Note that the version 0.98 added a functionality to change the UI hotkeys as well, so the manual changes shown in the video are no longer required.
Here are the quick and easy steps to change your control interfance hotkeys (those are the bottom right corner for units and buildings):
ALWAYS MAKE A BACKUP OF THE FILES YOU ARE EDITING (that is, make a copy of the original, if something goes wrong, replace the corrupted/FUBAR file by the original + it is possible the game will not patch over modified MPQ files)
Note: make sure you use a folder name that does not include the patch version in it, here's why:
User Clamps found out that if you create a backup folder that has the name of the latest patch inside it (e.g. "Base15343 - backup"), the SC2 client will use the "newer" (ie. backed up) files instead of the ones you modified. It might also be true with specific file(s), we haven't checked this. In any case, just rename the folder to something else => "backup" as always worked for me so far.
0- Make sure SC2 is closed!
1- Download Tiler's tool to customize hotkeys (don't forget to thank him! that's because of this tool that it gets easy to customize) here : http://sc2tools.ucoz.com/load/0-0-0-5-20 (v1.0.2)
[NB. Look up Tiler's lastest posts in this thread, as he updates his software faster than I can keep up linking it]
2- Open up SC2Tools.exe and click "Open from MPQ"
3- Make the changes you want by double-clicking the icon and then pressing the key you want it to be bound to.
NB. Make sure you pick different hotkeys for every "interface" you see, otherwise one hotkey will override the other (for instance : if you set "burrow" and "basic buildings" to Z, whenever you press Z with a Drone you will enter the buildings panel instead of burrowing)
4- Hit "Save to MPQ."
5- Click Exit, run SC2 and make sure you are using the "Standard" profile setting from the Hotkey tab in the Options.
6- ?????????????????
7- Profit
[a.k.a. manual procedure] Here's how to make manual changes to the files [all shown in the video above]:
2- Open up your localized version of the file patch-enUS.SC2Archive inside the latest patch directory (e.g. patch 10 = \StarCraft II Beta\Versions\Base15133\ ) and don't forget to set the filetype to " All Files (*.*) " otherwise you will see an empty directory.
3- Uncheck "Open the MPQ in read-only mode" and open the directory tree \Mods\Liberty.SC2Mod\enUS.SC2Data\LocalizedData
4- Right-click on GameHotkeys.txt and hit "Extract" => then select or create a directory different than the installation folder.
5- Open up the file with your favorite .txt editor and make the changes you want, then save.
6- Go back inside the MPQ Editor, right-click in the right area and select "Add file(s)".
7- Browse and select the GameHotkeys.txt you just modified, it "Yes" to replace and "ok/confirm" (don't remember which) on the next screen.
8- Close the MPQ Editor, run SC2 (again, make sure you use the Standard profile in hotkey settings) and enjoy 8D
FAQ
1. What are all those other hotkeys inside GameHotkeys.txt?
These are the hotkeys used by the SC2 client for all the different settings:
_NRS = Normal Right Sided (Standard for Lefties) _GLS = Grid Left Sided (Grid) _GRS = Grid Right Sided (Grid for Lefties) _SC1 = Starcraft 1 (Classic)
Since Tiler's tool modifies the standard settings, that's the one you will have to use inside the game.
Note that _GLS and _GRS tags are absent from these specific files for one simple reason: they use a setting coded elsewhere (see question #2 for further details).
2. All I want to change out of the grid setting is the attack button, do I really have to change ALL the hotkeys?
[edit: actually, it might be possible, it just hit my mind, but I did not try it out yet, see the end of this question to find out what I'm talking about]
I wish I could have told you something to the likes of "of course not!", sadly, I can't. The only thing you can do switch these buttons without having to rebind everything else is by editing some other file manually. Follow the manual editing procedure above, but this time extract the 2_GridLeftSide.SC2Hotkeys (or 3_GridRightSide.SC2Hotkeys if you want to use the leftie settings) out of:
Open the file with a .txt editor, you should find something like this:
CommandButton04=T CommandButton05=A
you can invert these keys or set any other key you prefer, BUT remember these will affect ALL the grid keys.
Now, here's what I thought could be possible to change only a few hotkeys out of the grid system. Again, follow the manual procedure and inside the GameHotkeys.txt file (from the \Mods\Liberty.SC2Mod\enUS.SC2Data\LocalizedData subdirectory) add the line:
Button/Hotkey/Attack_GLS=A
[or any other tag you need - DO NOT replace the current line code - cf. question #1 for all the tags and their meaning]
Do any additional change you want, save the file and replace the file in patch-enUS.SC2Archive
[not up-to-date as of v0.98 of SC2Tools] 3. What if I want to change hotkeys not supported by Tiler's tool, such as: camera location saving (F2-F4), select all warp gates or anything else?
This is shown in the video guide, you will have to follow the manual procedure and open the same file as usual (patch-enUS.SC2archive or your localized version), although this time open up the following subdirectory: \Mods\Core.SC2Mod\enUS.SC2Data\LocalizedData.
Then extract, edit, save and replace...as usual.
The camera saving and recalling are those entries:
Make sure you don't use conflicting hotkeys, F1 and F9 are used elsewhere!
The Select All Warpgates hotkey is called "WarpIn" and if you want to change any other interface hotkey, this is where you will have to look up.
4. I have my own hotkeys from previous patches, how do I transfer them? / How do I transport my hotkeys to future patch versions?
If you have some old hotkey settings, I strongly recommend that you do them over as the content of the GameHotkeys.txt is not the same as the specific content of the old GameStrings.txt (that is: if you just copy-paste, there will be discrepancies, probably nothing major, but don't take any chance)
In the future, if the GameHotkeys.txt file is stable (that is: if it does not change), all you will have to do is manually replace it inside the .SC2Archive with your previous patch file. Just look up this thread whenever a new patch will come out to find out what to do (of course, you can check the files yourself).
5. What's up with GameStrings.txt file and placing it in the installation directory?
For an unknown reason, it is no longer possible to have files overwrite archived files by simply placing them in the installation folder like we used to. That's why we have to deal with the MPQs.
As for GameStrings.txt => this file no longer contains the game hotkeys, they have been moved to another file called GameHotkeys.txt (although they are located at the same place, and just like GameStrings.txt, there are two of them!)
6. Is this legal?
The golden rule with any law is that it is subject to interpretations, otherwise judges would be out of job. Of course the license to which you had to agree when installing the SC2 beta has provisions against tinkering or reverse engineering any of the game files or functionality.
UI/Hotkey adjustments: They are not planning on having a fully customizable UI but they will have customized hotkeys. For advanced players, they can even open a textfile and edit each individual hotkey.
If you consider yourself an advanced player, go ahead, open a textfile and edit each individual hotkey...just like any WC3 noob could do for years.
7. I have tried to use [insert some keyboard key] and it would not work - HALP!!
Not all keyboard keys are supported by Tiler's tool, you will have to use the manual procedure if you want to use anything not supported. You can look up all the available keys in the file GameStrings.txt => the one located in the \Mods\Core.SC2Mod\enUS.SC2Data\Localized Data\
Note that you will have to use the key value BEFORE the equal sign, e.g. Key/NumPad0=Num Pad 0
And remember! If you set hotkeys that are used for something else (while both being "available" at the same time), one hotkey will override the other. For e.g. I tried to set my "select larvae" to "5", but that was used by the entry UI/Hotkey/ObservePlayer4 and my manually changed "select larvae" would not work. What I did to fix this is that I moved the entry at the end of the file containing "select larvae" so that the later would load BEFORE the ObservePlayer4.
One last thing, there are some keys on non-US English keyboards that are considered dead, that is: they require the use of shift/ctrl/alt to be activated. There are also reports of some keys not working at all (even if not dead) and hard coded inside SC2, this might be because of language used for the keyboard (ie. even if you use a non-US standard keyboard, if you use the US English language for it, it might be working).
For those who want to work on their shortcut keys/hotkeys using a grid based layout (for the US keyboard), download this file : http://www.sendspace.com/file/s1z6kv
Ok, so...no replies after 5-6 hours, I'm wondering if it's because so few people are interested in customizing their hotkeys, because the previously available solutions were fine enough or the guide is too long to read??
I really want to make all my workers be the same button. I'm thinking E, but I think thats mule or something? Then I'd put mule to S I guess. Well, this seems like a lot of work... I'll try it out when I'm really bored
On March 29 2010 10:59 micronesia wrote: I know I say this frequently but these are shortcut keys you are customizing... not hotkeys...
Either way it's not allowed and I'm sticking to the defaults.
If it was "not allowed," then it wouldn't work simply by putting it in your Starcraft 2 folder.
I should be clear and say not allowed in competitive play. There is a precedent set by broodwar until Blizzard announces that they will endorse shortcut key remapping for ladder play.
On March 29 2010 10:59 micronesia wrote: I know I say this frequently but these are shortcut keys you are customizing... not hotkeys...
Either way it's not allowed and I'm sticking to the defaults.
If it was "not allowed," then it wouldn't work simply by putting it in your Starcraft 2 folder.
I should be clear and say not allowed in competitive play. There is a precedent set by broodwar until Blizzard announces that they will endorse shortcut key remapping for ladder play.
While I agree it'd be best to wait until there's official word about it, I believe the precedent in this case should be Warcraft III. Although it wasn't the predecessor to this game, it's engine was in effect an "upgrade"(in the way battle.net and the mechanics of the game worked) of scbw and by default you could change the hotkeys by editing a txt file.
On March 29 2010 10:59 micronesia wrote: I know I say this frequently but these are shortcut keys you are customizing... not hotkeys...
Could you explain the difference? I always thought a keyboard shortcut was the same as a hotkey...
And I don't see how Blizzard could ever find out about the change as the file that is being modified is exactly the same size as before...
Here's my attempt to explain it...
A shortcut key is a button that you press as a shortcut for performing at action such as 'a' for building a marine or 't' for researching storm etc
A hotkey is a key that you can assign the value of during the game by using control such as selecting 5 marines and then hitting control+1. It's hot because you are changing it.
this would be cool like changing the sounds and other nifty things tl members have made but i try not to fuck with any of the SC settings outsite the game itself for the simple reason of when it comes out blizz is prob gonna say "ya...no..." and i don't wanna get use to BW sounds in SC2 or P for E, etc..
I don't want to rain on your parade, but here would be my worry-
If I were blizz and looking to catch hackers, I might cause my application to quickly scan the files in the installation directory and check to see if they have been modified / if there are any extra. I wouldn't want some changes that I've done in there to mark me as a cheater and have my account disabled.
I only skimmed your explanation, but is this a legitimate worry? Or am I just a worry-pants?
Beyond that, though, I find the SC2 hotkeys to be very reasonably set up. I like them a lot, the only thing I'd like to see is probe set off of e, as was mentioned before. s-d and s for the other two races are much more similar in my mind.
I can't seem to find and edit my zerg Larva shortkeys in my editor. Larva is just not to be found in the list. Which kinda sucks because its what produces all my zerg units. W000t?!?
Good lord, I dont why some guys are so uptight with hotkeys changing. Every thread about it there's someone saying how it's illegal or some shit like that. I'm not from SC community originally, so if someone can explain me what's all the fuzz about it I would appreciate it, maybe I'm missing something.
It DOES NOT give any addtional advatntage to the player. The hotkeys are there and the player just change them to a way he's more confortable with. He is NOT adding anything new in the game so it is NOT a hack in any way, shape or form.
If I want to create my SCV with "V" instead of "S" I should be allowed to it dammit, every game today have an option to change hotkeys, but no, not SC2, and reading the interviews looks like it will never gonna happen.
But bottom line: If anyone want a reason to be angry or complain about illegal or legal of things, they should first be angry and complaining about how BAD hotkeys in this game are. I mean, really, having to scroll the whole screen, find my engbay/armory or whatever among lots of buildings and click to reserach a tech? Are you fucking kidding me. Why not just have a ctrl+letter to find buildings?????? RTS games released in 1998 had better hotkeys than SC2.
i think its ok to change hotkeys in sc2, but not in sc1 because sc1 keyboard speed is a big part of the competition while sc2 is really really simple :p
Being able to customize hotkeys is a standard feature in any modern RTS, it should have been there from day 1. Could someone implement a grid layout for all races and upload it to this site?
On March 29 2010 21:33 wimbowaia wrote: I can't seem to find and edit my zerg Larva shortkeys in my editor. Larva is just not to be found in the list. Which kinda sucks because its what produces all my zerg units. W000t?!?
It's in
It's my 1st release. In future i want to improve it: - add button names; - add tooltips;
Blizzard will allow change hotkeys for players 100%! Now if you open GameStrings.txt you can see 3 types of single action, it's: - original SC2 (Example: Stalker=S); - oldstyle SC1 (Example: Stalker_SC1=D); - for lefthanders (Example: Stalker_NRS=L); As you can see on release SC2 in game options we will have to change what type of hotkeys we want to use. Changing hotkeys isn't cheat, it's like to change controls in Quake3, CS, etc...
Can you actually rebind 1 through 0 with this method? I would love to rebind 7, 8, 9, and 0 to more comfortable positions on the left hand side of my keyboard.
On March 29 2010 23:14 Tiler wrote: As you can see on release SC2 in game options we will have to change what type of hotkeys we want to use. Changing hotkeys isn't cheat, it's like to change controls in Quake3, CS, etc...
Agreed. It works the same way in Warcraft 3. There is a file CustomKeys.txt. Just modify it and check a box in options. The only thing we need in SC2 is an adequate in-game GUI to modify it instead of a checkbox and a txt file.
is there a gamestring.txt with the european qwert asdfg yxcvb layout? because i would like to change just Attack (actually on T) and Cancel (actually on ESC) because they suck balls and make no sense.
On March 29 2010 21:33 wimbowaia wrote: I can't seem to find and edit my zerg Larva shortkeys in my editor. Larva is just not to be found in the list. Which kinda sucks because its what produces all my zerg units. W000t?!?
It's in
It's my 1st release. In future i want to improve it: - add button names; - add tooltips;
Blizzard will allow change hotkeys for players 100%! Now if you open GameStrings.txt you can see 3 types of single action, it's: - original SC2 (Example: Stalker=S); - oldstyle SC1 (Example: Stalker_SC1=D); - for lefthanders (Example: Stalker_NRS=L); As you can see on release SC2 in game options we will have to change what type of hotkeys we want to use. Changing hotkeys isn't cheat, it's like to change controls in Quake3, CS, etc...
Blizzard has even sticked a guide on how to customize hotkeys on their own forums, of course it's allowed, they will even provide an option in game to switch it easier.
A game simply cannot be released in 2010 without allowing you to switch keys, it would be like playing an FPS with the arrow keys, highly ineffective.
I dislike how you call this "without bugs" when it clearly has some bugs that makes it unusable. For example I do not see a way to bind "select all warpgates" (default w), which is one of the most used hotkeys as Protoss.
On March 29 2010 21:46 Holden Caulfield wrote:and reading the interviews looks like it will never gonna happen.
I think it was Dustin Browder (but maybe another Blizzard employee) that said in-game shortcut keys/hotkeys editing was in the long-term plans. He cited the complexity of the task as the main shortcoming and...I was dubious at first, but after doing manual changes myself, I have to admit it's not as simple as it looks.
@SubKaiser : could you provide us the updated GameStrings.txt file (the one coming with patch 6) from your client version? That is, if you do use the german version instead of the english version...
On March 30 2010 02:33 Paladia wrote:I appreciate your work. Though is there no way to bind the "Select all Warpgates" (w) hotkey?
As I wrote in the OP, we haven't found where that hotkey is coded/binded yet...
@Tiler : in your next update, you might want to fix the typo about the terrans (it's written "Terrain" instead of "Terran")
And do you think it would be possible to have a function that will load the SC1 or NRS settings automatically??
Thanks for making this program! Is it possible to alter the spots of the buttons on the grid ? I use grid based key bindings qwert etc... but I want my probes to have the build buttons at the top of the grid, at the "Q" and "W" positions. If you can make this possible, it would have been awesome
Yes, I believe that would be possible, you would have to extract the file UnitData.xml from Base.SC2Data > GameData using the MPQ Editor, then look up where the buttons are written in the file and replace the rows and columns with the values you want (I believe the rest is the same procedure).
Don't forget to make the changes both ways (if you replace the "move" button with "attack" you have to move the "move" button elsewhere), also that the top row and left column have the value "0" (so, it goes 0,1,2 for rows and 0,1,2,3,4 for columns).
Good luck!
Oh, btw, for those who are too lazy to read the guide, I made a video guide, just check OP.
really apreaciate your work. Since I use the german version i have this grid thing, which is totally ok for me. The only thing i would adjust is the "select all warpgates" button, which is nonexistent in the german version.
I am protoss only and this is kind of a disadvantage compared to the other lang. versions.
Please keep searching for how to adjust this select all warpgates thing! Would be great for me and all other german users to have the possibility to use this.
It does not seem to work anymore. I tried it out before the latest patch and then it worked, but now when I do the same process again it does not work.
I have gone through the process several times and it seems to work correctly, except when I am in the game the hotkeys are just the default ones. I am using the english EU version of the client.
On March 29 2010 10:59 micronesia wrote: I know I say this frequently but these are shortcut keys you are customizing... not hotkeys...
Either way it's not allowed and I'm sticking to the defaults.
If it was "not allowed," then it wouldn't work simply by putting it in your Starcraft 2 folder.
I should be clear and say not allowed in competitive play. There is a precedent set by broodwar until Blizzard announces that they will endorse shortcut key remapping for ladder play.
It's 100% undetectable except at LANs or other events where you have other people who can check your computer for it.
If you really want to change your keys there are plenty of ways to do it outside of Starcraft ... I know it's possible to rebind keys via Windows' registry (it'd be a pain if you wanted to just use those keys in Starcraft though since you'd have to change them before and after each time you play). This isn't even modifying Starcraft. Is that not allowed? How about people who use QWERTZ keyboards instead of QWERTY or such? How about dvorak users? If you're knowledgeable enough you can build a keyboard that has your keys in any fucking arrangement you want. Are these any different than rebinding keys on the software level, and if so--why? I'd say they're the same since they have the same end result. The only difference is that it's a hell of a lot easier to just do it by adding a text file to your SC2 directory.
Because it's not detectable and not possible to stop, my opinion is tournaments should allow it. But I'm not the one running them so I don't make the rules.
Actually it seems simple and it's explained quite well in the video also but i can't understand what u mean by backing up the file in base**** folder (if i got that right the number is the last patch i believe) but i just don't get how i ''backup'' the file, i see it makes a 'backup' file in the video... would u mind explaining to me plz ? i would pretty much like to custom keys like i did in wc3
On April 09 2010 08:14 ShiGu wrote: Actually it seems simple and it's explained quite well in the video also but i can't understand what u mean by backing up the file in base**** folder (if i got that right the number is the last patch i believe) but i just don't get how i ''backup'' the file, i see it makes a 'backup' file in the video... would u mind explaining to me plz ? i would pretty much like to custom keys like i did in wc3
Okay well it seems like it's working for me except when i chat in game i see gamestringusingAll or so except of just All and the menus have changed also with some weird gameui shit ^^ is it normal or can it be avoided ?
On April 09 2010 18:03 ShiGu wrote: Okay well it seems like it's working for me except when i chat in game i see gamestringusingAll or so except of just All and the menus have changed also with some weird gameui shit ^^ is it normal or can it be avoided ?
I explained why this happened in the OP:
previously you could simply put GameStrings.txt in the installation folder of SC2, but it would override the loading of another file (totally different in its content) also named GameStrings.txt and that's the source of the bugs that were reported earlier
So, yes, it is normal that you get these problems if you have the content of only one of the 2 files in the GameStrings.txt version that is located in your installation directory.
Until my video is processed by youtube (in the meanwhile you can also watch Tiler's), you can simply download this file: http://www.sendspace.com/file/woffi3 and copy/paste all the Button/Hotkey/ entries of your current GameStrings.txt into the version that you just downloaded. Then place the final product at the same location as your old version of GameStrings.txt
Personally, I'm a freak about things being able to be done quickly in a game. I completely respect the idea of fair play for competition as well. Having said that, I believe changing shortcut keys around should be allowed. But I guess it's up to Blizzard.
Even more than that, I wish hotkeys (control+1, etc.) were more flexible, too. Such that you could make letters on the keyboard like W through T and X through B hotkeys like hotkeyed numbers. Why? Because not everybody has joints that do this:
I remember an article/clip on TL about one of the pros whose pinky on the Control key basically moved like that in the picture. It was in fact the first thing I thought about when I saw the movie trailer.
Even better would be if ALT could act as Control.
Anything to discourage the use of hotkeying all units to 1 and 2 and all buildings to 3 and 4. I absolutely despise such a low rate of precision being embraced. It's sad. Making hotkeys easier to make on the fly would encourage finer and faster control of units and buildings.
So when will this be updated so that it works with the latest patch?
it already does, you just need to follow the youtube video but instead of the patch folder that he goes into, go to the latest one that you have and replace the text file there.
Tiler, Can you please add the ability to use common punctuation/symbols for hotkeys. Such as ',.; This does work as I have tried tested them already. You just have to spell out the name such as: Button/Hotkey/StimPack=SemiColon So you should allow those buttons to be pressed in your editor.
In follow up from Magi's post, I know Tiler is Russian, so he might need a bit of reference to get the proper name of all the qwerty keyboard punctuation, you can have a look at the wiki article, it's quite complete : http://en.wikipedia.org/wiki/Punctuation (just make sure to avoid using plurals, such as "dashes", "brackets", etc.)
I want to add that with autohotkey you can easily remap fx and the number keys, as well as do some other neat tricks. (For example I have 7-0 mapped to f1-f4 )
On April 10 2010 09:49 Tamerlane wrote: In follow up from Magi's post, I know Tiler is Russian, so he might need a bit of reference to get the proper name of all the qwerty keyboard punctuation, you can have a look at the wiki article, it's quite complete : http://en.wikipedia.org/wiki/Punctuation (just make sure to avoid using plurals, such as "dashes", "brackets", etc.)
The following is found in the gamestrings.txt in 'Mods\Core.SC2Mod\enUS.SC2Data' Under the LocalizedData folder in the mpq
These are just the extra keys that should be enabled:
Key/BackSlash=\ Key/Backspace=Backspace Key/BracketClose=] Key/BracketOpen=[ Key/BrowserBack=Browser Back Key/BrowserForward=Browser Forward Key/Comma=, Key/Escape=Escape Key/Grave=` Key/Minus=- Key/NumLock=Num Lock Key/NumPad0=Num Pad 0 Key/NumPad1=Num Pad 1 Key/NumPad2=Num Pad 2 Key/NumPad3=Num Pad 3 Key/NumPad4=Num Pad 4 Key/NumPad5=Num Pad 5 Key/NumPad6=Num Pad 6 Key/NumPad7=Num Pad 7 Key/NumPad8=Num Pad 8 Key/NumPad9=Num Pad 9 Key/NumPadDecimal=Num Pad . Key/NumPadDivide=Num Pad / Key/NumPadEnter=Num Pad Enter Key/NumPadEquals=Num Pad = Key/NumPadMinus=Num Pad - Key/NumPadMultiply=Num Pad * Key/NumPadPlus=Num Pad + Key/Period=. Key/Plus=+ Key/Quote=' Key/SemiColon=;
There are other keys you can bind to by I believe these are the safest. IE you wouldn't want to bind something to enter, space, etc...
Don't work: Key/Grave=` Key/Slash=/ - open chat Key/BackSlash=\ Key/BracketClose=] Key/BracketOpen=[ Key/Minus=- - down game speed Key/Plus=+ - up game speed Key/Backspace=Backspace - select main building
So i can add only: ; ' . , and maybe some Numkeys but is Num was usefull?
@Tiler: I am guessing that keys requiring the use of shift or ctrl+alt/alt group to toggle are the reason why they don't, have you tried pressing the proper keys to toggle brackets, grave or else?
I think Numkeys could be useful to some players, I know some pro players used them in WC3.
Also, do you think it would be possible to active mouse buttons? A lot of them has more than 3 buttons, that could be very useful!
Have you tried pressing the proper keys to toggle brackets, grave or else? - Yes. You can try it also.
Imho game can understand only keys which are located in Mods\Liberty.SC2Mod\enUS.SC2Data\LocalizedData\GameStrings.txt such as "Key/A=A" etc. I didnt saw mouse buttons there.
The numkeys and ; ' , . are done now, but i have to work with Units analyzer also :D
On April 10 2010 13:04 Tiler wrote: Imho game can understand only keys which are located in Mods\Liberty.SC2Mod\enUS.SC2Data\LocalizedData\GameStrings.txt such as "Key/A=A" etc.
I did not either, but my question is more "if we add keys in this file, will they be supported by the game?"
I guess I could try it myself ^_^
edit: I tried some of the keys you listed as not working, I concur, they don't work either for me, although I found out that my mouse buttons 7 & 8 (which are set to "Cruise up"/"Cruise down" in my mouse properties panel) act like page up / page down inside the game and since the mouse wheel can be activated (in the gameplay options), there must be some place where this is coded in the SC2 files.
I know the page up / page down are in the key list, but what about the wheel? The only thing I found yet is the UI tooltip:
UI/GameplayOptionsTooltips/MouseWheelZoom=<c val="ffff00">Mouse Wheel Zoom:</c><n/>Allows the camera to zoom into or out of the map while using the mouse wheel or Page Up/Down hotkeys. (<c val></c> of course being the color tag of the text)
you might try changing entries like Key/Down=Down to Key/Down=S or maybe Key/S=Down (and so on for the other arrows), that's the only thing I can think of right now
you might try changing entries like Key/Down=Down to Key/Down=S or maybe Key/S=Down (and so on for the other arrows), that's the only thing I can think of right now
where are those entries? in the gamestrings file i downloaded coz i dont see em there?
What's new: - improved [Units Analyzer]. Added: Time Build, Weapon Names - greatly improved algorithm of the [Hotkey Changer]. Now it works very quickly - [Hotkey Changer] now supports new buttons: Quote( ' ), Comma( , ), Period( . ), SemiColon( ; )
For those who do not need the Units Analyzer can remove 'Units' directory and use only exe file.
I imagine this isnt the perfect place to ask this, but is there a way to make the middlemouse drag work like it does in War3. Right now, when you drag, the mouse actually moves as well as the screen, where as in War3 the mouse stays where it is and the screen moves (kind of like the cursor grabbing the map and moving it).
On April 11 2010 21:39 Jarvs wrote: Right now, when you drag, the mouse actually moves as well as the screen, where as in War3 the mouse stays where it is and the screen moves (kind of like the cursor grabbing the map and moving it).
what you describe is exactly the behavior I have when scrolling using the third mouse button
On April 12 2010 03:49 MeSaber wrote: Some problems about this is that all hotkeys for things like F10 menu disappeared.
Maybe i should tell it worked perfectly the first time i tried it in custom games. But second game in ladder it failed.
Any fix?
have you followed the procedure written in the guide? what you get is perfectly normal for someone who extracted (or used) only from Liberty.SC2Mod which should not be the case if you downloaded this file: http://www.sendspace.com/file/woffi3 (has is linked in the guide)
the one in the tool?? there's no file named GameStrings.txt in Tiler's SC2Tools
the file I uploaded allows you to skip the first few steps that I showed in the video guide, I also explained in the video how to transfer your current hotkeys to this file
Whats the difference between that gamestring and the one in the tool?
- Tamerlane's GameStrings.txt it full file merged from two files. Use it if you want to change hotkeys.
- My GameStrings.txt in program needs only for Units Analyzer. It get the value names of weapons such as: "Weapon/Name/ReaperD8=D-8 Charges" etc. Don't use it for hotkeys it will bugs in game.
On April 12 2010 17:59 MeSaber wrote: Includes a GameStrings.txt and thats the one i tried first time and it failed. The one you linked worked through 5 games so far.
oh, I had not checked the latest version, sorry about that - but yeah, Tiler answered it all
So i would love to have my german hotkey layout, but i hate the german version of sc2(voices, armornames etc are really bad). I dont know why the eng version has so different hotkeys, anyways the ger version uses qwertz format keys lie Q=move W=stop T=Attack etc.
Is there any easy way to change the keys like isntalling the eng version and copy pasting the string file of the ger version or something ?
@TheDna If you copy/paste your german "GameStrings.txt" in english "StarCraft II Beta" you will have changed names of values in game on the German values. But it's no problem anyway you can use any "GameStrings.txt" any SC2 lang.
On April 14 2010 10:47 TheDna wrote: Hotkeys worked tho menu didnt and some text didnt either so yea not good.
he forgot to mention that you have to merge 2 GameStrings files, easiest to fix this is by downloading the one I posted in OP and copy pasting all your current (german/custom) Button/Hotkey/ entries (inside the .txt file) into the one you downloaded.
Hi, Im really glad that you guys have made this program. Cheers!
But, i'm playing lefthanded and keyboard with my righthand so I wan't to use the "del, end, pgdown, insert, home etc" buttons above the arrows but it doesn't work. Same goes with the numbad, can't get it to work either.
Sure! Open the gamestrings.txt and look up the Key/ entries, these are the strings you will have to type down to replace the Button/Hotkey/
For e.g. you want to set burrow to the NumPad +
in the file it says: Key/NumPadPlus=Num Pad +
what you will have to use for your hotkeys is "NumPadPlus", then you change Button/Hotkey/BurrowDown=Z (or whatever what is your current hotkey) to Button/Hotkey/BurrowDown=NumPadPlus
I told Tiler these keys would have been useful for some people, I don't know why he didn't include them.
ALTHOUGH, note that we have tested some keys listed in Key/ and they do not all work so you will have to test them by yourself, but for sure, any key that requires holding shift or alt group will not work
Also, a lot of the camera control hotkeys are bound to insert/delete/etc. and these hotkeys are not listed in that file - so I suggest you don't use those (but you can try it if you wish, some binding will override the other and it might the good one)
On April 15 2010 01:45 Tamerlane wrote: Sure! Open the gamestrings.txt and look up the Key/ entries, these are the strings you will have to type down to replace the Button/Hotkey/
For e.g. you want to set burrow to the NumPad +
in the file it says: Key/NumPadPlus=Num Pad +
what you will have to use for your hotkeys is "NumPadPlus", then you change Button/Hotkey/BurrowDown=Z (or whatever what is your current hotkey) to Button/Hotkey/BurrowDown=NumPadPlus
I told Tiler these keys would have been useful for some people, I don't know why he didn't include them.
ALTHOUGH, note that we have tested some keys listed in Key/ and they do not all work so you will have to test them by yourself, but for sure, any key that requires holding shift or alt group will not work
Also, a lot of the camera control hotkeys are bound to insert/delete/etc. and these hotkeys are not listed in that file - so I suggest you don't use those (but you can try it if you wish, some binding will override the other and it might the good one)
Thanks for the fast response Tamerlane. Gonna try it out.
I'm gonna explain why I need to change the hotkeys personally:
I am lefthanded and I have to use the mouse with my lefhand and the keyboard with my righthand. Why? Because when i was born they pulled my rightarm with to much force so that my righthand is missing some nerve. This mean that i'm not stable with my righthand.
So i can't play with the original starcraft2 hotkeys due to the fact that it takes to long for me to hit the original hotkeys. I'm just playing to slow with this.
Now that i have used the "Tiler's tool & MPQ" program" combinded with the program "autohotkey" i can play with the numpadkeys, delete, end etc. This have improved my gameplay extremly in starcraft 2 and i'm so much faster now. I have the same keys in world of warcraft when i play the arena and i have been at 2200 rating before due to the fact that i could change my hotkeys in world of warcraft options.
Conclusion is that I think and hope Starcraft 2 will have the same option so that you can change your hotkeys just like in world of warcraft. I think it's not fair if a lefthand handicap player can't change the hotkeys for his needs.
Ps. i'm only using the "autohotkey" program to change so that "numpad1" is "w" and etc. Then I change the hotkeys in "tilers program"
What's new: - added 'Create New' button for create full GameStrings.txt from latest patch (It does not matter which version you use, the program will automatically determine the version and extract the necessary files); - some cosmetic improvements;
Create New works: it search for the last patch and extract from it 2 files GameStrings.txt, merge them into one and saves in SC2 Install folder. If you already have this file will be a question: overwrite? What about Numpad 1-0... i'll add it later. I can not do everything at once.
On April 15 2010 23:14 Tiler wrote: - added 'Create New' button for create full GameStrings.txt from latest patch (It does not matter which version you use, the program will automatically determine the version and extract the necessary files);
I was waiting for someone to get those buggy text files out of my gui forever. Now that they are gone, Starcraft 2 is like a breath of fresh air. I can now type correctly. I can read the tool tips. I won't have problems messaging other people!
What's new: - improved scan speed [Units Analyzer] - [Units Analyzer] is now automatically takes the information from the last patch - added support NumPad 0-9 buttons - fixed some bugs
What's new: - added support for multi-language versions in which more than one lang (You can choose lang by clicking on the language in statusbar. This only affects the work of the button 'Create New' ) - added short game info in [About] tab which shows installed langs and patches - fixed some possible bugs (program more stable now)
On April 17 2010 04:54 Tiler wrote: SC2Tools v0.94 Download
What's new: - improved scan speed [Units Analyzer] - [Units Analyzer] is now automatically takes the information from the last patch - added support NumPad 0-9 buttons - fixed some bugs
yay the num-pads are working! Really appreciate the things you are doing Is it possible in the future that it also support the "del, end, arrows" keys?
On April 19 2010 16:26 zelex wrote: yay the num-pads are working! Really appreciate the things you are doing Is it possible in the future that it also support the "del, end, arrows" keys?
These buttons are assigned to the game by default. arrow keys - move camera, etc. I do not even want to understand how to change them, sorry. You also can use AutoHotkey.
What's new: - added 'Shadows' options which allows you to change the shadows, regardless of other games settings (Change this when the game is not running or it will not work)
If "Shaders = Low" then you can't change "Shadows" options it always on Low. If "Shaders >= Medium" you can't select "Shadows" Low. My tool solve this problem :D. And btw static shadows greatly improve FPS. So it's usefull when you play on high settings.
they are both named GameHotkeys.txt (so we'll have to keep using the extraction merging)
and if you want to implement loading of the default hotkeys, the directory :
Mods\Core.SC2Mod\Base.SC2Data\UI\Hotkeys
contains all the files (the .SC2Hotkeys filetype is openable with notepad) that directs which setting goes with which suffix, here's the list :
Default=[nothing] (that would be the Normal Left Side) Suffix=_NRS = Normal Right Side (for lefties) Suffix=_GLS = Grid Left Side Suffix=_GRS = Grid Right Side (for lefties) Suffix=_SC1 = Classic
I don't know if that was what you wanted to try, but it's possible to manually extract the GameHotkeys.txt files, merge them and rename them GameStrings.txt => Tiler's tool will still work with that file.
Then you can most probably rename the file back to GameHotkeys.txt and run it just like it was before.
Can't wait for Tiler to add the new hotkeys to his software :D
yeah, you just have to do the extracting steps shown in the video and then replace the files inside the archives (you can see how in my old video, it's still on my youtube page, it's also still in the OP)
or you can wait for Tiler's tool or you can use Blizzard's grid config (look in the options)
How do you change the hotkeys for spawnlarva for example. Some of them just are not on the gamehotkeys.txt
EDIT: After examining the xml files the Ability inject larva is actually "morphmorphalisk" I thought it was morphmutalisk when I searched for "=V" so i kept passing it over T.T.
Here's how i successfully changed the hotkeys for the latest patch:
1-Use the MPQ editor to open StarCraft II Beta_US\Versions\Base15097\patch-enUS.SC2Archive 2-Go to Mods\Liberty.SC2Mod\LocalizedData and extract GameHotkeys.txt anywhere you prefer. 3-You can either edit GameHotkeys.txt using a text editor or use Tiler's tool. (Note: if you wanna use Tiler's tool, you'll need to rename that file to GameStrings.txt first and then change it back after applying the changes) 4-After applying your changes to GameHotkeys.txt, drag and drop it inside the MPQeditor where you extracted it from. Replace it with the original file and you're good to go.
What's new: - fully reworked [Hotkey Changer] buttons. Now it works only with 0.11.0.15097 patch (Attention: if you click on 'Save to MPQ' it will change original MPQ file 'patch-enUS.SC2Archive' from latest patch. Make sure you have copy of this file. Modified buttons only fully affect on profile 'Standart') - [Video Options] not done yet - some small improvements
If someone finds a way to change the buttons without changing the files write about it here. PS: I am surprised that someone need to change hotkeys. I can't test all my work online because i don't have fu***ng key. Can someone give me key?
On April 23 2010 17:46 Keyamoon wrote: Here's how i successfully changed the hotkeys for the latest patch:
1-Use the MPQ editor to open StarCraft II Beta_US\Versions\Base15097\patch-enUS.SC2Archive 2-Go to Mods\Liberty.SC2Mod\LocalizedData and extract GameHotkeys.txt anywhere you prefer. 3-You can either edit GameHotkeys.txt using a text editor or use Tiler's tool. (Note: if you wanna use Tiler's tool, you'll need to rename that file to GameStrings.txt first and then change it back after applying the changes) 4-After applying your changes to GameHotkeys.txt, drag and drop it inside the MPQeditor where you extracted it from. Replace it with the original file and you're good to go.
I made a thread about this exact method and was told that modifying MPQ files is bannable and the thread was deleted. It was different before because all you had to do was put GameStrings.txt in the sc2 directory and that would take priority, but I don't think that works with GameHotkeys.txt.
SWIM used this method too and it works great. Just be careful.
Well I downloaded the tool, all the hot-keys work, BUT I can't chat (enter key) or put units into control groups. Is this normal or did I miss something? Btw, great job on this program. Blizzards preset hot-keys are not good at all.
On April 24 2010 05:57 NeroVendict wrote: Well I downloaded the tool, all the hot-keys work, BUT I can't chat (enter key) or put units into control groups. Is this normal or did I miss something? Btw, great job on this program. Blizzards preset hot-keys are not good at all.
What are you exactly doing?
My tool opens "GameHotkeys.txt" from file "Versions\Base15097\patch-enUS.SC2Archive". (Path in archive: "Mods\Liberty.SC2Mod\enUS.SC2Data\LocalizedData\GameHotkeys.txt")
And on "Save to MPQ" it saves "GameHotkeys.txt" in archive. Thats all. Are you sure that you use profile 'Standart' from Hotkeys options in game?
On April 24 2010 17:30 darkmare wrote: guys if i change my hotkeys over the new option menu.. to grid.. my hotkeys acutally won t change.. any reasons why?
To have custom hotkeys is there any other solution than modifying the mpq actually or not ? Because before we could just extract the gamestrings.txt file to the sc2 folder and modity it directly but now it seems for me this way doesnt work and the only one which works atm is to use the tilers tool, load mpq, make modifications and then save mpq
On April 24 2010 19:15 DoDgy wrote: To have custom hotkeys is there any other solution than modifying the mpq actually or not ? Because before we could just extract the gamestrings.txt file to the sc2 folder and modity it directly but now it seems for me this way doesnt work and the only one which works atm is to use the tilers tool, load mpq, make modifications and then save mpq
On April 24 2010 17:30 darkmare wrote: guys if i change my hotkeys over the new option menu.. to grid.. my hotkeys acutally won t change.. any reasons why?
Can sb help?
Tiler's tool modifies the "standard" setting of hotkeys, if you switch to some other settings inside the bnet menu you should be able to use the Blizzard-defined hotkeys (now, if these don't work, maybe you should post on the official forums?) If you want to use custom hotkeys, make sure you use the standard setting in the Hotkeys panel...
On April 24 2010 19:15 DoDgy wrote: To have custom hotkeys is there any other solution than modifying the mpq actually or not ? Because before we could just extract the gamestrings.txt file to the sc2 folder and modity it directly but now it seems for me this way doesnt work and the only one which works atm is to use the tilers tool, load mpq, make modifications and then save mpq
we haven't found any other way of using custom hotkeys yet, sorry
Have there been any official statements whether it is legal to modify GameHotkeys.txt? Or do I really run the risk of getting banned if I do?
I'd really love to optimize my hotkeys, especially since the removal of cast on wireframe, but I don't want to do anything if it isn't officially and explicitly allowed to do so.
On April 24 2010 17:30 darkmare wrote: guys if i change my hotkeys over the new option menu.. to grid.. my hotkeys acutally won t change.. any reasons why?
Can sb help?
Tiler's tool modifies the "standard" setting of hotkeys, if you switch to some other settings inside the bnet menu you should be able to use the Blizzard-defined hotkeys (now, if these don't work, maybe you should post on the official forums?) If you want to use custom hotkeys, make sure you use the standard setting in the Hotkeys panel...
doesnt work for me. neither my old .txt nor a extracted and edited one seem to change anything ingame.
grid would be ok for me if only attack wasnt on T...
What's new: - fixed all buttons positions - replaced 3 icons (zerg upgrades) - added 2 new Terran's buttons (Halt, CancelBuilding) - [Video options] still on beta stage. At the moment it just shows your current video options
@All peoples: If you find a bug or something don't work please make a video or write in detail what you did. And once again: i can not check the work of my tool online, I use the loader for my tests and for me all works fine! PS: more features as soon as possible.
On April 24 2010 19:26 spinesheath wrote: Have there been any official statements whether it is legal to modify GameHotkeys.txt? Or do I really run the risk of getting banned if I do?
I'd really love to optimize my hotkeys, especially since the removal of cast on wireframe, but I don't want to do anything if it isn't officially and explicitly allowed to do so.
Last time I formally asked Blizzard on the legality of using some artwork in the fansite kit (for a soon-to-be registered corporation) I did not get any answer... You really think they will ask their lawyers to see if modifying their files for such use should be an exception to the EULA? Of course not, they don't want you to change any of their files, period.
As for being banned, well, I don't think Blizzard will scan the hash values of all their files whenever the game starts, because that's the only way I can see for them to detect the changes that were done.
On April 24 2010 19:51 BeMannerDuPenner wrote: doesnt work for me. neither my old .txt nor a extracted and edited one seem to change anything ingame.
did you "Save to MPQ" from Tiler's SC2tools?
if you did not, and did not replace the files manually, it will obviously not work
It does not work for me. I open from mpq, and then save from mpq but it doesn't work. It reads: GameHotkeys.txt enGB etc etc. When in the file it's GameStrings... I guess the problem comes from here.
I'd like to do it manually and modify the gamestring.txt thingy by myself but I just can't open it with the tool. I can only open directly from the mpq.
UI/Hotkey adjustments: They are not planning on having a fully customizable UI but they will have customized hotkeys. For advanced players, they can even open a textfile and edit each individual hotkey.
UI/Hotkey adjustments: They are not planning on having a fully customizable UI but they will have customized hotkeys. For advanced players, they can even open a textfile and edit each individual hotkey.
This would sound good enough if it would work with just putting the file outside of the .mpq, but this doesn't work with the latest patch, does it?
On April 24 2010 21:26 MrRey wrote: It does not work for me. I open from mpq, and then save from mpq but it doesn't work. It reads: GameHotkeys.txt enGB etc etc. When in the file it's GameStrings... I guess the problem comes from here.
I'd like to do it manually and modify the gamestring.txt thingy by myself but I just can't open it with the tool. I can only open directly from the mpq.
Anyone knows where the problem comes from? Cause I like the fact that the "grid" works with azerty keyboards, but using the key "T" to attack is so lame...
Tiler's tool modifies the "standard" setting of hotkeys, if you switch to some other settings inside the bnet menu you should be able to use the Blizzard-defined hotkeys (now, if these don't work, maybe you should post on the official forums?) If you want to use custom hotkeys, make sure you use the standard setting in the Hotkeys panel...
Sorry I did not read that... I'm so bad...
So yeah: if you wanna use that tool, select the "standard" hotkey or it just won't work. And if you wanna use a forum successfully, read all the post before posting some stupid question like I just dit ...
i would rather use a third party program then changing the mpqs in any way
autohotkey for example, allow u to remap UR keybord hotkeys, everytime u put A on ur keyboard, it will put T ingame
i use this tool for some system related key bindings, awesome tool with great tutorial and many opportunitiys, remaping keys being the easiest and most unspectecular
i found T very strange at the beginning, but get used to it, as it always is with new games and keys. iam perfectly fine with grid keys now
the only problem i had were the warpgates, german tasta layout + enGB sc2 version = everytime u press Y(and have warpgates on the field) it select them istead of casting the spell(feedback chrono forcef) just changed my tasta layout to EN and am perfectly fine right now
What's new: - finished [Video options]. How it works read above (I do not recommend changing everything until you understand what parameter is responsible for what. I don't know what affects most of these parameters. This is simply a list of all variables is that you can change)
[Video Options] Allows to view/change video options which are in Variables.txt Gray comboboxes is just what you see in the game options Index with the text [Nothing] means that this value is not provided in the game. But you can change the way you want Attention: options are not linked ! You can change the options separately
PS: i don't add 'Phisics' and 'Textures' from game video options. Also 'portraitsOff=' and 'useLowqualitymodels=' does not affect the game options but i'll add them separately.
I can't change my hotkeys with this programm nor can i change them anywhere else so how do you Really change them did anyone find the correct hotkey.txt?
On April 24 2010 19:26 spinesheath wrote: Have there been any official statements whether it is legal to modify GameHotkeys.txt? Or do I really run the risk of getting banned if I do?
I'd really love to optimize my hotkeys, especially since the removal of cast on wireframe, but I don't want to do anything if it isn't officially and explicitly allowed to do so.
As for being banned, well, I don't think Blizzard will scan the hash values of all their files whenever the game starts, because that's the only way I can see for them to detect the changes that were done.
If i use this will i get the Game/string bug after 1 match? I used to get it with older versions but im not sure if it still applys to new patch?
I currently use the GRID keys available from sc2 game but all i want to change is Attack = A
atm its attack = T
If the gamestring bug still exists ill just get used to T for attack... if it doesnt, can someone just alter the one key for me (attack = A) and upload the gamestrings plz? Im not too confident in changing all of that kinda stuff
On April 25 2010 07:20 GoStyle wrote: ... if it doesnt, can someone just alter the one key for me (attack = A) and upload the gamestrings plz? Im not too confident in changing all of that kinda stuff
Here is my gamehotkeys.txt that has been altered to have A as attack. Some other small alterations had to be used when a unit had both attack and something in the A slot (Usually I just moved it over to S).
Also I changed the zerg extractor to E, since I play random I like my gas all being on the same button.
WARNING: Warpgates are still W, I couldn't find any way to change that. In the OP they said that the keys you bind to W would take over your warpgates, however that doesn't seem to be the case. Anytime I hit W with at least 1 warpgate built it will select the gate instead of doing what it was susposed to do on W. I don't think I can use these hotkeys myself until we find a way to rebind the select all warpgates button. It should work fine for terran and zerg.
After looking through GameHotkeys.txt, it looks like it is impossible to change tab (for cycling through groups), backspace (for cycling through hatch/CC/nex) and the F-keys. Has anyone come up with a solution to this yet?
Oh and control groups aren't listed in GameHotkeys.txt either.
On April 25 2010 07:20 GoStyle wrote: ... if it doesnt, can someone just alter the one key for me (attack = A) and upload the gamestrings plz? Im not too confident in changing all of that kinda stuff
Here is my gamehotkeys.txt that has been altered to have A as attack. Some other small alterations had to be used when a unit had both attack and something in the A slot (Usually I just moved it over to S).
Also I changed the zerg extractor to E, since I play random I like my gas all being on the same button.
WARNING: Warpgates are still W, I couldn't find any way to change that. In the OP they said that the keys you bind to W would take over your warpgates, however that doesn't seem to be the case. Anytime I hit W with at least 1 warpgate built it will select the gate instead of doing what it was susposed to do on W. I don't think I can use these hotkeys myself until we find a way to rebind the select all warpgates button. It should work fine for terran and zerg.
i just looked at the txt file and im seeing a lot of "L" and "G" binded etc ?
@Tacosupreme: OP is completely outdated, so unless you need pinpointers on how to work with MPQ archives, you can forget about the rest...
On April 25 2010 16:35 spinesheath wrote: After looking through GameHotkeys.txt, it looks like it is impossible to change tab (for cycling through groups), backspace (for cycling through hatch/CC/nex) and the F-keys. Has anyone come up with a solution to this yet?
Oh and control groups aren't listed in GameHotkeys.txt either.
You have to look at GameHotkeys.txt located inside the Core.SC2Mod directory - all the other hotkeys are in there.
@GoStyle: if the keys you are referring to have the _GRS or _NRS tags, that is perfectly normal as these hotkey settings are for lefties (that will use the Right Side of the keyboard).
On April 25 2010 21:37 Tamerlane wrote: @Tacosupreme: OP is completely outdated, so unless you need pinpointers on how to work with MPQ archives, you can forget about the rest...
On April 25 2010 16:35 spinesheath wrote: After looking through GameHotkeys.txt, it looks like it is impossible to change tab (for cycling through groups), backspace (for cycling through hatch/CC/nex) and the F-keys. Has anyone come up with a solution to this yet?
Oh and control groups aren't listed in GameHotkeys.txt either.
You have to look at GameHotkeys.txt located inside the Core.SC2Mod directory - all the other hotkeys are in there.
@GoStyle: if the keys you are referring to have the _GRS or _NRS tags, that is perfectly normal as these hotkey settings are for lefties (that will use the Right Side of the keyboard).
ahh ok
so let me see if i got this straight... if i make a copy of the gamestrings u just posted and put into main archive i will use the blizzard default GRID keys but it will change Attack = A?
If so, thanks a lot man, i appreciate ur time
**EDIT**
after reviewing the file again, would that be ALL i need to copy as i remember seeing one before with loads of alias commands and such, in the file u linked it only shows button/hotkey
and what should i call the file exactly? and wher to place it? thanks
Is there an option in the sctool to use a specific gamestrings file and save it NOT into the MPQ? The program doesnt recognize my patch 10 and i now have to look where it put the hotkeys i edited.
maybe a request: could you make space, esc, alt,crtl, etc useable for binding?
they can be used if you edit gamestrings file directly, at least thats what i had in previous patches, but SC2Tools v0.97.2 dont support them, only letters and numbers
WARNING: Warpgates are still W, I couldn't find any way to change that. In the OP they said that the keys you bind to W would take over your warpgates, however that doesn't seem to be the case. Anytime I hit W with at least 1 warpgate built it will select the gate instead of doing what it was susposed to do on W. I don't think I can use these hotkeys myself until we find a way to rebind the select all warpgates button. It should work fine for terran and zerg.
i have same problem, it's implayable with protoss :/
What's new: - added [UI Changer] (Attention: if you click on 'Save to MPQ' it will change original MPQ file 'patch-enUS.SC2Archive' from latest patch. Make sure you have copy of this file. Modified buttons only fully affect on profile 'Standart') (Command Buttons don't work because the variables are missing in GameHotkeys.txt)
PS: this modul also works with MPQ and changes original archive (btw same as [Hotkey Changer]). All who search for "Select All Warpgates" button it names "WarpIn". Also modifyed UI will work on 'Standart' profile.
This program works great for changing most of the hotkeys, but is there a way to change the hotkey for queuing commands (default: Shift) and the hotkey to make groups (default: Ctrl)?
On April 26 2010 00:21 Tamerlane wrote: edit: damnit Tiler, every time I record a video you release another version of your software within a few hours just teasing you buddy, keep up!
No problem mate :D
On April 26 2010 00:48 SebaZ wrote: This program works great for changing most of the hotkeys, but is there a way to change the hotkey for queuing commands (default: Shift) and the hotkey to make groups (default: Ctrl)?
About queuing commands (default: Shift) i don't know now, but hotkey to make groups (default: Ctrl) here
On April 26 2010 01:03 Whiplash wrote: Am I able to change the hotkey for idle workers? I'd like it to be tilde (~) and change my F keys from F5-F8 to F1-F4
That should work with the newest version, via UI Changer.
On April 26 2010 01:03 Whiplash wrote: Am I able to change the hotkey for idle workers? I'd like it to be tilde (~) and change my F keys from F5-F8 to F1-F4
That should work with the newest version, via UI Changer.
For me it doesn't work. At least I don't know how to change the camera keys. I'm not sure if I am allowed to change keys at all using this great tool (thx again) without risking being banned.
On April 26 2010 01:55 SubKaiser wrote: For me it doesn't work. At least I don't know how to change the camera keys. I'm not sure if I am allowed to change keys at all using this great tool (thx again) without risking being banned.
what hotkey change did you try? and did you remember to save to MPQ as well?
as for the legality of this, I added something to the FAQ (cf. OP) about it
ok when I open sc2tools and i hit open mpq I check my hotkeys that i previously set and they are fine . but then I click on UI changer and the window gets a little smaller and when i click i.e. warpgate or anyother option I can change the hotkey "grey" .
But I did manage to change them using MPQeditor after watching the video on the first page
On April 26 2010 01:55 SubKaiser wrote: For me it doesn't work. At least I don't know how to change the camera keys. I'm not sure if I am allowed to change keys at all using this great tool (thx again) without risking being banned.
what hotkey change did you try? and did you remember to save to MPQ as well?
as for the legality of this, I added something to the FAQ (cf. OP) about it
I tried it in Starcraft 2 only, but that seems to be not implemented yet. But I think I'll try your method. And yes I did that for War3/TFT since it was implemented. Thx
Edit: I still not get why Blizzard doesn't implement since the beginning. They know this since DoxStar for Starcraft and KeyCraft for War3. In every shooter u can customize your hotkeys. I know they said something like it is complicated but I mean if they had it planned since beginning i doubt it.
On April 25 2010 02:06 daarkside wrote: i would rather use a third party program then changing the mpqs in any way
autohotkey for example, allow u to remap UR keybord hotkeys, everytime u put A on ur keyboard, it will put T ingame
i use this tool for some system related key bindings, awesome tool with great tutorial and many opportunitiys, remaping keys being the easiest and most unspectecular
i found T very strange at the beginning, but get used to it, as it always is with new games and keys. iam perfectly fine with grid keys now
the only problem i had were the warpgates, german tasta layout + enGB sc2 version = everytime u press Y(and have warpgates on the field) it select them istead of casting the spell(feedback chrono forcef) just changed my tasta layout to EN and am perfectly fine right now
I had nearly the same prob you described. (German Keyboard Layout, enGB SC2 version): as soon as I had warpgates on field and wanted to build with a probe (standard building, i.e. a Pylon), I clicked the probe, hit y (coressponds to buttom left on grid) the warpgates got selected My question is how can changing layout to EN help in this case? It simply means, that y and z are swapped, or?!
On April 26 2010 00:48 SebaZ wrote: This program works great for changing most of the hotkeys, but is there a way to change the hotkey for queuing commands (default: Shift) and the hotkey to make groups (default: Ctrl)?
On April 26 2010 18:24 guitarizt wrote: Is there a way to add the unburrow command to units other than lings? Right now I can have 'w' burrow but then 'r' is still unburrow for other units.
No, until blizzard make different commands for units.
I really am not too confident when it comes to doing this kind of stuff. Will anyone be so kind as to change the file for me? I use GRID (right handed), but want attack = A, that is all. and finally can u tell me where to put the file and what to call it exactly?
I really am not too confident when it comes to doing this kind of stuff. Will anyone be so kind as to change the file for me? I use GRID (right handed), but want attack = A, that is all. and finally can u tell me where to put the file and what to call it exactly?
Thanks guys, hopefully someone can help
you didn't open the right file, you opened patch.SC2Archive, you needed to open patch-enUS.SC2Archive (it may be different than "enUS", it depends what version of SC2 you have)
but since you only want to change some command interface hotkeys, you should use Tiler's tool and set all the hotkeys you want - it's gonna be much more simple
I am currently trying to create a custom hotkey layout that is very unorthodox.
I want to use Control+S for assigning a control group, but it always toggles sound, even though I remapped Toggle Sound to Control+P (which is working fine). I didn't find any other Control+S entries in any of the GameHotkeys.txt files.
On April 27 2010 02:30 spinesheath wrote: I am currently trying to create a custom hotkey layout that is very unorthodox.
I want to use Control+S for assigning a control group, but it always toggles sound, even though I remapped Toggle Sound to Control+P (which is working fine). I didn't find any other Control+S entries in any of the GameHotkeys.txt files.
Any ideas as to what could be going wrong here?
I would suspect that if the Control+S sound toggling is defined elsewhere (such as GameStrings.txt), it would cause this exact issue and it is quite surprising how badly managed those files are.
But otherwise, no, I don't see what could be the problem :\
Small bug: It doesn't work on windows medium font (125%). default is 100%, but many people increase it when they use big resolutions. The 'load/save to mpq' buttons disappear on this font size.
on win 7 (and prolly vista): Control Panel\Appearance and Personalization\Display > change text scaling
On April 27 2010 13:14 cloaked wrote: Small bug: It doesn't work on windows medium font (125%). default is 100%, but many people increase it when they use big resolutions. The 'load/save to mpq' buttons disappear on this font size.
on win 7 (and prolly vista): Control Panel\Appearance and Personalization\Display > change text scaling
Please post screenshot because i can't imagine how it looks. I'am use XP perfomance edition SP3
On April 27 2010 02:30 spinesheath wrote: I am currently trying to create a custom hotkey layout that is very unorthodox.
I want to use Control+S for assigning a control group, but it always toggles sound, even though I remapped Toggle Sound to Control+P (which is working fine). I didn't find any other Control+S entries in any of the GameHotkeys.txt files. Any ideas as to what could be going wrong here?
I would suspect that if the Control+S sound toggling is defined elsewhere (such as GameStrings.txt), it would cause this exact issue and it is quite surprising how badly managed those files are.
But otherwise, no, I don't see what could be the problem :\
I searched for control+s in all the *.txt files in patch-enGB.SC2Archive but couldn't find anything. I suspect it's hardcoded.
On April 26 2010 02:38 StaR.Sun wrote: ok when I open sc2tools and i hit open mpq I check my hotkeys that i previously set and they are fine . but then I click on UI changer and the window gets a little smaller and when i click i.e. warpgate or anyother option I can change the hotkey "grey" .
But I did manage to change them using MPQeditor after watching the video on the first page
I have exactly the same problem, and i dont want to mess with mpq files.
On April 27 2010 02:30 spinesheath wrote: I am currently trying to create a custom hotkey layout that is very unorthodox.
I want to use Control+S for assigning a control group, but it always toggles sound, even though I remapped Toggle Sound to Control+P (which is working fine). I didn't find any other Control+S entries in any of the GameHotkeys.txt files.
Any ideas as to what could be going wrong here?
I would suspect that if the Control+S sound toggling is defined elsewhere (such as GameStrings.txt), it would cause this exact issue and it is quite surprising how badly managed those files are.
But otherwise, no, I don't see what could be the problem :\
There is a line in GameHotkeys.txt that looks suspect
On April 27 2010 13:14 cloaked wrote: Small bug: It doesn't work on windows medium font (125%). default is 100%, but many people increase it when they use big resolutions. The 'load/save to mpq' buttons disappear on this font size.
on win 7 (and prolly vista): Control Panel\Appearance and Personalization\Display > change text scaling
Please post screenshot because i can't imagine how it looks. I'am use XP perfomance edition SP3
Font/text scaling is available in xp as well, and I'm sure it will yield the exact same bug. Basically, the text gets bigger, but the window don't resize. So after you click on one of the tabs at the top, the load/save buttons disappear under the application's window. I have tested this on normal font and larger font to confirm the cause.
In xp: "Right-click on a blank area of your Windows desktop (in other words, not on an icon) and select Properties from the context menu that appears. Or go to Control Panel, Display.
In the Display Properties screen, click on the tab that says Settings. Look at the Font Size box in the lower half of the screen. [You may also need to click an "Advanced" button] By default, Windows is set to Small Fonts, which use 96 pixels per inch to draw themselves. If your fonts generally look too small to you, change it to Large Fonts, which use 120 pixels per inch to display. Large Fonts are at 125% of the normal font size. You will have to restart Windows for the change to take effect."
On April 27 2010 02:30 spinesheath wrote: I am currently trying to create a custom hotkey layout that is very unorthodox.
I want to use Control+S for assigning a control group, but it always toggles sound, even though I remapped Toggle Sound to Control+P (which is working fine). I didn't find any other Control+S entries in any of the GameHotkeys.txt files.
Any ideas as to what could be going wrong here?
I would suspect that if the Control+S sound toggling is defined elsewhere (such as GameStrings.txt), it would cause this exact issue and it is quite surprising how badly managed those files are.
But otherwise, no, I don't see what could be the problem :\
There is a line in GameHotkeys.txt that looks suspect
UI/Sound_Hotkey=S
That's the hotkey to switch to the sound tab in the options menu, I just tried it out.
On April 27 2010 17:26 spinesheath wrote: I searched for control+s in all the *.txt files in patch-enGB.SC2Archive but couldn't find anything. I suspect it's hardcoded.
did you check the files in patch.SC2Archive as well?
and by the way, there is nothing "hardcoded" in SC2, except inside executables => all the content is inside common filetypes, such as .swf, .dds, .xml (and of course .txt)
On April 27 2010 17:26 spinesheath wrote: I searched for control+s in all the *.txt files in patch-enGB.SC2Archive but couldn't find anything. I suspect it's hardcoded.
did you check the files in patch.SC2Archive as well?
and by the way, there is nothing "hardcoded" in SC2, except inside executables => all the content is inside common filetypes, such as .swf, .dds, .xml (and of course .txt)
I just skimmed over that archive, didn't find any files that seemed worth looking into. The few *.txt were for other stuff and I wouldn't want to touch the other files anyways. Not because I'm scared of breaking anything, but because Blizzard only stated that we could modify some *.txt file.
Ya I would guess that there is no real hardcoding. It probably is in a file that we are not supposed to modify though. A file where it shouldn't be or else it wouldn't also be in GameHotkeys.txt (it's duplicated).
what could be the problem if the preset hotkeys don t work?
i deleted variables.txt but no effect.. first time i deleted variables.txt it worked.. i could play with grid hotkeys.. today somehow.. it changed back to normal hotkeys.. without me doing anything.. now deleting variables.txt in the starcraft II beta folder.. doesn t work anymore
some ideas from guys that are really into things here ^^?
Hello there ! Thx for this great tool, I wanted to know is it possible to change auto casting for "charge" from activate to deactivate in the gamestrings or hotkeys.txt !
I downloaded to mess with the video options, but I can't use anything on that tab. Nothing except exit reacts to my mouse clicks. Thanks for the work on the program.
Edit: NVM I just had to click the "Get" button and ignore the error it gives me.
i got a problem. my build reactor key didnt work anymore.
when i tried to fix that with the tool, the tool says "No Key" which makes it impossible to change it via the tool.(is that and error ?)
then i tried the other way...extract mpq bla bla...change gamehotkeys.txt...saved it back to the mpq and...NOTHING changed in game. i thought i made a fault so i extracted the txt file again..i showed X as hotkey for BuildReactor but in game it doesnt work...
am i doing something wrong?
hmm,nvm....putting the game to left grid fixed it for me...still strange.
On May 04 2010 22:21 faithy wrote: hmm,nvm....putting the game to left grid fixed it for me...still strange.
the grid option will obviously set the hotkey for build reactor on "X" as that is the icon location in the interfance...
although if you used something else than "standard" before, the SC2Tools changes will not work
since you tried the manual change and it still did not work, I see only 2 possibilities : there was a conflict with another hotkey or you did something wrong somewhere
@PeterDoe: it's probably a coding bug, just wait for Tiler to fix it
I want to change the townhall from backspace to ` (the button above tab). How do I do that?`
Edit: I changed the camera views to F1-F4 and now the game takes really long to load. Can someone upload the original mpq file please? I must've backed up the wrong one.
but doesnt work. will now try to get my patch9 whole gamefolder backup to work. should do the trick ,almost forgot about it .
what are the "patch files" btw? already downloaded the files with my current client but isnt patchable. the old client is now downloading them again but at super slow speed :/
Well, I meant backup patch-enGB.SC2Archive, the one you modify, before you do it.
If you download the files from the link I posted, you'll never have to redownload them again from bnet, just unpack them to C:\Program Files (x86)\StarCraft II Beta\Updates (or your path respectively)
lmao it works, but the file has to be IDENTICAL to the original. i remembered there was an extra line in gamehotkeys.txt, but i wasnt sure if it was at the beginning or the end of the file. i put a line at the beginning and it didnt work. i was gonna give up but i decided to put an extra line at the end just for kicks, and lo and behold it worked! all you have to do is use that link to make a new gamehotkeys.txt and press enter to make a new line at the very end of the file, replace the modified one in the mpq with this one and it will patch no problem.
What's new: - up to patch 0.13.0.15250 - [Hotkey Changer] added 'Roach: Burrowed' with 'StopRoachBurrowed' ability (Changing buttons 'Research 250mm Strike Cannons' and 'Evolve Neural Parasite' works, but don't affect the game because there is another file with the highest priority in which 3 lines)
On May 07 2010 17:49 Tiler wrote: SC2Tools v0.99.1 Download
What's new: - up to patch 0.13.0.15250 - [Hotkey Changer] added 'Roach: Burrowed' with 'StopRoachBurrowed' ability (Changing buttons 'Research 250mm Strike Cannons' and 'Evolve Neural Parasite' works, but don't affect the game because there is another file with the highest priority in which 3 lines)
Your last sentence is kind of incomplete I guess, but if I understood it correctly, they have implemented ANOTHER hotkey that is overwritten by another file? Just like Toggle Sound?
Ok, open 'StarCraft II Beta\Versions\Base15250\patch-enGB.SC2Archive' with MPQ editor
There is file with all hotkeys (not UI) with which program works 'Mods\Liberty.SC2Mod\enGB.SC2Data\LocalizedData\GameHotkeys.txt' This file includes this variables: - ResearchStrikeCannons (Research 250mm Strike Cannons) - ResearchNeuralParasite (Evolve Neural Parasite)
There is another file (program not work with this file) 'Mods\LibertyMulti.SC2Mod\enGB.SC2Data\LocalizedData\GameHotkeys.txt' This file also includes this variables: - ResearchStrikeCannons (Research 250mm Strike Cannons) - ResearchNeuralParasite (Evolve Neural Parasite)
2nd file has higher priority than 1st, so if you want to change this 2 buttons you can do it manually.
I changed some stuff and hit save. But the changes aren't there in the new patch files. For some reason they are saved to the old patch files, even though I renamed that folder (to test if SC2 would complain if I delete this unused 900MB folder). The changes are also loaded correctly, but again from the old file.
Ok, seems to work when I revert the Base15133 folder to its normal name. I assume that SC2Tools looks for a folder that matches a certain pattern and my renamed patch 10 folder messed with that.
The patch "enGB\Mods\Core.SC2Mod\enGB.SC2Data\LocalizedData\GameHotkeys.txt" could not be applied. (Invalid source file size: expected 13615, actual 18787.) If this problem persists, you may be able to solve it by uninstalling and then reinstalling the game. If you are unable to correct this problem, please contact Blizzard Technical Support. (BNUpdate:TCApply)
Can't seem to get it work, copypasted the one linked in here, but still no go.
The patch "enGB\Mods\Core.SC2Mod\enGB.SC2Data\LocalizedData\GameHotkeys.txt" could not be applied. (Invalid source file size: expected 13615, actual 18787.) If this problem persists, you may be able to solve it by uninstalling and then reinstalling the game. If you are unable to correct this problem, please contact Blizzard Technical Support. (BNUpdate:TCApply)
Can't seem to get it work, copypasted the one linked in here, but still no go.
revert any changes you did to warpgate hotkey,camera etc
hello, maybe, if we can return to the orginal config in one clic, because i have the same problem that tYsopz, i must reinstall SCII because i have forget the original (sorry for my poor english)
On May 08 2010 03:23 indianaduga wrote: hello, maybe, if we can return to the orginal config in one clic, because i have the same problem that tYsopz, i must reinstall SCII because i have forget the original (sorry for my poor english)
if this make you feel better, you are not the only one. Just finishing dl patches from beginning (wtf 3 Gb of patch??!!!)
It looks like Blizzard is improving the custom hotkey support. I was able to install patch 12 without restoring my backed up archive. My custom hotkeys were transferred to the new version.
It could be a coincidence (like randomly having the same file size with different content).
On May 14 2010 19:34 spinesheath wrote: It looks like Blizzard is improving the custom hotkey support. I was able to install patch 12 without restoring my backed up archive. My custom hotkeys were transferred to the new version.
It could be a coincidence (like randomly having the same file size with different content).
I would still be careful and do proper backup/restores. I had edited the mpq in patch 9. When patch 10 came out, it also copied my custom hotkeys. However once patch 11 came out thats when everyone had the checksum problems.
When a new patch comes out I would suggest: restore original patch update sc2 backup new patch change your hotkeys
better safe than sorry.
It would be nice if sc2tools could automate some of this. backup and restore mpqs. save your hotkeys outside of the mpq, so you can load them up next patch.
Working great for me. I've mapped most of the keys to qwe (for upgrades and spells and such). I know this isn't the HALP! me!!1 thread, but has anyone else had this problem? I'll try tinkering with it.
Edit: just saw Tiler's post on p12. Looks like this is unchangeable
On May 15 2010 02:42 Lobotomist wrote: Working great for me. I've mapped most of the keys to qwe (for upgrades and spells and such). I know this isn't the HALP! me!!1 thread, but has anyone else had this problem? I'll try tinkering with it.
Edit: just saw Tiler's post on p12. Looks like this is unchangeable
On May 15 2010 00:58 Magi wrote: It would be nice if sc2tools could automate some of this. backup and restore mpqs. save your hotkeys outside of the mpq, so you can load them up next patch.
- From patch to patch a list of hotkeys in GameHotkeys.txt may vary, so the import file is not the best option. - Blizzard has not yet made available and legal method of changing hotkeys, a lot of derbis in MPQ archives, hotkeys are splited in different files, and from patch to patch this changes. I don't want to change program every month added new method of grabbing hotkeys from different files etc... I'll wait for Blizzard when they form the normal hotkeys.
What's new: - up to patch 0.14.0.15343 - [Units Analyzer] fixed error with minerals and vespene values. Now it takes from 'AbilData.xml' not from 'UnitData.xml'
On May 16 2010 07:41 Seomon wrote: this changer doesn't work for me i tried rebooting afterwards but it just doesn't save the changes
have you read the guide? there's about 78 reasons why it would not work, and 2 of them are not mentioned in the guide (also, I don't know what they are, I'm just expecting there are unknown issues)
It has been updated as of patch 10 I believe, not much changed since then (except Tiler added a functionality to change the UI hotkeys), but since I added both "how-to's" and a FAQ, there is little thing not covered there
On May 17 2010 10:53 TzTz wrote: So i have german keyboard here. How can I use the ^ or the < Key? Just typing it in won't work and i dont know how they are called
some keys will not work even if they are codded in by Blizzard (pretty much every non-alphanumeric and F keys...but obviously some will work, ctrl/shift/alt/etc., just not a lot of them) - I would really like to find out a workaround myself, sadly it seems the problem is beyond out capacities
On May 17 2010 11:04 TriniMasta[wD] wrote: wow finally, thanks a lot for this!
finally?? it's been around for over a month, you must not be checking the forum regularly...
On May 17 2010 10:53 TzTz wrote: So i have german keyboard here. How can I use the ^ or the < Key? Just typing it in won't work and i dont know how they are called
On a German keyboard ^ doesn't work because it is a "dead key" which means that it does nothing without another key. < probably isn't available as an input key. Do you use the German version of the game or an English one?
I have switched my default keyboard layout to US standard both for SC2 and because it is more useful for programming. I'm still not perfectly used to it, but it definitely allows me to remap my hotkeys more freely.
using german, because on this PC it works... changed to US on my other one though. I might consider switching though. For the moment my Town Camera is F1 and the Camera Save F2 to F9. I'd like the Towncamera to be something else though...
VERY IMPORTANT: Don't back up your patch folders in the same folder they live in.
Symptom: Neither Tiler's tool nor manual MPQ editing is able to change the hotkeys to be anything other than the defaults.
Here's something I learned the hard way. I think it's a bug in the SC2's ability to read MPQs. Let's say that the current build is 12345 and you decide to back up your patch files before using Tiler's tool or an MPQ editor as you always should. Now lets say you back up the current patch 12345 folder just making a copy in the versions folder called "12345 - Copy" or something.
Well here's what might happen, as it happened to me. SC2 will see the new folder "12345 - Copy", see that it's newer and look in THERE for the hotkeys file. Since it's a backup, it will find the original hotkeys and use that.
The effect is that no matter what you do, SC2 keeps using the default keys. Tiler's tool can't change them, manual MPQ manipulation can't change them, nothing. I hunted and search all the MPQs for anything remotely related to hotkeys, I tried editing the grid layout keys, NOTHING would work. Then on a hunch, I moved my backup out of the versions folder, to the desktop and POOF! Like magic, all the keys I had been trying to configure for hours just started to work and has ever since.
So moral of the story: Back up your files, but back them up OUTSIDE of the SC2 install folder.
Also I have to disagree with MorroW. Changing hotkeys should be okay for both Starcraft 1 and 2.
I do understand that arrangers for big events arent going to allow hotkeys to be changed but I think thats more for practical reasons and to avoid complications. There is no manner issue with changing your hotkeys and controlls in either game.
People have very different hands and whatever blizzards decides to be a good way to setup might not work at all for some people. Wich would make playing the game much harder for those then the ones that just happen to think that blizzards keymapping feels good.
Ive made a personal adjustment in swiching out the CTRL and Capslock mappings on my keyboard. I simple wanted to have control and shift closer to 1234567 to make binding easier and quicker with my small hands. I have also made the button to the left of 1 work as 0 so its now bindable.
Now after reading this thread I will also set up the F keys to work like in good old broodwar.
@Clamps : thanks for the info, although I have use a folder named "backup" in the same directory as the patch was and it worked fine (note that I did not backup the entire folder, only the .SC2Archive file), but I'll add a note about this in my guide
@Montzerg : well done on moving the shift/ctrl keys higher, I have to admit I hate the awkward position I have to place my hand to hit ctrl+F1 to select all idle workers... I think I'll try what you did
Just stopping by to show appreciation for all the work you guys have done to make this happen. After seeing
UI/Hotkey adjustments: They are not planning on having a fully customizable UI but they will have customized hotkeys. For advanced players, they can even open a textfile and edit each individual hotkey.
I feel confident that blizz won't ban people for changing the textfile. I can finally change the hotkeys!!!!!!
Also I agree with previous posters. Why should this be a bad thing? How is it bad that I have a keyboard layout suited for me and not one that is decided by blizz. One might argue that blizz layout give advantage to some players and disadvantage to others so the argument "its same for everyone" doesn't quite hold.
The only time "it's same for everyone" if everyone has a keyboard layout that suits their hands.
If you have a razer mice then you can download the drivers from www.razerzone.com and set up some cool stuff in there.
Personaly I think that button 9 and 0 are bothersome to use ingame so ive made a adjustment with these razer drivers.
In the drivers I have opted to have my scrollwheel working as button clicks. So my scrollwheel-up works as a click on 0 and scrollwheel-down as a click on 9.
So what I do with this is: My first two queens are bound to the scrollwheel as Z (as im currently playing Zerg). I simply bind it by holding CTRL and scroll my mousewheel up/down, and its then saved on these buttons. Another benefit with this is that when I scroll-up for my first queen, the scrollwheel spams so ill automatically get moved the the queens possition on the map and I can then instantly press V and click my hatchery to spawn larvas. Then proceed to scroll-down spawn larva on the other hatchery. I spawn larvas on my 2 first hatcherys in a time under 1 second by using this method.
I also think this would be great if I was playing protoss and wanted to hotkey some pylons for Warpin possitions. Id just scroll wheel up to get to my possition and start warping. Whats good about having it on the scrollwheel instead of a regular binding is that your keyboard hand can get ready for your keyboard actions while you are scrolling with ur other hand and basically preform the two tasks simultaniously.
Works great, try it out! On a sidenote ill just go ahead and post my current keybindings as Zerg.
1-3 for units. 4 for all hatcherys Mousewheel up/down as well as 5, 6, 7 and 8 are for my queens.
Ive also adjusted my CameraSave and CameraView to work with F1-F4 instead of F5-F8, and moved the select idle worker and select hero bindings to F5-F8 instead. This is how it was in good old BroodWar and im so used to these keys. Must have in my opinion.
I personally would not want to rely on mouse/keyboard drivers or button mappings on the OS side. At least not if you want to be able to play "offline" tourneys. We obviously don't know the rules of these tourneys yet, but if I were an organizer of such a tourney I wouldn't allow the installation of programs or changes in the registry...
I use the US standard keyboard layout and a very unconventional hotkey setup instead (still optimizing it). As an example: My control group for queens currently is 'A'.
I didn't know about patch 13, coz when i connect to Battle.net it will not update to new patch. It mean i can play with 0.14.0.15392 patch o_O, but can't update to new patch. Don't know what to do :S
The patch "enUS\Mods\Liberty.SC2Mod\enUS.SC2Data\LocalizedData\GameHotkeys.txt" could not be applied. (CRC mismatch: expected 0x478a1536, actual 0x3c2a5ca9.) If this problem persists, you may be able to solve it by uninstalling and then reinstalling the game. If you are unable to correct this problem, please contact Blizzard Technical Support. (BNUpdate:TCApply)
On May 21 2010 22:31 Tiler wrote: I didn't know about patch 13, coz when i connect to Battle.net it will not update to new patch. It mean i can play with 0.14.0.15392 patch o_O, but can't update to new patch. Don't know what to do :S
they didnt install the patch until the 22nd, can you please get on this i need it for a tournament in 14 hours :/
I'm having lots of problems with other files and errors so I'm reinstalling the game but hopefully these files work for people. This is from a euro install.
Just to add my experience, after patching with the default GameHotkeys.txt's I went ahead and replaced them again with my customized files from patch 12. I've only tested a game vs AI but all my previous hotkey configuration items appear to be working just fine (WASD camera movement and all).
i can't localize my gamehotkeys.txt - i even used windows search but it is nowhere to be found. where should it be originally located? I can't play and I really don't feel like going through all the patching again.
I'm using the hotkey changing tool, before making any changes, I'm just wondering which file do I need to back up and where do I find it in the SC2 folder?
I'am having a problem with the sc2tool since patch13. I can't define a hotkey for building reactor on my rax or researching Thor's hammer in the factory's techlab, also the starports techlab hotkey. Can anyone tell me where i can modify the "standard" setting of hotkeys manually? or a little update of the sc2tool would be great
For any hotkeys that are available in or don't work properly with just SC2Tools, use the "manual procedure" described in the first post of this thread. There are 3 gamehotkeys.txt in total, the commands in the multiplayer mod version of gamehotkeys.txt overwrite the respective commands in the singleplayer (liberty) mod version of that file.
On May 22 2010 18:06 guitarizt wrote: I'm having lots of problems with other files and errors so I'm reinstalling the game but hopefully these files work for people. This is from a euro install.
[url blocked]
Would like to confirm that the GameHotkeys.txt from this link works for the US version. I don't know if replacing the entire Mods folder will work, but replacing gamehotkeys.txt worked fine.
On May 22 2010 21:19 Tiler wrote: SC2Tools v0.99.3 Download
What's new: - up to patch 0.15.0.15449 - [Video Options] removed 'Portraits Off' variable
Dude, you are a true legend. Safe to say without your efforts I wouldn't enjoy Sc2 half as much. If Blizzard don't have Hotkey Remapping by the time we get to retail, I hope you continue your work!!
On May 23 2010 16:09 Hoot wrote: Dude, you are a true legend. Safe to say without your efforts I wouldn't enjoy Sc2 half as much. If Blizzard don't have Hotkey Remapping by the time we get to retail, I hope you continue your work!!
On May 22 2010 21:19 Tiler wrote: SC2Tools v0.99.3 Download
What's new: - up to patch 0.15.0.15449 - [Video Options] removed 'Portraits Off' variable
Dude, you are a true legend. Safe to say without your efforts I wouldn't enjoy Sc2 half as much. If Blizzard don't have Hotkey Remapping by the time we get to retail, I hope you continue your work!!
I agree, you are awsome and the work is very appreciated!
I can honestly say this is the biggest thing that is making SC2 enjoyable right now.
The direction blizz has taken with this game (control, control, more control of what players should do/ how to play etc.. feels like they are baby sitting the fans) I am glad someone gives me the freedom to choose how I want to play this game.
weird, the latest version doesnt work for me (patch 13). when I load & save my customized hotkeys to the mpq, it shows everything as changed( even when loading it new), but ingame I still have the standard keys. why could that be?
If anybody cares, I just verified that trying to move buttons around on the grid does still cause a desync when you try to play against another player on patch 13.
Hopefully Blizzard will pull the command grid locations out of the critical gameplay file they currently reside in, so that we can move buttons around, since it seems obvious that they're not going to implement full keyboard remapping before release.
On June 09 2010 07:02 cloaked wrote: Does starcraft 2 see the external TXT file and pick up the custom keys from it? or is that just to keep a backup of your hotkeys?
Starcraft 2 don't pick up custom keys from any external file so it's just backup
hi all and thanks Tiler for this amazing tool, nice to see the txt update i was looking for.
anyway the custome HotKays txt files you create can be loaded in your game easy using my Launcher (latest version) by simply puting those file in the proper directory (read my change log) and check the checkbox in the options tab.
The patch "enGB\Mods\Liberty.SC2Mod\enGB.SC2Data\LocalizedData\GameHotkeys.txt" could not be applied. (CRC mismatch: expected 0x5371d0b4, actual 0xdd63f45b.)(PTCApply_BSDiff failed.) If this problem persists, you may be able to solve it by uninstalling and then reinstalling the game. If you are unable to correct this problem, please contact Blizzard Technical Support. (BNUpdate:TCApply)
Can someone has a clean (non customized from Base15655) GameHotkeys.txt for me ?
So they upgraded from checking the filesize to checking the CRC. Where's the point in checking files that are going to be replaced, anyways? This is so retarded...
The file I linked a few posts above is from an enGB installation (abcd didn't specify), though I think it's a slightly older version. But you should just try it, I think there weren't any hotkey changes since then.
Yeah, I think this toll will work. It detects the newest version files and the file format probably hasn't changed. But I can't guarantee anything, make sure to back your files up. The manual labor method from the OP will definitley work.
On July 08 2010 00:16 spinesheath wrote: The file I linked a few posts above is from an enGB installation (abcd didn't specify), though I think it's a slightly older version. But you should just try it, I think there weren't any hotkey changes since then.
tried it but didnt work. maybe cause of my fail but i cant redownload atm to double check... (site now just refreshes when i try to dl...)
its possible that there is a bit more wrong with my client cause i didnt edit the latest file but instead my hotkey changes from patch ~12 carried over till the latest ones. if thats the case i only can reinstall. but ofc id like a file that works 100% to test before i scrap the whole install :/
I was able to patch just fine with that file. I'll upload the new file, maybe that one works. Also did you modify any other files than the one that tiler's tool modifies? And did you make sure you replaced the right htkeys file (there are 3 total)?
Here's a copy/paste of the file contents if that helps, notice that there is a newline at the end of the very last text line; you might have to add that manually. + Show Spoiler [actual file contents] +
The only Problem when i checked my Hotkeys with this Tool after the new patch is that when I want to edit the buildbutton of the sentry, there is "No key" so i can't edit it.
On July 08 2010 01:43 ReasoN- wrote: The only Problem when i checked my Hotkeys with this Tool after the new patch is that when I want to edit the buildbutton of the sentry, there is "No key" so i can't edit it.
I think the tool needs a little update.
have you checked the specific (.txt) file? (edit: I'm not done installing the patch, so I can't verify myself)
the tool pretty much only loads data and act as an editor, unless the data is moved around, it should still be able to load it
edit #2: I was able to edit the basic and advanced building hotkeys for the probe as well as all the sentry's abilities (I guess you mixed them up here?) so I suggest to use the manual method to open up the files and see for yourself
On July 08 2010 01:43 ReasoN- wrote: The only Problem when i checked my Hotkeys with this Tool after the new patch is that when I want to edit the buildbutton of the sentry, there is "No key" so i can't edit it.
I think the tool needs a little update.
have you checked the specific (.txt) file? (edit: I'm not done installing the patch, so I can't verify myself)
the tool pretty much only loads data and act as an editor, unless the data is moved around, it should still be able to load it
edit #2: I was able to edit the basic and advanced building hotkeys for the probe as well as all the sentry's abilities (I guess you mixed them up here?) so I suggest to use the manual method to open up the files and see for yourself
It works for me, to edit the sentry abilities, too. But i can't edit the sentrybuildbutton, which you press when you want to build a sentry in the Warpgate.
On July 08 2010 02:37 ReasoN- wrote: It works for me, to edit the sentry abilities, too. But i can't edit the sentrybuildbutton, which you press when you want to build a sentry in the Warpgate.
However, how can i edit it manually? :D
oh, I see what you mean now : indeed, I have the same problem - the manual procedure in is the OP, although for some reason the MPQ editor is unable to extract the files we need :\
This program is INCREDIBLE. They should hire you and merge your program into the game. Why in the world are keys not customizable in the interface to begin with...
So they upgraded from checking the filesize to checking the CRC. Where's the point in checking files that are going to be replaced, anyways? This is so retarded...
can someone post an unmodified Core.SC2Mod/LocalizedData/GameHotkeys.txt? I changed some of those hotkeys too (ctrl+F1-F4 and F1-F4 for saving camera spots) and I cant find my backup.
When I try to touch the gamehotkeys it gives me a error any advice? If i copy paste the old hotkeys it redownloads the patch. Anyone have a copy of the new one so I can edit that and paste it to see if it works.
Is the new ver not possible to use custom hotkeys? Why would blizz prevent that =o
I got the same error about the gamehotkeys.txt, I downloaded the .txt that was kindly posted above, but I have no idea what directory to put it in. Any help?
- SC2Tools work with the new patch (although sentry build at gateway and reactor build do not)
- almost nobody is playing, US is up, but quick match works for a selected few
- For the retards among us that did not do a backup of their files: check the OP, I uploaded links to both GameHotkeys.txt files (use the manual procedure to overwrite, it should also work with SC2Tools). Note that if you don't have the Patch 15 (Base15392) folder in your Versions directory and you can't overwrite the files, you are screwed and you need to reinstall.
On July 08 2010 14:02 Sabresandiego wrote: I got the same error about the gamehotkeys.txt, I downloaded the .txt that was kindly posted above, but I have no idea what directory to put it in. Any help?
Try reading the fucking manual (OP)... If you have further questions, ask away.
so are you saying we should delete the 15449 15580 15623 15655 version folders and replace the 15392 gamehotkeys files with the ones you gave?
or replace the newest patch (15655) Core.SC2Mod gamehotkeys and Liberty.SC2Mod gamehotkeys files with the ones you gave on the OP? Because this didn't work.
I am completely lost. I downloaded the gamehotkeys.txt file (linked on front page as backup mpq for people who did not backup before patch 16) and used the mpq editor to open the enusdata.mpq file. I went to the localized data directory within the mpq and noticed that there was a gamestrings.txt but not gamehotkeys.txt, so I just added the downloaded gamehotkeys.txt from the OP to the mpq. Am testing now, did not work.
The patch "enUS\Mods\Core.SC2Mod\enUS.SC2Data\LocalizedData\GameHotkeys.txt" could not be applied. (CRC mismatch: expected 0x37eccaa7, actual 0xd9a00ce1.)(PTCApply_BSDiff failed.) If this problem persists, you may be able to solve it by uninstalling and then reinstalling the game. If you are unable to correct this problem, please contact Blizzard Technical Support. (BNUpdate:TCApply)
What I am going to do now is open the latest patch versions of the files instead of the mod directory and try applying the fix there. Will post if it works.
On July 08 2010 14:40 Mios wrote: Can someone PLEASE post a non-modified GameHotkeys.txt from Core.SC2Mod?!?! It's the one with all the interface hotkeys.
thanks, I really don't want to uninstall ><
Is the one posted on the front page of this thread bogus?
Seems so. If you look through it you can see that it's modified. The CameraView hotkeys are F2-F8 insead of F5-F8 so there's no way it will work. I tried editing it and changing all the keys back to what I thought were their original hotkeys but it still didn't work I must have missed something. Just need the file from someone else. ><
Lets say we did have the correct gamehotkeys.txt file. How do we go about installing it? Do we open the enus.sc2data mpq file in the mods/core directory and then add the gamehotkeys to it??
starting to reinstall, fuck it. really sad i cant find where i backed up gamehotkeys.txt. i can see my backup for the Liberty one, but I cant find a copy of the Core gamehotkeys... really frustrating. oh well.
wait a second, trying one last thing. Will let you know if it works.
By the way, how customized are your hotkeys? Are they different enough from standard hotkeys that playing without your hotkeys would be nearly impossible?
Ok, i even tried replacing the the gamehotkeys in the version 15392 folder in both core and liberty and still got the same error. You must be right, the files posted on the front page are not working.
No, im doing one last attempt using the files posted in the front page of this thread. I am copying the appropriate gamehotkeys.txt file into the corresponding (core and liberty) mpq directory in the versions 15655 folder. If this doesnt work I am reinstalling. Does anybody know what the fastest and best way to reinstall is without having to re-download all the patches and the beta over again?
I tried doing it your way too earlier and I don't think that's gonna work. I used SC2tools to open the gamehotkeys.txt from the mpq and it exists, so us adding it manually into the mpq ain't right.
Technically I'm not giving up. Im changing the solution from replacing the gamehotkeys.txt file to reinstalling. Ofcourse the second solution is much more drastic, unfortunately the first solution did not work.
Do you know the best way to reinstall? Im about to delete my starcraft 2 beta folder.
Fully reinstalled, took about an hour. If you still have the 1.5gigs of data in your "Starcraft II Beta enUS Installer" folder right next to your Starcraft II Beta folder then you will save a lot of time. I just deleted the Starcraft II folder and reinstalled from the Starcraft II Beta enUS Installer folder, sat through a 900mb patch, and I'm now able to log on.
Trying to access gamehotkeys.txt in this new version brings up an error message (unable to extract), it seems like Blizzard is trying to prevent us from doing so. =/
EDIT: It seems like using the latest version of SC2Tools works for changing hotkeys, but manually doing it isnt possible now. Sentry hotkey is bugged or something but I am happy everything works now :D
LOL I said not able to log on I meant NOW able to log on. So yea it's working for me.
hmmm, sorry for misleading you guys with the .txt files - I have indeed screwed up and uploaded modified versions
although I don't know what are the version numbers mentioned by Mios and Sabersandiego, in my old SC2 install I have 14 "Base" directories and the latest is 15392, my only guess would be that they are some intermediary patches from Blizzard, from the down period
in any case, you can try the enGB files that were hosted by some guy a few pages back (and you have to overwrite them in the appropriate patch-enUS.SC2Archive directory - or use SC2Tools to load with "Work with file" and then save to MPQ), I would normally send you the Base15976 files, except I can't extract them :\
On July 08 2010 15:49 fickazzz wrote: no chance of fixing the tool so that it works completly for phase2?
Do we know yet if Blizzard plans on allowing full custom hotkeys in the retail version (as in depth as sctools)?
Also I am curious how many people have trained themselves, as I have, to their own custom set of hotkeys and are adapted to that instead of standard hotkeys.
Here is the contents of both GameHotkeys.txt files (Core > Data > Localized & Liberty > Data > Localized) from the US version just before the recent phase 2 patch (though I suspect the contents are the same for any English version of the same patch). I have also added a link to a .rar file with both .txt files.
Simply download an MPQ editor like the one linked in the OP (http://www.zezula.net/en/mpq/download.html). Extract the .exe from the zip/rar file to any location on your computer and run it. Once running, either click the folder icon in the top left called "Open MPQ" or select File > Open MPQ. Navigate to your Starcraft 2 Beta > Versions folder, and open the "Base" folder that corresponds to your version (Most likely the "Base" folder with the highest number, sorry I can't give you a specific name as I have updated to the new version myself and no longer remember the exact folder number, but it should be at the bottom of the list just before the shader folders).
Inside this Folder should be a file called "patch-enUS.SC2Archive", open it. Minimise the MPQ editor for a minute. If you are using the text files contained in the rar file then extract the files from the rar to two separate folders (to avoid naming conflicts) and rename the one called "GameHotkeys02" to "GameHotkeys" minus quotes. So we don't get confused as to which text file is which, I will refer to them as "your first and second .txt files", the second being the one we just renamed. If you have not downloaded the rar with the .txt files and are instead just using the contents of the spoilers then create two new empty .txt files anywhere on your computer named "GameHotkeys" minus quotes (once again in separate folders to avoid naming conflicts). In the first text file, copy in the contents of the first "spoiler", and for the second file copy the contents of the second "spoiler".
Maximise the MPQ editor again and use it to navigate to the Mods > Core.SC2Mod > enUS.SC2Data > LocalizedData folder. Inside this folder should be a number of text files (Errors, GameHotkeys, GameStrings, ObjectStrings etc etc).
Right-click in the empty space under the list of text files and select "Add File(s)" or go to Operations > Add File(s) at the top left. In the new window that comes up, navigate to the first of your new .txt files, the one containing the contents of the first spoiler, or if you are using the downloaded files, the one we did NOT rename. Select it and add it to the MPQ file by hitting open. A "Rules for adding files to MPQ" window will come up, just click OK to that and click Yes or Yes All to the "File already exists in the archive" window that is displayed next.
Now for the second file. Navigate to the folder Mods > Liberty.SC2Mod > enUS.SC2Data > LocalizedData. Inside this folder should be a number of .txt files. Once again, select Add File(s) like we did before and locate the second of your new .txt files, the one containing the contents of the second "spoiler", or the one we DID rename, add it, OK the first window and Yes or Yes All to overwrite, just like before.
Done. You should now be able to update to the new phase 2 patch without any problems.
Yes you have to use SC2Tools, can't do it manually.
Unless something has changed in phase 2, you should be able to simply open the text files I have been talking about adding to the MPQ file and alter the values manually, just as we have always been able to do. All SC2Tools does is open the MPQ for us and presents the values on a GUI to simplify the process. Saves us searching through hundreds of lines in a text file to find the hot key bind we want, but it is in no way the only way to do it.
You can't manually open it for some reason blizzard is preventing custom hotkeys.
Hmm, strange. Seems to be working fine for me. I can't 100% test if the modifications I'm making are having an effect right now as I'm unable to even log in (Pre-paid time error), but as far as manipulating the MPQ files are concerned, that all works like it used to. Where exactly are you experiencing the problem? Are any alterations you made not showing up in game?
For Tiler although maybe he can find this info easily, I can't assign a key to build a reactor for terran buildings in SC2 tools. Maybe someone else can confirm/deny.
ye, reactor and building sentry key's are not working but as he statet above: "I'll update program when EU battle.net will be up, at the moment i can't test all hotkeys" so we have hope xD
You can't manually open it for some reason blizzard is preventing custom hotkeys.
Hmm, strange. Seems to be working fine for me. I can't 100% test if the modifications I'm making are having an effect right now as I'm unable to even log in (Pre-paid time error), but as far as manipulating the MPQ files are concerned, that all works like it used to. Where exactly are you experiencing the problem? Are any alterations you made not showing up in game?
When I try to extract the relevant files out of the original patch-enUS.SC2Archive file, I get this error :
When I try to extract the exact same file (same sub-directory, etc.) out of an edited (with Tiler's program) version of patch-enUS, it works fine, just as it did before.
On July 09 2010 23:18 abcd878787 wrote: Is there an easy way to edit the "T" for attack-move to the "A" with the pre-set Grid Hotkey ?
Or should I modify the standard Hotkey to a Grid based Hotkey (with the A for attack-move) ?
not yet, as far as I know, that's one of the features I resquested to Tiler for quite some time already
what I suggest you to do is created a folder with all your edited files, when a new patch comes around you just have to overwrite them with these - of course make sure that any patch-induced change (such as added/removed ability) will translate into the new files
that was more of a hassle in the earlier patches as there were near constant reorganization of those files, but I think they will become much more stable now
on another subject, not wanting to put undue pressure on Tiler, but I sent him a PM giving him access to my account today, he said he'd work on an update - hopefully he's gonna be able to release it today
On July 09 2010 23:18 abcd878787 wrote: Is there an easy way to edit the "T" for attack-move to the "A" with the pre-set Grid Hotkey ?
Or should I modify the standard Hotkey to a Grid based Hotkey (with the A for attack-move) ?
not yet, as far as I know, that's one of the features I resquested to Tiler for quite some time already
what I suggest you to do is created a folder with all your edited files, when a new patch comes around you just have to overwrite them with these - of course make sure that any patch-induced change (such as added/removed ability) will translate into the new files
that was more of a hassle in the earlier patches as there were near constant reorganization of those files, but I think they will become much more stable now
on another subject, not wanting to put undue pressure on Tiler, but I sent him a PM giving him access to my account today, he said he'd work on an update - hopefully he's gonna be able to release it today
EU Beta is still down, it's very kind to share your account to Tiler !
GameHotkeys.txt is the file from Core > Data > Localized, while GameHotkeys_Unit.txt is from Liberty > Data > Localized. If you don't want to download the files, here they are in spoilers.
Man, I simply CANNOT play Sc2 without your Tools, man. The standard grid-keys are just balls. The EU server is up, albeit it takes you about 15 mins to login and create a character. Once you're in its fine though.
Please Tiler! For the love of all that is good, release the new tools soon!
DAMN IT , i got a problem and i don't know how is this possible but i'm changing hotkeys with sc2tools saving it to mpq and its all good. But when i login in and start to play i got fucking defoult hotkeys again , and yes i got it on standard [i didnt even change it] . WTF and when i use sc2tools again and load data form mpq its all there laike i saved it before so files are changed but i dont get it in SC . HOW THE FUCK :< plx some help , Tiler maby?
The patch "enGB\Mods\Core.SC2Mod\enGB.SC2Data\LocalizedData\GameHotkeys.txt" could not be applied. (CRC mismatch: expected 0x37eccaa7, actual 0xf007855b.)(PTCApply_BSDiff failed.) If this problem persists, you may be able to solve it by uninstalling and then reinstalling the game. If you are unable to correct this problem, please contact Blizzard Technical Support. (BNUpdate:TCApply)
Does anyone have the GameHotkeys.txt for enGB? I just tried it with the enUS version from Palm, but it still fails. Thanks.
even more amazing crap ive made a copy of sc2 before applying hotkeys after reinstall, and when i copy the orginal "versions" folder into my current sc2folder and open sc2tools and load mpq it still have my own bindings?! wtf im lost. and path from the sc2tools goes correctly to my program files(86) folder :E
On July 10 2010 21:03 raid3n666 wrote: even more amazing crap ive made a copy of sc2 before applying hotkeys after reinstall, and when i copy the orginal "versions" folder into my current sc2folder and open sc2tools and load mpq it still have my own bindings?! wtf im lost. and path from the sc2tools goes correctly to my program files(86) folder :E
If you have your backup saved in the same folder as the other game version folders then the tool might falsely detect your backup folder as the most recent patch.
no its on another drive even , this is amazing , i'm starting to think im crazy coz when i copy default versions folder [which i checked with mpq editor to see if its really orginal not mine] into my program files sc2 folder and open it there with mpq editor it has my binds again. can some1 explain this? what the heck this is crazy.
On July 10 2010 21:05 ekSi wrote: Anyone know if bug with W warp gate is resolved with new version ? Anw thanks Tiler !
Not a bug. There is even a little button on the right side of your screen once you have warp gates that you can click. It's a purposeful implementation!
Tiler! I have a question. I don't know if this is possible, but if it was I'm sure you could do it since you're fuckin' awesome...
Is it possible to set the modifier for "select all X"? For example...instead of double clicking my zerglings to select them all, you can CTRL+Left click. Would there be a way to change that to ALT+Left click?
I am assuming there might be, since you can change the modifiers for hotkey button combos, but then again, maybe not, since this is a keyboard+mouse click combo.
I find it is far faster for me to hotkey things with Alt + #. Ctrl + # is such an awkward hand angle...
Just thought I would ask
Thank you for your time and seriously this is the tool that I use the most!
ekSi, when you start up Tiler's Awesome Tools (Which is how i'll be referring to Sc2Tools from now on) go to the "UI Changer" tab, on the left you should see the "Select All Warpgates" tab. Just open the MPQ, change it to the "Minus" key and then save it to the MPQ.
What's new: - [Hotkey Changer] fixed Ghost's Hold Fire ability. Fixed a problem when GameHotkeys.txt has more then one similar lines. Now they are changing all - [UI Changer] added: 'Chat Cancel', 'Chat Recipient', 'Chat Send', 'Observe Auto Camera', 'Observe Center Camera', 'Observe Status Bars', 'Replay Restart'. Removed: 'Command Buttons', 'Replay Play/Pause' - [Units Analyzer] is not working properly because there is another file (in LibertyMulti.SC2Mod) with higher priority that my program does not handle
Notice: for everyone who wants to change hotkeys make a backup copy StarCraft II Beta\Versions\BaseBuild\patch-Lang.SC2Archive Program works/changes only this file. You will never have problems with game updating
Thanks a lot Tiler, but my browser gets a connection error when I try to download the 0.99.7 version of your SC2Tools from Sendspace. I've tried both IE and GChrome Is it just because it was uploaded very recently? Thanks again
Thanks, I just changed my Fkeys but I want to change idle worker to ~(tilde) from F1 and I can't find it in the drop down list for changeable keys. Is it an option to use the ~ key?
On July 11 2010 02:38 Whiplash wrote: Thanks, I just changed my Fkeys but I want to change idle worker to ~(tilde) from F1 and I can't find it in the drop down list for changeable keys. Is it an option to use the ~ key?
Yea, i did this.
The key you're looking for in the list is "grave". (that's the ` key, the thing under the ~)
I really like the "work with file" thing, it allows me to easily make some changes that your tool doesn't support directly (like using Space for unit hotkeys, or setting multiple keys for a single unit hotkey).
Could you also include that option for the UI hotkeys? I guess you can just copy/paste a decent chunk of the existing code. Well not necessarily now because I think my settings are fine right now, but you might consider it for the next version.
I also noticed that the Multi-Mod GameHotkeys.txt is now empty (it had a few hotkeys before that overwrote some of the hotkeys that your file changed). I don't know yet if the "global" toggle sound hotkey still is there (setting something to ctrl+s didn't work because of this).
On July 11 2010 03:02 spinesheath wrote: I really like the "work with file" thing, it allows me to easily make some changes that your tool doesn't support directly (like using Space for unit hotkeys, or setting multiple keys for a single unit hotkey).
Could you also include that option for the UI hotkeys? I guess you can just copy/paste a decent chunk of the existing code. Well not necessarily now because I think my settings are fine right now, but you might consider it for the next version.
I also noticed that the Multi-Mod GameHotkeys.txt is now empty (it had a few hotkeys before that overwrote some of the hotkeys that your file changed). I don't know yet if the "global" toggle sound hotkey still is there (setting something to ctrl+s didn't work because of this).
2nd'ed. I'd also like the work with file option for the UI changer. Mainly because when I restore the backed up mpq file prior to updating sc2, I have to re-add all my custom UI keys manually to the new version of sc2. Having the work with file option for the regular hotkeys saves a lot of time after a patch, and I've got a ton of UI keys changed around.
Also, when you change the repair key, Alt+'new repair key' doesn't auto-cast repair like Alt+R does with the default hotkeys. If you could fix this that would be great.
Spinesheath, I tried to change the the ctrl+s key, but it still turns the sound on/off.
If you used the SC2Tools and made all your changes but they don't take in game, use the MPQ editor to see if you have a GameHotkeys.txt in your MPQ file. If you dont, go back to SC2Tools and Save to file your changes, naming it GameHotkeys.txt.
Add that file to your MPQ via the MPQ editor and your settings will be in game.
Thanks so much for this program, I just remapped all 3 races to be the same hotkeys and my life is soooo much easier. Is there a paypal link for donations?
What's new: - fixed bug when saved txt file has no extension - [UI Changer] Added CapsLock button to list. Added open/save to file buttons. Rename 'Warp In' to 'Select All Warp Gates'
@ Zamiel: you are welcome. No link yet, i think about it. I just havn't any web moneys.
I changed the Gamehotkeys.txt in the latest patch mpq but it did nothing. I don't like to use your tool, because I can't let it change the grid layout.
edit: I had to change it in the Core folder, not in Liberty.
thx Tiler, ive set it to a hotkey via ur program, but it still doesnt have a hotkey in sc2 and some buildings(for example rax) have no cancel hotkey, when its in build(i cant set cancel hotkeys in ur program, the double click doesnt work),
On July 12 2010 08:32 violett wrote: thx Tiler, ive set it to a hotkey via ur program, but it still doesnt have a hotkey in sc2 and some buildings(for example rax) have no cancel hotkey, when its in build(i cant set cancel hotkeys in ur program, the double click doesnt work),
I'm using 0.99.7 and I can double click the cancel icon (and set it to some other hotkey) just fine, are we both talking about the Common > Cancel icon ?
On July 11 2010 13:50 Tiler wrote: SC2Tools v0.99.8 Download
What's new: - fixed bug when saved txt file has no extension - [UI Changer] Added CapsLock button to list. Added open/save to file buttons. Rename 'Warp In' to 'Select All Warp Gates'
@ Zamiel: you are welcome. No link yet, i think about it. I just havn't any web moneys.
That was fast. Awesome!
On July 12 2010 08:32 violett wrote: thx Tiler, ive set it to a hotkey via ur program, but it still doesnt have a hotkey in sc2 and some buildings(for example rax) have no cancel hotkey, when its in build(i cant set cancel hotkeys in ur program, the double click doesnt work),
In the worst case, safe the file somewhere, open it in some editor, search for cancel and change the hotkeys manually. Then open the hotkey changer again, load from file and save to mpq. Much more convenient than using an mpq editor.
anyone knows how its gonna be after release? can we still use tools like these, or does blizzard see this a ban reason... ? and if they ban poeple for using it, what are the options?
On July 12 2010 22:34 fickazzz wrote: anyone knows how its gonna be after release? can we still use tools like these, or does blizzard see this a ban reason... ? and if they ban poeple for using it, what are the options?
Start by reading the FAQ in OP (question 6 if I recall correctly) and if you get banned for using such a tool you have the following options :
- Buy a new copy and register a new battle.net account - Hire a lawyer that will sue Activision-Blizzard - Whine at a/multiple GM(s) in hope of having the account unlocked
(these options are sorted in descending order of effectiveness to get back playing in a timely manner)
If this isn't actually in the game by the first patch I'll be sad. If I get banned for using a hotkey text editor after blizz dev's claimed months ago "advanced users will be able to edit their hotkeys in a text file", then I will promptly drop sc2 into the trash can and go find a g/f.
Being a new Starcraft player who played all three races at the start I naturally chose Grid hotkeys because they are far superior for ease of use. Or so it seemed.
The only problem is they use THE STUPID GRID for casting. So if you accidentally have any other unit (like say a raven) in your group you can't stim. Basically, all the casts are in the same spot in the grid and they use a hierarchy to decide which one will show. So this is fine if you have things nicely organized into groups by unit type, but say you have a ghost in with your marines....you can only hotkey the ghost casts.
And this tool doesn't seem great for messing with Grid hotkeys.
Basically, I want Grid hotkeys but I want default hotkeys for unit casting. Has anyone done this (if so could you email me your file)? Is it possible without spending hours manually recoding all the keys in the game and not knowing whether it will be allowed in Live?
Many thanks if you respond. I cant not use Grid keys now, but they are bad bad.
I downloaded it and it works very well and is easy to use, thanks
I put camera hotkeys on f2-f8 just like scbw, helps me roflstomp noobs AND keep an eye on my base.
As for if its allowed by Blizzard, I don't think they will ban people for it. They have stated for wow [i know its a different game, but same company, you know?] that rebinding keys on a 1:1 ratio if it works better for you the play is fine. The only thing they are stated as having a problem with is macros, like one key does a series of key strokes that will essentially "do part of the game for you".
But they did say that they would have customizable hot keys, so until then, this isn't really that big of a deal in my eyes.
On July 15 2010 07:07 Peekaboo wrote:Basically, I want Grid hotkeys but I want default hotkeys for unit casting. Has anyone done this (if so could you email me your file)? Is it possible without spending hours manually recoding all the keys in the game and not knowing whether it will be allowed in Live?
- I have my own hotkeys which are based on grid, but has a lot of changes for building and unit production... I could send that to you, but my guess is that you will need to rebind your hotkeys one by one (well, those you want to have them use the grid interface, otherwise you just leave them there).
- It really does not take hours to do, maybe half an hour to rebind ALL hotkeys with all 3 races - since this is not your case, I guess you will be done in 15-20min.
- Why would it not be allowed in live play if you go to BYOC events? Sure, if you end up being pro-level and attend events where you don't have to bring your comp, this might be a different issue, although as there are more and more players using custom hotkeys, organizers will allow that.
On July 15 2010 08:33 scott desu wrote:But they did say that they would have customizable hot keys, so until then, this isn't really that big of a deal in my eyes.
So far they have been clear enough they won't offer customization inside the game. What they were referring to when they said will offer customization is the grid, classic and right-side variants.
On July 15 2010 07:07 Peekaboo wrote: Being a new Starcraft player who played all three races at the start I naturally chose Grid hotkeys because they are far superior for ease of use. Or so it seemed.
The only problem is they use THE STUPID GRID for casting. So if you accidentally have any other unit (like say a raven) in your group you can't stim. Basically, all the casts are in the same spot in the grid and they use a hierarchy to decide which one will show. So this is fine if you have things nicely organized into groups by unit type, but say you have a ghost in with your marines....you can only hotkey the ghost casts.
And this tool doesn't seem great for messing with Grid hotkeys.
Basically, I want Grid hotkeys but I want default hotkeys for unit casting. Has anyone done this (if so could you email me your file)? Is it possible without spending hours manually recoding all the keys in the game and not knowing whether it will be allowed in Live?
Many thanks if you respond. I cant not use Grid keys now, but they are bad bad.
Use Tab to switch to a group of casters.
If you are using Grid as a basis then you can't really use the default hotkeys for spells because they will conflict with other hotkeys that are not spells. For example Storm could be on T (is it? I never really played toss in SC2 and now I have fully remapped keys too...), and Attack Move is on T. That won't work.
So to achieve what you want you will have to do this: 1) Identify the grid locations of all the non-spell actions. My first guess would be that they occupy exactly the top and middle row: QWERT/ASDFG.
2) Identify UI hotkeys that could conflict with your remapping. Should only be Warp In. Dunno where that is on Grid. Y?
3) Make a list of the hotkeys that are free for spells: ZXCVBNHUJM etc.
4) Make lists of spells that should not collide. For example a list of all spells for each race. Maybe the Orbital Command spells are free to collide with the Raven spells, so they don't have to be on the same list. But Stim and Auto Turret should not collide, so those have to be on one list.
5) Based on those lists, assign each spell a non-conflicting hotkey.
Btw, would anyone consider something like "D" instead of "Ctrl+3" for assigning a control group a Macro/not a 1 to 1 mapping? (example is arbitrarily chosen, but I use something similar) Are there some pairs of commands (unit and/or UI hotkeys) that can be placed on the same key which are then executed both if you hit that key? If so, would you consider that legal?
Basically I would consider a legal 1 to 1 mapping everything that you can do with the GameHotkeys.txt files. What do you guys think?
On July 15 2010 18:04 spinesheath wrote:Btw, would anyone consider something like "D" instead of "Ctrl+3" for assigning a control group a Macro/not a 1 to 1 mapping? (example is arbitrarily chosen, but I use something similar)
Personnally I am fine with that, it's not so much the number of keys more than the number of "commands" - in this case I consider "ctrl+#" a single command.
On July 15 2010 18:04 spinesheath wrote:Are there some pairs of commands (unit and/or UI hotkeys) that can be placed on the same key which are then executed both if you hit that key? If so, would you consider that legal?
I'm not sure to fully understand this one (I assume it is a difference example than the one above), as I see it : you press one hotkey and 2 commands (e.g. 2 different abilities) are resulted from that?
This is 1-to-2 mapping and that is forbidden.[/QUOTE]
On July 15 2010 18:04 spinesheath wrote:Are there some pairs of commands (unit and/or UI hotkeys) that can be placed on the same key which are then executed both if you hit that key? If so, would you consider that legal?
I'm not sure to fully understand this one (I assume it is a difference example than the one above), as I see it : you press one hotkey and 2 commands (e.g. 2 different abilities) are resulted from that?
This is 1-to-2 mapping and that is forbidden.
I don't even know if it works (aside from macros through 3rd party software obviously), but let me provide an example to make this clearer: Set Camera Position 0: mapped to 'A' Spawn Zergling: mapped to 'A' So assuming this actually works (I personally doubt it), whenever you have a larva selected and hit A, a zergling would be morphed and and the current camera position would be saved. My assumption is that one of the two overrides the other, but I haven't tried yet. Toggle Sound does override other commands though, so that is a hint. It might be the case that whenever possible, a zergling is morphed, and otherwise the cam position is saved.
I don't have any concrete useful ideas for this yet, and I am not really looking for a good use either, but I'd love to have a simple rule for hotkey remapping: "Everything that is possible just by modifying the GameHotkeys.txt files is allowed. Nothing else."
This would also exclude operating system keybard mappings, mouse/keyboard driver remappings and other 3rd party remappings. Even if they are 1 to 1. Of course I am not to decide that, though I feel it would make sense for offline tournaments (and hopefully the GameHotkeys.txt files can be stored on your bnet account in the future) which should be the competitive standard. Allowing other changes is risky and proper mapping is harder to control if you allow such things.
Thanks for the input guys, I guess I will bite the bullet and fix it myself as it'll be how I want them. I'll save the instructions. I guess I'll wait until live just to make sure its allowed and stays the same. I don't have to worry playing anywhere from home with my level of skill, lol.
TAB is OK but you have to figure out what is currently selected and you have to stim your marines and mauraders separately. Its really quite slow compared to a simple number-letter spam where there is no unit check involved.
On July 16 2010 07:41 Peekaboo wrote:TAB is OK but you have to figure out what is currently selected and you have to stim your marines and mauraders separately. Its really quite slow compared to a simple number-letter spam where there is no unit check involved.
you have 2 choice : always add the same composition standards in your group (as the tab-priority will always be the same and you can get used to them) or simply put your casters (such as ghosts, ravens, etc.) in a different group than your MM - as you should do anyway...
@Spinesheath : until Tiler released its tool (and even for some time afterward), I can guarantee you that if 2 hotkeys could apply at the same time they are pressed, one was overriding the other, always
I have not tested if it was the case, but I remember that I had problems in late phase 1 to bind "select larvae" to 5, as this key was used for something else (can't remember what exactly) and the hotkey would simply not activate => I had to either delete the other entry or move it at another location so that "select larvae" would be loaded by the game before it
Tiler dude, tell me you'll be doing Hotkeys for Retail? You are THE reason I can play SC2 online with halfway decent competency, make it happen dude :D
On July 26 2010 05:26 Hoot wrote: Tiler dude, tell me you'll be doing Hotkeys for Retail? You are THE reason I can play SC2 online with halfway decent competency, make it happen dude :D
Maybe Blizzard will surprise us with a custom key option :D
but when they does not, please Tyler, release a version of this wonderful Tool for the Retailversion.
Yes please make this work for retail. Blizzard is a great company but sometimes I do not understand how they prioritize: How can facebook integration and "achievements" be more important than basic features such as custom hotkeys. You should have to fight your opponents, not the interface.
wtf, retarded. How does a game in 2010 not have customizable hotkeys. Complete BS. Now I have to manually edit the MPQ files and possibly get banned just so I can play the game.
I cannot play the game without this tool. Looks like its pointless for me to get a midnight launch unless a new version of this is released. I could manually edit the gamehotkeys.txt using an mpq editor but I cannot find the hotkeys for changing command groups and other user interface controls in that file.
Edit: Nevermind, the video at the beginning of this thread shows how to manually change your hotkeys without using the tool. Ofcourse this is with beta, I dont know if you can do it with retail as well.
Also want to point out that the UI keys are in a different txt files than the other hotkeys.
On July 27 2010 06:05 Sabresandiego wrote: I cannot play the game without this tool. Looks like its pointless for me to get a midnight launch unless a new version of this is released. I could manually edit the gamehotkeys.txt using an mpq editor but I cannot find the hotkeys for changing command groups and other user interface controls in that file.
On July 27 2010 06:14 fickazzz wrote: not sure if its a good idea to change the mpq file now that were in retail... its truly a fail that we cant change hotkeys as easy as in wc3...
Whats wrong with changing the mpq file in retail? Do you think they will autoban for altered mpq files? Has anybody tried it? I really doubt you would get banned for changing hotkeys.
On July 27 2010 07:20 Sabresandiego wrote: Gomas, the video in the first page of this thread shows you. It should be in a similar mpq structure in retail
believe me. It doesnt work. SC2Tools say: "Starcraft II is not installed"
On July 27 2010 07:20 Sabresandiego wrote: Gomas, the video in the first page of this thread shows you. It should be in a similar mpq structure in retail
believe me. It doesnt work. SC2Tools say: "Starcraft II is not installed"
No, you dont use sc2tools. You use an mpq editor and go into the patchenus.mpq archive and browse through to local and gamehotkeys.txt then you go to core.sc2 also within that patchenus.mpq and edit the UI hotkeys from there.
On July 27 2010 07:38 WCH wrote: Editing starcraft default keys is just cheating.
In WarCraft III everyone does that. Dont understand where is the problem. But Blizzard should just support custom keys. They are able to make such great CGI-movies and such great games. But there dont able to devolope a customkeyoption? oO
Hey guys, i neeeed costum keys. Oh man blizzard makes such a great game but is not able to support custom keys. wow that sucks i go inactive until i got one i can really not play with the normal crap keys. i don´t know where the prob is why should this be cheating? haha. cmon tiler upgrade the tool
I tried but the infinity number of GameHotkeys.txt confused me, couldnt find any of them having my grid hotkeys after opening them with tilers tool (-> Open File). Which .txt is the right one to edit? Why are there so many of them? I just want Attack to go to A :/
The correct gamehotkeys.txt should be gotten to using a mpq editor. If its anything like the beta you just go to your versions folder, then the latest version, then patchenus.mpq
Inside the mpq you go to liberty.sc2.mod and localized and then gamehotkeys.txt
Then, for user interface hotkeys you go to core.sc2.mod and localized and gamehotkeys.txt
Not sure if these are the exact names of the directories but it should be something similar.
On July 27 2010 08:45 Gomas wrote: It works. Just do what the first post says.
Awesome, are you now playing with custom hotkeys through manual editing of mpq files as described in the video on the first page of this thread? And are the custom hotkeys working in-game for retail? If yes that is great.
Ok i WON ! Take your gamehotkeys.txt unprotected, (you can find it in Starcraft II\Mods\Liberty.SC2mod\frFR\LocalizedData) open sc2 tools, work with file and choose the gamehotkeys.txt unprotected, change him and save. After you have to go in versions then base15405 then patch-frFR.SC2Archive (for me). In this folder you should open Mods, Liberty.SC2mod, frFR.SC2data (for me), Localized Data. And now just replace the gamehotkeys.txt protected by your gamehotkeys.txt
On July 27 2010 08:49 ekSi wrote: Ok i WON ! Take your gamehotkeys.txt unprotected, (you can find it in Starcraft II\Mods\Liberty.SC2mod\frFR\LocalizedData) open sc2 tools, work with file and choose the gamehotkeys.txt unprotected, change him and save. After you have to go in versions then base15405 then patch-frFR.SC2Archive (for me). In this folder you should open Mods, Liberty.SC2mod, frFR.SC2data (for me), Localized Data. And now just replace the gamehotkeys.txt protected by your gamehotkeys.txt
Are you sure gamehotkeys is protected? That is very strange, does this mean blizz does not want to allow custom hotkeys?
so reason says the file doesnt even exist, and eski says that it is protected from being opened by an mpq editor. Gomas on the other hand says everything worked perfectly doing the method described by the video in the original post of this thread.
3 different people with 3 different accounts. Guess I will have to wait until I get retail tonight to find out.
Hello everybody. First of all I have to download the game client. I need time to change all under the release of the game. It takes at least two days. Please be patient.
Plz help me i need the line in gamehotkeys.txt for bug WARP IN coz in the new gamehotkeys when i open it with sc2tools i cant change WARPIN, i need the line like UI\hotkey= etc ... help me plz
Thanks for coming tiler. I dont have retail yet either, but I am really looking forward to the new sc2tools. I can't play this game without custom keys.
On July 27 2010 10 begin_of_the_skype_highlighting 27 2010 10 end_of_the_skype_highlighting:07 ekSi wrote: Plz help me i need the line in gamehotkeys.txt for bug WARP IN coz in the new gamehotkeys when i open it with sc2tools i cant change WARPIN, i need the line like UI\hotkey= etc ... help me plz
the line is UI/Hotkey/WarpIn= its in the core folder
i've got this bug with double y. means that ''warp in'' and the grid-key-y is double used. Sucks so bad when trying to build a pylon or something by pressing y and get back to my warp gates. Does someone know what to do about it?
So while Tilers working on the new tools (Legend!) we can still edit the hotkeys using the MPQ editor?
The reason I ask is that last beta patch I saved my changes to a .txt file which is basically just a copy of gamehotkeys.txt so all i would need to do is change the file over in the MPQ editor. Or am I wrong?
As long as no new units/button positions/ability changes have been introduced in retail, I think I should be good to go. That is, once my game arrives.
we can still edit the hotkeys using the MPQ editor?
Correct, we can still do everything the same as we could in Beta. Anyone having problems with "protection" is either doing something incorrectly (editing the wrong file perhaps) or there is a problem with their editor or computer. I've personally manually edited both GameHotkeys text files and had it take effect in-game (both singleplayer and multiplayer) with no problems.
I would play it safe and re-edit the new text files for the retail game from scratch, instead of adding the beta text files to the MPQ. Can't hurt to test it though when you get a chance, just as long as you back up the new files you are going to overwrite first.
Ok, i experienced that i made some mistakes during the first time i tryed. Now, it works for me to, its no problem to edit the hotkeys with the mpq-editor. But still SC2Tools is easier to use :D
I just want to change Attack from T to A from the Grid System. I always edited the gridleftside.txt file. So did I know but there are no changes ingame. Any idea?
Starcraft2 folder > Versions > Base15405 > patch-enUS.SC2Archive (substitute enUS with your local language and version) is the MPQ file you need to be editing. Within that MPQ file there are two text files that contain all (or close to) the bindings. Both are called GameHotkeys.txt, and are located in Mods > Core.SC2Mod > enUS.SC2Data > LocalizedData and Liberty.SC2Mod > enUS.SC2Data > LocalizedData respectively.
mhh, sry for doublepost, but i cant find the button "HoldPosition" in the GameHotkeys.txt
On July 27 2010 18:36 Palm wrote: Starcraft2 folder > Versions > Base15405 > patch-enUS.SC2Archive (substitute enUS with your local language and version) is the MPQ file you need to be editing. Within that MPQ file there are two text files that contain all (or close to) the bindings. Both are called GameHotkeys.txt, and are located in Mods > Core.SC2Mod > enUS.SC2Data > LocalizedData and Liberty.SC2Mod > enUS.SC2Data > LocalizedData respectively.
OMG I need this Tool I dont understand this shit ....I want to use the "qwert" system but need to change the Attackkey from "T" to "A" How can i do this?
Is in possible to change button posititions like it was in Warcraft 3? I'm using grid hotkeys and I'd like to move the attack button so that it would corespond to letter A instead of T.
On July 27 2010 19:42 Tetsujin wrote: Is in possible to change button posititions like it was in Warcraft 3? I'm using grid hotkeys and I'd like to move the attack button so that it would corespond to letter A instead of T.
A lot of people are playing with Grid Hotkeys and wanting A instead of T for attack-move.
Unfortunately for the moment, you have to modify MPQ to change all the default hotkeys to a Grid Hotkey style with A as attack-move.
You can't simply modify the Grid Default Hotkeys...
I did but when I save the file it doesn't actually save? I re-open it and the keys are reset back to normal..
You need to extract the text files out of the MPQ file, edit them, save, then add them back into the MPQ while overwriting the existing files.
I want to use the "qwert" system but need to change the Attackkey from "T" to "A"
I'm afraid ShadeOfDraG is correct as well. By the looks of things, the only way to change your Attack key from T to A when using the grid preset, is to in fact not use the grid preset and instead change all your standard key bindings to match the grid bindings, then set your standard Attack key to A. A text file containing the grid keybinds does not seem to exist.
For all who have MPQEditor an (Error code: 1003) when opening/extracting a file please download a new version of MPQEditor Download
Downloading digital copy of SC2 has been crashed for me so now i download DVD from torrent. It's so boring . If all goes well, tomorrow I will start working on the program.
ill make a new blog step by step explaining how to edit the mpq and make it work. this thread is confusing people, since it started from beta version and SC2tools is not working.
I managed to make it work for the released version.
On July 28 2010 00:36 ilbh wrote: ill make a new blog step by step explaining how to edit the mpq and make it work. this thread is confusing people, since it started from beta version.
I managed to make it work for the released version.
dunno if its needed. its pretty much exactly the same except that you need a up2date editor.
I can confirm that it is quite easy to change the hotkeys (if u know how), you do it in the following way: 1) Go to "Versions/Base15405/patch-enGB.SC2Archive" and then extract the following file using the MPQEditor (newest version): Mods/Liberty.SC2Mod/enGB.SC2Data/LocalizedData/GameHotkeys.txt 2) Open that file with the good (old :-P) Tiler-Tool by using "Open File" and do your changes in the HotKeys. 3) Save the file where you extracted it (-> 1) )
if u want to do changes concerning the UI u have to do the same with the file GameHotkeys.txt found in Mods/Core.SC2Mod/enGB.SC2Data/LocalizedData
thats it - works perfectly
EDIT: Furthermore u have to change in sc2 the Hotkeys to "Standard", not (!) "Grid" or anything else
I have not played Singeplayer (the Campagne) yet, we just have to try out so we will see how the changes behave, maybe editing the GameHotkeys.txt in the folder ".../Core/..." is useful for singleplayer
On July 28 2010 01:47 ZerG~LegenD wrote: Does anyone know how to change the hotkey for Build Spore Crawler? Changing the obvious line in the MPQ does nothing.
Yeah I'm having this problem too. Also the neural parasite research doesn't seem to work either.
Looks like the GameHotkeys for campaign is in patch-enUS.SC2Archive/Campaigns instead of /Mods, doesn't look like they're all there (mostly new units) so there may be some crossover, I'm not going to mess with it for now. Having 'T' for attack move on grid is so painful though
if you want to recover the config that you had in the beta, you can do it by extracting the GameHotkeys.txt from the beta with the mpq editror and overwriting the retail GameHotkey.txt (making a backup is always a good idea xD)
I have both Tilers tool and mpq installed but not recognizing starcraft 2 installed? I have installed it in a different drive? but i tried everything to extraxt them in the drive and folder of starcraft 2??
On July 28 2010 09:53 serptico wrote: I have both Tilers tool and mpq installed but not recognizing starcraft 2 installed? I have installed it in a different drive? but i tried everything to extraxt them in the drive and folder of starcraft 2??
it's more than probable that Tiler's tool is looking for the SC2 Beta directory, not the released one...
here's the content of the files I managed to extract :
\Campaigns\Liberty.SC2Campaign\enUS.SC2Data\LocalizedData [these are obviously the hotkeys you will have to change if you want to customize them for the single player campaign] + Show Spoiler +
Blizzard has just Surprised us with Non-Modifiable Hotkeys... lol Only "F8" for saving 1 Screen position and "A" for attack... Oh my God... I hope we will get the SC2Tools for the Released version too Really Soon =)
What a joke, they spend millions to develop this game but they still can't figure out how to let you change your keys in game? Does the tool work with the final version of the game?
it´rly redic the thing with the custom keys 100 mio develo costs and they are not able to make a tool that you can chage the keys extactly how u need it nc ..........
What's new: - Mass changes in almost all [Tabs] - Quick release beta with basic working functions
PS: No singleplayer hotkeys yet. Need more time and complete campaigns to see all units abils. I can't even test changes (can't register key) because Battle.net down. (The site is down for maintenance. We'll be back soon!) I hope multiplayer hotkeys will work...
On July 28 2010 22:11 SebaZ wrote: Thanks for your work
By the way, what file exactly should I backup before overwriting the keys?
Read [About] tab in the tool...
Notice: for everyone who wants to change hotkeys make a backup copy StarCraft II\Versions\BaseBuild\patch-Lang.SC2Archive Program works/changes only this file. You will never have problems with game updating
hey great tool, thanks for that. But ist works only for standard keys. Does this mean i have to chance all keys manually when i have ''grid'' and just want to chance one single key?
What's new: - [Units Hotkeys] Now works all hotkeys. GameHotkeys.txt saves in 2 places instead of only Mods\Liberty.SC2Mod\LangSC2Data\LocalizedData\GameHotkeys.txt - [UI Hotkeys] removed 'Apply' button. Now strings changes when you change key in combobox
PS: - SC2 is not the game that the Blizzard has done before like SC, D2, War3. This is a big scrapyard of files not linked with each other. 100.000.000$ for what? Looks like 95% for commercial... - Here is game bug when 'Research Stimpack' has no key when you change hotkey. Because Button/Hotkey/StimPack is repeated twice in the GameHotkeys.txt. Should do i make a search for duplicated strings in the file and then delete one of them? BS...
troynt, how is this program working with SC2? Suppose I use the grid layout and want to change select larvae from Q to B, does that mean I have to change the Q key to B using that program? and what happens to other stuff using Q as hotkey?
PS: - SC2 is not the game that the Blizzard has done before like SC, D2, War3. This is a big scrapyard of files not linked with each other. 100.000.000$ for what? Looks like 95% for commercial... - Here is game bug when 'Research Stimpack' has no key when you change hotkey. Because Button/Hotkey/StimPack is repeated twice in the GameHotkeys.txt. Should do i make a search for duplicated strings in the file and then delete one of them? BS...
Thanks for your work
Yes it looks like a step backwards. Looks to me like they have incorporated compatibility which is good but requires co-operation across development teams or common files end up looking like a mess or duplicated. In warcraft 3 you can even change the position keys appear in the grid to more easily make them match the key assigned (well it mostly worked). Not even a chance of doing that here it looks like hotkeys were an afterthought.
On July 29 2010 01:22 Tiler wrote: SC2Tools v1.0.1 beta (Download)
What's new: - [Units Hotkeys] Now works all hotkeys. GameHotkeys.txt saves in 2 places instead of only Mods\Liberty.SC2Mod\LangSC2Data\LocalizedData\GameHotkeys.txt - [UI Hotkeys] removed 'Apply' button. Now strings changes when you change key in combobox
PS: - SC2 is not the game that the Blizzard has done before like SC, D2, War3. This is a big scrapyard of files not linked with each other. 100.000.000$ for what? Looks like 95% for commercial... - Here is game bug when 'Research Stimpack' has no key when you change hotkey. Because Button/Hotkey/StimPack is repeated twice in the GameHotkeys.txt. Should do i make a search for duplicated strings in the file and then delete one of them? BS...
will [UI hotkeys] work for all hotkeys in the next version? would be great
can I just update the GameHotkeys.txt and leave it somewhere instead of updating the MPQ archive? I tried to leave it in different places, but it's not working. I wanted to leave it in StarCraft II\Mods\Liberty.SC2Mod\enGB.SC2Data\LocalizedData, but I can't create a enGB.SC2Data folder since there's a file with the same name.
On July 29 2010 02:45 trooth wrote: will [UI hotkeys] work for all hotkeys in the next version? would be great
I didn't check the UI buttons yet.
On July 29 2010 03:11 SebaZ wrote: can I just update the GameHotkeys.txt and leave it somewhere instead of updating the MPQ archive? I tried to leave it in different places, but it's not working. I wanted to leave it in StarCraft II\Mods\Liberty.SC2Mod\enGB.SC2Data\LocalizedData, but I can't create a enGB.SC2Data folder since there's a file with the same name.
I'am not 100% sure, but looks like no. I have to test some versions to be sure.
On July 29 2010 01:22 Tiler wrote: - Here is game bug when 'Research Stimpack' has no key when you change hotkey. Because Button/Hotkey/StimPack is repeated twice in the GameHotkeys.txt. Should do i make a search for duplicated strings in the file and then delete one of them? BS...
I think the issue here might be that in beta, it was named "StimPack" and is now named "Stimpack". (note capitals) However, the file still contains the old "StimPack" entry even though it does nothing as far as I can tell.
If you just change "StimPack", it won't pickup your changes. It confused me anyway until I realised what was going on.
On July 29 2010 19:32 SebaZ wrote: Is it possible to change the hotkey that lets you add more unit to a group (default Shift)? I looked for it in SC2Tools but couldn't find it
There is no separate key for it. You can change the hotkey for "append to group 0", etc. under "UI Changer"->control group->control group append 0...9 but the modifier can only be ctrl, alt, shift or nothing.
On July 29 2010 19:32 SebaZ wrote: Is it possible to change the hotkey that lets you add more unit to a group (default Shift)? I looked for it in SC2Tools but couldn't find it
There is no separate key for it. You can change the hotkey for "append to group 0", etc. under "UI Changer"->control group->control group append 0...9 but the modifier can only be ctrl, alt, shift or nothing.
If you have a mouse with more than 2 buttons its really worth having shift on one of the buttons because of queuing commands as well. A better solution in my opinion.
How can I change the Pylon hotkey using Tiler's tool? For some reason the geniuses at blizzard decided to make Pylon hotkey as [P] all the way in the other side of the keyboard...
Thanks a lot for the tool anyways!
EDIT: NVM playerd around with it a little more and found the options, what an amazing tool thank you so much Tiler!!
Sure there is a way to check this and yes, they do (did) it in the beta in the process of patching, using the checksum of the original mpq-files and compare them with yours, so we had to backup the original mpq-files and recover them in the beta. But (of course) they don't ban these people. What if corrupted data was caused by system errors and not by you? Don't think there is an automatic way blizzard will recognize
Hi. Does anyone know how i can reset the hotkeys to the default standard way? I mean without having to use the program to change every hotkey to normal again. Thanks in advance.
On July 31 2010 09:27 SoJeN wrote: Sure there is a way to check this and yes, they do (did) it in the beta in the process of patching, using the checksum of the original mpq-files and compare them with yours, so we had to backup the original mpq-files and recover them in the beta. But (of course) they don't ban these people. What if corrupted data was caused by system errors and not by you? Don't think there is an automatic way blizzard will recognize
Hmm they soon changed it so that any changes to it were carried through to new patches. Which they did with the first patch of the game so we can safely assume they are at least accepting of it even if they arent actively accepting. A very similar situation that they had with warkeys and warcraft 3.
I want to use the "qwert" system but need to change the Attackkey from "T" to "A"
I'm afraid ShadeOfDraG is correct as well. By the looks of things, the only way to change your Attack key from T to A when using the grid preset, is to in fact not use the grid preset and instead change all your standard key bindings to match the grid bindings, then set your standard Attack key to A. A text file containing the grid keybinds does not seem to exist.
After some experimenting I found that adding...
Button/Hotkey/Attack_GLS=A
in the hotkeys text file worked for me.
Did not play any full games with the setup yet... but from limited testing only problem so far is the SCV repair function gets overridden by the Attack function...
Hey, is there any way to modify the Command Card hotkeys? In the game hotkey menu there are entries for CommandCard0,0 CommandCard0,1 etc. But these are nowhere to be found in the MPQ. The reason being I bought a standard laptop USB number pad, and if I turn it 90 degrees I have a perfect 3x5 representation of the command card, plus a few extras to assign unit groups 1-4.
Basically all I need is the text string for those grid commands. Even if I change my hotkey setup to grid, it does not update the GameHotkeys.txt
On August 04 2010 00:03 opi-wahn wrote: i made a backup of the wrong data. could someone plz upload the original StarCraft II\Versions\BaseBuild\patch-enGB.SC2Archive ?
It's faster it reinstall SC2 and update it to latest patch...
On August 04 2010 00:03 opi-wahn wrote: i made a backup of the wrong data. could someone plz upload the original StarCraft II\Versions\BaseBuild\patch-enGB.SC2Archive ?
It's faster it reinstall SC2 and update it to latest patch...
Tiler, do you know if it's possible to fix/workaround the issue you mentioned with Stim Pack upgrade earlier in the thread? I would really like to be able to use a hotkey for it
On August 04 2010 17:22 Nexic wrote: Tiler, do you know if it's possible to fix/workaround the issue you mentioned with Stim Pack upgrade earlier in the thread? I would really like to be able to use a hotkey for it
In few days will be new version with mass changes, fixed bugs, new features, etc...
Thank you so much... though this is SUCH an important tool... I think you should have a proper page or a locked thread you can edit teh 1st post of so people can find it really easy and check back for new versions... at the moment you need to hunt though tons of replays to find this amazing tool
On July 29 2010 01:22 Tiler wrote: GameHotkeys.txt saves in 2 places
What files should we backup before applying these changes. Maybe a autoback up option in the app might be cool?
Again. Thank you so much for this great app...This is SUCH an important tool... I think you should have a proper page or a locked, stickied thread you can edit the 1st post or something. So people can find it really easy and check back for new versions... at the moment you need to hunt though tons of replies to find this amazing tool
What's new: - Added icons on all Tabs - [Game Info] added shortcuts for game and editor - [Units Hotkeys] added keys: ` [ ] / \. Removed: 'Label' CheckBox. Fixed bug with 'Research Stim Pack' (Program searches and delete line with StimPack). Removed buildings without buttons like 'Assimilator', 'Pylon', etc. - [UI Hotkeys] added 'Button 3' and 'Legend'. Optimized code and changes logic - Reworked [About] tab - Mass small changes
Question: Does anyone know how can i be owner of old topic for changing 1st post when new version is coming? I asked admin about it. He said: "its impossible, you can make new topic"
Also i made simple site http://sc2tools.ucoz.com/ where i will upload tool. Atm using it as file server.
Well you could probably apply for a Moderator spot at TL I doubt that the admin panel allows users to be mods of single threads, so the admin you asked most likely is right (not very surprising...)
Just create a new thread, include a link to this thread and copy the guide from this thread over (I assume that Tamerlane has no objections, but you can PM him just in case). Also post a link to the new thread here and ask Tamerlane to add a link to the new thread in the first post of this one. Name the new thread "Hotkey Changer SC2Tools" or something like that (admins can still rename the tread title so don't break your head over it :p ). I guess that should about do it.
On August 06 2010 22:27 Tiler wrote: SC2Tools v1.0.2Download
What's new: - Added icons on all Tabs - [Game Info] added shortcuts for game and editor - [Units Hotkeys] added keys: ` [ ] / \. Removed: 'Label' CheckBox. Fixed bug with 'Research Stim Pack' (Program searches and delete line with StimPack). Removed buildings without buttons like 'Assimilator', 'Pylon', etc. - [UI Hotkeys] added 'Button 3' and 'Legend'. Optimized code and changes logic - Reworked [About] tab - Mass small changes
Question: Does anyone know how can i be owner of old topic for changing 1st post when new version is coming? I asked admin about it. He said: "its impossible, you can make new topic"
Also i made simple site http://sc2tools.ucoz.com/ where i will upload tool. Atm using it as file server.
You really should make a new thread. This tool is awesome and you should always update the first post so its easy to spot new releases.
The 'research stim' hotkey now says "no variable" for me and I can't assign anything to it Thank you for your hard work tho tiler this tool definitely deserves more attention and its own thread!
On August 06 2010 22:27 Tiler wrote: SC2Tools v1.0.2Download
What's new: - Added icons on all Tabs - [Game Info] added shortcuts for game and editor - [Units Hotkeys] added keys: ` [ ] / \. Removed: 'Label' CheckBox. Fixed bug with 'Research Stim Pack' (Program searches and delete line with StimPack). Removed buildings without buttons like 'Assimilator', 'Pylon', etc. - [UI Hotkeys] added 'Button 3' and 'Legend'. Optimized code and changes logic - Reworked [About] tab - Mass small changes
Question: Does anyone know how can i be owner of old topic for changing 1st post when new version is coming? I asked admin about it. He said: "its impossible, you can make new topic"
Also i made simple site http://sc2tools.ucoz.com/ where i will upload tool. Atm using it as file server.
Just a note, but even though you have the abiity to map those special keys, SC2 won't recognize their input if you are on Standard.
Thanks a lot for this. I use grid but wanted to change attack to A instead of T. I had to go through every single command and change it to grid but it's better than nothing. I dunno if it would be hard to change the original grid layout, as you do with standard now but it would save some people a lot of time! Thanks again.
On August 09 2010 16:57 mathemagician1986 wrote: this sounds really interesting! Does anybody know of a similar program that works on Mac OS? Unfortunately I cannot open .exe
isn't there a ton of applications for MAC that will allow you to run exe ?
this sounds really interesting! Does anybody know of a similar program that works on Mac OS? Unfortunately I cannot open.exe
google wine
but seriously, you could save yourself a ton of time and just compile the MPQ PC side then copy paste it over (disclaimer: this may or may not work =p)
i have trouble even knowing the name of the scroll wheel button :s i managed to assign the town camera to buttons i felt comfortable with but i originally wanted it at the scroll wheel :s how is it called in that program?
On August 07 2010 15:42 Nexic wrote: The 'research stim' hotkey now says "no variable" for me and I can't assign anything to it Thank you for your hard work tho tiler this tool definitely deserves more attention and its own thread!
I have this same problem and would really appreciate a fix or some advice on how I might go about fixing it myself. If it helps any, I actually caused this problem after manually changing my hotkeys with the .txt files in the MPQ; i.e., I never edited my MPQ with SC2Tools. My changes (build bunker hotkey, lift building hotkey) worked fine, but it fucked up stim for some reason. Anyone have any ideas here?
Is it possible that there was just a string missing from the .txt file that I used? I don't see "Button/Hotkey/Stimpack=T" in there or anything like that, but I also notice that some of the names for upgrades in the .txt file don't match the ones used in-game, so I might just be overlooking it
OKAY GUYS !!!!!!!!!!!!!!! I HAVE FOUND A WAY TO FIX THE STIMPACK PROBLEM !!!!!!!!
Here is the way to fix it :
1. Go to your Gamehotkeys.txt 2. Open it. 3. Replace "Button/Hotkey/StimPack=Z Button/Hotkey/StimPack_NRS=I Button/Hotkey/Stim_NRS=I Button/Hotkey/StimPack=Z"
I just registered an account to say "Thanks for making this program!"
I reassigned `qwert to group keys all the Protoss shortcuts to asdfg zxcv. alt+e, alt+s, alt+d, alt+f became camera movement a la wasd controls, and capslock became backspace (nexus toggle).
Now I just need to retrain my mind... its hard to shrug habits.
Hey! I don't know if you have the same problem, but with the newest patch (from today) the moment I changed the GameHotkeys.txt in patch-plPL.SC2Archive the game cannot launch properly. It starts to download patches from the first one and does it in a neverending loop (going up to 100% then starting again from 0% and so on). Do you have the same issues or did I just messed something up?
On August 19 2010 00:06 Nah wrote: Hey! I don't know if you have the same problem, but with the newest patch (from today) the moment I changed the GameHotkeys.txt in patch-plPL.SC2Archive the game cannot launch properly. It starts to download patches from the first one and does it in a neverending loop (going up to 100% then starting again from 0% and so on). Do you have the same issues or did I just messed something up?
I don't know why it happens, in my EU/RU versions all works fine.
Would you guys want a command script that you can run to create all the needed entries for the NRS version of the keboard layout. (Which would allow lefties more keys on the right side of the keyboard, like equals, minus, and plus.) This won't work for Grid, but will only work for the NRS version.
I'm trying to get my customkeys with a grid and A = attack, Z = move. Can anyone share some customkeys or ".mpq" so I have to change these 2 buttons only ?
On August 21 2010 05:14 Beubx wrote: I'm trying to get my customkeys with a grid and A = attack, Z = move. Can anyone share some customkeys or ".mpq" so I have to change these 2 buttons only ?
get Tiler's tool (check OP or his site : http://sc2tools.ucoz.com/ ), you'll be able to change pretty much anything you want
hi, im using the english version of SC2, but my keyboard layout is german. So, im playing protoss and using grid hotkeys. The "Select All Warpgate" annoys me very much, because i have to change the keyboard layout everytime i log in.
So I tried this tool, but it seems I just can change the "Select All Warpgates"-Hotkey for the Standard keys, not for the Grid keys.
On August 23 2010 21:16 Iceevil wrote: hi, im using the english version of SC2, but my keyboard layout is german. So, im playing protoss and using grid hotkeys. The "Select All Warpgate" annoys me very much, because i have to change the keyboard layout everytime i log in.
So I tried this tool, but it seems I just can change the "Select All Warpgates"-Hotkey for the Standard keys, not for the Grid keys.
Any suggestions?
Thanks for response. I'll make changing 'UI Grid' later.
On August 27 2010 04:35 papaz wrote: What happened to the new thread you created, it got closed because it seemed suspicious?
*confused*
There is 2 reasons: 1. He thinks that two first posts is my posts as smuf (i don't even know who that guys) 2. ClamAV founds PUA.Packed.PECompact-1 (ofc the program packed with PE Compact)
Tiler, dude, it was the first couple of posters just trying to be dicks. They drew attention to the "suspiciousness" of the post, but to all who follow this thread there's nothing suspicious about it!
Thanks. It makes game so much easier because blizzard hotkeys=crap. I use hotkeys 1,2,3,4,Q,W,E,R for unit hotkeys instead 5,6,7,8. So for buildings I use a,s,d,f,z,x,c,v. It goes soo much smoother now. attacking,moving,hold position=a,s,d,f. rally point=f. I keep everything very close to asdw which means less downtime and less missclicks because I don't have xxl large hands to play with buttons like P or 9.
Also there is nothing wrong with Tiler version I used his versions for many weeks.
And I don't see any reason why need change anything grid. Just configure every single keys for standard and you're done. It takes only 10min. Grid sucks because it doesn't allow use control groups q,w,e,r
Is it possible to remap some of the keys to mouse buttons (it doesn't seem to work so maybe it is possible for you to put that feature in)?
My mouse doesn't have software/drivers so that I can remap mouse buttons to keyboard buttons. I haven't found software that can remap mouse buttons to keyboard. I would like to have one of my mouse buttons to be mapped to "A" for Attack.
Edit Found a software called X Mouse Button Control that allows rebinding of mouse buttons to keyboard buttons.
After redoing control s for sound toggle and it still does the same function. Sound toggle will read as same command I set it to in game but still use old command. Is there a edit I can do?
I think I found the correct lines for it. UI/Sound_Hotkey=
On September 07 2010 22:06 Na_Dann_Ma_GoGo wrote: Hey man can I also put assign something to the "> < |" key or is that impossible. In case I can, what's the English term for that key?
In [UI Hotkeys] you can assign "Shift" + Comma - , for > Period - . for < BackSlash - \ for |
On September 07 2010 22:06 Na_Dann_Ma_GoGo wrote: Hey man can I also put assign something to the "> < |" key or is that impossible. In case I can, what's the English term for that key?
In [UI Hotkeys] you can assign "Shift" + Comma - , for > Period - . for < BackSlash - \ for |
Alright, thank you.
By the way, do you think there's any chance that custom Hotkeys will cause trouble with Blizzards Warden protection now that it is activated? I suppose not as I doubt it's going to check the mpq for correct Hotkeys, but wanna be sure.
I just got my account banned this afternoon. I never used any hacks, and this is the only game modification I had. Can't say for sure that this was the cause, but I advise everyone to be careful..
On September 11 2010 12:21 Naramis wrote: I just got my account banned this afternoon. I never used any hacks, and this is the only game modification I had. Can't say for sure that this was the cause, but I advise everyone to be careful..
Could you contact Blizzard and ask for the reason behind your ban?
The first post in the thread should also state that we might have a case of a ban.
On September 11 2010 12:21 Naramis wrote: I just got my account banned this afternoon. I never used any hacks, and this is the only game modification I had. Can't say for sure that this was the cause, but I advise everyone to be careful..
On September 11 2010 12:21 Naramis wrote: I just got my account banned this afternoon. I never used any hacks, and this is the only game modification I had. Can't say for sure that this was the cause, but I advise everyone to be careful..
Is it a temporary ban or a permanent ban?
I don't know, it says in-game that my account is blocked and to contact customer support. I didn't receive any email from Blizzard, and I can't login to my battle.net account. I emailed them, but I don't think they answer on weekends
OK, so Blizzard replied to my email and asked me to call them. I called, they confirmed my information (thank god I used a true answer to the secret question, I usually just put some BS in there), and they unlocked my account.. the guy I spoke to didn't know why my account had been blocked. He said that it could happen if I changed my IP dramatically, but that wasn't the case.. I asked if it had something to do with Warden, but he claimed to not know what I was talking about (is it a blizz policy to pretend Warden doesn't exist?)
So I suppose it had nothing to do with this hotkey change. It was a big coincidence, however, that it happened right after Warden came online.
Regardless, I have removed the hotkey change and won't do it again. The next patch is supposed to add the option of using NA hotkeys on all versions of the game anyway (I have the Latin America version, and used this program to change my hotkeys to be like the NA version)
Hi, I don't know if it's a bug or not but I tried to hotkey attack to the period on the num pad (where del resides) and it wont work. the command says "Period" for attack in game but I have to hit the period on the keyboard side to attack, the numpad key does nothing. Can anyone help me with this?
On September 07 2010 22:06 Na_Dann_Ma_GoGo wrote: Hey man can I also put assign something to the "> < |" key or is that impossible. In case I can, what's the English term for that key?
In [UI Hotkeys] you can assign "Shift" + Comma - , for > Period - . for < BackSlash - \ for |
So I just tried that and it doesn't work.
Did I just misunderstand your or is this right:
I will only select my lazy workers when I press shift + , ( + .). Which makes sense but according to your comment I thought it should activate on pressing < or >.
On September 07 2010 22:06 Na_Dann_Ma_GoGo wrote: Hey man can I also put assign something to the "> < |" key or is that impossible. In case I can, what's the English term for that key?
In [UI Hotkeys] you can assign "Shift" + Comma - , for > Period - . for < BackSlash - \ for |
So I just tried that and it doesn't work.
Did I just misunderstand your or is this right:
I will only select my lazy workers when I press shift + , ( + .). Which makes sense but according to your comment I thought it should activate on pressing < or >.
This doesn't work because you're using a German keyboard layout, amiright?
The US Standard keyboard layout has < and > as the shift-versions of , and . There is no proper equivalent for the "<>|" key afaik. The solution that is the most easy to explain is: Change your keyboard layout to US Standard. That will also get you rid of the "dead keys" on the German layout, like ^. You'll mistype z and y for a while though, and writing in German is rather stupid with it, so you might have to change layouts quite a bit.
The other possible solution would be to dig into the game files and find out if there is any name for the "<>|" key, and then insert it into the hotkey files manually.
Today's post from Blizzard's blog: (http://us.battle.net/sc2/en/blog/809157#blog) "If a StarCraft II player is found to be cheating or using hacks or modifications in any form, then as outlined in our end user license agreement, that player can be permanently banned from the game. This means that the player will be permanently unable to log in to Battle.net to play StarCraft II with his or her account.
Playing StarCraft II legitimately means playing with an unaltered game client."
Just wondering what others using custom hotkeys think of this. Clearly Blizzard are aiming this at people using hacks, not simply editing a hotkeys text file but it makes me a bit nervous now to be doing this.
I really wish they'd just add a custom hotkeys option to the game.
I am also concerned about that... I currently play with modified hotkeys but I'm thinking about changing back to default as I don't want to risk getting banned because of a game data check that finds a modification in my game files, even if it is just the changed hotkeys...
On September 13 2010 13:45 Noyze wrote: Anyone else using this with X-Button Mouse Control?
I am.
On September 15 2010 17:52 cbt wrote: Today's post from Blizzard's blog: (http://us.battle.net/sc2/en/blog/809157#blog) "If a StarCraft II player is found to be cheating or using hacks or modifications in any form, then as outlined in our end user license agreement, that player can be permanently banned from the game. This means that the player will be permanently unable to log in to Battle.net to play StarCraft II with his or her account.
Playing StarCraft II legitimately means playing with an unaltered game client."
Just wondering what others using custom hotkeys think of this. Clearly Blizzard are aiming this at people using hacks, not simply editing a hotkeys text file but it makes me a bit nervous now to be doing this.
I really wish they'd just add a custom hotkeys option to the game.
If you read that blog it is clearly talking about changing the game files in such way so that you gain a clear advantage over your opponent, aka cheating.
It is so easy for blizzards warden to detect modified hotkey. If they wanted they would ban everyone tomorrow, hell they read TL forums lol. They obviously do not see it as cheating.
I think they should specifically adress the customized hotkey question. This is 2010 and every game should have that. It would be really harsh of them to start banning people because they use a different keyboard setup than the one they are forcing on me. It's not like I am using a macro, i just use a keyboard setup that suits my hands.
well its saying "Playing StarCraft II legitimately means playing with an unaltered game client." and as the mpq is changed .. -_- it would suck so hard if they would ban hotkeychanger... i think i would give up on sc2
yes I totally agree there @papaz. but I am still afraid that an automated game data check might detect the altered .mpq without looking into what exactly has been changed. I would really appreciate if blizzard made a clear statement regarding this issue
On September 20 2010 06:38 Na_Dann_Ma_GoGo wrote: Could you perhaps update your tool so, that it creates such a file instead of editing the MPQ? That should be better for future patches etc. as well
You can already do this in the current version. Load from mpq, make the modifications you like, then click save to file rather than save to mpq.
As you may already know you can then add this to any file with the extension .SC2Hotkeys and put it in your "my documents -> Starcraft 2 -> Hotkeys" folder and it will appear in your in-game drop-down menu.
Finally we can have custom hotkeys without being "cheaters" lol
On September 20 2010 06:38 Na_Dann_Ma_GoGo wrote: Could you perhaps update your tool so, that it creates such a file instead of editing the MPQ? That should be better for future patches etc. as well
You can already do this in the current version. Load from mpq, make the modifications you like, then click save to file rather than save to mpq.
As you may already know you can then add this to any file with the extension .SC2Hotkeys and put it in your "my documents -> Starcraft 2 -> Hotkeys" folder and it will appear in your in-game drop-down menu.
Finally we can have custom hotkeys without being "cheaters" lol
It doesnt seem like you can change "attack" button "research" etc with the new way.
On September 20 2010 06:38 Na_Dann_Ma_GoGo wrote: Could you perhaps update your tool so, that it creates such a file instead of editing the MPQ? That should be better for future patches etc. as well
You can already do this in the current version. Load from mpq, make the modifications you like, then click save to file rather than save to mpq.
As you may already know you can then add this to any file with the extension .SC2Hotkeys and put it in your "my documents -> Starcraft 2 -> Hotkeys" folder and it will appear in your in-game drop-down menu.
Finally we can have custom hotkeys without being "cheaters" lol
do i have to make this folder myself and add the textfile manually oder edit an existing *.sc2hotkeys file? I didnt find any *.SC2Hotkeys file on my system^^
battle.net is currently offline, so i cant test it atm.
For me it dont works. Maybe you have to put in the original GameHotkeys.txt, patch, and then put in the modified GameHotkeys.txt. But i don't have the original one
Confirmation that it isn't compatible with Patch 1.1
What I did, and yall should do, is before you make any changes to MPQs or game files, is
BACK UP THE ENTIRE C:\PROGRAM FILES\STARCRAFT II FOLDER
Then make your changes to the MPQs, and then save backups of the changed files (your new hotkeys) to somewhere safe, like with your backup of the Starcraft II folder.
When I ran the patch, I got a checksum error. I replaced the single MPQ file in which I made the change, but then I got an error in StarCraft II Editor.exe, which doesn't make any sense. So I just renamed my current "program files\Starcraft II" folder to "program files\Starcraft IIxxx" and copied over the backup. It patched properly, and I deleted the old "program files\Starcraft IIxxx" and applied my backup of my hotkeys.
RULE #1 OF MODDING: BACK. UP. EVERYTHING.
As for your guys' problem, I don't think Tiller can help. Its not like he has your local files. And apparently you guys didn't back up.
Here's a link to my "D:\Starcraft II Backup\oldStarCraft II\Versions\Base15405\patch-enUS.SC2Archive" [url blocked]
I don't think it will help, because it didn't work for me, but here's to hoping. It probably didn't work for me because patch 1.0.3 was applied and I didn't bother backing up. So there was a mixture of patched files in my directory, and when I applied my backup, it was from an earlier patch, which the Updater didn't like. So when I replaced the entire folder, it replaced all the files with files from one patch, so that was able to compute since all the files were from a single patch.
If that file doesn't work, reinstall. Not that big of a deal - just time consuming. AND BACKUP.
Edit: If you read inside his tool, you'll find "Notice: for everyone who wants to change hotkeys make a backup copy of StarCraft II\Versions\BaseBuild\patch-Lang.SC2Archive" If you don't have my build or aren't US, I guess you're doubly buggered.
Edit edit: Well I just installed Ladik's MPQ Editor and extracted GameHotkeys.txt Uploaded here: [url blocked] Hopefully it'll work for you. I included the surrounding folders and files, because heck it's only 1/2 a meg and more is always better than less. This should be version and language neutral, though really what the heck do I know?
Has someone managed to implement custom hotkeys in 1.1 version of the game? I cannot even open the relevant files (enGB.SC2Data) because "The request is not supported" according to the MPQEditor.
Any tips? And no I don't want to edit the irrelevant keys using the "legal" method.
I wish Blizzard soon develops some real solution to this hotkey issue. I mean you would take it for granted that all modern games have an implemented tool to manually edit hotkeys. *sigh*
On September 23 2010 04:08 tsedi wrote: Has someone managed to implement custom hotkeys in 1.1 version of the game? I cannot even open the relevant files (enGB.SC2Data) because "The request is not supported" according to the MPQEditor.
Any tips? And no I don't want to edit the irrelevant keys using the "legal" method.
I wish Blizzard soon develops some real solution to this hotkey issue. I mean you would take it for granted that all modern games have an implemented tool to manually edit hotkeys. *sigh*
Yes, I have implemented custom hotkeys without problems.
Yes, I have implemented custom hotkeys without problems.
Which MPQ editor did you use?
I used tilers tool, not an MPQ editor. I dont get any error messages.
EDIT:
I saved my hotkeys to txt file with Tilers tool.
Before patch I had backed up patch-enGB.SC2Archive file for version 15405. So i restored it, downloaded the new patch, opened Tilers tool and loaded my locally saved txt file with my hotkeys and then "save mpq" and voila. Back in business.
Yes, I have implemented custom hotkeys without problems.
Which MPQ editor did you use?
I used tilers tool, not an MPQ editor. I dont get any error messages.
EDIT:
I saved my hotkeys to txt file with Tilers tool.
Before patch I had backed up patch-enGB.SC2Archive file for version 15405. So i restored it, downloaded the new patch, opened Tilers tool and loaded my locally saved txt file with my hotkeys and then "save mpq" and voila. Back in business.
Hello,
Can you telle me where to get your Tilers tool please ? I google it but their's so many pages, I can't find the good one, the English is not my best language ^^
Yes, I have implemented custom hotkeys without problems.
Which MPQ editor did you use?
I used tilers tool, not an MPQ editor. I dont get any error messages.
EDIT:
I saved my hotkeys to txt file with Tilers tool.
Before patch I had backed up patch-enGB.SC2Archive file for version 15405. So i restored it, downloaded the new patch, opened Tilers tool and loaded my locally saved txt file with my hotkeys and then "save mpq" and voila. Back in business.
Hello,
Can you telle me where to get your Tilers tool please ? I google it but their's so many pages, I can't find the good one, the English is not my best language ^^
Tiller, I got a little suggestion for SC2Tools. Existor (another forummer from Russia) made a post containing all the basic keys such as Key/Control=Ctrl, Key/Shift=Shift, Key/F1=F1, etc., etc.
Is it possible for you to add those to SC2tools? Would be AWESOME if I could remap some of those keys aswell. They're the only thing missing from SC2Tools right now, if included I will be truly happy!
I know they would make the tool a bit more complicated, but also more powerful :-)
It appears that the icon graphics are corrupted in the latest patch if you use this tool. Is it unavoidable? I mean I'd rather play with the modified mpq than working icons, but it would be cool if they showed up properly.
On October 02 2010 11:33 DiamondTear wrote: It appears that the icon graphics are corrupted in the latest patch if you use this tool. Is it unavoidable? I mean I'd rather play with the modified mpq than working icons, but it would be cool if they showed up properly.
Hmm a good reason to do it manually. I thought Tillers tool only modified keys, but apparently he's also messing around with icons, god knows what else is being edited.
Tiler, is there any way to change the button positions on the grid? for exmaple moving a zealot to the bottom left square and a stalker to the top left?
On October 14 2010 15:17 Ocky wrote: Tiler, is there any way to change the button positions on the grid? for exmaple moving a zealot to the bottom left square and a stalker to the top left?
the only thing you can do is swap the hotkeys for the entire grid version, ie. if you want the top-right corner of the grid to be "Y" instead of "T", that can be done, but there's no way to move the icons around
my sc2tools doesnt have a button for corruptor contaminate? im guessing this is because it was changed due to a patch or something. any1else have this problem?