
Do you think Starcraft 2 is a bit too cartoony? - Page 5
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Vanity
United States28 Posts
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kickinhead
Switzerland2069 Posts
On August 25 2010 00:46 Bagi wrote: First picture from google images. http://packed.com/blog/wp-content/uploads/2010/05/starcraft01.jpg I'm sorry, but I don't see anything dark or mature about this. You ever played it or why you need to google pictures? -.-° | ||
dave333
United States915 Posts
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0neder
United States3733 Posts
EXCEPT for the RIDICULOUS INFESTED TERRAN BOUNCY EGGS, they have the physics of a Mario game (love Mario BTW). Also, too much neon green for zerg, make it something more organic. | ||
Sawamura
Malaysia7602 Posts
exhibit 1 http://images2.wikia.nocookie.net/__cb20080605184156/starcraft/images/b/b7/SiegeTank_SC2_GameAnim2.gif Siege tanks looks like some kind of cheap made plastic toy made out of domestic toys factory compared to my siege tanks in broodwar which is oozing with tough guy and pack with a payload of death . I am not saying that sc2 graphics are actually killing the game I am just saying that blizzard should have done a better job in terms of their so called graphic enhancement to their latest product sc2. | ||
Dr.Frost
United States389 Posts
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Anxiety
United States650 Posts
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Bommes
Germany1226 Posts
I feel like these characteristic noisy sounds are kind of missing in SC2, though there are ofc a lot of other cool attack sounds, Battlecruisers for example ![]() | ||
Ksyper
Bulgaria665 Posts
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coltrane
Chile988 Posts
On August 24 2010 18:57 Kantutan wrote: The game looks perfect on ultra settings. It definitely looks a little cartoony on the lowest settings though, but still works for me. | ||
Karliath
United States2214 Posts
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Roniii
United States289 Posts
On August 24 2010 18:39 LoLAdriankat wrote: I think it's the nostalgia of the lower quality graphics that makes you enjoy them though. I think SC2 imitates the style of BW rather well. The death animations are definitely a step up from BW. (How is this game even rated T?) The voices were certainly more badass though. The Protoss announcer was like "YOU MUST CONSTRUCT ADDITIONAL PYLONS" and doesn't afraid of anything. awww this made my day lol ![]() | ||
JudoChopper
England148 Posts
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Spawkuring
United States755 Posts
The only major problems I have with SC2 are the sound/voice design. Protoss voices are incredibly underwhelming, and zerg voices all sound the same (seriously, you can barely tell the difference between the voices for the hydra, corruptor, and brood lord). I'm not too fond of the lack of unique death sounds or the highly generic soundscape in general. Compare that to SC1 where if a science vessel or carrier died, you knew immediately because of the unique death sound. They tried too hard to make the sounds realistic instead of making them sound good, which is awfully uncharacteristic of Blizzard since before they've always been advocates of fun > realism. Guess it's no surprise that the sound is highly disliked because of that. | ||
trainRiderJ
United States615 Posts
http://images2.wikia.nocookie.net/__cb20080605184156/starcraft/images/b/b7/SiegeTank_SC2_GameAnim2.gif Those colors are definitely over saturated and there's no decals on the wheels. Try looking at a tank in game on ultra settings, it looks pretty gritty and not very "toy like" at all. It definitely doesn't look any more like a toy than the sc:bw tank. | ||
Kong John
Denmark1020 Posts
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soverRR
Sweden348 Posts
About the gameplay itself I dunno. I do think that SC was less cartoony, but that can very easily have been the fact that I was like 12 when I played it. | ||
PhiliBiRD
United States2643 Posts
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TheRealPaciFist
United States1049 Posts
On August 24 2010 20:30 Mitosis wrote: Zerg announcer is supposed to be a Queen, I'm pretty sure, not Kerrigan. Just like Terran is a generic Adjutant and Protoss is a generic Executor. I play on everything high, and the game looks great to me. The proportions of the Terran buildings have always seemed a little bit "bubbly" to me, a little rounded and bloated, but that's as cartoony as it gets imo. I love all of the distinct death animations, especially acid. Burning makes me sad but that's probably because I main zerg and so usually only see that when hellions or colossus are roasting my zerglings. As far as sounds, they almost all sound good except for stalkers and hydralisks. Both just sound like little pinpricks compared to the actual damage being done. Marines and Marauders have a satisfying thud to their attacks, Mutalisks sound a little weak except in large numbers but it perfectly matches the unit anyway, and I giggle when Ultralisks get slicing. I'm fine with hydralisks' sounds, but stalkers' projectiles are really lame. Other then that though, nothing sound-wise bothers me. Graphics-wise, I think zerglings look too much like overgrown insects this time around. Why did they add wings? In BW they nice little beasties. Most everything else I really enjoy: I find myself staring at vikings, banshees, marauders, and thors all the time, and most toss/zerg units are pretty cool too EDIT: On absolute lowest settings, the game looks undeniably cartoony. I played the campaign on slightly higher-than-low settings (makes a big difference if you raise shaders and textures and one other setting), and it looked great to me, not at all cartoony... but when I'm doing multiplayer I don't want to risk the fps drops | ||
Ineluctable
Canada68 Posts
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