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[P] SC2: Shroud of Blackness - Page 3

Forum Index > SC2 General
Post a Reply
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Integra
Profile Blog Joined January 2008
Sweden5626 Posts
January 04 2009 00:51 GMT
#41
This thread just proved that some people will complain about EVERYTHING.

I'll make a new thread trying to convince people that auto-attack and unit queing in production buildings will KILL SC2.
"Dark Pleasure" | | I survived the Locust war of May 3, 2014
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
January 04 2009 00:51 GMT
#42
On January 04 2009 09:42 CharlieMurphy wrote:
Show nested quote +
On January 04 2009 09:41 FrozenArbiter wrote:
Then have an option to switch between wc3/sc style and enjoy your exploring along with the misclicks, it's not like it's gonna make a noticeable difference anyway.

That doesn't work for competitive play/ladder. That's what this is about obviously

Yes it does, because this has next to no impact on competitive play since everyone will know the map anyway!?
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Vasoline73
Profile Blog Joined February 2008
United States7820 Posts
January 04 2009 00:52 GMT
#43
Also, why are most of the people in this thread making it seem like nobody could possibly prefer the old way? Both ways are ok in my eyes, but I defintely prefer the old way for the 'feel' I get while playing.

And to be honest I dont really think "old way" and "new way" are accurate terms here... I assume plenty of RTS games still have the complete blackness method. It's more about feel and art design to me than "omg U jus want teh same game!" It's not about "old or new." Having the more visible fog of war will not stop "noobs" from playing the same maps over and over and over. If people are so concerned about noobs knowing maps then why not just include a detailed map during the game loading screen?

People are being way too closeminded about this and are trying to belittle it
Cpt.Cocaine
Profile Joined June 2008
Canada299 Posts
January 04 2009 00:57 GMT
#44
Prefer the translucent fog, but I really don't care either way.
PlutoNZ
Profile Joined February 2008
New Zealand410 Posts
January 04 2009 00:58 GMT
#45
On January 04 2009 09:51 Integra wrote:
This thread just proved that some people will complain about EVERYTHING.

I'll make a new thread trying to convince people that auto-attack and unit queing in production buildings will KILL SC2.


Don't forget rally points.
Integra
Profile Blog Joined January 2008
Sweden5626 Posts
January 04 2009 01:01 GMT
#46
On January 04 2009 09:58 SearingShadow wrote:
Show nested quote +
On January 04 2009 09:51 Integra wrote:
This thread just proved that some people will complain about EVERYTHING.

I'll make a new thread trying to convince people that auto-attack and unit queing in production buildings will KILL SC2.


Don't forget rally points.


Yea, those too!
"Dark Pleasure" | | I survived the Locust war of May 3, 2014
armed_
Profile Joined November 2008
Canada443 Posts
January 04 2009 01:08 GMT
#47
Do you seriously think that adding map visibility is going to mean it's suddenly much easier to learn maps? The only thing it'll change is how much effort it'll take to be able to play on the map at all, any sort of in-depth understanding is still going to require a fair amount of study(what can be sieged from where, proxy positions, etc.) Being able to see the map doesn't mean you suddenly know everything about it. It tells you just as much as looking at a map preview for a minute or so before playing on a map in BW does; where the expansions are + the general layout.

Really the only place it'll make a difference is at a stupidly low level; aside from the few minutes it takes to learn the bare minimum about a map it's purely a visual change.

And since it's just a visual change, you may as well just make it a toggle the same way showing terrain on the minimap is.
Ideas
Profile Blog Joined April 2008
United States8151 Posts
January 04 2009 01:11 GMT
#48
On January 04 2009 10:08 armed_ wrote:
Do you seriously think that adding map visibility is going to mean it's suddenly much easier to learn maps? The only thing it'll change is how much effort it'll take to be able to play on the map at all, any sort of in-depth understanding is still going to require a fair amount of study(what can be sieged from where, proxy positions, etc.) Being able to see the map doesn't mean you suddenly know everything about it. It tells you just as much as looking at a map preview for a minute or so before playing on a map in BW does; where the expansions are + the general layout.

Really the only place it'll make a difference is at a stupidly low level; aside from the few minutes it takes to learn the bare minimum about a map it's purely a visual change.

And since it's just a visual change, you may as well just make it a toggle the same way showing terrain on the minimap is.



+1
Free Palestine
zobz
Profile Joined November 2005
Canada2175 Posts
January 04 2009 01:13 GMT
#49
On January 04 2009 09:51 Integra wrote:
This thread just proved that some people will complain about EVERYTHING.

I'll make a new thread trying to convince people that auto-attack and unit queing in production buildings will KILL SC2.
This just proves that some people have a very strange problem with other people having opinions and holding them actively over a Relatively small issue, in the thread that's supposed to be a discussion of peoples opinions on that very matter no less. This would effect the game if only slightly and i don't see the point of insisting that it's not worth talking about just so that we can complacently go along with whatever blizzard's default decision is.
"That's not gonna be good for business." "That's not gonna be good for anybody."
mdainoob
Profile Joined June 2007
United States51 Posts
January 04 2009 01:16 GMT
#50
Uh I'm against changes like mbs and automining but I see no good reason to keep the shroud... between good players or pros it makes no difference as they've memorized the maps anyways, but it helps make maps more accessible to people who don't have the time to learn them well.
illu
Profile Blog Joined December 2008
Canada2531 Posts
January 04 2009 01:17 GMT
#51
My friends and I used to play FFA games on warcraft with the map explored + no fog of war. In effect you can see every unit on the map, anywhere. With 8 players, it is very bizarre yet entertaining.
:]
zobz
Profile Joined November 2005
Canada2175 Posts
Last Edited: 2009-01-04 01:24:43
January 04 2009 01:19 GMT
#52
On January 04 2009 09:03 CharlieMurphy wrote:
Show nested quote +
On January 04 2009 08:59 crazie-penguin wrote:
Then we might as well remove the map preview already implemented in BW if you want people to fucking open up the map editor and scrutinize a map...
I see nothing detrimental about this and like someone said above, you're not gonna know every nook and cranny right off the bat WHILE YOU ARE PLAYING.
You are trying to preserve some useless "skill," its not even skill its plain knowledge that would be easily learned anyways.

studying preflop is different than having a cheat sheet real time.
+1

Obviously sometimes you would want to play without the opaque shroud and lots of people would and that's fine. But saying it doesn't make a very big difference competitively which seems to be the focused argument of way too many people here, is completely irrelevant and stupid. If it makes Any difference to competitive play why are we even talking about leaving it out of the ladder? Casual players and players playing new maps can play non-ladder games. Now what's your problem with that because i really don't think it has to do with the 'insignificance' of the issue.
"That's not gonna be good for business." "That's not gonna be good for anybody."
BanZu
Profile Blog Joined June 2008
United States3329 Posts
Last Edited: 2009-01-04 01:25:40
January 04 2009 01:23 GMT
#53
On January 04 2009 08:53 CharlieMurphy wrote:
Show nested quote +
On January 04 2009 08:50 BanZu wrote:
On January 04 2009 08:41 maybenexttime wrote:
On January 04 2009 08:38 FrozenArbiter wrote:
--;
This is not even a question, Wc3 method all the way. Misclicks caused by not seeing what the map looks like are bad. Making people less likely to play maps they dont know = bad.

Basically everything about it is bad.

Btw what you said about expanding is false, you can't place your hatchery before you've scouted the terrain - I've tried this in WC3.


QFT.

Could you at least add something more to your post? I hate it when people say "GFT", "this", or even nothing at all. It gives me the impression that all you're trying to do is raise your post count.

Why are so many people so damn lazy to try new maps? I could take literally 10 seconds to look at a standard new map and play without too much trouble. Plus, this separates the newbies from the more experienced players. I think all the people who want shroud of darkness removed are just bitter because they have trouble with it.

lol are you joking? thats a "Q" as in "Quoted For Truth."
GTF /= QFT

ps - its GTFO anyways lol

BOT, I totally agree with you though. They are just lazy.

Sorry, I meant "QFT", that was a typo. I'm just saying that we don't need people to reiterate a good point. And if it isn't a good point, but it has the idea they agree with, they should at least spend some time elaborating.
Sun Tzu once said, "Defiler becomes useless at the presences of a vessel."
ManWithCheese
Profile Joined July 2007
Canada246 Posts
January 04 2009 01:24 GMT
#54
Whats really the point of this thread? This change has no chance of not being in the game and a toggle will be included like there always is for this kinda stuff.
FreeDoM[YA]
Profile Blog Joined July 2007
Canada855 Posts
January 04 2009 01:29 GMT
#55
I say take it off for the many reasons described in this thread it's annoying and discouraging to play new maps. It doesn't noobify the game and I hate it when people say that if it's in Warcraft 3 it's noobish, some of the ideas are really good and should have been implemented in Starcraft (not MBS or AM!)
hazz
Profile Blog Joined January 2009
United Kingdom570 Posts
Last Edited: 2009-01-04 01:37:03
January 04 2009 01:35 GMT
#56
many starcraft players hate everything about wc3 because they are bitter it had such an international scene when in brood war its non existant
armed_
Profile Joined November 2008
Canada443 Posts
Last Edited: 2009-01-04 01:40:19
January 04 2009 01:39 GMT
#57
On January 04 2009 10:19 zobz wrote:
But saying it doesn't make a very big difference competitively which seems to be the focused argument of way too many people here, is completely irrelevant and stupid. If it makes Any difference to competitive play why are we even talking about leaving it out of the ladder?

The point is that it doesn't make any difference in competitive play of any respectable level. All it does is make maps one hasn't played on before more accessible. It's not just that "it doesn't make a very big difference", the effects on competitive players are so small as to be completely insignificant; it won't change anything in terms of the amount of practise time it takes to play on a map seriously.
BanZu
Profile Blog Joined June 2008
United States3329 Posts
Last Edited: 2009-01-04 01:57:12
January 04 2009 01:56 GMT
#58
On January 04 2009 10:35 Hazz wrote:
many starcraft players hate everything about wc3 because they are bitter it had such an international scene when in brood war its non existant

Non-existant is an over-exaggeration. For me I don't even care about anything outside of Korea. The reason why I dislike (not hate) WC3 is because it's gameplay is much different. Saying that since WC3 has such-and-such is not a good reason as to why SC2 should have it. I'm bitter that Blizzard is changing everything in SC when it has worked fine.

Oh, and I'm all for weeding out the newbs who are too lazy to learn SC. Unfortunately for me, Blizzard doesn't think this way.
Sun Tzu once said, "Defiler becomes useless at the presences of a vessel."
ocoini
Profile Blog Joined April 2003
648 Posts
Last Edited: 2009-01-04 02:01:39
January 04 2009 02:00 GMT
#59
It does make a diffrence, say for cliffs, dropping on one, when it's in complete darkness you have move the screen to the drop when dropping, if the cliff is allready explored you can just unload and forget and use less time on it.
its small stuff like that.
Or say it's early lategame, you havent scouted all the map, but you want to expand in an area, you fail to send the worker to the area so it can scout the perfect location for the CC's placment, now you got a minor annoyance and something that slows you down because you dident scout the location properly or failed to click the right spot on the minimap. Now the person that did scout it correctly at the first go will have no problem placeing the expansion when he remembers he sent the worker to expand there. Also knowing the map should be a skill, not a freebie like it is now.
Street Vendor Crack Down Princess-Cop!
Dalroti
Profile Joined October 2008
Canada70 Posts
Last Edited: 2009-01-04 02:08:07
January 04 2009 02:06 GMT
#60
ok im confused about what's going. They did not do that type of Fog of War in BW. Any unexplored area was TOTALLY black. In this you can still see the minerals shining. I dont like that at all. I mean If you can see the entire map archetecture without scouting then.... wat the hell? What's the point of learning a map then... besides trying to lessen your time being wasted on trying to make up strats on the spot. I think unexplored fogs should be completely black, like paint, jet black.

[edit] but i still think it looks cool though. I dont give either way.
My great grand father was a magic penguin
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