[G] Customized hotkeys without bugs - Page 21
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Rizzelet
United States74 Posts
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Tamerlane
Canada424 Posts
Blizzard should give you a job, bnet would be much better... | ||
Whiplash
United States2928 Posts
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InfiniteIce
United States794 Posts
On July 11 2010 02:38 Whiplash wrote: Thanks, I just changed my Fkeys but I want to change idle worker to ~(tilde) from F1 and I can't find it in the drop down list for changeable keys. Is it an option to use the ~ key? Yea, i did this. The key you're looking for in the list is "grave". (that's the ` key, the thing under the ~) ^_^ | ||
spinesheath
Germany8679 Posts
Could you also include that option for the UI hotkeys? I guess you can just copy/paste a decent chunk of the existing code. Well not necessarily now because I think my settings are fine right now, but you might consider it for the next version. I also noticed that the Multi-Mod GameHotkeys.txt is now empty (it had a few hotkeys before that overwrote some of the hotkeys that your file changed). I don't know yet if the "global" toggle sound hotkey still is there (setting something to ctrl+s didn't work because of this). | ||
mecra
United States83 Posts
Thanks in advance. | ||
cloaked
United States32 Posts
On July 11 2010 03:02 spinesheath wrote: I really like the "work with file" thing, it allows me to easily make some changes that your tool doesn't support directly (like using Space for unit hotkeys, or setting multiple keys for a single unit hotkey). Could you also include that option for the UI hotkeys? I guess you can just copy/paste a decent chunk of the existing code. Well not necessarily now because I think my settings are fine right now, but you might consider it for the next version. I also noticed that the Multi-Mod GameHotkeys.txt is now empty (it had a few hotkeys before that overwrote some of the hotkeys that your file changed). I don't know yet if the "global" toggle sound hotkey still is there (setting something to ctrl+s didn't work because of this). 2nd'ed. I'd also like the work with file option for the UI changer. Mainly because when I restore the backed up mpq file prior to updating sc2, I have to re-add all my custom UI keys manually to the new version of sc2. Having the work with file option for the regular hotkeys saves a lot of time after a patch, and I've got a ton of UI keys changed around. Also, when you change the repair key, Alt+'new repair key' doesn't auto-cast repair like Alt+R does with the default hotkeys. If you could fix this that would be great. Spinesheath, I tried to change the the ctrl+s key, but it still turns the sound on/off. | ||
iAmSoniK
Canada246 Posts
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mecra
United States83 Posts
If you used the SC2Tools and made all your changes but they don't take in game, use the MPQ editor to see if you have a GameHotkeys.txt in your MPQ file. If you dont, go back to SC2Tools and Save to file your changes, naming it GameHotkeys.txt. Add that file to your MPQ via the MPQ editor and your settings will be in game. I had to do this to get the settings to stick. | ||
Nexic
United States729 Posts
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mecra
United States83 Posts
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Tamerlane
Canada424 Posts
On July 11 2010 05:21 Nexic wrote: Is caps lock not an assignable key? (UI changer) look up question #7 of the FAQ (in OP) | ||
Zamiel
United States211 Posts
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Tiler
Russian Federation79 Posts
What's new: - fixed bug when saved txt file has no extension - [UI Changer] Added CapsLock button to list. Added open/save to file buttons. Rename 'Warp In' to 'Select All Warp Gates' @ Zamiel: you are welcome. No link yet, i think about it. I just havn't any web moneys. | ||
Nexic
United States729 Posts
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TzTz
Germany511 Posts
edit: I had to change it in the Core folder, not in Liberty. | ||
violett
Germany143 Posts
ive set it to a hotkey via ur program, but it still doesnt have a hotkey in sc2 and some buildings(for example rax) have no cancel hotkey, when its in build(i cant set cancel hotkeys in ur program, the double click doesnt work), | ||
Gomas
Poland311 Posts
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Tamerlane
Canada424 Posts
On July 12 2010 08:32 violett wrote: thx Tiler, ive set it to a hotkey via ur program, but it still doesnt have a hotkey in sc2 and some buildings(for example rax) have no cancel hotkey, when its in build(i cant set cancel hotkeys in ur program, the double click doesnt work), I'm using 0.99.7 and I can double click the cancel icon (and set it to some other hotkey) just fine, are we both talking about the Common > Cancel icon ? | ||
spinesheath
Germany8679 Posts
On July 11 2010 13:50 Tiler wrote: SC2Tools v0.99.8 Download What's new: - fixed bug when saved txt file has no extension - [UI Changer] Added CapsLock button to list. Added open/save to file buttons. Rename 'Warp In' to 'Select All Warp Gates' @ Zamiel: you are welcome. No link yet, i think about it. I just havn't any web moneys. That was fast. Awesome! On July 12 2010 08:32 violett wrote: thx Tiler, ive set it to a hotkey via ur program, but it still doesnt have a hotkey in sc2 and some buildings(for example rax) have no cancel hotkey, when its in build(i cant set cancel hotkeys in ur program, the double click doesnt work), In the worst case, safe the file somewhere, open it in some editor, search for cancel and change the hotkeys manually. Then open the hotkey changer again, load from file and save to mpq. Much more convenient than using an mpq editor. | ||
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