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Terran Macro Mechanic: Drop Pods - Page 5

Forum Index > SC2 General
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Archerofaiur
Profile Joined August 2008
United States4101 Posts
Last Edited: 2009-02-17 02:38:04
February 17 2009 02:35 GMT
#81
On February 16 2009 00:14 SyphllusSteve wrote:
I love this idea. This mechanic would bring a new level of strategy to the game. My question is how long would it take from when you initiated the drop pod take off untill your troops have arrived on the battlefield. Depending upon how long your troops are tied up I believe this ability can be very useful. As such I think it should be given a fairly high resource cost.


Currently the mechanic is set up to be instantaneous.


One thing that I am noticing with the WC3 model map is that paying for drop pods makes them much less effective then just sending your marines to the enemy base. The best uses I have found are building a tower close to the enemy's base and dropping in there base. I will try lowering the cost closer to zero but right now it looks like paying for a one time use transport mechanic is too much of a detriment. Now I could try changing the map so you don't have to pay any cost at all but then the drop pod mechanic becomes too similar to the nydus worm and warp-in.
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
February 17 2009 03:02 GMT
#82
IMO it's different enough - nydus is 2 way and unlimited units, warp-in is 1 unit, 1 way. This would be 1 way with a limit somewhere inbetween 1 and unlimited.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
D10
Profile Blog Joined December 2007
Brazil3409 Posts
February 17 2009 05:40 GMT
#83
But you forgot to mention unit variation.

unlimited all kinds of ground zerg units

vs

1 at a time per warpgate gate units

vs

Marines ?
Seems like terrans got the shaft here
" We are not humans having spiritual experiences. - We are spirits having human experiences." - Pierre Teilhard de Chardin
maybenexttime
Profile Blog Joined November 2006
Poland5647 Posts
February 17 2009 06:04 GMT
#84
I was suggesting small-middle ground units. ^_______^
Archerofaiur
Profile Joined August 2008
United States4101 Posts
Last Edited: 2009-02-19 00:14:24
February 19 2009 00:12 GMT
#85



On February 10 2009 10:24 IdrA wrote:

also why is it called a macro mechanic, it has nothing to do with unit production



Idra, just a quick follow up to that debate we were having on whether Macro can be things unrelated to unit production:


Proton Charge, Null Shield, Argus Link, Calldown Extra Supplies, Scanner Sweep, Build Creep Tumor, Razor Plague

It appears that Blizzard favors the "Macro as a gameplay style" definition.


http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
Last Edited: 2009-03-14 14:43:22
March 14 2009 14:28 GMT
#86
I couldn't find anything on that in the Q&A archive, only questions unanswered after the removal concerning a comeback. Does anyone have clues or know the official explanation?

- Musza
The role of the drop pod fit very closely with what Medivac Dropships already do even better. Overall, through testing, it was far better to build Medivac Dropships to drop off reinforcements or raid, especially since drop pods still needed to be loaded with infantry as well.

- Karune
Go to post

The original drop pod was quite different from what's proposed in this thread tho, so I'm not sure it's still valid.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
IdrA
Profile Blog Joined July 2004
United States11541 Posts
March 14 2009 14:56 GMT
#87
On February 19 2009 09:12 Archerofaiur wrote:



Show nested quote +
On February 10 2009 10:24 IdrA wrote:

also why is it called a macro mechanic, it has nothing to do with unit production



Idra, just a quick follow up to that debate we were having on whether Macro can be things unrelated to unit production:


Proton Charge, Null Shield, Argus Link, Calldown Extra Supplies, Scanner Sweep, Build Creep Tumor, Razor Plague

It appears that Blizzard favors the "Macro as a gameplay style" definition.



how exactly are razor plague, scans, null shield, argus links, and creep tumors macro mechanics?
the proton charge, mules, extra supplies and extra larvae are the macro mechanics. the other things are added to the things responsible for the macro mechanics to create an extra layer of decision making to the process, forcing you to prioritize between macro (proton charge/mule/larvae) and non-macro(othershit). that does not mean othershit is also a macro mechanic. so no, it appears blizzard thinks you were wrong as well.
http://www.splitreason.com/product/1152 release the gracken tshirt now available
Archerofaiur
Profile Joined August 2008
United States4101 Posts
Last Edited: 2009-03-14 16:17:54
March 14 2009 16:12 GMT
#88
On March 14 2009 23:56 IdrA wrote:
Show nested quote +
On February 19 2009 09:12 Archerofaiur wrote:



On February 10 2009 10:24 IdrA wrote:

also why is it called a macro mechanic, it has nothing to do with unit production



Idra, just a quick follow up to that debate we were having on whether Macro can be things unrelated to unit production:


Proton Charge, Null Shield, Argus Link, Calldown Extra Supplies, Scanner Sweep, Build Creep Tumor, Razor Plague

It appears that Blizzard favors the "Macro as a gameplay style" definition.



how exactly are razor plague, scans, null shield, argus links, and creep tumors macro mechanics?
the proton charge, mules, extra supplies and extra larvae are the macro mechanics. the other things are added to the things responsible for the macro mechanics to create an extra layer of decision making to the process, forcing you to prioritize between macro (proton charge/mule/larvae) and non-macro(othershit). that does not mean othershit is also a macro mechanic. so no, it appears blizzard thinks you were wrong as well.


Don't worry about. You are not going to convince me and I am not going to convince you and arguing with you is a waste of both our time.



On March 14 2009 23:28 FrozenArbiter wrote:

The original drop pod was quite different from what's proposed in this thread tho, so I'm not sure it's still valid.


This is true. Our drop pod was more accessible. I'd still bet some good money that drop pods are going to be in the single player. So we will see what the final version is.
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
IdrA
Profile Blog Joined July 2004
United States11541 Posts
March 15 2009 00:23 GMT
#89
On March 15 2009 01:12 Archerofaiur wrote:
Show nested quote +
On March 14 2009 23:56 IdrA wrote:
On February 19 2009 09:12 Archerofaiur wrote:



On February 10 2009 10:24 IdrA wrote:

also why is it called a macro mechanic, it has nothing to do with unit production



Idra, just a quick follow up to that debate we were having on whether Macro can be things unrelated to unit production:


Proton Charge, Null Shield, Argus Link, Calldown Extra Supplies, Scanner Sweep, Build Creep Tumor, Razor Plague

It appears that Blizzard favors the "Macro as a gameplay style" definition.



how exactly are razor plague, scans, null shield, argus links, and creep tumors macro mechanics?
the proton charge, mules, extra supplies and extra larvae are the macro mechanics. the other things are added to the things responsible for the macro mechanics to create an extra layer of decision making to the process, forcing you to prioritize between macro (proton charge/mule/larvae) and non-macro(othershit). that does not mean othershit is also a macro mechanic. so no, it appears blizzard thinks you were wrong as well.


Don't worry about. You are not going to convince me and I am not going to convince you and arguing with you is a waste of both our time.


idiot
http://www.splitreason.com/product/1152 release the gracken tshirt now available
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
March 15 2009 00:31 GMT
#90
Guh can you two drop it?

Yeah I think Blizzard considers macro to be more than just unit production, no I don't think they consider razor plague etc to be macro mechanics -.-

Now you can both pretend/assume you are right and go back to talking about drop pods.......
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Archerofaiur
Profile Joined August 2008
United States4101 Posts
Last Edited: 2009-03-15 00:55:49
March 15 2009 00:55 GMT
#91


One thing I am interested in is different ways you can use the MULE. People have already brought up dropping mules on siege tanks but I am wondering if there are any other crazy tactics you can do with mule drops.
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
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