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Do you think Starcraft 2 is a bit too cartoony? - Page 6

Forum Index > SC2 General
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PacketOverflow
Profile Joined May 2010
United States80 Posts
August 24 2010 17:03 GMT
#101
This game suffers the most in the sound department. Sounds are just flat out awful in this game. Terran explosions all sound like squeaks as does the Hellion's attack (which makes it sound particularly lame and cartoony). Zerg attacks have zero impact in their sounds. Zerglings just have this little licking sound or something instead of the ramming sound in BW. Hydralisks just make a quiet little noise like someone trying to spit through their teeth instead of the louder spitting sound from BW. Mutalisks don't have the same loud scream when they attack their targets. Ultralisks are ok though, you can really hear the deadly whooshing and cutting of their incredible blades.

The Zerg unit responses all sound like bugs and don't have the same roaring, growling, and hissing. They've become more a bug swarm than the more Aliens inspired designs of the originals. Protoss are great but the zealot needs a more intimidating running animation. The way the original haunched his shoulders in BW was a lot more threatening. Lastly, the Terran are a lot more round and lack the "dirty metal" feel of the original Terrans. The siege tank is probably the best visual improvement of any terran units, as everything else is a bit too round and bubbly. Hell, watch the marauder's running animation up close and try not to laugh.

Listen to a BW game sometimes you can really feel the degradation in sound quality from BW to SC2. in BW things have a lot more impact and a LOT more bass. Listen to BW siege tanks fire, marines machine guns blazing, or goliaths firing their guns. All the attack sounds in BW have a lot more impact and are much deeper sounds. SC2 seems to lack even the illusion of bass in its sounds.

I don't know if I'd describe SC2 as more "cartoony" but I'd definitely say it's several steps down in all departments except for graphics and a few voices like the new SCV and Marauder.
Fight or flight? Yeah, right.
figq
Profile Blog Joined May 2010
12519 Posts
August 24 2010 17:06 GMT
#102
On August 24 2010 18:30 biarecare wrote:
TBH I think SC2 would've been better as Broodwar with new units+MBS, auto mining.
I agree to that. Not sure how much reverse engineering has been done on BW, but if people already know how to mod its core, I expect/hope to see just BW as it is now, but modded with mbs, auto-casting, smartcasting, shift commands highlights, visual control groups of unlimited size etc - all the little improvements that have always been logical to have. However, keep the (freking lurkers!) tech scheme from BW, maybe with just a few changes, and for pity sake just keep it 2D and light, and with its awkward pathing, which is more entertaining to play and watch, imo. And way less CPU expensive. I've noticed my PC dies, when I order some big groups to just move, as the path calculation in SC2 seems to be the bottleneck of performance.

I don't need all the fancy 3D imagery, which takes forever to load, non-laggy sharp gameplay is much preferred.
If you stand next to my head, you can hear the ocean. - Day[9]
Uhh Negative
Profile Joined May 2010
United States1090 Posts
August 24 2010 17:21 GMT
#103
I think everyone can agree that it's really the sound that is lacking. Yes, on low the game looks cartoony but I don't mind it (all i can play is low )
Pking
Profile Joined May 2010
Sweden142 Posts
Last Edited: 2010-08-24 18:17:24
August 24 2010 17:47 GMT
#104
I'd agree that the graphics are more cartoony (slightly) and more to the style of Warcraft/WOW. The dark and alien-esque style of SC1 made for a much better atmosphere overall. Just compare the CGI cutscenes of the games and you'll see what I mean. I do like the graphics in SC2, its better than I feared from watching early previews of the game where the game looked really cartoony.

edit:
Starcraft Cinematics Part 1 (High Quality)
Starcraft Cinematics Part 2
Brood War Cinematics (HD)

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