StarCraft II @ ESL Finals - Page 2
Forum Index > SC2 General |
Proposal
United States1310 Posts
| ||
dogen
Belgium108 Posts
It's movable, which makes its purpose already very different to that of psi storm. Being movable, it will probable also do a lot less damage | ||
L0thar
987 Posts
On January 16 2009 07:41 FrozenArbiter wrote: Eh, that's not his point. Original post: Rei's post: Klockan3's post: By far away he meant that the actual requirements are simply way different from the machines used. Hmm, really? I'm no English expert, but I think "A is nowhere near B" means that A is subpar to B in some way. Not just different, but subpar. Like - That last game between Bisu and Jaedong was incredible! - Yeah, but it was nowhere near the one on Blue Storm... So seeing "this is nowhere near the actual game requirements" would imply that the actual requirements are (way) higher. Or am I nowhere near the truth? | ||
Fontong
United States6454 Posts
On January 16 2009 08:27 adelarge wrote: Hmm, really? I'm no English expert, but I think "A is nowhere near B" means that A is subpar to B in some way. Not just different, but subpar. Like - That last game between Bisu and Jaedong was incredible! - Yeah, but it was nowhere near the one on Blue Storm... So seeing "this is nowhere near the actual game requirements" would imply that the actual requirements are (way) higher. Or am I nowhere near the truth? Yes this is a good explanation. Although one might think it could be used both ways I have never seen it used like A is nowhere near B and meaning that B is the worse one. In other news, it seems that people are liking SC2 when they play it. Sound like it should be good, especially after beta. | ||
![]()
Liquid`Jinro
Sweden33719 Posts
On January 16 2009 08:27 adelarge wrote: Hmm, really? I'm no English expert, but I think "A is nowhere near B" means that A is subpar to B in some way. Not just different, but subpar. Like - That last game between Bisu and Jaedong was incredible! - Yeah, but it was nowhere near the one on Blue Storm... So seeing "this is nowhere near the actual game requirements" would imply that the actual requirements are (way) higher. Or am I nowhere near the truth? My point was that ManWithCheese seemed to take "far away" to mean "game isn't out for a long time" while I don't think that's what he meant to say. Maybe I'm wrong but this is why I got that impression: To say this game is still far off is just being foolish. | ||
L0thar
987 Posts
On January 16 2009 08:47 FrozenArbiter wrote: My point was that ManWithCheese seemed to take "far away" to mean "game isn't out for a long time" while I don't think that's what he meant to say. Maybe I'm wrong but this is why I got that impression: I see...I was thinking you were supporting Klockan3's post "nowhere near doesn't mean way below". And I though ManWithCheese just tried to say that SC2 hasn't been optimised yet, so Blizzard used much stronger computers than necessary... | ||
DamageControL
United States4222 Posts
We all know what he means (I think) So the game is scoped out more, which is good considering there will be a lot more units. Does a lot more units still leave room for as much micro? In sc1, even in midgame, one might pull back damaged units. It seems like you can now get a lot, quickly. However, will it allow for more complex tactics? Surround, and flanks, would be emphasized, and I could see progamers pulling off more complex formations with the ability to control large armies all at once, and with the units to pull the maneuvers off. In sc1, your strategy was limited by never having more than way 60, maybe 70 units clash at once? | ||
![]()
ArvickHero
10387 Posts
| ||
lololol
5198 Posts
On January 16 2009 07:55 ilovehnk wrote: sounds like wc3 to me, even copied from cryptlord's ultimate spells, and have mediocore units do so much damage Yeah, WC3 has spells and units and buildings and guess what Starcraft 2 has spells and units and buildings... a coincidence? I think not! It's pretty obvious Blizzard is just copying Warcraft 3! | ||
freelander
Hungary4707 Posts
On January 16 2009 17:50 lololol wrote: Yeah, WC3 has spells and units and buildings and guess what Starcraft 2 has spells and units and buildings... a coincidence? I think not! It's pretty obvious Blizzard is just copying Warcraft 3! at 2:26 you can see a protoss moon well | ||
ParasitJonte
Sweden1768 Posts
On January 16 2009 08:27 adelarge wrote: Hmm, really? I'm no English expert, but I think "A is nowhere near B" means that A is subpar to B in some way. Not just different, but subpar. Like - That last game between Bisu and Jaedong was incredible! - Yeah, but it was nowhere near the one on Blue Storm... So seeing "this is nowhere near the actual game requirements" would imply that the actual requirements are (way) higher. Or am I nowhere near the truth? That's an interesting take. In real life, the semantics of "nowhere near..." tends to be along the line you suggest. But this has to do with the voice of, and emphasis placed by the speaker. On the internet however you do not have access to these two keyfactors (along with facial expression etc.). Therefore, the semantics of written material need to follow a more, rigid word-by-word translation in order to avoid misunderstandings. So, in conclusion, I would say that you are wrong because you are inferring something because you treat oral material and written material in the same way. | ||
Savio
United States1850 Posts
| ||
![]()
Liquid`Jinro
Sweden33719 Posts
http://www.blizzforums.com/showthread.php?t=22768 Translated information Xordiah gave at the ESL Finals (9.-10. January 2009) - Blizzard has a fixed Date for the Beta, still secret though. - Multiplayer is nearly complete except a few details. - There will be more opportunities to get betakeys (i.e. Contests, perhaps storycontest or something like that) - the actuall build contains some dark pylons, which hab´ve a cooldown that when triggered speeds up the probes harvesting. - The command center also has a cooldown that enables it to summon a bigger scv which collects resources faster. - supllydepots can be upgraded to give 2 supply. - mentioned: that immortals seem to be extremely strong in the actuall build. source -Drakkart Oh and 2 videos, that won't play for me but seem to work for everyone else ;P http://www.gamestar.de/index.cfm?pid=453&pk=11082 http://video.naver.com/2008031218592955843 EDIT: Naver vid is from March 2008 but I haven't seen it before I don't think. | ||
maybenexttime
Poland5546 Posts
| ||
Chromyne
Canada561 Posts
On January 16 2009 08:27 adelarge wrote: Hmm, really? I'm no English expert, but I think "A is nowhere near B" means that A is subpar to B in some way. Not just different, but subpar. Like - That last game between Bisu and Jaedong was incredible! - Yeah, but it was nowhere near the one on Blue Storm... So seeing "this is nowhere near the actual game requirements" would imply that the actual requirements are (way) higher. Or am I nowhere near the truth? What you're saying makes sense, but that's in different context, and context is very important. "Nowhere near" is not indicative or inferiority or superiority, or at least I wouldn't assume either one if someone said it. In context, it makes more sense, and in the case of the SCII specs, it's safer to assume that the spec requirements will be much lower instead of much higher. I tend to look more for "A is nowhere near the ___ of B" or "In terms of ___, A is nowhere near B." Without it, you could make the assumption, but it's a lot of dangerous without proper context. | ||
InRaged
1047 Posts
Translated information Xordiah gave at the ESL Finals (9.-10. January 2009) - the actuall build contains some dark pylons, which hab´ve a cooldown that when triggered speeds up the probes harvesting. - The command center also has a cooldown that enables it to summon a bigger scv which collects resources faster. Is that truth? That's an addition to gas mechanics? Are they serious? Honestly, with such 'solutions' I better see auto-mining dropped, and I really don't wanna auto-mining dropped o.O | ||
Spawkuring
United States755 Posts
They all sound kinda gimmicky, so I'm guessing these are intended to be mostly just interesting, fun features rather than any solution to macro. Let's hope the Macro Contest will help get some good ideas into Blizzard's head by the time beta comes around. | ||
SWPIGWANG
Canada482 Posts
- The command center also has a cooldown that enables it to summon a bigger scv which collects resources faster. I don't know whether to laugh or cry reading this. Its one thing to have a cooldown macro mechanic (probably the most stable sort proposed) it is another to have it be so lame and funny at the same time. What I do know is that I'll be blaming the dumb macro crowd forever if that makes into the final game. | ||
![]()
Liquid`Jinro
Sweden33719 Posts
Stop hatin' yo! | ||
Retsukage
United States1002 Posts
also giant SCV's are awesome lol, Id like to see whats next for zerg macro lol. Giant enemy crab? :p | ||
| ||