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[P] SC2: Shroud of Blackness - Page 5

Forum Index > SC2 General
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meegrean
Profile Joined May 2008
Thailand7699 Posts
January 04 2009 11:41 GMT
#81
I think it should be removed. It would be a step forward for rts gaming.
Brood War loyalist
ParasitJonte
Profile Joined September 2004
Sweden1768 Posts
January 04 2009 12:07 GMT
#82
I like it as it is in the screenshots in the OP. It would be so much easier to accept playing new maps.
Hello=)
Fen
Profile Blog Joined June 2006
Australia1848 Posts
Last Edited: 2009-01-04 12:29:01
January 04 2009 12:27 GMT
#83
On January 04 2009 20:11 Jayson X wrote:
Show nested quote +
On January 04 2009 17:43 Fen wrote:
I dont play that much BW these days. When I do install it and play, there are always a bunch of maps out that ive never played or have very little experience with. So when I play one of those maps, Im stuck asking my opponent where abouts the start locations are or where my natural is.

As a result, there are only about 3-4 maps Im comfortable playing on iccup. Many people will have the same problem as me and it contributes to why people generally do not play different maps from the norm.


This i never understood. Players who refuse to play on different maps because they don't know em. To me, new maps are always interesting, especially when both players, play it for the first time.

Then it's a explore and adapt kind of thing. Maps are such a vital part of this game that you seriously cut of a great portion of fun by playing the same map over and over again. There's just so much more to it. Like UMS, you just hop in a game and learn by doing.

We used to have internal tourneys in my clan with all new maps and those were usualy the best games we ever had. Sure you talked about iccup up there, but still.


But, if it helps people to break out of their little safe zone, give them vision.


When I play, part of having fun is being able to play a good game. I dont need to win, I just need to feel that I was playing to the best of my abilities. If Ive got mutas out but still dont know where my opponent's base is, it makes it really hard for me to play a good game and is not fun. If my opponent doesnt know the map either, then its not really a problem, but when he does, im going to be placed in a severe disadvantage.

Being able to see the map means that I can adapt to the game even if ive never played the map before. If I think my opponent has expanded, I can look at the minimap and make a logical inference as to where that expansion is. If im faced with black, then im gonna be sending units all over the map trying to find it. This would be a situation where ive made the correct strategical decision, but punished for my lack of map knowledge. To overcome this disadvantage I have to play on maps I know.
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
January 04 2009 16:39 GMT
#84

but a)... hmm thats hard to refute. Down with variable fog shading, up with shroud?

[image loading]

The scouting pattern has almost made an X, I don't see why it'd be harder to make "patterns" this way :c
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Bozali
Profile Joined January 2008
Sweden155 Posts
January 04 2009 17:11 GMT
#85
If you check iccup at D level, most of the games are on pythong because the low level players (including myself) are not confident playing on the other maps. Removing this might help with map rotations.
Murlox
Profile Blog Joined March 2008
France1699 Posts
January 04 2009 17:22 GMT
#86
On January 05 2009 02:11 Bozali wrote:
If you check iccup at D level, most of the games are on pythong because the low level players (including myself) are not confident playing on the other maps. Removing this might help with map rotations.


I agree.
Plus there is no "art" in knowing exactly where to click, but a very residual "skill", learned over repetition.

Instead of impressing your young neighbor by millimetric clicks in the dark, i'd rather share a game with him.
Resistance ain't futile
maybenexttime
Profile Blog Joined November 2006
Poland5824 Posts
January 04 2009 17:55 GMT
#87
Yes, it's not a skill - it's a fomality on the level that knowing the maps matters, and an obstacle to trying out new maps on lower levels of play (plus a hinderance in ladder games, when you can't just avoid certain maps you don't know...).
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
January 04 2009 18:22 GMT
#88
I think we can all agree that this is going to be the most insignificant of differences to the point where making it a toggleable feature wouldn't hurt. Anyone suggesting that this is going to change mass games on one map is overestimating the significance of this feature.
Administrator~ Spirit will set you free ~
Klive5ive
Profile Blog Joined January 2008
United Kingdom6056 Posts
January 04 2009 18:45 GMT
#89
On January 05 2009 03:22 Plexa wrote:
Anyone suggesting that this is going to change mass games on one map is overestimating the significance of this feature.

I agree.
That argument is really weak, Dawn of War doesn't have black fog and everyone plays on the same maps. It's more to do with people liking familiarity.
Also... what's wrong with people playing on the same maps?! If you're fed up of Python and make a game on another map you'll still find someone on Iccup to play you.

However removing black fog does make the game easier. All those pimp blind storms progamers do are less impressive if you can see the terrain without having explored it.
Don't hate the player - Hate the game
maybenexttime
Profile Blog Joined November 2006
Poland5824 Posts
January 04 2009 19:04 GMT
#90
No, DoW players play on the same maps because others are imba and there's no way to make new maps (afaik).
eXNewB
Profile Blog Joined December 2008
Canada291 Posts
January 04 2009 19:33 GMT
#91
I like hard video games, and not knowing the map makes it more difficult
THERES NO WAY HE CAN STOP THOSE HYDRAS!
D10
Profile Blog Joined December 2007
Brazil3409 Posts
Last Edited: 2009-01-04 19:42:07
January 04 2009 19:41 GMT
#92
On January 05 2009 04:33 eXNewB wrote:
I like hard video games, and not knowing the map makes it more difficult


Oh really ? If you started the game with 0 workers, in exchange of every 5 seconds a message showing for all players saying "exNewB is really badass, hes playing it hard mode" would you do it ?
" We are not humans having spiritual experiences. - We are spirits having human experiences." - Pierre Teilhard de Chardin
UmmTheHobo
Profile Blog Joined April 2008
United States650 Posts
January 04 2009 20:21 GMT
#93
I do not like having to lose my first 5 games on a new map just because I don't know it. I want to lose because I am a newbtastic nubcake with nubsauce filling. In Warcraft 3 I can play on a map I have never played on before and be like "Ok, there is my natural expansion, this is where my opponents will have a chance to start." Players who know the map very well will still be rewarded (in a lesser way), they will know that the trees (which act like destructible barriers in warcraft 3) are just short enough so there death knight can shoot death coil to the other side.
...
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
January 04 2009 20:22 GMT
#94
On January 05 2009 03:45 Klive5ive wrote:
Show nested quote +
On January 05 2009 03:22 Plexa wrote:
Anyone suggesting that this is going to change mass games on one map is overestimating the significance of this feature.

I agree.
That argument is really weak, Dawn of War doesn't have black fog and everyone plays on the same maps. It's more to do with people liking familiarity.
Also... what's wrong with people playing on the same maps?! If you're fed up of Python and make a game on another map you'll still find someone on Iccup to play you.

However removing black fog does make the game easier. All those pimp blind storms progamers do are less impressive if you can see the terrain without having explored it.

Lol blind storms? You can't storm somewhere you can't see, hence this feature doesn't affect storms AT ALL?

It doesn't make the game easier, jesus, once you've played a map 5 times the only difference is you wont misclick as much.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
UmmTheHobo
Profile Blog Joined April 2008
United States650 Posts
January 04 2009 20:28 GMT
#95
Let there be light
-God
...
fight_or_flight
Profile Blog Joined June 2007
United States3988 Posts
January 04 2009 21:00 GMT
#96
Seeing as this in no way affects balance, game performance, or development time, I see no reason why it can't be togglable.
Do you really want chat rooms?
Velr
Profile Blog Joined July 2008
Switzerland10905 Posts
January 04 2009 21:57 GMT
#97
i just recently started to play some sc now and then again... maybe 10 games a weak, sometimes a nice little session with a friend... Back in time we knew the maps as good as it gets.

Now we play on *new* ones (chupyung, destination, andromeda...) or at least ones we did not know back then and it's just plain annoying.

The first ~5 games you have to search for everything, after that suddenly everything is clear and the fog doesn't matter. Hell, i once scouted for about an eternity because i couldn't figure out where my enemys choke was (he had perfect block so the scout was *stupid*).

Go the WC3 way, it's way better and you actually have way faster fun on new maps.
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
January 04 2009 23:21 GMT
#98
Lazy ass mofos. ITS TOO HARD TO EXPLORE A MAP OR LOAD IT UP AND CHECK IT OUT BEFORE I PLAY. NOW I LOSE THE FIRST 5 GAMES BECAUSE "I DON'T KNOW THE MAP".

Who's fault is that?
..and then I would, ya know, check em'. (Aka SpoR)
Hokay
Profile Joined May 2007
United States738 Posts
January 05 2009 00:09 GMT
#99
Jesus christ SOME of the "pro" wannabes and pro players are really screwed up in the head. I'm glad they are not making video games because they will torture the players with stupid repetition and inhumane game mechanics for the sake of "skill".

Let's get the bull shit out of the way and get to the game, strategy and execution. No one wants to be a fucking hermit and study the maps (who finds that fun or skillful?) and it sure doesn't encourage or help the casual players who play on multiple maps. In the end serious players will study maps anyways so it doesn't reward no one. All it rewards is more burden and time consuming BULL SHIT for the sake of adding another "skill" factor.
n.DieJokes
Profile Blog Joined November 2008
United States3443 Posts
January 05 2009 01:00 GMT
#100
I would love to have the blackness gone, I have to leave games on Iccup cause I don't know where shit is, I'd rather be focused on the play then studying and learning new maps. I really don't think it takes any skill out, just less pre-game studying
MyLove + Your Love= Supa Love
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