[P] SC2: Shroud of Blackness - Page 5
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meegrean
Thailand7699 Posts
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ParasitJonte
Sweden1768 Posts
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Fen
Australia1848 Posts
On January 04 2009 20:11 Jayson X wrote: This i never understood. Players who refuse to play on different maps because they don't know em. To me, new maps are always interesting, especially when both players, play it for the first time. Then it's a explore and adapt kind of thing. Maps are such a vital part of this game that you seriously cut of a great portion of fun by playing the same map over and over again. There's just so much more to it. Like UMS, you just hop in a game and learn by doing. We used to have internal tourneys in my clan with all new maps and those were usualy the best games we ever had. Sure you talked about iccup up there, but still. But, if it helps people to break out of their little safe zone, give them vision. When I play, part of having fun is being able to play a good game. I dont need to win, I just need to feel that I was playing to the best of my abilities. If Ive got mutas out but still dont know where my opponent's base is, it makes it really hard for me to play a good game and is not fun. If my opponent doesnt know the map either, then its not really a problem, but when he does, im going to be placed in a severe disadvantage. Being able to see the map means that I can adapt to the game even if ive never played the map before. If I think my opponent has expanded, I can look at the minimap and make a logical inference as to where that expansion is. If im faced with black, then im gonna be sending units all over the map trying to find it. This would be a situation where ive made the correct strategical decision, but punished for my lack of map knowledge. To overcome this disadvantage I have to play on maps I know. | ||
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Liquid`Jinro
Sweden33719 Posts
but a)... hmm thats hard to refute. Down with variable fog shading, up with shroud? ![]() The scouting pattern has almost made an X, I don't see why it'd be harder to make "patterns" this way :c | ||
Bozali
Sweden155 Posts
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Murlox
France1699 Posts
On January 05 2009 02:11 Bozali wrote: If you check iccup at D level, most of the games are on pythong because the low level players (including myself) are not confident playing on the other maps. Removing this might help with map rotations. I agree. Plus there is no "art" in knowing exactly where to click, but a very residual "skill", learned over repetition. Instead of impressing your young neighbor by millimetric clicks in the dark, i'd rather share a game with him. | ||
maybenexttime
Poland5544 Posts
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Plexa
Aotearoa39261 Posts
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Klive5ive
United Kingdom6056 Posts
On January 05 2009 03:22 Plexa wrote: Anyone suggesting that this is going to change mass games on one map is overestimating the significance of this feature. I agree. That argument is really weak, Dawn of War doesn't have black fog and everyone plays on the same maps. It's more to do with people liking familiarity. Also... what's wrong with people playing on the same maps?! If you're fed up of Python and make a game on another map you'll still find someone on Iccup to play you. However removing black fog does make the game easier. All those pimp blind storms progamers do are less impressive if you can see the terrain without having explored it. | ||
maybenexttime
Poland5544 Posts
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eXNewB
Canada291 Posts
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D10
Brazil3409 Posts
On January 05 2009 04:33 eXNewB wrote: I like hard video games, and not knowing the map makes it more difficult Oh really ? If you started the game with 0 workers, in exchange of every 5 seconds a message showing for all players saying "exNewB is really badass, hes playing it hard mode" would you do it ? | ||
UmmTheHobo
United States650 Posts
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Liquid`Jinro
Sweden33719 Posts
On January 05 2009 03:45 Klive5ive wrote: I agree. That argument is really weak, Dawn of War doesn't have black fog and everyone plays on the same maps. It's more to do with people liking familiarity. Also... what's wrong with people playing on the same maps?! If you're fed up of Python and make a game on another map you'll still find someone on Iccup to play you. However removing black fog does make the game easier. All those pimp blind storms progamers do are less impressive if you can see the terrain without having explored it. Lol blind storms? You can't storm somewhere you can't see, hence this feature doesn't affect storms AT ALL? It doesn't make the game easier, jesus, once you've played a map 5 times the only difference is you wont misclick as much. | ||
UmmTheHobo
United States650 Posts
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fight_or_flight
United States3988 Posts
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Velr
Switzerland10694 Posts
Now we play on *new* ones (chupyung, destination, andromeda...) or at least ones we did not know back then and it's just plain annoying. The first ~5 games you have to search for everything, after that suddenly everything is clear and the fog doesn't matter. Hell, i once scouted for about an eternity because i couldn't figure out where my enemys choke was (he had perfect block so the scout was *stupid*). Go the WC3 way, it's way better and you actually have way faster fun on new maps. | ||
CharlieMurphy
United States22895 Posts
Who's fault is that? | ||
Hokay
United States738 Posts
Let's get the bull shit out of the way and get to the game, strategy and execution. No one wants to be a fucking hermit and study the maps (who finds that fun or skillful?) and it sure doesn't encourage or help the casual players who play on multiple maps. In the end serious players will study maps anyways so it doesn't reward no one. All it rewards is more burden and time consuming BULL SHIT for the sake of adding another "skill" factor. | ||
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n.DieJokes
United States3443 Posts
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