Honestly I miss the Firebat. I think they ought to replace the Reaper's silly Halo dual wielding pistols (I guess in SC1 you had guys with rifles shooting down gigantic space cruisers...and hydras squirting on tanks) with the Firebat's flamethrowers, but anyway as that's out of the question would units like the Firebat, and "neutral" flavor units, be in the game at all? Has anything been said or shown?
"Neutral" Units?
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kingcomrade
United States115 Posts
Honestly I miss the Firebat. I think they ought to replace the Reaper's silly Halo dual wielding pistols (I guess in SC1 you had guys with rifles shooting down gigantic space cruisers...and hydras squirting on tanks) with the Firebat's flamethrowers, but anyway as that's out of the question would units like the Firebat, and "neutral" flavor units, be in the game at all? Has anything been said or shown? | ||
konadora
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Singapore66161 Posts
And to normal games, no. We don't want another wc3 | ||
kingcomrade
United States115 Posts
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plated.rawr
Norway1676 Posts
As for the game, I'm sure the campaign will include usage of scenario-dependant neutral 'mercenary' units and characters, as well as random 'creep' camps, but since I'm pretty sure that even while the editor does have the possibility to add experience gain to hero-tagged units, this won't be used in the single player campaign, so I wouldn't be expecting WC3-esque creeping or anything similar to that. | ||
konadora
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Singapore66161 Posts
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kingcomrade
United States115 Posts
'm pretty sure they've already stated that all the SC:BW units will be present in the editor of SC2, as well as other single-player only-units and other discarded units. Very cool, thanks. hence it won't be in normal games I wasn't asking about normal games | ||
Suc
Australia1569 Posts
And I have no doubt that these can be used in the map editor for custom games. | ||
Chodorkovskiy
Israel459 Posts
On June 27 2009 17:34 kingcomrade wrote: Honestly I miss the Firebat. I think they ought to replace the Reaper's silly Halo dual wielding pistols ... with the Firebat's flamethrowers I'd just have Marauders swap weapons with Hellions. Then again, I'm a n00b and wouldn't know balance if it hit me in the face. ![]() | ||
ToT)OjKa(
Korea (South)2437 Posts
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Count9
China10928 Posts
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Darcey
Sweden35 Posts
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Liquid`Jinro
Sweden33719 Posts
There's really nothing wrong with the option to have neutral units in a map btw, you don't have to use it, up to the map maker really. Armies of Exigo had a few maps with neutral units blocking expos / merc camps (majority of maps were just like regular BW maps, but nothing wrong with variety). | ||
Patriot.dlk
Sweden5462 Posts
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Superiorwolf
United States5509 Posts
They probably won't be implemented in Blizzard normal maps, but user mapmakers probably will implement them after the game is out for a while. | ||
Shizuru~
Malaysia1676 Posts
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Toxiferous
United States388 Posts
as for models it won't be near as much as War3 I don't think but the map editor is supposed to be superior in every way. Besides, people always imported their own models to War3 maps too | ||
ix
United Kingdom184 Posts
There's really nothing wrong with the option to have neutral units in a map btw, you don't have to use it, up to the map maker really. It's a bit of a nightmare to balance with all the racial differences when applied to killing neutral creatures and potential to abuse AI. Multiplayer games should be just that, neutral units are a gimmick and their role is more effectively achieved by 0 value mineral patches and neutral buildings that must be destroyed. | ||
spkim1
Canada286 Posts
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Mykill
Canada3402 Posts
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SirNeb
United States243 Posts
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