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Barbarian - Builds/Discussion - Page 15

Forum Index > Diablo 3
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TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2012-05-22 18:23:23
May 22 2012 18:21 GMT
#281
Also mmagic, you're ignoring the fact that people have expressed issues with the enrage timers even with their current level of itemization. Even those players in this thread who CAN reliably solo A1 Inferno admit to occasionally hitting the enrage timers on mobs. If they gave up even 25% of their Strength, they'd be hitting enrage timers on mobs a LOT more often.

It's not a simple question of "if I can tank it, I can beat it". Enrage timers significantly complicate the issue of soloing Inferno because if you don't kill things fast enough, then you will die regardless.
Moderator
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
May 22 2012 18:23 GMT
#282
On May 23 2012 02:48 mmagic wrote:
I'm not playing Barbarian as main caracter but I have a question for all of you playing Barbarians and complaining about game being difficult and you dying easy in Inferno and Hell. And reading that in fact mages can take a couple of hits with no problem (maybe because of huge intelect which equals magic resistance)
Do you use items with intelect and dexterity bonuses?????


You do realise the only reason wizards can take hits is because of their rune/abilities and not the intelect.
TheYango
Profile Joined September 2008
United States47024 Posts
May 22 2012 18:24 GMT
#283
On May 23 2012 03:23 Numy wrote:
Show nested quote +
On May 23 2012 02:48 mmagic wrote:
I'm not playing Barbarian as main caracter but I have a question for all of you playing Barbarians and complaining about game being difficult and you dying easy in Inferno and Hell. And reading that in fact mages can take a couple of hits with no problem (maybe because of huge intelect which equals magic resistance)
Do you use items with intelect and dexterity bonuses?????


You do realise the only reason wizards can take hits is because of their rune/abilities and not the intelect.

Yeah it's pretty much laughable for anyone to use Energy Armor/Force Armor to say mages can "take a few hits".

Without it they would be getting 1-shot just like the rest of us.
Moderator
Dead9
Profile Blog Joined February 2008
United States4725 Posts
May 22 2012 18:27 GMT
#284
i haven't run into any issues with enrage timers but i haven't gotten to act 2 inferno yet
you're pretty much required to run berserk with +100% damage to deal with elites anyway so i imagine as long as u aren't kiting them for minutes at a time you'll be fine
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2012-05-22 18:31:46
May 22 2012 18:30 GMT
#285
On May 23 2012 03:27 Dead9 wrote:
i haven't run into any issues with enrage timers but i haven't gotten to act 2 inferno yet
you're pretty much required to run berserk with +100% damage to deal with elites anyway so i imagine as long as u aren't kiting them for minutes at a time you'll be fine

I'm not sure you can say it's required. Other Inferno Barbs posting in this thread have posted setups not using any of the 2 min CDs.

But that's one way of getting around enrages I suppose.

One thing I need to ask: what time is counted on enrage timers? Does time when you're dead count toward the enrage?
Moderator
Dead9
Profile Blog Joined February 2008
United States4725 Posts
May 22 2012 18:35 GMT
#286
idk generally if it takes more than a couple minutes to kill a mob we just give up and walk around it lol
Hadley_
Profile Joined May 2012
Germany157 Posts
Last Edited: 2012-05-22 18:38:03
May 22 2012 18:36 GMT
#287
I just gave up. I finished Act1, but Act2 is just ridiculous. Even the trashmobs kill me in 2 hits (40k hp, 9.9karmor).
Now trying a Wizard instead. So, basically 1 Week of wasted time. Barb was so fun until Hell/Inferno. Its just ridiuclous if I ask my Friendlist and DH,WD and Wizards tell me they beat Inferno with Hell Gear and 25k hp -_-
TheYango
Profile Joined September 2008
United States47024 Posts
May 22 2012 18:38 GMT
#288
On May 23 2012 03:35 Dead9 wrote:
idk generally if it takes more than a couple minutes to kill a mob we just give up and walk around it lol

Yeah that's fine. I'd expect everyone to do that.

But consider if you had 25% less DPS overall. You'd be walking around way more of those mobs. And you have to find at least 5 you don't leave to get your Neph stacks.
Moderator
Coolness53
Profile Joined April 2010
United States668 Posts
Last Edited: 2012-05-22 18:42:05
May 22 2012 18:39 GMT
#289
People are not getting All Resistance gear. It is a must in inferno. Vit and Str won't be enough due to the sheer amount of damage your taking.

I have been farming inferno act I for the last 4 days and can kill all the champion mobs that are put at me.
My stats: All resistance base 565, 40k life, 11k in damage. My damage is a little low but can stand toe to toe with champion mobs and not die.
Fruitdealer, DongRaeGu, and Soulkey
Dead9
Profile Blog Joined February 2008
United States4725 Posts
Last Edited: 2012-05-22 18:45:00
May 22 2012 18:44 GMT
#290
On May 23 2012 03:38 TheYango wrote:
Show nested quote +
On May 23 2012 03:35 Dead9 wrote:
idk generally if it takes more than a couple minutes to kill a mob we just give up and walk around it lol

Yeah that's fine. I'd expect everyone to do that.

But consider if you had 25% less DPS overall. You'd be walking around way more of those mobs. And you have to find at least 5 you don't leave to get your Neph stacks.

yea that's why i think berserk is a must tho
i mean the 120 cd isn't a big deal when you're crawling through inferno anyway, and the buff is ridiculously good and lets you kill a lot of stuff you otherwise couldn't
crms
Profile Joined February 2010
United States11933 Posts
May 22 2012 18:49 GMT
#291
So apparently with the server update, the melee 30% reduction is now live. I guess it was bugged before.

This could be huge for us barbs. I think -maybe- with the current gear we might be able to solo through act 3ish. I could tank act 4 (wildly variant on revenge procs) but doable. With this damage reducer being fixed, my god we might be god like tanks.

Now, for soloing this helps us as well, we can stack more strength, maybe, just maybe go d/w or 2h at times. I'm at work for another 5 hours but I'm very curious of those in game that can test the fix.


tl;dr the melee 30% reduction was broken until today, it is now live. So please, tell me how it's changed your play!
http://i.imgur.com/fAUOr2c.png | Fighting games are great
Meerel
Profile Joined March 2012
Germany713 Posts
May 22 2012 18:56 GMT
#292
can you give some more information about that?
where do i get 30%, only in inferno or everyhwere, what do ineed to do to get it etc.
SDMF
DarkPlasmaBall
Profile Blog Joined March 2010
United States46713 Posts
May 22 2012 18:57 GMT
#293
On May 23 2012 03:49 crms wrote:
So apparently with the server update, the melee 30% reduction is now live. I guess it was bugged before.

This could be huge for us barbs. I think -maybe- with the current gear we might be able to solo through act 3ish. I could tank act 4 (wildly variant on revenge procs) but doable. With this damage reducer being fixed, my god we might be god like tanks.

Now, for soloing this helps us as well, we can stack more strength, maybe, just maybe go d/w or 2h at times. I'm at work for another 5 hours but I'm very curious of those in game that can test the fix.


tl;dr the melee 30% reduction was broken until today, it is now live. So please, tell me how it's changed your play!


What is that, exactly? All players are dealt 30% less melee damage from monsters, now?
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
Coolness53
Profile Joined April 2010
United States668 Posts
May 22 2012 18:57 GMT
#294
On May 23 2012 03:49 crms wrote:
So apparently with the server update, the melee 30% reduction is now live. I guess it was bugged before.

This could be huge for us barbs. I think -maybe- with the current gear we might be able to solo through act 3ish. I could tank act 4 (wildly variant on revenge procs) but doable. With this damage reducer being fixed, my god we might be god like tanks.

Now, for soloing this helps us as well, we can stack more strength, maybe, just maybe go d/w or 2h at times. I'm at work for another 5 hours but I'm very curious of those in game that can test the fix.


tl;dr the melee 30% reduction was broken until today, it is now live. So please, tell me how it's changed your play!


Are you serious! I am going to check this out when I get home.
Fruitdealer, DongRaeGu, and Soulkey
skyR
Profile Joined July 2009
Canada13817 Posts
May 22 2012 18:58 GMT
#295
30% reduction for melee is automatic. I'm testing it now.
Coolness53
Profile Joined April 2010
United States668 Posts
May 22 2012 19:04 GMT
#296
On May 23 2012 03:58 skyR wrote:
30% reduction for melee is automatic. I'm testing it now.

What I am wondering if it was truly bugged. If so how much is it helping?
Fruitdealer, DongRaeGu, and Soulkey
crms
Profile Joined February 2010
United States11933 Posts
May 22 2012 19:09 GMT
#297
On May 23 2012 03:57 DarkPlasmaBall wrote:
Show nested quote +
On May 23 2012 03:49 crms wrote:
So apparently with the server update, the melee 30% reduction is now live. I guess it was bugged before.

This could be huge for us barbs. I think -maybe- with the current gear we might be able to solo through act 3ish. I could tank act 4 (wildly variant on revenge procs) but doable. With this damage reducer being fixed, my god we might be god like tanks.

Now, for soloing this helps us as well, we can stack more strength, maybe, just maybe go d/w or 2h at times. I'm at work for another 5 hours but I'm very curious of those in game that can test the fix.


tl;dr the melee 30% reduction was broken until today, it is now live. So please, tell me how it's changed your play!


What is that, exactly? All players are dealt 30% less melee damage from monsters, now?


There was supposed to be an inherent mechanic that gives melee class (monk, barb) a 30% reduction in damage to allow them to actually fight monsters. Apparently until today that mechanic was broken and not applied. Now it is, so go login and test it for us!! ^_^
http://i.imgur.com/fAUOr2c.png | Fighting games are great
skyR
Profile Joined July 2009
Canada13817 Posts
May 22 2012 19:17 GMT
#298
Seems to help a decent bit. Can stand through arcane and plague without dying.
PizzaParty
Profile Blog Joined October 2010
Canada169 Posts
Last Edited: 2012-05-22 19:21:49
May 22 2012 19:21 GMT
#299
On May 23 2012 04:09 crms wrote:
Show nested quote +
On May 23 2012 03:57 DarkPlasmaBall wrote:
On May 23 2012 03:49 crms wrote:
So apparently with the server update, the melee 30% reduction is now live. I guess it was bugged before.

This could be huge for us barbs. I think -maybe- with the current gear we might be able to solo through act 3ish. I could tank act 4 (wildly variant on revenge procs) but doable. With this damage reducer being fixed, my god we might be god like tanks.

Now, for soloing this helps us as well, we can stack more strength, maybe, just maybe go d/w or 2h at times. I'm at work for another 5 hours but I'm very curious of those in game that can test the fix.


tl;dr the melee 30% reduction was broken until today, it is now live. So please, tell me how it's changed your play!


What is that, exactly? All players are dealt 30% less melee damage from monsters, now?


There was supposed to be an inherent mechanic that gives melee class (monk, barb) a 30% reduction in damage to allow them to actually fight monsters. Apparently until today that mechanic was broken and not applied. Now it is, so go login and test it for us!! ^_^


Wo wo wo wo wo wo wo wo. Wo. Wo.

Wo.

Wait a minute.

Are you telling me that I have been bashed in the face all week long for more damage then I was supposed to ? Is that damage reduction buff apply on all difficulties ? I have never heard of that mechanic... is there anywhere in-game or on the official online game guide where they talk about it ? When exactly as it taken effect ?
http://www.youtube.com/watch?v=ojMkw6lZ-PY
Maedi
Profile Joined August 2009
United States477 Posts
Last Edited: 2012-05-22 19:30:30
May 22 2012 19:22 GMT
#300
Nice, looking forward to seeing how things fare now.
Is there an official patch notes somewhere? Looking around, I don't see anything official.

And yeah that mechanic has been posted on the Loading Screen Tooltips like "Monks and Barbarians take 30% less damage than Witch Hunters, Wizards and Demon Hunters!"
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