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Do you think Starcraft 2 is a bit too cartoony?

Forum Index > SC2 General
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biarecare
Profile Joined July 2010
United States76 Posts
Last Edited: 2010-08-24 09:33:52
August 24 2010 09:30 GMT
#1
This is not a QQ thread nor it's a BW vs SC2 thread. I'm just sort of thinking that SC2 doesn't live up to be BW's sucessor since they look so different.

It's one of the reason why Broodwar trumps Warcraft 3. Broodwar's 2d graphics+blood and gore sort of give the player a more solemn atmosphere than its 3d counter parts War3 and SC2

Back then the Zerg portraits looked intimidating.

Not to mention the unit voices of Protoss, they sounded waaay more badass back then (Zealot's "MY LIFE FOR AIUR", Carrier's "AFFIRMATIVE!" / "CARRIER HAS ARRIVED", Arbiter's "WARPFIELD STABILIZED!". Now the Protoss are trying too hard to sound like Optimus prime or some noble paladin in WoW.

The warcraft 2->Warcraft 3 trasition was good since Warcraft has always been a fantasy type game with magics etc.. same go to the transitions of CNC titles.

However, the transition from Broodwar to SC2 is a bit different imo. It simply doesn't have the same atmosphere / feeling as I play SC1.

TBH I think SC2 would've been better as Broodwar with new units+MBS, auto mining.

jinorazi
Profile Joined October 2004
Korea (South)4948 Posts
August 24 2010 09:34 GMT
#2
i dont know about others but i enjoy the death animations ^,.^ (burn, acid, sliced, etc.)
age: 84 | location: california | sex: 잘함
LoLAdriankat
Profile Blog Joined August 2010
United States4307 Posts
Last Edited: 2010-08-24 09:43:03
August 24 2010 09:39 GMT
#3
I think it's the nostalgia of the lower quality graphics that makes you enjoy them though. I think SC2 imitates the style of BW rather well. The death animations are definitely a step up from BW. (How is this game even rated T?)

The voices were certainly more badass though. The Protoss announcer was like "YOU MUST CONSTRUCT ADDITIONAL PYLONS" and doesn't afraid of anything.
Kantutan
Profile Blog Joined February 2010
Canada1319 Posts
August 24 2010 09:57 GMT
#4
The game looks perfect on ultra settings. It definitely looks a little cartoony on the lowest settings though, but still works for me.
Keitzer
Profile Blog Joined May 2010
United States2509 Posts
August 24 2010 10:08 GMT
#5
if you have a garbage computer (i'm not going to sugar-coat it)... yes it will look very bright/cartoony/solid (and by solid i mean big blocks of similar color with very little detail)....

however if you have a computer that can run even MEDIUM settings, no, not at all does it look cartoony.....
I'm like badass squared | KeitZer.489
Acidlineup
Profile Joined April 2010
123 Posts
August 24 2010 10:14 GMT
#6
On ultra settings i dont see how this game looks cartoony? Zergs are just as slimey as they should be with creep and reflections on carapace they look pretty good. Protoss are shiny with armour and their units just as well. maybe (but thats just maybe) terran needed a bit more shine on their metal (buildings) but thats jus personal preferance.
system failure...
Eyesclosed
Profile Joined June 2010
19 Posts
August 24 2010 10:18 GMT
#7
The music though.. can't beat SC1 race themes man. Still vividly memorable to this day ~_~
UisTehSux
Profile Blog Joined June 2009
United States693 Posts
August 24 2010 10:19 GMT
#8
I think they don't look cartoony at all. My system runs everything on ultra except textures (High) and all the races looks great. The Terran and mechanical space cowboy looking. The Protoss look great with the valient gold armor and such. And of course the Zerg is just slimey and gross.

I'm I the only one that thinks Blizzard did a good job of making Zerg just gross as fuck? lol.

The infestor makes a frickin fart noise along with it's slimey bug noises when you tell it to move.
I underestimated that boy. No... it was not the boy I underestimated, it was the Triforce of Courage.
Kare
Profile Joined March 2009
Norway786 Posts
August 24 2010 10:28 GMT
#9
Death animations are really great but sounds are not as cool as in BW.
In life you can obtain all sorts of material wealth, but the real treasure is the epic feelings you get while doing something you love.
Odies
Profile Joined July 2003
Denmark275 Posts
August 24 2010 10:32 GMT
#10
Not really no, I primarily play zerg and I love the acid death animations and general movement. I still loathe the look of collosus but prolonged exposure has sort of numbed me to the "genericness" of the unit design.
Zerksys
Profile Blog Joined August 2009
United States569 Posts
August 24 2010 10:36 GMT
#11
Yeah I agree that the death animations are somewhat brutal. I mean if you have a DT kill a marine you'll see the marine's color go to grey and it just stands there for a couple seconds then falls apart.
What's that probe doing there? It's a scout. You mean one of those flying planes? No....
Supamang
Profile Joined June 2010
United States2298 Posts
August 24 2010 10:38 GMT
#12
Nah, I dont think they look cartoony. A lot of people complaining about SC2 graphics say "wtf WC3 in space!" but it really doesnt look like WC3 imo. I never found zerg portraits in BW any more frightening/intimidating than the ones here in SC2, i dont get how people find the portraits intimidating.

I do agree that exploding lings and hydras were more satisfying tho
BillyMole
Profile Joined March 2010
United States118 Posts
August 24 2010 10:39 GMT
#13
What everyone above said. If you can't run it on high, yeah, it doesn't look good. If you can, it's amazing.
Teeny
Profile Joined March 2010
Austria885 Posts
August 24 2010 10:40 GMT
#14
On August 24 2010 18:30 biarecare wrote:

Not to mention the unit voices of Protoss, they sounded waaay more badass back then (Zealot's "MY LIFE FOR AIUR", Carrier's "AFFIRMATIVE!" / "CARRIER HAS ARRIVED", Arbiter's "WARPFIELD STABILIZED!". Now the Protoss are trying too hard to sound like Optimus prime or some noble paladin in WoW.

TBH I think SC2 would've been better as Broodwar with new units+MBS, auto mining.



I think the protoss sounds still sound very fitting and they say the exact same things when the spawn, like your example in the quote.

And your last sentence doesn´t make sense to me?
grobo
Profile Blog Joined February 2007
Japan6199 Posts
August 24 2010 10:43 GMT
#15
I have only been able to play on Lowest/Off so far, so i can't really comment on that.
We make signature, then defense it.
UisTehSux
Profile Blog Joined June 2009
United States693 Posts
August 24 2010 10:44 GMT
#16
On August 24 2010 19:40 Tiny.pat wrote:
Show nested quote +
On August 24 2010 18:30 biarecare wrote:

Not to mention the unit voices of Protoss, they sounded waaay more badass back then (Zealot's "MY LIFE FOR AIUR", Carrier's "AFFIRMATIVE!" / "CARRIER HAS ARRIVED", Arbiter's "WARPFIELD STABILIZED!". Now the Protoss are trying too hard to sound like Optimus prime or some noble paladin in WoW.

TBH I think SC2 would've been better as Broodwar with new units+MBS, auto mining.



I think the protoss sounds still sound very fitting and they say the exact same things when the spawn, like your example in the quote.

And your last sentence doesn´t make sense to me?



I think he's saying in the last sentence that he would have liked it better if SC2 had all the default sounds that came with the SC1 units that crossed over.
I underestimated that boy. No... it was not the boy I underestimated, it was the Triforce of Courage.
Whalecore
Profile Joined March 2009
Norway1110 Posts
August 24 2010 10:46 GMT
#17
I'm fine with the graphics, sound effects however... unbelievably bad compared to Brood War. Especially Protoss unit response.
Playgu
Mikilatov
Profile Blog Joined May 2008
United States3897 Posts
August 24 2010 10:48 GMT
#18
It's agree that it's more cartoony I suppose, but not terribly so, especially on higher settings as people have said.

And I'm not sure why people are talking about sounds, but since it was mentioned, jesus christ give me my old tank siege sound back. =(
♥ I used to lasso the shit out of your tournaments =( ♥ | Much is my hero. | zizi yO~ | Be Nice, TL.
SoL[9]
Profile Blog Joined December 2009
Portugal1370 Posts
August 24 2010 10:53 GMT
#19
On August 24 2010 18:57 Kantutan wrote:
The game looks perfect on ultra settings. It definitely looks a little cartoony on the lowest settings though, but still works for me.


Almost the same. Even tho i think in medium and high is very good to. "Fell" more the game with that all animations imo. Thats why low sucks but i enjoy play in low to.
Btw i love cartons!
I Can Fly...
writer22816
Profile Blog Joined September 2008
United States5775 Posts
August 24 2010 11:07 GMT
#20
The sounds are unbelievably wimpy that's for sure. I cannot even begin to explain my disappointment over the sounds. I also think the game looks very very cartoony but i'm playing on low.
8/4/12 never forget, never forgive.
bmml
Profile Joined December 2009
United Kingdom962 Posts
August 24 2010 11:11 GMT
#21
I don't have an issue with the graphics at all but the sounds leave a LOT to be desired, they are far worse than their BW counterparts.
Na_Dann_Ma_GoGo
Profile Joined March 2010
Germany2959 Posts
August 24 2010 11:18 GMT
#22
Can you show us some of those bad sound examples or are you just being too used to broodwar to accept the new sounds? I really don't see what bw did so much better.
WrathBringerReturns said: No no no. Sarcasm is detected in the voice. When this forum is riddled with stupidity, you think I can tell every post apart? Fair enough it was intended sarcastically, was it obvious? Of course not.
mamelouk
Profile Joined April 2010
France135 Posts
August 24 2010 11:20 GMT
#23
can you explain which sound in SC2 is better than in SCBW ?
...Uniden
Ota Solgryn
Profile Blog Joined January 2008
Denmark2011 Posts
August 24 2010 11:24 GMT
#24
Design wise I really like it, especially on ultra with one BIG BUT.
Zerg's (Kerrigan) announcer voice is almost like it was a joke. Omg.
ihasaKAROT: "Wish people would stop wasting their lives on finding flaws in others"
Na_Dann_Ma_GoGo
Profile Joined March 2010
Germany2959 Posts
August 24 2010 11:25 GMT
#25
Oh so you wanna play that game? Okay, I give you an example and then it's you turn.

Zergling attack sounds or attack sounds in general are much, much superior in SC2. Your turn.
WrathBringerReturns said: No no no. Sarcasm is detected in the voice. When this forum is riddled with stupidity, you think I can tell every post apart? Fair enough it was intended sarcastically, was it obvious? Of course not.
Lwerewolf
Profile Joined August 2010
Bulgaria78 Posts
August 24 2010 11:29 GMT
#26
It does look a bit cartoon-y to me but I think it's mostly because of the shapes/proportions/animations and less so due to textures (although at some places I do think they add up to that) - just look at the hydra for example. That's for in-game though - cinematics-wise things are a bit... different, actually (what class are those cine battlecruisers anyways ^_^). As for the overall sound - well... SC1 please. T_T
Mitosis
Profile Joined June 2010
United States24 Posts
August 24 2010 11:30 GMT
#27
On August 24 2010 20:24 Ota Solgryn wrote:
Design wise I really like it, especially on ultra with one BIG BUT.
Zerg's (Kerrigan) announcer voice is almost like it was a joke. Omg.


Zerg announcer is supposed to be a Queen, I'm pretty sure, not Kerrigan. Just like Terran is a generic Adjutant and Protoss is a generic Executor.

I play on everything high, and the game looks great to me. The proportions of the Terran buildings have always seemed a little bit "bubbly" to me, a little rounded and bloated, but that's as cartoony as it gets imo. I love all of the distinct death animations, especially acid. Burning makes me sad but that's probably because I main zerg and so usually only see that when hellions or colossus are roasting my zerglings.

As far as sounds, they almost all sound good except for stalkers and hydralisks. Both just sound like little pinpricks compared to the actual damage being done. Marines and Marauders have a satisfying thud to their attacks, Mutalisks sound a little weak except in large numbers but it perfectly matches the unit anyway, and I giggle when Ultralisks get slicing.
Orange Goblin
Profile Joined May 2010
218 Posts
August 24 2010 11:33 GMT
#28
I completely agree with OP, but it seems we're stuck with this, since Blizzard has basically unified their art design after going 3D. It started off with making things clunky and cartoony because of performance needs, but now it seems they've all but forgotten how to actually make art that doesn't look at least somewhat kid friendly.

That said, SC2 isn't that bad, it's just not as gritty and gloomy as the original.

Bagi
Profile Joined August 2010
Germany6799 Posts
Last Edited: 2010-08-24 11:37:41
August 24 2010 11:36 GMT
#29
I think SC:BW was way more cartoony, I always thought units like dragoons and reavers were extremely goofy. Also cant forget the cutesy muta portrait sticking its tongue out. The outdated blocky graphics also reinforce this feel.

I was even a bit surprised at how sinister zerg felt in SC2. Hydras and ultras look like total beasts now.
Ota Solgryn
Profile Blog Joined January 2008
Denmark2011 Posts
August 24 2010 11:41 GMT
#30
On August 24 2010 20:36 Bagi wrote:
I think SC:BW was way more cartoony, I always thought units like dragoons and reavers were extremely goofy. Also cant forget the cutesy muta portrait sticking its tongue out. The outdated blocky graphics also reinforce this feel.

I was even a bit surprised at how sinister zerg felt in SC2. Hydras and ultras look like total beasts now.

ihasaKAROT: "Wish people would stop wasting their lives on finding flaws in others"
Telcontar
Profile Joined May 2010
United Kingdom16710 Posts
August 24 2010 11:53 GMT
#31
forget about graphics settings, the art design itself does seem a little warcrafty. i guess blizzard thought all future games should look like its flagship game.
Et Eärello Endorenna utúlien. Sinome maruvan ar Hildinyar tenn' Ambar-metta.
GreatestThreat
Profile Joined May 2010
United States631 Posts
August 24 2010 12:00 GMT
#32
I have to back up the people who say the sounds were overall better in BW... check my signature for example.
"I'm ethereal! My children are legion, serial! They stick to my skin like beloved cysts... I TEAR AWAY WITH MY NAILS AND TEETH AND FISTS!"
Ocedic
Profile Joined April 2010
United States1808 Posts
August 24 2010 12:08 GMT
#33
I agree that the voices in SC2 don't hold a candle to the BW units, but for the most part I'm impartial. Overall I'm very disappointed with the Protoss voices and character design. They just aren't memorable at all. I see Protoss as one big homogeneous entity.

Perhaps they should've added some female Protoss units, as Selendis is the only Protoss hero that stands out to me for obvious reasons.
clusen
Profile Joined May 2010
Germany8702 Posts
August 24 2010 12:09 GMT
#34
On August 24 2010 20:25 Na_Dann_Ma_GoGo wrote:
Oh so you wanna play that game? Okay, I give you an example and then it's you turn.

Zergling attack sounds or attack sounds in general are much, much superior in SC2. Your turn.

Imo the old sounds from Zerg were much better(especially the Hydra). The new ones try to be more realistic but lack power. Personally I don't care the slightest about realistic soundeffects in an unrealistic game.
SixSigma
Profile Joined August 2010
United States16 Posts
August 24 2010 12:18 GMT
#35
I really like the graphics. Of course it has to be a little cartoony, otherwise you wouldn't be able to even see a marine/hydra/zealot compared to a battlecruiser. It's also natural to lose some of that "grimy" feel when you go from sprite animation to 3d.

Sound wise the game is WAYYYYYYY better in quality (game sounds/sound effects) but I am very nostalgic for the old unit speech and music.
BeMannerDuPenner
Profile Blog Joined April 2004
Germany5638 Posts
August 24 2010 12:23 GMT
#36
voices sound are plain bad compared to bw1. they just lack the punch .


for style i think its fine. even tho i prefer the bit darker looks you have on some maps.
life of lively to live to life of full life thx to shield battery
Camlito
Profile Blog Joined July 2007
Australia4040 Posts
August 24 2010 12:25 GMT
#37
I wish i could run something on higher than average-medium .
sAviOr...
imbored89
Profile Joined March 2010
United States57 Posts
August 24 2010 12:48 GMT
#38
So you're sad blizzard made a new game instead of revamping the old one. That's too bad dude.
mutantmagnet
Profile Joined June 2009
United States3789 Posts
August 24 2010 12:52 GMT
#39
Yesterday I was just doing a comparison to the artwork to see how much of the art assets I would throw out if I was to do a Brood War refresh and I was surprised about how much I disagreed with the direction Blizzard 2.0 took and for certain reasons I question what the art team has been doing in this very long development process.

When you look at the attention to detail in BW over SC2 it is striking how much they added with sprites unlike these 3D models in max settings.

The best way to realize this is compare how closely the in game unit matched the unit portrait. The original models were closer to fully realizing what the unit portraits conveyed than SC2 units attempted to do again.


Another thing you'll notice is that the design direction was radically different. Original Terran and Protoss had had a very detailed metallic sheen they currently lack now. Both gained more curvaceous features that look badly in comparison to the angular flatter exterior of the original.

Zerg also gained curves but their problems lie more with color pallet and ostentatious artistic trimmings either in the form of a ridiculous number of extra spines and protruding bones or various parts getting fatter.

The only time the trimmings really worked was with the Hydralisk and the scourge.
The colors given to the zerg really washed out a lot more of their fleshy parts the more vibrant colors used in the original didn't.

Another problem with the art direction was the audio work used to give the units and buildings more depth are of an inferior quality to the original.

Unit animations were hit or miss but generally hit a little more often than missed. I really liked what they did with infestors and hydras for animations.

Building animations and unit portraits were the only two things I consistently was impressed with compared to the original and the building animations were a vast improvement over the original.

When I was done with my analysis I decided the art assets I would keep if I had the opportunity to throw out the rest were: Spire, Overlord, Hydralisk, mutalisk, Drone, evo chamber, ultra cavern, spawning
pool, extractor, scourge art for Zerg.
Dark Templar, Dragoon (if available), assimilator, cybernetics, beacon, forge, pylon, robotics, support bay, stargate, archives, scout art for Toss.
Battlecruiser, marine, SCV, Crucio tank, armory, barracks, bunker, refinery, command center, missile turret, supply depot, vulture, science vessel, firebat and medics art for Terran.
feather6
Profile Joined February 2010
48 Posts
August 24 2010 12:53 GMT
#40
On August 24 2010 21:18 SixSigma wrote:
I really like the graphics. Of course it has to be a little cartoony, otherwise you wouldn't be able to even see a marine/hydra/zealot compared to a battlecruiser. It's also natural to lose some of that "grimy" feel when you go from sprite animation to 3d.

Sound wise the game is WAYYYYYYY better in quality (game sounds/sound effects) but I am very nostalgic for the old unit speech and music.


Thank god, someone who is honest with themselves.

I think the portraits look great in SC2. The hydralisk portrait in particular looks amazing. The only portrait I really dislike is the raven, since it's the back of someone's head! Boring! Someone told me it's supposed to be a remote operator.
LightYears
Profile Joined May 2010
39 Posts
Last Edited: 2010-08-24 12:57:31
August 24 2010 12:56 GMT
#41
On August 24 2010 18:57 Kantutan wrote:
The game looks perfect on ultra settings. It definitely looks a little cartoony on the lowest settings though, but still works for me.


Yes if the OP means cartoony on lower, let's not use it as criteria. 2007's SC2 looked cartoony but this certainly not, I dont get it, SC1 was wayy more cartoony than here. Here you can see shiny iron, slime skin, jelly creep, definitely not cartoony.

Marine SC1's portrait? Are you saying SC1's portrait less cartoony?

[image loading]

[image loading]

That's crazy.

Hellion and Tank have though have worse portraits than SC1's vulture and tank that were indeed less cartoony or just wasnt that obvious.
synapse
Profile Blog Joined January 2009
China13814 Posts
August 24 2010 12:58 GMT
#42
I definitely think Terran looks like a bunch of plastic toys. P and Z I'm fine with, though the sounds could be much better.
:)
mamelouk
Profile Joined April 2010
France135 Posts
Last Edited: 2010-08-24 13:20:44
August 24 2010 13:12 GMT
#43
On August 24 2010 20:25 Na_Dann_Ma_GoGo wrote:
Oh so you wanna play that game? Okay, I give you an example and then it's you turn.

Zergling attack sounds or attack sounds in general are much, much superior in SC2. Your turn.


Good, giving an example is better than dismissing OP impression by saying "give example plz"

I personnaly think zergling building attack sounds were way better in SC BW. it sounded like some berserk animal hitting a metal door. (except for zvz that sounded appropriate)

in sc2 they sound like a rat crunching into some wood or something

with almost every unit in SC1 you could sense its power. Many units in SC2 looks and sound ridiculous, which is the cartoonish impression OP is talking about I believe.
...Uniden
cocosoft
Profile Joined May 2010
Sweden1068 Posts
August 24 2010 13:13 GMT
#44
On August 24 2010 18:30 biarecare wrote:
This is not a QQ thread nor it's a BW vs SC2 thread.

On August 24 2010 18:30 biarecare wrote:
TBH I think SC2 would've been better as Broodwar with new units+MBS, auto mining.
What?
¯\_(ツ)_/¯
Osmoses
Profile Blog Joined October 2008
Sweden5302 Posts
August 24 2010 13:14 GMT
#45
Graphics are fine I think, but the sounds are terrible.
Excuse me hun, but what is your name? Vivian? I woke up next to you naked and, uh, did we, um?
Mitosis
Profile Joined June 2010
United States24 Posts
Last Edited: 2010-08-24 13:15:15
August 24 2010 13:15 GMT
#46
On August 24 2010 22:12 mamelouk wrote:
in sc2 they sound like a rat crunching into some wood or something


I think it's more appropriate. Zerglings swarm, and they're individually weak. They still sound suitably menacing when a whole lot of them are attacking and all those smaller hits are adding up.
Floydian
Profile Blog Joined March 2009
United Kingdom374 Posts
August 24 2010 13:15 GMT
#47
I run everything on ultra, so to me the graphics look great. Not cartoony at all.

But yeah, echoing lots of other peoples sentiments about the sounds. The broodwar sounds were generally sooo much better.

On August 24 2010 20:18 Na_Dann_Ma_GoGo wrote:
Can you show us some of those bad sound examples or are you just being too used to broodwar to accept the new sounds? I really don't see what bw did so much better.

I know you weren't asking me but I'm gonna chip in with my thoughts anyway.

Siege tanks - the sound tanks made when they sieged up in broodwar was EPIC. Really fitting of the power they were about to unleash. Whereas in SC2 it's a boring generic mechanical sound. Doesn't fill you with awe at all.

Hydralisks - Good God they sound so wimpy in SC2 compared to their BW counterpart. It's just a soft hiss sound.

Pretty much all the protoss unit speech. - Like others have said, so many of the units in BW sounded absolutely badass. Most notably, corsairs "It is a good day to die" Carriers "CARRIER HAS ARRIVED" Arbiters "WARP FIELD STABILIZED" etc

Zerglings - I'm really gonna have to disagree with your statement that the ling attack sound is far superior in sc2, it's just a wimpy tapping sound in sc2 :/

The music - The tunes in sc1 were a lot more memorable. Don't know if I can really put it any more simply than that.

There's other examples too, but I just said the ones that bug me the most.

There was a thread somewhere a few months back in the beta where someone had worked out a way to replace all the sound effects with the BW counterparts, I may have to see if I can find that. At the very least I wanna replace the sieging up sound, I miss that so much.
Bagi
Profile Joined August 2010
Germany6799 Posts
August 24 2010 13:20 GMT
#48
"Back then the Zerg portraits looked intimidating"

[image loading] vs [image loading]

Damn SC1 mutalisk, you scary!
Kazang
Profile Joined August 2010
578 Posts
August 24 2010 13:22 GMT
#49
I thought BW and SC2 are both cartoony and full of caricatures.
I don't think this a bad thing though. I agree some of the sounds are very lack lustre and not really very epic, things that should be huge booming noises like tanks and nukes yamato, etc are all weak and just like a little pewpew. Stampeding ultras should make huge noise but they don't, all that is kinda off if you ask me but I think that's a deliberate stylistic choice.


But "THOR IS HERE!" is just as good as some of the classics like "YOU MUST CONSTRUCT ADDITIONAL PYLONS".
Osmoses
Profile Blog Joined October 2008
Sweden5302 Posts
August 24 2010 13:24 GMT
#50
To clarify, there are several sounds in SC2 that are fine, and the Terran music at least I think is great, but most of the zerg sounds are just awful, like the hydralisk and zergling attack.

The thor sounds are awsum.
Excuse me hun, but what is your name? Vivian? I woke up next to you naked and, uh, did we, um?
mamelouk
Profile Joined April 2010
France135 Posts
Last Edited: 2010-08-24 13:26:06
August 24 2010 13:24 GMT
#51
On August 24 2010 22:15 Mitosis wrote:
Show nested quote +
On August 24 2010 22:12 mamelouk wrote:
in sc2 they sound like a rat crunching into some wood or something


I think it's more appropriate. Zerglings swarm, and they're individually weak. They still sound suitably menacing when a whole lot of them are attacking and all those smaller hits are adding up.


Yeah sure the zerglings are a weak (can I say crappy?) unit now. Looks like a bunch of grasshoper.

But in the players mind, old and new ones, they're supposed to be prety strong
Did you saw zerglings in cinematic before the All-in mission ? (the banshee raid at the end?)

Did they looks weak to you ?
...Uniden
TanX
Profile Blog Joined July 2010
Denmark92 Posts
August 24 2010 13:24 GMT
#52
Definitely, the graphics are a huge letdown, and the atmosphere is not really SC'ish at all. But I can't really put my finger on the problem, sure SC2 has more details than any other Blizzard RTS, but all the units still look teddy-bear'ish, :/ The rough, bloody, imperfect look of BW units somehow beat these perfect and shiny SC2 units.
'but this is not supposed to be the old starcraft'
Yenticha
Profile Joined July 2010
257 Posts
August 24 2010 13:26 GMT
#53
I do agree with the OP. I'd also like to add that the campaign is much more targeting kids, like the wc3 campaign. It's all about saving lives, poor civilians, and evil Mengsk. And the hero is like... well, a bad hollywood hero...

I also love the "thick" blood of BW glings/hydra, compared to the very light blood effects of SC2's.
DoYo
Profile Joined August 2010
Austria7 Posts
August 24 2010 13:27 GMT
#54
i find it ok in high and ultra
mamelouk
Profile Joined April 2010
France135 Posts
August 24 2010 13:27 GMT
#55
On August 24 2010 22:26 wantPopRocks wrote:
I do agree with the OP. I'd also like to add that the campaign is much more targeting kids, like the wc3 campaign. It's all about saving lives, poor civilians, and evil Mengsk. And the hero is like... well, a bad hollywood hero...

I also love the "thick" blood of BW glings/hydra, compared to the very light blood effects of SC2's.


just to be fair, some other death effect are awesome (burned and sliced units for ex.)
...Uniden
QueueQueue
Profile Joined July 2009
Canada1000 Posts
August 24 2010 13:28 GMT
#56
I'm happy with the art direction in the game. I don't find it too cartoony. It has that polished element that is oh so important.
SugarBear
Profile Blog Joined June 2010
United States842 Posts
August 24 2010 13:30 GMT
#57
I actually miss the zerg voice from beta. "You require more minerallzszsszzzz"
Staff vVv Gaming | "So what did you do today?" "Oh not much, mined some minerals, harvested some gas, spawned some zergs, the usual"
UisTehSux
Profile Blog Joined June 2009
United States693 Posts
August 24 2010 13:32 GMT
#58
The only zerg sound I was surprised with was the hydralisk. The SC2 Hydra doesn't sound as good as the SC1 hyrda. In fact the SC2 hydra is really quiet. :|
I underestimated that boy. No... it was not the boy I underestimated, it was the Triforce of Courage.
Rodiel
Profile Joined August 2006
France573 Posts
August 24 2010 13:51 GMT
#59
There is the same question on wow graphic, i think they made it like that for better viewing, and for me its good ( i like also the graphic )
mutantmagnet
Profile Joined June 2009
United States3789 Posts
August 24 2010 13:52 GMT
#60
On August 24 2010 21:56 LightYears wrote:
Yes if the OP means cartoony on lower, let's not use it as criteria. 2007's SC2 looked cartoony but this certainly not, I dont get it, SC1 was wayy more cartoony than here. Here you can see shiny iron, slime skin, jelly creep, definitely not cartoony.

Marine SC1's portrait? Are you saying SC1's portrait less cartoony?

[image loading]

[image loading]

That's crazy.

Hellion and Tank have though have worse portraits than SC1's vulture and tank that were indeed less cartoony or just wasnt that obvious.


You have to be careful here. People are generally talking about the in game units and not their portraits.

Besides the marine was one of the better jumps to 3D.


CScythe
Profile Joined June 2009
Canada810 Posts
August 24 2010 13:58 GMT
#61
SC2 definitely looks less cartoony than BW but I still think Terran and Protoss units look like lego and tonka trucks. Zerg just look way less menacing and scary than it should.
Krychek
Profile Joined May 2010
United States172 Posts
August 24 2010 13:58 GMT
#62
Agree with the OP about the light style of Sc2.
I really miss the darker look of Sc, the map themselves, the units portraits look way better and darker. The voices feel more "realistic", zergs look sinister. Only the terran feels similar, but the mechs designs are cartoony.
Feel free to rage quit
kGold
Profile Joined July 2010
Canada66 Posts
August 24 2010 14:02 GMT
#63
I love the graphics and sounds of SC2, however:

It's definitely more cartoony than BW in every way. The sounds, while done well and sound cool, are too QUIET. Recall units in BW basically shouting at you, the voice volume was so loud and starcraft was unique for that: GOLIATH ONLINE!!1, FIRE IT UP, ohhh yeaaa.... (stimm'd rines).

And they all sounded tougher. All of them. The new goliath in the campaign was the biggest disappointment ever. Such a pussy. The new Ghost voice is my favourite, but he sounds like a huge nerd.

Graphic wise, even on the highest settings its kind of cartoony. Just look at close ups of all the units in the campaign in the Armory. The seige tank looks like a fisher price boys toy: blue and grey.

I still love them though. I don't know if I'd trade the graphics for anything. The sounds... well, they make SC2 unique from BW and I think we'll learn to love em.

If I lose to a noob, then what am I?
Juaks
Profile Joined June 2010
United States384 Posts
August 24 2010 14:26 GMT
#64
About graphics I think is pure nostalgia. SC2 graphics are way superior. 2d can´t compete with 3d nowadays IMHO. The ammount of detail in SC2 is awesome.

About sounds, I am not sure if it´s nostalgia but yeah I miss most of the sounds of BW.
st3roids
Profile Joined June 2010
Greece538 Posts
August 24 2010 14:48 GMT
#65
Graphics in good pc are awsome.

Sound blows.
Glacierz
Profile Blog Joined May 2010
United States1244 Posts
August 24 2010 14:55 GMT
#66
Try watching a marauder getting killed by dt on high setting, one of my favorite death animations.
Glacierz
Profile Blog Joined May 2010
United States1244 Posts
August 24 2010 14:59 GMT
#67
why are people complaining about the sound? I personally don't think the zerglings/zealots attacks sounds realistic in bw, seige tank sounds also improved in sc2 imo
Dfgj
Profile Joined May 2008
Singapore5922 Posts
Last Edited: 2010-08-24 15:01:49
August 24 2010 15:00 GMT
#68
I prefer a lot of the BW unit voicings and sounds (sieging up, DT slice), even if SC2 has higher quality. As some people have mentioned, the higher voice volume meant that you were always hearing the unit lines, while now in SC2 they get stuck in the background or covered by other things easily - a bit of a loss of character, in my mind.

Graphics wise I don't have too much to say. I miss the siege splash graphic's visibility though, and have preferences for some of the older attack animations in comparison to SC2's.
Krohm
Profile Blog Joined May 2007
Canada1857 Posts
August 24 2010 15:05 GMT
#69
On August 24 2010 19:18 Eyesclosed wrote:
The music though.. can't beat SC1 race themes man. Still vividly memorable to this day ~_~

Yeah I only like 1 theme in SC2 it's one of the zerg themes that has a lot of synth bass. Don't know what it's called exactly. Other than that the rest of the music is meh. BW had such great music for all the races.

Anyway the graphics seem a tad cartoonish but it's not that bad really.
Not bad for a cat toy.
theqat
Profile Blog Joined March 2008
United States2856 Posts
Last Edited: 2010-08-24 15:12:54
August 24 2010 15:09 GMT
#70
Blizzard concentrated too hard on what things might actually sound like in SC2 rather than just making the sounds cool. On top of that, there are so few units with a characterful death notifier in SC2 compared to BW. Those characterful death sounds are way better than the overblown explosions of SC2--I'd infinitely rather have the Dragoon death sound than the Stalker death sound.

The graphics are essentially perfect to me, with a few small exceptions--the single-player Goliath is hideous, for instance, and Psi Storm shouldn't obscure so much. Totally beautiful overall, though.
dcberkeley
Profile Joined July 2009
Canada844 Posts
August 24 2010 15:11 GMT
#71
How can anyone like the new tank sounds? The SC1 one is epic when sieging up and sieging. The SC2 doesn't match the fearsome siege-moding sounds of doom.
Moktira is da bomb
Dinn
Profile Joined May 2010
United States66 Posts
August 24 2010 15:18 GMT
#72
I run SC2 on low settings, it looks like a cell shaded game, very cartoony, but that's what i have to put with since that's all I can handle.
RainWhisper
Profile Joined May 2009
United Arab Emirates333 Posts
August 24 2010 15:22 GMT
#73
Very cartoony, definately.
Hi can i get one McGracken please?
Snowfield
Profile Blog Joined April 2010
1289 Posts
August 24 2010 15:30 GMT
#74
I would appreciate it if the art was more mature sure, but, can't really complain.
kickinhead
Profile Joined December 2008
Switzerland2069 Posts
August 24 2010 15:30 GMT
#75
I guess it's a little bit less dark than SC1, but that doesn't really bother me. Besides, this helps SC2 to be more appealing to a much broader range of ppl. If they would've made it as dark as SC1, with the current graphics, it would probably get a 18+ rating... ^^'

Same is true for Diablo III, at least that's what it looks like atm.

But do you guys still remember how SC2 looked years ago when they announced it? If you don't, look it up and be glad about how it looks atm. xD
https://soundcloud.com/thesamplethief
Snuggles
Profile Blog Joined May 2010
United States1865 Posts
August 24 2010 15:33 GMT
#76
When I watch my banelings melt away a group of drones I freaking squirm in my chair.
Bagi
Profile Joined August 2010
Germany6799 Posts
August 24 2010 15:46 GMT
#77
First picture from google images.

http://packed.com/blog/wp-content/uploads/2010/05/starcraft01.jpg

I'm sorry, but I don't see anything dark or mature about this.
latan
Profile Joined July 2010
740 Posts
August 24 2010 15:52 GMT
#78
I'd say that the original had a lot of charm and sc2 just tries to mimic it.
monitor
Profile Blog Joined June 2010
United States2404 Posts
August 24 2010 15:54 GMT
#79
I really enjoy Sc2 graphics, and I play without sound so it works for me And my computer is lowest settings.
Mapmaker & TLMC Judge. Amygdala, Frostline, Crimson Court, and Korhal Compound (WoL).
Brad
Profile Joined April 2010
2754 Posts
August 24 2010 15:56 GMT
#80
Hardly. It really doesn't look cartoony at all.
Lee Jae Dong proved that a focus on mechanics and execution could solve problems in the StarCraft game strategy.
Vanity
Profile Joined August 2010
United States28 Posts
August 24 2010 15:57 GMT
#81
the sound the lurkers made was awsome lol, i miss em
I am so clever that sometimes I don't understand a single word of what I am saying.
kickinhead
Profile Joined December 2008
Switzerland2069 Posts
August 24 2010 15:58 GMT
#82
On August 25 2010 00:46 Bagi wrote:
First picture from google images.

http://packed.com/blog/wp-content/uploads/2010/05/starcraft01.jpg

I'm sorry, but I don't see anything dark or mature about this.


You ever played it or why you need to google pictures? -.-°
https://soundcloud.com/thesamplethief
dave333
Profile Joined August 2010
United States915 Posts
August 24 2010 15:59 GMT
#83
Hydralisk sound soo lame and look so pussy/lame when they attack. In BW it was those green spikes coming out of their mouth with that satisfying *kree* or whatever. Now you barely see the little needles and the sound is just this like tick. Does not match the more powerful hydra.
0neder
Profile Joined July 2009
United States3733 Posts
Last Edited: 2010-08-24 16:05:13
August 24 2010 16:04 GMT
#84
I agree on the sounds, but I think it looks as if not more realistic than BW.

EXCEPT for the RIDICULOUS INFESTED TERRAN BOUNCY EGGS, they have the physics of a Mario game (love Mario BTW).

Also, too much neon green for zerg, make it something more organic.
Sawamura
Profile Blog Joined August 2010
Malaysia7602 Posts
August 24 2010 16:09 GMT
#85
what's so matured about sc2 than ? it freaking looks like a cartoon here's the prove.

exhibit 1

http://images2.wikia.nocookie.net/__cb20080605184156/starcraft/images/b/b7/SiegeTank_SC2_GameAnim2.gif
Siege tanks looks like some kind of cheap made plastic toy made out of domestic toys factory compared to my siege tanks in broodwar which is oozing with tough guy and pack with a payload of death .

I am not saying that sc2 graphics are actually killing the game I am just saying that blizzard should have done a better job in terms of their so called graphic enhancement to their latest product sc2.
BW/KT Forever R.I.P KT.Violet dearly missed ..
Dr.Frost
Profile Joined April 2009
United States389 Posts
August 24 2010 16:11 GMT
#86
I actually think SC 2 is plenty gory. When a zealot kills a marine his body gets cut in half, blood goes everywhere, then it falls in 2 different places. SC 2 isn't cartoony. Just because the graphics are good doesn't mean it is cartoony. Compare Starcraft 2 to Warcraft 3 and you will see cartoony. Unless you are playing on 'low' then maybe it is cartoony. Put it to medium atleast to enjoy the grit, grime, and gore.
They are here to right our fall, they have heard someones troubled call???
Anxiety
Profile Blog Joined May 2010
United States650 Posts
August 24 2010 16:14 GMT
#87
Well the units feel like toys...
Bommes
Profile Joined June 2010
Germany1226 Posts
August 24 2010 16:14 GMT
#88
I love most of the sounds of SC2, but there are just some sounds that were AWESOME in SC:BW that do not exist anymore. It's in particular a lot of the attack sounds, for example zerglings attacking buildings, or hydralisks attacking in general. Or dragoons.

I feel like these characteristic noisy sounds are kind of missing in SC2, though there are ofc a lot of other cool attack sounds, Battlecruisers for example They all fit really well, but from my point of view they don't need to fit 100% as long as they are cool. They are just not as characteristic.
Ksyper
Profile Blog Joined May 2010
Bulgaria665 Posts
August 24 2010 16:17 GMT
#89
I like the look of SC2, but the sound could use some work.
coltrane
Profile Blog Joined June 2008
Chile988 Posts
August 24 2010 16:20 GMT
#90
On August 24 2010 18:57 Kantutan wrote:
The game looks perfect on ultra settings. It definitely looks a little cartoony on the lowest settings though, but still works for me.

Jävla skit
Karliath
Profile Blog Joined April 2010
United States2214 Posts
August 24 2010 16:22 GMT
#91
Lol, are you playing on low? Everything looks like play doh
Roniii
Profile Joined March 2010
United States289 Posts
August 24 2010 16:25 GMT
#92
On August 24 2010 18:39 LoLAdriankat wrote:
I think it's the nostalgia of the lower quality graphics that makes you enjoy them though. I think SC2 imitates the style of BW rather well. The death animations are definitely a step up from BW. (How is this game even rated T?)

The voices were certainly more badass though. The Protoss announcer was like "YOU MUST CONSTRUCT ADDITIONAL PYLONS" and doesn't afraid of anything.


awww this made my day lol
you think as i do
JudoChopper
Profile Joined August 2010
England148 Posts
August 24 2010 16:27 GMT
#93
The original SC and Broodwar pretty cartoony too, well relative to SC2 I just don't see that SC2 is any worse in that respect and actually prefer the graphicstyle in SC2
no
Spawkuring
Profile Joined July 2008
United States755 Posts
August 24 2010 16:33 GMT
#94
Nothing really jumps out to me as cartoony other than the proportions and scale being less realistic, but then again that's just the nature of the game. SC1 had the same problem as well, although it was probably less noticeable since it was 2D.

The only major problems I have with SC2 are the sound/voice design. Protoss voices are incredibly underwhelming, and zerg voices all sound the same (seriously, you can barely tell the difference between the voices for the hydra, corruptor, and brood lord). I'm not too fond of the lack of unique death sounds or the highly generic soundscape in general. Compare that to SC1 where if a science vessel or carrier died, you knew immediately because of the unique death sound. They tried too hard to make the sounds realistic instead of making them sound good, which is awfully uncharacteristic of Blizzard since before they've always been advocates of fun > realism. Guess it's no surprise that the sound is highly disliked because of that.
trainRiderJ
Profile Joined August 2010
United States615 Posts
August 24 2010 16:38 GMT
#95
http://images2.wikia.nocookie.net/__cb20080605184156/starcraft/images/b/b7/SiegeTank_SC2_GameAnim2.gif

Those colors are definitely over saturated and there's no decals on the wheels. Try looking at a tank in game on ultra settings, it looks pretty gritty and not very "toy like" at all. It definitely doesn't look any more like a toy than the sc:bw tank.
Kong John
Profile Blog Joined March 2008
Denmark1020 Posts
August 24 2010 16:40 GMT
#96
You dont think BW looked cartoony? The the of Starcraft is cartoony, but not over the top. SC2 is still really gritty, but still keeps the graphics humorous. That not very easy to do.
This is real life, where nerds must battle!
soverRR
Profile Joined May 2010
Sweden348 Posts
August 24 2010 16:43 GMT
#97
Well. I dunno about the graphics, but I always admired SC for being kinda serious and well, despite it being a game, actually depicted a pretty fantastic, believable scenario where getting immersed was as easy as boiling an egg. SC2 on the other hand is nothing short of a hollywood movie with retarded fights that only a 13-year old could think was cool in the cutscenes etc etc.

About the gameplay itself I dunno. I do think that SC was less cartoony, but that can very easily have been the fact that I was like 12 when I played it.
PhiliBiRD
Profile Joined November 2009
United States2643 Posts
August 24 2010 16:43 GMT
#98
on higher settings i dont think so at all.
TheRealPaciFist
Profile Blog Joined August 2010
United States1049 Posts
Last Edited: 2010-08-24 16:52:11
August 24 2010 16:49 GMT
#99
On August 24 2010 20:30 Mitosis wrote:
Show nested quote +
On August 24 2010 20:24 Ota Solgryn wrote:
Design wise I really like it, especially on ultra with one BIG BUT.
Zerg's (Kerrigan) announcer voice is almost like it was a joke. Omg.


Zerg announcer is supposed to be a Queen, I'm pretty sure, not Kerrigan. Just like Terran is a generic Adjutant and Protoss is a generic Executor.

I play on everything high, and the game looks great to me. The proportions of the Terran buildings have always seemed a little bit "bubbly" to me, a little rounded and bloated, but that's as cartoony as it gets imo. I love all of the distinct death animations, especially acid. Burning makes me sad but that's probably because I main zerg and so usually only see that when hellions or colossus are roasting my zerglings.

As far as sounds, they almost all sound good except for stalkers and hydralisks. Both just sound like little pinpricks compared to the actual damage being done. Marines and Marauders have a satisfying thud to their attacks, Mutalisks sound a little weak except in large numbers but it perfectly matches the unit anyway, and I giggle when Ultralisks get slicing.


I'm fine with hydralisks' sounds, but stalkers' projectiles are really lame. Other then that though, nothing sound-wise bothers me.

Graphics-wise, I think zerglings look too much like overgrown insects this time around. Why did they add wings? In BW they nice little beasties.

Most everything else I really enjoy: I find myself staring at vikings, banshees, marauders, and thors all the time, and most toss/zerg units are pretty cool too

EDIT:

On absolute lowest settings, the game looks undeniably cartoony. I played the campaign on slightly higher-than-low settings (makes a big difference if you raise shaders and textures and one other setting), and it looked great to me, not at all cartoony... but when I'm doing multiplayer I don't want to risk the fps drops
Second favorite strategy game of all time: Starcraft. First: Go (aka Wei Qi, Paduk, or Igo)
Ineluctable
Profile Joined April 2010
Canada68 Posts
August 24 2010 16:52 GMT
#100
Looks fine on higher settings. The only thing I feel was ''cartoonified'' was ultralisk attack sounds which are kind of wimpy now.
PacketOverflow
Profile Joined May 2010
United States80 Posts
August 24 2010 17:03 GMT
#101
This game suffers the most in the sound department. Sounds are just flat out awful in this game. Terran explosions all sound like squeaks as does the Hellion's attack (which makes it sound particularly lame and cartoony). Zerg attacks have zero impact in their sounds. Zerglings just have this little licking sound or something instead of the ramming sound in BW. Hydralisks just make a quiet little noise like someone trying to spit through their teeth instead of the louder spitting sound from BW. Mutalisks don't have the same loud scream when they attack their targets. Ultralisks are ok though, you can really hear the deadly whooshing and cutting of their incredible blades.

The Zerg unit responses all sound like bugs and don't have the same roaring, growling, and hissing. They've become more a bug swarm than the more Aliens inspired designs of the originals. Protoss are great but the zealot needs a more intimidating running animation. The way the original haunched his shoulders in BW was a lot more threatening. Lastly, the Terran are a lot more round and lack the "dirty metal" feel of the original Terrans. The siege tank is probably the best visual improvement of any terran units, as everything else is a bit too round and bubbly. Hell, watch the marauder's running animation up close and try not to laugh.

Listen to a BW game sometimes you can really feel the degradation in sound quality from BW to SC2. in BW things have a lot more impact and a LOT more bass. Listen to BW siege tanks fire, marines machine guns blazing, or goliaths firing their guns. All the attack sounds in BW have a lot more impact and are much deeper sounds. SC2 seems to lack even the illusion of bass in its sounds.

I don't know if I'd describe SC2 as more "cartoony" but I'd definitely say it's several steps down in all departments except for graphics and a few voices like the new SCV and Marauder.
Fight or flight? Yeah, right.
figq
Profile Blog Joined May 2010
12519 Posts
August 24 2010 17:06 GMT
#102
On August 24 2010 18:30 biarecare wrote:
TBH I think SC2 would've been better as Broodwar with new units+MBS, auto mining.
I agree to that. Not sure how much reverse engineering has been done on BW, but if people already know how to mod its core, I expect/hope to see just BW as it is now, but modded with mbs, auto-casting, smartcasting, shift commands highlights, visual control groups of unlimited size etc - all the little improvements that have always been logical to have. However, keep the (freking lurkers!) tech scheme from BW, maybe with just a few changes, and for pity sake just keep it 2D and light, and with its awkward pathing, which is more entertaining to play and watch, imo. And way less CPU expensive. I've noticed my PC dies, when I order some big groups to just move, as the path calculation in SC2 seems to be the bottleneck of performance.

I don't need all the fancy 3D imagery, which takes forever to load, non-laggy sharp gameplay is much preferred.
If you stand next to my head, you can hear the ocean. - Day[9]
Uhh Negative
Profile Joined May 2010
United States1090 Posts
August 24 2010 17:21 GMT
#103
I think everyone can agree that it's really the sound that is lacking. Yes, on low the game looks cartoony but I don't mind it (all i can play is low )
Pking
Profile Joined May 2010
Sweden142 Posts
Last Edited: 2010-08-24 18:17:24
August 24 2010 17:47 GMT
#104
I'd agree that the graphics are more cartoony (slightly) and more to the style of Warcraft/WOW. The dark and alien-esque style of SC1 made for a much better atmosphere overall. Just compare the CGI cutscenes of the games and you'll see what I mean. I do like the graphics in SC2, its better than I feared from watching early previews of the game where the game looked really cartoony.

edit:
Starcraft Cinematics Part 1 (High Quality)
Starcraft Cinematics Part 2
Brood War Cinematics (HD)

Normal
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