Karune vs. LastRomantic - Page 3
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fnaticNoname
India858 Posts
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derbz
Canada87 Posts
Good write-up. I'm really interested in obelisk vs regular pylon. Even just thinking about it I'm finding it a little hard to choose. | ||
Tsagacity
United States2124 Posts
On July 02 2009 14:32 derbz wrote: Hmm, is the new storm anymore difficult to dodge? Looks pretty scary. Makes me wanna go play some Protoss. Well it sounds like it has a short warning animation before the actual damage effect, so it might be even easier to dodge? I can't wait to see blink vs. psi storm | ||
eshlow
United States5210 Posts
You can still manually target it, correct? (aka the storm drop worker harrass is still viable, yes?) Or if when you get 75 (?) energy to cast it will automatically do it for you against clumps of units? If there's only a couple units or one unit does it still cast storm on them? | ||
derbz
Canada87 Posts
On July 02 2009 14:42 Tsagacity wrote: Well it sounds like it has a short warning animation before the actual damage effect, so it might be even easier to dodge? I can't wait to see blink vs. psi storm Oh I suppose that's true. Was only thinking about hydra micro, but considering Romantic said the hydras move really fast, it may be easier. Blink vs strom sounds pretty cool though. :D | ||
Last Romantic
United States20661 Posts
On July 02 2009 15:08 eshlow wrote: So question about storm... You can still manually target it, correct? (aka the storm drop worker harrass is still viable, yes?) Or if when you get 75 (?) energy to cast it will automatically do it for you against clumps of units? If there's only a couple units or one unit does it still cast storm on them? Oh smartcasting =/= autocasting. It's just that when you select multiple temps and tell them to cast, only the closest one to the cast location will actually do it. | ||
eshlow
United States5210 Posts
On July 02 2009 15:16 Last Romantic wrote: Oh smartcasting =/= autocasting. It's just that when you select multiple temps and tell them to cast, only the closest one to the cast location will actually do it. Oh excellent. That did always annoy me somewhat that if you selected a group and casted with all of them if they all wasted their energy for a storm on the same spot. But at least we still should see some awesome storm placement from pros again. Bad reading comprehension on my part, hah. | ||
Arbiter[frolix]
United Kingdom2674 Posts
Of course it is also a kind of torture, since I am aching to play the game myself. | ||
thopol
Japan4560 Posts
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EximoSua
171 Posts
The pubescent nerd rage explosion on this forum would be felt on Neptune. | ||
Klockan3
Sweden2866 Posts
(Auto build is when you can set a structure to continuously queue up new units as it produces more without you needing to do anything for the rest of the game) | ||
Kaniol
Poland5551 Posts
On July 02 2009 18:22 EximoSua wrote: Could you imagine if HTs actually automatically cast when they had 75 energy and saw an enemy?? The pubescent nerd rage explosion on this forum would be felt on Neptune. And here goes 1 scouting ling and your 75 precious energy f***s off. It wouldnt be too much of treat IMO, PC wont choose better target for storm than good player, thats why prolly noone would complain. On July 02 2009 21:07 Klockan3 wrote: I think it would rival the nerd rage auto build would create! (Auto build is when you can set a structure to continuously queue up new units as it produces more without you needing to do anything for the rest of the game) Yeah that would be more annoying, however only game i've found that had autoproduction was Warlords BattleCry series. And it wasn't that great - it sucked money at constant rate so you had to have adequate number of prod. facilities, and protect mines even more. Plus differences in certain unit's build times made getting good army composition hard (but yeah, there were races like DE, whose best army composition was mass sorcerors anyway, etc;p). Not mentioning problems with saving $$ for upgrades. | ||
SoleSteeler
Canada5281 Posts
Anyway: was the new SC2 music in the game, or was it still SC1's? Also, are there still any sound effects that are just taken directly from the original? (Stalker death = Dragoon death, etc.?) | ||
Psyonic_Reaver
United States4318 Posts
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Last Romantic
United States20661 Posts
but it's slowly getting phased out and the new sounds are really cool. edit: storm is... iono, units clump up so it's harder to dodge but it's definitely possible. I feel we're going to see a lot of predicting where storm is going to land and dodging beforehand. | ||
danieldrsa
Brazil522 Posts
Dont even ask! | ||
scwizard
United States1195 Posts
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FieryBalrog
United States1381 Posts
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emikochan
United Kingdom232 Posts
New storm is interesting (I may have to sit in awe the first few times I cast it though, wow @ the graphic).. MORE damage over LESS time, sounds op with the new pathing... Can't wait to start balancing this beautiful game More reports please :p And on the music, glad to hear it's great, nothing gets you immersed like a good soundtrack, i'll never forget how cool the Terran soundtrack in SC1 is. | ||
koreasilver
9109 Posts
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