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Active: 1108 users

Color Blindness and the Red Nuke Dot. - Page 14

Forum Index > SC2 General
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itiswhatitis
Profile Joined February 2011
United States136 Posts
January 17 2012 18:11 GMT
#261
On January 18 2012 03:02 chestnutcc wrote:
You can hear the nuke as it comes closer to the target, the whooshing sound gets louder. It also gives plenty of time to react.


Are you joking right now? You really think colorblind people just need to LISTEN HARDER to spot nukes?
"The bad artists imitate. The great artists steal." -itiswhatitis
chestnutcc
Profile Joined July 2011
India429 Posts
January 17 2012 18:24 GMT
#262
Use headphones, I never see the dot either.

User was warned for this post
chestnutcc
Profile Joined July 2011
India429 Posts
Last Edited: 2012-01-17 18:25:58
January 17 2012 18:25 GMT
#263
Son, everyone should just listen to nukes. Its the easiest way to zone them out. Just swing about the minimap till a slight whooshing fills up your ears as you move over an area, bam, nuke spotted. And unless the terran is nuking dead space, the obvious nuke choices should be... obvious.
BearStorm
Profile Joined September 2010
United States795 Posts
January 17 2012 18:29 GMT
#264
On January 18 2012 03:25 chestnutcc wrote:
Son, everyone should just listen to nukes. Its the easiest way to zone them out. Just swing about the minimap till a slight whooshing fills up your ears as you move over an area, bam, nuke spotted. And unless the terran is nuking dead space, the obvious nuke choices should be... obvious.


Interesting. I never knew this. Listening will help a player move detectors/scan, but I don't think it would be as effective as being able to see the red dot for discerning ground zero.
"Anti-intellectualism has been a constant thread winding its way through our political and cultural life, nurtured by the false notion that democracy means that 'my ignorance is just as good as your knowledge."
chestnutcc
Profile Joined July 2011
India429 Posts
January 17 2012 18:32 GMT
#265
Nuke radius is enormous. Zoning it down to the point does nothing, since you have to pick up and run and buildings cant run.
bnanaPEEL
Profile Joined July 2010
Canada138 Posts
January 17 2012 18:32 GMT
#266
I'm red-green colour blind to but probably to a lesser extent to most. I was able to see the SC:BW nuke dot perfectly fine, but in SC2 I really have to focus to see it. Sometimes, even though I know where the nuke is (as in watching a replay), it still takes a considerable amount of time before I can focus on it.
unintentionally intoxicated
Unkie
Profile Joined December 2010
Denmark47 Posts
January 17 2012 18:32 GMT
#267
Being somewhat red-green colourblind as well I support this. However, I don't think the nuke is the biggest problem. As others have said, the minimap colours need to be customizable - the red and green colour scheme is really hard to deal with sometimes. For instance, I was playing a pvz vs a friend of mine on shattered temple, where he made a nydus worm just behind my mineral line, but even when I consciously looked at the minimap in that area I couldn't see it. I enjoy the jungle/gras tileset, because I prefer lighter maps as opposed to darker maps, but with almost all of the minimap being green and ally colour being a brighter green it can become very hard to distinguish small areas of enermy red on the map.
Vxu
Profile Joined May 2011
Canada41 Posts
January 17 2012 18:38 GMT
#268
I've never been able to see the dot. But I'm pretty severely colour blind. I hadn't really thought of it as an issue worth fixing, but it makes total sense.
BearStorm
Profile Joined September 2010
United States795 Posts
January 17 2012 18:39 GMT
#269
On January 18 2012 03:32 chestnutcc wrote:
Nuke radius is enormous. Zoning it down to the point does nothing, since you have to pick up and run and buildings cant run.



Knowing exactly where the dot is can help tell where the ghost is. There are positions where a ghost can fire a nuke across some kind of terrain obstruction. Knowing the location of the ghost can allow a player to judge whether they can kill the ghost in time. It also lets you know exactly what you need to evacuate. This is very important when someone tries to break a tank line with nukes and bio. You need to know how many tanks you can leave sieged to cover the retreat.
"Anti-intellectualism has been a constant thread winding its way through our political and cultural life, nurtured by the false notion that democracy means that 'my ignorance is just as good as your knowledge."
chestnutcc
Profile Joined July 2011
India429 Posts
Last Edited: 2012-01-17 18:52:08
January 17 2012 18:51 GMT
#270
How does knowing the center of a circle help pinpoint a point on its circumference? (Okay strictly speaking its needed but you know what I mean, with no other information) And note that the ghost's range is even larger than the nuke radius. Map to map, there will be self evident positions to nuke from and to nuke.
dacimvrl
Profile Joined December 2011
Vatican City State582 Posts
Last Edited: 2012-01-17 19:34:23
January 17 2012 19:12 GMT
#271
Deuteranomaly, caused by a similar shift in the green retinal receptors, is by far the most common type of color vision deficiency, mildly affecting red–green hue discrimination in 5% of males. It is hereditary and sex-linked.[8]

directly from Wiki: http://en.wikipedia.org/wiki/Color_blindness

1. Ppl need to stop pulling *stats/facts* out of their asses.

2. Other types of color-blindness are not affected, because the contrast of green and red..etc. are still pretty strong.

3. Changing the color to purple or colors will affect ppl with Violet-blind condition.

4. This is like asking blizzard to have an option for those with hearing loss. It's a far more common condition than deuteranomaly..etc., mind you. And I am pretty sure most of them dealt with it by changing the options on their end AKA turn the volume up.

5. Adjust your screen calibration, the color saturation and gamma on your end, pblm solved.
dacimvrl
Profile Joined December 2011
Vatican City State582 Posts
January 17 2012 19:15 GMT
#272
On January 18 2012 03:51 chestnutcc wrote:
How does knowing the center of a circle help pinpoint a point on its circumference? (Okay strictly speaking its needed but you know what I mean, with no other information) And note that the ghost's range is even larger than the nuke radius. Map to map, there will be self evident positions to nuke from and to nuke.


in terms of starcraft and nuke, it does. It narrows down the area where you should search and with the terrain in mind, you could determine where the ghost is, logically.
Gyro_SC2
Profile Joined November 2010
Canada540 Posts
January 17 2012 19:17 GMT
#273
I think im colorblind, I never see DT.

User was temp banned for this post.
Philosophy
Profile Joined May 2010
186 Posts
January 17 2012 19:21 GMT
#274
In most cases, you wont see the dot anyways. Just press space after you hear the nuke warning to jump to its location.
BearStorm
Profile Joined September 2010
United States795 Posts
Last Edited: 2012-01-17 19:28:34
January 17 2012 19:26 GMT
#275
On January 18 2012 03:51 chestnutcc wrote:
How does knowing the center of a circle help pinpoint a point on its circumference? (Okay strictly speaking its needed but you know what I mean, with no other information) And note that the ghost's range is even larger than the nuke radius. Map to map, there will be self evident positions to nuke from and to nuke.



The thing is you DO have other information. Knowing where the dot is can help you deduce the location of the ghost based on the terrain and positioning of everything. How is this so hard to realize? You brought up a good point on listening for the nuke, but there is no way you can argue that it doesn't help to know the exact location of where the nuke will land.
"Anti-intellectualism has been a constant thread winding its way through our political and cultural life, nurtured by the false notion that democracy means that 'my ignorance is just as good as your knowledge."
caradoc
Profile Blog Joined January 2011
Canada3022 Posts
January 17 2012 19:29 GMT
#276
On January 15 2012 13:13 ELA wrote:
Show nested quote +
On January 15 2012 11:39 Indifferent_century wrote:
On March 27 2009 02:56 nttea wrote:
this is my last reply.. was stupid of me to even start getting involved. Most colorblind people will have trouble seeing the dot but CAN see it.


But some absaloutly cant see it on certain materials, as in I have actaully gone into a replays where nukes were being fired and look at the viewpoint of the person that it was being casted on.


See this image?
see the number?
Color blind people cant, in that they completely cant. Its not difficult its IMPOSIBLE, i even have to take the word of the website that there even is a number.

[image loading]

Given no disadvatage at all to non color blind people why would you opose this at all.


I honestly dont see the number here.. What number is it? Just out of curiosity


Other people have posted what number it is, but I downloaded the pic, enlarged it, then just highlighted the outline of the number in black to show those that can't see it. Knowing what number it is is one thing, but I know if it was me, the curiousity of what it looked like would kill me

I'm not colourblind, and so to me, basically, the '6' is tinted in greens and brown-greens and yellow-greens rather than in pinks/yellows/reds.

[image loading]
Salvation a la mode and a cup of tea...
dani`
Profile Joined January 2011
Netherlands2402 Posts
January 17 2012 19:32 GMT
#277
On January 18 2012 03:32 Unkie wrote:
Being somewhat red-green colourblind as well I support this. However, I don't think the nuke is the biggest problem. As others have said, the minimap colours need to be customizable - the red and green colour scheme is really hard to deal with sometimes. For instance, I was playing a pvz vs a friend of mine on shattered temple, where he made a nydus worm just behind my mineral line, but even when I consciously looked at the minimap in that area I couldn't see it. I enjoy the jungle/gras tileset, because I prefer lighter maps as opposed to darker maps, but with almost all of the minimap being green and ally colour being a brighter green it can become very hard to distinguish small areas of enermy red on the map.

Don't forget you can turn off the terrain on the minimap, making it black instead of tileset colors (ALT+T).
chestnutcc
Profile Joined July 2011
India429 Posts
January 17 2012 19:38 GMT
#278
But listening for the nuke will tell you where its going to land, since there should be a self evident target there. You will need detection anyhow, so once your detector reaches the site, the ghost should be simple to find. I agree with you that I was a bit off when I said it doesnt help at all, but basically, the target area is v large, and pinpointing the area is paramount, after that the exact location should be easy to guess.
Alakaslam
Profile Blog Joined September 2011
United States17336 Posts
January 17 2012 19:40 GMT
#279
On March 21 2009 18:45 teapot wrote:
Perhaps you should lobby Blizzard to have a separate server/ladder for disableds.

Fool^. Fool fool fool. I hope this color change mod was implemented, finding this old topic made me a Jinro fan.
If you think Elon Musk is a Nazi, it is because YOU radicalized him!
Zedders
Profile Blog Joined April 2010
Canada450 Posts
January 17 2012 19:40 GMT
#280
I've never been able to see the red dot among some other things like differentiate zerg units when they are stacked. The similar colours of the zerg (brownish colour) looks so much like the color red, or orange depending on their team color. I can sometimes not differentiate between many things it's all jsut a blur of reddish brown stuff. I have good vision so it's not that problem.
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