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StarCraft II @ ESL Finals - Page 4

Forum Index > SC2 General
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Prev 1 2 3 4 All
Cpt.Cocaine
Profile Joined June 2008
Canada299 Posts
January 17 2009 22:27 GMT
#61
time?
InRaged
Profile Joined February 2007
1047 Posts
Last Edited: 2009-01-17 22:47:03
January 17 2009 22:33 GMT
#62
On January 18 2009 03:01 Archerofaiur wrote:
Show nested quote +
On January 17 2009 17:09 lololol wrote:
More gimmicks? Don't they get we don't need gimmicks, every other freaking RTS has a bunch of stupid gimmicks... at least learn from their mistakes... drop all these mineral and gas "mechanics", the choice is between having automining or not and they should decide between these two, there is no third option of adding stupid gimmicks or at least it's a terrible one.


Yah and while your at it get rid of the Warp-In gimmick and the faster creep gimmick. Oh and the gimmick about needing to build on creep too. Oh and the gimmick about needing to build supply its artificial and needless busy work.

These "gimmicks" deepen the game. They pump not only additional skill but also a lot of strategy in the game. Warp-in and creep bonuses in particular have potential to evolve together with game. And even total noobs can find them to be fun.
Just to get the point through:

- the actuall build contains some dark pylons, which hab´ve a cooldown that when triggered speeds up the probes harvesting.


I would hate it a bit less, if it was kinda like shield battery that is useful by itself but has side effect of increasing income. Let's say

Dark Pylon, that has 200 mana. All units in its range automatically get small damage bonus, but drain mana from pylon. The more units in range, the faster it run outs of mana. The only way to recharge mana is to sacrifice one of your own units to this pylon. For probes this damage bonus acts as resource gathering bonus. And of course it's killable just like other pylons.

Still not great, but at least it's a bit less blatant "CLICK HERE TO GET MORE $$$ MONKEY" button, since it can be used now for defense or even offense...
Jyvblamo
Profile Blog Joined June 2006
Canada13788 Posts
January 17 2009 22:49 GMT
#63
On January 18 2009 07:33 InRaged wrote:
Show nested quote +
On January 18 2009 03:01 Archerofaiur wrote:
On January 17 2009 17:09 lololol wrote:
More gimmicks? Don't they get we don't need gimmicks, every other freaking RTS has a bunch of stupid gimmicks... at least learn from their mistakes... drop all these mineral and gas "mechanics", the choice is between having automining or not and they should decide between these two, there is no third option of adding stupid gimmicks or at least it's a terrible one.


Yah and while your at it get rid of the Warp-In gimmick and the faster creep gimmick. Oh and the gimmick about needing to build on creep too. Oh and the gimmick about needing to build supply its artificial and needless busy work.

These "gimmicks" deepen the game. They pump not only additional skill but also a lot of strategy in the game. Warp-in and creep bonuses in particular have potential to evolve together with game. And even total noobs can find them to be fun.

Been to Romania lately?
InRaged
Profile Joined February 2007
1047 Posts
January 17 2009 23:06 GMT
#64
mmm? now whose sarcasm I missed? :3
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
January 17 2009 23:10 GMT
#65
I don't see any cliff-walking lings? What time?
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Oliwoli
Profile Joined November 2008
United Kingdom69 Posts
Last Edited: 2009-01-17 23:13:50
January 17 2009 23:12 GMT
#66
On January 18 2009 07:27 Cpt.Cocaine wrote:
time?


At about 0:15 you see a bunch jump down a cliff, and then later on you see some climb up.

<Edit> (apparently i am awful at remembering what i meant to write)

This is in the embedded video in the OP, rather than the linked ones.
InRaged
Profile Joined February 2007
1047 Posts
January 17 2009 23:14 GMT
#67
On January 18 2009 08:12 Oliwoli wrote:
Show nested quote +
On January 18 2009 07:27 Cpt.Cocaine wrote:
time?


At about 0:15 you see a bunch jump down a cliff, and then later on you see some climb up.

I knew you'd say that. It's grass, dude ;PPP
Oliwoli
Profile Joined November 2008
United Kingdom69 Posts
January 17 2009 23:17 GMT
#68
Oh damn. I guess it was just wishful thinking on my part.
-orb-
Profile Blog Joined September 2007
United States5770 Posts
January 18 2009 00:13 GMT
#69
Hmm, shame the video is of zerg, instead of having a video showing us the exciting new macro abilities
'life of lively to live to life of full life thx to shield battery'
how sad that sc2 has no shield battery :(
7th-Real
Profile Joined December 2008
Australia93 Posts
January 18 2009 00:57 GMT
#70
Am i the only one that feels in the video shown in the op the player has nothing to do? All hes doing is moving his lings around, spamming rally and building drones/lings, apparently hes too stupid to use automine also(while im against the idea of automine, if its in the game you should probably use it)

I hope it's just the player being bad, but jesus christ you're doing more at 1 minute mark in starcraft than this guy is doing probably 3-4 minutes into the game.

Looks kind of boring. :[
Fat people should have to buy two tickets.
Retsukage
Profile Blog Joined February 2008
United States1002 Posts
January 18 2009 04:52 GMT
#71
On January 18 2009 09:57 7th-Real wrote:
Am i the only one that feels in the video shown in the op the player has nothing to do? All hes doing is moving his lings around, spamming rally and building drones/lings, apparently hes too stupid to use automine also(while im against the idea of automine, if its in the game you should probably use it)

I hope it's just the player being bad, but jesus christ you're doing more at 1 minute mark in starcraft than this guy is doing probably 3-4 minutes into the game.

Looks kind of boring. :[


sc:bw looks really boring to, when you are watching a noob.
To change is to improve, to change often is to be perfect - Winston Chruchill
PobTheCad
Profile Blog Joined July 2006
Australia893 Posts
January 18 2009 11:57 GMT
#72
i like the new 'zoomed out' look
Once again back is the incredible!
Zoler
Profile Blog Joined June 2008
Sweden6339 Posts
January 18 2009 12:42 GMT
#73
On January 18 2009 09:57 7th-Real wrote:
Am i the only one that feels in the video shown in the op the player has nothing to do? All hes doing is moving his lings around, spamming rally and building drones/lings, apparently hes too stupid to use automine also(while im against the idea of automine, if its in the game you should probably use it)

I hope it's just the player being bad, but jesus christ you're doing more at 1 minute mark in starcraft than this guy is doing probably 3-4 minutes into the game.

Looks kind of boring. :[


Because the player in the video sucks.
Lim Yo Hwan forever!
fusionsdf
Profile Blog Joined June 2006
Canada15390 Posts
January 20 2009 02:20 GMT
#74
On January 18 2009 04:11 Spawkuring wrote:
Show nested quote +
On January 18 2009 04:04 fusionsdf wrote:
god

not to start another MBS discussion, but WHY get rid of SBS and destroy macro and then try and bring in gimmicks to make up for it.

I cant really think that giant scv + weird dark pylon + upgradeable depots (which I actually support) is all that easier than simple SBS.

Its like they removed difficulty for the noobs, realized that that difficulty was required, and threw in gimmicks while ignoring that they have the same benefits/drawbacks of SBS. Its hilarious. And these gimmicks are even harder for a noob to understand/remember than SBS is.

I really don't understand you sometimes Blizzard


The idea is that Blizzard may lose the casual crowd if they feel the UI is "outdated" with things like SBS and auto-mine. Making actual game mechanics do the job may create a positive reaction however. Casuals often whine that SBS and auto-mine are artificial and unfun, but at the very least something like a Dark Pylon gives off some strategic value in casuals eyes.

Remember that SC1 had a top of the line UI by RTS standards when it came out. Blizzard games are always known as easy to learn and hard to master, so living up to that philosophy is much harder to do when a lot of SC's appeal lies upon the UI being casual-unfriendly by today's standards.


it totally didnt though. I wrote a long article on it, but I can't find it. Other games came out at the same time or earlier had more 'advanced' features/UI
SKT_Best: "I actually chose Protoss because it was so hard for me to defeat Protoss as a Terran. When I first started Brood War, my main race was Terran."
Archerofaiur
Profile Joined August 2008
United States4101 Posts
Last Edited: 2009-01-20 05:47:43
January 20 2009 05:45 GMT
#75
TA for one

God that game was lightyears ahead of its time.

There is something else people are missing though. You can think of it as a natural progression of stone age UI to "more advanced" UI. This is correct in some cases. In other cases, and this is what I think many people overlook, gameplay determines the appopriate UI. UI is an critical component of gameplay and how your game will feel. So in some cases its "what is the most advanced UI". In other cases its "what is the most appropriate UI for the game we are trying to make".


To paraphrase "Newer is not better, better is better."
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
HellGuardian
Profile Joined February 2009
India14 Posts
February 10 2009 11:13 GMT
#76
can ne1 tell if the unexplored map is all black (like sc) or the landscape is visible, like warcraft??
Zerg4Life!
PlutoNZ
Profile Joined February 2008
New Zealand410 Posts
Last Edited: 2009-02-10 11:21:42
February 10 2009 11:20 GMT
#77
On February 10 2009 20:13 HellGuardian wrote:
can ne1 tell if the unexplored map is all black (like sc) or the landscape is visible, like warcraft??


Landscape is visible, like in Warcraft 3.

There's a whole thread discussing it here: http://www.teamliquid.net/forum/viewmessage.php?topic_id=85283
HellGuardian
Profile Joined February 2009
India14 Posts
February 10 2009 11:36 GMT
#78
thanks a lot xD
Zerg4Life!
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