've all but forgotten how to actually make art that doesn't look at least somewhat kid friendly.
That said, SC2 isn't that bad, it's just not as gritty and gloomy as the original.
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I think SC:BW was way more cartoony, I always thought units like dragoons and reavers were extremely goofy. Also cant forget the cutesy muta portrait sticking its tongue out. The outdated blocky graphics also reinforce this feel.
I was even a bit surprised at how sinister zerg felt in SC2. Hydras and ultras look like total beasts now.
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On August 24 2010 20:36 Bagi wrote: I think SC:BW was way more cartoony, I always thought units like dragoons and reavers were extremely goofy. Also cant forget the cutesy muta portrait sticking its tongue out. The outdated blocky graphics also reinforce this feel.
I was even a bit surprised at how sinister zerg felt in SC2. Hydras and ultras look like total beasts now.
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United Kingdom16710 Posts
forget about graphics settings, the art design itself does seem a little warcrafty. i guess blizzard thought all future games should look like its flagship game.
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I have to back up the people who say the sounds were overall better in BW... check my signature for example.
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I agree that the voices in SC2 don't hold a candle to the BW units, but for the most part I'm impartial. Overall I'm very disappointed with the Protoss voices and character design. They just aren't memorable at all. I see Protoss as one big homogeneous entity.
Perhaps they should've added some female Protoss units, as Selendis is the only Protoss hero that stands out to me for obvious reasons.
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On August 24 2010 20:25 Na_Dann_Ma_GoGo wrote: Oh so you wanna play that game? Okay, I give you an example and then it's you turn.
Zergling attack sounds or attack sounds in general are much, much superior in SC2. Your turn. Imo the old sounds from Zerg were much better(especially the Hydra). The new ones try to be more realistic but lack power. Personally I don't care the slightest about realistic soundeffects in an unrealistic game.
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I really like the graphics. Of course it has to be a little cartoony, otherwise you wouldn't be able to even see a marine/hydra/zealot compared to a battlecruiser. It's also natural to lose some of that "grimy" feel when you go from sprite animation to 3d.
Sound wise the game is WAYYYYYYY better in quality (game sounds/sound effects) but I am very nostalgic for the old unit speech and music.
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voices sound are plain bad compared to bw1. they just lack the punch .
for style i think its fine. even tho i prefer the bit darker looks you have on some maps.
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I wish i could run something on higher than average-medium .
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So you're sad blizzard made a new game instead of revamping the old one. That's too bad dude.
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Yesterday I was just doing a comparison to the artwork to see how much of the art assets I would throw out if I was to do a Brood War refresh and I was surprised about how much I disagreed with the direction Blizzard 2.0 took and for certain reasons I question what the art team has been doing in this very long development process.
When you look at the attention to detail in BW over SC2 it is striking how much they added with sprites unlike these 3D models in max settings.
The best way to realize this is compare how closely the in game unit matched the unit portrait. The original models were closer to fully realizing what the unit portraits conveyed than SC2 units attempted to do again.
Another thing you'll notice is that the design direction was radically different. Original Terran and Protoss had had a very detailed metallic sheen they currently lack now. Both gained more curvaceous features that look badly in comparison to the angular flatter exterior of the original.
Zerg also gained curves but their problems lie more with color pallet and ostentatious artistic trimmings either in the form of a ridiculous number of extra spines and protruding bones or various parts getting fatter.
The only time the trimmings really worked was with the Hydralisk and the scourge. The colors given to the zerg really washed out a lot more of their fleshy parts the more vibrant colors used in the original didn't.
Another problem with the art direction was the audio work used to give the units and buildings more depth are of an inferior quality to the original.
Unit animations were hit or miss but generally hit a little more often than missed. I really liked what they did with infestors and hydras for animations.
Building animations and unit portraits were the only two things I consistently was impressed with compared to the original and the building animations were a vast improvement over the original.
When I was done with my analysis I decided the art assets I would keep if I had the opportunity to throw out the rest were: Spire, Overlord, Hydralisk, mutalisk, Drone, evo chamber, ultra cavern, spawning pool, extractor, scourge art for Zerg. Dark Templar, Dragoon (if available), assimilator, cybernetics, beacon, forge, pylon, robotics, support bay, stargate, archives, scout art for Toss. Battlecruiser, marine, SCV, Crucio tank, armory, barracks, bunker, refinery, command center, missile turret, supply depot, vulture, science vessel, firebat and medics art for Terran.
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On August 24 2010 21:18 SixSigma wrote: I really like the graphics. Of course it has to be a little cartoony, otherwise you wouldn't be able to even see a marine/hydra/zealot compared to a battlecruiser. It's also natural to lose some of that "grimy" feel when you go from sprite animation to 3d.
Sound wise the game is WAYYYYYYY better in quality (game sounds/sound effects) but I am very nostalgic for the old unit speech and music.
Thank god, someone who is honest with themselves.
I think the portraits look great in SC2. The hydralisk portrait in particular looks amazing. The only portrait I really dislike is the raven, since it's the back of someone's head! Boring! Someone told me it's supposed to be a remote operator.
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On August 24 2010 18:57 Kantutan wrote: The game looks perfect on ultra settings. It definitely looks a little cartoony on the lowest settings though, but still works for me.
Yes if the OP means cartoony on lower, let's not use it as criteria. 2007's SC2 looked cartoony but this certainly not, I dont get it, SC1 was wayy more cartoony than here. Here you can see shiny iron, slime skin, jelly creep, definitely not cartoony.
Marine SC1's portrait? Are you saying SC1's portrait less cartoony?
![[image loading]](http://sc2pod.com/w/images/1/15/MarinePortrait.gif)
![[image loading]](http://img832.imageshack.us/img832/8615/35932956.png)
That's crazy.
Hellion and Tank have though have worse portraits than SC1's vulture and tank that were indeed less cartoony or just wasnt that obvious.
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I definitely think Terran looks like a bunch of plastic toys. P and Z I'm fine with, though the sounds could be much better.
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On August 24 2010 20:25 Na_Dann_Ma_GoGo wrote: Oh so you wanna play that game? Okay, I give you an example and then it's you turn.
Zergling attack sounds or attack sounds in general are much, much superior in SC2. Your turn.
Good, giving an example is better than dismissing OP impression by saying "give example plz"
I personnaly think zergling building attack sounds were way better in SC BW. it sounded like some berserk animal hitting a metal door. (except for zvz that sounded appropriate)
in sc2 they sound like a rat crunching into some wood or something
with almost every unit in SC1 you could sense its power. Many units in SC2 looks and sound ridiculous, which is the cartoonish impression OP is talking about I believe.
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On August 24 2010 18:30 biarecare wrote: This is not a QQ thread nor it's a BW vs SC2 thread.
On August 24 2010 18:30 biarecare wrote: TBH I think SC2 would've been better as Broodwar with new units+MBS, auto mining.
What?
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Graphics are fine I think, but the sounds are terrible.
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On August 24 2010 22:12 mamelouk wrote: in sc2 they sound like a rat crunching into some wood or something
I think it's more appropriate. Zerglings swarm, and they're individually weak. They still sound suitably menacing when a whole lot of them are attacking and all those smaller hits are adding up.
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I run everything on ultra, so to me the graphics look great. Not cartoony at all.
But yeah, echoing lots of other peoples sentiments about the sounds. The broodwar sounds were generally sooo much better.
On August 24 2010 20:18 Na_Dann_Ma_GoGo wrote: Can you show us some of those bad sound examples or are you just being too used to broodwar to accept the new sounds? I really don't see what bw did so much better.
I know you weren't asking me but I'm gonna chip in with my thoughts anyway.
Siege tanks - the sound tanks made when they sieged up in broodwar was EPIC. Really fitting of the power they were about to unleash. Whereas in SC2 it's a boring generic mechanical sound. Doesn't fill you with awe at all.
Hydralisks - Good God they sound so wimpy in SC2 compared to their BW counterpart. It's just a soft hiss sound.
Pretty much all the protoss unit speech. - Like others have said, so many of the units in BW sounded absolutely badass. Most notably, corsairs "It is a good day to die" Carriers "CARRIER HAS ARRIVED" Arbiters "WARP FIELD STABILIZED" etc
Zerglings - I'm really gonna have to disagree with your statement that the ling attack sound is far superior in sc2, it's just a wimpy tapping sound in sc2 :/
The music - The tunes in sc1 were a lot more memorable. Don't know if I can really put it any more simply than that.
There's other examples too, but I just said the ones that bug me the most.
There was a thread somewhere a few months back in the beta where someone had worked out a way to replace all the sound effects with the BW counterparts, I may have to see if I can find that. At the very least I wanna replace the sieging up sound, I miss that so much.
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"Back then the Zerg portraits looked intimidating"
vs ![[image loading]](http://images2.wikia.nocookie.net/__cb20081120003760/starcraft/images/f/f6/Mutalisk_SC2_Head1.jpg)
Damn SC1 mutalisk, you scary!
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I thought BW and SC2 are both cartoony and full of caricatures. I don't think this a bad thing though. I agree some of the sounds are very lack lustre and not really very epic, things that should be huge booming noises like tanks and nukes yamato, etc are all weak and just like a little pewpew. Stampeding ultras should make huge noise but they don't, all that is kinda off if you ask me but I think that's a deliberate stylistic choice.
But "THOR IS HERE!" is just as good as some of the classics like "YOU MUST CONSTRUCT ADDITIONAL PYLONS".
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To clarify, there are several sounds in SC2 that are fine, and the Terran music at least I think is great, but most of the zerg sounds are just awful, like the hydralisk and zergling attack.
The thor sounds are awsum.
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On August 24 2010 22:15 Mitosis wrote:Show nested quote +On August 24 2010 22:12 mamelouk wrote: in sc2 they sound like a rat crunching into some wood or something I think it's more appropriate. Zerglings swarm, and they're individually weak. They still sound suitably menacing when a whole lot of them are attacking and all those smaller hits are adding up.
Yeah sure the zerglings are a weak (can I say crappy?) unit now. Looks like a bunch of grasshoper.
But in the players mind, old and new ones, they're supposed to be prety strong Did you saw zerglings in cinematic before the All-in mission ? (the banshee raid at the end?)
Did they looks weak to you ?
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Definitely, the graphics are a huge letdown, and the atmosphere is not really SC'ish at all. But I can't really put my finger on the problem, sure SC2 has more details than any other Blizzard RTS, but all the units still look teddy-bear'ish, :/ The rough, bloody, imperfect look of BW units somehow beat these perfect and shiny SC2 units.
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I do agree with the OP. I'd also like to add that the campaign is much more targeting kids, like the wc3 campaign. It's all about saving lives, poor civilians, and evil Mengsk. And the hero is like... well, a bad hollywood hero...
I also love the "thick" blood of BW glings/hydra, compared to the very light blood effects of SC2's.
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i find it ok in high and ultra
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On August 24 2010 22:26 wantPopRocks wrote: I do agree with the OP. I'd also like to add that the campaign is much more targeting kids, like the wc3 campaign. It's all about saving lives, poor civilians, and evil Mengsk. And the hero is like... well, a bad hollywood hero...
I also love the "thick" blood of BW glings/hydra, compared to the very light blood effects of SC2's.
just to be fair, some other death effect are awesome (burned and sliced units for ex.)
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I'm happy with the art direction in the game. I don't find it too cartoony. It has that polished element that is oh so important.
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I actually miss the zerg voice from beta. "You require more minerallzszsszzzz"
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The only zerg sound I was surprised with was the hydralisk. The SC2 Hydra doesn't sound as good as the SC1 hyrda. In fact the SC2 hydra is really quiet. :|
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There is the same question on wow graphic, i think they made it like that for better viewing, and for me its good ( i like also the graphic )
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On August 24 2010 21:56 LightYears wrote:Yes if the OP means cartoony on lower, let's not use it as criteria. 2007's SC2 looked cartoony but this certainly not, I dont get it, SC1 was wayy more cartoony than here. Here you can see shiny iron, slime skin, jelly creep, definitely not cartoony. Marine SC1's portrait? Are you saying SC1's portrait less cartoony? ![[image loading]](http://sc2pod.com/w/images/1/15/MarinePortrait.gif) ![[image loading]](http://img832.imageshack.us/img832/8615/35932956.png) That's crazy. Hellion and Tank have though have worse portraits than SC1's vulture and tank that were indeed less cartoony or just wasnt that obvious.
You have to be careful here. People are generally talking about the in game units and not their portraits.
Besides the marine was one of the better jumps to 3D.
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SC2 definitely looks less cartoony than BW but I still think Terran and Protoss units look like lego and tonka trucks. Zerg just look way less menacing and scary than it should.
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Agree with the OP about the light style of Sc2. I really miss the darker look of Sc, the map themselves, the units portraits look way better and darker. The voices feel more "realistic", zergs look sinister. Only the terran feels similar, but the mechs designs are cartoony.
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I love the graphics and sounds of SC2, however:
It's definitely more cartoony than BW in every way. The sounds, while done well and sound cool, are too QUIET. Recall units in BW basically shouting at you, the voice volume was so loud and starcraft was unique for that: GOLIATH ONLINE!!1, FIRE IT UP, ohhh yeaaa.... (stimm'd rines).
And they all sounded tougher. All of them. The new goliath in the campaign was the biggest disappointment ever. Such a pussy. The new Ghost voice is my favourite, but he sounds like a huge nerd.
Graphic wise, even on the highest settings its kind of cartoony. Just look at close ups of all the units in the campaign in the Armory. The seige tank looks like a fisher price boys toy: blue and grey.
I still love them though. I don't know if I'd trade the graphics for anything. The sounds... well, they make SC2 unique from BW and I think we'll learn to love em.
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About graphics I think is pure nostalgia. SC2 graphics are way superior. 2d can´t compete with 3d nowadays IMHO. The ammount of detail in SC2 is awesome.
About sounds, I am not sure if it´s nostalgia but yeah I miss most of the sounds of BW.
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Graphics in good pc are awsome.
Sound blows.
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Try watching a marauder getting killed by dt on high setting, one of my favorite death animations.
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why are people complaining about the sound? I personally don't think the zerglings/zealots attacks sounds realistic in bw, seige tank sounds also improved in sc2 imo
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I prefer a lot of the BW unit voicings and sounds (sieging up, DT slice), even if SC2 has higher quality. As some people have mentioned, the higher voice volume meant that you were always hearing the unit lines, while now in SC2 they get stuck in the background or covered by other things easily - a bit of a loss of character, in my mind.
Graphics wise I don't have too much to say. I miss the siege splash graphic's visibility though, and have preferences for some of the older attack animations in comparison to SC2's.
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On August 24 2010 19:18 Eyesclosed wrote: The music though.. can't beat SC1 race themes man. Still vividly memorable to this day ~_~ Yeah I only like 1 theme in SC2 it's one of the zerg themes that has a lot of synth bass. Don't know what it's called exactly. Other than that the rest of the music is meh. BW had such great music for all the races.
Anyway the graphics seem a tad cartoonish but it's not that bad really.
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Blizzard concentrated too hard on what things might actually sound like in SC2 rather than just making the sounds cool. On top of that, there are so few units with a characterful death notifier in SC2 compared to BW. Those characterful death sounds are way better than the overblown explosions of SC2--I'd infinitely rather have the Dragoon death sound than the Stalker death sound.
The graphics are essentially perfect to me, with a few small exceptions--the single-player Goliath is hideous, for instance, and Psi Storm shouldn't obscure so much. Totally beautiful overall, though.
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How can anyone like the new tank sounds? The SC1 one is epic when sieging up and sieging. The SC2 doesn't match the fearsome siege-moding sounds of doom.
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I run SC2 on low settings, it looks like a cell shaded game, very cartoony, but that's what i have to put with since that's all I can handle.
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United Arab Emirates333 Posts
Very cartoony, definately.
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I would appreciate it if the art was more mature sure, but, can't really complain.
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I guess it's a little bit less dark than SC1, but that doesn't really bother me. Besides, this helps SC2 to be more appealing to a much broader range of ppl. If they would've made it as dark as SC1, with the current graphics, it would probably get a 18+ rating... ^^'
Same is true for Diablo III, at least that's what it looks like atm.
But do you guys still remember how SC2 looked years ago when they announced it? If you don't, look it up and be glad about how it looks atm. xD
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When I watch my banelings melt away a group of drones I freaking squirm in my chair.
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I'd say that the original had a lot of charm and sc2 just tries to mimic it.
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I really enjoy Sc2 graphics, and I play without sound so it works for me And my computer is lowest settings.
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Hardly. It really doesn't look cartoony at all.
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the sound the lurkers made was awsome lol, i miss em
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You ever played it or why you need to google pictures? -.-°
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Hydralisk sound soo lame and look so pussy/lame when they attack. In BW it was those green spikes coming out of their mouth with that satisfying *kree* or whatever. Now you barely see the little needles and the sound is just this like tick. Does not match the more powerful hydra.
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I agree on the sounds, but I think it looks as if not more realistic than BW.
EXCEPT for the RIDICULOUS INFESTED TERRAN BOUNCY EGGS, they have the physics of a Mario game (love Mario BTW).
Also, too much neon green for zerg, make it something more organic.
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what's so matured about sc2 than ? it freaking looks like a cartoon here's the prove.
exhibit 1
http://images2.wikia.nocookie.net/__cb20080605184156/starcraft/images/b/b7/SiegeTank_SC2_GameAnim2.gif Siege tanks looks like some kind of cheap made plastic toy made out of domestic toys factory compared to my siege tanks in broodwar which is oozing with tough guy and pack with a payload of death .
I am not saying that sc2 graphics are actually killing the game I am just saying that blizzard should have done a better job in terms of their so called graphic enhancement to their latest product sc2.
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I actually think SC 2 is plenty gory. When a zealot kills a marine his body gets cut in half, blood goes everywhere, then it falls in 2 different places. SC 2 isn't cartoony. Just because the graphics are good doesn't mean it is cartoony. Compare Starcraft 2 to Warcraft 3 and you will see cartoony. Unless you are playing on 'low' then maybe it is cartoony. Put it to medium atleast to enjoy the grit, grime, and gore.
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Well the units feel like toys...
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I love most of the sounds of SC2, but there are just some sounds that were AWESOME in SC:BW that do not exist anymore. It's in particular a lot of the attack sounds, for example zerglings attacking buildings, or hydralisks attacking in general. Or dragoons.
I feel like these characteristic noisy sounds are kind of missing in SC2, though there are ofc a lot of other cool attack sounds, Battlecruisers for example They all fit really well, but from my point of view they don't need to fit 100% as long as they are cool. They are just not as characteristic.
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I like the look of SC2, but the sound could use some work.
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On August 24 2010 18:57 Kantutan wrote: The game looks perfect on ultra settings. It definitely looks a little cartoony on the lowest settings though, but still works for me.
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Lol, are you playing on low? Everything looks like play doh
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On August 24 2010 18:39 LoLAdriankat wrote: I think it's the nostalgia of the lower quality graphics that makes you enjoy them though. I think SC2 imitates the style of BW rather well. The death animations are definitely a step up from BW. (How is this game even rated T?)
The voices were certainly more badass though. The Protoss announcer was like "YOU MUST CONSTRUCT ADDITIONAL PYLONS" and doesn't afraid of anything.
awww this made my day lol
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The original SC and Broodwar pretty cartoony too, well relative to SC2 I just don't see that SC2 is any worse in that respect and actually prefer the graphicstyle in SC2
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Nothing really jumps out to me as cartoony other than the proportions and scale being less realistic, but then again that's just the nature of the game. SC1 had the same problem as well, although it was probably less noticeable since it was 2D.
The only major problems I have with SC2 are the sound/voice design. Protoss voices are incredibly underwhelming, and zerg voices all sound the same (seriously, you can barely tell the difference between the voices for the hydra, corruptor, and brood lord). I'm not too fond of the lack of unique death sounds or the highly generic soundscape in general. Compare that to SC1 where if a science vessel or carrier died, you knew immediately because of the unique death sound. They tried too hard to make the sounds realistic instead of making them sound good, which is awfully uncharacteristic of Blizzard since before they've always been advocates of fun > realism. Guess it's no surprise that the sound is highly disliked because of that.
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http://images2.wikia.nocookie.net/__cb20080605184156/starcraft/images/b/b7/SiegeTank_SC2_GameAnim2.gif Those colors are definitely over saturated and there's no decals on the wheels. Try looking at a tank in game on ultra settings, it looks pretty gritty and not very "toy like" at all. It definitely doesn't look any more like a toy than the sc:bw tank.
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You dont think BW looked cartoony? The the of Starcraft is cartoony, but not over the top. SC2 is still really gritty, but still keeps the graphics humorous. That not very easy to do.
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Well. I dunno about the graphics, but I always admired SC for being kinda serious and well, despite it being a game, actually depicted a pretty fantastic, believable scenario where getting immersed was as easy as boiling an egg. SC2 on the other hand is nothing short of a hollywood movie with retarded fights that only a 13-year old could think was cool in the cutscenes etc etc.
About the gameplay itself I dunno. I do think that SC was less cartoony, but that can very easily have been the fact that I was like 12 when I played it.
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on higher settings i dont think so at all.
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On August 24 2010 20:30 Mitosis wrote:Show nested quote +On August 24 2010 20:24 Ota Solgryn wrote: Design wise I really like it, especially on ultra with one BIG BUT. Zerg's (Kerrigan) announcer voice is almost like it was a joke. Omg. Zerg announcer is supposed to be a Queen, I'm pretty sure, not Kerrigan. Just like Terran is a generic Adjutant and Protoss is a generic Executor. I play on everything high, and the game looks great to me. The proportions of the Terran buildings have always seemed a little bit "bubbly" to me, a little rounded and bloated, but that's as cartoony as it gets imo. I love all of the distinct death animations, especially acid. Burning makes me sad but that's probably because I main zerg and so usually only see that when hellions or colossus are roasting my zerglings. As far as sounds, they almost all sound good except for stalkers and hydralisks. Both just sound like little pinpricks compared to the actual damage being done. Marines and Marauders have a satisfying thud to their attacks, Mutalisks sound a little weak except in large numbers but it perfectly matches the unit anyway, and I giggle when Ultralisks get slicing.
I'm fine with hydralisks' sounds, but stalkers' projectiles are really lame. Other then that though, nothing sound-wise bothers me.
Graphics-wise, I think zerglings look too much like overgrown insects this time around. Why did they add wings? In BW they nice little beasties.
Most everything else I really enjoy: I find myself staring at vikings, banshees, marauders, and thors all the time, and most toss/zerg units are pretty cool too
EDIT:
On absolute lowest settings, the game looks undeniably cartoony. I played the campaign on slightly higher-than-low settings (makes a big difference if you raise shaders and textures and one other setting), and it looked great to me, not at all cartoony... but when I'm doing multiplayer I don't want to risk the fps drops
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Looks fine on higher settings. The only thing I feel was ''cartoonified'' was ultralisk attack sounds which are kind of wimpy now.
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This game suffers the most in the sound department. Sounds are just flat out awful in this game. Terran explosions all sound like squeaks as does the Hellion's attack (which makes it sound particularly lame and cartoony). Zerg attacks have zero impact in their sounds. Zerglings just have this little licking sound or something instead of the ramming sound in BW. Hydralisks just make a quiet little noise like someone trying to spit through their teeth instead of the louder spitting sound from BW. Mutalisks don't have the same loud scream when they attack their targets. Ultralisks are ok though, you can really hear the deadly whooshing and cutting of their incredible blades.
The Zerg unit responses all sound like bugs and don't have the same roaring, growling, and hissing. They've become more a bug swarm than the more Aliens inspired designs of the originals. Protoss are great but the zealot needs a more intimidating running animation. The way the original haunched his shoulders in BW was a lot more threatening. Lastly, the Terran are a lot more round and lack the "dirty metal" feel of the original Terrans. The siege tank is probably the best visual improvement of any terran units, as everything else is a bit too round and bubbly. Hell, watch the marauder's running animation up close and try not to laugh.
Listen to a BW game sometimes you can really feel the degradation in sound quality from BW to SC2. in BW things have a lot more impact and a LOT more bass. Listen to BW siege tanks fire, marines machine guns blazing, or goliaths firing their guns. All the attack sounds in BW have a lot more impact and are much deeper sounds. SC2 seems to lack even the illusion of bass in its sounds.
I don't know if I'd describe SC2 as more "cartoony" but I'd definitely say it's several steps down in all departments except for graphics and a few voices like the new SCV and Marauder.
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On August 24 2010 18:30 biarecare wrote: TBH I think SC2 would've been better as Broodwar with new units+MBS, auto mining. I agree to that. Not sure how much reverse engineering has been done on BW, but if people already know how to mod its core, I expect/hope to see just BW as it is now, but modded with mbs, auto-casting, smartcasting, shift commands highlights, visual control groups of unlimited size etc - all the little improvements that have always been logical to have. However, keep the (freking lurkers!) tech scheme from BW, maybe with just a few changes, and for pity sake just keep it 2D and light, and with its awkward pathing, which is more entertaining to play and watch, imo. And way less CPU expensive. I've noticed my PC dies, when I order some big groups to just move, as the path calculation in SC2 seems to be the bottleneck of performance.
I don't need all the fancy 3D imagery, which takes forever to load, non-laggy sharp gameplay is much preferred.
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I think everyone can agree that it's really the sound that is lacking. Yes, on low the game looks cartoony but I don't mind it (all i can play is low )
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I'd agree that the graphics are more cartoony (slightly) and more to the style of Warcraft/WOW. The dark and alien-esque style of SC1 made for a much better atmosphere overall. Just compare the CGI cutscenes of the games and you'll see what I mean. I do like the graphics in SC2, its better than I feared from watching early previews of the game where the game looked really cartoony.
edit: Starcraft Cinematics Part 1 (High Quality) Starcraft Cinematics Part 2 Brood War Cinematics (HD)
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