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On May 22 2012 09:46 BeanerBurrito wrote:Just got into nightmare and experienced the feeling of being killed a lot as a barb, so time to get rid of the whirlwind i guess. http://us.battle.net/d3/en/calculator/barbarian#WVXYkR!cVb!ZaaZbbI've been trying out that build, seems to be effective and keeps me alive, anyone have a second opinion? Your build are quite solid but overkill on the defense side for Nightmare, you don't need that much armor and healing in NM, just one defensive passive and healing from Revenge is enough. For trash mob play I suggest you take Tough as Nails or Nerves of Steel out get Weapon mastery. For your 4, take Ignore Pain out, either put in EW or Wrath of the Berserker. You need some kind of 120 secs cd skill in order to fight large group of mobs and rare/elite effectively.
For you main attack, Frenzy is OK or you can go for Cleave + Rupture.
I think its more about your gears than your skill. How much is your HP and DPS?
Once hit level 40 if you still use this build, take Renlentless immediately since it makes Revenge OP.
For boss fight, switch your LMB to Bash + Clobber = perma stun on may bosses. Also got 1 target dps too. Take Superstition as well, you may take Revenge out in boss fight since 1v1 Revenge is not that good, either put in Ignore pain or a second 120sec cd skill.
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Hmm every1 seems to enjoy Revenge a lot, but it really doesn't work really well for me T_T... am i missing something?. Personally i find Battle Rage (Swords to Ploughshare) + Pound of Flesh working better for me in Inferno.
Most of the time when i run into trouble it would be a champion/elite packs. And there would be only 4 of them (or thereabouts). To be honest, maybe im undergeared (37k HP, 12.6k standing DPS, 18k DPS in battle (i took Berserker Rage as the offensive passive of choice, didn't find much use for Tough as Nails or Nerves of Steel).. resistances ~200, 4.5k armor), but i really dont enjoy standing in the middle of 4 champion mobs for very long, esp when they are not simple bats or little zombies (which seems like the best way for Revenge to work).
Either way, with Pound of Flesh, small globe heal for 1/2, big globe heal for full, so i have been using that as means of healing so far. Worked ok, but i might need to improve my gear if i wanna go further. I heard act 2 is an absolute killer T_T
Had a Vortex / Jailer / Frozen / Arcane group earlier today T_T that was painful
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I gave up on my barb D: I'm in act 2 inferno too lazy to have to try so hard and fail haha.
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On May 22 2012 19:22 ffreakk wrote: Hmm every1 seems to enjoy Revenge a lot, but it really doesn't work really well for me T_T... am i missing something?. Personally i find Battle Rage (Swords to Ploughshare) + Pound of Flesh working better for me in Inferno.
Most of the time when i run into trouble it would be a champion/elite packs. And there would be only 4 of them (or thereabouts). To be honest, maybe im undergeared (37k HP, 12.6k standing DPS, 18k DPS in battle (i took Berserker Rage as the offensive passive of choice, didn't find much use for Tough as Nails or Nerves of Steel).. resistances ~200, 4.5k armor), but i really dont enjoy standing in the middle of 4 champion mobs for very long, esp when they are not simple bats or little zombies (which seems like the best way for Revenge to work).
Either way, with Pound of Flesh, small globe heal for 1/2, big globe heal for full, so i have been using that as means of healing so far. Worked ok, but i might need to improve my gear if i wanna go further. I heard act 2 is an absolute killer T_T
Had a Vortex / Jailer / Frozen / Arcane group earlier today T_T that was painful I am not sure this works in Inferno ACT 2 but Revenge need passive Relentless to work. Once you below 20% HP Revenge is perma up so you can life steal non stop.
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United States47024 Posts
On May 22 2012 19:22 ffreakk wrote: Hmm every1 seems to enjoy Revenge a lot, but it really doesn't work really well for me T_T... am i missing something?. Personally i find Battle Rage (Swords to Ploughshare) + Pound of Flesh working better for me in Inferno.
Most of the time when i run into trouble it would be a champion/elite packs. And there would be only 4 of them (or thereabouts). To be honest, maybe im undergeared (37k HP, 12.6k standing DPS, 18k DPS in battle (i took Berserker Rage as the offensive passive of choice, didn't find much use for Tough as Nails or Nerves of Steel).. resistances ~200, 4.5k armor), but i really dont enjoy standing in the middle of 4 champion mobs for very long, esp when they are not simple bats or little zombies (which seems like the best way for Revenge to work).
Either way, with Pound of Flesh, small globe heal for 1/2, big globe heal for full, so i have been using that as means of healing so far. Worked ok, but i might need to improve my gear if i wanna go further. I heard act 2 is an absolute killer T_T
Had a Vortex / Jailer / Frozen / Arcane group earlier today T_T that was painful The Provocation Rune is absolutely game-changing for Revenge, IMO. None of the other runes really compare at all. With 30% proc chance, the survivability gain is significant even against rare packs. Revenge isn't that great against single Champions sure, but quite honestly, single Champions that don't have minions or trash around them are pretty rare.
The other thing about Revenge is that it makes certain boss mods that other classes have issues with like Illusionist and Invulnerable Minions more reasonable because of the free Revenge procs.
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@ Caphe & TheYango
Thanks for the input guys . I ll definitely try it out when i start farming solo. Right now im playing almost full-time (almost, tried to solo a little here n there :3) with a Wizard (not that cheesy tanky build, a pure DPS Wiz), and my job is mostly pulling them together and keeping them there xD. Only DPS i need is single-target in case we need to nuke down some Elite mob (Invulnerable Minion, for example).
Definitely sounds useful though, i ll try it out for sure
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1. What are the three passive skills you really want to be using if you're focusing on dealing as much damage as possible? Weapons Master... what else?
2. What are the three passive skills you really want to be using if you're focusing on tanking and having as much defense/ life as possible? Nerves of Steel, Tough as Nails, and Pound of Flesh?
3. Are there any active skills/ runes that have already been pretty much established as "must haves" for barbarians? Why?
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1. depends on ur build for example if u don't use rage berserker rage adds a ton of damage if u like vacuuming stuff in brawler is pretty good crit adds a chunk of damage (7.5% if you don't have any other crit stuff) weapon master depends on your weapon
2. generally nerves of steel tough as nails and relentless
3. furious charge (generally the 8% hp, cd reduc is okay too) and leap (generally armor, stun is good too) are pretty standard because they both dodge cc revenge (30% proc) for most melee builds for pretty obvious reasons ignore pain (lifesteal or duration) for most melee builds because it makes u live forever
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1. DPS? lol, no. 2. Not Pound of Flesh, Superstition. Can't give up that protection in hell/inferno. Relentless is good too, but I would substitute it for the 25% armor, if you don't have damage return worth boosting. Either way, I found that superstition is a must. 3. Depends on your role. The only real must have is revenge, since it gets you out of shit a lot of the time, with 30% rune if you have it (last one). Even so, there are people who chose some other heal spells such as charge with final rune, or overpower with final rune. They all do decent heal.
Frenzy + Sidearm is probably best dps and is used by most as left click. Leap + Iron is good for armor but lasts too little for some, iron hide on Ingore pain is cool if you're tanking for your team, etc.
There were plenty of builds posted, in inferno, I'm using all heal in order to make it through to some better gear. So it's: Revenge (+30%) / Stun / Charge (+heal) / War Cry (+last rune for extra protection) / Frenzy (+sidearm) / Ignore pain (+iron hide). This gives ME the best survival rate so far. I'm still not dead-set on war cry, but it seems to work so far. I could do leap instead of it, but War Cry helps my DH DPS. This build doesn't work in solo mode though, the elite mobs just wear me out. I use my DH friend for DPS and just try to tank+agro as best as possible.
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whoops i forgot superstition that skill's pretty good u can dps in some situations, for example against bosses it's often better to swap to dps and it kinda depends on gear; if u spend like 100k in the ah u can just raw dps up til inferno except against some elites
edit: also unless your vit is ridiculous replace nerves of steel with superstition instead of tough as nails, 25% armor is generally gonna be more than ur vit
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Its a joke. I got 42k hp and 9,8k armor and Act Inferno is just impossible. Its no fun at all to get 2-hitted by every mob. WTF! Melees are just baaaaaaaaaaad! The 30% less damage for melees is great, if the mobs 2 hit you even with 75% less damage from Armor... lolz
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Same thing here, I struggle in act 3 hell already. I just can't deal with those blue and gold mobs. Their gay votex, molten, jail, shield just kills me before I can even do much damage to them.
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On May 23 2012 00:31 CubEdIn wrote: 1. DPS? lol, no. 2. Not Pound of Flesh, Superstition. Can't give up that protection in hell/inferno. Relentless is good too, but I would substitute it for the 25% armor, if you don't have damage return worth boosting. Either way, I found that superstition is a must. 3. Depends on your role. The only real must have is revenge, since it gets you out of shit a lot of the time, with 30% rune if you have it (last one). Even so, there are people who chose some other heal spells such as charge with final rune, or overpower with final rune. They all do decent heal.
Frenzy + Sidearm is probably best dps and is used by most as left click. Leap + Iron is good for armor but lasts too little for some, iron hide on Ingore pain is cool if you're tanking for your team, etc.
There were plenty of builds posted, in inferno, I'm using all heal in order to make it through to some better gear. So it's: Revenge (+30%) / Stun / Charge (+heal) / War Cry (+last rune for extra protection) / Frenzy (+sidearm) / Ignore pain (+iron hide). This gives ME the best survival rate so far. I'm still not dead-set on war cry, but it seems to work so far. I could do leap instead of it, but War Cry helps my DH DPS. This build doesn't work in solo mode though, the elite mobs just wear me out. I use my DH friend for DPS and just try to tank+agro as best as possible.
I find it interesting that so many people aren't using the 300% armor leap rune. Why is this? Seems like 4 out of every 10 seconds is a great uptime to me.
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I'm not playing Barbarian as main caracter but I have a question for all of you playing Barbarians and complaining about game being difficult and you dying easy in Inferno and Hell. And reading that in fact mages can take a couple of hits with no problem (maybe because of huge intelect which equals magic resistance) Do you use items with intelect and dexterity bonuses?????
Everything I read is about stacking huge amounts of life/vitality and armor and force for armor and damage but if you are not using intelect and dexterity items than you cannot dodge enough and you cannot resist spells this means that you huge pool of vitality will go down realy fast.
You should try having items with intelect and dexterity stats because dexterity gives dodge and intelect gives magic resist, I mean not huge dexterity but a few hundreds will be usefull and a few hundreds intelect.
As far as I remember seeing in a video about diablo 3 armor damage reduction, magic resistane and dodge the attributes like intelect and dex get diminishing returns but the first points invested bring realy great benefits. So how about a barb trying to get items witch in Inferno bring dexterity and intelect and then report their success?
I thing that a third of your Strenght should be in Dexterity and in Intelect. Please correct me if I am wrong but only if you explored enough this alternative.
The formula as far as I remember were( Probably I messed up something but I'll come with a later edit):
magic reduction = intelect / (intelect + (5*monster level)) damage reduction = str / (str + (50*monster level)) dodge = 0.1 dodge for 1-100 dexterity then 0.25 dodge from 100-500 dexterity and smaller dodge for higher values life = vitality * 10 life
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armor affects everything including spells so 80% armor reduc means u resist arcane lasers as well resist all helps out a lot but barbs have a lot of +% to armor so just straight up stacking armor works okay
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United States47024 Posts
The thing is, even if you were to split your Str into other defensive stats through Dex and Int, it wouldn't make soloing any less difficult. The issue is enrage timers. If you split 2/3 of your Strength into more defensive stats, and are doing 1/3 as much damage, then you won't be able to kill any Inferno rare/champion before they enrage, meaning that you will die anyway.
Plus making Barbarians dependent on all 4 stats when every other class is dependent on 1 or 2 is REALLY poor design.
On May 23 2012 02:55 Dead9 wrote: armor affects everything including spells so 80% armor reduc means u resist arcane lasers as well resist all helps out a lot but barbs have a lot of +% to armor so just straight up stacking armor works okay The multiplicative nature of resists/armor/HP/dodge means that your overall survivability is better splitting between all of them rather than stacking just one.
Again though, the issue with sacrificing Strength for other defensive stats is that Strength gives you DPS while the others don't, and you need to maintain a certain level of DPS to actually kill champion mobs before they enrage. If you got other DPS stats from Dex and Intel (e.g. Dex gave attack speed and Intel gave crit chance or something), then this might be more reasonable.
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On May 23 2012 02:55 Dead9 wrote: armor affects everything including spells so 80% armor reduc means u resist arcane lasers as well resist all helps out a lot but barbs have a lot of +% to armor so just straight up stacking armor works okay
Don't get me wrong I'm not telling that you should not get lots of armor and a lot of life. But how about sacrificing some of it 25%? Sacrifice like 25% of vitality and 25% of strenght and replace those points with points in INT and DEX. I see no problem having 30K life instead of 40K life or missing a few hundreds of STR but in turn you will dodge many hits and spells will do less damage. The ideea is that huge STR is giving diminishing returns so why no sacrifice it and Vitality does not scale well enough for barbarinas so maybe some change of strategy and stats distribution is required. This is not diablo 2 where you have to pump only vitality.
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Strength gives armor too, no?
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United States47024 Posts
On May 23 2012 03:14 mmagic wrote:Show nested quote +On May 23 2012 02:55 Dead9 wrote: armor affects everything including spells so 80% armor reduc means u resist arcane lasers as well resist all helps out a lot but barbs have a lot of +% to armor so just straight up stacking armor works okay Don't get me wrong I'm not telling that you should not get lots of armor and a lot of life. But how about sacrificing some of it 25%? Sacrifice like 25% of vitality and 25% of strenght and replace those points with points in INT and DEX. I see no problem having 30K life instead of 40K life or missing a few hundreds of STR but in turn you will dodge many hits and spells will do less damage. The ideea is that huge STR is giving diminishing returns so why no sacrifice it and Vitality does not scale well enough for barbarinas so maybe some change of strategy and stats distribution is required. This is not diablo 2 where you have to pump only vitality. The other thing you're not considering: Dex and Intelligence are appear on items with the other classes in mind, getting damage from them. If you're only interested in the survivability component, then buying flat resists and flat dodge is more efficient than buying Dex/Int. And I'm fairly certain that people know to look for those stats on items already.
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@yango i was just pointing out that armor works on spells +dodge stuff is really hard to come by on equipment but it's not too hard to grab a decent chunk of +resist all enrage timer isn't that big of a deal it takes forever for mobs to enrage
@mmagic it's just that dex/int is really inefficient for survivability like u can easily get +25 resist all on a shield but getting +250 int would be extremely difficult dex doesn't add that much to dodge, it's like .1 to dodge at first but it drops down hard after 100~200 dex
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