StarCraft II @ ESL Finals - Page 4
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Cpt.Cocaine
Canada299 Posts
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InRaged
1047 Posts
On January 18 2009 03:01 Archerofaiur wrote: Yah and while your at it get rid of the Warp-In gimmick and the faster creep gimmick. Oh and the gimmick about needing to build on creep too. Oh and the gimmick about needing to build supply its artificial and needless busy work. These "gimmicks" deepen the game. They pump not only additional skill but also a lot of strategy in the game. Warp-in and creep bonuses in particular have potential to evolve together with game. And even total noobs can find them to be fun. Just to get the point through: - the actuall build contains some dark pylons, which hab´ve a cooldown that when triggered speeds up the probes harvesting. I would hate it a bit less, if it was kinda like shield battery that is useful by itself but has side effect of increasing income. Let's say Dark Pylon, that has 200 mana. All units in its range automatically get small damage bonus, but drain mana from pylon. The more units in range, the faster it run outs of mana. The only way to recharge mana is to sacrifice one of your own units to this pylon. For probes this damage bonus acts as resource gathering bonus. And of course it's killable just like other pylons. Still not great, but at least it's a bit less blatant "CLICK HERE TO GET MORE $$$ MONKEY" button, since it can be used now for defense or even offense... | ||
Jyvblamo
Canada13788 Posts
On January 18 2009 07:33 InRaged wrote: These "gimmicks" deepen the game. They pump not only additional skill but also a lot of strategy in the game. Warp-in and creep bonuses in particular have potential to evolve together with game. And even total noobs can find them to be fun. Been to Romania lately? | ||
InRaged
1047 Posts
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Liquid`Jinro
Sweden33719 Posts
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Oliwoli
United Kingdom69 Posts
On January 18 2009 07:27 Cpt.Cocaine wrote: time? At about 0:15 you see a bunch jump down a cliff, and then later on you see some climb up. <Edit> (apparently i am awful at remembering what i meant to write) This is in the embedded video in the OP, rather than the linked ones. | ||
InRaged
1047 Posts
On January 18 2009 08:12 Oliwoli wrote: At about 0:15 you see a bunch jump down a cliff, and then later on you see some climb up. I knew you'd say that. It's grass, dude ;PPP | ||
Oliwoli
United Kingdom69 Posts
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-orb-
United States5770 Posts
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7th-Real
Australia93 Posts
I hope it's just the player being bad, but jesus christ you're doing more at 1 minute mark in starcraft than this guy is doing probably 3-4 minutes into the game. Looks kind of boring. :[ | ||
Retsukage
United States1002 Posts
On January 18 2009 09:57 7th-Real wrote: Am i the only one that feels in the video shown in the op the player has nothing to do? All hes doing is moving his lings around, spamming rally and building drones/lings, apparently hes too stupid to use automine also(while im against the idea of automine, if its in the game you should probably use it) I hope it's just the player being bad, but jesus christ you're doing more at 1 minute mark in starcraft than this guy is doing probably 3-4 minutes into the game. Looks kind of boring. :[ sc:bw looks really boring to, when you are watching a noob. | ||
PobTheCad
Australia893 Posts
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Zoler
Sweden6339 Posts
On January 18 2009 09:57 7th-Real wrote: Am i the only one that feels in the video shown in the op the player has nothing to do? All hes doing is moving his lings around, spamming rally and building drones/lings, apparently hes too stupid to use automine also(while im against the idea of automine, if its in the game you should probably use it) I hope it's just the player being bad, but jesus christ you're doing more at 1 minute mark in starcraft than this guy is doing probably 3-4 minutes into the game. Looks kind of boring. :[ Because the player in the video sucks. | ||
fusionsdf
Canada15390 Posts
On January 18 2009 04:11 Spawkuring wrote: The idea is that Blizzard may lose the casual crowd if they feel the UI is "outdated" with things like SBS and auto-mine. Making actual game mechanics do the job may create a positive reaction however. Casuals often whine that SBS and auto-mine are artificial and unfun, but at the very least something like a Dark Pylon gives off some strategic value in casuals eyes. Remember that SC1 had a top of the line UI by RTS standards when it came out. Blizzard games are always known as easy to learn and hard to master, so living up to that philosophy is much harder to do when a lot of SC's appeal lies upon the UI being casual-unfriendly by today's standards. it totally didnt though. I wrote a long article on it, but I can't find it. Other games came out at the same time or earlier had more 'advanced' features/UI | ||
Archerofaiur
United States4101 Posts
God that game was lightyears ahead of its time. There is something else people are missing though. You can think of it as a natural progression of stone age UI to "more advanced" UI. This is correct in some cases. In other cases, and this is what I think many people overlook, gameplay determines the appopriate UI. UI is an critical component of gameplay and how your game will feel. So in some cases its "what is the most advanced UI". In other cases its "what is the most appropriate UI for the game we are trying to make". To paraphrase "Newer is not better, better is better." | ||
HellGuardian
India14 Posts
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PlutoNZ
New Zealand410 Posts
On February 10 2009 20:13 HellGuardian wrote: can ne1 tell if the unexplored map is all black (like sc) or the landscape is visible, like warcraft?? Landscape is visible, like in Warcraft 3. There's a whole thread discussing it here: http://www.teamliquid.net/forum/viewmessage.php?topic_id=85283 | ||
HellGuardian
India14 Posts
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