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Warcraft 3 had a reward system applied to the metagame level. Players could unlock icons for winning a certain number of games. Starcraft 2 will feature Achievements giving you titles for completing certain tasks. But I am wondering if it is possible to expand upon the metagame reward system.
What if players could unlock new skins for units by winning games. Perhaps players could purchase skins from some kinda B.Net shop with points earned from tournaments or AMM wins.
Unique skins would not be usable in Tournament games (so everything is competitively fair) but would be useable in other AMM games. Here are some ideas. Feel free to post your own ideas for unique skins.
Carrier= Original "Fat Banana" Carrier model
Archon= Dark Archon
Dark Templar= Scythe Dark Templar (Standard would be one blade version). Also Boros Dark Templar
Ghost= Female Ghost
Tank= SC1 version
Raven=Nomad construction version (but remade to look cooler)
Thor= Flak cannon version
One other things. Skins should absolutly, positively, NOT be collector's edition only offers. Nothing makes me madder than forcing players to pay extra for in-game elements like this.
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On June 05 2009 09:57 Archerofaiur wrote: Ever wonder why WOW is so popular? I stopped reading...
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12 million people play WoW. It's popular, get over it.
As for the topic.
Maybe ... but I'd rather see like, different colours or something.. something minor. New models could create confusion.
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On June 05 2009 10:05 lolaloc wrote:I stopped reading...
Sigh, sadly there are enough people like you that I actually will go ahead and remove that WOW part.
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On June 05 2009 10:07 SoleSteeler wrote: 12 million people play WoW. It's popular, get over it. I was trying to point out that SC2 is way different from WoW
Besides, Blizzard could just release these alternate models/skins in a regular basis for the map makers.
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I like the idea, but new unit models might cause a bit of confusion. Skins would be nice tho, or anything that is visable but not distracting or confusing for those who have not seen it before. Maybe - New possible shapes for your teams emblem (if its not 100% modifiable anyway). - Different decals on buildings (like the word 'bar' on the merc haven or a different model dancing on the top). - New team colors as mentioned above - An emote (like a smily or a star or whatever) before your name in chat or purchasable emoticons for use in chat - The ability to choose the color of your blood (lol) when your units die - The ability to purchase a new look or color for the harvested gas and minerals Can't think of much else right now
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Katowice25012 Posts
What amm games are there besides ladder?
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lol sorry meant tournament. It depends how much of a difference they make to gameplay. If its small (like difference between the dark templar models) then maybe the skins could be used in all games. Details is also a really cool idea. Could be kinda a prestige thing.
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Simply having achievements like "win X games" etc will keep people alot of people playing forever.
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On June 05 2009 10:23 Adeny wrote: Simply having achievements like "win X games" etc will keep people alot of people playing forever.
I'm interested in the really difficult ones like "win 50 games in a row"
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On June 05 2009 10:29 SoleSteeler wrote:Show nested quote +On June 05 2009 10:23 Adeny wrote: Simply having achievements like "win X games" etc will keep people alot of people playing forever. I'm interested in the really difficult ones like "win 50 games in a row" 
Win 3 games in a row with a maxed supply army.
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On June 05 2009 10:33 Railz wrote:Show nested quote +On June 05 2009 10:29 SoleSteeler wrote:On June 05 2009 10:23 Adeny wrote: Simply having achievements like "win X games" etc will keep people alot of people playing forever. I'm interested in the really difficult ones like "win 50 games in a row"  Win 3 games in a row with a maxed supply army.
Win a match without ever increasing supply :D
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you forget that the only reason the icons were something you would want in WC3 was to show other people your rank, not be something to look at.
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is awesome32269 Posts
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This is acceptable as long as it's client-side only. It is inefficient, confusing, and unnecessary for a player to have to see the opponent's units or buildings in some silhouette or color scheme that they register even .2 seconds more slowly than normal.
I suppose minor changes like team color and blood color are tolerable, but any new models and skins are a different can of worms.
But really, the incentive to advance achievements to apply these in AMM games will be minimal when map-makers should offer them in UMS.
Since the benefit to players is negligible, I think this is a low priority.
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On June 05 2009 11:19 IntoTheWow wrote: popular =! better You are correct, sir!
+ Show Spoiler +Further examples: Halo, Twilight, Naruto
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i dunno about changing models, but subtle skin changes could work.
it would have to be kept as options though, so that better players would pick and choose, not just have everything "upgraded"
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some kind of reskinning could be nice.
Completely changing the models would be too much imo and confusing for new players, but color changes, skin changes, etc would be a cool addition to work towards.
Even though it was edited out, the wow thing was right. Lots of people like to work towards achievements, and when there's a reward for it like a wow mount or in this case a skin change, it really sweetens the deal.
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If achievements unlock stuff, people are going to do what they do in Team Fortress 2 and other games.
Achievement farm.
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I don't get how people can be against this. The 3d model artists at Blizzard have way too much time on their hands so having models be unlocked with marginal differences not only does it not detract from working on other things that could be more important (one artist working on different variants of models could be done in 1 business day), but it makes 0 difference in gameplay since the difference in appearance will obviously be marginal (different weapons for dts and shit).
Coding it would take like 2 hours.
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On June 05 2009 14:16 PokePill wrote: I don't get how people can be against this. The 3d model artists at Blizzard have way too much time on their hands so having models be unlocked with marginal differences not only does it not detract from working on other things that could be more important (one artist working on different variants of models could be done in 1 business day), but it makes 0 difference in gameplay since the difference in appearance will obviously be marginal (different weapons for dts and shit).
Coding it would take like 2 hours. I'm not personally against it, but things I can see are: -It would get confusing if there were too many different models (unlikely, of course, unless things started getting out of hand a la Mortal Kombat Armageddon) -It would serve no purpose as people would just achievement farm -It just feels overly gimmicky
Oh and most importantly it wouldn't be exactly like SCBW
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i would really like different colored creep for zerg. Maybe white so it looks like snow or red so it looks like fields of blood.
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This seems like a good idea, but I kinda doubt that it will happen.
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On June 05 2009 10:18 DeCoup wrote:I like the idea, but new unit models might cause a bit of confusion. Skins would be nice tho, or anything that is visable but not distracting or confusing for those who have not seen it before. Maybe - New possible shapes for your teams emblem (if its not 100% modifiable anyway). - Different decals on buildings (like the word 'bar' on the merc haven or a different model dancing on the top). - New team colors as mentioned above - An emote (like a smily or a star or whatever) before your name in chat or purchasable emoticons for use in chat - The ability to choose the color of your blood (lol) when your units die - The ability to purchase a new look or color for the harvested gas and minerals Can't think of much else right now  I love all these ideas gogogogogo blizzard do this all please
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it's a good idea in theory...however, say if one model is larger then the other, and it pokes into your vision from the FOW, is that fair? New skins would totally be legit though. But really, i'm just concerned that SC2 will be good :|.
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What about different battle.net skins? Like race themed skins for specific wins in each race? That'd be kinda cool.
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On June 05 2009 12:23 inReacH wrote: Please no
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i dislike this alot because i actually liked TF2 before, and tying stuff to achievements ruined it. everybody where playing like assholes to get stuff, and it ruins doing actually cool stuff because everybody ahs already done it, you can't really talk about how awesome the SCV rush was when half of bnet already got the SCV rush achievement because they wanted a new skin, it turns something special into a commonplace task.
just having acheivements is fine, you get a little badge for tripple nuking someone or stuff like that, but when you NEED to do things like this for a reward they're not something a little fun on the side anymore, it turns into work. And it's often stuff that isn't considered standard play, so imagine playing on the ladder for a day and all your opponents try worker rushes for achievments.
why have it unlockable in the first place? why not just give the players the content right then and there?
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On June 05 2009 12:06 Chuiu wrote:You are correct, sir! + Show Spoiler +Further examples: Halo, Twilight, Naruto
First Halo was fun, tho
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New models would confuse waaay to much imo.
I would like it if you can pimp your Battle.Net-profile with some archievents or somethin'. I mean, it shouldn't affect gameplay.
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Germany2762 Posts
cmon no... if you want custom skins play sims -.-
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Sounds fun, but ought to be more subtle, such as perhaps a accessory on one's command center, such as a badge or a flag.
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how about they finish the game before adding this sorta stuff? i dont care about it either way
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You already have that in DoW2:
- achievements - new unit armour at certain ranks you get for winning online games
It's a nice touch. But has to be done carefully. In DoW2 it was pretty easy because the differences in armour were rather subtle in most cases and you operate as squads there so you automatically see what's what. In SC it would be a bit trickier as you have tons of individual units and if the model changes would go too far it could create a lot of confusion. Especially for new players, who'd have to play against someone more experienced who has unlocked a lot of that stuff and all of his units look different now. Just imagine you've been playing against the computer to learn the basics, enter bnet and you get attacked by something you have never seen before...
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actually the icon idea + custom UI in game. i mean like different colour frames, outline for the control part in the bottom. in sc, zerg always had the brownish buggy UI, protoss the gold colour tech UI, and terran, silver metal UI. that is something should be changeable and custom editable.
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I'm fine with achievements and all that, as long as it doesn't say what you have to do to unlock it. Anyone that have played WoW would know that things like that make people play like retards; I don't want to face newbs in SC2 trying all sorts of weird strategies against me to unlock some kind of reward, I want them to play seriously.
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Good points everyone is making. I think the concensus is that the changes shouldnt be too big to negatively impact gameplay. So let me ask this. If the skins were the same kinda changes as the Dark Templar variation would that be ok?
On June 05 2009 14:04 deathgod6 wrote: If achievements unlock stuff, people are going to do what they do in Team Fortress 2 and other games.
Achievement farm.
Thats why I think that skins should only be unlocked by the number of wins you have (like in WC3 with icons). Basically it keeps the game new and fresh for people who play allot. I think that things like "worker rush while a nuke is falling on your neural parasited MULE" should be left for achievements.
On June 05 2009 22:04 sexsexpussyhair wrote: actually the icon idea + custom UI in game. i mean like different colour frames, outline for the control part in the bottom. in sc, zerg always had the brownish buggy UI, protoss the gold colour tech UI, and terran, silver metal UI. that is something should be changeable and custom editable.
Thats an idea. Maybe a awesome Xel'naga UI.
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yeah only achievements who's goals would not make you play badly should be included.
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As long as I don't have to see other people's "unit model" changes, it's all good. I don't like this idea, but if other people want to change their units why not let them, as long as it has no impact whatsoever on the game I'm playing. Besides that, yeah more models is always better. Worst case scenario: they're in the editor.
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Meh, i guess this is okay, as long as the new skins dont make things hard to see. I can totally see there being some blend of skins that can make an army completely confusing.
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8748 Posts
Popularity is required for a good e-sport. Achievements is a great example of a feature that increases popularity without sacrificing gameplay as opposed to something like an easier UI.
But personally I wouldn't care for different skins. A cooler pregame icon/avatar would be fine though.
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United Arab Emirates5091 Posts
if nothing messes up on my screen, then they can make their shit look like starwars crap with pink glittery shadows if they wanted to. but if it messes up for me then plz no.
and if people want to pursue stupid achievements then let them it doesn't stand for shit.
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would you mind doing a quick quote/transcript of what they said about it? Can't dl bids at work XD
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"We will allow players to have, umm you know, avatars they can earn by playing thoughtout the game. Umm we will allow players to be able to have some some decals maybe they can put on their units as they advance througout the game, but its all artistic stuff no gameplay advantages." -Dustin Browder
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Unless this would only affect the person using these alternate settings, this is a terrible idea.
Also, the only neat addition that would have some merit is to have icons for winning a certain number of games with a race, a la Warcraft 3. They should space it a bit more evenly for wins though. Instead of having 25, 150, 350, 750, 1500, they should use something a bit lower yet still extending [maybe] into the thousands. Maybe 10 icons instead of five or something. It would be more accessible to the casual players, as they could achieve three or four icons while just playing in their spare time, and also cater to the more dedicated crowd willing to amass over a thousand wins to display that shiny new badge. Theres definitely more than enough units to display, it would just be a matter of the order. Maybe: 25, 75, 150, 250, 375, 525, 700, 900, 1125, 1500
or even beyond that.
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Tyvm. Ah ok, yeah if you look closely at the barracks and a few other buildings and Terran units you can see their embalem on them. They are nice and imobtrucive but make your army feel a little more yours :D
Avatars is a cool idea, and I like the idea of unlocks for both the avatars and embalems. I just assumed that the embalem would be a custom uploaded bmp or something, but thus method is cool too.
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On June 05 2009 12:23 inReacH wrote: Please no
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On June 05 2009 11:00 Ideas wrote: you forget that the only reason the icons were something you would want in WC3 was to show other people your rank, not be something to look at.
This is just completely wrong.
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On June 05 2009 09:57 Archerofaiur wrote:
Carrier= Original "Fat Banana" Carrier model
Just read that. Its, perfect. I have no words. I LOVE OLD CARRIER. Just the ability to put actual carrier model out, im definitly "in", i hate it. I really dont understand why ppl like it. Its soooo different.
Hope blizz hear you.
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