Actually any protoss works too.
[GSL] 2012 Season 1 Code S Ro16 Group B - Page 118
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R!!
Brazil938 Posts
Actually any protoss works too. | ||
Everlong
Czech Republic1973 Posts
On February 02 2012 21:05 FuzzyJAM wrote: Well. . .it was over. Tasteless did mess up his call in game one though. "I would say expect gg any second guys..." is way worse.. :D | ||
ZenithM
France15952 Posts
On February 02 2012 21:04 Horseballs wrote: I don't really think it was easy mode - yes the 1-1-1 all in was really strong, but there was a reason so many people turned to it so strongly. Protoss gets stupidly powerful after a certain point in the game. Actually I remember the times before the rise of double forge after the forge upgrades buff and EMP nerf. 200/200 battles would usually be some carpet EMP by Terran and 3-3 bio raping everything on the ground, leaving maybe a 180/200 Terran to 90/200 Protoss. But yeah, patch changes did have "some" effect :D | ||
Fubi
2228 Posts
Terran can't pressure in mid game at all as long as P has enough of sentries and Terran loses outright in end game Hmm any viable strategies for T against P outside of cheese? Or any tips against P as T? I seem to having the same problem on ladder as well | ||
Mobius_1
United Kingdom2763 Posts
On February 02 2012 21:03 Mobius_1 wrote: 5:00 Oz takes his 3rd, scouted quickly by Supernova who builds 2 bunkers just out of sight Supernova lifts his 3rd after being scouted by a probe, salvages one of the bunkers Oz destroys the remaining bunker with the Nexus in orange health and pushes to the Terran natural Supernova double ebay upgrading and has 3 bunkers up 10:00 Oz stops repairing SCVs with forcefields as he pushes into the natural and takes out 2 bunkers before reinforcements drive him back Oz now double forge upgrading, researching blink and psi storm, puts down 6 more gateways Supernova takes 3rd while Oz is warping in his 4th 15:00 Oz pushes into Supernova's 3rd and sets off epic storms on MM trapped by forcefields Oz takes 5th base and attacks the 3rd again, now with Colossi and reinforcing with huge warpins Supernova's 3rd is not mining and 4th CC cannot land Manner MULEs and a GG as the Protoss forces dance into the Terran natural FXOz 2-1 oGsSuperNoVa! | ||
weiliem
2050 Posts
Edit: Oh wait.... OZ won??? ooo.... sry sry.... fionn got 1 right!! | ||
LtLolburger
New Zealand365 Posts
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IMPrime
United States715 Posts
On February 02 2012 21:05 Teoita wrote: So if i may ask terrans...before the emp nerf you would see 8-12 ghosts regularly in endgame, and sometimes even more. How come you see way way less in lategame (3+bases) situations? The nerf can't be THAT big of a deal no? EMPs don't actually do anything once the shields and energy are gone, so after a certain point, you don't need more ghosts. (technically you can still snipe, but it only works on HTs and zealots, and HTs are better off EMP'd and zealots are not worth using snipe on). I don't think it's the emp nerf but rather terrans realizing this. | ||
Auren
United States82 Posts
![]() Damn all of you people and your curses! | ||
Pipeline
Sweden1673 Posts
Oz please crush MMA. As a zerg player Id be so happy to see two of the biggest terrans threats for zerg get dumped into code A! Oz, please make it happen! | ||
DarkPlasmaBall
United States43735 Posts
Haha only for one morning. | ||
dragonborn
4781 Posts
On February 02 2012 21:06 R!! wrote: Is there a chance that Puzzle will hit a zerg in the ro8? Actually any protoss works too. he is playing with FXOGuMiHo at round of 8. | ||
jjmmtt
Australia995 Posts
On February 02 2012 21:05 Bashion wrote: Stop whining. Just because Terran dont win every match, you dont need to pull the imba card. I didn't say they're imbalanced, I think you can beat them and you can play against it, just that the units protoss get are so ridiculously good. | ||
Wildmoon
Thailand4189 Posts
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openbox1
1393 Posts
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Jojo131
Brazil1631 Posts
On February 02 2012 21:06 DarkPlasmaBall wrote: So the winner of MMA vs.Oz advances with Puzzle... and to think, I had both Terrans moving on in my Liquibet ![]() I'm sorry to hear about you Liquibets, but in the grand scheme of things this is a good thing! (The no terrans bit, not the you losing <3) | ||
openbox1
1393 Posts
On February 02 2012 21:07 Wildmoon wrote: If MMA drop to code A then code A this season will be fun MVP,Leenock,Supernova,ForGG,MMA. :D I'll watch Code A then ![]() | ||
pdd
Australia9933 Posts
On February 02 2012 21:05 Teoita wrote: So if i may ask terrans...before the emp nerf you would see 8-12 ghosts regularly in endgame, and sometimes even more. How come you see way way less in lategame (3+bases) situations? The nerf can't be THAT big of a deal no? I dunno, it might have to do with having to have a lot of Vikings vs mass Colossi so not being able to get as many Ghosts. I mean this late game PvT deathball composition only started getting really popular towards the end of the previous patch (before Ghosts). Before that for some reason people were really one dimensional, either sticking to mass Colossi or mass HT (never getting the right mix) and dying to EMPs. Even with the nerf, I think as many ghosts as possible is still a necessity. | ||
Zzoram
Canada7115 Posts
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sjperera
Canada349 Posts
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