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[G] Customized hotkeys without bugs

Forum Index > Tech Support
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Tamerlane
Profile Joined July 2009
Canada424 Posts
Last Edited: 2010-08-10 03:55:35
March 28 2010 22:16 GMT
#1
This version is updated as of [beta] Patch 10 :



Note that the version 0.98 added a functionality to change the UI hotkeys as well, so the manual changes shown in the video are no longer required.

Here are the quick and easy steps to change your control interfance hotkeys (those are the bottom right corner for units and buildings):

ALWAYS MAKE A BACKUP OF THE FILES YOU ARE EDITING (that is, make a copy of the original, if something goes wrong, replace the corrupted/FUBAR file by the original + it is possible the game will not patch over modified MPQ files)

Note: make sure you use a folder name that does not include the patch version in it, here's why:

+ Show Spoiler +
User Clamps found out that if you create a backup folder that has the name of the latest patch inside it (e.g. "Base15343 - backup"), the SC2 client will use the "newer" (ie. backed up) files instead of the ones you modified. It might also be true with specific file(s), we haven't checked this. In any case, just rename the folder to something else => "backup" as always worked for me so far.


0- Make sure SC2 is closed!

1- Download Tiler's tool to customize hotkeys (don't forget to thank him! that's because of this tool that it gets easy to customize) here : http://sc2tools.ucoz.com/load/0-0-0-5-20 (v1.0.2)

[NB. Look up Tiler's lastest posts in this thread, as he updates his software faster than I can keep up linking it]

2- Open up SC2Tools.exe and click "Open from MPQ"

3- Make the changes you want by double-clicking the icon and then pressing the key you want it to be bound to.

NB. Make sure you pick different hotkeys for every "interface" you see, otherwise one hotkey will override the other (for instance : if you set "burrow" and "basic buildings" to Z, whenever you press Z with a Drone you will enter the buildings panel instead of burrowing)

4- Hit "Save to MPQ."

5- Click Exit, run SC2 and make sure you are using the "Standard" profile setting from the Hotkey tab in the Options.

6- ?????????????????

7- Profit


[a.k.a. manual procedure] Here's how to make manual changes to the files [all shown in the video above]:

0- Same as above.

1- Download the appropriate MPQ Editor for your OS here : http://www.zezula.net/en/mpq/download.html

2- Open up your localized version of the file patch-enUS.SC2Archive inside the latest patch directory (e.g. patch 10 = \StarCraft II Beta\Versions\Base15133\ ) and don't forget to set the filetype to " All Files (*.*) " otherwise you will see an empty directory.

3- Uncheck "Open the MPQ in read-only mode" and open the directory tree \Mods\Liberty.SC2Mod\enUS.SC2Data\LocalizedData

4- Right-click on GameHotkeys.txt and hit "Extract" => then select or create a directory different than the installation folder.

5- Open up the file with your favorite .txt editor and make the changes you want, then save.

6- Go back inside the MPQ Editor, right-click in the right area and select "Add file(s)".

7- Browse and select the GameHotkeys.txt you just modified, it "Yes" to replace and "ok/confirm" (don't remember which) on the next screen.

8- Close the MPQ Editor, run SC2 (again, make sure you use the Standard profile in hotkey settings) and enjoy 8D


FAQ


1. What are all those other hotkeys inside GameHotkeys.txt?

These are the hotkeys used by the SC2 client for all the different settings:

_NRS = Normal Right Sided (Standard for Lefties)
_GLS = Grid Left Sided (Grid)
_GRS = Grid Right Sided (Grid for Lefties)
_SC1 = Starcraft 1 (Classic)

Since Tiler's tool modifies the standard settings, that's the one you will have to use inside the game.

Note that _GLS and _GRS tags are absent from these specific files for one simple reason: they use a setting coded elsewhere (see question #2 for further details).

2. All I want to change out of the grid setting is the attack button, do I really have to change ALL the hotkeys?

[edit: actually, it might be possible, it just hit my mind, but I did not try it out yet, see the end of this question to find out what I'm talking about]

I wish I could have told you something to the likes of "of course not!", sadly, I can't. The only thing you can do switch these buttons without having to rebind everything else is by editing some other file manually. Follow the manual editing procedure above, but this time extract the 2_GridLeftSide.SC2Hotkeys (or 3_GridRightSide.SC2Hotkeys if you want to use the leftie settings) out of:

patch.SC2Archive\Mods\Core.SC2Mod\Base.SC2Data\UI\Hotkeys\

Open the file with a .txt editor, you should find something like this:

CommandButton04=T
CommandButton05=A


you can invert these keys or set any other key you prefer, BUT remember these will affect ALL the grid keys.

Now, here's what I thought could be possible to change only a few hotkeys out of the grid system. Again, follow the manual procedure and inside the GameHotkeys.txt file (from the \Mods\Liberty.SC2Mod\enUS.SC2Data\LocalizedData subdirectory) add the line:


Button/Hotkey/Attack_GLS=A

[or any other tag you need - DO NOT replace the current line code - cf. question #1 for all the tags and their meaning]

Do any additional change you want, save the file and replace the file in patch-enUS.SC2Archive

[not up-to-date as of v0.98 of SC2Tools] 3. What if I want to change hotkeys not supported by Tiler's tool, such as: camera location saving (F2-F4), select all warp gates or anything else?

This is shown in the video guide, you will have to follow the manual procedure and open the same file as usual (patch-enUS.SC2archive or your localized version), although this time open up the following subdirectory: \Mods\Core.SC2Mod\enUS.SC2Data\LocalizedData.

Then extract, edit, save and replace...as usual.

The camera saving and recalling are those entries:

+ Show Spoiler +
These are my own settings, I didn't bother editing them:

UI/Hotkey/CameraSave0=Control+F2
UI/Hotkey/CameraSave1=Control+F3
UI/Hotkey/CameraSave2=Control+F4
UI/Hotkey/CameraSave3=Control+F5
UI/Hotkey/CameraSave4=Control+F6
UI/Hotkey/CameraSave5=Control+F7
UI/Hotkey/CameraSave6=Control+F8
UI/Hotkey/CameraSave7=
[...]
UI/Hotkey/CameraView0=F2
UI/Hotkey/CameraView1=F3
UI/Hotkey/CameraView2=F4
UI/Hotkey/CameraView3=F5
UI/Hotkey/CameraView4=F6
UI/Hotkey/CameraView5=F7
UI/Hotkey/CameraView6=F8
UI/Hotkey/CameraView7=

Make sure you don't use conflicting hotkeys, F1 and F9 are used elsewhere!


The Select All Warpgates hotkey is called "WarpIn" and if you want to change any other interface hotkey, this is where you will have to look up.

4. I have my own hotkeys from previous patches, how do I transfer them? / How do I transport my hotkeys to future patch versions?

If you have some old hotkey settings, I strongly recommend that you do them over as the content of the GameHotkeys.txt is not the same as the specific content of the old GameStrings.txt (that is: if you just copy-paste, there will be discrepancies, probably nothing major, but don't take any chance)

In the future, if the GameHotkeys.txt file is stable (that is: if it does not change), all you will have to do is manually replace it inside the .SC2Archive with your previous patch file. Just look up this thread whenever a new patch will come out to find out what to do (of course, you can check the files yourself).

5. What's up with GameStrings.txt file and placing it in the installation directory?

For an unknown reason, it is no longer possible to have files overwrite archived files by simply placing them in the installation folder like we used to. That's why we have to deal with the MPQs.

As for GameStrings.txt => this file no longer contains the game hotkeys, they have been moved to another file called GameHotkeys.txt (although they are located at the same place, and just like GameStrings.txt, there are two of them!)

6. Is this legal?

The golden rule with any law is that it is subject to interpretations, otherwise judges would be out of job. Of course the license to which you had to agree when installing the SC2 beta has provisions against tinkering or reverse engineering any of the game files or functionality.

Nevertheless, modifying hotkeys mean simply tinkering with readily available settings of the game and as you can read in http://www.teamliquid.net/forum/viewmessage.php?topic_id=121072 :

UI/Hotkey adjustments: They are not planning on having a fully customizable UI but they will have customized hotkeys. For advanced players, they can even open a textfile and edit each individual hotkey.


If you consider yourself an advanced player, go ahead, open a textfile and edit each individual hotkey...just like any WC3 noob could do for years.

7. I have tried to use [insert some keyboard key] and it would not work - HALP!!

Not all keyboard keys are supported by Tiler's tool, you will have to use the manual procedure if you want to use anything not supported. You can look up all the available keys in the file GameStrings.txt => the one located in the \Mods\Core.SC2Mod\enUS.SC2Data\Localized Data\

Note that you will have to use the key value BEFORE the equal sign, e.g. Key/NumPad0=Num Pad 0

And remember! If you set hotkeys that are used for something else (while both being "available" at the same time), one hotkey will override the other. For e.g. I tried to set my "select larvae" to "5", but that was used by the entry UI/Hotkey/ObservePlayer4 and my manually changed "select larvae" would not work. What I did to fix this is that I moved the entry at the end of the file containing "select larvae" so that the later would load BEFORE the ObservePlayer4.

One last thing, there are some keys on non-US English keyboards that are considered dead, that is: they require the use of shift/ctrl/alt to be activated. There are also reports of some keys not working at all (even if not dead) and hard coded inside SC2, this might be because of language used for the keyboard (ie. even if you use a non-US standard keyboard, if you use the US English language for it, it might be working).
Tamerlane
Profile Joined July 2009
Canada424 Posts
Last Edited: 2010-03-30 15:40:34
March 28 2010 22:22 GMT
#2
For those who want to work on their shortcut keys/hotkeys using a grid based layout (for the US keyboard), download this file : http://www.sendspace.com/file/s1z6kv

Just in case that serves anybody, this is the original german GameStrings.txt (post patch 6) file : http://www.sendspace.com/file/bywlta
Tamerlane
Profile Joined July 2009
Canada424 Posts
March 29 2010 01:46 GMT
#3
Ok, so...no replies after 5-6 hours, I'm wondering if it's because so few people are interested in customizing their hotkeys, because the previously available solutions were fine enough or the guide is too long to read??
milly9
Profile Joined May 2007
Canada325 Posts
March 29 2010 01:53 GMT
#4
I really want to make all my workers be the same button. I'm thinking E, but I think thats mule or something? Then I'd put mule to S I guess. Well, this seems like a lot of work... I'll try it out when I'm really bored
then i stick my treasures in a treehole
UnderWorld_Dream
Profile Joined September 2009
Canada219 Posts
March 29 2010 01:57 GMT
#5
i'm pretty much sure this aint legal.
micronesia
Profile Blog Joined July 2006
United States24698 Posts
March 29 2010 01:59 GMT
#6
I know I say this frequently but these are shortcut keys you are customizing... not hotkeys...

Either way it's not allowed and I'm sticking to the defaults.
ModeratorThere are animal crackers for people and there are people crackers for animals.
PokePill
Profile Blog Joined March 2009
United States1048 Posts
March 29 2010 02:01 GMT
#7
On March 29 2010 10:59 micronesia wrote:
I know I say this frequently but these are shortcut keys you are customizing... not hotkeys...

Either way it's not allowed and I'm sticking to the defaults.


If it was "not allowed," then it wouldn't work simply by putting it in your Starcraft 2 folder.
da_head
Profile Blog Joined November 2008
Canada3350 Posts
March 29 2010 02:03 GMT
#8
On March 29 2010 11:01 PokePill wrote:
Show nested quote +
On March 29 2010 10:59 micronesia wrote:
I know I say this frequently but these are shortcut keys you are customizing... not hotkeys...

Either way it's not allowed and I'm sticking to the defaults.


If it was "not allowed," then it wouldn't work simply by putting it in your Starcraft 2 folder.

....?

so hacks are allowed then? lmao
When they see MC Probe, all the ladies disrobe.
PokePill
Profile Blog Joined March 2009
United States1048 Posts
Last Edited: 2010-03-29 02:04:08
March 29 2010 02:03 GMT
#9
On March 29 2010 11:03 da_head wrote:
Show nested quote +
On March 29 2010 11:01 PokePill wrote:
On March 29 2010 10:59 micronesia wrote:
I know I say this frequently but these are shortcut keys you are customizing... not hotkeys...

Either way it's not allowed and I'm sticking to the defaults.


If it was "not allowed," then it wouldn't work simply by putting it in your Starcraft 2 folder.

....?

so hacks are allowed then? lmao


Hacks don't work by putting a text file in your starcraft 2 folder... do you know what a .txt file is?
micronesia
Profile Blog Joined July 2006
United States24698 Posts
March 29 2010 02:23 GMT
#10
On March 29 2010 11:01 PokePill wrote:
Show nested quote +
On March 29 2010 10:59 micronesia wrote:
I know I say this frequently but these are shortcut keys you are customizing... not hotkeys...

Either way it's not allowed and I'm sticking to the defaults.


If it was "not allowed," then it wouldn't work simply by putting it in your Starcraft 2 folder.

I should be clear and say not allowed in competitive play. There is a precedent set by broodwar until Blizzard announces that they will endorse shortcut key remapping for ladder play.
ModeratorThere are animal crackers for people and there are people crackers for animals.
Alsn
Profile Joined February 2008
Sweden995 Posts
Last Edited: 2010-03-29 02:37:27
March 29 2010 02:35 GMT
#11
On March 29 2010 11:23 micronesia wrote:
Show nested quote +
On March 29 2010 11:01 PokePill wrote:
On March 29 2010 10:59 micronesia wrote:
I know I say this frequently but these are shortcut keys you are customizing... not hotkeys...

Either way it's not allowed and I'm sticking to the defaults.


If it was "not allowed," then it wouldn't work simply by putting it in your Starcraft 2 folder.

I should be clear and say not allowed in competitive play. There is a precedent set by broodwar until Blizzard announces that they will endorse shortcut key remapping for ladder play.
While I agree it'd be best to wait until there's official word about it, I believe the precedent in this case should be Warcraft III. Although it wasn't the predecessor to this game, it's engine was in effect an "upgrade"(in the way battle.net and the mechanics of the game worked) of scbw and by default you could change the hotkeys by editing a txt file.
Machina improba! Vel mihi ede potum vel mihi redde nummos meos!
Tamerlane
Profile Joined July 2009
Canada424 Posts
March 29 2010 02:50 GMT
#12
On March 29 2010 10:59 micronesia wrote:
I know I say this frequently but these are shortcut keys you are customizing... not hotkeys...


Could you explain the difference? I always thought a keyboard shortcut was the same as a hotkey...


And I don't see how Blizzard could ever find out about the change as the file that is being modified is exactly the same size as before...
micronesia
Profile Blog Joined July 2006
United States24698 Posts
March 29 2010 03:01 GMT
#13
On March 29 2010 11:50 Tamerlane wrote:
Show nested quote +
On March 29 2010 10:59 micronesia wrote:
I know I say this frequently but these are shortcut keys you are customizing... not hotkeys...


Could you explain the difference? I always thought a keyboard shortcut was the same as a hotkey...


And I don't see how Blizzard could ever find out about the change as the file that is being modified is exactly the same size as before...

Here's my attempt to explain it...

A shortcut key is a button that you press as a shortcut for performing at action such as 'a' for building a marine or 't' for researching storm etc

A hotkey is a key that you can assign the value of during the game by using control such as selecting 5 marines and then hitting control+1. It's hot because you are changing it.
ModeratorThere are animal crackers for people and there are people crackers for animals.
zealing
Profile Blog Joined January 2009
Canada806 Posts
March 29 2010 03:01 GMT
#14
this would be cool like changing the sounds and other nifty things tl members have made but i try not to fuck with any of the SC settings outsite the game itself for the simple reason of when it comes out blizz is prob gonna say "ya...no..." and i don't wanna get use to BW sounds in SC2 or P for E, etc..
Think you got lag? It took Jesus 3 days to respawn.
heynes
Profile Joined July 2009
Germany201 Posts
March 29 2010 06:50 GMT
#15
Sounds awesome gonna try this as soon as im home.
altough the bug isnt that annoying
TheHof
Profile Joined March 2010
United States92 Posts
March 29 2010 07:12 GMT
#16
I don't want to rain on your parade, but here would be my worry-

If I were blizz and looking to catch hackers, I might cause my application to quickly scan the files in the installation directory and check to see if they have been modified / if there are any extra. I wouldn't want some changes that I've done in there to mark me as a cheater and have my account disabled.

I only skimmed your explanation, but is this a legitimate worry? Or am I just a worry-pants?

Beyond that, though, I find the SC2 hotkeys to be very reasonably set up. I like them a lot, the only thing I'd like to see is probe set off of e, as was mentioned before. s-d and s for the other two races are much more similar in my mind.
"It's so nerve wracking, I'm just crossing my fingers and sayin' c'mooon esports"-Day[9]
AmstAff
Profile Blog Joined January 2008
Germany949 Posts
March 29 2010 07:19 GMT
#17
i think if there would be a program to change the hotkeys people would be more interested. this seems like to much work
after 2 years i reached it = marine icon
wimbowaia
Profile Joined March 2010
Norway20 Posts
March 29 2010 12:33 GMT
#18
I can't seem to find and edit my zerg Larva shortkeys in my editor.
Larva is just not to be found in the list.
Which kinda sucks because its what produces all my zerg units.
W000t?!?
Holden Caulfield
Profile Joined March 2010
102 Posts
Last Edited: 2010-03-29 14:22:06
March 29 2010 12:46 GMT
#19
Good lord, I dont why some guys are so uptight with hotkeys changing. Every thread about it there's someone saying how it's illegal or some shit like that. I'm not from SC community originally, so if someone can explain me what's all the fuzz about it I would appreciate it, maybe I'm missing something.

It DOES NOT give any addtional advatntage to the player. The hotkeys are there and the player just change them to a way he's more confortable with. He is NOT adding anything new in the game so it is NOT a hack in any way, shape or form.

If I want to create my SCV with "V" instead of "S" I should be allowed to it dammit, every game today have an option to change hotkeys, but no, not SC2, and reading the interviews looks like it will never gonna happen.

But bottom line: If anyone want a reason to be angry or complain about illegal or legal of things, they should first be angry and complaining about how BAD hotkeys in this game are. I mean, really, having to scroll the whole screen, find my engbay/armory or whatever among lots of buildings and click to reserach a tech? Are you fucking kidding me. Why not just have a ctrl+letter to find buildings?????? RTS games released in 1998 had better hotkeys than SC2.
MorroW
Profile Joined August 2008
Sweden3522 Posts
Last Edited: 2010-03-29 12:48:45
March 29 2010 12:48 GMT
#20
i think its ok to change hotkeys in sc2, but not in sc1 because sc1 keyboard speed is a big part of the competition while sc2 is really really simple :p
Progamerpls no copy pasterino
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