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StarCraft II @ ESL Finals

Forum Index > SC2 General
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ZenDeX
Profile Blog Joined May 2008
Philippines2916 Posts
Last Edited: 2009-01-16 17:49:48
January 15 2009 13:15 GMT
#1
Mod edit: More ESL news - Beta, Dark Pylons, videos etc..
- FrozenArbiter

+ Show Spoiler +
Some more interesting things out of ESL:
http://www.blizzforums.com/showthread.php?t=22768
Translated information Xordiah gave at the ESL Finals (9.-10. January 2009)

- Blizzard has a fixed Date for the Beta, still secret though.

- Multiplayer is nearly complete except a few details.

- There will be more opportunities to get betakeys (i.e. Contests, perhaps storycontest or something like that)

- the actuall build contains some dark pylons, which hab´ve a cooldown that when triggered speeds up the probes harvesting.

- The command center also has a cooldown that enables it to summon a bigger scv which collects resources faster.

- supllydepots can be upgraded to give 2 supply.

- mentioned: that immortals seem to be extremely strong in the actuall build.

source

-Drakkart

Oh and 2 videos, that won't play for me but seem to work for everyone else ;P
http://www.gamestar.de/index.cfm?pid=453&pk=11082

http://video.naver.com/2008031218592955843
The naver video is not new I don't think, since it has a pretty old release date (from the zerg announcement I think), but I haven't seen it


http://www.sclegacy.com/showthread.php?t=253

+ Show Spoiler +
StarCraft II was playable this past Friday and Saturday at ESL Finals 2009 for the Alpine region in Vienna, Austria. It was most likely the same build as from BlizzCon 2008. One of StarCraft Legacy's members, FoxSpirit, had the chance to play a few matches as Zerg. Here are some of his findings:

* The game's readability is pretty nice. It just takes getting used to all the new units. In person, I found this game to look very clean; I'm sure the final version will look awesome.

* I only played Zerg and lets just say...there are many, many units. It also doesn't hurt that you can now select 40 of your little Cracklings into one large group.

* Hatcheries have two rallypoints, one for Drones and one for the rest of the units.

* When you select multiple Hatcheries and hit the Larva button, all Larvae will be selected. Then each keystroke will mutate one Larva. Had a lot of fun in the first match, over-mined a lot, then pumped from five Hatcheries. Every minute there'd be 25 new units

* Queen now has something like Razor Swarm, basically a mobile Psi Storm with insects shredding units.

* Warp Rays kill buildings...fast. If you have no AA when they come, you better have multiple expos. Banshees too - they are very, very strong. Six Banshees can wreak havoc.

* I never noticed this in the screenshots, but in person, you can feel that the game is much more zoomed out. 25 Lings + 10 Hydras only occupy a surprisingly small portion of the screen.

* For the gas mechanic, you had two nodes, which would occasionally run out of gas and then automatically shut down and refill after some time. It felt slightly odd, I'm not sure what they are trying to achieve with that.

* Units move in a blob, until they come to a corner... then the group tends to stretch out, sort of like in the original. But they'll fall back into that blob shape at the destination.

StarCraft II was played on Asus Republic of Gamers G71V laptops during the event with these specs:

* Intel® Quad Core QX9300
* DDR2 800MHz SDRAM, 4GB
* Nvidia GeForce 9700M GT, with 512MB GDDR3 VRAM

However, this is nowhere near the actual game requirements. These laptops ran the game at max settings at a very smooth frame rate, and were mainly at the event to promote Asus laptops.


Mod EDIT: Here's a video they put up:

- FrozenArbiter
GTR
Profile Blog Joined September 2004
51449 Posts
January 15 2009 14:03 GMT
#2
i dont like the sound of razor swarm
Commentator
Zzoram
Profile Joined February 2008
Canada7115 Posts
January 15 2009 14:05 GMT
#3
On January 15 2009 23:03 GTR-2-Go wrote:
i dont like the sound of razor swarm


Me neither, it detracts from the uniqueness of the races.
Scorch
Profile Blog Joined March 2008
Austria3371 Posts
January 15 2009 14:12 GMT
#4
On January 15 2009 22:15 lolaloc wrote:
* I only played Zerg and lets just say...there are many, many units. It also doesn't hurt that you can now select 40 of your little Cracklings into one large group.

Only 40? Didn't they say the selection was (practically) unlimited?
nataziel
Profile Blog Joined October 2008
Australia1455 Posts
Last Edited: 2009-01-15 14:21:43
January 15 2009 14:19 GMT
#5
I don't think it'll actually be that similar to storm, it's damage output is obviously going to be much lower, as it's a moving thing, not like the storm which is cast in an area and that's it. It'll probably stick around for a lot longer though, but move slowly. Would be awesome if you ensnared a group of MnM and swarmed 'em, and as they tried to run away you tracked them with it.

But then again, the pros would just learn to split their forces into little clumps as they run away, so you can't target them all at once.

I'd say it'd work like a moveable and controllable low DPS AoE spell.
u gotta sk8
nataziel
Profile Blog Joined October 2008
Australia1455 Posts
January 15 2009 14:19 GMT
#6
On January 15 2009 23:12 Scorch wrote:
Show nested quote +
On January 15 2009 22:15 lolaloc wrote:
* I only played Zerg and lets just say...there are many, many units. It also doesn't hurt that you can now select 40 of your little Cracklings into one large group.

Only 40? Didn't they say the selection was (practically) unlimited?


I think he just said 40 as an example.
u gotta sk8
kimchiterran
Profile Joined May 2008
Poland81 Posts
January 15 2009 15:01 GMT
#7
On January 15 2009 23:19 nataziel wrote:
Show nested quote +
On January 15 2009 23:12 Scorch wrote:
On January 15 2009 22:15 lolaloc wrote:
* I only played Zerg and lets just say...there are many, many units. It also doesn't hurt that you can now select 40 of your little Cracklings into one large group.

Only 40? Didn't they say the selection was (practically) unlimited?


I think he just said 40 as an example.


It is capped at 255 units in a single group now, AFAIK.

Cheers,
Raven
kimchi makes perfect~
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
January 15 2009 16:11 GMT
#8
Is it just me or did they pretty up the hatchery/lair? Maybe it's just the angle.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Ideas
Profile Blog Joined April 2008
United States8098 Posts
January 15 2009 17:46 GMT
#9
god every time i hear of a new spell for the queen i hate it more and more :\
Free Palestine
NotSupporting
Profile Joined February 2008
Sweden1998 Posts
January 15 2009 17:48 GMT
#10
80 apm gosu
rei
Profile Blog Joined October 2002
United States3594 Posts
January 15 2009 18:04 GMT
#11
StarCraft II was played on Asus Republic of Gamers G71V laptops during the event with these specs:

* Intel® Quad Core QX9300
* DDR2 800MHz SDRAM, 4GB
* Nvidia GeForce 9700M GT, with 512MB GDDR3 VRAM

However, this is nowhere near the actual game requirements.

i think you mean this is way above the actual game requirements
GET OUT OF MY BASE CHILL
MrHoon *
Profile Blog Joined April 2008
10183 Posts
January 15 2009 18:13 GMT
#12
goddamnit fucking queens
Seriously, goddamnit.
dats racist
Retsukage
Profile Blog Joined February 2008
United States1002 Posts
January 15 2009 18:44 GMT
#13
Razor swarm sounds identical to Carrion Swarm from Anubrak in War3
To change is to improve, to change often is to be perfect - Winston Chruchill
Cpt.Cocaine
Profile Joined June 2008
Canada299 Posts
January 15 2009 19:00 GMT
#14
On January 16 2009 01:11 FrozenArbiter wrote:
Is it just me or did they pretty up the hatchery/lair? Maybe it's just the angle.


Yeah I noticed that too. Looks more toned down, blends better with the rest of the zerg stuff, doesn't look like a giant teepee.
Excalibur_Z
Profile Joined October 2002
United States12235 Posts
January 15 2009 19:27 GMT
#15
On January 16 2009 03:44 Retsukage wrote:
Razor swarm sounds identical to Carrion Swarm from Anubrak in War3


Locust Swarm, I imagine you mean. Carrion Swarm was the cone attack.
Moderator
Klockan3
Profile Blog Joined July 2007
Sweden2866 Posts
January 15 2009 19:37 GMT
#16
On January 16 2009 03:04 rei wrote:
StarCraft II was played on Asus Republic of Gamers G71V laptops during the event with these specs:

* Intel® Quad Core QX9300
* DDR2 800MHz SDRAM, 4GB
* Nvidia GeForce 9700M GT, with 512MB GDDR3 VRAM

However, this is nowhere near the actual game requirements.

i think you mean this is way above the actual game requirements

Nowhere near just means that it is far away, not that it is way below.
ManWithCheese
Profile Joined July 2007
Canada246 Posts
Last Edited: 2009-01-15 22:34:40
January 15 2009 19:58 GMT
#17
Seeing as razor storm is a new spell its likely that the sound is a placeholder.

On January 16 2009 04:37 Klockan3 wrote:
Show nested quote +
On January 16 2009 03:04 rei wrote:
StarCraft II was played on Asus Republic of Gamers G71V laptops during the event with these specs:

* Intel® Quad Core QX9300
* DDR2 800MHz SDRAM, 4GB
* Nvidia GeForce 9700M GT, with 512MB GDDR3 VRAM

However, this is nowhere near the actual game requirements.

i think you mean this is way above the actual game requirements

Nowhere near just means that it is far away, not that it is way below.


No company would go to an event to show off a game that isn't fully optimized on a low end computer that can only play it on minimum specs, they use top end machines to make sure people see the best of the game at a good fps or in this case have a company sponsor them and supply the computers so they can show off their computers/laptops. To say this game is still far off is just being foolish.
Retsukage
Profile Blog Joined February 2008
United States1002 Posts
January 15 2009 21:28 GMT
#18
On January 16 2009 04:27 Excalibur_Z wrote:
Show nested quote +
On January 16 2009 03:44 Retsukage wrote:
Razor swarm sounds identical to Carrion Swarm from Anubrak in War3


Locust Swarm, I imagine you mean. Carrion Swarm was the cone attack.

yep meant locust swarm ty
To change is to improve, to change often is to be perfect - Winston Chruchill
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
January 15 2009 22:41 GMT
#19
On January 16 2009 04:58 ManWithCheese wrote:
Seeing as razor storm is a new spell its likely that the sound is a placeholder.

Show nested quote +
On January 16 2009 04:37 Klockan3 wrote:
On January 16 2009 03:04 rei wrote:
StarCraft II was played on Asus Republic of Gamers G71V laptops during the event with these specs:

* Intel® Quad Core QX9300
* DDR2 800MHz SDRAM, 4GB
* Nvidia GeForce 9700M GT, with 512MB GDDR3 VRAM

However, this is nowhere near the actual game requirements.

i think you mean this is way above the actual game requirements

Nowhere near just means that it is far away, not that it is way below.


No company would go to an event to show off a game that isn't fully optimized on a low end computer that can only play it on minimum specs, they use top end machines to make sure people see the best of the game at a good fps or in this case have a company sponsor them and supply the computers so they can show off their computers/laptops. To say this game is still far off is just being foolish.

Eh, that's not his point.
Original post:
However this is nowhere near the actual game requirements

Rei's post:
I think you mean this is way above the actual game requirements

Klockan3's post:
Nowhere near just means that it is far away, not that is way below

By far away he meant that the actual requirements are simply way different from the machines used.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
ilovehnk
Profile Joined October 2008
475 Posts
January 15 2009 22:55 GMT
#20
sounds like wc3 to me, even copied from cryptlord's ultimate spells, and have mediocore units do so much damage
Hikou Shinketsushuu
Proposal
Profile Joined December 2007
United States1310 Posts
January 15 2009 23:01 GMT
#21
razor swarm lol... zerg version of psi storm. i guess they are still tweaking a lot of stuff. doesnt bode well.. thought sc2 would get released around april this year.
dogen
Profile Joined June 2007
Belgium108 Posts
January 15 2009 23:04 GMT
#22
just because someone names it 'zerg's psi storm' doesn't make it so lol

It's movable, which makes its purpose already very different to that of psi storm. Being movable, it will probable also do a lot less damage
L0thar
Profile Blog Joined September 2007
987 Posts
January 15 2009 23:27 GMT
#23
On January 16 2009 07:41 FrozenArbiter wrote:
Show nested quote +
On January 16 2009 04:58 ManWithCheese wrote:
Seeing as razor storm is a new spell its likely that the sound is a placeholder.

On January 16 2009 04:37 Klockan3 wrote:
On January 16 2009 03:04 rei wrote:
StarCraft II was played on Asus Republic of Gamers G71V laptops during the event with these specs:

* Intel® Quad Core QX9300
* DDR2 800MHz SDRAM, 4GB
* Nvidia GeForce 9700M GT, with 512MB GDDR3 VRAM

However, this is nowhere near the actual game requirements.

i think you mean this is way above the actual game requirements

Nowhere near just means that it is far away, not that it is way below.


No company would go to an event to show off a game that isn't fully optimized on a low end computer that can only play it on minimum specs, they use top end machines to make sure people see the best of the game at a good fps or in this case have a company sponsor them and supply the computers so they can show off their computers/laptops. To say this game is still far off is just being foolish.

Eh, that's not his point.
Original post:
Show nested quote +
However this is nowhere near the actual game requirements

Rei's post:
Show nested quote +
I think you mean this is way above the actual game requirements

Klockan3's post:
Show nested quote +
Nowhere near just means that it is far away, not that is way below

By far away he meant that the actual requirements are simply way different from the machines used.


Hmm, really? I'm no English expert, but I think "A is nowhere near B" means that A is subpar to B in some way. Not just different, but subpar. Like

- That last game between Bisu and Jaedong was incredible!
- Yeah, but it was nowhere near the one on Blue Storm...

So seeing "this is nowhere near the actual game requirements" would imply that the actual requirements are (way) higher.

Or am I nowhere near the truth?
Fontong
Profile Blog Joined December 2007
United States6454 Posts
January 15 2009 23:33 GMT
#24
On January 16 2009 08:27 adelarge wrote:
Show nested quote +
On January 16 2009 07:41 FrozenArbiter wrote:
On January 16 2009 04:58 ManWithCheese wrote:
Seeing as razor storm is a new spell its likely that the sound is a placeholder.

On January 16 2009 04:37 Klockan3 wrote:
On January 16 2009 03:04 rei wrote:
StarCraft II was played on Asus Republic of Gamers G71V laptops during the event with these specs:

* Intel® Quad Core QX9300
* DDR2 800MHz SDRAM, 4GB
* Nvidia GeForce 9700M GT, with 512MB GDDR3 VRAM

However, this is nowhere near the actual game requirements.

i think you mean this is way above the actual game requirements

Nowhere near just means that it is far away, not that it is way below.


No company would go to an event to show off a game that isn't fully optimized on a low end computer that can only play it on minimum specs, they use top end machines to make sure people see the best of the game at a good fps or in this case have a company sponsor them and supply the computers so they can show off their computers/laptops. To say this game is still far off is just being foolish.

Eh, that's not his point.
Original post:
However this is nowhere near the actual game requirements

Rei's post:
I think you mean this is way above the actual game requirements

Klockan3's post:
Nowhere near just means that it is far away, not that is way below

By far away he meant that the actual requirements are simply way different from the machines used.


Hmm, really? I'm no English expert, but I think "A is nowhere near B" means that A is subpar to B in some way. Not just different, but subpar. Like

- That last game between Bisu and Jaedong was incredible!
- Yeah, but it was nowhere near the one on Blue Storm...

So seeing "this is nowhere near the actual game requirements" would imply that the actual requirements are (way) higher.

Or am I nowhere near the truth?

Yes this is a good explanation. Although one might think it could be used both ways I have never seen it used like A is nowhere near B and meaning that B is the worse one.

In other news, it seems that people are liking SC2 when they play it. Sound like it should be good, especially after beta.
[SECRET FONT] "Dragoon bunker"
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
January 15 2009 23:47 GMT
#25
On January 16 2009 08:27 adelarge wrote:
Show nested quote +
On January 16 2009 07:41 FrozenArbiter wrote:
On January 16 2009 04:58 ManWithCheese wrote:
Seeing as razor storm is a new spell its likely that the sound is a placeholder.

On January 16 2009 04:37 Klockan3 wrote:
On January 16 2009 03:04 rei wrote:
StarCraft II was played on Asus Republic of Gamers G71V laptops during the event with these specs:

* Intel® Quad Core QX9300
* DDR2 800MHz SDRAM, 4GB
* Nvidia GeForce 9700M GT, with 512MB GDDR3 VRAM

However, this is nowhere near the actual game requirements.

i think you mean this is way above the actual game requirements

Nowhere near just means that it is far away, not that it is way below.


No company would go to an event to show off a game that isn't fully optimized on a low end computer that can only play it on minimum specs, they use top end machines to make sure people see the best of the game at a good fps or in this case have a company sponsor them and supply the computers so they can show off their computers/laptops. To say this game is still far off is just being foolish.

Eh, that's not his point.
Original post:
However this is nowhere near the actual game requirements

Rei's post:
I think you mean this is way above the actual game requirements

Klockan3's post:
Nowhere near just means that it is far away, not that is way below

By far away he meant that the actual requirements are simply way different from the machines used.


Hmm, really? I'm no English expert, but I think "A is nowhere near B" means that A is subpar to B in some way. Not just different, but subpar. Like

- That last game between Bisu and Jaedong was incredible!
- Yeah, but it was nowhere near the one on Blue Storm...

So seeing "this is nowhere near the actual game requirements" would imply that the actual requirements are (way) higher.

Or am I nowhere near the truth?

My point was that ManWithCheese seemed to take "far away" to mean "game isn't out for a long time" while I don't think that's what he meant to say.

Maybe I'm wrong but this is why I got that impression:
To say this game is still far off is just being foolish.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
L0thar
Profile Blog Joined September 2007
987 Posts
January 16 2009 00:22 GMT
#26
On January 16 2009 08:47 FrozenArbiter wrote:
Show nested quote +
On January 16 2009 08:27 adelarge wrote:
On January 16 2009 07:41 FrozenArbiter wrote:
On January 16 2009 04:58 ManWithCheese wrote:
Seeing as razor storm is a new spell its likely that the sound is a placeholder.

On January 16 2009 04:37 Klockan3 wrote:
On January 16 2009 03:04 rei wrote:
StarCraft II was played on Asus Republic of Gamers G71V laptops during the event with these specs:

* Intel® Quad Core QX9300
* DDR2 800MHz SDRAM, 4GB
* Nvidia GeForce 9700M GT, with 512MB GDDR3 VRAM

However, this is nowhere near the actual game requirements.

i think you mean this is way above the actual game requirements

Nowhere near just means that it is far away, not that it is way below.


No company would go to an event to show off a game that isn't fully optimized on a low end computer that can only play it on minimum specs, they use top end machines to make sure people see the best of the game at a good fps or in this case have a company sponsor them and supply the computers so they can show off their computers/laptops. To say this game is still far off is just being foolish.

Eh, that's not his point.
Original post:
However this is nowhere near the actual game requirements

Rei's post:
I think you mean this is way above the actual game requirements

Klockan3's post:
Nowhere near just means that it is far away, not that is way below

By far away he meant that the actual requirements are simply way different from the machines used.


Hmm, really? I'm no English expert, but I think "A is nowhere near B" means that A is subpar to B in some way. Not just different, but subpar. Like

- That last game between Bisu and Jaedong was incredible!
- Yeah, but it was nowhere near the one on Blue Storm...

So seeing "this is nowhere near the actual game requirements" would imply that the actual requirements are (way) higher.

Or am I nowhere near the truth?

My point was that ManWithCheese seemed to take "far away" to mean "game isn't out for a long time" while I don't think that's what he meant to say.

Maybe I'm wrong but this is why I got that impression:
Show nested quote +
To say this game is still far off is just being foolish.


I see...I was thinking you were supporting Klockan3's post "nowhere near doesn't mean way below". And I though ManWithCheese just tried to say that SC2 hasn't been optimised yet, so Blizzard used much stronger computers than necessary...
DamageControL
Profile Blog Joined July 2007
United States4222 Posts
January 16 2009 05:21 GMT
#27
So this thread has essentially moved to: what does nowhere near mean??
We all know what he means (I think)

So the game is scoped out more, which is good considering there will be a lot more units. Does a lot more units still leave room for as much micro? In sc1, even in midgame, one might pull back damaged units. It seems like you can now get a lot, quickly.

However, will it allow for more complex tactics? Surround, and flanks, would be emphasized, and I could see progamers pulling off more complex formations with the ability to control large armies all at once, and with the units to pull the maneuvers off. In sc1, your strategy was limited by never having more than way 60, maybe 70 units clash at once?
Liquid | SKT
ArvickHero
Profile Blog Joined October 2007
10387 Posts
January 16 2009 06:49 GMT
#28
IMO, I prefer the game to be a bit more up close to the units rather than being scoped out. When the view is closer, it gives the battles a bit more intensity and excitement. When its all scoped out, all those exciting battles aren't as exciting as they used to be.
Writerptrk
lololol
Profile Joined February 2006
5198 Posts
January 16 2009 08:50 GMT
#29
On January 16 2009 07:55 ilovehnk wrote:
sounds like wc3 to me, even copied from cryptlord's ultimate spells, and have mediocore units do so much damage


Yeah, WC3 has spells and units and buildings and guess what Starcraft 2 has spells and units and buildings... a coincidence? I think not! It's pretty obvious Blizzard is just copying Warcraft 3!
I'll call Nada.
freelander
Profile Blog Joined December 2004
Hungary4707 Posts
January 16 2009 09:00 GMT
#30
On January 16 2009 17:50 lololol wrote:
Show nested quote +
On January 16 2009 07:55 ilovehnk wrote:
sounds like wc3 to me, even copied from cryptlord's ultimate spells, and have mediocore units do so much damage


Yeah, WC3 has spells and units and buildings and guess what Starcraft 2 has spells and units and buildings... a coincidence? I think not! It's pretty obvious Blizzard is just copying Warcraft 3!


at 2:26 you can see a protoss moon well
And all is illuminated.
ParasitJonte
Profile Joined September 2004
Sweden1768 Posts
January 16 2009 10:26 GMT
#31
On January 16 2009 08:27 adelarge wrote:
Show nested quote +
On January 16 2009 07:41 FrozenArbiter wrote:
On January 16 2009 04:58 ManWithCheese wrote:
Seeing as razor storm is a new spell its likely that the sound is a placeholder.

On January 16 2009 04:37 Klockan3 wrote:
On January 16 2009 03:04 rei wrote:
StarCraft II was played on Asus Republic of Gamers G71V laptops during the event with these specs:

* Intel® Quad Core QX9300
* DDR2 800MHz SDRAM, 4GB
* Nvidia GeForce 9700M GT, with 512MB GDDR3 VRAM

However, this is nowhere near the actual game requirements.

i think you mean this is way above the actual game requirements

Nowhere near just means that it is far away, not that it is way below.


No company would go to an event to show off a game that isn't fully optimized on a low end computer that can only play it on minimum specs, they use top end machines to make sure people see the best of the game at a good fps or in this case have a company sponsor them and supply the computers so they can show off their computers/laptops. To say this game is still far off is just being foolish.

Eh, that's not his point.
Original post:
However this is nowhere near the actual game requirements

Rei's post:
I think you mean this is way above the actual game requirements

Klockan3's post:
Nowhere near just means that it is far away, not that is way below

By far away he meant that the actual requirements are simply way different from the machines used.


Hmm, really? I'm no English expert, but I think "A is nowhere near B" means that A is subpar to B in some way. Not just different, but subpar. Like

- That last game between Bisu and Jaedong was incredible!
- Yeah, but it was nowhere near the one on Blue Storm...

So seeing "this is nowhere near the actual game requirements" would imply that the actual requirements are (way) higher.

Or am I nowhere near the truth?


That's an interesting take.

In real life, the semantics of "nowhere near..." tends to be along the line you suggest. But this has to do with the voice of, and emphasis placed by the speaker.

On the internet however you do not have access to these two keyfactors (along with facial expression etc.). Therefore, the semantics of written material need to follow a more, rigid word-by-word translation in order to avoid misunderstandings.

So, in conclusion, I would say that you are wrong because you are inferring something because you treat oral material and written material in the same way.
Hello=)
Savio
Profile Joined April 2008
United States1850 Posts
January 16 2009 17:15 GMT
#32
Razor Swarm wasn't shown in the video right? Or did I miss it?
The inherent vice of capitalism is the unequal sharing of the blessings. The inherent blessing of socialism is the equal sharing of misery. – Winston Churchill
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
Last Edited: 2009-01-16 17:51:27
January 16 2009 17:43 GMT
#33
Some more interesting things out of ESL:
http://www.blizzforums.com/showthread.php?t=22768
Translated information Xordiah gave at the ESL Finals (9.-10. January 2009)

- Blizzard has a fixed Date for the Beta, still secret though.

- Multiplayer is nearly complete except a few details.

- There will be more opportunities to get betakeys (i.e. Contests, perhaps storycontest or something like that)

- the actuall build contains some dark pylons, which hab´ve a cooldown that when triggered speeds up the probes harvesting.

- The command center also has a cooldown that enables it to summon a bigger scv which collects resources faster.

- supllydepots can be upgraded to give 2 supply.

- mentioned: that immortals seem to be extremely strong in the actuall build.

source

-Drakkart

Oh and 2 videos, that won't play for me but seem to work for everyone else ;P
http://www.gamestar.de/index.cfm?pid=453&pk=11082

http://video.naver.com/2008031218592955843
EDIT: Naver vid is from March 2008 but I haven't seen it before I don't think.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
maybenexttime
Profile Blog Joined November 2006
Poland5555 Posts
January 16 2009 18:05 GMT
#34
Drakkart links to a whole article in German, could anyone sum it up, please? ;]
Chromyne
Profile Joined January 2008
Canada561 Posts
January 16 2009 18:24 GMT
#35
On January 16 2009 08:27 adelarge wrote:
Show nested quote +
On January 16 2009 07:41 FrozenArbiter wrote:
On January 16 2009 04:58 ManWithCheese wrote:
Seeing as razor storm is a new spell its likely that the sound is a placeholder.

On January 16 2009 04:37 Klockan3 wrote:
On January 16 2009 03:04 rei wrote:
StarCraft II was played on Asus Republic of Gamers G71V laptops during the event with these specs:

* Intel® Quad Core QX9300
* DDR2 800MHz SDRAM, 4GB
* Nvidia GeForce 9700M GT, with 512MB GDDR3 VRAM

However, this is nowhere near the actual game requirements.

i think you mean this is way above the actual game requirements

Nowhere near just means that it is far away, not that it is way below.


No company would go to an event to show off a game that isn't fully optimized on a low end computer that can only play it on minimum specs, they use top end machines to make sure people see the best of the game at a good fps or in this case have a company sponsor them and supply the computers so they can show off their computers/laptops. To say this game is still far off is just being foolish.

Eh, that's not his point.
Original post:
However this is nowhere near the actual game requirements

Rei's post:
I think you mean this is way above the actual game requirements

Klockan3's post:
Nowhere near just means that it is far away, not that is way below

By far away he meant that the actual requirements are simply way different from the machines used.


Hmm, really? I'm no English expert, but I think "A is nowhere near B" means that A is subpar to B in some way. Not just different, but subpar. Like

- That last game between Bisu and Jaedong was incredible!
- Yeah, but it was nowhere near the one on Blue Storm...

So seeing "this is nowhere near the actual game requirements" would imply that the actual requirements are (way) higher.

Or am I nowhere near the truth?


What you're saying makes sense, but that's in different context, and context is very important. "Nowhere near" is not indicative or inferiority or superiority, or at least I wouldn't assume either one if someone said it. In context, it makes more sense, and in the case of the SCII specs, it's safer to assume that the spec requirements will be much lower instead of much higher.

I tend to look more for "A is nowhere near the ___ of B" or "In terms of ___, A is nowhere near B."
Without it, you could make the assumption, but it's a lot of dangerous without proper context.
Soli Deo gloria.
InRaged
Profile Joined February 2007
1047 Posts
January 16 2009 18:57 GMT
#36
Translated information Xordiah gave at the ESL Finals (9.-10. January 2009)

- the actuall build contains some dark pylons, which hab´ve a cooldown that when triggered speeds up the probes harvesting.

- The command center also has a cooldown that enables it to summon a bigger scv which collects resources faster.

Is that truth? That's an addition to gas mechanics? Are they serious? Honestly, with such 'solutions' I better see auto-mining dropped, and I really don't wanna auto-mining dropped o.O
Spawkuring
Profile Joined July 2008
United States755 Posts
January 16 2009 19:14 GMT
#37
Heh, they brought Dark Pylons back, but made it macro-based. Last I recall they were supposed to cloak buildings. I also laughed at the big SCV. That just sounds hilarious.

They all sound kinda gimmicky, so I'm guessing these are intended to be mostly just interesting, fun features rather than any solution to macro. Let's hope the Macro Contest will help get some good ideas into Blizzard's head by the time beta comes around.
SWPIGWANG
Profile Joined June 2008
Canada482 Posts
January 16 2009 19:21 GMT
#38
- The command center also has a cooldown that enables it to summon a bigger scv which collects resources faster.

I don't know whether to laugh or cry reading this. Its one thing to have a cooldown macro mechanic (probably the most stable sort proposed) it is another to have it be so lame and funny at the same time.

What I do know is that I'll be blaming the dumb macro crowd forever if that makes into the final game.
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
January 16 2009 20:03 GMT
#39
Wtf giant SCVs are awesome.

Stop hatin' yo!
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Retsukage
Profile Blog Joined February 2008
United States1002 Posts
Last Edited: 2009-01-16 21:03:27
January 16 2009 21:00 GMT
#40
Wow, new news is awesome, great to hear this is epic. I like these changes

also giant SCV's are awesome lol, Id like to see whats next for zerg macro lol. Giant enemy crab? :p
To change is to improve, to change often is to be perfect - Winston Chruchill
freelander
Profile Blog Joined December 2004
Hungary4707 Posts
January 16 2009 21:09 GMT
#41
giant scv
perfect for blocking ramps MUHAHAHAHA
you won't scout me bitch
And all is illuminated.
SWPIGWANG
Profile Joined June 2008
Canada482 Posts
January 16 2009 21:24 GMT
#42
1. Fly CC into enemy base
2. Summon GIANT SCV
3. Steps over all enemy workers
4. ????
5. PROFIT!
freelander
Profile Blog Joined December 2004
Hungary4707 Posts
January 16 2009 21:30 GMT
#43
i can't draw
i don't have humor
i don't have money
i can't write stories what others enjoy

but still i'll get one betakey
And all is illuminated.
ParasitJonte
Profile Joined September 2004
Sweden1768 Posts
January 16 2009 21:39 GMT
#44
giant scvs? That sounds pretty lame... just have them glow red or something ...
Hello=)
Fontong
Profile Blog Joined December 2007
United States6454 Posts
January 16 2009 23:16 GMT
#45
I wonder if giant SCVs do extra damage? If so, I would do a giant SCV rush.
[SECRET FONT] "Dragoon bunker"
PlutoNZ
Profile Joined February 2008
New Zealand410 Posts
January 16 2009 23:25 GMT
#46
Woot! Set date for beta is awesome news! I really hope I can get a beta key.
Archerofaiur
Profile Joined August 2008
United States4101 Posts
January 16 2009 23:57 GMT
#47
On January 17 2009 02:43 FrozenArbiter wrote:


- the actuall build contains some dark pylons, which hab´ve a cooldown that when triggered speeds up the probes harvesting.

- The command center also has a cooldown that enables it to summon a bigger scv which collects resources faster.

- supllydepots can be upgraded to give 2 supply.





MUWAHAHAHA MACRO!


http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
IntoTheWow
Profile Blog Joined May 2004
is awesome32274 Posts
January 17 2009 00:40 GMT
#48
lol giant scvs, all the jokes about units combining transformers like are coming true.
Moderator<:3-/-<
nataziel
Profile Blog Joined October 2008
Australia1455 Posts
January 17 2009 00:54 GMT
#49
Giant SCV ftw, perfect counter for that pesky ling runby!
u gotta sk8
armed_
Profile Joined November 2008
Canada443 Posts
Last Edited: 2009-01-17 02:12:41
January 17 2009 02:12 GMT
#50
14CC fast dual upgrades giant SCV rush plox.

But seriously, regardless of how ridiculous giant SCVs sound, it's nice to know Blizzard is putting some effort into adding some macro back into the game.
Cpt.Cocaine
Profile Joined June 2008
Canada299 Posts
January 17 2009 02:28 GMT
#51
As gimmicky as all of this sounds, I really want to see that giant SCV now.
CrimsonLotus
Profile Blog Joined June 2008
Colombia1123 Posts
January 17 2009 03:30 GMT
#52
Giant robot?

That is funny, i wonder why not just make it just "special" with some minor graphic diference.

Maybe they will be the new Scouts, when you have secured the game you finish your enemy with a horde of giant SCV.
444 444 444 444
Archerofaiur
Profile Joined August 2008
United States4101 Posts
January 17 2009 03:45 GMT
#53
On January 17 2009 12:30 CrimsonLotus wrote:


That is funny, i wonder why not just make it just "special" with some minor graphic diference.




Umm... cause Giant SCVs are AWESOME!

http://fc93.deviantart.com/fs28/f/2008/097/f/d/Starcraft____SCV_by_muody.jpg
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
nataziel
Profile Blog Joined October 2008
Australia1455 Posts
Last Edited: 2009-01-17 06:38:17
January 17 2009 06:37 GMT
#54
Lawl that thing's mad!

Except it's supposed to float, not roll.
u gotta sk8
lololol
Profile Joined February 2006
5198 Posts
January 17 2009 08:09 GMT
#55
More gimmicks? Don't they get we don't need gimmicks, every other freaking RTS has a bunch of stupid gimmicks... at least learn from their mistakes... drop all these mineral and gas "mechanics", the choice is between having automining or not and they should decide between these two, there is no third option of adding stupid gimmicks or at least it's a terrible one.
I'll call Nada.
Archerofaiur
Profile Joined August 2008
United States4101 Posts
January 17 2009 18:01 GMT
#56
On January 17 2009 17:09 lololol wrote:
More gimmicks? Don't they get we don't need gimmicks, every other freaking RTS has a bunch of stupid gimmicks... at least learn from their mistakes... drop all these mineral and gas "mechanics", the choice is between having automining or not and they should decide between these two, there is no third option of adding stupid gimmicks or at least it's a terrible one.


Yah and while your at it get rid of the Warp-In gimmick and the faster creep gimmick. Oh and the gimmick about needing to build on creep too. Oh and the gimmick about needing to build supply its artificial and needless busy work.



Like most things in life there are good "gimmicks" and bad "gimmicks." Try and remember that what your are viewing is a snapshot of the game development. The take-home point is that they are addressing the macro problem. That is important.
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
fusionsdf
Profile Blog Joined June 2006
Canada15390 Posts
January 17 2009 19:04 GMT
#57
god

not to start another MBS discussion, but WHY get rid of SBS and destroy macro and then try and bring in gimmicks to make up for it.

I cant really think that giant scv + weird dark pylon + upgradeable depots (which I actually support) is all that easier than simple SBS.

Its like they removed difficulty for the noobs, realized that that difficulty was required, and threw in gimmicks while ignoring that they have the same benefits/drawbacks of SBS. Its hilarious. And these gimmicks are even harder for a noob to understand/remember than SBS is.

I really don't understand you sometimes Blizzard
SKT_Best: "I actually chose Protoss because it was so hard for me to defeat Protoss as a Terran. When I first started Brood War, my main race was Terran."
Spawkuring
Profile Joined July 2008
United States755 Posts
January 17 2009 19:11 GMT
#58
On January 18 2009 04:04 fusionsdf wrote:
god

not to start another MBS discussion, but WHY get rid of SBS and destroy macro and then try and bring in gimmicks to make up for it.

I cant really think that giant scv + weird dark pylon + upgradeable depots (which I actually support) is all that easier than simple SBS.

Its like they removed difficulty for the noobs, realized that that difficulty was required, and threw in gimmicks while ignoring that they have the same benefits/drawbacks of SBS. Its hilarious. And these gimmicks are even harder for a noob to understand/remember than SBS is.

I really don't understand you sometimes Blizzard


The idea is that Blizzard may lose the casual crowd if they feel the UI is "outdated" with things like SBS and auto-mine. Making actual game mechanics do the job may create a positive reaction however. Casuals often whine that SBS and auto-mine are artificial and unfun, but at the very least something like a Dark Pylon gives off some strategic value in casuals eyes.

Remember that SC1 had a top of the line UI by RTS standards when it came out. Blizzard games are always known as easy to learn and hard to master, so living up to that philosophy is much harder to do when a lot of SC's appeal lies upon the UI being casual-unfriendly by today's standards.
Cpt.Cocaine
Profile Joined June 2008
Canada299 Posts
January 17 2009 21:38 GMT
#59
While in this case I don't really mind the inclusion of gameplay mechanics to compensate for MBS/automine, the general trend in videogames is for increasingly noob-friendly UIs and increasingly small skill differentiation. So that has me worried - when they make "starcraft 3" in 2020 (or any future blizzard RTS for that matter), what are they going to do then?
Oliwoli
Profile Joined November 2008
United Kingdom69 Posts
Last Edited: 2009-01-17 22:16:04
January 17 2009 22:14 GMT
#60
Bringing it back to an earlier discussion, Razor swarm is similar to neither of the abilities tauted as being copies.

Carrion Swarm attacks in a cone, its more similar to a firebat than to Razor Swarm.

Locust swarm is not a moveable psistorm, it is essentially the Carrier mechanic.

The only crossover i can see between Razor Swarm and Wc3 is Tornado, which is nonetheless quite different.

<EDIT> Also, did anyone see the Cliff-walking lings in the video in the OP? I didnt see this mentioned, but it seems huge if i'm not mistaken.
Cpt.Cocaine
Profile Joined June 2008
Canada299 Posts
January 17 2009 22:27 GMT
#61
time?
InRaged
Profile Joined February 2007
1047 Posts
Last Edited: 2009-01-17 22:47:03
January 17 2009 22:33 GMT
#62
On January 18 2009 03:01 Archerofaiur wrote:
Show nested quote +
On January 17 2009 17:09 lololol wrote:
More gimmicks? Don't they get we don't need gimmicks, every other freaking RTS has a bunch of stupid gimmicks... at least learn from their mistakes... drop all these mineral and gas "mechanics", the choice is between having automining or not and they should decide between these two, there is no third option of adding stupid gimmicks or at least it's a terrible one.


Yah and while your at it get rid of the Warp-In gimmick and the faster creep gimmick. Oh and the gimmick about needing to build on creep too. Oh and the gimmick about needing to build supply its artificial and needless busy work.

These "gimmicks" deepen the game. They pump not only additional skill but also a lot of strategy in the game. Warp-in and creep bonuses in particular have potential to evolve together with game. And even total noobs can find them to be fun.
Just to get the point through:

- the actuall build contains some dark pylons, which hab´ve a cooldown that when triggered speeds up the probes harvesting.


I would hate it a bit less, if it was kinda like shield battery that is useful by itself but has side effect of increasing income. Let's say

Dark Pylon, that has 200 mana. All units in its range automatically get small damage bonus, but drain mana from pylon. The more units in range, the faster it run outs of mana. The only way to recharge mana is to sacrifice one of your own units to this pylon. For probes this damage bonus acts as resource gathering bonus. And of course it's killable just like other pylons.

Still not great, but at least it's a bit less blatant "CLICK HERE TO GET MORE $$$ MONKEY" button, since it can be used now for defense or even offense...
Jyvblamo
Profile Blog Joined June 2006
Canada13788 Posts
January 17 2009 22:49 GMT
#63
On January 18 2009 07:33 InRaged wrote:
Show nested quote +
On January 18 2009 03:01 Archerofaiur wrote:
On January 17 2009 17:09 lololol wrote:
More gimmicks? Don't they get we don't need gimmicks, every other freaking RTS has a bunch of stupid gimmicks... at least learn from their mistakes... drop all these mineral and gas "mechanics", the choice is between having automining or not and they should decide between these two, there is no third option of adding stupid gimmicks or at least it's a terrible one.


Yah and while your at it get rid of the Warp-In gimmick and the faster creep gimmick. Oh and the gimmick about needing to build on creep too. Oh and the gimmick about needing to build supply its artificial and needless busy work.

These "gimmicks" deepen the game. They pump not only additional skill but also a lot of strategy in the game. Warp-in and creep bonuses in particular have potential to evolve together with game. And even total noobs can find them to be fun.

Been to Romania lately?
InRaged
Profile Joined February 2007
1047 Posts
January 17 2009 23:06 GMT
#64
mmm? now whose sarcasm I missed? :3
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
January 17 2009 23:10 GMT
#65
I don't see any cliff-walking lings? What time?
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Oliwoli
Profile Joined November 2008
United Kingdom69 Posts
Last Edited: 2009-01-17 23:13:50
January 17 2009 23:12 GMT
#66
On January 18 2009 07:27 Cpt.Cocaine wrote:
time?


At about 0:15 you see a bunch jump down a cliff, and then later on you see some climb up.

<Edit> (apparently i am awful at remembering what i meant to write)

This is in the embedded video in the OP, rather than the linked ones.
InRaged
Profile Joined February 2007
1047 Posts
January 17 2009 23:14 GMT
#67
On January 18 2009 08:12 Oliwoli wrote:
Show nested quote +
On January 18 2009 07:27 Cpt.Cocaine wrote:
time?


At about 0:15 you see a bunch jump down a cliff, and then later on you see some climb up.

I knew you'd say that. It's grass, dude ;PPP
Oliwoli
Profile Joined November 2008
United Kingdom69 Posts
January 17 2009 23:17 GMT
#68
Oh damn. I guess it was just wishful thinking on my part.
-orb-
Profile Blog Joined September 2007
United States5770 Posts
January 18 2009 00:13 GMT
#69
Hmm, shame the video is of zerg, instead of having a video showing us the exciting new macro abilities
'life of lively to live to life of full life thx to shield battery'
how sad that sc2 has no shield battery :(
7th-Real
Profile Joined December 2008
Australia93 Posts
January 18 2009 00:57 GMT
#70
Am i the only one that feels in the video shown in the op the player has nothing to do? All hes doing is moving his lings around, spamming rally and building drones/lings, apparently hes too stupid to use automine also(while im against the idea of automine, if its in the game you should probably use it)

I hope it's just the player being bad, but jesus christ you're doing more at 1 minute mark in starcraft than this guy is doing probably 3-4 minutes into the game.

Looks kind of boring. :[
Fat people should have to buy two tickets.
Retsukage
Profile Blog Joined February 2008
United States1002 Posts
January 18 2009 04:52 GMT
#71
On January 18 2009 09:57 7th-Real wrote:
Am i the only one that feels in the video shown in the op the player has nothing to do? All hes doing is moving his lings around, spamming rally and building drones/lings, apparently hes too stupid to use automine also(while im against the idea of automine, if its in the game you should probably use it)

I hope it's just the player being bad, but jesus christ you're doing more at 1 minute mark in starcraft than this guy is doing probably 3-4 minutes into the game.

Looks kind of boring. :[


sc:bw looks really boring to, when you are watching a noob.
To change is to improve, to change often is to be perfect - Winston Chruchill
PobTheCad
Profile Blog Joined July 2006
Australia893 Posts
January 18 2009 11:57 GMT
#72
i like the new 'zoomed out' look
Once again back is the incredible!
Zoler
Profile Blog Joined June 2008
Sweden6339 Posts
January 18 2009 12:42 GMT
#73
On January 18 2009 09:57 7th-Real wrote:
Am i the only one that feels in the video shown in the op the player has nothing to do? All hes doing is moving his lings around, spamming rally and building drones/lings, apparently hes too stupid to use automine also(while im against the idea of automine, if its in the game you should probably use it)

I hope it's just the player being bad, but jesus christ you're doing more at 1 minute mark in starcraft than this guy is doing probably 3-4 minutes into the game.

Looks kind of boring. :[


Because the player in the video sucks.
Lim Yo Hwan forever!
fusionsdf
Profile Blog Joined June 2006
Canada15390 Posts
January 20 2009 02:20 GMT
#74
On January 18 2009 04:11 Spawkuring wrote:
Show nested quote +
On January 18 2009 04:04 fusionsdf wrote:
god

not to start another MBS discussion, but WHY get rid of SBS and destroy macro and then try and bring in gimmicks to make up for it.

I cant really think that giant scv + weird dark pylon + upgradeable depots (which I actually support) is all that easier than simple SBS.

Its like they removed difficulty for the noobs, realized that that difficulty was required, and threw in gimmicks while ignoring that they have the same benefits/drawbacks of SBS. Its hilarious. And these gimmicks are even harder for a noob to understand/remember than SBS is.

I really don't understand you sometimes Blizzard


The idea is that Blizzard may lose the casual crowd if they feel the UI is "outdated" with things like SBS and auto-mine. Making actual game mechanics do the job may create a positive reaction however. Casuals often whine that SBS and auto-mine are artificial and unfun, but at the very least something like a Dark Pylon gives off some strategic value in casuals eyes.

Remember that SC1 had a top of the line UI by RTS standards when it came out. Blizzard games are always known as easy to learn and hard to master, so living up to that philosophy is much harder to do when a lot of SC's appeal lies upon the UI being casual-unfriendly by today's standards.


it totally didnt though. I wrote a long article on it, but I can't find it. Other games came out at the same time or earlier had more 'advanced' features/UI
SKT_Best: "I actually chose Protoss because it was so hard for me to defeat Protoss as a Terran. When I first started Brood War, my main race was Terran."
Archerofaiur
Profile Joined August 2008
United States4101 Posts
Last Edited: 2009-01-20 05:47:43
January 20 2009 05:45 GMT
#75
TA for one

God that game was lightyears ahead of its time.

There is something else people are missing though. You can think of it as a natural progression of stone age UI to "more advanced" UI. This is correct in some cases. In other cases, and this is what I think many people overlook, gameplay determines the appopriate UI. UI is an critical component of gameplay and how your game will feel. So in some cases its "what is the most advanced UI". In other cases its "what is the most appropriate UI for the game we are trying to make".


To paraphrase "Newer is not better, better is better."
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
HellGuardian
Profile Joined February 2009
India14 Posts
February 10 2009 11:13 GMT
#76
can ne1 tell if the unexplored map is all black (like sc) or the landscape is visible, like warcraft??
Zerg4Life!
PlutoNZ
Profile Joined February 2008
New Zealand410 Posts
Last Edited: 2009-02-10 11:21:42
February 10 2009 11:20 GMT
#77
On February 10 2009 20:13 HellGuardian wrote:
can ne1 tell if the unexplored map is all black (like sc) or the landscape is visible, like warcraft??


Landscape is visible, like in Warcraft 3.

There's a whole thread discussing it here: http://www.teamliquid.net/forum/viewmessage.php?topic_id=85283
HellGuardian
Profile Joined February 2009
India14 Posts
February 10 2009 11:36 GMT
#78
thanks a lot xD
Zerg4Life!
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