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StarCraft II @ ESL Finals - Page 3

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 Next All
freelander
Profile Blog Joined December 2004
Hungary4707 Posts
January 16 2009 21:09 GMT
#41
giant scv
perfect for blocking ramps MUHAHAHAHA
you won't scout me bitch
And all is illuminated.
SWPIGWANG
Profile Joined June 2008
Canada482 Posts
January 16 2009 21:24 GMT
#42
1. Fly CC into enemy base
2. Summon GIANT SCV
3. Steps over all enemy workers
4. ????
5. PROFIT!
freelander
Profile Blog Joined December 2004
Hungary4707 Posts
January 16 2009 21:30 GMT
#43
i can't draw
i don't have humor
i don't have money
i can't write stories what others enjoy

but still i'll get one betakey
And all is illuminated.
ParasitJonte
Profile Joined September 2004
Sweden1768 Posts
January 16 2009 21:39 GMT
#44
giant scvs? That sounds pretty lame... just have them glow red or something ...
Hello=)
Fontong
Profile Blog Joined December 2007
United States6454 Posts
January 16 2009 23:16 GMT
#45
I wonder if giant SCVs do extra damage? If so, I would do a giant SCV rush.
[SECRET FONT] "Dragoon bunker"
PlutoNZ
Profile Joined February 2008
New Zealand410 Posts
January 16 2009 23:25 GMT
#46
Woot! Set date for beta is awesome news! I really hope I can get a beta key.
Archerofaiur
Profile Joined August 2008
United States4101 Posts
January 16 2009 23:57 GMT
#47
On January 17 2009 02:43 FrozenArbiter wrote:


- the actuall build contains some dark pylons, which hab´ve a cooldown that when triggered speeds up the probes harvesting.

- The command center also has a cooldown that enables it to summon a bigger scv which collects resources faster.

- supllydepots can be upgraded to give 2 supply.





MUWAHAHAHA MACRO!


http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
IntoTheWow
Profile Blog Joined May 2004
is awesome32274 Posts
January 17 2009 00:40 GMT
#48
lol giant scvs, all the jokes about units combining transformers like are coming true.
Moderator<:3-/-<
nataziel
Profile Blog Joined October 2008
Australia1455 Posts
January 17 2009 00:54 GMT
#49
Giant SCV ftw, perfect counter for that pesky ling runby!
u gotta sk8
armed_
Profile Joined November 2008
Canada443 Posts
Last Edited: 2009-01-17 02:12:41
January 17 2009 02:12 GMT
#50
14CC fast dual upgrades giant SCV rush plox.

But seriously, regardless of how ridiculous giant SCVs sound, it's nice to know Blizzard is putting some effort into adding some macro back into the game.
Cpt.Cocaine
Profile Joined June 2008
Canada299 Posts
January 17 2009 02:28 GMT
#51
As gimmicky as all of this sounds, I really want to see that giant SCV now.
CrimsonLotus
Profile Blog Joined June 2008
Colombia1123 Posts
January 17 2009 03:30 GMT
#52
Giant robot?

That is funny, i wonder why not just make it just "special" with some minor graphic diference.

Maybe they will be the new Scouts, when you have secured the game you finish your enemy with a horde of giant SCV.
444 444 444 444
Archerofaiur
Profile Joined August 2008
United States4101 Posts
January 17 2009 03:45 GMT
#53
On January 17 2009 12:30 CrimsonLotus wrote:


That is funny, i wonder why not just make it just "special" with some minor graphic diference.




Umm... cause Giant SCVs are AWESOME!

http://fc93.deviantart.com/fs28/f/2008/097/f/d/Starcraft____SCV_by_muody.jpg
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
nataziel
Profile Blog Joined October 2008
Australia1455 Posts
Last Edited: 2009-01-17 06:38:17
January 17 2009 06:37 GMT
#54
Lawl that thing's mad!

Except it's supposed to float, not roll.
u gotta sk8
lololol
Profile Joined February 2006
5198 Posts
January 17 2009 08:09 GMT
#55
More gimmicks? Don't they get we don't need gimmicks, every other freaking RTS has a bunch of stupid gimmicks... at least learn from their mistakes... drop all these mineral and gas "mechanics", the choice is between having automining or not and they should decide between these two, there is no third option of adding stupid gimmicks or at least it's a terrible one.
I'll call Nada.
Archerofaiur
Profile Joined August 2008
United States4101 Posts
January 17 2009 18:01 GMT
#56
On January 17 2009 17:09 lololol wrote:
More gimmicks? Don't they get we don't need gimmicks, every other freaking RTS has a bunch of stupid gimmicks... at least learn from their mistakes... drop all these mineral and gas "mechanics", the choice is between having automining or not and they should decide between these two, there is no third option of adding stupid gimmicks or at least it's a terrible one.


Yah and while your at it get rid of the Warp-In gimmick and the faster creep gimmick. Oh and the gimmick about needing to build on creep too. Oh and the gimmick about needing to build supply its artificial and needless busy work.



Like most things in life there are good "gimmicks" and bad "gimmicks." Try and remember that what your are viewing is a snapshot of the game development. The take-home point is that they are addressing the macro problem. That is important.
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
fusionsdf
Profile Blog Joined June 2006
Canada15390 Posts
January 17 2009 19:04 GMT
#57
god

not to start another MBS discussion, but WHY get rid of SBS and destroy macro and then try and bring in gimmicks to make up for it.

I cant really think that giant scv + weird dark pylon + upgradeable depots (which I actually support) is all that easier than simple SBS.

Its like they removed difficulty for the noobs, realized that that difficulty was required, and threw in gimmicks while ignoring that they have the same benefits/drawbacks of SBS. Its hilarious. And these gimmicks are even harder for a noob to understand/remember than SBS is.

I really don't understand you sometimes Blizzard
SKT_Best: "I actually chose Protoss because it was so hard for me to defeat Protoss as a Terran. When I first started Brood War, my main race was Terran."
Spawkuring
Profile Joined July 2008
United States755 Posts
January 17 2009 19:11 GMT
#58
On January 18 2009 04:04 fusionsdf wrote:
god

not to start another MBS discussion, but WHY get rid of SBS and destroy macro and then try and bring in gimmicks to make up for it.

I cant really think that giant scv + weird dark pylon + upgradeable depots (which I actually support) is all that easier than simple SBS.

Its like they removed difficulty for the noobs, realized that that difficulty was required, and threw in gimmicks while ignoring that they have the same benefits/drawbacks of SBS. Its hilarious. And these gimmicks are even harder for a noob to understand/remember than SBS is.

I really don't understand you sometimes Blizzard


The idea is that Blizzard may lose the casual crowd if they feel the UI is "outdated" with things like SBS and auto-mine. Making actual game mechanics do the job may create a positive reaction however. Casuals often whine that SBS and auto-mine are artificial and unfun, but at the very least something like a Dark Pylon gives off some strategic value in casuals eyes.

Remember that SC1 had a top of the line UI by RTS standards when it came out. Blizzard games are always known as easy to learn and hard to master, so living up to that philosophy is much harder to do when a lot of SC's appeal lies upon the UI being casual-unfriendly by today's standards.
Cpt.Cocaine
Profile Joined June 2008
Canada299 Posts
January 17 2009 21:38 GMT
#59
While in this case I don't really mind the inclusion of gameplay mechanics to compensate for MBS/automine, the general trend in videogames is for increasingly noob-friendly UIs and increasingly small skill differentiation. So that has me worried - when they make "starcraft 3" in 2020 (or any future blizzard RTS for that matter), what are they going to do then?
Oliwoli
Profile Joined November 2008
United Kingdom69 Posts
Last Edited: 2009-01-17 22:16:04
January 17 2009 22:14 GMT
#60
Bringing it back to an earlier discussion, Razor swarm is similar to neither of the abilities tauted as being copies.

Carrion Swarm attacks in a cone, its more similar to a firebat than to Razor Swarm.

Locust swarm is not a moveable psistorm, it is essentially the Carrier mechanic.

The only crossover i can see between Razor Swarm and Wc3 is Tornado, which is nonetheless quite different.

<EDIT> Also, did anyone see the Cliff-walking lings in the video in the OP? I didnt see this mentioned, but it seems huge if i'm not mistaken.
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