• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 09:47
CEST 15:47
KST 22:47
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy18ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
Weekly Cups (March 23-29): herO takes triple6Aligulac acquired by REPLAYMAN.com/Stego Research8Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool51Weekly Cups (March 9-15): herO, Clem, ByuN win4
StarCraft 2
General
Rongyi Cup S3 - Preview & Info Team Liquid Map Contest #22 - Presented by Monster Energy Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool What mix of new & old maps do you want in the next ladder pool? (SC2) Aligulac acquired by REPLAYMAN.com/Stego Research
Tourneys
RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament StarCraft Evolution League (SC Evo Biweekly) WardiTV Mondays World University TeamLeague (500$+) | Signups Open
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
The PondCast: SC2 News & Results Mutation # 520 Moving Fees Mutation # 519 Inner Power Mutation # 518 Radiation Zone
Brood War
General
so ive been playing broodwar for a week straight. ASL21 General Discussion Pros React To: JaeDong vs Queen BSL 22 Map Contest — Submissions OPEN to March 10 Klaucher discontinued / in-game color settings
Tourneys
Escore Tournament StarCraft Season 2 [Megathread] Daily Proleagues [ASL21] Ro24 Group E [ASL21] Ro24 Group F
Strategy
What's the deal with APM & what's its true value Fighting Spirit mining rates Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Starcraft Tabletop Miniature Game Nintendo Switch Thread General RTS Discussion Thread Darkest Dungeon
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread The Chess Thread Russo-Ukrainian War Thread NASA and the Private Sector Things Aren’t Peaceful in Palestine
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Broowar part 2
qwaykee
China Uses Video Games to Sh…
TrAiDoS
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
ASL S21 English Commentary…
namkraft
Electronics
mantequilla
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2818 users

Discussion about Riot's LCS Model and Dota - Page 2

Forum Index > The Tavern
Post a Reply
Prev 1 2 All
Ropid
Profile Joined March 2009
Germany3557 Posts
Last Edited: 2014-12-22 14:46:43
December 22 2014 14:46 GMT
#21
"My goal is to replace my soul with coffee and become immortal."
trollcenter
Profile Blog Joined October 2014
362 Posts
Last Edited: 2014-12-22 14:55:31
December 22 2014 14:51 GMT
#22
I don't see why oversaturation should be fixed by having just one long running tournament to rule them all when we could have simply have the current tournaments spaced out not to interfere with each other, while lasting less, in order to have some breathing room and time to build hype in between them. People would put greater importance on matches if we had was just one tournament at a time, not 3-4 simultaneously, at any point of the year. The tournament schedules do not have to be forced by Valve either, it's either on organisers to discuss it between them or teams to finally stop participating in those tournaments not willing to adapt. Hopefully the player association that we heard rumors about lately will be a step in the right direction.

Personally, from what I've seen (not that much, admittedly), I think CS:GO has the best tournament system at the moment: there are a few majors a year, which is what everyone cares about, then there are some smaller international lans that still bring top teams and only after that there are the online tournaments, which play a smaller part than in Dota.

But having just one long running tournament be incredibly boring to me, in LoL it's either you do good in LCS or you're irrelevant as a competitor. It's worse than Dota's TI, because that one takes way less time and leaves space for other tournaments during the year. You'll still have Dreamhacks, ESL's or Starladder throughout the year, which even though are not even close to TI's importance, top teams will still play in without because they're not forced to spend months playing this single tournament that the developer is organising.

Having more tournaments is way more interesting, it allows for more teams to make a mark, it allows teams to fail in one and come back strong in another, it creates interesting storylnes, there's simply more diversity all around. I remember at one point when NaVi was absolutely crushing everyone in the West and was the only team in the region that could match up the chinese giants, yet they had never managed to win Dreamhack. They also lost to PGG+4 in a Starladder final once. EG also didn't manage to win Dreamhack until recently, despite being the best Western team for a while. Things like this are why big, separate tournaments are interesting.
Teradur
Profile Joined April 2010
97 Posts
Last Edited: 2014-12-22 15:35:29
December 22 2014 15:29 GMT
#23
Valve does not necessarily need to organize everything.

I would like to see more structure in the scene as well, I agree that it currently feels oversaturated and messy.

I believe Valve could help solving this by doing the following:

Name 4-6 tournaments that will be the official ones which count as qualifiers for TI invite (and set certain standards as to format, rules, schedule,etc, they have to follow).

Then you can have these major tournaments (lets call them Tier 1 tournaments), which will attract all top teams during a largely second-party organized regular season. And then in summer you will have the TI "Superbowl" closing the year out.

At the same time, there can be Tier-2 tournaments, which will not be taken into account for the TI invite, but they can have more freedom when it comes to format. If the scene continues growing, these tier-2 tournaments can at some point serve also as qualifiers for the majors (lets say you have X slots at each major reserved for teams qualifying from less important tournaments, to give new teams a chance and a clear idea of how to start and get to the top + reserved slots for the top teams, updated each season).

One thing I liked about the GSL is the code-s, code-a, etc structure, that gives you a clear path as a player as to what you need to do to reach the highest levels.
molecu
Profile Joined June 2013
347 Posts
December 22 2014 16:44 GMT
#24
To be perfectly honest, I like Dota's free for all, money matters, do or die tournament environment. It heats my blood. Though I may dibble a little in LCS streams and let Monte's voice soothe, it's to vanilla for me and I like the rowdy ruff house style of our Dota casters.

Also, the LCS system for Dota, a blind, a deaf, a cripple, a mute, and a baby will win TI first before that stuff ever works for Dota 2.

it all matters
Erasme
Profile Blog Joined February 2011
Bahamas15899 Posts
December 22 2014 17:24 GMT
#25
Tbh, you don't need legs to play dota
https://www.youtube.com/watch?v=d7lxwFEB6FI “‘Drain the swamp’? Stupid saying, means nothing, but you guys loved it so I kept saying it.”
Pooshlmer
Profile Joined August 2008
United States1001 Posts
December 22 2014 18:03 GMT
#26
You're aware that the LCS costs a ridiculous amount of money, and is not close to self-sustaining yet? It might in the future, but there's a lot of risk there.
trifecta
Profile Joined April 2010
United States6795 Posts
December 22 2014 18:11 GMT
#27
eh I'd rather not have the entire competitive scene be a tax write-off
andyrau
Profile Joined December 2010
13015 Posts
December 22 2014 18:14 GMT
#28
nice yango made most of the points i wanted to make

On December 23 2014 03:03 Pooshlmer wrote:
You're aware that the LCS costs a ridiculous amount of money, and is not close to self-sustaining yet? It might in the future, but there's a lot of risk there.

the resulting advantages of more exposure and increased consumer (player) consumption aren't exactly tangible
it's like saying valve loses money by hosting TI
"Zai is legitimately not as good as bulba." | kaipi ti3 champions
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2014-12-22 18:31:43
December 22 2014 18:26 GMT
#29
On December 22 2014 21:17 Chexx wrote:
1. point
The bigger a game gets the more casual players will you get who only play the game because friends of them play it. They dont really care about the pro scene and therefore will never watch it.

A bigger game still naturally has more viewers.

On December 22 2014 21:17 Chexx wrote:
2. point
regarding the lcs system. OGN switched to the LCS team to offer more stability and allow growth for the smaller teams. Korea has only one team who won it twice. This season a lot of new teams made it into the LCS so in particular the low level range of teams can change easily.

I know this, but I'm not bringing it up because anything anyone says about the new OGN format being successful is speculation. 6 months from now, we can talk about how successful it's been. Until then, as you pointed out, OGN's had MORE tournament winner diversity than either LCS, despite using OGN's own traditional tournament format, which runs counter to the OP's argument that the LCS system fosters growth and diversity of tournament winners.

Personally, I think OGN's actually done a better job than LCS of fostering my interest in the 5th-10th best teams in its respective region, but that's probably partly my bias and open-mindedness toward the Korean region relative to NA/EU.

On December 22 2014 21:17 Chexx wrote:
3. point
I dont like to talk about casters because most of the time its personal taste but the LCS casters arent perfect but they know at least the names of the players etc.

There's wider variance in caster quality in DotA, but LCS has a better average caster quality because they at least try to throw out the shit ones (the ones like Rivington are again there because of Riot's nepotism--he's been casting for them since way before LCS and they aren't going to fire him even though he's a shit caster). That doesn't mean the LCS system MAKES better casters. Once DotA TOs start being more critical about their choices of casters, we'll see DotA casters stepping up their game too.
Moderator
trifecta
Profile Joined April 2010
United States6795 Posts
December 22 2014 18:28 GMT
#30
On December 23 2014 03:14 andyrau wrote:
nice yango made most of the points i wanted to make

Show nested quote +
On December 23 2014 03:03 Pooshlmer wrote:
You're aware that the LCS costs a ridiculous amount of money, and is not close to self-sustaining yet? It might in the future, but there's a lot of risk there.

the resulting advantages of more exposure and increased consumer (player) consumption aren't exactly tangible
it's like saying valve loses money by hosting TI


Riot's 2014 revenue is claimed to be ~1 billion USD in 2014. If that's roughly true, the marketing cost of lcs is a rounding error for them.
TMG26
Profile Joined July 2012
Portugal2017 Posts
December 22 2014 19:12 GMT
#31
People also overplay the shuffle stuff.

Big roster changes occurs after TI and during New Year/Chinese NY. Besides that you only see the occasional player shifting around. No team swaps 3 players after those phases.
Supporter of the situational Blink Dagger on Storm.
FHDH
Profile Joined July 2014
United States7023 Posts
December 22 2014 20:50 GMT
#32
Enh. This post is so subjective and full of straw-men and poorly-thought-out arguments that despite it being a subject I'm very interested in I don't know if it's something I can engage with.
После драки кулаками не машут (Don't shake your fist when the fight is over)
Fleetfeet
Profile Blog Joined May 2014
Canada2682 Posts
December 22 2014 21:51 GMT
#33
I feel much the same, and if there was any debate to be had, it really looks like OP's major points have already been shut down. I like that DotA has a player-driven market, and I'm not really confident something else would objectively be better.

On December 22 2014 21:17 Chexx wrote:
1. point
The bigger a game gets the more casual players will you get who only play the game because friends of them play it. They dont really care about the pro scene and therefore will never watch it.


Had to comment on this, though - the reverse is actually true. I haven't played LoL in... two years? Possibly more? But I've watched LCS finals since then, not because I'm suddenly interested in LCS, but because amongst my network of gamer buddies, almost everyone will be watching and talking about it. It's like a popular TV series... Not everyone watches The Walking Dead because they fucking love zombies, but people will watch it because their friend or coworker is inevitably going to ask "Hey did you see the latest walking dead?" and having an experience to bond over -feels good-.
Prev 1 2 All
Please log in or register to reply.
Live Events Refresh
Wardi Open
11:00
#81
WardiTV1041
IndyStarCraft 353
Rex127
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
IndyStarCraft 358
Lowko327
ProTech129
Rex 123
Railgan 64
StarCraft: Brood War
Calm 8376
Horang2 2689
actioN 1233
ggaemo 474
Hyuk 462
Zeus 222
BeSt 153
Mind 142
Pusan 84
ToSsGirL 76
[ Show more ]
Sea.KH 71
PianO 64
Sharp 61
Shinee 54
Movie 50
[sc1f]eonzerg 42
Aegong 32
Hm[arnc] 21
Rock 21
Free 21
GoRush 20
yabsab 19
Sexy 19
soO 17
Terrorterran 16
JulyZerg 16
IntoTheRainbow 13
Sacsri 11
ajuk12(nOOB) 8
Icarus 6
Dota 2
Gorgc3745
qojqva1660
syndereN110
420jenkins42
Counter-Strike
olofmeister6380
fl0m3281
markeloff92
edward71
Heroes of the Storm
Khaldor193
Other Games
singsing1732
B2W.Neo789
hiko494
Happy268
Beastyqt177
ArmadaUGS76
Organizations
Counter-Strike
PGL22670
Other Games
BasetradeTV1559
StarCraft: Brood War
lovetv 16
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 2
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV414
League of Legends
• Nemesis1664
• Stunt539
Other Games
• tFFMrPink 16
Upcoming Events
Replay Cast
10h 13m
Sparkling Tuna Cup
20h 13m
PiGosaur Cup
1d 10h
Kung Fu Cup
1d 22h
The PondCast
2 days
Replay Cast
3 days
Replay Cast
4 days
CranKy Ducklings
4 days
BSL
5 days
Replay Cast
5 days
[ Show More ]
Sparkling Tuna Cup
5 days
BSL
6 days
Replay Cast
6 days
Wardi Open
6 days
Liquipedia Results

Completed

CSL Elite League 2026
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL Season 20: Qualifier 2
CSL 2026 SPRING (S20)
StarCraft2 Community Team League 2026 Spring
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026

Upcoming

Escore Tournament S2: W2
IPSL Spring 2026
Escore Tournament S2: W3
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
RSL Revival: Season 5
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.