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Female Ghost - Page 8

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Zabestrial
Profile Joined June 2009
United States194 Posts
June 18 2009 21:23 GMT
#141
On June 19 2009 04:54 Archerofaiur wrote:
Show nested quote +
On June 18 2009 22:09 Zabestrial wrote:
each race EXCEPT the zerg has a dual model so i think that they might have a model with that on the zerg maby for infested terrans?

think about it



LOL thats actually not a bad idea at all. What could be variable then mutant terrans?



I like it Zabestrial.


well we could get them in like a little different suits i was going to say firebats but sadly no
or they could have different infections on there back. or where the older color is you could make it random

idk much just sounded cool!
www.YouTube.com/BreakingHaven
ghermination
Profile Blog Joined April 2008
United States2851 Posts
June 18 2009 21:38 GMT
#142
LOL at the female ghost... hehe it would be nice to have some model differences, i dont know what you guys are thinking about it cluttering up the screen, considering the models are so small in comparison to the total area you see. If you cant learn to differentiate between two models of ghosts and everything else then i think you have vision troubles.
U Gotta Skate.
Chuiu
Profile Blog Joined June 2003
3470 Posts
Last Edited: 2009-06-24 05:17:40
June 24 2009 05:17 GMT
#143
Female Ghost sighting.
[image loading]
♞
GGTeMpLaR
Profile Blog Joined June 2009
United States7226 Posts
June 24 2009 05:21 GMT
#144
On June 24 2009 14:17 Chuiu wrote:
Female Ghost sighting.
[image loading]



haha nice.

I really would prefer Ghost to stay male though

I wouldn't object to them implementing a DT-model-like feature for ghost to where a male/female model randomly spawns each time you create a ghost (so long as they are fairly similar in appearance)
illu
Profile Blog Joined December 2008
Canada2531 Posts
June 24 2009 05:23 GMT
#145
Female SCV is the way to go, in my opinion. Like the way they have female villagers/settlers in age of empires.
:]
ManWithCheese
Profile Joined July 2007
Canada246 Posts
June 24 2009 06:00 GMT
#146
On June 24 2009 14:23 illu wrote:
Female SCV is the way to go, in my opinion. Like the way they have female villagers/settlers in age of empires.


female workers is to generic.
ReketSomething
Profile Blog Joined November 2008
United States6012 Posts
June 24 2009 06:20 GMT
#147
On June 24 2009 14:17 Chuiu wrote:
Female Ghost sighting.
[image loading]


That samus on the map actually fits quite well...
Jaedong :3
illu
Profile Blog Joined December 2008
Canada2531 Posts
June 24 2009 23:08 GMT
#148
On June 24 2009 15:00 ManWithCheese wrote:
Show nested quote +
On June 24 2009 14:23 illu wrote:
Female SCV is the way to go, in my opinion. Like the way they have female villagers/settlers in age of empires.


female workers is to generic.


Isn't that the point? To make feminists happy?
:]
iMate
Profile Joined June 2009
Canada263 Posts
June 24 2009 23:15 GMT
#149
the female's are in the supply depots making us happy.
aseq
Profile Joined January 2003
Netherlands3977 Posts
June 25 2009 00:19 GMT
#150
I personally wouldn't care much for it, but i wouldn't mind either. But I think the augmented breast versions of the female ghost would take up too much CPU to calculate the physics; I'd not like the FPS to drop when someone builds a ghost.
Orphan
Profile Joined August 2004
Australia49 Posts
June 25 2009 02:07 GMT
#151
I think varied models would be great and I wish every unit had that functionality. Apart from the timeframe to build the models I don't really see why Blizzard couldn't just add an option to see the variants or not. What you see on your screen could be all client-side handled, so just because someone is running around with 10 different ghost models wouldn't necessarily mean you're seeing them.

Speaking of client-side skins, I imagine that the fanbase will build just as interesting skins as Blizzard would (assuming that the functionality exists) seeing as we're supposed to have more flexibility than SC1. Perhaps custom skins might not be used in ladder games but otherwise it'd be pretty cool to have some visual customization (changing BC's to Blimps? Dragons? SCVs?)

Perhaps I've been playing too much of TF2 though, but with that said the same functionality technically already exists in Diablo 2, so it's not like it's uncharted territory for Blizzard.
God
Archerofaiur
Profile Joined August 2008
United States4101 Posts
June 25 2009 02:36 GMT
#152
On June 25 2009 11:07 Orphan wrote:
I think varied models would be great and I wish every unit had that functionality. Apart from the timeframe to build the models I don't really see why Blizzard couldn't just add an option to see the variants or not. What you see on your screen could be all client-side handled, so just because someone is running around with 10 different ghost models wouldn't necessarily mean you're seeing them.

Speaking of client-side skins, I imagine that the fanbase will build just as interesting skins as Blizzard would (assuming that the functionality exists) seeing as we're supposed to have more flexibility than SC1. Perhaps custom skins might not be used in ladder games but otherwise it'd be pretty cool to have some visual customization (changing BC's to Blimps? Dragons? SCVs?)

Perhaps I've been playing too much of TF2 though, but with that said the same functionality technically already exists in Diablo 2, so it's not like it's uncharted territory for Blizzard.



Very interesting ideas. What does everyone think about letting people turn on/off the 2 Dark Templar, female ghost and any other dual models?

I think its a really good idea.
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
spkim1
Profile Joined April 2009
Canada286 Posts
June 25 2009 02:43 GMT
#153
-> Half naked medic gogo glgl hf gf s t a r t
"Anyone who has never made a mistake has never tried anything new" - Einstein, Albert
pieisamazing
Profile Joined May 2009
United States1234 Posts
June 25 2009 03:16 GMT
#154
On June 18 2009 09:59 pieisamazing wrote:
Bottom line, if they do add different models for certain units, add the option to toggle said feature so everyone can have it set to their preferences. Another alternative is to have these alternate units appear only in the map editor as a kind of bonus to enhance a UMS map you might make.

connoisseur
Gnaix
Profile Joined February 2009
United States438 Posts
June 25 2009 04:54 GMT
#155
isn't the command center lady a girl?
one thing that sc2 has over bw is the fact that I can actually manage my hotkeys
illu
Profile Blog Joined December 2008
Canada2531 Posts
June 25 2009 05:10 GMT
#156
On June 25 2009 13:54 Gnaix wrote:
isn't the command center lady a girl?


She is called an Adjunct I think? I think feminists are probably very angry at this role she plays because she feels like a slave of some sort.
:]
Gnaix
Profile Joined February 2009
United States438 Posts
June 25 2009 05:52 GMT
#157
On June 25 2009 14:10 illu wrote:
Show nested quote +
On June 25 2009 13:54 Gnaix wrote:
isn't the command center lady a girl?


She is called an Adjunct I think? I think feminists are probably very angry at this role she plays because she feels like a slave of some sort.


Well she's pretty damn important if you ask me. Controlling the most important terran building while also having HUGE GUNS when in the planetary fortress mode, she definitely has a big role, and she looks pretty damn awesome with all those cybernetic implants as well as that sexy computer-like voice. Can't wait to hear her brief the terran missions again.
one thing that sc2 has over bw is the fact that I can actually manage my hotkeys
Probe.
Profile Joined May 2009
United States877 Posts
June 25 2009 06:49 GMT
#158
On June 25 2009 08:15 iMate wrote:
the female's are in the supply depots making us happy.


haha nice
meow
DoomFish
Profile Joined June 2009
Germany19 Posts
June 25 2009 12:23 GMT
#159
Wow, 8 pages just about a question about a single unit. The community really needs that beta. ^^'
I don't necessarily need a female Ghost in multiplayer, but I'd really be happy if there would be a certain female Ghost in the campaign or at least in the editor.
I'm talking about November Anabella Terra (gotta love that name) or better known as Nova. The female Ghost from the Starcraft: Ghost game, which has never been released.
Since we saw cut scenes from that game in the mission briefing bar already, I say it's likely that she will make an appearance. I wonder if Jim might have some kind of female Ghost complex and falls for her. Would be quite an interesting love-drama in the campaign. With all the "you just love me because I remember you of Kerrigan". :D
Probably not such a good idea ^^' after all the campaign is about combat and rebellion.

Back to topic: The DT have different models for a reason (or more like Blizzard suggested that for a reason, since the fans decided). Consisting of several different looking tribes is characteristically for the Dark Templar. That's why two models make sense. I think there might be even more models in the future with the Protoss campaign being about allies and tribes.
But having female Ghosts does have a reason, too! Ghosts are units, which have quite some tradition in having male and female variants. There is no other terran unit, which appears with two different genders during any of the Starcraft games.
So the request for having different Ghost models is nothing but reasonable.
That's why I think SC2 should have female (and male) Ghosts! Since it has "flavour". And that's what I love about Starcraft: the atmosphere (and the gameplay, the story, etc.).
It adds up to the overall great feeling that Starcraft gives the player.
I've written enough I think and the topic is reaching it's limits.
One last thing: the turn multiple models off/on would fix everything.
We are the Swarm. But we are becoming much, much more. Like... cake.
ClockworkBlues
Profile Joined March 2008
Canada74 Posts
June 25 2009 13:25 GMT
#160
On June 25 2009 08:15 iMate wrote:
the female's are in the supply depots making us happy.


I laughed out loud. No shame, no shame...
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