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On August 24 2010 18:57 Kantutan wrote: The game looks perfect on ultra settings. It definitely looks a little cartoony on the lowest settings though, but still works for me.
Yes if the OP means cartoony on lower, let's not use it as criteria. 2007's SC2 looked cartoony but this certainly not, I dont get it, SC1 was wayy more cartoony than here. Here you can see shiny iron, slime skin, jelly creep, definitely not cartoony.
Marine SC1's portrait? Are you saying SC1's portrait less cartoony?
![[image loading]](http://sc2pod.com/w/images/1/15/MarinePortrait.gif)
![[image loading]](http://img832.imageshack.us/img832/8615/35932956.png)
That's crazy.
Hellion and Tank have though have worse portraits than SC1's vulture and tank that were indeed less cartoony or just wasnt that obvious.
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I definitely think Terran looks like a bunch of plastic toys. P and Z I'm fine with, though the sounds could be much better.
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On August 24 2010 20:25 Na_Dann_Ma_GoGo wrote: Oh so you wanna play that game? Okay, I give you an example and then it's you turn.
Zergling attack sounds or attack sounds in general are much, much superior in SC2. Your turn.
Good, giving an example is better than dismissing OP impression by saying "give example plz"
I personnaly think zergling building attack sounds were way better in SC BW. it sounded like some berserk animal hitting a metal door. (except for zvz that sounded appropriate)
in sc2 they sound like a rat crunching into some wood or something
with almost every unit in SC1 you could sense its power. Many units in SC2 looks and sound ridiculous, which is the cartoonish impression OP is talking about I believe.
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On August 24 2010 18:30 biarecare wrote: This is not a QQ thread nor it's a BW vs SC2 thread.
On August 24 2010 18:30 biarecare wrote: TBH I think SC2 would've been better as Broodwar with new units+MBS, auto mining.
What?
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Graphics are fine I think, but the sounds are terrible.
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On August 24 2010 22:12 mamelouk wrote: in sc2 they sound like a rat crunching into some wood or something
I think it's more appropriate. Zerglings swarm, and they're individually weak. They still sound suitably menacing when a whole lot of them are attacking and all those smaller hits are adding up.
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I run everything on ultra, so to me the graphics look great. Not cartoony at all.
But yeah, echoing lots of other peoples sentiments about the sounds. The broodwar sounds were generally sooo much better.
On August 24 2010 20:18 Na_Dann_Ma_GoGo wrote: Can you show us some of those bad sound examples or are you just being too used to broodwar to accept the new sounds? I really don't see what bw did so much better.
I know you weren't asking me but I'm gonna chip in with my thoughts anyway.
Siege tanks - the sound tanks made when they sieged up in broodwar was EPIC. Really fitting of the power they were about to unleash. Whereas in SC2 it's a boring generic mechanical sound. Doesn't fill you with awe at all.
Hydralisks - Good God they sound so wimpy in SC2 compared to their BW counterpart. It's just a soft hiss sound.
Pretty much all the protoss unit speech. - Like others have said, so many of the units in BW sounded absolutely badass. Most notably, corsairs "It is a good day to die" Carriers "CARRIER HAS ARRIVED" Arbiters "WARP FIELD STABILIZED" etc
Zerglings - I'm really gonna have to disagree with your statement that the ling attack sound is far superior in sc2, it's just a wimpy tapping sound in sc2 :/
The music - The tunes in sc1 were a lot more memorable. Don't know if I can really put it any more simply than that.
There's other examples too, but I just said the ones that bug me the most.
There was a thread somewhere a few months back in the beta where someone had worked out a way to replace all the sound effects with the BW counterparts, I may have to see if I can find that. At the very least I wanna replace the sieging up sound, I miss that so much.
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"Back then the Zerg portraits looked intimidating"
vs ![[image loading]](http://images2.wikia.nocookie.net/__cb20081120003760/starcraft/images/f/f6/Mutalisk_SC2_Head1.jpg)
Damn SC1 mutalisk, you scary!
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I thought BW and SC2 are both cartoony and full of caricatures. I don't think this a bad thing though. I agree some of the sounds are very lack lustre and not really very epic, things that should be huge booming noises like tanks and nukes yamato, etc are all weak and just like a little pewpew. Stampeding ultras should make huge noise but they don't, all that is kinda off if you ask me but I think that's a deliberate stylistic choice.
But "THOR IS HERE!" is just as good as some of the classics like "YOU MUST CONSTRUCT ADDITIONAL PYLONS".
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To clarify, there are several sounds in SC2 that are fine, and the Terran music at least I think is great, but most of the zerg sounds are just awful, like the hydralisk and zergling attack.
The thor sounds are awsum.
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On August 24 2010 22:15 Mitosis wrote:Show nested quote +On August 24 2010 22:12 mamelouk wrote: in sc2 they sound like a rat crunching into some wood or something I think it's more appropriate. Zerglings swarm, and they're individually weak. They still sound suitably menacing when a whole lot of them are attacking and all those smaller hits are adding up.
Yeah sure the zerglings are a weak (can I say crappy?) unit now. Looks like a bunch of grasshoper.
But in the players mind, old and new ones, they're supposed to be prety strong Did you saw zerglings in cinematic before the All-in mission ? (the banshee raid at the end?)
Did they looks weak to you ?
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Definitely, the graphics are a huge letdown, and the atmosphere is not really SC'ish at all. But I can't really put my finger on the problem, sure SC2 has more details than any other Blizzard RTS, but all the units still look teddy-bear'ish, :/ The rough, bloody, imperfect look of BW units somehow beat these perfect and shiny SC2 units.
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I do agree with the OP. I'd also like to add that the campaign is much more targeting kids, like the wc3 campaign. It's all about saving lives, poor civilians, and evil Mengsk. And the hero is like... well, a bad hollywood hero...
I also love the "thick" blood of BW glings/hydra, compared to the very light blood effects of SC2's.
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i find it ok in high and ultra
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On August 24 2010 22:26 wantPopRocks wrote: I do agree with the OP. I'd also like to add that the campaign is much more targeting kids, like the wc3 campaign. It's all about saving lives, poor civilians, and evil Mengsk. And the hero is like... well, a bad hollywood hero...
I also love the "thick" blood of BW glings/hydra, compared to the very light blood effects of SC2's.
just to be fair, some other death effect are awesome (burned and sliced units for ex.)
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I'm happy with the art direction in the game. I don't find it too cartoony. It has that polished element that is oh so important.
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I actually miss the zerg voice from beta. "You require more minerallzszsszzzz"
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The only zerg sound I was surprised with was the hydralisk. The SC2 Hydra doesn't sound as good as the SC1 hyrda. In fact the SC2 hydra is really quiet. :|
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There is the same question on wow graphic, i think they made it like that for better viewing, and for me its good ( i like also the graphic )
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On August 24 2010 21:56 LightYears wrote:Yes if the OP means cartoony on lower, let's not use it as criteria. 2007's SC2 looked cartoony but this certainly not, I dont get it, SC1 was wayy more cartoony than here. Here you can see shiny iron, slime skin, jelly creep, definitely not cartoony. Marine SC1's portrait? Are you saying SC1's portrait less cartoony? ![[image loading]](http://sc2pod.com/w/images/1/15/MarinePortrait.gif) ![[image loading]](http://img832.imageshack.us/img832/8615/35932956.png) That's crazy. Hellion and Tank have though have worse portraits than SC1's vulture and tank that were indeed less cartoony or just wasnt that obvious.
You have to be careful here. People are generally talking about the in game units and not their portraits.
Besides the marine was one of the better jumps to 3D.
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