Barbarian - Builds/Discussion - Page 16
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Stratos.FEAR
Canada706 Posts
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Coolness53
United States668 Posts
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Tryndamere
Canada145 Posts
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Shichibukai
Sweden355 Posts
http://us.battle.net/d3/en/calculator/barbarian#WRPYkV!bec!abZZbc I'm level 56, so War Cry will get the +50% resistance rune when I unlock it. Could swap out Berserker Rage for Tough as Nails, or the Frenzy rune for stun, but so far it hasn't been needed. 1-hander and shield btw, 34k HP and 2.4k DPS. | ||
Grovbolle
Denmark3805 Posts
LMB'. Cleave wide arc RMB: Earthquake (no fury cost) 1: Leap plus 300'% armor 2: Stomp plus pull in 3: Revenge provocation 4: Ignore pain + 2 party. Currently doing act 2 on Hell with my friend who is also a barb. Going pretty decent right now Passives: +5% crit chance and 50% crit dmg, 3% lifesteal, full fury + 25% dmg. | ||
Coolness53
United States668 Posts
On May 23 2012 05:52 Tryndamere wrote: How can you check if they added 30% damage reduction? It is automatically provided as a passive. You won't really see it. | ||
crms
United States11933 Posts
On May 23 2012 06:37 Grovbolle wrote: currently lvl 55. LMB'. Cleave wide arc RMB: Earthquake (no fury cost) 1: Leap plus 300'% armor 2: Stomp plus pull in 3: Revenge provocation 4: Ignore pain + 2 party. Currently doing act 2 on Hell with my friend who is also a barb. Going pretty decent right now Passives: +5% crit chance and 50% crit dmg, 3% lifesteal, full fury + 25% dmg. You should swap out life steal. Life steal has been confirmed to be useless. It has reductions at every level. This killed my spirits as I've been wanting to build d2 style frenzy. Basically at inferno your life steal is reduced 80%. Yep, 80, fucking percent. However, life on hit while subjected to different modifiers per attack used, seems highly productive with frenzy and hammer of the ancients. Kripp made a spreadsheet about this on stream yesteday. | ||
Psychobabas
2531 Posts
http://us.battle.net/d3/en/calculator/barbarian#bhXYik!ZYh!YcYbcc I like to call it the 1-2-3-4 build and I will explain why. Scope of build First of all, the gist of this build is that the Barbarian is meant to deal massive damage and deal it quick. It utilizes as much AoE as possible in combination with stun while at the same time, respecting the fact that you need the AoE frequently. It does not use Might or Rage skills at all. It simply has no use for them. This is a kill first and ask questions later build. How this build works Passive skills: Ruthless, Weapon Master, Unforgiving Step 0: Barbarian is already gaining fury due to Unforgiving passive skill. Barbarian meets mob Step 1: Barbarian jumps into the mob (Leap) slows them and pulls them towards him (Leap rune: Call of Arreat). He also gains fury with this. Step 2: Barbarian immediately hits the whole mob with damage and mass stun (Ground Stomp + the Trembling Stomp rune). Again, he gains fury with this. Step 3: Barbarian casts Battle Rage + Bloodshed rune, with the fury prepared from the other skills, preparing for mass damage, critical skills and AoE. I cast this skill at this stage because I want my enemies close to me and stunned asap. Step 4: Barbarian casts War Cry with Impunity rune. Giving him a good duration with extra armor and resistances. Step 5: Whirlwind with Volcanic Eruption rune. Mass damage to all the stunned, weakened and gathered up enemies. Slaughter. Protected by War Cry. Step 6: Clean up anything left with Cleave and Broad Sweep rune. War Cry is still active. Gather fury, move on to next mob. So in essence, all I'm doing is hitting 1-2-3-4 in quick succession (remember that shouts can be casted at almost any moment and the animation can be interrupted without cancelling the effect), then right clicking for the whirlwind fun and mass damage. Please if you have any suggestions on how to improve this build please do, as I have spent a great deal of time tweaking it and would really appreciate further improvements. | ||
BeMannerDuPenner
Germany5638 Posts
On May 23 2012 03:58 skyR wrote: 30% reduction for melee is automatic. I'm testing it now. so it works now? on eu too? any update? On May 23 2012 03:39 Coolness53 wrote: People are not getting All Resistance gear. It is a must in inferno. Vit and Str won't be enough due to the sheer amount of damage your taking. I have been farming inferno act I for the last 4 days and can kill all the champion mobs that are put at me. My stats: All resistance base 565, 40k life, 11k in damage. My damage is a little low but can stand toe to toe with champion mobs and not die. where the hell do you get 565 resistance from. esp considering somewhat okish str/vit/all res gear costs starts at several hundred K and youll have like 20 allres per slot usually? | ||
skyR
Canada13817 Posts
565 res isn't hard to get if you are farmed for the last 4 days and it also helps if you get good drops as well. I have ~400 res to all, some are at ~500 with 34k hp though my DPS is utter garbage. | ||
Lemonerer
Israel135 Posts
Please share your stats and secrets! | ||
CubEdIn
Romania5359 Posts
On May 23 2012 02:17 Treehead wrote: I find it interesting that so many people aren't using the 300% armor leap rune. Why is this? Seems like 4 out of every 10 seconds is a great uptime to me. It is, and I've used leap up 'till Inferno, but now it just doesn't seem like enough. I really don't know why but it could be the fact that once I jump in a mob, and the 4 seconds wear out, I need to be way far from said mob or I'll be dead. So on Inferno it worked like: see mob, leap in, then panic to get out by the time my seconds expire. Sure, it works better if you use Ignore pain shortly after the seconds expire, then stun, then some revenge and you can leap again, but vs some mobs, even the 300% armor boost is not strong enough, and you still get huge damage in that 4 second window, and then you realize a few seconds later that you have all skills on CD and you have to gtfo and run around like a headless chicken. I'll try it again now with the 30% buff/bugfix/whatever, but it just doesn't seem to be as effective on Inferno. I try to steer clear of mobs now and kill the 1-2 "stranded" monsters, not jump in the middle of the bunch. On May 23 2012 02:48 mmagic wrote: I'm not playing Barbarian as main caracter but I have a question for all of you playing Barbarians and complaining about game being difficult and you dying easy in Inferno and Hell. And reading that in fact mages can take a couple of hits with no problem (maybe because of huge intelect which equals magic resistance) Do you use items with intelect and dexterity bonuses????? Everything I read is about stacking huge amounts of life/vitality and armor and force for armor and damage but if you are not using intelect and dexterity items than you cannot dodge enough and you cannot resist spells this means that you huge pool of vitality will go down realy fast. You should try having items with intelect and dexterity stats because dexterity gives dodge and intelect gives magic resist, I mean not huge dexterity but a few hundreds will be usefull and a few hundreds intelect. As far as I remember seeing in a video about diablo 3 armor damage reduction, magic resistane and dodge the attributes like intelect and dex get diminishing returns but the first points invested bring realy great benefits. So how about a barb trying to get items witch in Inferno bring dexterity and intelect and then report their success? I thing that a third of your Strenght should be in Dexterity and in Intelect. Please correct me if I am wrong but only if you explored enough this alternative. The formula as far as I remember were( Probably I messed up something but I'll come with a later edit): magic reduction = intelect / (intelect + (5*monster level)) damage reduction = str / (str + (50*monster level)) dodge = 0.1 dodge for 1-100 dexterity then 0.25 dodge from 100-500 dexterity and smaller dodge for higher values life = vitality * 10 life There's a few things to consider: 1. If you click on details you can see exactly what kind of resistances you have. The overall damage reduction value (in %) is a good indicator, and the individual elemental resistances show what kind of things you're good against. 2. Just dex/int will not help at all. Monk, sure, but Barb, no way. You can get something other than STR+VIT, sure, but make it elemental resistances, not dex/int, a higher dodge chance (20% instead of 15%) will do nothing on inferno, compared to the extra armor or vit that you can actually rely on. 3. You have to also look at it this way: we are tanks. Up to hell, I was the tank of the team. I was gathering as much aggro as possible and taking serious damage before getting out of them, because that was my role. Now, in Inferno, I have no tanking power and no damage. What am I good for? In parties of 4, I can last as long as the ignore pain skill is on, which is about 7 seconds. A bit more with the heals and such while my skills are up, but after the first few "rounds" of a fight I end up running around like an idiot waiting for CDs/heal. This is normal for DH/Wiz/etc., who were doing it since Act 1 of Normal, but for Barbs it was like: Tank tank tank DEAD! Our whole role was obliterated, we're not tanks anymore, we're more like monster-teasers, going in and pulling their hair while laughing that they can't kill us for 5 seconds, then running away. How is that a tanking role? ![]() And don't get me wrong, I'm not whining, I get it, Inferno is hardest difficulty, but if I spend 60 levels trying to become a good tank, and you take that away from me on Inferno, what am I left with? 3k dps? Please. | ||
Coolness53
United States668 Posts
@SkyR Well from what I am aware of Battle Cry gives 50% with rune. Which meaning 100*1.50=150 AR. Which my opinion that is quite a bit. Also the monsters start at Act I = 61, Act II = 62..etc etc..AR is going to be very important to staying alive later on and I am thinking going to need even more for each act you go up to. I am self buffed at 838 AR right now. I am trying to hit 1k for Act II. @Lemonerer I have done some Act II not fully cleared killing some champions but having troubles with quite a few. My honest opinion is that All Resistance, Vit, Str, and Armor are going to be your stats. Get them as high as you possibly can and you should start at least farming Act I and should be able to work yourself into act II in the next few days. From what I have been hearing today a patch was suppose to release the 30% damage reduction for melee classes. That wasn't in the game until now. | ||
ffreakk
Singapore2155 Posts
On May 23 2012 07:17 Psychobabas wrote: Alright, after a few experimentations and quite a few hours of building and trying things out, I've made up the following build, which absolutely wrecks mobs as a Barbarian, it's not even funny. http://us.battle.net/d3/en/calculator/barbarian#bhXYik!ZYh!YcYbcc I like to call it the 1-2-3-4 build and I will explain why. Scope of build First of all, the gist of this build is that the Barbarian is meant to deal massive damage and deal it quick. It utilizes as much AoE as possible in combination with stun while at the same time, respecting the fact that you need the AoE frequently. It does not use Might or Rage skills at all. It simply has no use for them. This is a kill first and ask questions later build. How this build works Passive skills: Ruthless, Weapon Master, Unforgiving Step 0: Barbarian is already gaining fury due to Unforgiving passive skill. Barbarian meets mob Step 1: Barbarian jumps into the mob (Leap) slows them and pulls them towards him (Leap rune: Call of Arreat). He also gains fury with this. Step 2: Barbarian immediately hits the whole mob with damage and mass stun (Ground Stomp + the Trembling Stomp rune). Again, he gains fury with this. Step 3: Barbarian casts Battle Rage + Bloodshed rune, with the fury prepared from the other skills, preparing for mass damage, critical skills and AoE. I cast this skill at this stage because I want my enemies close to me and stunned asap. Step 4: Barbarian casts War Cry with Impunity rune. Giving him a good duration with extra armor and resistances. Step 5: Whirlwind with Volcanic Eruption rune. Mass damage to all the stunned, weakened and gathered up enemies. Slaughter. Protected by War Cry. Step 6: Clean up anything left with Cleave and Broad Sweep rune. War Cry is still active. Gather fury, move on to next mob. So in essence, all I'm doing is hitting 1-2-3-4 in quick succession (remember that shouts can be casted at almost any moment and the animation can be interrupted without cancelling the effect), then right clicking for the whirlwind fun and mass damage. Please if you have any suggestions on how to improve this build please do, as I have spent a great deal of time tweaking it and would really appreciate further improvements. Hmm.. It depends on which difficulty we are looking at. But really, seeing as you took Volcanic Eruption, you ll need to be in Hell for this build to become possible. (you can use something else before that, which is ok, didn't look too carefully at the other abilities n their levels). But i have my doubts (a lot of them) that War Cry with Impunity gives you enough survivability in Hell (probably act 3-4 looking at the level of Impunity and Volcanic Eruption). Inferno, with the current gear level there's just no way this build works. Pulling everything towards you and trading blows with them (which is basically what you do with Whirldwind) will almost certain end up in your demise, especially with the arsenal of defensive skill that you have selected. Sure you have 3-4 seconds (tops) head start, but you won't kill anything in these 3-4 seconds save for things that you would have killed regardless which build you go to (non Elite/Champions). Edit: If you seriously out-gear the content, then yes this may work, but so will about anything else. Sorry if that sounded harsh, i understand u spent time and effort making it, i just don't think it's a good one ![]() | ||
Bub
United States3518 Posts
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TheYango
United States47024 Posts
On May 23 2012 10:59 Bub wrote: Is there any solid way for barbs to solo A2 Hell and so on.. it seems impossible or right next to.. >_< Post your gear and setup. Anything pre-Inferno should be soloable, though you may have to make some gear adjustments and make sure to be running a decent build. | ||
DarkPlasmaBall
United States44311 Posts
On May 23 2012 05:52 Tryndamere wrote: How can you check if they added 30% damage reduction? Also, how do we know that there was a mistake that's currenty being fixed in the first place? Is there a source for this (e.g. Blizzard)? | ||
zickoray
United States366 Posts
i am skilled to be a tank with a burst capably for SINGLE target dps. I have no problem in groups of trash mobs i can be surrounded all day and just use revenge proc+rend to kill them all rather quickly and stay at good hp. im not quite sure why i cant make it past this area really i think it might be the tight spaces that are stoping me from getting surrounded to use my proc and rend skills fully but below are my stats and build any help would be great I am lvl 57 Stats: 32.14k HP 3.9k A hit on avg Rend does 1.2k per second for 3 seconds(AOE) revenge is usually 5.5-6.6k(AOE) ^13k on crit ![]() Build: http://us.battle.net/d3/en/calculator/barbarian#WcVPkR!UVb!ZZcZab thanks again ![]() | ||
Dead9
United States4725 Posts
frenzy triumph seems good but in my experience most of the stuff dies to revenge spam anyway so just killing things faster with sidearm is usually more useful. frenzy smite is nice for some elites/bosses rend is a pretty weak spell (all of the runes are really weak too lol) warcry is okay but if you're gonna use it run it with the +50% resist or the +20% armor, they're the best runes for survivability leap is really good, leap -> ignore pain -> leap is 15 seconds of near invulnerability while you spam revenge and hit frenzy and it doubles as a travelling/escape mechanism charge is an on-demand revenge for heal with the added utility of a blink the best part about running leap + charge is u can spam them across the map to run faster superstition is better than nerves of steel most of the time other stuff u can try out: overpower + revel (basically an on-demand revenge, not super good but can come in handy) berserk + insanity and ancients + duty (ridiculous dps but it's only up once every two minutes and it makes u into a glass cannon. nice for some bosses tho (aka azmodan runs)) | ||
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TheYango
United States47024 Posts
At his current HP/armor values, it's actually better for him to get 10% max HP than 20% armor. Going from 7230 armor to 8676 armor is only ~4% EHP increase, while 10% max HP is a 10% EHP increase. | ||
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