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Female Ghost - Page 9

Forum Index > SC2 General
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Shuray
Profile Joined July 2008
Brazil642 Posts
June 25 2009 17:48 GMT
#161
If they start making females, someone will ask about why there isn't Female Protoss units and stuff, and It will only delay the release time.
Pufftrees
Profile Joined March 2009
2449 Posts
June 25 2009 19:15 GMT
#162
I love seeing female characters destroying others, which is why in MMO I usually create a female character even if they are Melle or a caster.

But I am highly against female ghosts, just doesn't seem to fit with StarCraft. Of course this is in the very far future, but using the US as an example, what percentage of Army Rangers and other elite elite super ops are actually female you think? I know this seems quite sexist, but c'mon. There's been plenty of successful women snipers, but having half your ghosts be female just doesn't fit. Sure in the future they could have super training and be even stronger than males, but it just seems like something nerdy guys (no offense) want to have thrown in without any real reasoning other than "why not it looks cool!"

Obviously the 80 percent think it will look cool and be neat, sure more variety, but to me it's just a plain bad idea. I like the nitty gritty feel of war personally from the game and half my units turning female seems like "fight for womens rights in SC!".

I am obviously in the minority here so don't slam me, but figured I'd expess my thoughts.
Chance favors the prepared mind.
StorrZerg
Profile Blog Joined February 2008
United States13919 Posts
June 25 2009 19:18 GMT
#163
On June 26 2009 02:48 Shuray wrote:
If they start making females, someone will ask about why there isn't Female Protoss units and stuff, and It will only delay the release time.


No the female toss units are in the kitchen thats why we never see them.
Human females make sense cause they have equality.
Hwaseung Oz fan for life. Swing out, always swing out.
Teh_Arbitur
Profile Joined December 2008
Sweden60 Posts
June 25 2009 19:43 GMT
#164
Make the Ghost a female, it will be good for balancing the gender of units since theres no other female unit and noone dislikes BEWBIES. Hell id come everytime my racks would pop a ghost.
fearus wrote: How is Bisu going to be able to concentrate with his striking good looks staring back at him? Conspiracy!!!!
Archerofaiur
Profile Joined August 2008
United States4101 Posts
June 25 2009 19:49 GMT
#165
On June 26 2009 02:48 Shuray wrote:
If they start making females, someone will ask about why there isn't Female Protoss units and stuff, and It will only delay the release time.

A) You've waited 11 years
B) There are allot of other factors that go into a release date other than art. Its not like their going to be sitting their waiting to burn that gold cd while samwise is ferviously scribbling out a female ghost.
C) They make a bunch of extra models for caimpaign anyway. See Blizzard isnt like some companies cough EA cough who ship the game as soon as it has the bare minimum. They tend to go the extra mile. So no the "It will delay the release" is not a valid arguement.


On June 26 2009 04:15 Pufftrees wrote:

Obviously the 80 percent think it will look cool and be neat, sure more variety, but to me it's just a plain bad idea. I like the nitty gritty feel of war personally from the game and half my units turning female seems like "fight for womens rights in SC!".


I dont know why people think a female ghost and a medivac becomes half of your units.
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
Pufftrees
Profile Joined March 2009
2449 Posts
June 25 2009 19:54 GMT
#166
On June 26 2009 04:49 Archerofaiur wrote:

I dont know why people think a female ghost and a medivac becomes half of your units.



I agree, it was an over exaggeration on my part and others, should say "half my ghosts become female". Rest of my points remain the same though.
Chance favors the prepared mind.
Latham
Profile Blog Joined May 2007
9572 Posts
Last Edited: 2009-06-25 21:00:58
June 25 2009 20:59 GMT
#167
On June 26 2009 02:48 Shuray wrote:
If they start making females, someone will ask about why there isn't Female Protoss units and stuff, and It will only delay the release time.


There are Protoss females. One of them happens to be the future executor in sc2.
+ Show Spoiler +
[image loading]
For the curse of life is the curse of want. PC = https://be.pcpartpicker.com/user/LathamTK/builds/#view=CrqmP6
CrimsonLotus
Profile Blog Joined June 2008
Colombia1123 Posts
June 25 2009 21:17 GMT
#168
On June 26 2009 04:15 Pufftrees wrote:
I love seeing female characters destroying others, which is why in MMO I usually create a female character even if they are Melle or a caster.

But I am highly against female ghosts, just doesn't seem to fit with StarCraft. Of course this is in the very far future, but using the US as an example, what percentage of Army Rangers and other elite elite super ops are actually female you think? I know this seems quite sexist, but c'mon. There's been plenty of successful women snipers, but having half your ghosts be female just doesn't fit. Sure in the future they could have super training and be even stronger than males, but it just seems like something nerdy guys (no offense) want to have thrown in without any real reasoning other than "why not it looks cool!"

Obviously the 80 percent think it will look cool and be neat, sure more variety, but to me it's just a plain bad idea. I like the nitty gritty feel of war personally from the game and half my units turning female seems like "fight for womens rights in SC!".

I am obviously in the minority here so don't slam me, but figured I'd expess my thoughts.


Ghosts are not just special ops, they are chosen for their psionic abilities, so it makes sense that at least half of them would be women.
444 444 444 444
Orphan
Profile Joined August 2004
Australia49 Posts
June 25 2009 22:00 GMT
#169
On June 26 2009 05:59 Latham wrote:
Show nested quote +
On June 26 2009 02:48 Shuray wrote:
If they start making females, someone will ask about why there isn't Female Protoss units and stuff, and It will only delay the release time.


There are Protoss females. One of them happens to be the future executor in sc2.
+ Show Spoiler +
[image loading]


Indeed, and done forget Raszagal too.

On June 26 2009 04:15 Pufftrees wrote:
I like the nitty gritty feel of war personally from the game and half my units turning female seems like "fight for womens rights in SC!".


I don't think it has anything to do with "fight for womens rights in SC!". It's just about variance.
God
dNo_O
Profile Joined November 2008
United States233 Posts
June 25 2009 22:04 GMT
#170
I think lobbo summed this whole thread up in the first page...
It is a profitable thing, if one is wise, to seem foolish.
Pufftrees
Profile Joined March 2009
2449 Posts
Last Edited: 2009-06-25 22:05:33
June 25 2009 22:04 GMT
#171
On June 26 2009 06:17 CrimsonLotus wrote:

Ghosts are not just special ops, they are chosen for their psionic abilities, so it makes sense that at least half of them would be women.

I'll give ya that one.



On June 26 2009 07:00 Orphan wrote:

I don't think it has anything to do with "fight for womens rights in SC!". It's just about variance.


It's an unnecessary variance. Why not have marines a chance to be female, or maybe give the marine 2 different gun models. Or etc etc etc etc.

To me, the idea that "women can do it too" is not a reason to implement it into the game. Or the fact it add variety or is a 'variance'.
Chance favors the prepared mind.
Archerofaiur
Profile Joined August 2008
United States4101 Posts
June 25 2009 22:10 GMT
#172
On June 26 2009 07:04 Pufftrees wrote:

It's an unnecessary variance. Why not have marines a chance to be female, or maybe give the marine 2 different gun models.


For starters marines are about as far away from an individualized unit as you can get.
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
DoomFish
Profile Joined June 2009
Germany19 Posts
June 25 2009 23:11 GMT
#173
On June 26 2009 04:15 Pufftrees wrote:
But I am highly against female ghosts, just doesn't seem to fit with StarCraft.


No problem with your opinion, but did anybody even read my post?
Ghosts are the one Terran unit, which come traditional in two different genders.
It's like Ghosts having a tag all over their suit: "May contain woman!"
Think of Kerrigan and Nova. Is there any other unit which does have gender variations?
Just the Dark Templar (there was that female DT in the campaign). But having 4 different DT models really wouldn't make any sense. ^^"
We are the Swarm. But we are becoming much, much more. Like... cake.
Pufftrees
Profile Joined March 2009
2449 Posts
June 25 2009 23:23 GMT
#174
On June 26 2009 08:11 DoomFish wrote:
Show nested quote +
On June 26 2009 04:15 Pufftrees wrote:
But I am highly against female ghosts, just doesn't seem to fit with StarCraft.


No problem with your opinion, but did anybody even read my post?
Ghosts are the one Terran unit, which come traditional in two different genders.
It's like Ghosts having a tag all over their suit: "May contain woman!"
Think of Kerrigan and Nova. Is there any other unit which does have gender variations?
Just the Dark Templar (there was that female DT in the campaign). But having 4 different DT models really wouldn't make any sense. ^^"


I missed this post before sorry, the more I learn the more it seems like not such a bad idea after all. Going to be interesting to see how blizz interprets the fan's reactions.
Chance favors the prepared mind.
Archerofaiur
Profile Joined August 2008
United States4101 Posts
Last Edited: 2009-06-26 00:05:05
June 25 2009 23:34 GMT
#175
WE CONVERTED ONE!!!!!!


I think its pretty obvivous (and the consensus agrees) that female ghosts are something that should be included in multiplayer. Convincing Blizzard is another task itself. Now this thread comes to mind

http://blizzforums.com/showthread.php?t=11450

Back when starcraft 2 was first unvieled a lot of people didnt like the Stalker. So they started a thread on Blizzforums and made models that more accuratly reflected the artwork.

[image loading]

to
[image loading]


[image loading]



As we all know Blizzard did eventually change the Stalker in precisely this direction.

[image loading]


I am wondering if we could do something similar for the ghost. So what do you think a female ghost should look like? What kind of body suit, gun, head etc...


Cmon Teamliquid! Blizzforum has done it. Nows your turn!
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
Megrim
Profile Joined May 2007
Australia60 Posts
June 25 2009 23:58 GMT
#176
On June 16 2009 03:27 Aurra wrote:
I wont be happy until there are female zerg models made.

Maybe add ribbons to their head or something.



ZERGLINGS

WITH PINK RIBBONS

NOW

THE REST OF YOU SHUT THE FUCK UP
ghermination
Profile Blog Joined April 2008
United States2851 Posts
June 26 2009 00:51 GMT
#177
Wait, the dropship driver isn't a female? Isn't the dropship driver a female in sc1?
U Gotta Skate.
DoomFish
Profile Joined June 2009
Germany19 Posts
June 26 2009 01:46 GMT
#178
If I get some time on my hands soon, I'll try to make a decent looking Ghost "sex operation".
Also some pretty ribbons for a Zergling ;D

On June 26 2009 09:51 ghermination wrote:
Wait, the dropship driver isn't a female? Isn't the dropship driver a female in sc1?


The driver is female judging from this video at around 2:20. Here is the concept art for that portrait: http://sc2pod.com/trackers/community/?id=2036 (the 4th).
As you can see the second portrait is for a female Ghost. Damn she is hawt.. and bluish.
We are the Swarm. But we are becoming much, much more. Like... cake.
Orphan
Profile Joined August 2004
Australia49 Posts
June 26 2009 04:20 GMT
#179
On June 26 2009 07:04 Pufftrees wrote:
Show nested quote +
On June 26 2009 07:00 Orphan wrote:

I don't think it has anything to do with "fight for womens rights in SC!". It's just about variance.


It's an unnecessary variance. Why not have marines a chance to be female, or maybe give the marine 2 different gun models. Or etc etc etc etc.

To me, the idea that "women can do it too" is not a reason to implement it into the game. Or the fact it add variety or is a 'variance'.


Like I said, it's not about "women can do it too". I wouldn't care if the change was male/female, tattoos, different boots, different weapons (as in the case of the dark templar), different armor edgins, or whatever. It all adds to the variance. This wouldn't even need to be something Blizzard would have to do if the functionality was added that players can do up their own custom models which were completely client-side and didn't impact the visuals of other users.

A visual variance is sometimes more than enough to maintain an interest in a game, and yes it's probably abit premature to be making such a statement anyway since SC2 hasn't been released yet, but like I said if everything was kept client-side then for people like you who do not care for it there'd be no difference, so it shouldn't bother you.

And whether something is unnecessary or not is really subjective. There's probably heaps of things which are already implemented that could be classed as unnecessary for some users, and things which are not implemented which could be necessary.
God
DoomFish
Profile Joined June 2009
Germany19 Posts
Last Edited: 2009-06-26 11:22:05
June 26 2009 09:57 GMT
#180
I just found out that the picture of the Ghost model we had in this thread is outdated.
This is the new one.
And I think there isn't much to convert there, it's completely non-female.
Would be easier to come up with something completely new.
Why not go with something that already exists: http://www.clandarkdragon.de/assets/images/starcraft-ghost-1.jpg
Just change eye color, hair color and the colors of the suit need to be more like the male Ghost.
More white at non-armor parts and the armor needs some rework too and we're done.
What do you think?

edit: made a conversion of that Nova pic:
[image loading]

I'd like her to have some badass/mean voice, not like the Succubus in wc3 with all the "sex" in her voice.
We are the Swarm. But we are becoming much, much more. Like... cake.
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