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Female Ghost

Forum Index > SC2 General
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Archerofaiur
Profile Joined August 2008
United States4101 Posts
Last Edited: 2009-06-26 17:34:35
June 14 2009 20:56 GMT
#1
[image loading]

Poll: Would you like to see a female ghost model in multiplayer?
(Vote): Yes
(Vote): No



We all know that there are now 2 versions of the Dark Templar in multiplayer. How would you feel if Blizzard included a female ghost model in a similar manner?

Please post your reason after voting and if you are not in favor could you also post how you feel about the 2 DT situation.

Just want to get the TL communities consensus. I did this poll over at SCLegacy and 80% of the fans over there would like to see a female ghost model.



Update: SpiderBrigade (SCLegacy) made this awesome version of the ghost

[image loading]


If anyone has photoshop skills I think it would be great if we could take away the back pack and give her a different bodysuit.


Doomfish also made an awesome conversion of what he thinks the ghost should look like
[image loading]
[image loading]


Now its your turn. Throw together what you think the ghost should look like and maybe we can vote to see whose is best.
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
eMbrace
Profile Blog Joined January 2009
United States1300 Posts
June 14 2009 21:00 GMT
#2
Yeah that would be a great idea

A.) The current ghost model looks a bit goofy and out of place
B.) There is no longer a female infantry unit currently in Starcraft 2
C.) Female special ops characters always feel right in every game, it's just badass.
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
Last Edited: 2009-06-14 21:06:48
June 14 2009 21:05 GMT
#3
I wouldn't mind it, the differences between a female and male ghost wouldn't have to be very big at all anyway, so it wouldn't lead to any kind of confusion.

All ghosts are pretty slender anyway.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Horangi
Profile Blog Joined October 2007
Hong Kong226 Posts
June 14 2009 21:06 GMT
#4
every unit should be female
Husky
Profile Blog Joined May 2009
United States3362 Posts
June 14 2009 21:12 GMT
#5
I voted no simply because Blizzard will probably do this anyway at some point.
Commentaries: youtube.com/HuskyStarcraft
Archerofaiur
Profile Joined August 2008
United States4101 Posts
Last Edited: 2009-06-14 21:18:51
June 14 2009 21:16 GMT
#6
Update: SpiderBrigade (SCLegacy) made this awesome version of the ghost

[image loading]


If anyone has photoshop skills I think it would be great if we could take away the back pack and give her a different bodysuit.

Maybe something like this
[image loading]
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
RyanS
Profile Blog Joined January 2009
United States620 Posts
June 14 2009 21:18 GMT
#7
Well I think that Nova will probably be in the campaign mode, so they probably already have a model if they wanted to do this.
Amaroq
Profile Blog Joined October 2008
United States59 Posts
June 14 2009 21:19 GMT
#8
On June 15 2009 06:12 HuskyTheHusky wrote:
I voted no simply because Blizzard will probably do this anyway at some point.


I fail to see the logic behind this
effort, savior, and JD hwaiting
Cephi
Profile Joined June 2009
Canada21 Posts
June 14 2009 21:29 GMT
#9
I could care less if Ghosts were male or female, because I'd never use one in multiplayer.
The Orbit of Jupiter
Hyde
Profile Blog Joined November 2007
Australia14568 Posts
June 14 2009 21:34 GMT
#10
On June 15 2009 06:29 Cephi wrote:
I could care less if Ghosts were male or female, because I'd never use one in multiplayer.

You must still be thinking in terms of SC1, in SC2 this unit will be used much more considering its been buffed with new abilities.
Because when you left, Brood War was all spotlights and titans. Now, with the death of the big leagues, Brood War has moved to the basements and carparks. Now, Brood War is unlicensed brawls, lost teeth, and bloody fights for fistfulls of money - SirJolt
doktorLucifer
Profile Blog Joined November 2008
United States855 Posts
June 14 2009 21:39 GMT
#11
On June 15 2009 06:34 hyde wrote:
Show nested quote +
On June 15 2009 06:29 Cephi wrote:
I could care less if Ghosts were male or female, because I'd never use one in multiplayer.

You must still be thinking in terms of SC1, in SC2 this unit will be used much more considering its been buffed with new abilities.


I really hope that's the case. Now maybe they will as bad-ass in game as in cannon.
arb
Profile Blog Joined April 2008
Noobville17921 Posts
June 14 2009 21:46 GMT
#12
On June 15 2009 06:19 Amaroq wrote:
Show nested quote +
On June 15 2009 06:12 HuskyTheHusky wrote:
I voted no simply because Blizzard will probably do this anyway at some point.


I fail to see the logic behind this

he isnt voting yes because blizz will do it anyway

wait nvm i dont get it either
Artillery spawned from the forges of Hell
Mobius
Profile Blog Joined March 2009
Canada1268 Posts
June 14 2009 21:50 GMT
#13
if everything can spawn with different graphics this game will be so confusing and shit.. everything should look the same -.-
Entusman #51
Zato-1
Profile Blog Joined March 2009
Chile4253 Posts
Last Edited: 2009-06-14 21:52:21
June 14 2009 21:50 GMT
#14
I'm against two types of DTs in multiplayer, mostly because it sets a bad precedent. Why would you have two types of DTs? Why not have two models for marines, or for zealots? Why not have three models for the DT, or four? Also, I hate how the Zer'atai tribe DT looks.

I do like the idea of two ghost models, though. It kind of helps give the unit a certain individuality- you won't see hordes of ghosts like you would with marines or zerglings, these are special ops units- the distinctiveness suits them. Besides, the Terran army could use a female infantry unit.
Go here http://vina.biobiochile.cl/ and input the Konami Code (up up down down left right left right B A)
barth
Profile Joined March 2008
Ireland1272 Posts
June 14 2009 21:51 GMT
#15
I was against two DT models, but since they are already in I like the idea of female Ghost.
"Somebody you are talking to disappears mid sentence, and the universe shoots you because you talked to someone that wasn`t there." - MasterOfChaos
QQplay
Profile Joined February 2009
United States229 Posts
June 14 2009 21:53 GMT
#16
Yes because it'll add some kind of variety in the game.
Kong John
Profile Blog Joined March 2008
Denmark1020 Posts
June 14 2009 21:53 GMT
#17
I would love to see that.

Reason: BEWBIES!

Real reason (or atleast the mature part of me): No visible females in SC2 wtf is up with that?! Also i really like the concept of high tier units looking different unlike the normal troopers who all (should imo) look the same.
This is real life, where nerds must battle!
KaRnaGe[cF]
Profile Joined September 2007
United States355 Posts
June 14 2009 21:54 GMT
#18
I agree with varied unit genders but those ghost concepts are horribad IMO. Not that the effort isn't appreciated
"We must remember that one man is much the same as another, and that he is best who is trained in the severest school." - Athenian General Thucydides Quantum Gaming
HiOT
Profile Blog Joined September 2008
Sweden1000 Posts
June 14 2009 21:55 GMT
#19
[image loading]
Officially the founder of Team Property (:
Archerofaiur
Profile Joined August 2008
United States4101 Posts
Last Edited: 2009-06-14 22:08:45
June 14 2009 22:04 GMT
#20
On June 15 2009 06:51 barth wrote:
I was against two DT models, but since they are already in I like the idea of female Ghost.

On June 15 2009 06:53 Kong John wrote:
Reason: BEWBIES!



LOL both great points.

I also feel that there should only be one multiplayer model for each unit. But given that the DT already breaks that rule I see no reason Ghost shouldnt have a female version. I also dont think that every unit should have 2-3 models. Only the higly individualized special units (ghosts, DT maybe HT or a Zerg unit but no more).

We dont want the game to be confusing to new players but I believe if done right female ghosts would be great.


On June 15 2009 06:54 KaRnaGe[cF] wrote:
I agree with varied unit genders but those ghost concepts are horribad IMO. Not that the effort isn't appreciated



So make them better. Lets see your version.
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
June 14 2009 22:08 GMT
#21
Cool Idea, I see nothing wrong with it. I think the ghost looks pretty TF2 looking though. Shouldn't he be black suit anyways?
..and then I would, ya know, check em'. (Aka SpoR)
Zato-1
Profile Blog Joined March 2009
Chile4253 Posts
Last Edited: 2009-06-14 22:14:36
June 14 2009 22:11 GMT
#22
So, offtopic:
In Blizzard's RTS campaigns, whichever side you pick you're always going to have missions where you fight against all the different races. This includes missions where you fight against a faction of your own race.

For Zerg, this was easy to accomplish: one of the broods becomes erratic, you have to put it out, there you have a justification for a ZvZ. Or in Brood Wars, there's a rebellion within the Zerg ranks and Kerrigan fights against the new Overmind.

For Terran: Why would Terrans fight among themselves? Same reason we humans fight against ourselves. Very easy to justify, story-wise, a TvT mission for the campaign.

For Protoss: This is actually hard. In Aiur, the caste system separated the Templar from the Judicators, and the Judicators were portrayed as delusional and so thoroughly opposed to change that they couldn't make compromises or hard decisions when the Protoss race as a whole was in peril, focusing instead in their petty political bickering. Whenever you fight a PvP, it's against Aldaris who is the antithesis of adaptability and reason, and is willing to cause infighting all the while his race is on the verge of extinction.

Well, Aldaris is dead now. Sorry if I spoiled it for you, you've had over a decade to play the campaigns :p. How do you justify PvP missions now?

I'm guessing the answer lies in the existence of the Lenassa and Zer'atai DT tribes. Why would you have two tribes if not to make them fight each other? Perhaps we'll see a return of Ulrezaj, too.
Go here http://vina.biobiochile.cl/ and input the Konami Code (up up down down left right left right B A)
MrRey
Profile Blog Joined February 2009
183 Posts
June 14 2009 22:35 GMT
#23
On June 15 2009 07:11 Zato-1 wrote:
So, offtopic:
In Blizzard's RTS campaigns, whichever side you pick you're always going to have missions where you fight against all the different races. This includes missions where you fight against a faction of your own race.

For Zerg, this was easy to accomplish: one of the broods becomes erratic, you have to put it out, there you have a justification for a ZvZ. Or in Brood Wars, there's a rebellion within the Zerg ranks and Kerrigan fights against the new Overmind.

For Terran: Why would Terrans fight among themselves? Same reason we humans fight against ourselves. Very easy to justify, story-wise, a TvT mission for the campaign.

For Protoss: This is actually hard. In Aiur, the caste system separated the Templar from the Judicators, and the Judicators were portrayed as delusional and so thoroughly opposed to change that they couldn't make compromises or hard decisions when the Protoss race as a whole was in peril, focusing instead in their petty political bickering. Whenever you fight a PvP, it's against Aldaris who is the antithesis of adaptability and reason, and is willing to cause infighting all the while his race is on the verge of extinction.

Well, Aldaris is dead now. Sorry if I spoiled it for you, you've had over a decade to play the campaigns :p. How do you justify PvP missions now?

I'm guessing the answer lies in the existence of the Lenassa and Zer'atai DT tribes. Why would you have two tribes if not to make them fight each other? Perhaps we'll see a return of Ulrezaj, too.



That's what we need a female ghost?!

Seriously, your post is like 100% offtopic.

I voted yes for what I am concerned: NO female at all in the whole game is clearly unfair concidering that many female players play this game (ok many is not the word, let's say 'some').
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
June 14 2009 22:42 GMT
#24
lol that is the most offtopic post ever, I guess it makes sense if Ulrezaj is a female but lol. Anyways, Protoss has constant troubles like humans do within their race. All it takes is one alternate view and charisma/aggresion.
..and then I would, ya know, check em'. (Aka SpoR)
Pakje
Profile Joined March 2009
Belgium288 Posts
June 14 2009 22:53 GMT
#25
why not it's not such a big of a deal
KOFgokuon
Profile Blog Joined August 2004
United States14893 Posts
June 14 2009 23:15 GMT
#26
sure why not
Archerofaiur
Profile Joined August 2008
United States4101 Posts
June 14 2009 23:36 GMT
#27
Lobo I just figured out what you did with that post. LOL
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
Rotodyne
Profile Blog Joined July 2005
United States2263 Posts
June 14 2009 23:46 GMT
#28
On June 15 2009 06:19 Amaroq wrote:
Show nested quote +
On June 15 2009 06:12 HuskyTheHusky wrote:
I voted no simply because Blizzard will probably do this anyway at some point.


I fail to see the logic behind this


Hahah yeah, I noticed this as well
I can only play starcraft when I am shit canned. IPXZERG is a god.
Kinky
Profile Blog Joined September 2008
United States4126 Posts
June 14 2009 23:51 GMT
#29
Yes, because it brings back memories of Kerrigan.
-orb-
Profile Blog Joined September 2007
United States5770 Posts
June 14 2009 23:57 GMT
#30
I like the idea but those ghosts look absolutely terrible.

They're very bright and cartoonish... absolutely nothing like the way a ghost should look imo
'life of lively to live to life of full life thx to shield battery'
how sad that sc2 has no shield battery :(
Mastermind
Profile Blog Joined April 2008
Canada7096 Posts
June 15 2009 00:13 GMT
#31
I would be fine with it either way, but I see no reason why Blizzard should do it so I voted no. They should just worry about the important stuff right now. If their artists are free and this wouldnt slow production down one second then I would have no issue with them doing it.
Tom Phoenix
Profile Blog Joined January 2009
1114 Posts
Last Edited: 2009-06-15 00:23:56
June 15 2009 00:21 GMT
#32
Actually, I am going to say no. Two different models is possible for the Dark Templar since they are permanently cloaked and thus you would have a difficult time mixing them with other units.

Ghosts, however, are not always cloacked and this could end up causing unnecessary confusion. As such, it is best that they stick with one model.

EDIT: Having said that, I would have perfered if the Banshee pilot was female again. The quote she had was awesome.
You and your "5 years of competitive RTS experience" can take a hike. - FrozenArbiter
Archerofaiur
Profile Joined August 2008
United States4101 Posts
June 15 2009 00:22 GMT
#33
On June 15 2009 09:21 Tom Phoenix wrote:
Ghosts, however, are not always cloacked and this could end up causing unnecessary confusion. As such, it is best that they stick with one model.


Confusing them with what unit?
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
Tom Phoenix
Profile Blog Joined January 2009
1114 Posts
Last Edited: 2009-06-15 00:25:08
June 15 2009 00:24 GMT
#34
On June 15 2009 09:22 Archerofaiur wrote:
Show nested quote +
On June 15 2009 09:21 Tom Phoenix wrote:
Ghosts, however, are not always cloacked and this could end up causing unnecessary confusion. As such, it is best that they stick with one model.


Confusing them with what unit?


Not necesarilly mixing them up with another unit, just mistakingly thinking they are a different unit.
You and your "5 years of competitive RTS experience" can take a hike. - FrozenArbiter
ShloobeR
Profile Blog Joined April 2008
Korea (South)3809 Posts
Last Edited: 2009-06-15 00:33:20
June 15 2009 00:29 GMT
#35
- CONCEPT ART -

[image loading]


http://img14.imageshack.us/i/ghosts.gif/

im too tired for this
: o )
pheer
Profile Blog Joined July 2004
5390 Posts
June 15 2009 00:37 GMT
#36
Her tits need to be like 5x larger to keep up with the rest of the game market.
Moderator
JitNik
Profile Joined May 2009
Russian Federation134 Posts
June 15 2009 00:39 GMT
#37
On June 15 2009 06:19 Amaroq wrote:
Show nested quote +
On June 15 2009 06:12 HuskyTheHusky wrote:
I voted no simply because Blizzard will probably do this anyway at some point.


I fail to see the logic behind this

Mykill
Profile Blog Joined February 2009
Canada3402 Posts
June 15 2009 00:39 GMT
#38
the female ghost would be like kerri right?
[~~The Impossible Leads To Invention~~] CJ Entusman #52 The problem with internet quotations is that they are hard to verify -Abraham Lincoln c.1863
Archerofaiur
Profile Joined August 2008
United States4101 Posts
June 15 2009 00:55 GMT
#39
On June 15 2009 09:24 Tom Phoenix wrote:
Not necesarilly mixing them up with another unit, just mistakingly thinking they are a different unit.


Couldn't you do that with the Dark Templar? I dont see how it having cloak would pervent you from making this mistake.
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
ZeeTemplar
Profile Blog Joined October 2008
United States557 Posts
June 15 2009 01:02 GMT
#40
The female version of the ghost reminds me of lil susie
Jangbi storms!!!
KO_SharpMind
Profile Joined January 2009
Canada277 Posts
June 15 2009 01:09 GMT
#41
On June 15 2009 09:37 pheer wrote:
Her tits need to be like 5x larger to keep up with the rest of the game market.


this,

so true
Act the way you'd like to be, and soon you'll be the way you act.
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
Last Edited: 2009-06-15 01:22:56
June 15 2009 01:21 GMT
#42
On June 15 2009 08:57 -orb- wrote:
I like the idea but those ghosts look absolutely terrible.

They're very bright and cartoonish... absolutely nothing like the way a ghost should look imo

That's what I meant by TF2 like. Cartoony basically.

lol, and I 3rd the above post.
..and then I would, ya know, check em'. (Aka SpoR)
Tom Phoenix
Profile Blog Joined January 2009
1114 Posts
June 15 2009 01:42 GMT
#43
On June 15 2009 09:55 Archerofaiur wrote:
Show nested quote +
On June 15 2009 09:24 Tom Phoenix wrote:
Not necesarilly mixing them up with another unit, just mistakingly thinking they are a different unit.


Couldn't you do that with the Dark Templar? I dont see how it having cloak would pervent you from making this mistake.


No, beacuse regardless of the model, Dark Templar are permanently cloaked.
You and your "5 years of competitive RTS experience" can take a hike. - FrozenArbiter
Archerofaiur
Profile Joined August 2008
United States4101 Posts
June 15 2009 01:49 GMT
#44
On June 15 2009 10:42 Tom Phoenix wrote:
No, beacuse regardless of the model, Dark Templar are permanently cloaked.


And?
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
DeCoup
Profile Joined September 2006
Australia1933 Posts
Last Edited: 2009-06-15 02:03:05
June 15 2009 02:02 GMT
#45
Ghosts are much more slim than a DT. That is why they won't get mixed up.

Edit;Typo
"Poor guy. I really did not deserve that win. So this is what it's like to play Protoss..." - IdrA
Comeh
Profile Blog Joined July 2008
United States18918 Posts
June 15 2009 02:08 GMT
#46
Only if they have a really cool misty "Ghost Reporting" voice, and not a whiny squeaky one . Really, the less it is about the boobs and the more tasteful it is, the more i support it.
ヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノDELETE ICEFROGヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(
Tom Phoenix
Profile Blog Joined January 2009
1114 Posts
June 15 2009 02:13 GMT
#47
On June 15 2009 10:49 Archerofaiur wrote:
Show nested quote +
On June 15 2009 10:42 Tom Phoenix wrote:
No, beacuse regardless of the model, Dark Templar are permanently cloaked.


And?


And they are the only unit with that kind of trait. Simple as.
You and your "5 years of competitive RTS experience" can take a hike. - FrozenArbiter
laLAlA[uC]
Profile Blog Joined May 2009
Canada963 Posts
June 15 2009 02:23 GMT
#48
On June 15 2009 11:13 Tom Phoenix wrote:
Show nested quote +
On June 15 2009 10:49 Archerofaiur wrote:
On June 15 2009 10:42 Tom Phoenix wrote:
No, beacuse regardless of the model, Dark Templar are permanently cloaked.


And?


And they are the only unit with that kind of trait. Simple as.


Obs?
I'm an old man now
danieldrsa
Profile Joined June 2008
Brazil522 Posts
June 15 2009 02:24 GMT
#49
i think the normal ghost should be female
-*-
Tom Phoenix
Profile Blog Joined January 2009
1114 Posts
June 15 2009 02:27 GMT
#50
On June 15 2009 11:23 laLAlA[uC] wrote:
Show nested quote +
On June 15 2009 11:13 Tom Phoenix wrote:
On June 15 2009 10:49 Archerofaiur wrote:
On June 15 2009 10:42 Tom Phoenix wrote:
No, beacuse regardless of the model, Dark Templar are permanently cloaked.


And?


And they are the only unit with that kind of trait. Simple as.


Obs?


Woops, forgot about Obs. However, it would still be difficult to mistake either of the Dark Templar models for Obs.
You and your "5 years of competitive RTS experience" can take a hike. - FrozenArbiter
deathgod6
Profile Blog Joined January 2008
United States5064 Posts
June 15 2009 02:32 GMT
#51
On June 15 2009 06:55 Lobbo wrote:
[image loading]

haha XD
4.0 GPA = A rank 5.0 GPA = Olympic --------- Bisu, Best, Fantasy. i ♥ oov. They can get in my BoxeR anyday.
EchOne
Profile Blog Joined January 2008
United States2906 Posts
June 15 2009 02:33 GMT
#52
Tom I believe Archer wants you to clarify the reasoning that connects: "DTs are the only permanently cloaked unit." to "DTs will be easily visually recognizable regardless of slightly differing models." I don't think there will be any problem regarding recognizing the different DT models, but I also am curious how and why their being permanently cloaked contributes to this.

For the Protoss, unit silhouettes and color patterns are easier to distinguish than cloak transparency. For the opponents, in situations where they will detect DTs, if there is an army to confuse the DTs with, they will have detected that army as well.
面白くない世の中, 面白くすればいいさ
Archerofaiur
Profile Joined August 2008
United States4101 Posts
Last Edited: 2009-06-15 02:39:55
June 15 2009 02:39 GMT
#53
On June 15 2009 11:13 Tom Phoenix wrote:
And they are the only unit with that kind of trait. Simple as.



Is there any other unit with sniper rifles and skin tight body suits?
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
Zato-1
Profile Blog Joined March 2009
Chile4253 Posts
June 15 2009 02:47 GMT
#54
On June 15 2009 11:39 Archerofaiur wrote:
Show nested quote +
On June 15 2009 11:13 Tom Phoenix wrote:
And they are the only unit with that kind of trait. Simple as.



Is there any other unit with sniper rifles and skin tight body suits?

Ultralisks
Go here http://vina.biobiochile.cl/ and input the Konami Code (up up down down left right left right B A)
R3condite
Profile Joined August 2008
Korea (South)1541 Posts
June 15 2009 03:12 GMT
#55
On June 15 2009 06:19 Amaroq wrote:
Show nested quote +
On June 15 2009 06:12 HuskyTheHusky wrote:
I voted no simply because Blizzard will probably do this anyway at some point.


I fail to see the logic behind this

yeah i don't get this either...
ggyo...
Schismotive
Profile Joined March 2009
United States60 Posts
June 15 2009 03:13 GMT
#56
Okay, so. In my opinion, the ghost already looks kinda stupid. Making a female one... I dunno it doesn't seem like it would make sense. Maybe if they didn't have a really feminine suit, it wouldn't look so stupid? It would remind me of the ever so notorious "Starcraft: Ghost" Title, which remained to be just that. A title.

I don't like the way the DTs look in comparison to BW (The whole game just screams WC4 rather than SC2 in my opinion), but i think seeing two different skins for them wouldn't be a bad idea.
Doing to blue what blue does to you.
parkin
Profile Blog Joined July 2007
1080 Posts
June 15 2009 03:21 GMT
#57
if they are male or female doesnt matter imo.

if they are male they should be slim and not body builders like most male characters are in games.

if they are females they should not have gigantic boobs like alot of female characters have in games.
mostly harmless
myfriendPlank
Profile Blog Joined April 2009
United States550 Posts
June 15 2009 03:22 GMT
#58
It should probably be random. Like, when creating a ghost, you don't know if it will pop-out as a Male or Female Ghost. That'd be pretty cool. I doubt Blizzard Entertainment will do anything about it Though....
Sinensis
Profile Blog Joined April 2009
United States2513 Posts
June 15 2009 03:24 GMT
#59
yes, and they should be genetic copies of kerrigan since you know all those scientists hung onto her DNA.
Archaic
Profile Blog Joined March 2008
United States4024 Posts
June 15 2009 03:25 GMT
#60
On June 15 2009 06:55 Lobbo wrote:
[image loading]

Ahahahahaha, win.
Archerofaiur
Profile Joined August 2008
United States4101 Posts
Last Edited: 2009-06-15 03:33:45
June 15 2009 03:28 GMT
#61
On June 15 2009 12:22 myfriendPlank wrote:
I doubt Blizzard Entertainment will do anything about it Though....


Siege Tank, Marine Bayonetts, Zergling Wings, Scythe DT, Infestor, Nomad, SCV Blue Flames, Stalker, Tempest, Soul Hunter, Ghost Backpack, etc...

The community has a suprisingly good track record with this kind of stuff
And 85% is a pretty big chunk of the target consumers.


http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
RyanS
Profile Blog Joined January 2009
United States620 Posts
June 15 2009 03:41 GMT
#62
On June 15 2009 12:13 Schismotive wrote:

I don't like the way the DTs look in comparison to BW (The whole game just screams WC4 rather than SC2 in my opinion), but i think seeing two different skins for them wouldn't be a bad idea.


Ok now even the unit models are drawing Warcraft comparisons? I don't even understand this one.
Refrige
Profile Blog Joined June 2009
United States179 Posts
June 15 2009 03:58 GMT
#63
the female ghost looks like she has D cups O.o
eMbrace
Profile Blog Joined January 2009
United States1300 Posts
June 15 2009 04:02 GMT
#64
i dont understand why we have a photoshopped picture here. if you guys honestly want blizzard to think we want dwarf women as ghosts, then by all means keep it up.
UCD2
Profile Joined January 2009
United States109 Posts
June 15 2009 04:02 GMT
#65
On June 15 2009 06:06 Horangi wrote:
every unit should be female


totally agree
Archerofaiur
Profile Joined August 2008
United States4101 Posts
Last Edited: 2009-06-15 04:04:59
June 15 2009 04:03 GMT
#66
On June 15 2009 13:02 eMbrace wrote:
i dont understand why we have a photoshopped picture here. if you guys honestly want blizzard to think we want dwarf women as ghosts, then by all means keep it up.


Its to motivate people like you to make a better one. He did a really good job with his version. If you want a taller one lets see it (and if its good ill put it in OP).
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
Tom Phoenix
Profile Blog Joined January 2009
1114 Posts
Last Edited: 2009-06-15 04:10:49
June 15 2009 04:09 GMT
#67
On June 15 2009 11:33 EchOne wrote:
Tom I believe Archer wants you to clarify the reasoning that connects: "DTs are the only permanently cloaked unit." to "DTs will be easily visually recognizable regardless of slightly differing models." I don't think there will be any problem regarding recognizing the different DT models, but I also am curious how and why their being permanently cloaked contributes to this.


Beacuse unlike with other units, the first thing one notices about a DT is not it`s model, but it`s permanent cloaking. Afterall, other then the Obs, there is no other unit that remains transparent all the time. That is why the model is less important with the DT then it is with other units, since the transparency makes them fairly similar. It is for that reason that Blizzard can afford using seperate models for the DT.

If any unit could have two seperate models and not be visually confusing, do you honestly think Blizzard would have only made seperate models for the Dark Templar? And in such a late stage of development to boot?

EDIT: While I agree with Archer that that the community has influenced many of the changes in SC2, I wish Marine shields were one of them. -.-
You and your "5 years of competitive RTS experience" can take a hike. - FrozenArbiter
Probe.
Profile Joined May 2009
United States877 Posts
June 15 2009 04:16 GMT
#68
If it means the women won't complain the game is sexist then for the love of god GIVE US A FEMALE GHOST
meow
saritenite
Profile Blog Joined May 2009
Singapore1680 Posts
June 15 2009 04:28 GMT
#69
On June 15 2009 07:04 Archerofaiur wrote:

I also feel that there should only be one multiplayer model for each unit. But given that the DT already breaks that rule I see no reason Ghost shouldnt have a female version. I also dont think that every unit should have 2-3 models. Only the higly individualized special units (ghosts, DT maybe HT or a Zerg unit but no more).



I suggest, if there is a mirror match-up, the two unit models (DT clans) will be implemented for each side separately. Ghosts can have different skins too, but make the gender randomness a generic one.
Hurricane
Profile Blog Joined October 2006
United States3939 Posts
June 15 2009 04:37 GMT
#70
I voted no because it is completely pointless. I care way more about how the game plays than whether or not I can have a male or female ghost. And if we can have a female ghost, why can't we have a female SCV, or male medic. It's just a useless addition to the game that does not need to be implemented. I should also note that I am strongly supportive of the less is more argument in gaming.
RIP CHARLIEMURPHY 11/25/10 NEVER FORGET | Hurricane#1183 @ B.net
PobTheCad
Profile Blog Joined July 2006
Australia893 Posts
June 15 2009 05:03 GMT
#71
no , two models is too confusing for observers
just 1 model for all
Once again back is the incredible!
x89titan
Profile Blog Joined April 2007
Philippines1130 Posts
Last Edited: 2009-06-15 05:26:33
June 15 2009 05:24 GMT
#72
just make one model, either male of female. the female ghost should have less clothes, more skin.....and bigger boobs. id also like to hear the sound she makes when she dies nah meannnn
Heaven came down and glory filled my soul, when at the cross the Savior made me whole
writer22816
Profile Blog Joined September 2008
United States5775 Posts
June 15 2009 05:29 GMT
#73
On June 15 2009 13:16 Probe. wrote:
If it means the women won't complain the game is sexist then for the love of god GIVE US A FEMALE GHOST


I was gonna say "who gives a fucking shit whether or not it's male or female" but this reason owns
8/4/12 never forget, never forgive.
Kong John
Profile Blog Joined March 2008
Denmark1020 Posts
June 15 2009 05:46 GMT
#74
Actually why not make all ghosts female? Kinda makes everyone agree, sept those who dont want blizz to care about graphics and touch :/
This is real life, where nerds must battle!
Jayve
Profile Joined February 2009
155 Posts
June 15 2009 05:54 GMT
#75
Question:

When you select a group of Ghosts, what voice would they respond with? Male or female?

or do you want female only Ghosts?
Icysoul
Profile Joined December 2007
Canada254 Posts
June 15 2009 05:58 GMT
#76
On June 15 2009 06:06 Horangi wrote:
every unit should be big breasted female


fixed
meegrean
Profile Joined May 2008
Thailand7699 Posts
June 15 2009 06:21 GMT
#77
I like hot ghosts.
Brood War loyalist
jodogohoo
Profile Blog Joined March 2008
Canada2533 Posts
June 15 2009 06:48 GMT
#78
Give me Asian marines, MILIIONS OF THEM
JohnColtrane
Profile Blog Joined July 2008
Australia4813 Posts
June 15 2009 06:59 GMT
#79
maybe it should be, when you produce a ghost, theres a 50% chance of the unit being a male and 50% chance of it being female. this way u can implement both models (with the same abilities and stats) and make it just based on chance
HEY MEYT
Tracil
Profile Blog Joined September 2005
Australia505 Posts
June 15 2009 08:18 GMT
#80
Alright, compromise

Have the ghost's voice go through a synthesizer of some kind so that it's impossible to tell what gender it is. Then everyone can buy into their own preference. Right?!
Shooting
GoAudio
Profile Blog Joined November 2008
Sweden400 Posts
June 15 2009 08:39 GMT
#81
WE WANT MORE WOMEN! LOL
EffOrt[fOu] & Hyvaa[S.G] <3 :D
Probe.
Profile Joined May 2009
United States877 Posts
June 15 2009 08:49 GMT
#82
nah scv should be a women and every other unit a man
meow
HeavOnEarth
Profile Blog Joined March 2008
United States7087 Posts
June 15 2009 09:03 GMT
#83
On June 15 2009 11:27 Tom Phoenix wrote:
Show nested quote +
On June 15 2009 11:23 laLAlA[uC] wrote:
On June 15 2009 11:13 Tom Phoenix wrote:
On June 15 2009 10:49 Archerofaiur wrote:
On June 15 2009 10:42 Tom Phoenix wrote:
No, beacuse regardless of the model, Dark Templar are permanently cloaked.


And?


And they are the only unit with that kind of trait. Simple as.


Obs?


Woops, forgot about Obs. However, it would still be difficult to mistake either of the Dark Templar models for Obs.

i mistake the invisible blimps of dark templar as obs, and vice versa all the time <_<
"come korea next time... FXO house... 10 korean, 10 korean"
pyrogenetix
Profile Blog Joined March 2006
China5094 Posts
June 15 2009 09:13 GMT
#84
lol dont really care
Yea that looks just like Kang Min... amazing game sense... and uses mind games well, but has the micro of a washed up progamer.
prOxi.Beater
Profile Joined December 2008
Denmark626 Posts
June 15 2009 10:39 GMT
#85
No, let's give feminists another reason to exist. Any sort of unit difference would and could eventually lead to misunderstandings, and that's a huge pain.
Nobody beats the Beater
Zabestrial
Profile Joined June 2009
United States194 Posts
June 15 2009 12:41 GMT
#86
why not just change the costume colors a bit and then when you build one it randomly picks one(like the dark templar's)

-Zabestrial
www.YouTube.com/BreakingHaven
Archerofaiur
Profile Joined August 2008
United States4101 Posts
June 15 2009 12:44 GMT
#87
On June 15 2009 13:09 Tom Phoenix wrote:
If any unit could have two seperate models and not be visually confusing, do you honestly think Blizzard would have only made seperate models for the Dark Templar? And in such a late stage of development to boot?


The "they would have already done it by now if it was good and its really late too" arguement has been used throughout the development of this game. I cant tell you how many times ive heard this about something and then blizzard went and changed that something.
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
AdunToridas
Profile Joined December 2008
Germany380 Posts
June 15 2009 13:35 GMT
#88
Lol, emancipation in StarCraft.
Let's start with Jamie Raynor....
« People say I'm strange, does it make me a stranger that my best friend was born in a manger? »
Sinensis
Profile Blog Joined April 2009
United States2513 Posts
June 15 2009 14:14 GMT
#89
On June 15 2009 17:49 Probe. wrote:
nah scv should be a women and every other unit a man


zing
ReCharge
Profile Blog Joined January 2009
Philippines505 Posts
June 15 2009 14:56 GMT
#90
On June 15 2009 12:25 Archaic wrote:
Show nested quote +
On June 15 2009 06:55 Lobbo wrote:
[image loading]

Ahahahahaha, win.



+1 But "It" has to be bigger though ^^
David Kim for Bonjwa!
Impervious
Profile Blog Joined March 2009
Canada4200 Posts
June 15 2009 16:52 GMT
#91
As long as the models look very similar, they shouldn't make a difference wrt gameplay (especially if you make sure they are the exact same size for game mechanics).

Why not do this with every unit? I'm not saying that Marines have to be female... Why not have multiple models of every unit?

If they are all the exact same size in-game, and look very similar, the variety would add extra depth to the game, without altering the mechanics.

Make 5 or 6 different models of the basic units, and 2-3 of the rarer ones. That way, when you make a huge group, there is some variety in it.

I voted "no" simply because we don't need to have 2 different ghosts (just for the sake of having them). I would have voted "yes" if we were talking about EVERY unit in the game.
~ \(ˌ)im-ˈpər-vē-əs\ : not capable of being damaged or harmed.
HiOT
Profile Blog Joined September 2008
Sweden1000 Posts
June 15 2009 18:21 GMT
#92
On June 15 2009 23:56 ReCharge wrote:
Show nested quote +
On June 15 2009 12:25 Archaic wrote:
On June 15 2009 06:55 Lobbo wrote:
[image loading]

Ahahahahaha, win.



+1 But "It" has to be bigger though ^^



[image loading]


Happy now?
Officially the founder of Team Property (:
Aurra
Profile Blog Joined March 2008
United States469 Posts
June 15 2009 18:27 GMT
#93
I wont be happy until there are female zerg models made.

Maybe add ribbons to their head or something.
Husky
Profile Blog Joined May 2009
United States3362 Posts
June 15 2009 21:43 GMT
#94
On June 16 2009 03:27 Aurra wrote:
I wont be happy until there are female zerg models made.

Maybe add ribbons to their head or something.


They come from eggs... there are no females D:
Commentaries: youtube.com/HuskyStarcraft
danieldrsa
Profile Joined June 2008
Brazil522 Posts
June 15 2009 21:45 GMT
#95
On June 15 2009 12:28 Archerofaiur wrote:
Show nested quote +
On June 15 2009 12:22 myfriendPlank wrote:
I doubt Blizzard Entertainment will do anything about it Though....


Siege Tank, Marine Bayonetts, Zergling Wings, Scythe DT, Infestor, Nomad, SCV Blue Flames, Stalker, Tempest, Soul Hunter, Ghost Backpack, etc...

The community has a suprisingly good track record with this kind of stuff
And 85% is a pretty big chunk of the target consumers.




Hum
Zergling wings could still be in, after speed upg, we dont know for sure
DT scythes still exists, we have the 2 models
In the more recent screenshots, ghosts still have backpacks and are different from the one in this thread (not white base color anymore)
-*-
Aznleeman
Profile Joined November 2007
United States208 Posts
June 15 2009 21:51 GMT
#96
I'm not seeing any serious complications coming from slight alterations between the models of the units. It's not as if we will have Dark Templar that have a female version looking like a Zergling and whatnot. The base stats shouldn't change and the model size should also stay relatively close to its counterpart. If that were the case then I'm all for a little variety.
._.???
Probe.
Profile Joined May 2009
United States877 Posts
June 15 2009 22:01 GMT
#97
On June 16 2009 03:21 Lobbo wrote:
Show nested quote +
On June 15 2009 23:56 ReCharge wrote:
On June 15 2009 12:25 Archaic wrote:
On June 15 2009 06:55 Lobbo wrote:
[image loading]

Ahahahahaha, win.



+1 But "It" has to be bigger though ^^



[image loading]


Happy now?


Im sorry but if a ghost looked like that in starcraft i'll never be able to play with a straight face again. All the opponent would have to do is build one and i'd be laughing my ass off unable to play.
meow
IceCube
Profile Blog Joined June 2009
Croatia1403 Posts
June 15 2009 22:09 GMT
#98
Yes! Indeed all models ingame should be females (at least Terrans that is) and one final note...clothes? eeeeeww
Forever Vulture.. :(
DeCoup
Profile Joined September 2006
Australia1933 Posts
June 16 2009 00:24 GMT
#99
On June 16 2009 06:43 HuskyTheHusky wrote:
Show nested quote +
On June 16 2009 03:27 Aurra wrote:
I wont be happy until there are female zerg models made.

Maybe add ribbons to their head or something.


They come from eggs... there are no females D:


o.O Roosters are male and hens are female and they come from eggs
"Poor guy. I really did not deserve that win. So this is what it's like to play Protoss..." - IdrA
Archerofaiur
Profile Joined August 2008
United States4101 Posts
June 16 2009 00:45 GMT
#100
On June 16 2009 09:24 DeCoup wrote:
Show nested quote +
On June 16 2009 06:43 HuskyTheHusky wrote:
On June 16 2009 03:27 Aurra wrote:
I wont be happy until there are female zerg models made.

Maybe add ribbons to their head or something.


They come from eggs... there are no females D:


o.O Roosters are male and hens are female and they come from eggs


Hate to go all biology but so did you.
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
Hyde
Profile Blog Joined November 2007
Australia14568 Posts
June 16 2009 01:54 GMT
#101
+ Show Spoiler +
On June 16 2009 03:21 Lobbo wrote:
Show nested quote +
On June 15 2009 23:56 ReCharge wrote:
On June 15 2009 12:25 Archaic wrote:
On June 15 2009 06:55 Lobbo wrote:
[image loading]

Ahahahahaha, win.



+1 But "It" has to be bigger though ^^



[image loading]


Happy now?


ahahaha I think giving the female ghost some hair (e.g. a pony tail) will suffice, I'm not sure anyone can play seriously after seeing that on the battlefield. With a bust like that I don't think the ghost can see where it's going hahaha
Because when you left, Brood War was all spotlights and titans. Now, with the death of the big leagues, Brood War has moved to the basements and carparks. Now, Brood War is unlicensed brawls, lost teeth, and bloody fights for fistfulls of money - SirJolt
Zabestrial
Profile Joined June 2009
United States194 Posts
June 16 2009 02:21 GMT
#102
lmao wow but seriously It would be awesome to have them random

-Zabestrial
www.YouTube.com/BreakingHaven
anch
Profile Blog Joined June 2006
United States5457 Posts
June 16 2009 02:31 GMT
#103
On June 16 2009 10:54 hyde wrote:
+ Show Spoiler +
On June 16 2009 03:21 Lobbo wrote:
Show nested quote +
On June 15 2009 23:56 ReCharge wrote:
On June 15 2009 12:25 Archaic wrote:
On June 15 2009 06:55 Lobbo wrote:
[image loading]

Ahahahahaha, win.



+1 But "It" has to be bigger though ^^



[image loading]


Happy now?


ahahaha I think giving the female ghost some hair (e.g. a pony tail) will suffice, I'm not sure anyone can play seriously after seeing that on the battlefield. With a bust like that I don't think the ghost can see where it's going hahaha

lol.
that female ghost is better off milking the marines in the rax.
Tom Phoenix
Profile Blog Joined January 2009
1114 Posts
June 16 2009 02:41 GMT
#104
On June 15 2009 21:44 Archerofaiur wrote:
Show nested quote +
On June 15 2009 13:09 Tom Phoenix wrote:
If any unit could have two seperate models and not be visually confusing, do you honestly think Blizzard would have only made seperate models for the Dark Templar? And in such a late stage of development to boot?


The "they would have already done it by now if it was good and its really late too" arguement has been used throughout the development of this game. I cant tell you how many times ive heard this about something and then blizzard went and changed that something.


While that may be true (Blizzard does tend to be fairly flexible in their development), this is one issue where I believe that argument is valid. Remember, Blizzard carefully treads the line between competitive and casual gaming and tips the border to see how much they can push one way or the other. I still maintain that, if Blizzard could afford to use several models for one unit without going too far one way or the other, they would have done so long ago. Heck, had it not been for the fact that the majority voted for it, seperate models would not have been available for the Dark Templar either.

The Dark Templar was an exception, not a rule. As such, you should not expect other units to receive similar treatment.
You and your "5 years of competitive RTS experience" can take a hike. - FrozenArbiter
Archerofaiur
Profile Joined August 2008
United States4101 Posts
Last Edited: 2009-06-16 03:29:28
June 16 2009 03:04 GMT
#105
Be respectful of female readers guys. Keep it clean.


On June 16 2009 11:41 Tom Phoenix wrote:
Remember, Blizzard carefully treads the line between competitive and casual gaming and tips the border to see how much they can push one way or the other.


True


On June 16 2009 11:41 Tom Phoenix wrote:
I still maintain that, if Blizzard could afford to use several models for one unit without going too far one way or the other, they would have done so long ago.


If blizzard could afford marines having shields they would have done it a long time ago. If blizzard wanted creep to make zerg fast they would have done it a long time ago. If Protoss were supposed to have a giant mothership they would have done it a long time ago....

Its a pretty weak arguement to say that just because something hasnt been done yet that it cant be done.



On June 16 2009 11:41 Tom Phoenix wrote:
Heck, had it not been for the fact that the majority voted for it, seperate models would not have been available for the Dark Templar either.


Blizzard actually proposed 2 models as an option in their poll. II doubt they would have included it if it wasnt an acceptable option. You make it seem like the community and the community alone put double DT models in. Blizzard had alittle say too.
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
w00tm0nger
Profile Joined April 2009
United States20 Posts
Last Edited: 2009-06-16 03:25:12
June 16 2009 03:23 GMT
#106
On June 15 2009 07:11 Zato-1 wrote:
So, offtopic:
In Blizzard's RTS campaigns, whichever side you pick you're always going to have missions where you fight against all the different races. This includes missions where you fight against a faction of your own race.

For Zerg, this was easy to accomplish: one of the broods becomes erratic, you have to put it out, there you have a justification for a ZvZ. Or in Brood Wars, there's a rebellion within the Zerg ranks and Kerrigan fights against the new Overmind.

For Terran: Why would Terrans fight among themselves? Same reason we humans fight against ourselves. Very easy to justify, story-wise, a TvT mission for the campaign.

For Protoss: This is actually hard. In Aiur, the caste system separated the Templar from the Judicators, and the Judicators were portrayed as delusional and so thoroughly opposed to change that they couldn't make compromises or hard decisions when the Protoss race as a whole was in peril, focusing instead in their petty political bickering. Whenever you fight a PvP, it's against Aldaris who is the antithesis of adaptability and reason, and is willing to cause infighting all the while his race is on the verge of extinction.

Well, Aldaris is dead now. Sorry if I spoiled it for you, you've had over a decade to play the campaigns :p. How do you justify PvP missions now?

I'm guessing the answer lies in the existence of the Lenassa and Zer'atai DT tribes. Why would you have two tribes if not to make them fight each other? Perhaps we'll see a return of Ulrezaj, too.

I can't believe you people can't see how its related to the topic... THEY"RE FIGHTING OVER THE FEMALE GHOST! Genious, my friend... Pure genious!
R.I.P. Reaver... you will be missed.
numLoCK
Profile Blog Joined November 2008
Canada1416 Posts
June 16 2009 04:14 GMT
#107
lol
Female ghost would be kinda cool, but not wholly necessary. It would also be a little bit annoying to have different looking units be the same. With DTs its pretty easy to tell they are DTs because of the whole cloak thing..
Archerofaiur
Profile Joined August 2008
United States4101 Posts
June 16 2009 22:57 GMT
#108
I think its funny that the two arguements put forth against a female ghost are these

1) It would look too similar to a male ghost and people wouldnt notice.

2) It would look to different from the male ghost and be confused for another type of unit.


hmmmm
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
Drium
Profile Blog Joined December 2008
United States888 Posts
June 17 2009 01:00 GMT
#109
On June 16 2009 13:14 numLoCK wrote:
It would also be a little bit annoying to have different looking units be the same.

I agree. Make every ghost female.
KwanROLLLLLLLED
Zabestrial
Profile Joined June 2009
United States194 Posts
Last Edited: 2009-06-17 01:13:26
June 17 2009 01:10 GMT
#110
PPLZ!!!! just make it 2 different costumed ghosts and 1 male and 1 female
and when you build them they come random.

like the dark templars' thing
http://forums.battle.net/thread.html?topicId=14274447938&sid=3000

for EX:

Male:White + Player Color
[image loading]

http://tinypic.com/r/207w4sz/5

Female: Dark Grey + Player Color
[image loading]

http://tinypic.com/r/2rdi91h/5

www.YouTube.com/BreakingHaven
MrRey
Profile Blog Joined February 2009
183 Posts
June 17 2009 01:11 GMT
#111
There should be both male and female ghosts, maybe we could have them mating
*wink* *wink* *wink*

A bit of lubricity never hurts.
writer22816
Profile Blog Joined September 2008
United States5775 Posts
June 17 2009 01:28 GMT
#112
On June 17 2009 10:11 MrRey wrote:
There should be both male and female ghosts, maybe we could have them mating
*wink* *wink* *wink*

A bit of lubricity never hurts.


>_<
8/4/12 never forget, never forgive.
Zabestrial
Profile Joined June 2009
United States194 Posts
June 17 2009 15:23 GMT
#113
On June 17 2009 10:11 MrRey wrote:
There should be both male and female ghosts, maybe we could have them mating
*wink* *wink* *wink*

A bit of lubricity never hurts.


wtf man
www.YouTube.com/BreakingHaven
Blunket Crow
Profile Joined June 2009
Sweden8 Posts
June 17 2009 16:51 GMT
#114
[image loading]

Shouldn't an SC ish ghost look like this? Why all the heroic muscles and strange fantasy body armor and the huge oversized ww2 cannon? I think my quick version is better than theirs, but oh well. Perhaps them kiddies love em more.
Archaic
Profile Blog Joined March 2008
United States4024 Posts
Last Edited: 2009-06-17 18:19:18
June 17 2009 18:18 GMT
#115
On June 18 2009 01:51 Blunket Crow wrote:
+ Show Spoiler [Pic] +
[image loading]

Shouldn't an SC ish ghost look like this? Why all the heroic muscles and strange fantasy body armor and the huge oversized ww2 cannon? I think my quick version is better than theirs, but oh well. Perhaps them kiddies love em more.

You drew that for your first post? Nice. I think this is a good version, but SC needs some diversity! A badass looking female in a suit similar to this would suffice.
Blunket Crow
Profile Joined June 2009
Sweden8 Posts
June 17 2009 21:11 GMT
#116
You drew that for your first post? Nice. I think this is a good version, but SC needs some diversity! A badass looking female in a suit similar to this would suffice.


What do you want me to do? Make pronounced hips and tits-armor? Just add a female voice and it's all clear. But I'll give it a shot!
[image loading]
KO_SharpMind
Profile Joined January 2009
Canada277 Posts
Last Edited: 2009-06-17 21:24:49
June 17 2009 21:24 GMT
#117
On June 18 2009 06:11 Blunket Crow wrote:
Show nested quote +
You drew that for your first post? Nice. I think this is a good version, but SC needs some diversity! A badass looking female in a suit similar to this would suffice.


What do you want me to do? Make pronounced hips and tits-armor? Just add a female voice and it's all clear. But I'll give it a shot!+ Show Spoiler +
[image loading]


thats one kick ass female ghost man, i think the marines will be WAY TOO distracted
Act the way you'd like to be, and soon you'll be the way you act.
Cyrox
Profile Joined October 2007
Sweden147 Posts
June 17 2009 21:28 GMT
#118
What about no, there are other fapping materials out there.
Ghost in SC2 wants to be everything the original ghost wasen't, that is fucking powerful!
A girl ? ...
Zzoram
Profile Joined February 2008
Canada7115 Posts
June 17 2009 21:38 GMT
#119
I'm a little surprised they haven't tossed in an Asian Terran unit yet.
Railxp
Profile Blog Joined February 2008
Hong Kong1313 Posts
Last Edited: 2009-06-17 21:48:24
June 17 2009 21:47 GMT
#120
On June 16 2009 10:54 hyde wrote:
+ Show Spoiler +
On June 16 2009 03:21 Lobbo wrote:
Show nested quote +
On June 15 2009 23:56 ReCharge wrote:
On June 15 2009 12:25 Archaic wrote:
On June 15 2009 06:55 Lobbo wrote:
[image loading]

Ahahahahaha, win.



+1 But "It" has to be bigger though ^^



[image loading]


Happy now?


ahahaha I think giving the female ghost some hair (e.g. a pony tail) will suffice, I'm not sure anyone can play seriously after seeing that on the battlefield. With a bust like that I don't think the ghost can see where it's going hahaha



ROFL ahahah,

They need ghost +A/+C/+F cup "silicon enhancement" upgrades in the academy XD.
~\(。◕‿‿◕。)/~,,,,,,,,>
pieisamazing
Profile Joined May 2009
United States1234 Posts
Last Edited: 2009-06-18 01:03:05
June 18 2009 00:59 GMT
#121
On June 15 2009 06:50 Mobius wrote:
if everything can spawn with different graphics this game will be so confusing and shit.. everything should look the same -.-


This is the reason I'm voting no. If you want the game to remain competitive, you need to be able to identify/select/order units without hesitation. Because everyone is buying into the "oh, we should have two models of everything because there needs to be males and females or different tribes," mentality, then the game is going to get frustrating for no reason.

One could argue that the differences would be minor, and you would barely be able to tell the difference, but then why have them at all? Have Starcraft players suddenly decided that they feel there should be some sort of male/female equality in the units portrayed in a video game? Since we're on that subject, why have there not been any units that are Black? What about Asian? Everyone is Caucasian. Maybe we should have units all of different ethnic background, so they all look different, right? No.

The gameplay, especially the balance from Brood War is what made it a great game, not the unit models, which, admittedly were very good. Starcraft 2 looks like a beautiful game, but if Blizzard makes this or other pointless gimmicky additions just for the sake of flavor, then the game is going to get bogged down with all sorts of unnecessary fluff that will only make the game more confusing and/or difficult to play.

Bottom line, if they do add different models for certain units, add the option to toggle said feature so everyone can have it set to their preferences. Another alternative is to have these alternate units appear only in the map editor as a kind of bonus to enhance a UMS map you might make.

tl;dr no
connoisseur
Mobius
Profile Blog Joined March 2009
Canada1268 Posts
June 18 2009 01:55 GMT
#122
On June 18 2009 09:59 pieisamazing wrote:
Show nested quote +
On June 15 2009 06:50 Mobius wrote:
if everything can spawn with different graphics this game will be so confusing and shit.. everything should look the same -.-


This is the reason I'm voting no. If you want the game to remain competitive, you need to be able to identify/select/order units without hesitation. Because everyone is buying into the "oh, we should have two models of everything because there needs to be males and females or different tribes," mentality, then the game is going to get frustrating for no reason.

One could argue that the differences would be minor, and you would barely be able to tell the difference, but then why have them at all? Have Starcraft players suddenly decided that they feel there should be some sort of male/female equality in the units portrayed in a video game? Since we're on that subject, why have there not been any units that are Black? What about Asian? Everyone is Caucasian. Maybe we should have units all of different ethnic background, so they all look different, right? No.

The gameplay, especially the balance from Brood War is what made it a great game, not the unit models, which, admittedly were very good. Starcraft 2 looks like a beautiful game, but if Blizzard makes this or other pointless gimmicky additions just for the sake of flavor, then the game is going to get bogged down with all sorts of unnecessary fluff that will only make the game more confusing and/or difficult to play.

Bottom line, if they do add different models for certain units, add the option to toggle said feature so everyone can have it set to their preferences. Another alternative is to have these alternate units appear only in the map editor as a kind of bonus to enhance a UMS map you might make.

tl;dr no

this is what i meant, i just couldnt explain it like this champ.
Entusman #51
dybydx
Profile Blog Joined December 2007
Canada1764 Posts
June 18 2009 02:07 GMT
#123
wow, that has to be like a G+ cupsize
...from the land of imba
Archerofaiur
Profile Joined August 2008
United States4101 Posts
Last Edited: 2009-06-18 02:55:08
June 18 2009 02:09 GMT
#124
He makes good points (well most of them). You dont want it to be confusing. However Ive yet to see you guys talk about what to do since their are already 2 Dark Templar models in the game. What are your feelings about a female model if there absolutly positively going to be multiple DT models in multiplayer?


Personally I feel it would be MORE confusing to have just 2 dark templar models. If you include a female ghost then you can market it as a feature of the game "Each Race has a Special Dual Model!"
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
pieisamazing
Profile Joined May 2009
United States1234 Posts
Last Edited: 2009-06-18 04:01:24
June 18 2009 04:01 GMT
#125
On June 18 2009 11:09 Archerofaiur wrote:
However Ive yet to see you guys talk about what to do since their are already 2 Dark Templar models in the game. What are your feelings about a female model if there absolutly positively going to be multiple DT models in multiplayer?


I hate the fact that they are doing the two DT skins. My only hope is that some people in beta give them feedback on how ludicrous the dual models idea is and they change it. However, it could be that, like someone else mentioned, because they are the only permanently cloaked ground unit, you will be able to instantly classify them as being Dark Templar because of the fact.

As of now, however, I don't feel that will be the case, as the extremely bright blue glows from the models' warp blades and armor are bound to give them a drastically different look than the "Zeratul-Dark Templar."
connoisseur
Archerofaiur
Profile Joined August 2008
United States4101 Posts
June 18 2009 04:01 GMT
#126
On June 18 2009 13:01 pieisamazing wrote:
Show nested quote +
On June 18 2009 11:09 Archerofaiur wrote:
However Ive yet to see you guys talk about what to do since their are already 2 Dark Templar models in the game. What are your feelings about a female model if there absolutly positively going to be multiple DT models in multiplayer?


I hate the fact that they are doing the two DT skins. My only hope is that some people in beta give them feedback on how ludicrous the dual models idea is and they change it. However, it could be that, like someone else mentioned, because they are the only permanently cloaked ground unit, you will be able to instantly classify them as being Dark Templar because of the fact.

As of now, however, I don't feel that will be the case, as the extremely bright blue glows from the models' warp blades and armor are bound to give them a drastically different look than the "Zeratul-Dark Templar."



You still didnt answer my question.
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
pieisamazing
Profile Joined May 2009
United States1234 Posts
June 18 2009 04:06 GMT
#127
On June 18 2009 13:01 Archerofaiur wrote:
Show nested quote +
On June 18 2009 13:01 pieisamazing wrote:
On June 18 2009 11:09 Archerofaiur wrote:
However Ive yet to see you guys talk about what to do since their are already 2 Dark Templar models in the game. What are your feelings about a female model if there absolutly positively going to be multiple DT models in multiplayer?


I hate the fact that they are doing the two DT skins. My only hope is that some people in beta give them feedback on how ludicrous the dual models idea is and they change it. However, it could be that, like someone else mentioned, because they are the only permanently cloaked ground unit, you will be able to instantly classify them as being Dark Templar because of the fact.

As of now, however, I don't feel that will be the case, as the extremely bright blue glows from the models' warp blades and armor are bound to give them a drastically different look than the "Zeratul-Dark Templar."



You still didnt answer my question.


On June 18 2009 09:59 pieisamazing wrote:
Show nested quote +
On June 15 2009 06:50 Mobius wrote:
if everything can spawn with different graphics this game will be so confusing and shit.. everything should look the same -.-


This is the reason I'm voting no. If you want the game to remain competitive, you need to be able to identify/select/order units without hesitation. Because everyone is buying into the "oh, we should have two models of everything because there needs to be males and females or different tribes," mentality, then the game is going to get frustrating for no reason.

One could argue that the differences would be minor, and you would barely be able to tell the difference, but then why have them at all? Have Starcraft players suddenly decided that they feel there should be some sort of male/female equality in the units portrayed in a video game? Since we're on that subject, why have there not been any units that are Black? What about Asian? Everyone is Caucasian. Maybe we should have units all of different ethnic background, so they all look different, right? No.

The gameplay, especially the balance from Brood War is what made it a great game, not the unit models, which, admittedly were very good. Starcraft 2 looks like a beautiful game, but if Blizzard makes this or other pointless gimmicky additions just for the sake of flavor, then the game is going to get bogged down with all sorts of unnecessary fluff that will only make the game more confusing and/or difficult to play.

Bottom line, if they do add different models for certain units, add the option to toggle said feature so everyone can have it set to their preferences. Another alternative is to have these alternate units appear only in the map editor as a kind of bonus to enhance a UMS map you might make.

tl;dr no
connoisseur
Archerofaiur
Profile Joined August 2008
United States4101 Posts
Last Edited: 2009-06-18 04:09:22
June 18 2009 04:08 GMT
#128
No the question about why/why not have female ghosts if 2 Dark templar models are already in the game. I get that you dont want multiple units but I am asking you specifically if there already are going to be multiple units in the game then how do you feel about it.
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
pieisamazing
Profile Joined May 2009
United States1234 Posts
June 18 2009 04:18 GMT
#129
Well, like I said, I'm hoping against hope that both Dark Templar models won't be in the final game. For melee, anyway. Regardless, the only reason this poll has over 80% in the "yes" category is because "lol bewbies guyz so cool." There's no reason to put another model in when it's not going to have any real benefit.

I'd rather the developers work on something that matters and release the game as soon as possible rather than wasting time deciding whether or not to be politically correct and put some women in the game because "Hey, women can fight, too!" If ghosts were all female, I wouldn't care either, so it's not a matter of being "sexist" or anything of the kind; it's the fact that the models will cause confusion if they look too different, and be pointless if they look the same.

Q.E.D. there's absolutely zero justification to be working on these models or putting them in the game, for that matter, instead of balancing gameplay and tweaking mechanics.
connoisseur
Archerofaiur
Profile Joined August 2008
United States4101 Posts
June 18 2009 04:23 GMT
#130
On June 18 2009 13:18 pieisamazing wrote:
Regardless, the only reason this poll has over 80% in the "yes" category is because "lol bewbies guyz so cool."



You have no poll (or any evidence actually) to support this claim. And also its pretty obvious now that you are avoiding my question.
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
pieisamazing
Profile Joined May 2009
United States1234 Posts
June 18 2009 04:26 GMT
#131
On June 18 2009 13:23 Archerofaiur wrote:
You have no poll (or any evidence actually) to support this claim. And also its pretty obvious now that you are avoiding my question.


So, are you always this much of a clueless poster? I mean, you can type in English, apparently, but can you read? Do you lack comprehension?
connoisseur
MrRey
Profile Blog Joined February 2009
183 Posts
June 18 2009 07:02 GMT
#132
Contrary to pieizamazing, I don't want the game as soon as possible, I want the game as good as possible.
I'm not saying introducing females will make this game a good game, but it would be better that way, it brings something more.
And I smile when I hear about "usefullness", in matter of graphics, almost everything is objectivly kind of useless anyway.
pieisamazing
Profile Joined May 2009
United States1234 Posts
Last Edited: 2009-06-18 19:04:21
June 18 2009 07:22 GMT
#133
I'm pretty sure everyone who played the original religiously care's more about the gameplay and the competitiveness rather then there being female models in the game. The only thing it would bring, if I may use your terminology, is a hassle.
connoisseur
despite
Profile Joined June 2009
Bulgaria105 Posts
Last Edited: 2009-06-18 09:43:04
June 18 2009 09:34 GMT
#134
I definitely don't like the model with the big boobs. It's like she's wearing two backpacks and i doubt she can run 100 meters faster than a 7-year-old girl. Apart from that i don't mind having two models as long as they don't lead to confusion and they don't use double-bladed scythes.

Edit: Keep big boobs in the porn industry and use sporty figures for special ops characters.
Suc
Profile Blog Joined January 2009
Australia1569 Posts
Last Edited: 2009-06-18 10:41:25
June 18 2009 10:40 GMT
#135
zobz
Profile Joined November 2005
Canada2175 Posts
Last Edited: 2009-06-18 11:08:54
June 18 2009 11:08 GMT
#136
The poll/op didn't say anything about having both models, did it? (edit: oh.) If there's not going to be a medic, maybe there ought to be at least one female unit for the chick nerds out there who make up part of the market. Maybe all ghosts could be women just like medics in bw.
"That's not gonna be good for business." "That's not gonna be good for anybody."
ambit!ous1
Profile Joined September 2007
United States3662 Posts
Last Edited: 2009-06-18 11:10:44
June 18 2009 11:10 GMT
#137
wrong thread sorry!
Bisu[Shield] / ♔ SoYeon
Zabestrial
Profile Joined June 2009
United States194 Posts
June 18 2009 13:09 GMT
#138
On June 18 2009 11:09 Archerofaiur wrote:
He makes good points (well most of them). You dont want it to be confusing. However Ive yet to see you guys talk about what to do since their are already 2 Dark Templar models in the game. What are your feelings about a female model if there absolutly positively going to be multiple DT models in multiplayer?


Personally I feel it would be MORE confusing to have just 2 dark templar models. If you include a female ghost then you can market it as a feature of the game "Each Race has a Special Dual Model!"


each race EXCEPT the zerg has a dual model so i think that they might have a model with that on the zerg maby for infested terrans?

think about it
www.YouTube.com/BreakingHaven
Archerofaiur
Profile Joined August 2008
United States4101 Posts
June 18 2009 19:54 GMT
#139
On June 18 2009 22:09 Zabestrial wrote:
each race EXCEPT the zerg has a dual model so i think that they might have a model with that on the zerg maby for infested terrans?

think about it



LOL thats actually not a bad idea at all. What could be variable then mutant terrans?



I like it Zabestrial.
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
mikeymoo
Profile Blog Joined October 2006
Canada7170 Posts
June 18 2009 20:00 GMT
#140
On June 18 2009 06:11 Blunket Crow wrote:
+ Show Spoiler [pic] +
You drew that for your first post? Nice. I think this is a good version, but SC needs some diversity! A badass looking female in a suit similar to this would suffice.


What do you want me to do? Make pronounced hips and tits-armor? Just add a female voice and it's all clear. But I'll give it a shot!
[image loading]

That tail is the second thing to make me snort rice today, the first being cgrinker's blog. FFFUUU
o_x | Ow. | 1003 ESPORTS dollars | If you have any questions about bans please PM Kennigit
Zabestrial
Profile Joined June 2009
United States194 Posts
June 18 2009 21:23 GMT
#141
On June 19 2009 04:54 Archerofaiur wrote:
Show nested quote +
On June 18 2009 22:09 Zabestrial wrote:
each race EXCEPT the zerg has a dual model so i think that they might have a model with that on the zerg maby for infested terrans?

think about it



LOL thats actually not a bad idea at all. What could be variable then mutant terrans?



I like it Zabestrial.


well we could get them in like a little different suits i was going to say firebats but sadly no
or they could have different infections on there back. or where the older color is you could make it random

idk much just sounded cool!
www.YouTube.com/BreakingHaven
ghermination
Profile Blog Joined April 2008
United States2851 Posts
June 18 2009 21:38 GMT
#142
LOL at the female ghost... hehe it would be nice to have some model differences, i dont know what you guys are thinking about it cluttering up the screen, considering the models are so small in comparison to the total area you see. If you cant learn to differentiate between two models of ghosts and everything else then i think you have vision troubles.
U Gotta Skate.
Chuiu
Profile Blog Joined June 2003
3470 Posts
Last Edited: 2009-06-24 05:17:40
June 24 2009 05:17 GMT
#143
Female Ghost sighting.
[image loading]
♞
GGTeMpLaR
Profile Blog Joined June 2009
United States7226 Posts
June 24 2009 05:21 GMT
#144
On June 24 2009 14:17 Chuiu wrote:
Female Ghost sighting.
[image loading]



haha nice.

I really would prefer Ghost to stay male though

I wouldn't object to them implementing a DT-model-like feature for ghost to where a male/female model randomly spawns each time you create a ghost (so long as they are fairly similar in appearance)
illu
Profile Blog Joined December 2008
Canada2531 Posts
June 24 2009 05:23 GMT
#145
Female SCV is the way to go, in my opinion. Like the way they have female villagers/settlers in age of empires.
:]
ManWithCheese
Profile Joined July 2007
Canada246 Posts
June 24 2009 06:00 GMT
#146
On June 24 2009 14:23 illu wrote:
Female SCV is the way to go, in my opinion. Like the way they have female villagers/settlers in age of empires.


female workers is to generic.
ReketSomething
Profile Blog Joined November 2008
United States6012 Posts
June 24 2009 06:20 GMT
#147
On June 24 2009 14:17 Chuiu wrote:
Female Ghost sighting.
[image loading]


That samus on the map actually fits quite well...
Jaedong :3
illu
Profile Blog Joined December 2008
Canada2531 Posts
June 24 2009 23:08 GMT
#148
On June 24 2009 15:00 ManWithCheese wrote:
Show nested quote +
On June 24 2009 14:23 illu wrote:
Female SCV is the way to go, in my opinion. Like the way they have female villagers/settlers in age of empires.


female workers is to generic.


Isn't that the point? To make feminists happy?
:]
iMate
Profile Joined June 2009
Canada263 Posts
June 24 2009 23:15 GMT
#149
the female's are in the supply depots making us happy.
aseq
Profile Joined January 2003
Netherlands3977 Posts
June 25 2009 00:19 GMT
#150
I personally wouldn't care much for it, but i wouldn't mind either. But I think the augmented breast versions of the female ghost would take up too much CPU to calculate the physics; I'd not like the FPS to drop when someone builds a ghost.
Orphan
Profile Joined August 2004
Australia49 Posts
June 25 2009 02:07 GMT
#151
I think varied models would be great and I wish every unit had that functionality. Apart from the timeframe to build the models I don't really see why Blizzard couldn't just add an option to see the variants or not. What you see on your screen could be all client-side handled, so just because someone is running around with 10 different ghost models wouldn't necessarily mean you're seeing them.

Speaking of client-side skins, I imagine that the fanbase will build just as interesting skins as Blizzard would (assuming that the functionality exists) seeing as we're supposed to have more flexibility than SC1. Perhaps custom skins might not be used in ladder games but otherwise it'd be pretty cool to have some visual customization (changing BC's to Blimps? Dragons? SCVs?)

Perhaps I've been playing too much of TF2 though, but with that said the same functionality technically already exists in Diablo 2, so it's not like it's uncharted territory for Blizzard.
God
Archerofaiur
Profile Joined August 2008
United States4101 Posts
June 25 2009 02:36 GMT
#152
On June 25 2009 11:07 Orphan wrote:
I think varied models would be great and I wish every unit had that functionality. Apart from the timeframe to build the models I don't really see why Blizzard couldn't just add an option to see the variants or not. What you see on your screen could be all client-side handled, so just because someone is running around with 10 different ghost models wouldn't necessarily mean you're seeing them.

Speaking of client-side skins, I imagine that the fanbase will build just as interesting skins as Blizzard would (assuming that the functionality exists) seeing as we're supposed to have more flexibility than SC1. Perhaps custom skins might not be used in ladder games but otherwise it'd be pretty cool to have some visual customization (changing BC's to Blimps? Dragons? SCVs?)

Perhaps I've been playing too much of TF2 though, but with that said the same functionality technically already exists in Diablo 2, so it's not like it's uncharted territory for Blizzard.



Very interesting ideas. What does everyone think about letting people turn on/off the 2 Dark Templar, female ghost and any other dual models?

I think its a really good idea.
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
spkim1
Profile Joined April 2009
Canada286 Posts
June 25 2009 02:43 GMT
#153
-> Half naked medic gogo glgl hf gf s t a r t
"Anyone who has never made a mistake has never tried anything new" - Einstein, Albert
pieisamazing
Profile Joined May 2009
United States1234 Posts
June 25 2009 03:16 GMT
#154
On June 18 2009 09:59 pieisamazing wrote:
Bottom line, if they do add different models for certain units, add the option to toggle said feature so everyone can have it set to their preferences. Another alternative is to have these alternate units appear only in the map editor as a kind of bonus to enhance a UMS map you might make.

connoisseur
Gnaix
Profile Joined February 2009
United States438 Posts
June 25 2009 04:54 GMT
#155
isn't the command center lady a girl?
one thing that sc2 has over bw is the fact that I can actually manage my hotkeys
illu
Profile Blog Joined December 2008
Canada2531 Posts
June 25 2009 05:10 GMT
#156
On June 25 2009 13:54 Gnaix wrote:
isn't the command center lady a girl?


She is called an Adjunct I think? I think feminists are probably very angry at this role she plays because she feels like a slave of some sort.
:]
Gnaix
Profile Joined February 2009
United States438 Posts
June 25 2009 05:52 GMT
#157
On June 25 2009 14:10 illu wrote:
Show nested quote +
On June 25 2009 13:54 Gnaix wrote:
isn't the command center lady a girl?


She is called an Adjunct I think? I think feminists are probably very angry at this role she plays because she feels like a slave of some sort.


Well she's pretty damn important if you ask me. Controlling the most important terran building while also having HUGE GUNS when in the planetary fortress mode, she definitely has a big role, and she looks pretty damn awesome with all those cybernetic implants as well as that sexy computer-like voice. Can't wait to hear her brief the terran missions again.
one thing that sc2 has over bw is the fact that I can actually manage my hotkeys
Probe.
Profile Joined May 2009
United States877 Posts
June 25 2009 06:49 GMT
#158
On June 25 2009 08:15 iMate wrote:
the female's are in the supply depots making us happy.


haha nice
meow
DoomFish
Profile Joined June 2009
Germany19 Posts
June 25 2009 12:23 GMT
#159
Wow, 8 pages just about a question about a single unit. The community really needs that beta. ^^'
I don't necessarily need a female Ghost in multiplayer, but I'd really be happy if there would be a certain female Ghost in the campaign or at least in the editor.
I'm talking about November Anabella Terra (gotta love that name) or better known as Nova. The female Ghost from the Starcraft: Ghost game, which has never been released.
Since we saw cut scenes from that game in the mission briefing bar already, I say it's likely that she will make an appearance. I wonder if Jim might have some kind of female Ghost complex and falls for her. Would be quite an interesting love-drama in the campaign. With all the "you just love me because I remember you of Kerrigan". :D
Probably not such a good idea ^^' after all the campaign is about combat and rebellion.

Back to topic: The DT have different models for a reason (or more like Blizzard suggested that for a reason, since the fans decided). Consisting of several different looking tribes is characteristically for the Dark Templar. That's why two models make sense. I think there might be even more models in the future with the Protoss campaign being about allies and tribes.
But having female Ghosts does have a reason, too! Ghosts are units, which have quite some tradition in having male and female variants. There is no other terran unit, which appears with two different genders during any of the Starcraft games.
So the request for having different Ghost models is nothing but reasonable.
That's why I think SC2 should have female (and male) Ghosts! Since it has "flavour". And that's what I love about Starcraft: the atmosphere (and the gameplay, the story, etc.).
It adds up to the overall great feeling that Starcraft gives the player.
I've written enough I think and the topic is reaching it's limits.
One last thing: the turn multiple models off/on would fix everything.
We are the Swarm. But we are becoming much, much more. Like... cake.
ClockworkBlues
Profile Joined March 2008
Canada74 Posts
June 25 2009 13:25 GMT
#160
On June 25 2009 08:15 iMate wrote:
the female's are in the supply depots making us happy.


I laughed out loud. No shame, no shame...
Shuray
Profile Joined July 2008
Brazil642 Posts
June 25 2009 17:48 GMT
#161
If they start making females, someone will ask about why there isn't Female Protoss units and stuff, and It will only delay the release time.
Pufftrees
Profile Joined March 2009
2449 Posts
June 25 2009 19:15 GMT
#162
I love seeing female characters destroying others, which is why in MMO I usually create a female character even if they are Melle or a caster.

But I am highly against female ghosts, just doesn't seem to fit with StarCraft. Of course this is in the very far future, but using the US as an example, what percentage of Army Rangers and other elite elite super ops are actually female you think? I know this seems quite sexist, but c'mon. There's been plenty of successful women snipers, but having half your ghosts be female just doesn't fit. Sure in the future they could have super training and be even stronger than males, but it just seems like something nerdy guys (no offense) want to have thrown in without any real reasoning other than "why not it looks cool!"

Obviously the 80 percent think it will look cool and be neat, sure more variety, but to me it's just a plain bad idea. I like the nitty gritty feel of war personally from the game and half my units turning female seems like "fight for womens rights in SC!".

I am obviously in the minority here so don't slam me, but figured I'd expess my thoughts.
Chance favors the prepared mind.
StorrZerg
Profile Blog Joined February 2008
United States13919 Posts
June 25 2009 19:18 GMT
#163
On June 26 2009 02:48 Shuray wrote:
If they start making females, someone will ask about why there isn't Female Protoss units and stuff, and It will only delay the release time.


No the female toss units are in the kitchen thats why we never see them.
Human females make sense cause they have equality.
Hwaseung Oz fan for life. Swing out, always swing out.
Teh_Arbitur
Profile Joined December 2008
Sweden60 Posts
June 25 2009 19:43 GMT
#164
Make the Ghost a female, it will be good for balancing the gender of units since theres no other female unit and noone dislikes BEWBIES. Hell id come everytime my racks would pop a ghost.
fearus wrote: How is Bisu going to be able to concentrate with his striking good looks staring back at him? Conspiracy!!!!
Archerofaiur
Profile Joined August 2008
United States4101 Posts
June 25 2009 19:49 GMT
#165
On June 26 2009 02:48 Shuray wrote:
If they start making females, someone will ask about why there isn't Female Protoss units and stuff, and It will only delay the release time.

A) You've waited 11 years
B) There are allot of other factors that go into a release date other than art. Its not like their going to be sitting their waiting to burn that gold cd while samwise is ferviously scribbling out a female ghost.
C) They make a bunch of extra models for caimpaign anyway. See Blizzard isnt like some companies cough EA cough who ship the game as soon as it has the bare minimum. They tend to go the extra mile. So no the "It will delay the release" is not a valid arguement.


On June 26 2009 04:15 Pufftrees wrote:

Obviously the 80 percent think it will look cool and be neat, sure more variety, but to me it's just a plain bad idea. I like the nitty gritty feel of war personally from the game and half my units turning female seems like "fight for womens rights in SC!".


I dont know why people think a female ghost and a medivac becomes half of your units.
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
Pufftrees
Profile Joined March 2009
2449 Posts
June 25 2009 19:54 GMT
#166
On June 26 2009 04:49 Archerofaiur wrote:

I dont know why people think a female ghost and a medivac becomes half of your units.



I agree, it was an over exaggeration on my part and others, should say "half my ghosts become female". Rest of my points remain the same though.
Chance favors the prepared mind.
Latham
Profile Blog Joined May 2007
9560 Posts
Last Edited: 2009-06-25 21:00:58
June 25 2009 20:59 GMT
#167
On June 26 2009 02:48 Shuray wrote:
If they start making females, someone will ask about why there isn't Female Protoss units and stuff, and It will only delay the release time.


There are Protoss females. One of them happens to be the future executor in sc2.
+ Show Spoiler +
[image loading]
For the curse of life is the curse of want. PC = https://be.pcpartpicker.com/list/4JknvV
CrimsonLotus
Profile Blog Joined June 2008
Colombia1123 Posts
June 25 2009 21:17 GMT
#168
On June 26 2009 04:15 Pufftrees wrote:
I love seeing female characters destroying others, which is why in MMO I usually create a female character even if they are Melle or a caster.

But I am highly against female ghosts, just doesn't seem to fit with StarCraft. Of course this is in the very far future, but using the US as an example, what percentage of Army Rangers and other elite elite super ops are actually female you think? I know this seems quite sexist, but c'mon. There's been plenty of successful women snipers, but having half your ghosts be female just doesn't fit. Sure in the future they could have super training and be even stronger than males, but it just seems like something nerdy guys (no offense) want to have thrown in without any real reasoning other than "why not it looks cool!"

Obviously the 80 percent think it will look cool and be neat, sure more variety, but to me it's just a plain bad idea. I like the nitty gritty feel of war personally from the game and half my units turning female seems like "fight for womens rights in SC!".

I am obviously in the minority here so don't slam me, but figured I'd expess my thoughts.


Ghosts are not just special ops, they are chosen for their psionic abilities, so it makes sense that at least half of them would be women.
444 444 444 444
Orphan
Profile Joined August 2004
Australia49 Posts
June 25 2009 22:00 GMT
#169
On June 26 2009 05:59 Latham wrote:
Show nested quote +
On June 26 2009 02:48 Shuray wrote:
If they start making females, someone will ask about why there isn't Female Protoss units and stuff, and It will only delay the release time.


There are Protoss females. One of them happens to be the future executor in sc2.
+ Show Spoiler +
[image loading]


Indeed, and done forget Raszagal too.

On June 26 2009 04:15 Pufftrees wrote:
I like the nitty gritty feel of war personally from the game and half my units turning female seems like "fight for womens rights in SC!".


I don't think it has anything to do with "fight for womens rights in SC!". It's just about variance.
God
dNo_O
Profile Joined November 2008
United States233 Posts
June 25 2009 22:04 GMT
#170
I think lobbo summed this whole thread up in the first page...
It is a profitable thing, if one is wise, to seem foolish.
Pufftrees
Profile Joined March 2009
2449 Posts
Last Edited: 2009-06-25 22:05:33
June 25 2009 22:04 GMT
#171
On June 26 2009 06:17 CrimsonLotus wrote:

Ghosts are not just special ops, they are chosen for their psionic abilities, so it makes sense that at least half of them would be women.

I'll give ya that one.



On June 26 2009 07:00 Orphan wrote:

I don't think it has anything to do with "fight for womens rights in SC!". It's just about variance.


It's an unnecessary variance. Why not have marines a chance to be female, or maybe give the marine 2 different gun models. Or etc etc etc etc.

To me, the idea that "women can do it too" is not a reason to implement it into the game. Or the fact it add variety or is a 'variance'.
Chance favors the prepared mind.
Archerofaiur
Profile Joined August 2008
United States4101 Posts
June 25 2009 22:10 GMT
#172
On June 26 2009 07:04 Pufftrees wrote:

It's an unnecessary variance. Why not have marines a chance to be female, or maybe give the marine 2 different gun models.


For starters marines are about as far away from an individualized unit as you can get.
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
DoomFish
Profile Joined June 2009
Germany19 Posts
June 25 2009 23:11 GMT
#173
On June 26 2009 04:15 Pufftrees wrote:
But I am highly against female ghosts, just doesn't seem to fit with StarCraft.


No problem with your opinion, but did anybody even read my post?
Ghosts are the one Terran unit, which come traditional in two different genders.
It's like Ghosts having a tag all over their suit: "May contain woman!"
Think of Kerrigan and Nova. Is there any other unit which does have gender variations?
Just the Dark Templar (there was that female DT in the campaign). But having 4 different DT models really wouldn't make any sense. ^^"
We are the Swarm. But we are becoming much, much more. Like... cake.
Pufftrees
Profile Joined March 2009
2449 Posts
June 25 2009 23:23 GMT
#174
On June 26 2009 08:11 DoomFish wrote:
Show nested quote +
On June 26 2009 04:15 Pufftrees wrote:
But I am highly against female ghosts, just doesn't seem to fit with StarCraft.


No problem with your opinion, but did anybody even read my post?
Ghosts are the one Terran unit, which come traditional in two different genders.
It's like Ghosts having a tag all over their suit: "May contain woman!"
Think of Kerrigan and Nova. Is there any other unit which does have gender variations?
Just the Dark Templar (there was that female DT in the campaign). But having 4 different DT models really wouldn't make any sense. ^^"


I missed this post before sorry, the more I learn the more it seems like not such a bad idea after all. Going to be interesting to see how blizz interprets the fan's reactions.
Chance favors the prepared mind.
Archerofaiur
Profile Joined August 2008
United States4101 Posts
Last Edited: 2009-06-26 00:05:05
June 25 2009 23:34 GMT
#175
WE CONVERTED ONE!!!!!!


I think its pretty obvivous (and the consensus agrees) that female ghosts are something that should be included in multiplayer. Convincing Blizzard is another task itself. Now this thread comes to mind

http://blizzforums.com/showthread.php?t=11450

Back when starcraft 2 was first unvieled a lot of people didnt like the Stalker. So they started a thread on Blizzforums and made models that more accuratly reflected the artwork.

[image loading]

to
[image loading]


[image loading]



As we all know Blizzard did eventually change the Stalker in precisely this direction.

[image loading]


I am wondering if we could do something similar for the ghost. So what do you think a female ghost should look like? What kind of body suit, gun, head etc...


Cmon Teamliquid! Blizzforum has done it. Nows your turn!
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
Megrim
Profile Joined May 2007
Australia60 Posts
June 25 2009 23:58 GMT
#176
On June 16 2009 03:27 Aurra wrote:
I wont be happy until there are female zerg models made.

Maybe add ribbons to their head or something.



ZERGLINGS

WITH PINK RIBBONS

NOW

THE REST OF YOU SHUT THE FUCK UP
ghermination
Profile Blog Joined April 2008
United States2851 Posts
June 26 2009 00:51 GMT
#177
Wait, the dropship driver isn't a female? Isn't the dropship driver a female in sc1?
U Gotta Skate.
DoomFish
Profile Joined June 2009
Germany19 Posts
June 26 2009 01:46 GMT
#178
If I get some time on my hands soon, I'll try to make a decent looking Ghost "sex operation".
Also some pretty ribbons for a Zergling ;D

On June 26 2009 09:51 ghermination wrote:
Wait, the dropship driver isn't a female? Isn't the dropship driver a female in sc1?


The driver is female judging from this video at around 2:20. Here is the concept art for that portrait: http://sc2pod.com/trackers/community/?id=2036 (the 4th).
As you can see the second portrait is for a female Ghost. Damn she is hawt.. and bluish.
We are the Swarm. But we are becoming much, much more. Like... cake.
Orphan
Profile Joined August 2004
Australia49 Posts
June 26 2009 04:20 GMT
#179
On June 26 2009 07:04 Pufftrees wrote:
Show nested quote +
On June 26 2009 07:00 Orphan wrote:

I don't think it has anything to do with "fight for womens rights in SC!". It's just about variance.


It's an unnecessary variance. Why not have marines a chance to be female, or maybe give the marine 2 different gun models. Or etc etc etc etc.

To me, the idea that "women can do it too" is not a reason to implement it into the game. Or the fact it add variety or is a 'variance'.


Like I said, it's not about "women can do it too". I wouldn't care if the change was male/female, tattoos, different boots, different weapons (as in the case of the dark templar), different armor edgins, or whatever. It all adds to the variance. This wouldn't even need to be something Blizzard would have to do if the functionality was added that players can do up their own custom models which were completely client-side and didn't impact the visuals of other users.

A visual variance is sometimes more than enough to maintain an interest in a game, and yes it's probably abit premature to be making such a statement anyway since SC2 hasn't been released yet, but like I said if everything was kept client-side then for people like you who do not care for it there'd be no difference, so it shouldn't bother you.

And whether something is unnecessary or not is really subjective. There's probably heaps of things which are already implemented that could be classed as unnecessary for some users, and things which are not implemented which could be necessary.
God
DoomFish
Profile Joined June 2009
Germany19 Posts
Last Edited: 2009-06-26 11:22:05
June 26 2009 09:57 GMT
#180
I just found out that the picture of the Ghost model we had in this thread is outdated.
This is the new one.
And I think there isn't much to convert there, it's completely non-female.
Would be easier to come up with something completely new.
Why not go with something that already exists: http://www.clandarkdragon.de/assets/images/starcraft-ghost-1.jpg
Just change eye color, hair color and the colors of the suit need to be more like the male Ghost.
More white at non-armor parts and the armor needs some rework too and we're done.
What do you think?

edit: made a conversion of that Nova pic:
[image loading]

I'd like her to have some badass/mean voice, not like the Succubus in wc3 with all the "sex" in her voice.
We are the Swarm. But we are becoming much, much more. Like... cake.
Latham
Profile Blog Joined May 2007
9560 Posts
June 26 2009 13:53 GMT
#181
On June 26 2009 18:57 DoomFish wrote:
I just found out that the picture of the Ghost model we had in this thread is outdated.
This is the new one.
And I think there isn't much to convert there, it's completely non-female.
Would be easier to come up with something completely new.
Why not go with something that already exists: http://www.clandarkdragon.de/assets/images/starcraft-ghost-1.jpg
Just change eye color, hair color and the colors of the suit need to be more like the male Ghost.
More white at non-armor parts and the armor needs some rework too and we're done.
What do you think?

edit: made a conversion of that Nova pic:
[image loading]

I'd like her to have some badass/mean voice, not like the Succubus in wc3 with all the "sex" in her voice.


That is such a nice cool pic. I think that model would fit perfectly into sc2. It's still recognisable as a ghost having the same armour and the canister rifle but having feminine features like long hair and boob armour.
For the curse of life is the curse of want. PC = https://be.pcpartpicker.com/list/4JknvV
o3.power91
Profile Blog Joined November 2007
Bahrain5288 Posts
June 26 2009 16:39 GMT
#182
Sweet! Now ghosts will be usable :D
KaRnaGe[cF]
Profile Joined September 2007
United States355 Posts
June 26 2009 17:14 GMT
#183
as long as we can have a female and male ultralisk mk?
"We must remember that one man is much the same as another, and that he is best who is trained in the severest school." - Athenian General Thucydides Quantum Gaming
Archerofaiur
Profile Joined August 2008
United States4101 Posts
Last Edited: 2009-06-26 17:24:03
June 26 2009 17:22 GMT
#184
Great model Doomfish Im thinking if we get more people to submit what they think the female ghost should look like than we can vote on whose is best.

Here is a comparison between your artwork and a better shot of the current ghost. I think the balance is perfect. Not to distinct that you would think its a different unit but not so similar that you cant tell its a female version. Incredible job man!

[image loading]
[image loading]
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
Orphan
Profile Joined August 2004
Australia49 Posts
June 27 2009 00:20 GMT
#185
Very nice female ghost picture. I could definitely see that working in the game. If Blizzard doesn't do anything about it and if SC2 has custom skin functionality, then I'd look towards doing up such a model myself.
God
Zabestrial
Profile Joined June 2009
United States194 Posts
June 27 2009 02:55 GMT
#186
thats amazing who ever made that

if they dont put it in ill be dissapointed
get everyone to post these on other sites

GOGOGO


-Zabestrial
www.YouTube.com/BreakingHaven
DoomFish
Profile Joined June 2009
Germany19 Posts
June 27 2009 10:13 GMT
#187
On June 27 2009 11:55 Zabestrial wrote:
thats amazing who ever made that

if they dont put it in ill be dissapointed
get everyone to post these on other sites

GOGOGO


-Zabestrial


I made it ^^' it's great how nobody is willing to go back a page to read past posts...

Is anyone willing to go to the blizzard site and make a topic? And provide the link to us?
We are the Swarm. But we are becoming much, much more. Like... cake.
Archerofaiur
Profile Joined August 2008
United States4101 Posts
June 27 2009 11:57 GMT
#188
There is an 11 page thread on the B.Net forums with your model already in it
Its currently bumped to the second page cause of spam but if you guys want to comment on it your welcome to.
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
barth
Profile Joined March 2008
Ireland1272 Posts
June 27 2009 12:03 GMT
#189
+ Show Spoiler +
On June 18 2009 01:51 Blunket Crow wrote:
[image loading]

Shouldn't an SC ish ghost look like this? Why all the heroic muscles and strange fantasy body armor and the huge oversized ww2 cannon? I think my quick version is better than theirs, but oh well. Perhaps them kiddies love em more.

I honestly think that thats what Terran Ghost should look like. It fits into the original concept of the ghost way better.
"Somebody you are talking to disappears mid sentence, and the universe shoots you because you talked to someone that wasn`t there." - MasterOfChaos
Orphan
Profile Joined August 2004
Australia49 Posts
June 27 2009 13:34 GMT
#190
On June 27 2009 21:03 barth wrote:
+ Show Spoiler +
On June 18 2009 01:51 Blunket Crow wrote:
[image loading]

Shouldn't an SC ish ghost look like this? Why all the heroic muscles and strange fantasy body armor and the huge oversized ww2 cannon? I think my quick version is better than theirs, but oh well. Perhaps them kiddies love em more.

I honestly think that thats what Terran Ghost should look like. It fits into the original concept of the ghost way better.


Why would there be a problem with the "heroic muscles"? The ghosts are supposed to be convert assassins, and based on (going from memory) the manual it says they undergo some very rigorous training which usually started at infancy. The StarCraft universe novel also mentions that they practice some form of martial arts.

All in all, I think the current ghosts are alright, and the custom ones done above for the female are just as good.
God
Phyre
Profile Blog Joined December 2006
United States1288 Posts
June 27 2009 15:34 GMT
#191
I know it's not exactly on topic, but when I saw the new ghost I didn't really care for the model. When I thought of the Ghost I always thought of it wearing more black to fit the character portrait from SC1. I figured the rest of the body is more like the Vindicare Assassin from Warhammer 40K which seems to be very obviously where the Ghost design came from:

[image loading]

[image loading]

[image loading]


I guess I'd like an assassin that looks a little more badass, male or female. The existing model (male or female mockup) doesn't look terribly imposing.
"Oh no, I got you with your pants... on your face... That's not how you wear pants." - Nintu, catching 1 hatch lurks.
TrackBWS1
Profile Joined June 2009
United States7 Posts
June 27 2009 18:49 GMT
#192
Make all the ghosts look like Lara Croft wearing all black. LBDs are classy and sexy.

Change another unit to have the flirty personality of the SC1 Medic.

I don't recall a significant problem with a lack of female units in Zerg or Protoss in SC1, and I doubt anyone will bring up any serious complaints...
Track and Field: "My sport is your sport's punishment."
Hugoboss21
Profile Joined June 2009
France346 Posts
June 27 2009 20:25 GMT
#193
female ghost could be nice for sc2 ums, i guess.
In order to make an apple pie from scratch, you must first create the universe. --Carl Sagan
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