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Barbarian - Builds/Discussion - Page 16

Forum Index > Diablo 3
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Stratos.FEAR
Profile Joined June 2009
Canada706 Posts
May 22 2012 19:24 GMT
#301
great they finally apply the bonus after ive been hacked.... hopefully i get that rollback soon
Coolness53
Profile Joined April 2010
United States668 Posts
May 22 2012 20:24 GMT
#302
I am super excited to see the change into effect. Can't wait to get home to try it out.
Fruitdealer, DongRaeGu, and Soulkey
Tryndamere
Profile Blog Joined February 2012
Canada145 Posts
May 22 2012 20:52 GMT
#303
How can you check if they added 30% damage reduction?
My right arm is much stronger than my left arm!
Shichibukai
Profile Joined August 2010
Sweden355 Posts
May 22 2012 21:06 GMT
#304
Was smashing through Normal/NM with a cleave/WW build, experimented with the infinite Furious Charge a bit, but now in Hell Act 2 I've finally found a setup that gives the needed survivability:

http://us.battle.net/d3/en/calculator/barbarian#WRPYkV!bec!abZZbc

I'm level 56, so War Cry will get the +50% resistance rune when I unlock it. Could swap out Berserker Rage for Tough as Nails, or the Frenzy rune for stun, but so far it hasn't been needed. 1-hander and shield btw, 34k HP and 2.4k DPS.
Grovbolle
Profile Blog Joined July 2011
Denmark3813 Posts
Last Edited: 2012-05-22 21:38:56
May 22 2012 21:37 GMT
#305
currently lvl 55.

LMB'. Cleave wide arc
RMB: Earthquake (no fury cost)

1: Leap plus 300'% armor
2: Stomp plus pull in
3: Revenge provocation
4: Ignore pain + 2 party.

Currently doing act 2 on Hell with my friend who is also a barb. Going pretty decent right now

Passives: +5% crit chance and 50% crit dmg, 3% lifesteal, full fury + 25% dmg.
Lies, damned lies and statistics: http://aligulac.com
Coolness53
Profile Joined April 2010
United States668 Posts
May 22 2012 21:50 GMT
#306
On May 23 2012 05:52 Tryndamere wrote:
How can you check if they added 30% damage reduction?

It is automatically provided as a passive. You won't really see it.
Fruitdealer, DongRaeGu, and Soulkey
crms
Profile Joined February 2010
United States11933 Posts
May 22 2012 21:50 GMT
#307
On May 23 2012 06:37 Grovbolle wrote:
currently lvl 55.

LMB'. Cleave wide arc
RMB: Earthquake (no fury cost)

1: Leap plus 300'% armor
2: Stomp plus pull in
3: Revenge provocation
4: Ignore pain + 2 party.

Currently doing act 2 on Hell with my friend who is also a barb. Going pretty decent right now

Passives: +5% crit chance and 50% crit dmg, 3% lifesteal, full fury + 25% dmg.



You should swap out life steal. Life steal has been confirmed to be useless. It has reductions at every level. This killed my spirits as I've been wanting to build d2 style frenzy. Basically at inferno your life steal is reduced 80%. Yep, 80, fucking percent. However, life on hit while subjected to different modifiers per attack used, seems highly productive with frenzy and hammer of the ancients. Kripp made a spreadsheet about this on stream yesteday.
http://i.imgur.com/fAUOr2c.png | Fighting games are great
Psychobabas
Profile Blog Joined March 2006
2531 Posts
Last Edited: 2012-05-22 23:11:37
May 22 2012 22:17 GMT
#308
Alright, after a few experimentations and quite a few hours of building and trying things out, I've made up the following build, which absolutely wrecks mobs as a Barbarian, it's not even funny.

http://us.battle.net/d3/en/calculator/barbarian#bhXYik!ZYh!YcYbcc

I like to call it the 1-2-3-4 build and I will explain why.

Scope of build
First of all, the gist of this build is that the Barbarian is meant to deal massive damage and deal it quick. It utilizes as much AoE as possible in combination with stun while at the same time, respecting the fact that you need the AoE frequently. It does not use Might or Rage skills at all. It simply has no use for them. This is a kill first and ask questions later build.

How this build works
Passive skills: Ruthless, Weapon Master, Unforgiving

Step 0: Barbarian is already gaining fury due to Unforgiving passive skill.

Barbarian meets mob

Step 1: Barbarian jumps into the mob (Leap) slows them and pulls them towards him (Leap rune: Call of Arreat). He also gains fury with this.

Step 2: Barbarian immediately hits the whole mob with damage and mass stun (Ground Stomp + the Trembling Stomp rune). Again, he gains fury with this.

Step 3: Barbarian casts Battle Rage + Bloodshed rune, with the fury prepared from the other skills, preparing for mass damage, critical skills and AoE. I cast this skill at this stage because I want my enemies close to me and stunned asap.

Step 4: Barbarian casts War Cry with Impunity rune. Giving him a good duration with extra armor and resistances.

Step 5: Whirlwind with Volcanic Eruption rune. Mass damage to all the stunned, weakened and gathered up enemies. Slaughter. Protected by War Cry.

Step 6: Clean up anything left with Cleave and Broad Sweep rune. War Cry is still active. Gather fury, move on to next mob.

So in essence, all I'm doing is hitting 1-2-3-4 in quick succession (remember that shouts can be casted at almost any moment and the animation can be interrupted without cancelling the effect), then right clicking for the whirlwind fun and mass damage.

Please if you have any suggestions on how to improve this build please do, as I have spent a great deal of time tweaking it and would really appreciate further improvements.


BeMannerDuPenner
Profile Blog Joined April 2004
Germany5638 Posts
May 22 2012 22:52 GMT
#309
On May 23 2012 03:58 skyR wrote:
30% reduction for melee is automatic. I'm testing it now.


so it works now? on eu too? any update?

On May 23 2012 03:39 Coolness53 wrote:
People are not getting All Resistance gear. It is a must in inferno. Vit and Str won't be enough due to the sheer amount of damage your taking.

I have been farming inferno act I for the last 4 days and can kill all the champion mobs that are put at me.
My stats: All resistance base 565, 40k life, 11k in damage. My damage is a little low but can stand toe to toe with champion mobs and not die.


where the hell do you get 565 resistance from. esp considering somewhat okish str/vit/all res gear costs starts at several hundred K and youll have like 20 allres per slot usually?
life of lively to live to life of full life thx to shield battery
skyR
Profile Joined July 2009
Canada13817 Posts
May 22 2012 23:03 GMT
#310
Don't really feel the difference...

565 res isn't hard to get if you are farmed for the last 4 days and it also helps if you get good drops as well. I have ~400 res to all, some are at ~500 with 34k hp though my DPS is utter garbage.
Lemonerer
Profile Joined April 2011
Israel135 Posts
May 22 2012 23:31 GMT
#311
Are there any barbs here that can kill act 2-4 inferno?
Please share your stats and secrets!
CubEdIn
Profile Blog Joined April 2006
Romania5359 Posts
May 22 2012 23:57 GMT
#312
On May 23 2012 02:17 Treehead wrote:
Show nested quote +
On May 23 2012 00:31 CubEdIn wrote:
1. DPS? lol, no.
2. Not Pound of Flesh, Superstition. Can't give up that protection in hell/inferno.
Relentless is good too, but I would substitute it for the 25% armor, if you don't have damage return worth boosting. Either way, I found that superstition is a must.
3. Depends on your role. The only real must have is revenge, since it gets you out of shit a lot of the time, with 30% rune if you have it (last one).
Even so, there are people who chose some other heal spells such as charge with final rune, or overpower with final rune. They all do decent heal.

Frenzy + Sidearm is probably best dps and is used by most as left click. Leap + Iron is good for armor but lasts too little for some, iron hide on Ingore pain is cool if you're tanking for your team, etc.

There were plenty of builds posted, in inferno, I'm using all heal in order to make it through to some better gear.
So it's: Revenge (+30%) / Stun / Charge (+heal) / War Cry (+last rune for extra protection) / Frenzy (+sidearm) / Ignore pain (+iron hide).
This gives ME the best survival rate so far. I'm still not dead-set on war cry, but it seems to work so far. I could do leap instead of it, but War Cry helps my DH DPS.
This build doesn't work in solo mode though, the elite mobs just wear me out. I use my DH friend for DPS and just try to tank+agro as best as possible.


I find it interesting that so many people aren't using the 300% armor leap rune. Why is this? Seems like 4 out of every 10 seconds is a great uptime to me.


It is, and I've used leap up 'till Inferno, but now it just doesn't seem like enough. I really don't know why but it could be the fact that once I jump in a mob, and the 4 seconds wear out, I need to be way far from said mob or I'll be dead.
So on Inferno it worked like: see mob, leap in, then panic to get out by the time my seconds expire.
Sure, it works better if you use Ignore pain shortly after the seconds expire, then stun, then some revenge and you can leap again, but vs some mobs, even the 300% armor boost is not strong enough, and you still get huge damage in that 4 second window, and then you realize a few seconds later that you have all skills on CD and you have to gtfo and run around like a headless chicken.
I'll try it again now with the 30% buff/bugfix/whatever, but it just doesn't seem to be as effective on Inferno. I try to steer clear of mobs now and kill the 1-2 "stranded" monsters, not jump in the middle of the bunch.


On May 23 2012 02:48 mmagic wrote:
I'm not playing Barbarian as main caracter but I have a question for all of you playing Barbarians and complaining about game being difficult and you dying easy in Inferno and Hell. And reading that in fact mages can take a couple of hits with no problem (maybe because of huge intelect which equals magic resistance)
Do you use items with intelect and dexterity bonuses?????

Everything I read is about stacking huge amounts of life/vitality and armor and force for armor and damage but if you are not using intelect and dexterity items than you cannot dodge enough and you cannot resist spells this means that you huge pool of vitality will go down realy fast.

You should try having items with intelect and dexterity stats because dexterity gives dodge and intelect gives magic resist, I mean not huge dexterity but a few hundreds will be usefull and a few hundreds intelect.

As far as I remember seeing in a video about diablo 3 armor damage reduction, magic resistane and dodge the attributes like intelect and dex get diminishing returns but the first points invested bring realy great benefits. So how about a barb trying to get items witch in Inferno bring dexterity and intelect and then report their success?

I thing that a third of your Strenght should be in Dexterity and in Intelect. Please correct me if I am wrong but only if you explored enough this alternative.

The formula as far as I remember were( Probably I messed up something but I'll come with a later edit):

magic reduction = intelect / (intelect + (5*monster level))
damage reduction = str / (str + (50*monster level))
dodge = 0.1 dodge for 1-100 dexterity then 0.25 dodge from 100-500 dexterity and smaller dodge for higher values
life = vitality * 10 life


There's a few things to consider:
1. If you click on details you can see exactly what kind of resistances you have. The overall damage reduction value (in %) is a good indicator, and the individual elemental resistances show what kind of things you're good against.
2. Just dex/int will not help at all. Monk, sure, but Barb, no way. You can get something other than STR+VIT, sure, but make it elemental resistances, not dex/int, a higher dodge chance (20% instead of 15%) will do nothing on inferno, compared to the extra armor or vit that you can actually rely on.
3. You have to also look at it this way: we are tanks. Up to hell, I was the tank of the team. I was gathering as much aggro as possible and taking serious damage before getting out of them, because that was my role. Now, in Inferno, I have no tanking power and no damage. What am I good for? In parties of 4, I can last as long as the ignore pain skill is on, which is about 7 seconds. A bit more with the heals and such while my skills are up, but after the first few "rounds" of a fight I end up running around like an idiot waiting for CDs/heal.
This is normal for DH/Wiz/etc., who were doing it since Act 1 of Normal, but for Barbs it was like: Tank tank tank DEAD! Our whole role was obliterated, we're not tanks anymore, we're more like monster-teasers, going in and pulling their hair while laughing that they can't kill us for 5 seconds, then running away.
How is that a tanking role?

And don't get me wrong, I'm not whining, I get it, Inferno is hardest difficulty, but if I spend 60 levels trying to become a good tank, and you take that away from me on Inferno, what am I left with? 3k dps? Please.
Im not a n00b, I just play like one.
Coolness53
Profile Joined April 2010
United States668 Posts
Last Edited: 2012-05-23 00:14:54
May 23 2012 00:04 GMT
#313
@BemannerDuPenner - I have been farming, friends, and Auction house. I find good items to sell and then buy items that are good. Once you can get the 5 buffs you get extra gold around 130% base so it can get you gold faster. Items that don't have AR are my amulet and ring. Everything else has AR.

@SkyR Well from what I am aware of Battle Cry gives 50% with rune. Which meaning 100*1.50=150 AR. Which my opinion that is quite a bit. Also the monsters start at Act I = 61, Act II = 62..etc etc..AR is going to be very important to staying alive later on and I am thinking going to need even more for each act you go up to. I am self buffed at 838 AR right now. I am trying to hit 1k for Act II.

@Lemonerer I have done some Act II not fully cleared killing some champions but having troubles with quite a few. My honest opinion is that All Resistance, Vit, Str, and Armor are going to be your stats. Get them as high as you possibly can and you should start at least farming Act I and should be able to work yourself into act II in the next few days.

From what I have been hearing today a patch was suppose to release the 30% damage reduction for melee classes. That wasn't in the game until now.
Fruitdealer, DongRaeGu, and Soulkey
ffreakk
Profile Joined September 2010
Singapore2155 Posts
Last Edited: 2012-05-23 00:27:51
May 23 2012 00:21 GMT
#314
On May 23 2012 07:17 Psychobabas wrote:
Alright, after a few experimentations and quite a few hours of building and trying things out, I've made up the following build, which absolutely wrecks mobs as a Barbarian, it's not even funny.

http://us.battle.net/d3/en/calculator/barbarian#bhXYik!ZYh!YcYbcc

I like to call it the 1-2-3-4 build and I will explain why.

Scope of build
First of all, the gist of this build is that the Barbarian is meant to deal massive damage and deal it quick. It utilizes as much AoE as possible in combination with stun while at the same time, respecting the fact that you need the AoE frequently. It does not use Might or Rage skills at all. It simply has no use for them. This is a kill first and ask questions later build.

How this build works
Passive skills: Ruthless, Weapon Master, Unforgiving

Step 0: Barbarian is already gaining fury due to Unforgiving passive skill.

Barbarian meets mob

Step 1: Barbarian jumps into the mob (Leap) slows them and pulls them towards him (Leap rune: Call of Arreat). He also gains fury with this.

Step 2: Barbarian immediately hits the whole mob with damage and mass stun (Ground Stomp + the Trembling Stomp rune). Again, he gains fury with this.

Step 3: Barbarian casts Battle Rage + Bloodshed rune, with the fury prepared from the other skills, preparing for mass damage, critical skills and AoE. I cast this skill at this stage because I want my enemies close to me and stunned asap.

Step 4: Barbarian casts War Cry with Impunity rune. Giving him a good duration with extra armor and resistances.

Step 5: Whirlwind with Volcanic Eruption rune. Mass damage to all the stunned, weakened and gathered up enemies. Slaughter. Protected by War Cry.

Step 6: Clean up anything left with Cleave and Broad Sweep rune. War Cry is still active. Gather fury, move on to next mob.

So in essence, all I'm doing is hitting 1-2-3-4 in quick succession (remember that shouts can be casted at almost any moment and the animation can be interrupted without cancelling the effect), then right clicking for the whirlwind fun and mass damage.

Please if you have any suggestions on how to improve this build please do, as I have spent a great deal of time tweaking it and would really appreciate further improvements.




Hmm.. It depends on which difficulty we are looking at.

But really, seeing as you took Volcanic Eruption, you ll need to be in Hell for this build to become possible. (you can use something else before that, which is ok, didn't look too carefully at the other abilities n their levels). But i have my doubts (a lot of them) that War Cry with Impunity gives you enough survivability in Hell (probably act 3-4 looking at the level of Impunity and Volcanic Eruption).

Inferno, with the current gear level there's just no way this build works. Pulling everything towards you and trading blows with them (which is basically what you do with Whirldwind) will almost certain end up in your demise, especially with the arsenal of defensive skill that you have selected. Sure you have 3-4 seconds (tops) head start, but you won't kill anything in these 3-4 seconds save for things that you would have killed regardless which build you go to (non Elite/Champions).

Edit: If you seriously out-gear the content, then yes this may work, but so will about anything else. Sorry if that sounded harsh, i understand u spent time and effort making it, i just don't think it's a good one
Look. Only Forward. See. Only Victory.
Bub
Profile Blog Joined June 2006
United States3518 Posts
May 23 2012 01:59 GMT
#315
Is there any solid way for barbs to solo A2 Hell and so on.. it seems impossible or right next to.. >_<
XK ßubonic
TheYango
Profile Joined September 2008
United States47024 Posts
May 23 2012 02:04 GMT
#316
On May 23 2012 10:59 Bub wrote:
Is there any solid way for barbs to solo A2 Hell and so on.. it seems impossible or right next to.. >_<

Post your gear and setup.

Anything pre-Inferno should be soloable, though you may have to make some gear adjustments and make sure to be running a decent build.
Moderator
DarkPlasmaBall
Profile Blog Joined March 2010
United States45385 Posts
May 23 2012 02:06 GMT
#317
On May 23 2012 05:52 Tryndamere wrote:
How can you check if they added 30% damage reduction?


Also, how do we know that there was a mistake that's currenty being fixed in the first place? Is there a source for this (e.g. Blizzard)?
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
zickoray
Profile Blog Joined October 2010
United States366 Posts
Last Edited: 2012-05-23 03:35:47
May 23 2012 02:44 GMT
#318
Well i seem to be having a problem in Act 3 Hell mode in the breach in the wall quest. i feel like i am geared well and my stats are ok what could be the problem. is it my skills or something?

i am skilled to be a tank with a burst capably for SINGLE target dps. I have no problem in groups of trash mobs i can be surrounded all day and just use revenge proc+rend to kill them all rather quickly and stay at good hp. im not quite sure why i cant make it past this area really i think it might be the tight spaces that are stoping me from getting surrounded to use my proc and rend skills fully

but below are my stats and build any help would be great I am lvl 57

Stats:
32.14k HP
3.9k A hit on avg
Rend does 1.2k per second for 3 seconds(AOE)
revenge is usually 5.5-6.6k(AOE)
^13k on crit
[image loading]

Build:
http://us.battle.net/d3/en/calculator/barbarian#WcVPkR!UVb!ZZcZab
thanks again
Dead9
Profile Blog Joined February 2008
United States4725 Posts
May 23 2012 03:59 GMT
#319
try this http://us.battle.net/d3/en/calculator/barbarian#WSVPXR!UVe!accZaZ

frenzy triumph seems good but in my experience most of the stuff dies to revenge spam anyway so just killing things faster with sidearm is usually more useful. frenzy smite is nice for some elites/bosses

rend is a pretty weak spell (all of the runes are really weak too lol)
warcry is okay but if you're gonna use it run it with the +50% resist or the +20% armor, they're the best runes for survivability

leap is really good, leap -> ignore pain -> leap is 15 seconds of near invulnerability while you spam revenge and hit frenzy and it doubles as a travelling/escape mechanism
charge is an on-demand revenge for heal with the added utility of a blink
the best part about running leap + charge is u can spam them across the map to run faster

superstition is better than nerves of steel most of the time

other stuff u can try out:
overpower + revel (basically an on-demand revenge, not super good but can come in handy)
berserk + insanity and ancients + duty (ridiculous dps but it's only up once every two minutes and it makes u into a glass cannon. nice for some bosses tho (aka azmodan runs))
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2012-05-23 04:09:03
May 23 2012 04:08 GMT
#320
@Dead9, 10% max HP is actually also worth considering on War Cry. Comparing to 20% armor is basically a question of how much HP you have vs. how much armor you have in determining which improves your EHP more.

At his current HP/armor values, it's actually better for him to get 10% max HP than 20% armor. Going from 7230 armor to 8676 armor is only ~4% EHP increase, while 10% max HP is a 10% EHP increase.
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