Here is a nice reddit post made today that compiles a lot of mech games from WCS http://www.reddit.com/r/starcraft/comments/1fammg/all_the_mech_tvp_in_wcs_eu_here_are_all_the_vods/
[L][D]HotS Terran Mech Resources/Q&A - Page 11
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Candyman
Sweden5 Posts
Here is a nice reddit post made today that compiles a lot of mech games from WCS http://www.reddit.com/r/starcraft/comments/1fammg/all_the_mech_tvp_in_wcs_eu_here_are_all_the_vods/ | ||
larse
1611 Posts
Bunny vs Harstem Game 3 http://www.twitch.tv/wcs_europe2/b/412127109?t=57m33s Mech TvP in WCS AM: Nony vs Mario - Game 1 Nony vs Mario - Game 2 Nony vs Mario - Game 3 Part 1 Nony vs Mario - Game 3 Part 2 | ||
Taefox
1533 Posts
http://www.mediafire.com/download/6kzm6bpn3ypdllk/select.rar And thanks larser for vods stuff | ||
Sapphire.lux
Romania2620 Posts
A bit of a strange game. I can't tell if Light just panicked when he saw the Tempests or what he did was a planed response, interesting game non the less. 3ed game of mech we had in HOTS so far from the Koreans i think. | ||
Taefox
1533 Posts
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Sapphire.lux
Romania2620 Posts
On June 11 2013 21:48 Porishan wrote: @Sapphire: thanks, i don't follow SPL these days. Most of games Korean Mech TvP in HotS credits to Kespa guys, doesn't it ? As far as i know yes. It should be a good sign as it probably means they are practicing in house and are happy enough with the results to bring it in official games, even if it's just a couple of games. God i wish someone would ask the coaches what they think of mech.... | ||
Qikz
United Kingdom12022 Posts
Has anyone got any replays of them actually dealing with ultras? It seems no matter what I build, with full upgrades everything just dies to ultras unless I can hide behind walls. | ||
Sapphire.lux
Romania2620 Posts
I think this might be a very important game for mech TvT. It shows what appears to be a strong response to air that does not consist of simply "build more air". There were mistakes by Flash that made the style look stronger then it probably is, like loosing his Tanks for nothing. Now it looks like air Terran needs a lot more ground support and correct positioning, especially Siege Tanks, and this is very good for the game IMO as it makes the armies more diverse and spread out. I'm starting to like mines ![]() | ||
larse
1611 Posts
2013 DreamHack Open: Summer Goody vs Feast Game 1: http://www.twitch.tv/dreamhacksc2/b/417292265?t=2h40m43s Goody vs Feast Game 2: http://www.twitch.tv/dreamhacksc2/b/417292265?t=3h02m14s | ||
Taefox
1533 Posts
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larse
1611 Posts
2013 DreamHack Open: Summer Goody vs Harpner Game 1: http://www.twitch.tv/schamtoo/b/417713238?t=4h08m34s Goody vs Harpner Game 2: http://www.twitch.tv/schamtoo/b/417713238?t=4h30m50s Goody vs Harpner Game 3: http://www.twitch.tv/schamtoo/b/417713238?t=4h47m15s | ||
S7EFEN
86 Posts
The idea in TvZ is to do a basic 3cc build but hellion banshee or regular hellion into wm/hellbat/tank/thor? TvT I want to do hellbat drops but I want to do defensive hellbat/viking/raven play, is this possible? Also, I like blue flame, is the upgrade allowing switching between the 2 viable? TvP can I do fast 3CC builds off of mine or hellion or hellbat drops? Also : Can i spare a second SP in most MUs for ravens once I get my third? Is double armory standard? I tend to go 2 plating then a second armory for 1/3 on ground, then 2 vehicle 1 air as a nice benchmark? | ||
Taefox
1533 Posts
The idea in TvZ is to do a basic 3cc build but hellion banshee or regular hellion into wm/hellbat/tank/thor? with helion banshee opening u can either defend against many allins by zergs or kill his fast 3rd TvT I want to do hellbat drops but I want to do defensive hellbat/viking/raven play, is this possible? Also, I like blue flame, is the upgrade allowing switching between the 2 viable? I've never played hellbat vk ravens play, but hellbat drops is just an opening so u can go whatever after taking 2nd and third. Blue flame upgrade is only for helions atm, hellbats deal full damage as blueflame ( this is gonna change tho ). | ||
Elucidate
205 Posts
Thanks! | ||
Qikz
United Kingdom12022 Posts
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fried_rice
198 Posts
On June 14 2013 01:18 Qikz wrote: This season so far has been a complete joke for me. 30 games, I've not met a single Terran at all and every single TvZ I lose late game. It's really affecting my mindset and it's making me angry again, I mean I had to take a break from the game this time to revise for a uni exam, but whenever this happens it really sucks so damn much. Has anyone got any replays of them actually dealing with ultras? It seems no matter what I build, with full upgrades everything just dies to ultras unless I can hide behind walls. Ive been experiencing something similar, I've beaten other zerg compositions plenty of times(and lost as well) but mass ultras seems to be giving me a hard time as of late. I'm pretty confident in fighting against other things such as roach/hydra/viper, sh+mass turtling, etc, but ultras are pretty hard to beat and more and more zergs seem to be favouring this instead of other compositions. HOWEVER it appears that I've found a good solution to this problem while watching strelok's stream. Before I used to stop tank production and start to mass Thors to fight against ultras, after all, on theory, Thors would be better than Tanks at killing ultras but it appears that isn't the case in most real situations. What I saw strelok do vs mass Ultralisk armies was just make mass tanks...that's right, mass Tanks instead of Thors, he only gets enough Thors to fight whatever Mutalisks the opponents have. The reason this seems to work better is because Tanks are faster and more mobile than Thors which have a slow turn speed and a really crappy AI that seems to screw up pretty often. Tanks don't have to turn around to shoot (because of their turret) and have almost the same dps as a Thor when unsieged. Also each tank builds faster than a Thor which makes it easier to reach a good number of them. It seems Thors are only good vs Ultras when you have a lot of them (as close to 1:1 ratio as possible) whereas Tanks do ok'ish even when you don't have a lot of them and they are much easier to maneuver around and get in a good position (behind your hellbats). So basically use your gas on Tanks instead of Thors and stop Raven production (dont need more than a couple) when you see he's going mass Ultras. What I realized I was doing wrong was wasting too much gas on mass Thors and Ravens when just massing tanks would do the job. This doesn't sound like its very good but the better maneuverability of unsieged Tanks make a BIG difference when engaging ultras. | ||
DoA
Korea (South)599 Posts
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Qikz
United Kingdom12022 Posts
On June 28 2013 18:29 Qikz wrote: I know people in here have been talking a lot about TvP, but does anyone have any recommended openings they can give me for TvZ? I seem to be completely lost in that matchup compared to the others early game and lategame. Ok, well after experimenting with a ton of different openings in nearly all the matchups (not TvT yet though) I've come to the conclusion that the best opening for me to possibly do on ladder is to just siege expand. I don't do a traditional siege expand but my entire idealogy behind my opening is to get a lot of tanks very quickly with a quick ebay to hold off any kind of air early on. It goes a little like this. depot rax gas depot orbital factory ~pull 1 guy out of gas CC ~put guy back in gas depot 2nd gas Then you constantly produce tanks until you bank enough gas to get another tech lab factory. From there you can take it where you want, my usual followup is to get an armory then another factory (reactor this time) 2 thors if against zerg and I get blue flame with a starport and third CC. I start off behind in bases but even economically as I'm never going to take any damage from anything. I'm yet to be broken from an all in (unlike before where I was trying other things) and it means I can take a relatively fast third completely safe. My new lategame is rather interesting as I stick with 2/3 techlab factories and get about 5-6 reactors and I constantly send blue flame hellions everywhere I can to force my opponent constantly back or to spam defenses while slowly building a large tank/raven count. If you add ravens early enough in large numbers you can pretty much crush any form of greater spire, but if I see that he's going hive off a style that can't defend drops really well then I'll send a double thor drop either to his main to snipe the hive/tech buildings or to snipe an expo and back out. This may not work higher up in the ladder but I was low/mid Masters last season after tanking low down into diamond I've been focusing on my defense as cheese has been what's giving me the biggest issues. | ||
TheDwf
France19747 Posts
On July 02 2013 00:07 fried_rice wrote: Tanks don't have to turn around to shoot (because of their turret) and have almost the same dps as a Thor when unsieged. More actually against armored targets. Having 3-4 Thors isn't a bad idea against hive tech, but otherwise you're correct, unsieged Tanks with whatever buffer you have (for instance you have to land Vikings if you still have many of them after killing his air the previous engagement) is the way to deal with ultras. Shift focusing individual Ultralisks with Tanks makes them melt quickly. | ||
HanSomPa
United States87 Posts
On July 02 2013 00:56 TheDwf wrote: More actually against armored targets. Having 3-4 Thors isn't a bad idea against hive tech, but otherwise you're correct, unsieged Tanks with whatever buffer you have (for instance you have to land Vikings if you still have many of them after killing his air the previous engagement) is the way to deal with ultras. Shift focusing individual Ultralisks with Tanks makes them melt quickly. Sounds like you've tried it before. Haha. | ||
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