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[G] Customized hotkeys without bugs - Page 3

Forum Index > Tech Support
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crate
Profile Blog Joined May 2009
United States2474 Posts
April 04 2010 21:46 GMT
#41
On March 29 2010 11:23 micronesia wrote:
Show nested quote +
On March 29 2010 11:01 PokePill wrote:
On March 29 2010 10:59 micronesia wrote:
I know I say this frequently but these are shortcut keys you are customizing... not hotkeys...

Either way it's not allowed and I'm sticking to the defaults.


If it was "not allowed," then it wouldn't work simply by putting it in your Starcraft 2 folder.

I should be clear and say not allowed in competitive play. There is a precedent set by broodwar until Blizzard announces that they will endorse shortcut key remapping for ladder play.

It's 100% undetectable except at LANs or other events where you have other people who can check your computer for it.

If you really want to change your keys there are plenty of ways to do it outside of Starcraft ... I know it's possible to rebind keys via Windows' registry (it'd be a pain if you wanted to just use those keys in Starcraft though since you'd have to change them before and after each time you play). This isn't even modifying Starcraft. Is that not allowed? How about people who use QWERTZ keyboards instead of QWERTY or such? How about dvorak users? If you're knowledgeable enough you can build a keyboard that has your keys in any fucking arrangement you want. Are these any different than rebinding keys on the software level, and if so--why? I'd say they're the same since they have the same end result. The only difference is that it's a hell of a lot easier to just do it by adding a text file to your SC2 directory.

Because it's not detectable and not possible to stop, my opinion is tournaments should allow it. But I'm not the one running them so I don't make the rules.
We did. You did. Yes we can. No. || http://crawl.akrasiac.org/scoring/players/crate.html || twitch.tv/crate3333
MockHamill
Profile Joined March 2010
Sweden1798 Posts
April 05 2010 07:40 GMT
#42
So when will this be updated so that it works with the latest patch?
Tiler
Profile Joined March 2010
Russian Federation79 Posts
April 06 2010 14:38 GMT
#43
SC2Tools v0.9 Download

What's new:
- added Ultralisk Burrow ability
- fully reworked all icons. Now they in highest quality
- added icons highlighting
- added [Units Analyzer] beta. Not done yet

I have spend many time changing icons so my 2nd project is on beta stage only, but it's usefull.
Read 'About' in program.

P.S: Hope Tamerlane change topic how to not modify original MPQ files and play with your hotkeys without bugs.
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
April 06 2010 14:54 GMT
#44
Hell, It's about time this was added.
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
Tiler
Profile Joined March 2010
Russian Federation79 Posts
April 08 2010 15:21 GMT
#45
SC2Tools v0.91 Download

What's new:
- fixed Warp Prism 'Transport Mode' icon
- improved [Units Analyzer]. Still not done
- added 'Research Concussive Shells' in Barracks Tech Lab

Don't work Carrier, Void Ray, Baneling. I'am working on it.
More features as soon as possible...
ShiGu
Profile Joined April 2010
France4 Posts
April 08 2010 23:14 GMT
#46
Actually it seems simple and it's explained quite well in the video also but i can't understand what u mean by backing up the file in base**** folder (if i got that right the number is the last patch i believe)
but i just don't get how i ''backup'' the file, i see it makes a 'backup' file in the video... would u mind explaining to me plz ? i would pretty much like to custom keys like i did in wc3
TadH
Profile Blog Joined February 2010
Canada1846 Posts
April 08 2010 23:31 GMT
#47
I dont use this because I like the original shortcuts/key combos, however it's clear you put a lot of effort into it
good job man
LaNague
Profile Blog Joined April 2010
Germany9118 Posts
April 08 2010 23:34 GMT
#48
On April 09 2010 08:14 ShiGu wrote:
Actually it seems simple and it's explained quite well in the video also but i can't understand what u mean by backing up the file in base**** folder (if i got that right the number is the last patch i believe)
but i just don't get how i ''backup'' the file, i see it makes a 'backup' file in the video... would u mind explaining to me plz ? i would pretty much like to custom keys like i did in wc3




? you copy paste it?
pzea469
Profile Blog Joined September 2008
United States1520 Posts
April 09 2010 03:03 GMT
#49
I just want to make Hold Position S instead of H. I dont see why I'd ever use Stop.

Maybe change the storm key too, idk
Kill the Deathball
Tiler
Profile Joined March 2010
Russian Federation79 Posts
Last Edited: 2010-04-09 05:36:16
April 09 2010 05:34 GMT
#50
I maked video how to play with changed hotkeys without bugs and changes in any game files. Please wait for Tamerlane's exdended video with comments.

Tamerlane
Profile Joined July 2009
Canada424 Posts
April 09 2010 05:49 GMT
#51
Yeah...I've been kind of slacking on this in the last few days, sorry for that.

I am about to record the video and upload it on youtube, should be processed tomorrow.
ShiGu
Profile Joined April 2010
France4 Posts
April 09 2010 09:03 GMT
#52
Okay well it seems like it's working for me except when i chat in game i see gamestringusingAll or so except of just All and the menus have changed also with some weird gameui shit ^^ is it normal or can it be avoided ?
Tamerlane
Profile Joined July 2009
Canada424 Posts
April 09 2010 09:50 GMT
#53
On April 09 2010 18:03 ShiGu wrote:
Okay well it seems like it's working for me except when i chat in game i see gamestringusingAll or so except of just All and the menus have changed also with some weird gameui shit ^^ is it normal or can it be avoided ?


I explained why this happened in the OP:

previously you could simply put GameStrings.txt in the installation folder of SC2, but it would override the loading of another file (totally different in its content) also named GameStrings.txt and that's the source of the bugs that were reported earlier


So, yes, it is normal that you get these problems if you have the content of only one of the 2 files in the GameStrings.txt version that is located in your installation directory.

Until my video is processed by youtube (in the meanwhile you can also watch Tiler's), you can simply download this file: http://www.sendspace.com/file/woffi3 and copy/paste all the Button/Hotkey/ entries of your current GameStrings.txt into the version that you just downloaded. Then place the final product at the same location as your old version of GameStrings.txt

Clear enough?
Blacklizard
Profile Joined May 2007
United States1194 Posts
April 09 2010 19:35 GMT
#54
Personally, I'm a freak about things being able to be done quickly in a game. I completely respect the idea of fair play for competition as well. Having said that, I believe changing shortcut keys around should be allowed. But I guess it's up to Blizzard.

Even more than that, I wish hotkeys (control+1, etc.) were more flexible, too. Such that you could make letters on the keyboard like W through T and X through B hotkeys like hotkeyed numbers. Why? Because not everybody has joints that do this:

http://moviecultists.com/wp-content/uploads/2009/10/wolfman-hand-transformation-fingers-575x335.jpg

I remember an article/clip on TL about one of the pros whose pinky on the Control key basically moved like that in the picture. It was in fact the first thing I thought about when I saw the movie trailer.

Even better would be if ALT could act as Control.

Anything to discourage the use of hotkeying all units to 1 and 2 and all buildings to 3 and 4. I absolutely despise such a low rate of precision being embraced. It's sad. Making hotkeys easier to make on the fly would encourage finer and faster control of units and buildings.
pzea469
Profile Blog Joined September 2008
United States1520 Posts
April 09 2010 19:37 GMT
#55
So when will this be updated so that it works with the latest patch?


it already does, you just need to follow the youtube video but instead of the patch folder that he goes into, go to the latest one that you have and replace the text file there.
Kill the Deathball
Magi
Profile Joined April 2010
United States5 Posts
April 09 2010 20:00 GMT
#56
Tiler,
Can you please add the ability to use common punctuation/symbols for hotkeys. Such as ',.; This does work as I have tried tested them already. You just have to spell out the name such as:
Button/Hotkey/StimPack=SemiColon
So you should allow those buttons to be pressed in your editor.

Thanks
Tamerlane
Profile Joined July 2009
Canada424 Posts
April 10 2010 00:49 GMT
#57
In follow up from Magi's post, I know Tiler is Russian, so he might need a bit of reference to get the proper name of all the qwerty keyboard punctuation, you can have a look at the wiki article, it's quite complete : http://en.wikipedia.org/wiki/Punctuation (just make sure to avoid using plurals, such as "dashes", "brackets", etc.)
cartoon]x
Profile Joined March 2010
United States606 Posts
Last Edited: 2010-04-10 00:57:06
April 10 2010 00:56 GMT
#58
I want to add that with autohotkey you can easily remap fx and the number keys, as well as do some other neat tricks. (For example I have 7-0 mapped to f1-f4 )
It is not enough to conquer; one must learn to seduce.
Magi
Profile Joined April 2010
United States5 Posts
April 10 2010 01:35 GMT
#59
On April 10 2010 09:49 Tamerlane wrote:
In follow up from Magi's post, I know Tiler is Russian, so he might need a bit of reference to get the proper name of all the qwerty keyboard punctuation, you can have a look at the wiki article, it's quite complete : http://en.wikipedia.org/wiki/Punctuation (just make sure to avoid using plurals, such as "dashes", "brackets", etc.)


The following is found in the gamestrings.txt in 'Mods\Core.SC2Mod\enUS.SC2Data'
Under the LocalizedData folder in the mpq

These are just the extra keys that should be enabled:

Key/BackSlash=\
Key/Backspace=Backspace
Key/BracketClose=]
Key/BracketOpen=[
Key/BrowserBack=Browser Back
Key/BrowserForward=Browser Forward
Key/Comma=,
Key/Escape=Escape
Key/Grave=`
Key/Minus=-
Key/NumLock=Num Lock
Key/NumPad0=Num Pad 0
Key/NumPad1=Num Pad 1
Key/NumPad2=Num Pad 2
Key/NumPad3=Num Pad 3
Key/NumPad4=Num Pad 4
Key/NumPad5=Num Pad 5
Key/NumPad6=Num Pad 6
Key/NumPad7=Num Pad 7
Key/NumPad8=Num Pad 8
Key/NumPad9=Num Pad 9
Key/NumPadDecimal=Num Pad .
Key/NumPadDivide=Num Pad /
Key/NumPadEnter=Num Pad Enter
Key/NumPadEquals=Num Pad =
Key/NumPadMinus=Num Pad -
Key/NumPadMultiply=Num Pad *
Key/NumPadPlus=Num Pad +
Key/Period=.
Key/Plus=+
Key/Quote='
Key/SemiColon=;

There are other keys you can bind to by I believe these are the safest. IE you wouldn't want to bind something to enter, space, etc...

Tiler
Profile Joined March 2010
Russian Federation79 Posts
Last Edited: 2010-04-10 02:44:17
April 10 2010 02:42 GMT
#60
Magi please test them first on simple abilities like: Move, Stop, etc. I'am trying to test some buttons and result is:

Works:
Key/SemiColon=;
Key/Quote='
Key/Comma=,
Key/Period=.

Don't work:
Key/Grave=`
Key/Slash=/ - open chat
Key/BackSlash=\
Key/BracketClose=]
Key/BracketOpen=[
Key/Minus=- - down game speed
Key/Plus=+ - up game speed
Key/Backspace=Backspace - select main building

So i can add only: ; ' . , and maybe some Numkeys but is Num was usefull?
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