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Carrier Micro - Page 14

Forum Index > StarCraft 2 HotS
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Prev 1 12 13 14 15 16 33 Next All
Finalmastery
Profile Blog Joined October 2011
United States58 Posts
September 17 2012 17:05 GMT
#261
Thank you for the incredibly insightful video. I hope that Blizzard pays attention to this and actually gives the carrier the time that it deserves.
" The will to win is nothing without the will to prepare" - Juma Ikaanga
Kal_rA
Profile Blog Joined July 2010
United States2925 Posts
September 17 2012 17:07 GMT
#262
On September 17 2012 05:28 AxiR wrote:
I think Blizzard is hesitating to implement the "old" carrier because it would overlap a little bit with role of the tempest.

WOL came out 2 years ago..
Jaedong.
Sylverin
Profile Joined February 2011
United States480 Posts
September 17 2012 17:12 GMT
#263
Carriers need this micro omg thats totally awesome!
Liquid hero <3////Brotoss Protoss!
uh-oh
Profile Blog Joined August 2010
Hong Kong135 Posts
September 17 2012 17:33 GMT
#264
Tyler you're the best, Blizzard needs to see this!! I played Broodwar casually and even though I had absolutely no concept of what micro is, I still enjoy using carriers and instantly deploying interceptors on Big Game Hunters and owning computers(yeah I was that noob) Thank you so much for this video tyler you're awesome!
When I get to grandmasters, you have my permission to die!
Guilty
Profile Blog Joined September 2008
Canada812 Posts
September 17 2012 17:38 GMT
#265
Great video and thread. I so hope they bring this micro back!
"How hard could it be?" -J. Clarkson
Falling
Profile Blog Joined June 2009
Canada11607 Posts
September 17 2012 18:05 GMT
#266
On September 18 2012 01:57 czylu wrote:
I don't think blizzard's bringing back Carrier micro because it was more bugging out the game and poor design that lead to its effectiveness. I'm sure rob pardo never intended the carrier to be used this way, and i'm sure if they tried to re-implement these mechanics into SC2, they would do it in a more obvious way that would make the carrier feel more natural and organic.

Does it matter if it was accidental the first time? If it made the game awesome, it should be intentionally incorporated into the next game's design imo.
ModeratorWake me up when Trump's term is finished. Slava Ukraini.
stupidhydro
Profile Joined July 2010
United States216 Posts
September 17 2012 18:05 GMT
#267
never knew about the bw carrier micro. It's those types of nuances that really add depth to the game and make it awesome. Support this 100%.
Zariel
Profile Blog Joined December 2010
Australia1312 Posts
September 17 2012 18:14 GMT
#268
I'm actually really surprised at the amount of people who didn't know carrier micro existed. Just makes me wonder at the amount of people who play SC2 without BW experience.
sup
lim1017
Profile Joined April 2010
Canada1278 Posts
September 17 2012 18:16 GMT
#269
On September 17 2012 19:09 dafnay wrote:
nony should post this in the "pro only" battle net forum section to get blizz attention like Grubby did.


Is the pro only fourm something thats open to the public to read? If so link??
Thanks
crms
Profile Joined February 2010
United States11933 Posts
September 17 2012 18:21 GMT
#270
I love this kind of stuff because it makes the game deeper. Old BroodWar and Dota mechanics don't really have an effect on the low level average player but make the world of difference at the pro level. This is the perfect scenario where you can have units being manipulated in a way that's near overpowered but only in extremely skilled hands.

love it, great video.
http://i.imgur.com/fAUOr2c.png | Fighting games are great
Belha
Profile Joined December 2010
Italy2850 Posts
Last Edited: 2012-09-17 18:34:45
September 17 2012 18:23 GMT
#271
Yes, i've been asking for this since ages, but of curse i'm no one important.
I hope this could give the carrier micro issue some more weight

<3 Tyler
Chicken gank op
kingsbd
Profile Joined September 2012
Belgium5 Posts
September 17 2012 18:48 GMT
#272
lol nice
Donger
Profile Joined October 2009
United States147 Posts
September 17 2012 18:50 GMT
#273
On September 18 2012 03:05 Falling wrote:
Show nested quote +
On September 18 2012 01:57 czylu wrote:
I don't think blizzard's bringing back Carrier micro because it was more bugging out the game and poor design that lead to its effectiveness. I'm sure rob pardo never intended the carrier to be used this way, and i'm sure if they tried to re-implement these mechanics into SC2, they would do it in a more obvious way that would make the carrier feel more natural and organic.

Does it matter if it was accidental the first time? If it made the game awesome, it should be intentionally incorporated into the next game's design imo.

To add an example to your point: muta-stacking. It was a bug in BW that they programmed into SC2.
Basileus
Profile Joined October 2010
United States103 Posts
September 17 2012 18:53 GMT
#274
Bump. This change is needed and I hope that they consider it. Thank you for spending the time to advocate for this classic unit!
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
Last Edited: 2012-09-17 19:11:22
September 17 2012 18:56 GMT
#275
I think the intention with graviton catapult is that they want you to swoop in with a few carriers, burst down a target unleashing all the interceptors in a couple seconds, move to leash range, then back out and recover your interceptors. Then do it again for each individual target.

In theory this is a fine alternative to the BW micro that functions similarly but has a slightly different tactical and strategic flavor. It's less buzz saw and more cruise missile.

However the enemy units in SC2 make it a really weak maneuver. Against zerg you'll just get fungal'd and lose interceptors as well as be unable to move your carriers around. Against terran their vikings can STACK unlike goliaths, which means it's impossible to abuse distance at the edge of an engagement. You will always take a ton of shots from vikings trying to go in and out. Even against corrupters they will get a lot of shots off while you wait for your 8 interceptors to fly out, and then your interceptors will take additional damage while they waste time returning to carriers and flying out again each time you swoop and burst.



So, adding BW micro won't give carriers quite the same strategic element they had in BW, but it will definitely make them stronger in general with correct micro. Fungal growth is still a stupid problem for carriers to have in SC2, but at least with floating interceptors they'd be able to engage vikings without taking an avalanche of missiles first.

edit: Regarding Lalush's post and the Bizarro creator's carrier micro attempt (nice!) -- it is easily within Blizzard's power to alter whatever they need to to implement BW carrier micro. Are you kidding? You could do it right now within the editor; it might not be pretty but it would work. The correct functionality could be patched in, just like doodad bridges (a completely new functionality that didn't exist at release).
Comprehensive strategic intention: DNE
Limniscate
Profile Joined October 2010
United States84 Posts
September 17 2012 19:06 GMT
#276
This is such an informative video. Thanks!
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
September 17 2012 19:19 GMT
#277
On September 17 2012 16:19 The_Frozen_Inferno wrote:
Greetings TL.

As you can plainly see from my post count, this is the first time I've felt compelled to post in here, though I've been coming here for a long while now for the epic SC2 coverage.

As a map maker who works on an expanded melee map called SC2+: Bizarro World, I'm reasonably familiar with the data editor. I had no idea what BW carrier micro really was - and subsequently was just buffing the numbers on the carrier to make it actually fun to play with (though I can't guarantee anything about real balance)

After seeing this thread, I think I finally know what people mean when they talk about BW carrier micro.

And I believe I have successfully created a decent work-around solution for target switching in the leash zone completely within the data editor (meaning that in principle, Blizzard could do this without any hardcoding changes).

-> search for the map named "Bizarro Carrier" on NA.
I set it up with two planetary fortresses and 2 carriers for P1 to play around with (you can ignore all the other game changes - this is just about the carrier micro right now)


If anyone is wondering about how the standard carrier's weapon actually works - it's actually a relatively complex affair. It also uses utilizes a few opaque, hard-coded ability/effect types with relatively limited customization options. A lot of its particular behaviours can't be directly controlled. (for anyone else interested, the brood lord weapon is even more complicated than the carriers)

For example, if you've ever played Star Battles, you'll notice that you can't launch your interceptors while your ship is moving. As cool as it would be to launch on the move, you simply can't do it.

As far as I can tell, this is a limitation of the game engine itself. A unit cannot use two 'active' abilities at the same time.(eg. the medivac cannot Move and use Heal simultaneously)

I speculate that an incredibly elaborate trigger could handle it, but that's neither here nor there since Blizzard won't put triggers in their maps.

At this moment in the middle of the night, I haven't any solid idea how to mimic the continuous deployment.


Hey, nice work! I tried it out and the leash range targeting works perfectly. There was a weird glitch where if you move out of range and the interceptors return, an attack command causes the carriers to move toward the target until they reach the extent of leash range (12?) and then just sit there. Spamming attack or move commands doesn't fix it, you have to issue a stop command and then try attacking again, at which point the carriers will move to 8 range and launch interceptors.
Comprehensive strategic intention: DNE
Falling
Profile Blog Joined June 2009
Canada11607 Posts
Last Edited: 2012-09-17 19:24:07
September 17 2012 19:23 GMT
#278
On September 18 2012 03:50 Donger wrote:
Show nested quote +
On September 18 2012 03:05 Falling wrote:
On September 18 2012 01:57 czylu wrote:
I don't think blizzard's bringing back Carrier micro because it was more bugging out the game and poor design that lead to its effectiveness. I'm sure rob pardo never intended the carrier to be used this way, and i'm sure if they tried to re-implement these mechanics into SC2, they would do it in a more obvious way that would make the carrier feel more natural and organic.

Does it matter if it was accidental the first time? If it made the game awesome, it should be intentionally incorporated into the next game's design imo.

To add an example to your point: muta-stacking. It was a bug in BW that they programmed into SC2.

Exactly. The only problem is they didn't go the full step and implement proper moving shot so we only half of what it is needed to make muta micro work. Another one of those things that don't effect newbs, but would allow pro's to demonstrate awesome skill.
ModeratorWake me up when Trump's term is finished. Slava Ukraini.
Random()
Profile Blog Joined August 2004
Kyrgyz Republic1462 Posts
September 17 2012 19:25 GMT
#279
I think moving carriers to prevent interceptors from docking is quite clearly a bug, and it does not really need to be re-implemented exactly like that. Maybe instead you could have "release interceptors" and "recall interceptors" buttons and they would heal upon docking.
Rojam
Profile Joined September 2007
Germany234 Posts
September 17 2012 19:33 GMT
#280
Thanks Tyler for the great stuff and talking about the key concept: Trade Off.

What I don't get sometimes is that blizzard introduces units without any interesting features, be it a skill,cast etc. or a specific micro trick (muta micro, vulture micro, etc.). Of course, a unit could seem very (too) strong if you just look at it without context. But while heavily microing something you won't be able to do other stuff (at least there are limits to multitasking), so your enemy can exploit your "focus on micro".

I hope blizzard listens and implements those little features, because the viewers LOVE seeing pro micro. At least I'm enjoying it for the last decade.
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