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Karune vs. LastRomantic - Page 3

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 Next All
fnaticNoname
Profile Joined January 2008
India858 Posts
July 02 2009 05:28 GMT
#41
More of this please! Thanks for this
derbz
Profile Joined April 2009
Canada87 Posts
July 02 2009 05:32 GMT
#42
Hmm, is the new storm anymore difficult to dodge? Looks pretty scary. Makes me wanna go play some Protoss.

Good write-up. I'm really interested in obelisk vs regular pylon. Even just thinking about it I'm finding it a little hard to choose.
Tsagacity
Profile Blog Joined August 2005
United States2124 Posts
Last Edited: 2009-07-02 05:43:07
July 02 2009 05:42 GMT
#43
On July 02 2009 14:32 derbz wrote:
Hmm, is the new storm anymore difficult to dodge? Looks pretty scary. Makes me wanna go play some Protoss.

Well it sounds like it has a short warning animation before the actual damage effect, so it might be even easier to dodge? I can't wait to see blink vs. psi storm
"Everyone worse than me at video games is a noob. Everyone better than me doesn't have a life."
eshlow
Profile Joined June 2008
United States5210 Posts
Last Edited: 2009-07-02 06:09:08
July 02 2009 06:08 GMT
#44
So question about storm...

You can still manually target it, correct? (aka the storm drop worker harrass is still viable, yes?)

Or if when you get 75 (?) energy to cast it will automatically do it for you against clumps of units?

If there's only a couple units or one unit does it still cast storm on them?
Overcoming Gravity: A Systematic Approach to Gymnastics and Bodyweight Strength
derbz
Profile Joined April 2009
Canada87 Posts
July 02 2009 06:14 GMT
#45
On July 02 2009 14:42 Tsagacity wrote:
Show nested quote +
On July 02 2009 14:32 derbz wrote:
Hmm, is the new storm anymore difficult to dodge? Looks pretty scary. Makes me wanna go play some Protoss.

Well it sounds like it has a short warning animation before the actual damage effect, so it might be even easier to dodge? I can't wait to see blink vs. psi storm

Oh I suppose that's true. Was only thinking about hydra micro, but considering Romantic said the hydras move really fast, it may be easier. Blink vs strom sounds pretty cool though. :D
Last Romantic
Profile Blog Joined June 2006
United States20661 Posts
July 02 2009 06:16 GMT
#46
On July 02 2009 15:08 eshlow wrote:
So question about storm...

You can still manually target it, correct? (aka the storm drop worker harrass is still viable, yes?)

Or if when you get 75 (?) energy to cast it will automatically do it for you against clumps of units?

If there's only a couple units or one unit does it still cast storm on them?


Oh smartcasting =/= autocasting.

It's just that when you select multiple temps and tell them to cast, only the closest one to the cast location will actually do it.
ㅋㄲㅈㅁ
eshlow
Profile Joined June 2008
United States5210 Posts
July 02 2009 06:22 GMT
#47
On July 02 2009 15:16 Last Romantic wrote:
Show nested quote +
On July 02 2009 15:08 eshlow wrote:
So question about storm...

You can still manually target it, correct? (aka the storm drop worker harrass is still viable, yes?)

Or if when you get 75 (?) energy to cast it will automatically do it for you against clumps of units?

If there's only a couple units or one unit does it still cast storm on them?


Oh smartcasting =/= autocasting.

It's just that when you select multiple temps and tell them to cast, only the closest one to the cast location will actually do it.


Oh excellent. That did always annoy me somewhat that if you selected a group and casted with all of them if they all wasted their energy for a storm on the same spot.

But at least we still should see some awesome storm placement from pros again.

Bad reading comprehension on my part, hah.
Overcoming Gravity: A Systematic Approach to Gymnastics and Bodyweight Strength
Arbiter[frolix]
Profile Joined January 2004
United Kingdom2674 Posts
July 02 2009 06:56 GMT
#48
Thanks for the excellent report, LR.

Of course it is also a kind of torture, since I am aching to play the game myself.
We are vigilant.
thopol
Profile Blog Joined May 2008
Japan4560 Posts
July 02 2009 08:31 GMT
#49
Great report. I'm more excited than ever because of how much like the original it sounds.
EximoSua
Profile Joined June 2009
171 Posts
Last Edited: 2009-07-02 09:23:09
July 02 2009 09:22 GMT
#50
Could you imagine if HTs actually automatically cast when they had 75 energy and saw an enemy??

The pubescent nerd rage explosion on this forum would be felt on Neptune.
David Kim for Bonjwa
Klockan3
Profile Blog Joined July 2007
Sweden2866 Posts
July 02 2009 12:07 GMT
#51
I think it would rival the nerd rage auto build would create!
(Auto build is when you can set a structure to continuously queue up new units as it produces more without you needing to do anything for the rest of the game)
Kaniol
Profile Blog Joined March 2009
Poland5551 Posts
July 02 2009 15:07 GMT
#52
On July 02 2009 18:22 EximoSua wrote:
Could you imagine if HTs actually automatically cast when they had 75 energy and saw an enemy??

The pubescent nerd rage explosion on this forum would be felt on Neptune.


And here goes 1 scouting ling and your 75 precious energy f***s off. It wouldnt be too much of treat IMO, PC wont choose better target for storm than good player, thats why prolly noone would complain.

On July 02 2009 21:07 Klockan3 wrote:
I think it would rival the nerd rage auto build would create!
(Auto build is when you can set a structure to continuously queue up new units as it produces more without you needing to do anything for the rest of the game)


Yeah that would be more annoying, however only game i've found that had autoproduction was Warlords BattleCry series. And it wasn't that great - it sucked money at constant rate so you had to have adequate number of prod. facilities, and protect mines even more. Plus differences in certain unit's build times made getting good army composition hard (but yeah, there were races like DE, whose best army composition was mass sorcerors anyway, etc;p). Not mentioning problems with saving $$ for upgrades.
SoleSteeler
Profile Joined April 2003
Canada5448 Posts
July 02 2009 16:02 GMT
#53
Not sure this is the right place to ask this (but it's an active thread, compared to the news topic threads).

Anyway: was the new SC2 music in the game, or was it still SC1's? Also, are there still any sound effects that are just taken directly from the original? (Stalker death = Dragoon death, etc.?)
Psyonic_Reaver
Profile Blog Joined June 2007
United States4337 Posts
July 02 2009 16:20 GMT
#54
The new SC2 Music is fucking awesome.
So wait? I'm bad? =(
Last Romantic
Profile Blog Joined June 2006
United States20661 Posts
Last Edited: 2009-07-02 17:38:25
July 02 2009 17:37 GMT
#55
Some things are still holdovers from the original [zerg upgrade icons are the most obvious]

but it's slowly getting phased out and the new sounds are really cool.

edit: storm is... iono, units clump up so it's harder to dodge but it's definitely possible. I feel we're going to see a lot of predicting where storm is going to land and dodging beforehand.
ㅋㄲㅈㅁ
danieldrsa
Profile Joined June 2008
Brazil523 Posts
July 02 2009 19:00 GMT
#56
Nice. We would like more detailed BR for sure!
Dont even ask!
-*-
scwizard
Profile Joined March 2009
United States1195 Posts
July 02 2009 21:45 GMT
#57
I'd really like to see a report of the strategic game. It's a short game from the sound of it, so hopefully it wouldn't take up too much of your time.
FieryBalrog
Profile Blog Joined July 2007
United States1381 Posts
July 03 2009 04:53 GMT
#58
Yea I second that request for the short and strategic game. Great report of the first one.
I will eat you alive
emikochan
Profile Joined July 2009
United Kingdom232 Posts
July 08 2009 03:22 GMT
#59
Great post, really getting excited.

New storm is interesting (I may have to sit in awe the first few times I cast it though, wow @ the graphic).. MORE damage over LESS time, sounds op with the new pathing...

Can't wait to start balancing this beautiful game
More reports please :p

And on the music, glad to hear it's great, nothing gets you immersed like a good soundtrack, i'll never forget how cool the Terran soundtrack in SC1 is.
Probes need love too.
koreasilver
Profile Blog Joined June 2008
9109 Posts
July 08 2009 04:02 GMT
#60
Did you find it to be more interesting that there was such a distinguishable difference in the PvP between yourself and your opponent due to the different tech routes you two made compared to the PvP in BW?
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