Poll: Would you like to see a female ghost model in multiplayer? (Vote): Yes (Vote): No
We all know that there are now 2 versions of the Dark Templar in multiplayer. How would you feel if Blizzard included a female ghost model in a similar manner?
Please post your reason after voting and if you are not in favor could you also post how you feel about the 2 DT situation.
Just want to get the TL communities consensus. I did this poll over at SCLegacy and 80% of the fans over there would like to see a female ghost model.
Update: SpiderBrigade (SCLegacy) made this awesome version of the ghost
If anyone has photoshop skills I think it would be great if we could take away the back pack and give her a different bodysuit.
Doomfish also made an awesome conversion of what he thinks the ghost should look like
Now its your turn. Throw together what you think the ghost should look like and maybe we can vote to see whose is best.
A.) The current ghost model looks a bit goofy and out of place B.) There is no longer a female infantry unit currently in Starcraft 2 C.) Female special ops characters always feel right in every game, it's just badass.
I wouldn't mind it, the differences between a female and male ghost wouldn't have to be very big at all anyway, so it wouldn't lead to any kind of confusion.
I'm against two types of DTs in multiplayer, mostly because it sets a bad precedent. Why would you have two types of DTs? Why not have two models for marines, or for zealots? Why not have three models for the DT, or four? Also, I hate how the Zer'atai tribe DT looks.
I do like the idea of two ghost models, though. It kind of helps give the unit a certain individuality- you won't see hordes of ghosts like you would with marines or zerglings, these are special ops units- the distinctiveness suits them. Besides, the Terran army could use a female infantry unit.
Real reason (or atleast the mature part of me): No visible females in SC2 wtf is up with that?! Also i really like the concept of high tier units looking different unlike the normal troopers who all (should imo) look the same.
On June 15 2009 06:51 barth wrote: I was against two DT models, but since they are already in I like the idea of female Ghost.
On June 15 2009 06:53 Kong John wrote: Reason: BEWBIES!
LOL both great points.
I also feel that there should only be one multiplayer model for each unit. But given that the DT already breaks that rule I see no reason Ghost shouldnt have a female version. I also dont think that every unit should have 2-3 models. Only the higly individualized special units (ghosts, DT maybe HT or a Zerg unit but no more).
We dont want the game to be confusing to new players but I believe if done right female ghosts would be great.
On June 15 2009 06:54 KaRnaGe[cF] wrote: I agree with varied unit genders but those ghost concepts are horribad IMO. Not that the effort isn't appreciated
So, offtopic: In Blizzard's RTS campaigns, whichever side you pick you're always going to have missions where you fight against all the different races. This includes missions where you fight against a faction of your own race.
For Zerg, this was easy to accomplish: one of the broods becomes erratic, you have to put it out, there you have a justification for a ZvZ. Or in Brood Wars, there's a rebellion within the Zerg ranks and Kerrigan fights against the new Overmind.
For Terran: Why would Terrans fight among themselves? Same reason we humans fight against ourselves. Very easy to justify, story-wise, a TvT mission for the campaign.
For Protoss: This is actually hard. In Aiur, the caste system separated the Templar from the Judicators, and the Judicators were portrayed as delusional and so thoroughly opposed to change that they couldn't make compromises or hard decisions when the Protoss race as a whole was in peril, focusing instead in their petty political bickering. Whenever you fight a PvP, it's against Aldaris who is the antithesis of adaptability and reason, and is willing to cause infighting all the while his race is on the verge of extinction.
Well, Aldaris is dead now. Sorry if I spoiled it for you, you've had over a decade to play the campaigns :p. How do you justify PvP missions now?
I'm guessing the answer lies in the existence of the Lenassa and Zer'atai DT tribes. Why would you have two tribes if not to make them fight each other? Perhaps we'll see a return of Ulrezaj, too.
On June 15 2009 07:11 Zato-1 wrote: So, offtopic: In Blizzard's RTS campaigns, whichever side you pick you're always going to have missions where you fight against all the different races. This includes missions where you fight against a faction of your own race.
For Zerg, this was easy to accomplish: one of the broods becomes erratic, you have to put it out, there you have a justification for a ZvZ. Or in Brood Wars, there's a rebellion within the Zerg ranks and Kerrigan fights against the new Overmind.
For Terran: Why would Terrans fight among themselves? Same reason we humans fight against ourselves. Very easy to justify, story-wise, a TvT mission for the campaign.
For Protoss: This is actually hard. In Aiur, the caste system separated the Templar from the Judicators, and the Judicators were portrayed as delusional and so thoroughly opposed to change that they couldn't make compromises or hard decisions when the Protoss race as a whole was in peril, focusing instead in their petty political bickering. Whenever you fight a PvP, it's against Aldaris who is the antithesis of adaptability and reason, and is willing to cause infighting all the while his race is on the verge of extinction.
Well, Aldaris is dead now. Sorry if I spoiled it for you, you've had over a decade to play the campaigns :p. How do you justify PvP missions now?
I'm guessing the answer lies in the existence of the Lenassa and Zer'atai DT tribes. Why would you have two tribes if not to make them fight each other? Perhaps we'll see a return of Ulrezaj, too.
That's what we need a female ghost?!
Seriously, your post is like 100% offtopic.
I voted yes for what I am concerned: NO female at all in the whole game is clearly unfair concidering that many female players play this game (ok many is not the word, let's say 'some').
lol that is the most offtopic post ever, I guess it makes sense if Ulrezaj is a female but lol. Anyways, Protoss has constant troubles like humans do within their race. All it takes is one alternate view and charisma/aggresion.
I would be fine with it either way, but I see no reason why Blizzard should do it so I voted no. They should just worry about the important stuff right now. If their artists are free and this wouldnt slow production down one second then I would have no issue with them doing it.
Actually, I am going to say no. Two different models is possible for the Dark Templar since they are permanently cloaked and thus you would have a difficult time mixing them with other units.
Ghosts, however, are not always cloacked and this could end up causing unnecessary confusion. As such, it is best that they stick with one model.
EDIT: Having said that, I would have perfered if the Banshee pilot was female again. The quote she had was awesome.
On June 15 2009 09:21 Tom Phoenix wrote: Ghosts, however, are not always cloacked and this could end up causing unnecessary confusion. As such, it is best that they stick with one model.
On June 15 2009 09:21 Tom Phoenix wrote: Ghosts, however, are not always cloacked and this could end up causing unnecessary confusion. As such, it is best that they stick with one model.
Confusing them with what unit?
Not necesarilly mixing them up with another unit, just mistakingly thinking they are a different unit.
Only if they have a really cool misty "Ghost Reporting" voice, and not a whiny squeaky one . Really, the less it is about the boobs and the more tasteful it is, the more i support it.
Tom I believe Archer wants you to clarify the reasoning that connects: "DTs are the only permanently cloaked unit." to "DTs will be easily visually recognizable regardless of slightly differing models." I don't think there will be any problem regarding recognizing the different DT models, but I also am curious how and why their being permanently cloaked contributes to this.
For the Protoss, unit silhouettes and color patterns are easier to distinguish than cloak transparency. For the opponents, in situations where they will detect DTs, if there is an army to confuse the DTs with, they will have detected that army as well.
Okay, so. In my opinion, the ghost already looks kinda stupid. Making a female one... I dunno it doesn't seem like it would make sense. Maybe if they didn't have a really feminine suit, it wouldn't look so stupid? It would remind me of the ever so notorious "Starcraft: Ghost" Title, which remained to be just that. A title.
I don't like the way the DTs look in comparison to BW (The whole game just screams WC4 rather than SC2 in my opinion), but i think seeing two different skins for them wouldn't be a bad idea.
It should probably be random. Like, when creating a ghost, you don't know if it will pop-out as a Male or Female Ghost. That'd be pretty cool. I doubt Blizzard Entertainment will do anything about it Though....
I don't like the way the DTs look in comparison to BW (The whole game just screams WC4 rather than SC2 in my opinion), but i think seeing two different skins for them wouldn't be a bad idea.
Ok now even the unit models are drawing Warcraft comparisons? I don't even understand this one.
i dont understand why we have a photoshopped picture here. if you guys honestly want blizzard to think we want dwarf women as ghosts, then by all means keep it up.
On June 15 2009 13:02 eMbrace wrote: i dont understand why we have a photoshopped picture here. if you guys honestly want blizzard to think we want dwarf women as ghosts, then by all means keep it up.
Its to motivate people like you to make a better one. He did a really good job with his version. If you want a taller one lets see it (and if its good ill put it in OP).
On June 15 2009 11:33 EchOne wrote: Tom I believe Archer wants you to clarify the reasoning that connects: "DTs are the only permanently cloaked unit." to "DTs will be easily visually recognizable regardless of slightly differing models." I don't think there will be any problem regarding recognizing the different DT models, but I also am curious how and why their being permanently cloaked contributes to this.
Beacuse unlike with other units, the first thing one notices about a DT is not it`s model, but it`s permanent cloaking. Afterall, other then the Obs, there is no other unit that remains transparent all the time. That is why the model is less important with the DT then it is with other units, since the transparency makes them fairly similar. It is for that reason that Blizzard can afford using seperate models for the DT.
If any unit could have two seperate models and not be visually confusing, do you honestly think Blizzard would have only made seperate models for the Dark Templar? And in such a late stage of development to boot?
EDIT: While I agree with Archer that that the community has influenced many of the changes in SC2, I wish Marine shields were one of them. -.-
I also feel that there should only be one multiplayer model for each unit. But given that the DT already breaks that rule I see no reason Ghost shouldnt have a female version. I also dont think that every unit should have 2-3 models. Only the higly individualized special units (ghosts, DT maybe HT or a Zerg unit but no more).
I suggest, if there is a mirror match-up, the two unit models (DT clans) will be implemented for each side separately. Ghosts can have different skins too, but make the gender randomness a generic one.
I voted no because it is completely pointless. I care way more about how the game plays than whether or not I can have a male or female ghost. And if we can have a female ghost, why can't we have a female SCV, or male medic. It's just a useless addition to the game that does not need to be implemented. I should also note that I am strongly supportive of the less is more argument in gaming.
just make one model, either male of female. the female ghost should have less clothes, more skin.....and bigger boobs. id also like to hear the sound she makes when she dies nah meannnn
maybe it should be, when you produce a ghost, theres a 50% chance of the unit being a male and 50% chance of it being female. this way u can implement both models (with the same abilities and stats) and make it just based on chance
Have the ghost's voice go through a synthesizer of some kind so that it's impossible to tell what gender it is. Then everyone can buy into their own preference. Right?!
No, let's give feminists another reason to exist. Any sort of unit difference would and could eventually lead to misunderstandings, and that's a huge pain.
On June 15 2009 13:09 Tom Phoenix wrote: If any unit could have two seperate models and not be visually confusing, do you honestly think Blizzard would have only made seperate models for the Dark Templar? And in such a late stage of development to boot?
The "they would have already done it by now if it was good and its really late too" arguement has been used throughout the development of this game. I cant tell you how many times ive heard this about something and then blizzard went and changed that something.
As long as the models look very similar, they shouldn't make a difference wrt gameplay (especially if you make sure they are the exact same size for game mechanics).
Why not do this with every unit? I'm not saying that Marines have to be female... Why not have multiple models of every unit?
If they are all the exact same size in-game, and look very similar, the variety would add extra depth to the game, without altering the mechanics.
Make 5 or 6 different models of the basic units, and 2-3 of the rarer ones. That way, when you make a huge group, there is some variety in it.
I voted "no" simply because we don't need to have 2 different ghosts (just for the sake of having them). I would have voted "yes" if we were talking about EVERY unit in the game.
The community has a suprisingly good track record with this kind of stuff And 85% is a pretty big chunk of the target consumers.
Hum Zergling wings could still be in, after speed upg, we dont know for sure DT scythes still exists, we have the 2 models In the more recent screenshots, ghosts still have backpacks and are different from the one in this thread (not white base color anymore)
I'm not seeing any serious complications coming from slight alterations between the models of the units. It's not as if we will have Dark Templar that have a female version looking like a Zergling and whatnot. The base stats shouldn't change and the model size should also stay relatively close to its counterpart. If that were the case then I'm all for a little variety.
Im sorry but if a ghost looked like that in starcraft i'll never be able to play with a straight face again. All the opponent would have to do is build one and i'd be laughing my ass off unable to play.
ahahaha I think giving the female ghost some hair (e.g. a pony tail) will suffice, I'm not sure anyone can play seriously after seeing that on the battlefield. With a bust like that I don't think the ghost can see where it's going hahaha
ahahaha I think giving the female ghost some hair (e.g. a pony tail) will suffice, I'm not sure anyone can play seriously after seeing that on the battlefield. With a bust like that I don't think the ghost can see where it's going hahaha
lol. that female ghost is better off milking the marines in the rax.
On June 15 2009 13:09 Tom Phoenix wrote: If any unit could have two seperate models and not be visually confusing, do you honestly think Blizzard would have only made seperate models for the Dark Templar? And in such a late stage of development to boot?
The "they would have already done it by now if it was good and its really late too" arguement has been used throughout the development of this game. I cant tell you how many times ive heard this about something and then blizzard went and changed that something.
While that may be true (Blizzard does tend to be fairly flexible in their development), this is one issue where I believe that argument is valid. Remember, Blizzard carefully treads the line between competitive and casual gaming and tips the border to see how much they can push one way or the other. I still maintain that, if Blizzard could afford to use several models for one unit without going too far one way or the other, they would have done so long ago. Heck, had it not been for the fact that the majority voted for it, seperate models would not have been available for the Dark Templar either.
The Dark Templar was an exception, not a rule. As such, you should not expect other units to receive similar treatment.
Be respectful of female readers guys. Keep it clean.
On June 16 2009 11:41 Tom Phoenix wrote: Remember, Blizzard carefully treads the line between competitive and casual gaming and tips the border to see how much they can push one way or the other.
True
On June 16 2009 11:41 Tom Phoenix wrote: I still maintain that, if Blizzard could afford to use several models for one unit without going too far one way or the other, they would have done so long ago.
If blizzard could afford marines having shields they would have done it a long time ago. If blizzard wanted creep to make zerg fast they would have done it a long time ago. If Protoss were supposed to have a giant mothership they would have done it a long time ago....
Its a pretty weak arguement to say that just because something hasnt been done yet that it cant be done.
On June 16 2009 11:41 Tom Phoenix wrote: Heck, had it not been for the fact that the majority voted for it, seperate models would not have been available for the Dark Templar either.
Blizzard actually proposed 2 models as an option in their poll. II doubt they would have included it if it wasnt an acceptable option. You make it seem like the community and the community alone put double DT models in. Blizzard had alittle say too.
On June 15 2009 07:11 Zato-1 wrote: So, offtopic: In Blizzard's RTS campaigns, whichever side you pick you're always going to have missions where you fight against all the different races. This includes missions where you fight against a faction of your own race.
For Zerg, this was easy to accomplish: one of the broods becomes erratic, you have to put it out, there you have a justification for a ZvZ. Or in Brood Wars, there's a rebellion within the Zerg ranks and Kerrigan fights against the new Overmind.
For Terran: Why would Terrans fight among themselves? Same reason we humans fight against ourselves. Very easy to justify, story-wise, a TvT mission for the campaign.
For Protoss: This is actually hard. In Aiur, the caste system separated the Templar from the Judicators, and the Judicators were portrayed as delusional and so thoroughly opposed to change that they couldn't make compromises or hard decisions when the Protoss race as a whole was in peril, focusing instead in their petty political bickering. Whenever you fight a PvP, it's against Aldaris who is the antithesis of adaptability and reason, and is willing to cause infighting all the while his race is on the verge of extinction.
Well, Aldaris is dead now. Sorry if I spoiled it for you, you've had over a decade to play the campaigns :p. How do you justify PvP missions now?
I'm guessing the answer lies in the existence of the Lenassa and Zer'atai DT tribes. Why would you have two tribes if not to make them fight each other? Perhaps we'll see a return of Ulrezaj, too.
I can't believe you people can't see how its related to the topic... THEY"RE FIGHTING OVER THE FEMALE GHOST! Genious, my friend... Pure genious!
lol Female ghost would be kinda cool, but not wholly necessary. It would also be a little bit annoying to have different looking units be the same. With DTs its pretty easy to tell they are DTs because of the whole cloak thing..
Shouldn't an SC ish ghost look like this? Why all the heroic muscles and strange fantasy body armor and the huge oversized ww2 cannon? I think my quick version is better than theirs, but oh well. Perhaps them kiddies love em more.
Shouldn't an SC ish ghost look like this? Why all the heroic muscles and strange fantasy body armor and the huge oversized ww2 cannon? I think my quick version is better than theirs, but oh well. Perhaps them kiddies love em more.
You drew that for your first post? Nice. I think this is a good version, but SC needs some diversity! A badass looking female in a suit similar to this would suffice.
You drew that for your first post? Nice. I think this is a good version, but SC needs some diversity! A badass looking female in a suit similar to this would suffice.
What do you want me to do? Make pronounced hips and tits-armor? Just add a female voice and it's all clear. But I'll give it a shot!
You drew that for your first post? Nice. I think this is a good version, but SC needs some diversity! A badass looking female in a suit similar to this would suffice.
What do you want me to do? Make pronounced hips and tits-armor? Just add a female voice and it's all clear. But I'll give it a shot!+ Show Spoiler +
thats one kick ass female ghost man, i think the marines will be WAY TOO distracted
What about no, there are other fapping materials out there. Ghost in SC2 wants to be everything the original ghost wasen't, that is fucking powerful! A girl ? ...
ahahaha I think giving the female ghost some hair (e.g. a pony tail) will suffice, I'm not sure anyone can play seriously after seeing that on the battlefield. With a bust like that I don't think the ghost can see where it's going hahaha
ROFL ahahah,
They need ghost +A/+C/+F cup "silicon enhancement" upgrades in the academy XD.
On June 15 2009 06:50 Mobius wrote: if everything can spawn with different graphics this game will be so confusing and shit.. everything should look the same -.-
This is the reason I'm voting no. If you want the game to remain competitive, you need to be able to identify/select/order units without hesitation. Because everyone is buying into the "oh, we should have two models of everything because there needs to be males and females or different tribes," mentality, then the game is going to get frustrating for no reason.
One could argue that the differences would be minor, and you would barely be able to tell the difference, but then why have them at all? Have Starcraft players suddenly decided that they feel there should be some sort of male/female equality in the units portrayed in a video game? Since we're on that subject, why have there not been any units that are Black? What about Asian? Everyone is Caucasian. Maybe we should have units all of different ethnic background, so they all look different, right? No.
The gameplay, especially the balance from Brood War is what made it a great game, not the unit models, which, admittedly were very good. Starcraft 2 looks like a beautiful game, but if Blizzard makes this or other pointless gimmicky additions just for the sake of flavor, then the game is going to get bogged down with all sorts of unnecessary fluff that will only make the game more confusing and/or difficult to play.
Bottom line, if they do add different models for certain units, add the option to toggle said feature so everyone can have it set to their preferences. Another alternative is to have these alternate units appear only in the map editor as a kind of bonus to enhance a UMS map you might make.
On June 15 2009 06:50 Mobius wrote: if everything can spawn with different graphics this game will be so confusing and shit.. everything should look the same -.-
This is the reason I'm voting no. If you want the game to remain competitive, you need to be able to identify/select/order units without hesitation. Because everyone is buying into the "oh, we should have two models of everything because there needs to be males and females or different tribes," mentality, then the game is going to get frustrating for no reason.
One could argue that the differences would be minor, and you would barely be able to tell the difference, but then why have them at all? Have Starcraft players suddenly decided that they feel there should be some sort of male/female equality in the units portrayed in a video game? Since we're on that subject, why have there not been any units that are Black? What about Asian? Everyone is Caucasian. Maybe we should have units all of different ethnic background, so they all look different, right? No.
The gameplay, especially the balance from Brood War is what made it a great game, not the unit models, which, admittedly were very good. Starcraft 2 looks like a beautiful game, but if Blizzard makes this or other pointless gimmicky additions just for the sake of flavor, then the game is going to get bogged down with all sorts of unnecessary fluff that will only make the game more confusing and/or difficult to play.
Bottom line, if they do add different models for certain units, add the option to toggle said feature so everyone can have it set to their preferences. Another alternative is to have these alternate units appear only in the map editor as a kind of bonus to enhance a UMS map you might make.
tl;dr no
this is what i meant, i just couldnt explain it like this champ.
He makes good points (well most of them). You dont want it to be confusing. However Ive yet to see you guys talk about what to do since their are already 2 Dark Templar models in the game. What are your feelings about a female model if there absolutly positively going to be multiple DT models in multiplayer?
Personally I feel it would be MORE confusing to have just 2 dark templar models. If you include a female ghost then you can market it as a feature of the game "Each Race has a Special Dual Model!"
On June 18 2009 11:09 Archerofaiur wrote: However Ive yet to see you guys talk about what to do since their are already 2 Dark Templar models in the game. What are your feelings about a female model if there absolutly positively going to be multiple DT models in multiplayer?
I hate the fact that they are doing the two DT skins. My only hope is that some people in beta give them feedback on how ludicrous the dual models idea is and they change it. However, it could be that, like someone else mentioned, because they are the only permanently cloaked ground unit, you will be able to instantly classify them as being Dark Templar because of the fact.
As of now, however, I don't feel that will be the case, as the extremely bright blue glows from the models' warp blades and armor are bound to give them a drastically different look than the "Zeratul-Dark Templar."
On June 18 2009 11:09 Archerofaiur wrote: However Ive yet to see you guys talk about what to do since their are already 2 Dark Templar models in the game. What are your feelings about a female model if there absolutly positively going to be multiple DT models in multiplayer?
I hate the fact that they are doing the two DT skins. My only hope is that some people in beta give them feedback on how ludicrous the dual models idea is and they change it. However, it could be that, like someone else mentioned, because they are the only permanently cloaked ground unit, you will be able to instantly classify them as being Dark Templar because of the fact.
As of now, however, I don't feel that will be the case, as the extremely bright blue glows from the models' warp blades and armor are bound to give them a drastically different look than the "Zeratul-Dark Templar."
On June 18 2009 11:09 Archerofaiur wrote: However Ive yet to see you guys talk about what to do since their are already 2 Dark Templar models in the game. What are your feelings about a female model if there absolutly positively going to be multiple DT models in multiplayer?
I hate the fact that they are doing the two DT skins. My only hope is that some people in beta give them feedback on how ludicrous the dual models idea is and they change it. However, it could be that, like someone else mentioned, because they are the only permanently cloaked ground unit, you will be able to instantly classify them as being Dark Templar because of the fact.
As of now, however, I don't feel that will be the case, as the extremely bright blue glows from the models' warp blades and armor are bound to give them a drastically different look than the "Zeratul-Dark Templar."
On June 15 2009 06:50 Mobius wrote: if everything can spawn with different graphics this game will be so confusing and shit.. everything should look the same -.-
This is the reason I'm voting no. If you want the game to remain competitive, you need to be able to identify/select/order units without hesitation. Because everyone is buying into the "oh, we should have two models of everything because there needs to be males and females or different tribes," mentality, then the game is going to get frustrating for no reason.
One could argue that the differences would be minor, and you would barely be able to tell the difference, but then why have them at all? Have Starcraft players suddenly decided that they feel there should be some sort of male/female equality in the units portrayed in a video game? Since we're on that subject, why have there not been any units that are Black? What about Asian? Everyone is Caucasian. Maybe we should have units all of different ethnic background, so they all look different, right? No.
The gameplay, especially the balance from Brood War is what made it a great game, not the unit models, which, admittedly were very good. Starcraft 2 looks like a beautiful game, but if Blizzard makes this or other pointless gimmicky additions just for the sake of flavor, then the game is going to get bogged down with all sorts of unnecessary fluff that will only make the game more confusing and/or difficult to play.
Bottom line, if they do add different models for certain units, add the option to toggle said feature so everyone can have it set to their preferences. Another alternative is to have these alternate units appear only in the map editor as a kind of bonus to enhance a UMS map you might make.
No the question about why/why not have female ghosts if 2 Dark templar models are already in the game. I get that you dont want multiple units but I am asking you specifically if there already are going to be multiple units in the game then how do you feel about it.
Well, like I said, I'm hoping against hope that both Dark Templar models won't be in the final game. For melee, anyway. Regardless, the only reason this poll has over 80% in the "yes" category is because "lol bewbies guyz so cool." There's no reason to put another model in when it's not going to have any real benefit.
I'd rather the developers work on something that matters and release the game as soon as possible rather than wasting time deciding whether or not to be politically correct and put some women in the game because "Hey, women can fight, too!" If ghosts were all female, I wouldn't care either, so it's not a matter of being "sexist" or anything of the kind; it's the fact that the models will cause confusion if they look too different, and be pointless if they look the same.
Q.E.D. there's absolutely zero justification to be working on these models or putting them in the game, for that matter, instead of balancing gameplay and tweaking mechanics.
On June 18 2009 13:18 pieisamazing wrote: Regardless, the only reason this poll has over 80% in the "yes" category is because "lol bewbies guyz so cool."
You have no poll (or any evidence actually) to support this claim. And also its pretty obvious now that you are avoiding my question.
On June 18 2009 13:23 Archerofaiur wrote: You have no poll (or any evidence actually) to support this claim. And also its pretty obvious now that you are avoiding my question.
So, are you always this much of a clueless poster? I mean, you can type in English, apparently, but can you read? Do you lack comprehension?
Contrary to pieizamazing, I don't want the game as soon as possible, I want the game as good as possible. I'm not saying introducing females will make this game a good game, but it would be better that way, it brings something more. And I smile when I hear about "usefullness", in matter of graphics, almost everything is objectivly kind of useless anyway.
I'm pretty sure everyone who played the original religiously care's more about the gameplay and the competitiveness rather then there being female models in the game. The only thing it would bring, if I may use your terminology, is a hassle.
I definitely don't like the model with the big boobs. It's like she's wearing two backpacks and i doubt she can run 100 meters faster than a 7-year-old girl. Apart from that i don't mind having two models as long as they don't lead to confusion and they don't use double-bladed scythes.
Edit: Keep big boobs in the porn industry and use sporty figures for special ops characters.
The poll/op didn't say anything about having both models, did it? (edit: oh.) If there's not going to be a medic, maybe there ought to be at least one female unit for the chick nerds out there who make up part of the market. Maybe all ghosts could be women just like medics in bw.
On June 18 2009 11:09 Archerofaiur wrote: He makes good points (well most of them). You dont want it to be confusing. However Ive yet to see you guys talk about what to do since their are already 2 Dark Templar models in the game. What are your feelings about a female model if there absolutly positively going to be multiple DT models in multiplayer?
Personally I feel it would be MORE confusing to have just 2 dark templar models. If you include a female ghost then you can market it as a feature of the game "Each Race has a Special Dual Model!"
each race EXCEPT the zerg has a dual model so i think that they might have a model with that on the zerg maby for infested terrans?
On June 18 2009 22:09 Zabestrial wrote: each race EXCEPT the zerg has a dual model so i think that they might have a model with that on the zerg maby for infested terrans?
think about it
LOL thats actually not a bad idea at all. What could be variable then mutant terrans?
You drew that for your first post? Nice. I think this is a good version, but SC needs some diversity! A badass looking female in a suit similar to this would suffice.
What do you want me to do? Make pronounced hips and tits-armor? Just add a female voice and it's all clear. But I'll give it a shot!
That tail is the second thing to make me snort rice today, the first being cgrinker's blog. FFFUUU
On June 18 2009 22:09 Zabestrial wrote: each race EXCEPT the zerg has a dual model so i think that they might have a model with that on the zerg maby for infested terrans?
think about it
LOL thats actually not a bad idea at all. What could be variable then mutant terrans?
I like it Zabestrial.
well we could get them in like a little different suits i was going to say firebats but sadly no or they could have different infections on there back. or where the older color is you could make it random
LOL at the female ghost... hehe it would be nice to have some model differences, i dont know what you guys are thinking about it cluttering up the screen, considering the models are so small in comparison to the total area you see. If you cant learn to differentiate between two models of ghosts and everything else then i think you have vision troubles.
On June 24 2009 14:17 Chuiu wrote: Female Ghost sighting.
haha nice.
I really would prefer Ghost to stay male though
I wouldn't object to them implementing a DT-model-like feature for ghost to where a male/female model randomly spawns each time you create a ghost (so long as they are fairly similar in appearance)
I personally wouldn't care much for it, but i wouldn't mind either. But I think the augmented breast versions of the female ghost would take up too much CPU to calculate the physics; I'd not like the FPS to drop when someone builds a ghost.
I think varied models would be great and I wish every unit had that functionality. Apart from the timeframe to build the models I don't really see why Blizzard couldn't just add an option to see the variants or not. What you see on your screen could be all client-side handled, so just because someone is running around with 10 different ghost models wouldn't necessarily mean you're seeing them.
Speaking of client-side skins, I imagine that the fanbase will build just as interesting skins as Blizzard would (assuming that the functionality exists) seeing as we're supposed to have more flexibility than SC1. Perhaps custom skins might not be used in ladder games but otherwise it'd be pretty cool to have some visual customization (changing BC's to Blimps? Dragons? SCVs?)
Perhaps I've been playing too much of TF2 though, but with that said the same functionality technically already exists in Diablo 2, so it's not like it's uncharted territory for Blizzard.
On June 25 2009 11:07 Orphan wrote: I think varied models would be great and I wish every unit had that functionality. Apart from the timeframe to build the models I don't really see why Blizzard couldn't just add an option to see the variants or not. What you see on your screen could be all client-side handled, so just because someone is running around with 10 different ghost models wouldn't necessarily mean you're seeing them.
Speaking of client-side skins, I imagine that the fanbase will build just as interesting skins as Blizzard would (assuming that the functionality exists) seeing as we're supposed to have more flexibility than SC1. Perhaps custom skins might not be used in ladder games but otherwise it'd be pretty cool to have some visual customization (changing BC's to Blimps? Dragons? SCVs?)
Perhaps I've been playing too much of TF2 though, but with that said the same functionality technically already exists in Diablo 2, so it's not like it's uncharted territory for Blizzard.
Very interesting ideas. What does everyone think about letting people turn on/off the 2 Dark Templar, female ghost and any other dual models?
On June 18 2009 09:59 pieisamazing wrote: Bottom line, if they do add different models for certain units, add the option to toggle said feature so everyone can have it set to their preferences. Another alternative is to have these alternate units appear only in the map editor as a kind of bonus to enhance a UMS map you might make.
On June 25 2009 13:54 Gnaix wrote: isn't the command center lady a girl?
She is called an Adjunct I think? I think feminists are probably very angry at this role she plays because she feels like a slave of some sort.
Well she's pretty damn important if you ask me. Controlling the most important terran building while also having HUGE GUNS when in the planetary fortress mode, she definitely has a big role, and she looks pretty damn awesome with all those cybernetic implants as well as that sexy computer-like voice. Can't wait to hear her brief the terran missions again.
Wow, 8 pages just about a question about a single unit. The community really needs that beta. ^^' I don't necessarily need a female Ghost in multiplayer, but I'd really be happy if there would be a certain female Ghost in the campaign or at least in the editor. I'm talking about November Anabella Terra (gotta love that name) or better known as Nova. The female Ghost from the Starcraft: Ghost game, which has never been released. Since we saw cut scenes from that game in the mission briefing bar already, I say it's likely that she will make an appearance. I wonder if Jim might have some kind of female Ghost complex and falls for her. Would be quite an interesting love-drama in the campaign. With all the "you just love me because I remember you of Kerrigan". :D Probably not such a good idea ^^' after all the campaign is about combat and rebellion.
Back to topic: The DT have different models for a reason (or more like Blizzard suggested that for a reason, since the fans decided). Consisting of several different looking tribes is characteristically for the Dark Templar. That's why two models make sense. I think there might be even more models in the future with the Protoss campaign being about allies and tribes. But having female Ghosts does have a reason, too! Ghosts are units, which have quite some tradition in having male and female variants. There is no other terran unit, which appears with two different genders during any of the Starcraft games. So the request for having different Ghost models is nothing but reasonable. That's why I think SC2 should have female (and male) Ghosts! Since it has "flavour". And that's what I love about Starcraft: the atmosphere (and the gameplay, the story, etc.). It adds up to the overall great feeling that Starcraft gives the player. I've written enough I think and the topic is reaching it's limits. One last thing: the turn multiple models off/on would fix everything.
I love seeing female characters destroying others, which is why in MMO I usually create a female character even if they are Melle or a caster.
But I am highly against female ghosts, just doesn't seem to fit with StarCraft. Of course this is in the very far future, but using the US as an example, what percentage of Army Rangers and other elite elite super ops are actually female you think? I know this seems quite sexist, but c'mon. There's been plenty of successful women snipers, but having half your ghosts be female just doesn't fit. Sure in the future they could have super training and be even stronger than males, but it just seems like something nerdy guys (no offense) want to have thrown in without any real reasoning other than "why not it looks cool!"
Obviously the 80 percent think it will look cool and be neat, sure more variety, but to me it's just a plain bad idea. I like the nitty gritty feel of war personally from the game and half my units turning female seems like "fight for womens rights in SC!".
I am obviously in the minority here so don't slam me, but figured I'd expess my thoughts.
On June 26 2009 02:48 Shuray wrote: If they start making females, someone will ask about why there isn't Female Protoss units and stuff, and It will only delay the release time.
No the female toss units are in the kitchen thats why we never see them. Human females make sense cause they have equality.
Make the Ghost a female, it will be good for balancing the gender of units since theres no other female unit and noone dislikes BEWBIES. Hell id come everytime my racks would pop a ghost.
On June 26 2009 02:48 Shuray wrote: If they start making females, someone will ask about why there isn't Female Protoss units and stuff, and It will only delay the release time.
A) You've waited 11 years B) There are allot of other factors that go into a release date other than art. Its not like their going to be sitting their waiting to burn that gold cd while samwise is ferviously scribbling out a female ghost. C) They make a bunch of extra models for caimpaign anyway. See Blizzard isnt like some companies cough EA cough who ship the game as soon as it has the bare minimum. They tend to go the extra mile. So no the "It will delay the release" is not a valid arguement.
On June 26 2009 04:15 Pufftrees wrote:
Obviously the 80 percent think it will look cool and be neat, sure more variety, but to me it's just a plain bad idea. I like the nitty gritty feel of war personally from the game and half my units turning female seems like "fight for womens rights in SC!".
I dont know why people think a female ghost and a medivac becomes half of your units.
On June 26 2009 02:48 Shuray wrote: If they start making females, someone will ask about why there isn't Female Protoss units and stuff, and It will only delay the release time.
There are Protoss females. One of them happens to be the future executor in sc2. + Show Spoiler +
On June 26 2009 04:15 Pufftrees wrote: I love seeing female characters destroying others, which is why in MMO I usually create a female character even if they are Melle or a caster.
But I am highly against female ghosts, just doesn't seem to fit with StarCraft. Of course this is in the very far future, but using the US as an example, what percentage of Army Rangers and other elite elite super ops are actually female you think? I know this seems quite sexist, but c'mon. There's been plenty of successful women snipers, but having half your ghosts be female just doesn't fit. Sure in the future they could have super training and be even stronger than males, but it just seems like something nerdy guys (no offense) want to have thrown in without any real reasoning other than "why not it looks cool!"
Obviously the 80 percent think it will look cool and be neat, sure more variety, but to me it's just a plain bad idea. I like the nitty gritty feel of war personally from the game and half my units turning female seems like "fight for womens rights in SC!".
I am obviously in the minority here so don't slam me, but figured I'd expess my thoughts.
Ghosts are not just special ops, they are chosen for their psionic abilities, so it makes sense that at least half of them would be women.
On June 26 2009 02:48 Shuray wrote: If they start making females, someone will ask about why there isn't Female Protoss units and stuff, and It will only delay the release time.
There are Protoss females. One of them happens to be the future executor in sc2. + Show Spoiler +
Indeed, and done forget Raszagal too.
On June 26 2009 04:15 Pufftrees wrote: I like the nitty gritty feel of war personally from the game and half my units turning female seems like "fight for womens rights in SC!".
I don't think it has anything to do with "fight for womens rights in SC!". It's just about variance.
On June 26 2009 04:15 Pufftrees wrote: But I am highly against female ghosts, just doesn't seem to fit with StarCraft.
No problem with your opinion, but did anybody even read my post? Ghosts are the one Terran unit, which come traditional in two different genders. It's like Ghosts having a tag all over their suit: "May contain woman!" Think of Kerrigan and Nova. Is there any other unit which does have gender variations? Just the Dark Templar (there was that female DT in the campaign). But having 4 different DT models really wouldn't make any sense. ^^"
On June 26 2009 04:15 Pufftrees wrote: But I am highly against female ghosts, just doesn't seem to fit with StarCraft.
No problem with your opinion, but did anybody even read my post? Ghosts are the one Terran unit, which come traditional in two different genders. It's like Ghosts having a tag all over their suit: "May contain woman!" Think of Kerrigan and Nova. Is there any other unit which does have gender variations? Just the Dark Templar (there was that female DT in the campaign). But having 4 different DT models really wouldn't make any sense. ^^"
I missed this post before sorry, the more I learn the more it seems like not such a bad idea after all. Going to be interesting to see how blizz interprets the fan's reactions.
I think its pretty obvivous (and the consensus agrees) that female ghosts are something that should be included in multiplayer. Convincing Blizzard is another task itself. Now this thread comes to mind
Back when starcraft 2 was first unvieled a lot of people didnt like the Stalker. So they started a thread on Blizzforums and made models that more accuratly reflected the artwork.
to
As we all know Blizzard did eventually change the Stalker in precisely this direction.
I am wondering if we could do something similar for the ghost. So what do you think a female ghost should look like? What kind of body suit, gun, head etc...
Cmon Teamliquid! Blizzforum has done it. Nows your turn!
If I get some time on my hands soon, I'll try to make a decent looking Ghost "sex operation". Also some pretty ribbons for a Zergling ;D
On June 26 2009 09:51 ghermination wrote: Wait, the dropship driver isn't a female? Isn't the dropship driver a female in sc1?
The driver is female judging from this video at around 2:20. Here is the concept art for that portrait: http://sc2pod.com/trackers/community/?id=2036 (the 4th). As you can see the second portrait is for a female Ghost. Damn she is hawt.. and bluish.
I don't think it has anything to do with "fight for womens rights in SC!". It's just about variance.
It's an unnecessary variance. Why not have marines a chance to be female, or maybe give the marine 2 different gun models. Or etc etc etc etc.
To me, the idea that "women can do it too" is not a reason to implement it into the game. Or the fact it add variety or is a 'variance'.
Like I said, it's not about "women can do it too". I wouldn't care if the change was male/female, tattoos, different boots, different weapons (as in the case of the dark templar), different armor edgins, or whatever. It all adds to the variance. This wouldn't even need to be something Blizzard would have to do if the functionality was added that players can do up their own custom models which were completely client-side and didn't impact the visuals of other users.
A visual variance is sometimes more than enough to maintain an interest in a game, and yes it's probably abit premature to be making such a statement anyway since SC2 hasn't been released yet, but like I said if everything was kept client-side then for people like you who do not care for it there'd be no difference, so it shouldn't bother you.
And whether something is unnecessary or not is really subjective. There's probably heaps of things which are already implemented that could be classed as unnecessary for some users, and things which are not implemented which could be necessary.
I just found out that the picture of the Ghost model we had in this thread is outdated. This is the new one. And I think there isn't much to convert there, it's completely non-female. Would be easier to come up with something completely new. Why not go with something that already exists: http://www.clandarkdragon.de/assets/images/starcraft-ghost-1.jpg Just change eye color, hair color and the colors of the suit need to be more like the male Ghost. More white at non-armor parts and the armor needs some rework too and we're done. What do you think?
edit: made a conversion of that Nova pic:
I'd like her to have some badass/mean voice, not like the Succubus in wc3 with all the "sex" in her voice.
On June 26 2009 18:57 DoomFish wrote: I just found out that the picture of the Ghost model we had in this thread is outdated. This is the new one. And I think there isn't much to convert there, it's completely non-female. Would be easier to come up with something completely new. Why not go with something that already exists: http://www.clandarkdragon.de/assets/images/starcraft-ghost-1.jpg Just change eye color, hair color and the colors of the suit need to be more like the male Ghost. More white at non-armor parts and the armor needs some rework too and we're done. What do you think?
edit: made a conversion of that Nova pic:
I'd like her to have some badass/mean voice, not like the Succubus in wc3 with all the "sex" in her voice.
That is such a nice cool pic. I think that model would fit perfectly into sc2. It's still recognisable as a ghost having the same armour and the canister rifle but having feminine features like long hair and boob armour.
Great model Doomfish Im thinking if we get more people to submit what they think the female ghost should look like than we can vote on whose is best.
Here is a comparison between your artwork and a better shot of the current ghost. I think the balance is perfect. Not to distinct that you would think its a different unit but not so similar that you cant tell its a female version. Incredible job man!
Very nice female ghost picture. I could definitely see that working in the game. If Blizzard doesn't do anything about it and if SC2 has custom skin functionality, then I'd look towards doing up such a model myself.
There is an 11 page thread on the B.Net forums with your model already in it Its currently bumped to the second page cause of spam but if you guys want to comment on it your welcome to.
Shouldn't an SC ish ghost look like this? Why all the heroic muscles and strange fantasy body armor and the huge oversized ww2 cannon? I think my quick version is better than theirs, but oh well. Perhaps them kiddies love em more.
I honestly think that thats what Terran Ghost should look like. It fits into the original concept of the ghost way better.
Shouldn't an SC ish ghost look like this? Why all the heroic muscles and strange fantasy body armor and the huge oversized ww2 cannon? I think my quick version is better than theirs, but oh well. Perhaps them kiddies love em more.
I honestly think that thats what Terran Ghost should look like. It fits into the original concept of the ghost way better.
Why would there be a problem with the "heroic muscles"? The ghosts are supposed to be convert assassins, and based on (going from memory) the manual it says they undergo some very rigorous training which usually started at infancy. The StarCraft universe novel also mentions that they practice some form of martial arts.
All in all, I think the current ghosts are alright, and the custom ones done above for the female are just as good.
I know it's not exactly on topic, but when I saw the new ghost I didn't really care for the model. When I thought of the Ghost I always thought of it wearing more black to fit the character portrait from SC1. I figured the rest of the body is more like the Vindicare Assassin from Warhammer 40K which seems to be very obviously where the Ghost design came from:
I guess I'd like an assassin that looks a little more badass, male or female. The existing model (male or female mockup) doesn't look terribly imposing.