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Unlockable Skins - Page 2

Forum Index > SC2 General
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deathgod6
Profile Blog Joined January 2008
United States5064 Posts
June 05 2009 05:04 GMT
#21
If achievements unlock stuff, people are going to do what they do in Team Fortress 2 and other games.

Achievement farm.
4.0 GPA = A rank 5.0 GPA = Olympic --------- Bisu, Best, Fantasy. i ♥ oov. They can get in my BoxeR anyday.
PokePill
Profile Blog Joined March 2009
United States1048 Posts
June 05 2009 05:16 GMT
#22
I don't get how people can be against this. The 3d model artists at Blizzard have way too much time on their hands so having models be unlocked with marginal differences not only does it not detract from working on other things that could be more important (one artist working on different variants of models could be done in 1 business day), but it makes 0 difference in gameplay since the difference in appearance will obviously be marginal (different weapons for dts and shit).

Coding it would take like 2 hours.
DamageControL
Profile Blog Joined July 2007
United States4222 Posts
Last Edited: 2009-06-05 05:34:14
June 05 2009 05:33 GMT
#23
On June 05 2009 14:16 PokePill wrote:
I don't get how people can be against this. The 3d model artists at Blizzard have way too much time on their hands so having models be unlocked with marginal differences not only does it not detract from working on other things that could be more important (one artist working on different variants of models could be done in 1 business day), but it makes 0 difference in gameplay since the difference in appearance will obviously be marginal (different weapons for dts and shit).

Coding it would take like 2 hours.

I'm not personally against it, but things I can see are:
-It would get confusing if there were too many different models (unlikely, of course, unless things started getting out of hand a la Mortal Kombat Armageddon)
-It would serve no purpose as people would just achievement farm
-It just feels overly gimmicky

Oh and most importantly it wouldn't be exactly like SCBW
Liquid | SKT
Railxp
Profile Blog Joined February 2008
Hong Kong1313 Posts
June 05 2009 06:13 GMT
#24
i would really like different colored creep for zerg. Maybe white so it looks like snow or red so it looks like fields of blood.
~\(。◕‿‿◕。)/~,,,,,,,,>
Wr3k
Profile Blog Joined June 2009
Canada2533 Posts
June 05 2009 06:28 GMT
#25
This seems like a good idea, but I kinda doubt that it will happen.
snorlax
Profile Blog Joined December 2008
United States755 Posts
June 05 2009 06:36 GMT
#26
On June 05 2009 10:18 DeCoup wrote:
I like the idea, but new unit models might cause a bit of confusion. Skins would be nice tho, or anything that is visable but not distracting or confusing for those who have not seen it before.
Maybe
- New possible shapes for your teams emblem (if its not 100% modifiable anyway).
- Different decals on buildings (like the word 'bar' on the merc haven or a different model dancing on the top).
- New team colors as mentioned above
- An emote (like a smily or a star or whatever) before your name in chat or purchasable emoticons for use in chat
- The ability to choose the color of your blood (lol) when your units die
- The ability to purchase a new look or color for the harvested gas and minerals
Can't think of much else right now

I love all these ideas gogogogogo blizzard do this all please
Comeh
Profile Blog Joined July 2008
United States18919 Posts
June 05 2009 06:46 GMT
#27
it's a good idea in theory...however, say if one model is larger then the other, and it pokes into your vision from the FOW, is that fair? New skins would totally be legit though. But really, i'm just concerned that SC2 will be good :|.
ヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノDELETE ICEFROGヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(
Murkyith14
Profile Joined January 2008
United States111 Posts
June 05 2009 06:47 GMT
#28
What about different battle.net skins? Like race themed skins for specific wins in each race? That'd be kinda cool.
shimmy
Profile Blog Joined May 2003
Poland997 Posts
June 05 2009 08:37 GMT
#29
On June 05 2009 12:23 inReacH wrote:
Please no

Hell hath no fury like the vast robot armies of a woman scorned.
jeppew
Profile Joined April 2009
Sweden471 Posts
Last Edited: 2009-06-05 11:29:50
June 05 2009 11:29 GMT
#30
i dislike this alot because i actually liked TF2 before, and tying stuff to achievements ruined it.
everybody where playing like assholes to get stuff, and it ruins doing actually cool stuff because everybody ahs already done it, you can't really talk about how awesome the SCV rush was when half of bnet already got the SCV rush achievement because they wanted a new skin, it turns something special into a commonplace task.

just having acheivements is fine, you get a little badge for tripple nuking someone or stuff like that, but when you NEED to do things like this for a reward they're not something a little fun on the side anymore, it turns into work. And it's often stuff that isn't considered standard play, so imagine playing on the ladder for a day and all your opponents try worker rushes for achievments.

why have it unlockable in the first place? why not just give the players the content right then and there?
Mortician
Profile Blog Joined December 2008
Bulgaria2332 Posts
June 05 2009 11:39 GMT
#31
On June 05 2009 12:06 Chuiu wrote:
Show nested quote +
On June 05 2009 11:19 IntoTheWow wrote:
popular =! better

You are correct, sir!

+ Show Spoiler +
Further examples: Halo, Twilight, Naruto


First Halo was fun, tho
"If anything, the skill cap in sc2 is higher [than sc1] because there are a lot more things you can do at one given time. " darmousseh
AdunToridas
Profile Joined December 2008
Germany380 Posts
June 05 2009 11:50 GMT
#32
New models would confuse waaay to much imo.

I would like it if you can pimp your Battle.Net-profile with some archievents or somethin'. I mean, it shouldn't affect gameplay.
« People say I'm strange, does it make me a stranger that my best friend was born in a manger? »
jhNz
Profile Blog Joined September 2006
Germany2762 Posts
June 05 2009 12:08 GMT
#33
cmon no... if you want custom skins play sims -.-
http://twitter.com/jhNz
Osmoses
Profile Blog Joined October 2008
Sweden5302 Posts
June 05 2009 12:43 GMT
#34
Sounds fun, but ought to be more subtle, such as perhaps a accessory on one's command center, such as a badge or a flag.
Excuse me hun, but what is your name? Vivian? I woke up next to you naked and, uh, did we, um?
PobTheCad
Profile Blog Joined July 2006
Australia893 Posts
June 05 2009 12:56 GMT
#35
how about they finish the game before adding this sorta stuff?
i dont care about it either way
Once again back is the incredible!
Manit0u
Profile Blog Joined August 2004
Poland17708 Posts
June 05 2009 12:56 GMT
#36
You already have that in DoW2:

- achievements
- new unit armour at certain ranks you get for winning online games

It's a nice touch. But has to be done carefully. In DoW2 it was pretty easy because the differences in armour were rather subtle in most cases and you operate as squads there so you automatically see what's what. In SC it would be a bit trickier as you have tons of individual units and if the model changes would go too far it could create a lot of confusion. Especially for new players, who'd have to play against someone more experienced who has unlocked a lot of that stuff and all of his units look different now. Just imagine you've been playing against the computer to learn the basics, enter bnet and you get attacked by something you have never seen before...
Time is precious. Waste it wisely.
sexsexpussyhair
Profile Joined April 2009
Canada133 Posts
June 05 2009 13:04 GMT
#37
actually the icon idea + custom UI in game. i mean like different colour frames, outline for the control part in the bottom. in sc, zerg always had the brownish buggy UI, protoss the gold colour tech UI, and terran, silver metal UI. that is something should be changeable and custom editable.
sushiman
Profile Joined September 2003
Sweden2691 Posts
June 05 2009 13:27 GMT
#38
I'm fine with achievements and all that, as long as it doesn't say what you have to do to unlock it. Anyone that have played WoW would know that things like that make people play like retards; I don't want to face newbs in SC2 trying all sorts of weird strategies against me to unlock some kind of reward, I want them to play seriously.
1000 at least.
Archerofaiur
Profile Joined August 2008
United States4101 Posts
Last Edited: 2009-06-05 13:41:25
June 05 2009 13:39 GMT
#39
Good points everyone is making. I think the concensus is that the changes shouldnt be too big to negatively impact gameplay. So let me ask this. If the skins were the same kinda changes as the Dark Templar variation would that be ok?


On June 05 2009 14:04 deathgod6 wrote:
If achievements unlock stuff, people are going to do what they do in Team Fortress 2 and other games.

Achievement farm.



Thats why I think that skins should only be unlocked by the number of wins you have (like in WC3 with icons). Basically it keeps the game new and fresh for people who play allot. I think that things like "worker rush while a nuke is falling on your neural parasited MULE" should be left for achievements.





On June 05 2009 22:04 sexsexpussyhair wrote:
actually the icon idea + custom UI in game. i mean like different colour frames, outline for the control part in the bottom. in sc, zerg always had the brownish buggy UI, protoss the gold colour tech UI, and terran, silver metal UI. that is something should be changeable and custom editable.



Thats an idea. Maybe a awesome Xel'naga UI.
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
DeCoup
Profile Joined September 2006
Australia1933 Posts
June 05 2009 14:38 GMT
#40
yeah only achievements who's goals would not make you play badly should be included.
"Poor guy. I really did not deserve that win. So this is what it's like to play Protoss..." - IdrA
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