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Karune vs. LastRomantic

Forum Index > SC2 General
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Last Romantic
Profile Blog Joined June 2006
United States20667 Posts
Last Edited: 2009-07-01 19:51:44
July 01 2009 19:46 GMT
#1
So I hear there's been a bit of buzz about the game Kevin and I played last week. It was a fairly entertaining game, albeit with mistakes on both our parts, but I suppose it's worthy of a brief battle report.

The map was that... I forget what it's called, but it's the 4player one that has the four corner starts; a battle report was played on it. We both opened pylon gate pylon obelisk; I gassed earlier while he went for his second gateway. We both proceeded to stalkers, and then diverged - him to Dark Templar, me to cannon expand.

His harass was unsuccessful due to my cannon placement. From then I obsed and moved out with my stalker force, but saw that he hadn't taken his nat and didn't want to push into his main (should have checked for hidden expos ). I decided to set up a soft contain with my stalker force while getting charge and storm, transitioning to the classic SC1 temp/zeal/goon PvP army.

Taking advantage of this timing when my tech had yet to kick in and my templar were still gathering storms, Kevin pushed out with masses of chargelots and immortals. I backed up, blinking with my stalkers while retreating towards my nat. He established his nat around then, and his army size led me to realize he had a secret base somewhere.

His huge army rampaged into my natural, but with stalker blink and cannon / gateway placement I repelled his attack. He set up some cannons and a robotics outside my base, but I was content to wait for storm energy to gather, after which I figured I'd kill him with a hanbang attack.

However, I didn't quite make enough gates, and warpgates produce units faster than gateways. This meant that my resources started piling up rather quickly as I planted 5-7 gateways at once to keep up. Really impermissible on my part, as I should have ramped up pylon/gateway production as soon as I went over 1k.

At any rate, I put together a very shiny archon/zealot/templar/stalker force augmented with some observers; I sent a phase prism around back for some cannon/warp in harass, and busted out, killing his buildings and what units he had guarding. Unfortunately, once I was halfway across the map, a huge red army poured into my main and started killing everything - there was a backdoor entrance protected by destructible rocks that I hadn't noticed.

Thinking it was a bit late to go back, I pressed on, razing his natural and annihilating his probes with the thunderous wrath of my Templar. His main, too, took damage, but by then my main was essentially gone. I figured I'd return home, kill his army, and then finish killing his buildings, since my army was the stronger.

With some assistance from storm, I was able to destroy his forces, but then bad news - colossi with thermal lances on my nat cliff. Not much I could do there, so I went all in against his main, in an attempt to kill him before he could kill me. Producing a couple HT from my last functional gateway, I went into his home base and started blowing things up. His colossi continued killing my base, but then that secret expo of his that I never dealt with proved to be my undoing.

Units started warping in around my army and then I realized he'd produced infrastructure at an outside base and the game was irrecoverable; I tapped out.

Overall I felt it was an entertaining game to play, with a varied mix of units from both sides - him with immortal/zealot/darktemp/col, me with stalker/zealot/hightemp/archon. I feel that the separation of the light/dark templar buildings locks you into one path - I never got the covert warriors but he forewent the power of storm.

The obelisk vs pylon choice is still very interesting; due to the rampless map neither of us wanted to go obelisk before second pylon, but I can see this changing around as more people play the game.

Overall he outplayed me; I felt my army control was better, but his understanding of SC2 definitely exceeds mine and led to his win despite losing most of the battles. I think this is good, as mechanical SC1 players will not necessarily prove dominant in SC2 if they don't know what's going on, but SC1 mechanics will still assist you in the sequel.

If there's interest I can share a more 'strategic' type battle report of a game I played against another Blizzard dev; it's a much shorter game but I feel it shows how SC2 cheese will be more varied and viable than SC1.
ㅋㄲㅈㅁ
infinity21 *
Profile Blog Joined October 2006
Canada6683 Posts
July 01 2009 19:49 GMT
#2
Cool write-up. Write more Louis!
Official Entusman #21
omninmo
Profile Blog Joined April 2008
2349 Posts
July 01 2009 19:56 GMT
#3
thanks. nice write-up.
i still have yet to see an screen shot of HT, storm, current, archon or new DT
paper
Profile Blog Joined September 2004
13197 Posts
Last Edited: 2009-07-01 19:58:29
July 01 2009 19:58 GMT
#4
louis babo chobo fat american psionic storm
Hates Fun🤔
Last Romantic
Profile Blog Joined June 2006
United States20667 Posts
Last Edited: 2009-07-01 19:58:55
July 01 2009 19:58 GMT
#5
[image loading]


Looks like that. [that's at the end of animation, too. The initial strike is so gratifying]
ㅋㄲㅈㅁ
Last Romantic
Profile Blog Joined June 2006
United States20667 Posts
July 01 2009 20:08 GMT
#6
Actually ima move this to SC2 since it's more game-related than me-related.
ㅋㄲㅈㅁ
deathgod6
Profile Blog Joined January 2008
United States5064 Posts
July 01 2009 20:12 GMT
#7
Terrible terrible damage. Nice write-up.
4.0 GPA = A rank 5.0 GPA = Olympic --------- Bisu, Best, Fantasy. i ♥ oov. They can get in my BoxeR anyday.
Chill
Profile Blog Joined January 2005
Calgary26004 Posts
July 01 2009 20:14 GMT
#8
didnt you lose to sc2gg?
Moderator
qaswedfr25
Profile Blog Joined July 2008
United States212 Posts
July 01 2009 20:15 GMT
#9
Does storm still only harm units and not buildings?
Pufftrees
Profile Joined March 2009
2449 Posts
July 01 2009 20:16 GMT
#10
Great write up I was curious how that game worked out since a lot remembered it, thanks for sharing.
Chance favors the prepared mind.
Senx
Profile Blog Joined March 2008
Sweden5901 Posts
Last Edited: 2009-07-01 20:33:00
July 01 2009 20:24 GMT
#11
NICE writeup!!

If you can answer this question, Is is true that units are not very responsive(read from zatics cologne report), ie time to do an action or click to move actions,is there a small delay built in, or is it more like an immediate response like in SC1?

Would be great if could answer this since youve played the latest build, which zatic did not.
"trash micro but win - its marine" MC commentary during HSC 4
LaughingTulkas
Profile Joined March 2008
United States1107 Posts
July 01 2009 20:32 GMT
#12
On July 02 2009 05:14 Chill wrote:
didnt you lose to sc2gg?


didn't you lose to combat-ex?

+ Show Spoiler +
no ban plz!
"I love noobies, they're so happy." -Chill
Senx
Profile Blog Joined March 2008
Sweden5901 Posts
July 01 2009 20:33 GMT
#13
On July 02 2009 05:32 LaughingTulkas wrote:
Show nested quote +
On July 02 2009 05:14 Chill wrote:
didnt you lose to sc2gg?


didn't you lose to combat-ex?

+ Show Spoiler +
no ban plz!


According to combat-ex latest video, he is "1-1agaisntchillfromteamliquid.net"
"trash micro but win - its marine" MC commentary during HSC 4
Last Romantic
Profile Blog Joined June 2006
United States20667 Posts
July 01 2009 20:39 GMT
#14
On July 02 2009 05:15 qaswedfr25 wrote:
Does storm still only harm units and not buildings?


I wasn't intentionally storming buildings to test, but I would assume so since my cannons didn't explode from storming on top of them.

Re: unit response speed, it appears to be a little slower than in SC1, yeah. Not sure if it's due to 3d or inherent latency. But it's around... I guess 'fixed' bnet latency, or something like high lat on iccup.

ㅋㄲㅈㅁ
rkarhu
Profile Blog Joined December 2007
Finland570 Posts
July 01 2009 20:44 GMT
#15
Does storm really block vision that badly? Or is that white mist just a temporary thing?
shimmy
Profile Blog Joined May 2003
Poland997 Posts
July 01 2009 20:45 GMT
#16
That was a very nice read, thanks for taking time to write it up. Sounds to me like you didnt know the map all that well, that game could have played out differently if youd known about the destructible rocks.
Hell hath no fury like the vast robot armies of a woman scorned.
FragKrag
Profile Blog Joined September 2007
United States11567 Posts
July 01 2009 20:51 GMT
#17
nice read, and that storm looks imba ;0 so much blocking
*TL CJ Entusman #40* "like scissors does anything to paper except MAKE IT MORE NUMEROUS" -paper
funkie
Profile Blog Joined November 2005
Venezuela9377 Posts
July 01 2009 21:08 GMT
#18
Yeah

LR gave Karune a run for the money (in some kind of level, but he gave a good fight!)

NICE :D
CJ Entusman #6! · Strength is the basis of athletic ability. -Rippetoe /* http://j.mp/TL-App <- TL iPhone App 2.0! */
zazen
Profile Blog Joined April 2009
Brazil695 Posts
July 01 2009 21:10 GMT
#19
Nice write-up, thank you.

I'm assuming you got observers at some point to fight the DT, or maybe that wasn't needed?
Also, how fast can Colossi chew an expansion? Are they more reliable than Reavers as peon-killers?
"The quest for nexus has brought many men of genius to insanity... HUEHUEHUE!"
Last Romantic
Profile Blog Joined June 2006
United States20667 Posts
Last Edited: 2009-07-01 21:25:07
July 01 2009 21:24 GMT
#20
Yeah the opacity of the storm is something that might be a little confusing, but it's a pretty safe assumption to say that 'everything under the blue-white sheet is now dead'.

re: observer, yeah I went basically 2gate forge expand robo 5gate pressure 12gate allin.

Colossi are really good against workers esp. with range + weapon upgrades; they can like... 1hit drones/probes/marines.

Building razing speed is not quite as good since 100 is naturally more than ~50 but it's respectable.
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