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"Neutral" Units? - Page 2

Forum Index > SC2 General
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Chodorkovskiy
Profile Blog Joined August 2007
Israel459 Posts
June 27 2009 14:50 GMT
#21
I think the reason creeps are so annoying to BW fans is that they introduce an RPG-esque element into the game, whilst simultaneously distracting you from the other player. How much excitement could a squad of Tauren Marines add to a Jaedong vs Hwasin blood fest? "Hwasin's vultures make it past the hydra grouping, now it's just a home stretch to the drone line- oops, they're taken out by creeps. Never mind."
"Retards like you need to be eliminated from the gene pool." --mensrea about you.
FaTe)SoL
Profile Joined March 2009
Canada110 Posts
June 27 2009 14:56 GMT
#22
3 words:

Crazy Bob's Bazaar

*shoots himself*
The problem with America is stupidity. I'm not saying there should be a capital punishment for stupidity but, why don't we just take the safety labels off of everything and let the problem solve itself?
Psyonic_Reaver
Profile Blog Joined June 2007
United States4337 Posts
Last Edited: 2009-06-27 15:34:00
June 27 2009 15:33 GMT
#23
Edit- Nevermind.
So wait? I'm bad? =(
Latham
Profile Blog Joined May 2007
9563 Posts
June 27 2009 15:45 GMT
#24
On June 27 2009 23:50 Chodorkovskiy wrote:
I think the reason creeps are so annoying to BW fans is that they introduce an RPG-esque element into the game, whilst simultaneously distracting you from the other player. How much excitement could a squad of Tauren Marines add to a Jaedong vs Hwasin blood fest? "Hwasin's vultures make it past the hydra grouping, now it's just a home stretch to the drone line- oops, they're taken out by creeps. Never mind."


Would id be interesting from the spectators point of view? Yes.
Would it be interesting from the players' point of view? No.

In the situation you described Hwasin is robbed of his win. He put effort, resources, and planning into that move and he got screw over by AI controlled creeps. How is that fucking fair for him? He could have won the game with that move, or crippled Jaedong's economy even a little bit giving him the edge. That's like a "get away from loss for free" card for Jaedong.
For the curse of life is the curse of want. PC = https://be.pcpartpicker.com/list/4JknvV
Zato-1
Profile Blog Joined March 2009
Chile4253 Posts
Last Edited: 2009-06-27 15:51:30
June 27 2009 15:50 GMT
#25
On June 27 2009 17:47 kingcomrade wrote:
Show nested quote +
'm pretty sure they've already stated that all the SC:BW units will be present in the editor of SC2, as well as other single-player only-units and other discarded units.

Very cool, thanks.
Show nested quote +
hence it won't be in normal games

I wasn't asking about normal games

Then your question is equivalent to, "Will I be able to add neutral creeps to custom maps in the map editor". I'm not 100% sure, but it's very likely you will be able to do so.

The closest thing to creeps you'll get in normal multiplayer maps will be critters, such as Kakaru and Ursadon, with low health and no attacks or abilities.
Go here http://vina.biobiochile.cl/ and input the Konami Code (up up down down left right left right B A)
Husky
Profile Blog Joined May 2009
United States3362 Posts
June 27 2009 16:14 GMT
#26
I dont think most of you guys actually read the OP.

I'm sure they will have neutral units in the map editor but I gurantee they wont be anywhere in the normal game.

They have also said they will have all the old units from the original sc/bw (goliath, firebat, etc) in the map editor but not the game.
Commentaries: youtube.com/HuskyStarcraft
Shade692003
Profile Joined August 2005
Canada702 Posts
June 27 2009 17:10 GMT
#27
On June 28 2009 00:45 Latham wrote:
Show nested quote +
On June 27 2009 23:50 Chodorkovskiy wrote:
I think the reason creeps are so annoying to BW fans is that they introduce an RPG-esque element into the game, whilst simultaneously distracting you from the other player. How much excitement could a squad of Tauren Marines add to a Jaedong vs Hwasin blood fest? "Hwasin's vultures make it past the hydra grouping, now it's just a home stretch to the drone line- oops, they're taken out by creeps. Never mind."


Would id be interesting from the spectators point of view? Yes.
Would it be interesting from the players' point of view? No.

In the situation you described Hwasin is robbed of his win. He put effort, resources, and planning into that move and he got screw over by AI controlled creeps. How is that fucking fair for him? He could have won the game with that move, or crippled Jaedong's economy even a little bit giving him the edge. That's like a "get away from loss for free" card for Jaedong.


ehh... Except that never happens in War3. GJ describing a non-existent situation of War3.
I hate the post below mine because it feels War3-ish.
armed_
Profile Joined November 2008
Canada443 Posts
June 27 2009 17:16 GMT
#28
On June 28 2009 00:45 Latham wrote:
Would id be interesting from the spectators point of view? Yes.
Would it be interesting from the players' point of view? No.

In the situation you described Hwasin is robbed of his win. He put effort, resources, and planning into that move and he got screw over by AI controlled creeps. How is that fucking fair for him? He could have won the game with that move, or crippled Jaedong's economy even a little bit giving him the edge. That's like a "get away from loss for free" card for Jaedong.

I'm afraid your reading comprehension could use some improvement.
ZenDeX
Profile Blog Joined May 2008
Philippines2916 Posts
June 27 2009 17:24 GMT
#29
On June 27 2009 17:34 kingcomrade wrote:
I was wondering if there would be a bunch of extra-factional units to mess around with in custom maps, campaign, etc.

Yes

On June 27 2009 17:34 kingcomrade wrote:
would units like the Firebat, and "neutral" flavor units, be in the game at all?

Yes

Please close topic. Arguments in this thread is getting pretty out of hand.
Chodorkovskiy
Profile Blog Joined August 2007
Israel459 Posts
June 27 2009 17:27 GMT
#30
On June 28 2009 00:45 Latham wrote:
Would id be interesting from the spectators point of view? Yes.
Would it be interesting from the players' point of view? No.

In the situation you described Hwasin is robbed of his win. He put effort, resources, and planning into that move and he got screw over by AI controlled creeps. How is that fucking fair for him? He could have won the game with that move, or crippled Jaedong's economy even a little bit giving him the edge. That's like a "get away from loss for free" card for Jaedong.


Uh... yes? That was my point.
"Retards like you need to be eliminated from the gene pool." --mensrea about you.
D10
Profile Blog Joined December 2007
Brazil3409 Posts
June 27 2009 17:45 GMT
#31
I think you all exagerate horribly whenever your brain makes a synapse with warcraft.

Imagine a map where theres an island expansion with yellow minerals, but to get it you need to drop there and kill a powerfull neutral ultralisk, its not something that will detract you from your strategy anymore than rocks in the middle of the CC spot would. but instead of considering the possibilities, people are like "ZOMFGTWTFND WAR3 NOOBSIHT"
" We are not humans having spiritual experiences. - We are spirits having human experiences." - Pierre Teilhard de Chardin
Sadistx
Profile Blog Joined February 2009
Zimbabwe5568 Posts
June 27 2009 17:50 GMT
#32
But how will I level up Jim Raynor without grinding pandabears for XP ?
Kimera757
Profile Joined August 2007
Canada129 Posts
June 27 2009 18:15 GMT
#33
On June 27 2009 17:34 kingcomrade wrote:
I think something that added a lot of interesting flavor to War3 were all the neutral creeps


Are creeps actually neutral, since they try to kill you?

"Creeps" have a place in the campaign/UMS. I suspect most of them will consist of terran pirates, "lost" zerg (like those obsolete zerg on Aiur) and maybe a few "attack critters" (eg ursadons, bengalaas and scantids could plausibly be able to attack in some maps). I would suspect that "attack" scantids, for instance, would be a "clone" of the scantid unit but with different AI, so you coudl choose which to use in a scenario. (Otherwise desert maps would kind of stuck.) It doesn't matter if heroes don't gain levels in the campaign, as the "creeps" would be there for plot or flavor reasons, not to make your heroes more powerful.

Honestly I miss the Firebat. I think they ought to replace the Reaper's silly Halo dual wielding pistols (I guess in SC1 you had guys with rifles shooting down gigantic space cruisers...and hydras squirting on tanks) with the Firebat's flamethrowers, but anyway as that's out of the question would units like the Firebat, and "neutral" flavor units, be in the game at all? Has anything been said or shown?


They've been confirmed to be in Wings of Liberty. In the campaign, after the third mission, you have a choice of two missions to take. One of them gives firebats, and one of them gives marauders. I'm not sure if you can choose to do both missions, though, but firebats have been confirmed to be in the game multiple times. (Along with Wraiths, goliaths and vultures.)

I don't know if all StarCraft I units will be in the map editor. I don't think I've actually seen Blizzard say that anywhere. Anyone have the reference for that?
http://starcraft.wikia.com/wiki/StarCraft_Wiki ; a complete and referenced database on the StarCraft game series, StarCraft II, Lore, Characters and Gameplay.
Tsagacity
Profile Blog Joined August 2005
United States2124 Posts
June 27 2009 18:24 GMT
#34
I'm like 99% sure they said all SC units are available in the map editor, but too lazy to find it in the Q&As (I can't think of a good unique word to use for the find feature)
"Everyone worse than me at video games is a noob. Everyone better than me doesn't have a life."
Probe.
Profile Joined May 2009
United States877 Posts
June 27 2009 19:09 GMT
#35
On June 28 2009 00:45 Latham wrote:
Show nested quote +
On June 27 2009 23:50 Chodorkovskiy wrote:
I think the reason creeps are so annoying to BW fans is that they introduce an RPG-esque element into the game, whilst simultaneously distracting you from the other player. How much excitement could a squad of Tauren Marines add to a Jaedong vs Hwasin blood fest? "Hwasin's vultures make it past the hydra grouping, now it's just a home stretch to the drone line- oops, they're taken out by creeps. Never mind."


Would id be interesting from the spectators point of view? Yes.
Would it be interesting from the players' point of view? No.

In the situation you described Hwasin is robbed of his win. He put effort, resources, and planning into that move and he got screw over by AI controlled creeps. How is that fucking fair for him? He could have won the game with that move, or crippled Jaedong's economy even a little bit giving him the edge. That's like a "get away from loss for free" card for Jaedong.


I like how you took exactly what he said and re-stated exactly the same thing he wrote, as if people didn't understand his point
meow
isleyofthenorth
Profile Blog Joined June 2009
Austria894 Posts
June 27 2009 19:15 GMT
#36
there will be alot of things implemented into the editor that are actually from the wc3 editor. and i think the said that they focus on the development of the editor alot so that the cumunity(lol) has a lot to play around with
zazen
Profile Blog Joined April 2009
Brazil695 Posts
June 27 2009 19:17 GMT
#37
I've always wondered about that.

Map makers had a lot of models to play around in WAR3 because there were 4 races and many, many neutral creeps for each one of the tilesets...

SC2 has 3 races and no neutral creeps. I'm just hoping they really add a LOT of models we can choose from.
"The quest for nexus has brought many men of genius to insanity... HUEHUEHUE!"
danieldrsa
Profile Joined June 2008
Brazil523 Posts
June 27 2009 22:50 GMT
#38
On June 28 2009 03:24 Tsagacity wrote:
I'm like 99% sure they said all SC units are available in the map editor, but too lazy to find it in the Q&As (I can't think of a good unique word to use for the find feature)


I think they said that "many units" of SC1 will be in editor, but they dont used the word "all".
Not sure also, someone need to confirm this to us.
-*-
cz
Profile Blog Joined August 2007
United States3249 Posts
June 27 2009 22:55 GMT
#39
Oh jesus, creeps are so f'ing stupid. Especially if there is some bonus to them. War3 is basically walking around killing comps for 20 min before one fight. Makes the game, much, much more boring to watch.
CongoJack
Profile Joined February 2009
Canada417 Posts
June 27 2009 22:55 GMT
#40
No thanks neutral creeps should stay out of Starcraft.
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