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Karune vs. LastRomantic - Page 4

Forum Index > SC2 General
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freelander
Profile Blog Joined December 2004
Hungary4707 Posts
July 08 2009 05:44 GMT
#61
On July 03 2009 00:07 Kaniol wrote:

Show nested quote +
On July 02 2009 21:07 Klockan3 wrote:
I think it would rival the nerd rage auto build would create!
(Auto build is when you can set a structure to continuously queue up new units as it produces more without you needing to do anything for the rest of the game)


Yeah that would be more annoying, however only game i've found that had autoproduction was Warlords BattleCry series. And it wasn't that great - it sucked money at constant rate so you had to have adequate number of prod. facilities, and protect mines even more. Plus differences in certain unit's build times made getting good army composition hard (but yeah, there were races like DE, whose best army composition was mass sorcerors anyway, etc;p). Not mentioning problems with saving $$ for upgrades.


Supreme Commander also had this feat
And all is illuminated.
IdrA
Profile Blog Joined July 2004
United States11541 Posts
July 08 2009 07:44 GMT
#62
On July 03 2009 02:37 Last Romantic wrote:
Some things are still holdovers from the original [zerg upgrade icons are the most obvious]

but it's slowly getting phased out and the new sounds are really cool.

edit: storm is... iono, units clump up so it's harder to dodge but it's definitely possible. I feel we're going to see a lot of predicting where storm is going to land and dodging beforehand.

does storm really give a warning animation like that other guy said?
does it show where the storm is gonna be or does the ht do a rain dance or what
http://www.splitreason.com/product/1152 release the gracken tshirt now available
Last Romantic
Profile Blog Joined June 2006
United States20661 Posts
Last Edited: 2009-07-08 07:48:08
July 08 2009 07:46 GMT
#63
This is going to sound really dumb but I never got stormed =/

However, I DO NOT think there is a warning animation. It's just that when you cast it there's a huge targeting circle [that only you can see afaik]. Also the HT's casting/response speed seems a tad slower.
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paper
Profile Blog Joined September 2004
13196 Posts
Last Edited: 2009-07-08 09:49:05
July 08 2009 08:01 GMT
#64
lol rain dance :D

how strange you never got stormed despite its being so powerful

ICI PLZ~!
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Dreadwave
Profile Joined January 2008
Netherlands254 Posts
July 08 2009 08:27 GMT
#65
On July 08 2009 16:46 Last Romantic wrote:
This is going to sound really dumb but I never got stormed =/

However, I DO NOT think there is a warning animation. It's just that when you cast it there's a huge targeting circle [that only you can see afaik]. Also the HT's casting/response speed seems a tad slower.

Like in WC3? That's a nice feature.
TSL-Lore
Profile Joined January 2009
United States412 Posts
July 08 2009 09:18 GMT
#66
Hey Last Romantic, I know this is somewhat un-related but were the in game sounds good and distinguishable? I feel like one of the things often overlooked that made SC1 so great was really recognizeable sounds. For example, the zealot's attack is extremely recognizeable, as well as DT slashing (which is very important tactically). Siege mode is thunderously loud and really awesome.

Every different attacking unit sounded different from one another and so even when there's a huge mess of a battle going on, you can still HEAR every unit in the battle, and you would know what is fighting in that battle with your eyes closed if you wanted to.

From the videos that i've seen for SC2, it seems like everything sounds kind of .. similar, and so when huge armies clash, it just sounds all jumbled and fuzzy. I know SC2 zealot's attacking doesn't sound anything like SC1 zealots.

In your experience, were the sound effects adequate?
I want to become stronger. -Shindou Hikaru
Malcolm
Profile Joined April 2006
Spain61 Posts
July 08 2009 11:30 GMT
#67
Nice writeup. We want more
Now make me feel it! make me feel alive again!! Good, now we can fight as warriors. hand to hand. It is the basis of all combat. Only a fool trusts his life to a weapon.
Last Romantic
Profile Blog Joined June 2006
United States20661 Posts
July 08 2009 18:20 GMT
#68
ICI YAY drive up loogz

Battle noises are adequate and violent for the most part, though stalkers' little pew pew and zealots' lack of manly grunting is not so cool.

PvP differential b/w DT, HT, Immortal, and Stalker is a nice change from the relatively homogenous PvP armies of the first game. But I still think some unit mix will come to be seen as 'ideal' once people play it more. The inability to easily switch tech is both good and bad - it forces a conscious choice early/midgame, but also prevents quick change in army composition.

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