"Neutral" Units? - Page 2
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Chodorkovskiy
Israel459 Posts
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FaTe)SoL
Canada110 Posts
Crazy Bob's Bazaar *shoots himself* | ||
Psyonic_Reaver
United States4336 Posts
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Latham
9560 Posts
On June 27 2009 23:50 Chodorkovskiy wrote: I think the reason creeps are so annoying to BW fans is that they introduce an RPG-esque element into the game, whilst simultaneously distracting you from the other player. How much excitement could a squad of Tauren Marines add to a Jaedong vs Hwasin blood fest? "Hwasin's vultures make it past the hydra grouping, now it's just a home stretch to the drone line- oops, they're taken out by creeps. Never mind." Would id be interesting from the spectators point of view? Yes. Would it be interesting from the players' point of view? No. In the situation you described Hwasin is robbed of his win. He put effort, resources, and planning into that move and he got screw over by AI controlled creeps. How is that fucking fair for him? He could have won the game with that move, or crippled Jaedong's economy even a little bit giving him the edge. That's like a "get away from loss for free" card for Jaedong. | ||
Zato-1
Chile4253 Posts
On June 27 2009 17:47 kingcomrade wrote: Very cool, thanks. I wasn't asking about normal games Then your question is equivalent to, "Will I be able to add neutral creeps to custom maps in the map editor". I'm not 100% sure, but it's very likely you will be able to do so. The closest thing to creeps you'll get in normal multiplayer maps will be critters, such as Kakaru and Ursadon, with low health and no attacks or abilities. | ||
Husky
United States3362 Posts
I'm sure they will have neutral units in the map editor but I gurantee they wont be anywhere in the normal game. They have also said they will have all the old units from the original sc/bw (goliath, firebat, etc) in the map editor but not the game. | ||
Shade692003
Canada702 Posts
On June 28 2009 00:45 Latham wrote: Would id be interesting from the spectators point of view? Yes. Would it be interesting from the players' point of view? No. In the situation you described Hwasin is robbed of his win. He put effort, resources, and planning into that move and he got screw over by AI controlled creeps. How is that fucking fair for him? He could have won the game with that move, or crippled Jaedong's economy even a little bit giving him the edge. That's like a "get away from loss for free" card for Jaedong. ehh... Except that never happens in War3. GJ describing a non-existent situation of War3. | ||
armed_
Canada443 Posts
On June 28 2009 00:45 Latham wrote: Would id be interesting from the spectators point of view? Yes. Would it be interesting from the players' point of view? No. In the situation you described Hwasin is robbed of his win. He put effort, resources, and planning into that move and he got screw over by AI controlled creeps. How is that fucking fair for him? He could have won the game with that move, or crippled Jaedong's economy even a little bit giving him the edge. That's like a "get away from loss for free" card for Jaedong. I'm afraid your reading comprehension could use some improvement. | ||
ZenDeX
Philippines2916 Posts
On June 27 2009 17:34 kingcomrade wrote: I was wondering if there would be a bunch of extra-factional units to mess around with in custom maps, campaign, etc. Yes On June 27 2009 17:34 kingcomrade wrote: would units like the Firebat, and "neutral" flavor units, be in the game at all? Yes Please close topic. Arguments in this thread is getting pretty out of hand. | ||
Chodorkovskiy
Israel459 Posts
On June 28 2009 00:45 Latham wrote: Would id be interesting from the spectators point of view? Yes. Would it be interesting from the players' point of view? No. In the situation you described Hwasin is robbed of his win. He put effort, resources, and planning into that move and he got screw over by AI controlled creeps. How is that fucking fair for him? He could have won the game with that move, or crippled Jaedong's economy even a little bit giving him the edge. That's like a "get away from loss for free" card for Jaedong. Uh... yes? That was my point. | ||
D10
Brazil3409 Posts
Imagine a map where theres an island expansion with yellow minerals, but to get it you need to drop there and kill a powerfull neutral ultralisk, its not something that will detract you from your strategy anymore than rocks in the middle of the CC spot would. but instead of considering the possibilities, people are like "ZOMFGTWTFND WAR3 NOOBSIHT" | ||
Sadistx
Zimbabwe5568 Posts
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Kimera757
Canada129 Posts
On June 27 2009 17:34 kingcomrade wrote: I think something that added a lot of interesting flavor to War3 were all the neutral creeps Are creeps actually neutral, since they try to kill you? "Creeps" have a place in the campaign/UMS. I suspect most of them will consist of terran pirates, "lost" zerg (like those obsolete zerg on Aiur) and maybe a few "attack critters" (eg ursadons, bengalaas and scantids could plausibly be able to attack in some maps). I would suspect that "attack" scantids, for instance, would be a "clone" of the scantid unit but with different AI, so you coudl choose which to use in a scenario. (Otherwise desert maps would kind of stuck.) It doesn't matter if heroes don't gain levels in the campaign, as the "creeps" would be there for plot or flavor reasons, not to make your heroes more powerful. Honestly I miss the Firebat. I think they ought to replace the Reaper's silly Halo dual wielding pistols (I guess in SC1 you had guys with rifles shooting down gigantic space cruisers...and hydras squirting on tanks) with the Firebat's flamethrowers, but anyway as that's out of the question would units like the Firebat, and "neutral" flavor units, be in the game at all? Has anything been said or shown? They've been confirmed to be in Wings of Liberty. In the campaign, after the third mission, you have a choice of two missions to take. One of them gives firebats, and one of them gives marauders. I'm not sure if you can choose to do both missions, though, but firebats have been confirmed to be in the game multiple times. (Along with Wraiths, goliaths and vultures.) I don't know if all StarCraft I units will be in the map editor. I don't think I've actually seen Blizzard say that anywhere. Anyone have the reference for that? | ||
Tsagacity
United States2124 Posts
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Probe.
United States877 Posts
On June 28 2009 00:45 Latham wrote: Would id be interesting from the spectators point of view? Yes. Would it be interesting from the players' point of view? No. In the situation you described Hwasin is robbed of his win. He put effort, resources, and planning into that move and he got screw over by AI controlled creeps. How is that fucking fair for him? He could have won the game with that move, or crippled Jaedong's economy even a little bit giving him the edge. That's like a "get away from loss for free" card for Jaedong. I like how you took exactly what he said and re-stated exactly the same thing he wrote, as if people didn't understand his point | ||
isleyofthenorth
Austria894 Posts
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zazen
Brazil695 Posts
Map makers had a lot of models to play around in WAR3 because there were 4 races and many, many neutral creeps for each one of the tilesets... SC2 has 3 races and no neutral creeps. I'm just hoping they really add a LOT of models we can choose from. | ||
danieldrsa
Brazil522 Posts
On June 28 2009 03:24 Tsagacity wrote: I'm like 99% sure they said all SC units are available in the map editor, but too lazy to find it in the Q&As ![]() I think they said that "many units" of SC1 will be in editor, but they dont used the word "all". Not sure also, someone need to confirm this to us. | ||
cz
United States3249 Posts
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CongoJack
Canada417 Posts
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