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Map Design Thread - Page 11

Forum Index > SC2 General
Post a Reply
Prev 1 9 10 11 12 13 20 Next All
xmo
Profile Joined April 2010
United States60 Posts
April 27 2010 17:27 GMT
#201
On April 26 2010 21:15 Bear4188 wrote:
Shrine of the Lost
[image loading]
DL


I really like this one.
Quotes are hard. Let's go shopping!
iDfyU
Profile Joined March 2010
Germany45 Posts
April 27 2010 18:10 GMT
#202
On April 28 2010 02:27 xmo wrote:
Show nested quote +
On April 26 2010 21:15 Bear4188 wrote:
Shrine of the Lost
[image loading]
DL


I really like this one.


indead, looks great. would love to play it in ladder
wishbones
Profile Blog Joined April 2009
Canada2600 Posts
April 27 2010 19:42 GMT
#203
Hello everbody, no this is not an update to the thread, there haven't been many currently. Please keep it that way until I have posted a new post in red "Alright Updated". I am asking this because I am changing everyones spoiler on the OP. dyren has given me a great idea that he came up with, I was hesitant to do it at first, considering in Microsoft Word there is already 22 pages with 4k+ words. So just wait to add new maps, I will have a beautiful new spoiler layout which gives more ease to voting. Thanks in advance:

~wishbones.
and give a big thanks to dyren when you see the new style.
joined TL.net in 2006 (aka GMer) - http://www.teamliquid.net/forum/viewmessage.php?topic_id=41944#2
Orion-TF
Profile Joined April 2010
Sweden114 Posts
Last Edited: 2010-04-27 20:40:37
April 27 2010 20:16 GMT
#204
My finished map called Risk Station.

[image loading]

[image loading]
|SC2 Mapmaker|
Ganondorf
Profile Joined April 2010
Italy600 Posts
April 27 2010 20:42 GMT
#205
The editor's custom UI seems really powerful, i have seen some maps with heroes and inventories already.
Rikerr
Profile Joined April 2010
United States69 Posts
April 27 2010 20:50 GMT
#206
ooo i like risk station well done.
Be cool if someone made a map themed after the bug rush in starship troppers at the the outpost in the desert.
We dont take kindly to folks that dont take kindley around here...
ilnp
Profile Joined December 2002
Iceland1330 Posts
April 27 2010 20:53 GMT
#207
where is my 1a2a3a
8===D~~
DeCoup
Profile Joined September 2006
Australia1933 Posts
April 27 2010 21:24 GMT
#208
On April 28 2010 05:50 Rikerr wrote:
ooo i like risk station well done.
Be cool if someone made a map themed after the bug rush in starship troppers at the the outpost in the desert.

Thats the first thing I started doing haha. But it's getting less and less Starship Troopers like as I mess with units and ideas.
"Poor guy. I really did not deserve that win. So this is what it's like to play Protoss..." - IdrA
Leoj
Profile Joined January 2010
United States396 Posts
April 27 2010 21:36 GMT
#209
I'm so glad people with so much more skill than I have are really getting down and using this map editor. I feel like I want the ability to play custom maps (without swapping out map files and stuff) more than I actually wanted the beta for I had it. :X
wishbones
Profile Blog Joined April 2009
Canada2600 Posts
April 27 2010 21:45 GMT
#210
On April 28 2010 04:42 wishbones wrote:
Hello everbody, no this is not an update to the thread, there haven't been many currently. Please keep it that way until I have posted a new post in red "Alright Updated". I am asking this because I am changing everyones spoiler on the OP. dyren has given me a great idea that he came up with, I was hesitant to do it at first, considering in Microsoft Word there is already 22 pages with 4k+ words. So just wait to add new maps, I will have a beautiful new spoiler layout which gives more ease to voting. Thanks in advance:

~wishbones.
and give a big thanks to dyren when you see the new style.


Alright Updated

OK so I won't be changing everyones spoiler in one sitting. For now check out B's new look that is what I am aiming for, for everyone.
joined TL.net in 2006 (aka GMer) - http://www.teamliquid.net/forum/viewmessage.php?topic_id=41944#2
SirGlinG
Profile Blog Joined January 2008
Sweden933 Posts
April 27 2010 21:51 GMT
#211
It's good that the thread is organised but If you could make it easier to view pictures of maps
(for example a spoiler with names and pic of the map).

It's not too tempting just seeing A B C D E F G...

Thx
Not my chair. Not my problem. That's what I say
dyren
Profile Joined December 2009
United States260 Posts
April 27 2010 22:25 GMT
#212
Everybody, don't forget to thank wishbones for taking the time to keep this thread updated.

SirGlinG - the OP is being updated to make it easier to view/use.. still a lot of spoilers but the images are embedded. I think it's smart to organize by author and alphabetically.. at least it's easy to find a map/author this way.

Keep up the good work.
(╬ ಠ益ಠ)
Radaka
Profile Joined April 2010
United States5 Posts
Last Edited: 2010-04-27 22:34:07
April 27 2010 22:29 GMT
#213
Here's a 1v1 map called Cleaver that I've been working on. I'm eager to hear any feedback on it, regardless of the type!

Great system you have going here Wishbones, and nooby question: How do I add the text "Rate this map!" inside the spoiler tags?

+ Show Spoiler +
Mapper: Radaka
Maps: Cleaver, Download, WIP, Overview Image, Middle Image, Bottom Left Pit Image, Top Left Pit Image, Bottom Right Pit Image, Top Right Pit Image, + Show Spoiler +
Poll: Rate this map!

4 (2)
 
67%

5 (1)
 
33%

3 (0)
 
0%

2 (0)
 
0%

1 (0)
 
0%

3 total votes

Your vote: Rate this map!

(Vote): 5
(Vote): 4
(Vote): 3
(Vote): 2
(Vote): 1

Orion-TF
Profile Joined April 2010
Sweden114 Posts
April 27 2010 23:14 GMT
#214
On April 28 2010 05:50 Rikerr wrote:
ooo i like risk station well done.
Be cool if someone made a map themed after the bug rush in starship troppers at the the outpost in the desert.


Thank you:D It took me many hours to make, it will be interesting to see how it plays. I was going for the classic risk concept
|SC2 Mapmaker|
SirGlinG
Profile Blog Joined January 2008
Sweden933 Posts
April 27 2010 23:20 GMT
#215
On April 28 2010 07:25 dyren wrote:
Everybody, don't forget to thank wishbones for taking the time to keep this thread updated.

SirGlinG - the OP is being updated to make it easier to view/use.. still a lot of spoilers but the images are embedded. I think it's smart to organize by author and alphabetically.. at least it's easy to find a map/author this way.

Keep up the good work.


Yeah I don't want to remove the system as it is just add another function since I have no idea what new name the Destination remake has etc. A quick preview with embedded pictures would make this easier, then u can look them up for more details and download in the ABCDE system.
Not my chair. Not my problem. That's what I say
SichuanPanda
Profile Blog Joined March 2010
Canada1542 Posts
Last Edited: 2010-04-28 02:20:15
April 28 2010 01:37 GMT
#216
Edit @ 10 PM Eastern: Okay well I decided I'd go ahead and finish the map and so I've posted details etc. below.

Map Release

Code: A10105
Name: Basin / Version: 1.0
Status: WIP / Complete*
Size: 96 x 160
Tileset: Zhakul'Das (Jungle)
Map Type: 1v1
Download: Here.

*The map is finished and definitely ready for play, however there are a couple of things not yet implemented.

Map Screen Description: Two opponents attempt to control this particularity rich river Basin.

Features:

1. I've spent roughly 5+ hours texturing the entire map including the cliffs to make sure that everything looks rich in texture.

2. The map has a very easy to defend natural. The naturals also only have one high-yield geyser as opposed to two regular yield geysers.

3. For the third base players have a choice of a harder to defend high-yield, but that also puts them closer to the opponent, or a destructible-rock protected regular-yield expansion.

4. (NYI) I am going to implement vision blockers in key locations to make play more interesting.

5. (NYI) For a future version I'm considering re-tooling the rivers in the middle of the map to allow for extra expansion. I will wait until play testing occurs. At this time both players have access 2+1(Natural).

Screens:

Overhead View
+ Show Spoiler +
[image loading]


Close-Up Texture - High-Yield
+ Show Spoiler +
[image loading]


Bird's Eye View
+ Show Spoiler +
[image loading]


Close-Up Main/Natural
+ Show Spoiler +
[image loading]

i-bonjwa
teekesselchen
Profile Blog Joined April 2010
Germany886 Posts
Last Edited: 2010-04-28 03:05:18
April 28 2010 03:02 GMT
#217
Map Name: Lunar Pace
Type: 1v1 Melee
Status: Work in Progress

It's pretty much been just checking how the editor feels in terms of terrain although I wanted to create something more or less playable. It's kinda small in overall size and I don't think it's suitable for standard play as each player has some kind of backdoor, only that it's very close to the main. On the other hand, that makes it easy to observe and defend it.
Actually I only included it after I discovered that there only is one attack path without it ^^
I'm kinda obsessed with terraining/creating more or less realistic and optically nice places (here: lower left corner) but I didn't finished it all around the map yet. Hard for me to keep it simple in terms of doodad placement, I spent alot of time on deleting those which were just too much.

Screenshots:
+ Show Spoiler +

[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]


When they were introduced, he made a witticism, hoping to be liked. She laughed extremely hard, hoping to be liked. Then each drove home alone, staring straight ahead, with the very same twist to their faces.
dyren
Profile Joined December 2009
United States260 Posts
Last Edited: 2010-04-28 03:09:14
April 28 2010 03:03 GMT
#218
Match Point 0.5 ... tweaking is too much fun I will never move on to another map T.T

Notes for 0.5: Added a lot of pathing blockers so the map plays right and has no "tank holes." Tweaked terrain between nat and mineral only. Added third and fourth LoS zones. Triggers should be set now!

Cheers.
+ Show Spoiler [wide/image heavy] +

[image loading]
Above: Map Overview Version 0.5

[image loading]
Above: Angled overview (Large Image)

[image loading]
Above: Main and Natural Overview

[image loading]
Above: Natural Ramp / Area between Nat and Mineral Only

[image loading]
Above: Map Center

[image loading]
Above: High Ground "Pod"

[image loading]
Above: Gold Expo (12 and 6 o'clock)

[image loading]
Above: Detail of texture blends

(╬ ಠ益ಠ)
a176
Profile Blog Joined August 2009
Canada6688 Posts
April 28 2010 03:25 GMT
#219
Jungle maps, anyone? Also, at night time. Very eerie setting
[image loading]
starleague forever
wishbones
Profile Blog Joined April 2009
Canada2600 Posts
April 28 2010 03:45 GMT
#220
Alright Updated Some

Finished B, C, O, S, and V, for the new spoiler layout.
Go vote when you can so check it out.
Added Orion-TF to the letter O, Radaka to the letter R, and
the map Basin to SichuanPanda's profile.
joined TL.net in 2006 (aka GMer) - http://www.teamliquid.net/forum/viewmessage.php?topic_id=41944#2
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