• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 19:21
CEST 01:21
KST 08:21
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro24 Preview: Siren's Call7[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244ByuL, and the Limitations of Standard Play3
Community News
New 3v3 BGH Ladder (and more) on ShieldBattery!22Weekly Cups (August 17-23): Zerg dominate the week2Weekly Cups (August 10-16): SHIN doubles2GSTL Returns in 2026!45Weekly Cups (Aug 3-9): Protoss get shut out7
StarCraft 2
General
SC4ALL II: SC2 Player Announcement 6/8 - Maru How would you feel about frequent/monthly balance patches for SC2? Weekly Cups (August 17-23): Zerg dominate the week PhD study /w SC2 - help with a survey! Geoff 'iNcontroL' Robinson has passed away
Tourneys
2026 GSTL Announcement IntoTheTV X SOOP SC2 League : Weekly & Monthly PIG STY FESTIVAL 8.0! (13 - 23 August) Sparkling Tuna Cup - Weekly Open Tournament WORTEX 2026 - Hungarian SC2 Finals Budapest
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 540 Dodge This The PondCast: SC2 News & Results Mutation # 539 Thunder Dome Mutation # 538 Media Blackout
Brood War
General
25 Years Since Brood War Patch 1.08 New 3v3 BGH Ladder (and more) on ShieldBattery! BW General Discussion Looking 4 Yaroslav: Enemy, Korchagin, WCG, Ukraine Pros React To: First 'Fastest' Map in ASL History
Tourneys
[ASL22] Ro24 Group E Escore Tournament - Season 3 [ASL22] Ro24 Group D [ASL22] Ro24 Group B
Strategy
Replay Review Process - What do you do? Odyssey Mineral Stack Saturation Fighting Spirit mining rates Any training maps people recommend?
Other Games
General Games
General RTS Discussion Thread Nintendo Switch Thread Anyone here play Quakeworld back in the day? Stormgate/Frost Giant Megathread EVE Corporation
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Artificial Intelligence Thread Canadian Politics Mega-thread Dating: How's your luck?
Fan Clubs
The Creator Fan Club MarineLorD Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Young Players Exit Esports E…
TrAiDoS
LOCKPICKING NOOB
LUCKY_NOOB
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Hello guys!
LIN1s
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2695 users

Terran Macro Mechanic: Drop Pods - Page 5

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 All
Archerofaiur
Profile Joined August 2008
United States4101 Posts
Last Edited: 2009-02-17 02:38:04
February 17 2009 02:35 GMT
#81
On February 16 2009 00:14 SyphllusSteve wrote:
I love this idea. This mechanic would bring a new level of strategy to the game. My question is how long would it take from when you initiated the drop pod take off untill your troops have arrived on the battlefield. Depending upon how long your troops are tied up I believe this ability can be very useful. As such I think it should be given a fairly high resource cost.


Currently the mechanic is set up to be instantaneous.


One thing that I am noticing with the WC3 model map is that paying for drop pods makes them much less effective then just sending your marines to the enemy base. The best uses I have found are building a tower close to the enemy's base and dropping in there base. I will try lowering the cost closer to zero but right now it looks like paying for a one time use transport mechanic is too much of a detriment. Now I could try changing the map so you don't have to pay any cost at all but then the drop pod mechanic becomes too similar to the nydus worm and warp-in.
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
February 17 2009 03:02 GMT
#82
IMO it's different enough - nydus is 2 way and unlimited units, warp-in is 1 unit, 1 way. This would be 1 way with a limit somewhere inbetween 1 and unlimited.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
D10
Profile Blog Joined December 2007
Brazil3409 Posts
February 17 2009 05:40 GMT
#83
But you forgot to mention unit variation.

unlimited all kinds of ground zerg units

vs

1 at a time per warpgate gate units

vs

Marines ?
Seems like terrans got the shaft here
" We are not humans having spiritual experiences. - We are spirits having human experiences." - Pierre Teilhard de Chardin
maybenexttime
Profile Blog Joined November 2006
Poland5860 Posts
February 17 2009 06:04 GMT
#84
I was suggesting small-middle ground units. ^_______^
Archerofaiur
Profile Joined August 2008
United States4101 Posts
Last Edited: 2009-02-19 00:14:24
February 19 2009 00:12 GMT
#85



On February 10 2009 10:24 IdrA wrote:

also why is it called a macro mechanic, it has nothing to do with unit production



Idra, just a quick follow up to that debate we were having on whether Macro can be things unrelated to unit production:


Proton Charge, Null Shield, Argus Link, Calldown Extra Supplies, Scanner Sweep, Build Creep Tumor, Razor Plague

It appears that Blizzard favors the "Macro as a gameplay style" definition.


http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
Last Edited: 2009-03-14 14:43:22
March 14 2009 14:28 GMT
#86
I couldn't find anything on that in the Q&A archive, only questions unanswered after the removal concerning a comeback. Does anyone have clues or know the official explanation?

- Musza
The role of the drop pod fit very closely with what Medivac Dropships already do even better. Overall, through testing, it was far better to build Medivac Dropships to drop off reinforcements or raid, especially since drop pods still needed to be loaded with infantry as well.

- Karune
Go to post

The original drop pod was quite different from what's proposed in this thread tho, so I'm not sure it's still valid.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
IdrA
Profile Blog Joined July 2004
United States11541 Posts
March 14 2009 14:56 GMT
#87
On February 19 2009 09:12 Archerofaiur wrote:



Show nested quote +
On February 10 2009 10:24 IdrA wrote:

also why is it called a macro mechanic, it has nothing to do with unit production



Idra, just a quick follow up to that debate we were having on whether Macro can be things unrelated to unit production:


Proton Charge, Null Shield, Argus Link, Calldown Extra Supplies, Scanner Sweep, Build Creep Tumor, Razor Plague

It appears that Blizzard favors the "Macro as a gameplay style" definition.



how exactly are razor plague, scans, null shield, argus links, and creep tumors macro mechanics?
the proton charge, mules, extra supplies and extra larvae are the macro mechanics. the other things are added to the things responsible for the macro mechanics to create an extra layer of decision making to the process, forcing you to prioritize between macro (proton charge/mule/larvae) and non-macro(othershit). that does not mean othershit is also a macro mechanic. so no, it appears blizzard thinks you were wrong as well.
http://www.splitreason.com/product/1152 release the gracken tshirt now available
Archerofaiur
Profile Joined August 2008
United States4101 Posts
Last Edited: 2009-03-14 16:17:54
March 14 2009 16:12 GMT
#88
On March 14 2009 23:56 IdrA wrote:
Show nested quote +
On February 19 2009 09:12 Archerofaiur wrote:



On February 10 2009 10:24 IdrA wrote:

also why is it called a macro mechanic, it has nothing to do with unit production



Idra, just a quick follow up to that debate we were having on whether Macro can be things unrelated to unit production:


Proton Charge, Null Shield, Argus Link, Calldown Extra Supplies, Scanner Sweep, Build Creep Tumor, Razor Plague

It appears that Blizzard favors the "Macro as a gameplay style" definition.



how exactly are razor plague, scans, null shield, argus links, and creep tumors macro mechanics?
the proton charge, mules, extra supplies and extra larvae are the macro mechanics. the other things are added to the things responsible for the macro mechanics to create an extra layer of decision making to the process, forcing you to prioritize between macro (proton charge/mule/larvae) and non-macro(othershit). that does not mean othershit is also a macro mechanic. so no, it appears blizzard thinks you were wrong as well.


Don't worry about. You are not going to convince me and I am not going to convince you and arguing with you is a waste of both our time.



On March 14 2009 23:28 FrozenArbiter wrote:

The original drop pod was quite different from what's proposed in this thread tho, so I'm not sure it's still valid.


This is true. Our drop pod was more accessible. I'd still bet some good money that drop pods are going to be in the single player. So we will see what the final version is.
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
IdrA
Profile Blog Joined July 2004
United States11541 Posts
March 15 2009 00:23 GMT
#89
On March 15 2009 01:12 Archerofaiur wrote:
Show nested quote +
On March 14 2009 23:56 IdrA wrote:
On February 19 2009 09:12 Archerofaiur wrote:



On February 10 2009 10:24 IdrA wrote:

also why is it called a macro mechanic, it has nothing to do with unit production



Idra, just a quick follow up to that debate we were having on whether Macro can be things unrelated to unit production:


Proton Charge, Null Shield, Argus Link, Calldown Extra Supplies, Scanner Sweep, Build Creep Tumor, Razor Plague

It appears that Blizzard favors the "Macro as a gameplay style" definition.



how exactly are razor plague, scans, null shield, argus links, and creep tumors macro mechanics?
the proton charge, mules, extra supplies and extra larvae are the macro mechanics. the other things are added to the things responsible for the macro mechanics to create an extra layer of decision making to the process, forcing you to prioritize between macro (proton charge/mule/larvae) and non-macro(othershit). that does not mean othershit is also a macro mechanic. so no, it appears blizzard thinks you were wrong as well.


Don't worry about. You are not going to convince me and I am not going to convince you and arguing with you is a waste of both our time.


idiot
http://www.splitreason.com/product/1152 release the gracken tshirt now available
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
March 15 2009 00:31 GMT
#90
Guh can you two drop it?

Yeah I think Blizzard considers macro to be more than just unit production, no I don't think they consider razor plague etc to be macro mechanics -.-

Now you can both pretend/assume you are right and go back to talking about drop pods.......
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Archerofaiur
Profile Joined August 2008
United States4101 Posts
Last Edited: 2009-03-15 00:55:49
March 15 2009 00:55 GMT
#91


One thing I am interested in is different ways you can use the MULE. People have already brought up dropping mules on siege tanks but I am wondering if there are any other crazy tactics you can do with mule drops.
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
Prev 1 2 3 4 5 All
Please log in or register to reply.
Live Events Refresh
Next event in 39m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ViBE162
ProTech134
SpeCial 112
PiGStarcraft87
JuggernautJason51
StarCraft: Brood War
Artosis 596
910 42
League of Legends
Doublelift5044
Counter-Strike
minikerr170
adren_tv0
Super Smash Bros
hungrybox839
Mew2King251
Other Games
Liquid`RaSZi2307
shahzam421
ToD278
Day[9].tv275
C9.Mang0223
Livibee108
Organizations
Other Games
BasetradeTV32
[ Show 13 non-featured ]
StarCraft 2
• RyuSc2 28
• Response 1
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota21905
Other Games
• Shiphtur278
• Day9tv275
Upcoming Events
PiGosaur Cup
39m
Afreeca Starleague
10h 39m
Mini vs Calm
Queen vs EffOrt
Patches Events
16h 39m
Replay Cast
1d
The PondCast
1d 10h
Replay Cast
2 days
Escore
2 days
IntoTheTV X SOOP
2 days
Korean StarCraft League
3 days
GSL
3 days
[ Show More ]
Replay Cast
4 days
Sparkling Tuna Cup
4 days
WardiTV Weekly
4 days
GSL
6 days
Liquipedia Results

Completed

CSL Season 22: Qualifier 1
PiG Sty Festival 8.0
META DYMY #4

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL Season 22: Qualifier 2
RSL Revival: Season 6
Light Tournament 2026
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

BSL 2026 LAN: Kraków
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - TRS
Blizzard Classic Cup 2026
Acropolis #5 - GSA
Acropolis #5 - GSB
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Calamity Invitational
Big Dog Cup 2026 Div 1
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.