perfect for blocking ramps MUHAHAHAHA
you won't scout me bitch
Forum Index > SC2 General |
freelander
Hungary4707 Posts
perfect for blocking ramps MUHAHAHAHA you won't scout me bitch | ||
SWPIGWANG
Canada482 Posts
2. Summon GIANT SCV 3. Steps over all enemy workers 4. ???? 5. PROFIT! | ||
freelander
Hungary4707 Posts
i don't have humor i don't have money i can't write stories what others enjoy but still i'll get one betakey | ||
ParasitJonte
Sweden1768 Posts
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Fontong
United States6454 Posts
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PlutoNZ
New Zealand410 Posts
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Archerofaiur
United States4101 Posts
On January 17 2009 02:43 FrozenArbiter wrote: - the actuall build contains some dark pylons, which hab´ve a cooldown that when triggered speeds up the probes harvesting. - The command center also has a cooldown that enables it to summon a bigger scv which collects resources faster. - supllydepots can be upgraded to give 2 supply. MUWAHAHAHA MACRO! | ||
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IntoTheWow
is awesome32274 Posts
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nataziel
Australia1455 Posts
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armed_
Canada443 Posts
But seriously, regardless of how ridiculous giant SCVs sound, it's nice to know Blizzard is putting some effort into adding some macro back into the game. | ||
Cpt.Cocaine
Canada299 Posts
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CrimsonLotus
Colombia1123 Posts
That is funny, i wonder why not just make it just "special" with some minor graphic diference. Maybe they will be the new Scouts, when you have secured the game you finish your enemy with a horde of giant SCV. | ||
Archerofaiur
United States4101 Posts
On January 17 2009 12:30 CrimsonLotus wrote: That is funny, i wonder why not just make it just "special" with some minor graphic diference. Umm... cause Giant SCVs are AWESOME! http://fc93.deviantart.com/fs28/f/2008/097/f/d/Starcraft____SCV_by_muody.jpg | ||
nataziel
Australia1455 Posts
Except it's supposed to float, not roll. | ||
lololol
5198 Posts
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Archerofaiur
United States4101 Posts
On January 17 2009 17:09 lololol wrote: More gimmicks? Don't they get we don't need gimmicks, every other freaking RTS has a bunch of stupid gimmicks... at least learn from their mistakes... drop all these mineral and gas "mechanics", the choice is between having automining or not and they should decide between these two, there is no third option of adding stupid gimmicks or at least it's a terrible one. Yah and while your at it get rid of the Warp-In gimmick and the faster creep gimmick. Oh and the gimmick about needing to build on creep too. Oh and the gimmick about needing to build supply its artificial and needless busy work. Like most things in life there are good "gimmicks" and bad "gimmicks." Try and remember that what your are viewing is a snapshot of the game development. The take-home point is that they are addressing the macro problem. That is important. | ||
fusionsdf
Canada15390 Posts
not to start another MBS discussion, but WHY get rid of SBS and destroy macro and then try and bring in gimmicks to make up for it. I cant really think that giant scv + weird dark pylon + upgradeable depots (which I actually support) is all that easier than simple SBS. Its like they removed difficulty for the noobs, realized that that difficulty was required, and threw in gimmicks while ignoring that they have the same benefits/drawbacks of SBS. Its hilarious. And these gimmicks are even harder for a noob to understand/remember than SBS is. I really don't understand you sometimes Blizzard | ||
Spawkuring
United States755 Posts
On January 18 2009 04:04 fusionsdf wrote: god not to start another MBS discussion, but WHY get rid of SBS and destroy macro and then try and bring in gimmicks to make up for it. I cant really think that giant scv + weird dark pylon + upgradeable depots (which I actually support) is all that easier than simple SBS. Its like they removed difficulty for the noobs, realized that that difficulty was required, and threw in gimmicks while ignoring that they have the same benefits/drawbacks of SBS. Its hilarious. And these gimmicks are even harder for a noob to understand/remember than SBS is. I really don't understand you sometimes Blizzard The idea is that Blizzard may lose the casual crowd if they feel the UI is "outdated" with things like SBS and auto-mine. Making actual game mechanics do the job may create a positive reaction however. Casuals often whine that SBS and auto-mine are artificial and unfun, but at the very least something like a Dark Pylon gives off some strategic value in casuals eyes. Remember that SC1 had a top of the line UI by RTS standards when it came out. Blizzard games are always known as easy to learn and hard to master, so living up to that philosophy is much harder to do when a lot of SC's appeal lies upon the UI being casual-unfriendly by today's standards. | ||
Cpt.Cocaine
Canada299 Posts
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Oliwoli
United Kingdom69 Posts
Carrion Swarm attacks in a cone, its more similar to a firebat than to Razor Swarm. Locust swarm is not a moveable psistorm, it is essentially the Carrier mechanic. The only crossover i can see between Razor Swarm and Wc3 is Tornado, which is nonetheless quite different. <EDIT> Also, did anyone see the Cliff-walking lings in the video in the OP? I didnt see this mentioned, but it seems huge if i'm not mistaken. | ||
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