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On June 19 2009 04:54 Archerofaiur wrote:Show nested quote +On June 18 2009 22:09 Zabestrial wrote: each race EXCEPT the zerg has a dual model so i think that they might have a model with that on the zerg maby for infested terrans?
think about it
LOL thats actually not a bad idea at all. What could be variable then mutant terrans? I like it Zabestrial.
well we could get them in like a little different suits i was going to say firebats but sadly no or they could have different infections on there back. or where the older color is you could make it random
idk much just sounded cool!
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LOL at the female ghost... hehe it would be nice to have some model differences, i dont know what you guys are thinking about it cluttering up the screen, considering the models are so small in comparison to the total area you see. If you cant learn to differentiate between two models of ghosts and everything else then i think you have vision troubles.
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On June 24 2009 14:17 Chuiu wrote:Female Ghost sighting.
haha nice.
I really would prefer Ghost to stay male though
I wouldn't object to them implementing a DT-model-like feature for ghost to where a male/female model randomly spawns each time you create a ghost (so long as they are fairly similar in appearance)
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Female SCV is the way to go, in my opinion. Like the way they have female villagers/settlers in age of empires.
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On June 24 2009 14:23 illu wrote: Female SCV is the way to go, in my opinion. Like the way they have female villagers/settlers in age of empires.
female workers is to generic.
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On June 24 2009 14:17 Chuiu wrote:Female Ghost sighting.
That samus on the map actually fits quite well...
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On June 24 2009 15:00 ManWithCheese wrote:Show nested quote +On June 24 2009 14:23 illu wrote: Female SCV is the way to go, in my opinion. Like the way they have female villagers/settlers in age of empires. female workers is to generic.
Isn't that the point? To make feminists happy?
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the female's are in the supply depots making us happy.
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I personally wouldn't care much for it, but i wouldn't mind either. But I think the augmented breast versions of the female ghost would take up too much CPU to calculate the physics; I'd not like the FPS to drop when someone builds a ghost.
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I think varied models would be great and I wish every unit had that functionality. Apart from the timeframe to build the models I don't really see why Blizzard couldn't just add an option to see the variants or not. What you see on your screen could be all client-side handled, so just because someone is running around with 10 different ghost models wouldn't necessarily mean you're seeing them.
Speaking of client-side skins, I imagine that the fanbase will build just as interesting skins as Blizzard would (assuming that the functionality exists) seeing as we're supposed to have more flexibility than SC1. Perhaps custom skins might not be used in ladder games but otherwise it'd be pretty cool to have some visual customization (changing BC's to Blimps? Dragons? SCVs?)
Perhaps I've been playing too much of TF2 though, but with that said the same functionality technically already exists in Diablo 2, so it's not like it's uncharted territory for Blizzard.
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On June 25 2009 11:07 Orphan wrote: I think varied models would be great and I wish every unit had that functionality. Apart from the timeframe to build the models I don't really see why Blizzard couldn't just add an option to see the variants or not. What you see on your screen could be all client-side handled, so just because someone is running around with 10 different ghost models wouldn't necessarily mean you're seeing them.
Speaking of client-side skins, I imagine that the fanbase will build just as interesting skins as Blizzard would (assuming that the functionality exists) seeing as we're supposed to have more flexibility than SC1. Perhaps custom skins might not be used in ladder games but otherwise it'd be pretty cool to have some visual customization (changing BC's to Blimps? Dragons? SCVs?)
Perhaps I've been playing too much of TF2 though, but with that said the same functionality technically already exists in Diablo 2, so it's not like it's uncharted territory for Blizzard.
Very interesting ideas. What does everyone think about letting people turn on/off the 2 Dark Templar, female ghost and any other dual models?
I think its a really good idea.
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-> Half naked medic gogo glgl hf gf s t a r t
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On June 18 2009 09:59 pieisamazing wrote: Bottom line, if they do add different models for certain units, add the option to toggle said feature so everyone can have it set to their preferences. Another alternative is to have these alternate units appear only in the map editor as a kind of bonus to enhance a UMS map you might make.
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isn't the command center lady a girl?
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On June 25 2009 13:54 Gnaix wrote: isn't the command center lady a girl?
She is called an Adjunct I think? I think feminists are probably very angry at this role she plays because she feels like a slave of some sort.
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On June 25 2009 14:10 illu wrote:She is called an Adjunct I think? I think feminists are probably very angry at this role she plays because she feels like a slave of some sort.
Well she's pretty damn important if you ask me. Controlling the most important terran building while also having HUGE GUNS when in the planetary fortress mode, she definitely has a big role, and she looks pretty damn awesome with all those cybernetic implants as well as that sexy computer-like voice. Can't wait to hear her brief the terran missions again.
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On June 25 2009 08:15 iMate wrote: the female's are in the supply depots making us happy.
haha nice
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Wow, 8 pages just about a question about a single unit. The community really needs that beta. ^^' I don't necessarily need a female Ghost in multiplayer, but I'd really be happy if there would be a certain female Ghost in the campaign or at least in the editor. I'm talking about November Anabella Terra (gotta love that name) or better known as Nova. The female Ghost from the Starcraft: Ghost game, which has never been released. Since we saw cut scenes from that game in the mission briefing bar already, I say it's likely that she will make an appearance. I wonder if Jim might have some kind of female Ghost complex and falls for her. Would be quite an interesting love-drama in the campaign. With all the "you just love me because I remember you of Kerrigan". :D Probably not such a good idea ^^' after all the campaign is about combat and rebellion.
Back to topic: The DT have different models for a reason (or more like Blizzard suggested that for a reason, since the fans decided). Consisting of several different looking tribes is characteristically for the Dark Templar. That's why two models make sense. I think there might be even more models in the future with the Protoss campaign being about allies and tribes. But having female Ghosts does have a reason, too! Ghosts are units, which have quite some tradition in having male and female variants. There is no other terran unit, which appears with two different genders during any of the Starcraft games. So the request for having different Ghost models is nothing but reasonable. That's why I think SC2 should have female (and male) Ghosts! Since it has "flavour". And that's what I love about Starcraft: the atmosphere (and the gameplay, the story, etc.). It adds up to the overall great feeling that Starcraft gives the player. I've written enough I think and the topic is reaching it's limits. One last thing: the turn multiple models off/on would fix everything.
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On June 25 2009 08:15 iMate wrote: the female's are in the supply depots making us happy.
I laughed out loud. No shame, no shame...
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