I'll make a new thread trying to convince people that auto-attack and unit queing in production buildings will KILL SC2.
[P] SC2: Shroud of Blackness - Page 3
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Integra
Sweden5626 Posts
I'll make a new thread trying to convince people that auto-attack and unit queing in production buildings will KILL SC2. | ||
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Liquid`Jinro
Sweden33719 Posts
On January 04 2009 09:42 CharlieMurphy wrote: That doesn't work for competitive play/ladder. That's what this is about obviously Yes it does, because this has next to no impact on competitive play since everyone will know the map anyway!? | ||
Vasoline73
United States7801 Posts
And to be honest I dont really think "old way" and "new way" are accurate terms here... I assume plenty of RTS games still have the complete blackness method. It's more about feel and art design to me than "omg U jus want teh same game!" It's not about "old or new." Having the more visible fog of war will not stop "noobs" from playing the same maps over and over and over. If people are so concerned about noobs knowing maps then why not just include a detailed map during the game loading screen? People are being way too closeminded about this and are trying to belittle it | ||
Cpt.Cocaine
Canada299 Posts
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PlutoNZ
New Zealand410 Posts
On January 04 2009 09:51 Integra wrote: This thread just proved that some people will complain about EVERYTHING. I'll make a new thread trying to convince people that auto-attack and unit queing in production buildings will KILL SC2. Don't forget rally points. | ||
Integra
Sweden5626 Posts
Yea, those too! | ||
armed_
Canada443 Posts
Really the only place it'll make a difference is at a stupidly low level; aside from the few minutes it takes to learn the bare minimum about a map it's purely a visual change. And since it's just a visual change, you may as well just make it a toggle the same way showing terrain on the minimap is. | ||
Ideas
United States8091 Posts
On January 04 2009 10:08 armed_ wrote: Do you seriously think that adding map visibility is going to mean it's suddenly much easier to learn maps? The only thing it'll change is how much effort it'll take to be able to play on the map at all, any sort of in-depth understanding is still going to require a fair amount of study(what can be sieged from where, proxy positions, etc.) Being able to see the map doesn't mean you suddenly know everything about it. It tells you just as much as looking at a map preview for a minute or so before playing on a map in BW does; where the expansions are + the general layout. Really the only place it'll make a difference is at a stupidly low level; aside from the few minutes it takes to learn the bare minimum about a map it's purely a visual change. And since it's just a visual change, you may as well just make it a toggle the same way showing terrain on the minimap is. +1 | ||
zobz
Canada2175 Posts
On January 04 2009 09:51 Integra wrote: This just proves that some people have a very strange problem with other people having opinions and holding them actively over a Relatively small issue, in the thread that's supposed to be a discussion of peoples opinions on that very matter no less. This would effect the game if only slightly and i don't see the point of insisting that it's not worth talking about just so that we can complacently go along with whatever blizzard's default decision is. This thread just proved that some people will complain about EVERYTHING. I'll make a new thread trying to convince people that auto-attack and unit queing in production buildings will KILL SC2. | ||
mdainoob
United States51 Posts
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illu
Canada2531 Posts
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zobz
Canada2175 Posts
On January 04 2009 09:03 CharlieMurphy wrote: +1studying preflop is different than having a cheat sheet real time. Obviously sometimes you would want to play without the opaque shroud and lots of people would and that's fine. But saying it doesn't make a very big difference competitively which seems to be the focused argument of way too many people here, is completely irrelevant and stupid. If it makes Any difference to competitive play why are we even talking about leaving it out of the ladder? Casual players and players playing new maps can play non-ladder games. Now what's your problem with that because i really don't think it has to do with the 'insignificance' of the issue. | ||
BanZu
United States3329 Posts
On January 04 2009 08:53 CharlieMurphy wrote: lol are you joking? thats a "Q" as in "Quoted For Truth." GTF /= QFT ps - its GTFO anyways lol BOT, I totally agree with you though. They are just lazy. Sorry, I meant "QFT", that was a typo. I'm just saying that we don't need people to reiterate a good point. And if it isn't a good point, but it has the idea they agree with, they should at least spend some time elaborating. | ||
ManWithCheese
Canada246 Posts
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FreeDoM[YA]
Canada855 Posts
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hazz
United Kingdom570 Posts
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armed_
Canada443 Posts
On January 04 2009 10:19 zobz wrote: But saying it doesn't make a very big difference competitively which seems to be the focused argument of way too many people here, is completely irrelevant and stupid. If it makes Any difference to competitive play why are we even talking about leaving it out of the ladder? The point is that it doesn't make any difference in competitive play of any respectable level. All it does is make maps one hasn't played on before more accessible. It's not just that "it doesn't make a very big difference", the effects on competitive players are so small as to be completely insignificant; it won't change anything in terms of the amount of practise time it takes to play on a map seriously. | ||
BanZu
United States3329 Posts
On January 04 2009 10:35 Hazz wrote: many starcraft players hate everything about wc3 because they are bitter it had such an international scene when in brood war its non existant Non-existant is an over-exaggeration. For me I don't even care about anything outside of Korea. The reason why I dislike (not hate) WC3 is because it's gameplay is much different. Saying that since WC3 has such-and-such is not a good reason as to why SC2 should have it. I'm bitter that Blizzard is changing everything in SC when it has worked fine. Oh, and I'm all for weeding out the newbs who are too lazy to learn SC. Unfortunately for me, Blizzard doesn't think this way. | ||
ocoini
648 Posts
its small stuff like that. Or say it's early lategame, you havent scouted all the map, but you want to expand in an area, you fail to send the worker to the area so it can scout the perfect location for the CC's placment, now you got a minor annoyance and something that slows you down because you dident scout the location properly or failed to click the right spot on the minimap. Now the person that did scout it correctly at the first go will have no problem placeing the expansion when he remembers he sent the worker to expand there. Also knowing the map should be a skill, not a freebie like it is now. | ||
Dalroti
Canada70 Posts
[edit] but i still think it looks cool though. I dont give either way. | ||
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