• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 15:50
CEST 21:50
KST 04:50
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Power Rank - Esports World Cup 202560RSL Season 1 - Final Week9[ASL19] Finals Recap: Standing Tall15HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16
Community News
BSL Team Wars - Bonyth, Dewalt, Hawk & Sziky teams10Weekly Cups (July 14-20): Final Check-up0Esports World Cup 2025 - Brackets Revealed19Weekly Cups (July 7-13): Classic continues to roll8Team TLMC #5 - Submission re-extension4
StarCraft 2
General
#1: Maru - Greatest Players of All Time What tournaments are world championships? The StarCraft 2 GOAT - An in-depth analysis The GOAT ranking of GOAT rankings Power Rank - Esports World Cup 2025
Tourneys
Esports World Cup 2025 Sparkling Tuna Cup - Weekly Open Tournament FEL Cracov 2025 (July 27) - $8000 live event Master Swan Open (Global Bronze-Master 2) Sea Duckling Open (Global, Bronze-Diamond)
Strategy
How did i lose this ZvP, whats the proper response
Custom Maps
External Content
Mutation #239 Bad Weather Mutation # 483 Kill Bot Wars Mutation # 482 Wheel of Misfortune Mutation # 481 Fear and Lava
Brood War
General
Ginuda's JaeDong Interview Series [Update] ShieldBattery: 2025 Redesign BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion Dewalt's Show Matches in China
Tourneys
[Megathread] Daily Proleagues CSL Xiamen International Invitational [CSLPRO] It's CSLAN Season! - Last Chance [BSL 2v2] ProLeague Season 3 - Friday 21:00 CET
Strategy
Does 1 second matter in StarCraft? [G] Mineral Boosting Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread [MMORPG] Tree of Savior (Successor of Ragnarok) Path of Exile CCLP - Command & Conquer League Project
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
Things Aren’t Peaceful in Palestine Stop Killing Games - European Citizens Initiative Russo-Ukrainian War Thread US Politics Mega-thread Post Pic of your Favorite Food!
Fan Clubs
SKT1 Classic Fan Club!
Media & Entertainment
[\m/] Heavy Metal Thread Anime Discussion Thread Movie Discussion! [Manga] One Piece Korean Music Discussion
Sports
Formula 1 Discussion 2024 - 2025 Football Thread TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion
World Cup 2022
Tech Support
Installation of Windows 10 suck at "just a moment" Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Ping To Win? Pings And Their…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Socialism Anyone?
GreenHorizons
Eight Anniversary as a TL…
Mizenhauer
Customize Sidebar...

Website Feedback

Closed Threads



Active: 819 users

[P] SC2: Shroud of Blackness

Forum Index > SC2 General
Post a Reply
Normal
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
Last Edited: 2009-01-04 00:41:30
January 03 2009 23:28 GMT
#1
NOTE: I AM NOT TALKING ABOUT FOG OF WAR, they are different things.
Taken from this thread http://www.teamliquid.net/forum/viewmessage.php?topic_id=85283
This is a discussion about the shroud of darkness and if it is good/bad and if it should or should not be in sc2.

Here is a description of the different layers of fog/shroud:
On January 03 2009 17:16 geno wrote:
Show nested quote +
On January 03 2009 16:42 Ancestral wrote:
On January 03 2009 16:32 .risingdragoon wrote:
x

x


For anyone who might still be confused, I've created some visual aides using the SC2 Battle Report!

[image loading]

The current (or at least recent) incarnation of the SC2 minimap and the types of fog on it.

[image loading]

[image loading]

Unexplored vs Explored vs Visible

x.



[image loading]

Poll: SC2: Shroud of Blackness
(Vote): Remove it (like they did in War3).
(Vote): Keep it (like in BW).
(Vote): Undecided.
(Vote): Other.

if you vote other, please explain.



Me personally I think the shroud of blackness is good and the removal of it in warcraft3 is newbifying the game. Players who know maps and study them and practice them more are not rewarded for this.

Expanding is 1000 times easier (send your drone to the exact spot to morph without even scouting). Like I said if a noob doesn't know the map he can still see all the little nooks and crannies on the map used for proxying and find your hidden expo with a 1 click scout (or easy waypoint macroing).

Also it is a bit of an art/skill to navigate an overlord in just the right place on the map without even seeing the terrain or anything at all. Think of it like sailing on the open sea.

Furthermore the unexplored terrain can be easily confused with explored terrain and can screw you up late game if you are scouting but are distracted and can't see exactly where the scout is going or has been.

The fully black fog of war also makes the game more ominous, as you do not know what is to be expected from the darkness. This is good for spectating.

It also adds to the universe/story of the game imo (if you wanna take this as an argument). supposeably the opposing factions have just landed/discovered this new land and are just starting out in this unknown place. It just adds that mysterious factor to even multiplayer gaming when you aren't sure what to expect.

Some people actually like exploring and figuring out things on their own.
..and then I would, ya know, check em'. (Aka SpoR)
Crompee
Profile Joined December 2008
United Kingdom27 Posts
January 03 2009 23:35 GMT
#2
Your arguments dont hold up.

New players/n00bs dont play on different maps or new maps. Players who study and practise maps arnt rewarded at all as they are vs other people who have studied and practised the map.

Shroud of Blackness just encourages 1 map play like we see in Broodwar.. where all new/lesser skilled players play on one map and one map only.
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
Last Edited: 2009-01-03 23:42:07
January 03 2009 23:37 GMT
#3
On January 04 2009 08:35 Crompee wrote:
Your arguments dont hold up.

New players/n00bs dont play on different maps or new maps. Players who study and practise maps arnt rewarded at all as they are vs other people who have studied and practised the map.

Shroud of Blackness just encourages 1 map play like we see in Broodwar.. where all new/lesser skilled players play on one map and one map only.

your arguments don't hold up "n00b".

people are going to play whatever the fuck maps they want regardless of fog of war.. And yes this means every "n00b" and their mom is going to play BGH2010. Yea, they may be more willing to play on new maps with the shroud removed but that doesn't mean that anyone will. People conform to standards, if no one joins your obscure map games that's because they don't care to because they like their BGH. If they wanna play new maps they are already willing to learn, they don't need the shroud removed to get them to join a map.

PS- learn to type/spell.
..and then I would, ya know, check em'. (Aka SpoR)
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
Last Edited: 2009-01-03 23:39:17
January 03 2009 23:38 GMT
#4
--;
This is not even a question, Wc3 method all the way. Misclicks caused by not seeing what the map looks like are bad. Making people less likely to play maps they dont know = bad.

Basically everything about it is bad.

Btw what you said about expanding is false, you can't place your hatchery before you've scouted the terrain - I've tried this in WC3.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
maybenexttime
Profile Blog Joined November 2006
Poland5552 Posts
January 03 2009 23:41 GMT
#5
On January 04 2009 08:38 FrozenArbiter wrote:
--;
This is not even a question, Wc3 method all the way. Misclicks caused by not seeing what the map looks like are bad. Making people less likely to play maps they dont know = bad.

Basically everything about it is bad.

Btw what you said about expanding is false, you can't place your hatchery before you've scouted the terrain - I've tried this in WC3.


QFT.
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
January 03 2009 23:43 GMT
#6
On January 04 2009 08:38 FrozenArbiter wrote:
--;
This is not even a question, Wc3 method all the way. Misclicks caused by not seeing what the map looks like are bad. Making people less likely to play maps they dont know = bad.

Basically everything about it is bad.

Btw what you said about expanding is false, you can't place your hatchery before you've scouted the terrain - I've tried this in WC3.

I know you can't place buildings without scouting them but you can move the worker to the exact location before you do.
..and then I would, ya know, check em'. (Aka SpoR)
Maero
Profile Joined December 2007
349 Posts
Last Edited: 2009-01-03 23:44:35
January 03 2009 23:43 GMT
#7
To address the "no shroud newbifies the game" angle, isn't that sort of an artificial measurement of skill anyways?

I mean, there is a difference between knowing maps and studying and practicing them, as you said, and knowing the basic layout of the map. Just because there isn't shroud doesn't mean that new players are going to know the perfect places to stick their siege tanks, or whether or not it is worth it to break the destructible for a flank (for example).

Arguing about it seems to be much ado about nothing, that's all.
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
January 03 2009 23:44 GMT
#8
On January 04 2009 08:43 CharlieMurphy wrote:
Show nested quote +
On January 04 2009 08:38 FrozenArbiter wrote:
--;
This is not even a question, Wc3 method all the way. Misclicks caused by not seeing what the map looks like are bad. Making people less likely to play maps they dont know = bad.

Basically everything about it is bad.

Btw what you said about expanding is false, you can't place your hatchery before you've scouted the terrain - I've tried this in WC3.

I know you can't place buildings without scouting them but you can move the worker to the exact location before you do.

Yes, and?
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
Last Edited: 2009-01-03 23:46:07
January 03 2009 23:45 GMT
#9
If they nickel and dime all the little elements of skill; automining, MBS, shroud, MUS, etc. Then the game gets watered down. Where does it end with the simplification?
PS- do not derail this thread about MBS or whatever, I'm just using that as an example.
..and then I would, ya know, check em'. (Aka SpoR)
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
Last Edited: 2009-01-03 23:48:40
January 03 2009 23:48 GMT
#10
On January 04 2009 08:44 FrozenArbiter wrote:
Show nested quote +
On January 04 2009 08:43 CharlieMurphy wrote:
On January 04 2009 08:38 FrozenArbiter wrote:
--;
This is not even a question, Wc3 method all the way. Misclicks caused by not seeing what the map looks like are bad. Making people less likely to play maps they dont know = bad.

Basically everything about it is bad.

Btw what you said about expanding is false, you can't place your hatchery before you've scouted the terrain - I've tried this in WC3.

I know you can't place buildings without scouting them but you can move the worker to the exact location before you do.

Yes, and?

Ok, you can already create a map in BW where you can have explored fog of war all over the place. So why don't they do that in proleagues?
PS- (I know that you can see ooze upon map spawn with this on, but they could just reveal terrain everywhere but start locations/mains to avoid this problem)
..and then I would, ya know, check em'. (Aka SpoR)
Crompee
Profile Joined December 2008
United Kingdom27 Posts
January 03 2009 23:49 GMT
#11
On January 04 2009 08:37 CharlieMurphy wrote:
your arguments don't hold up "n00b".

Yea, they may be more willing to play on new maps with the shroud removed but that doesn't mean that anyone will. People conform to standards, if no one joins your obscure map games that's because they don't care to because they like their BGH. If they wanna play new maps they are already willing to learn, they don't need the shroud removed to get them to join a map.

PS- learn to type/spell.


So, people will be more willing to play on new maps with the shroud removed? but no-one will play on them?

I dont understand your logic. If removing the shroud encourages more maps to be played at lower level, then where's the downside to it? At the moment on ICCUP, in the D ranks we just have Python with the only real map being played with the reason as thats the map everyone knows.


BanZu
Profile Blog Joined June 2008
United States3329 Posts
January 03 2009 23:50 GMT
#12
On January 04 2009 08:41 maybenexttime wrote:
Show nested quote +
On January 04 2009 08:38 FrozenArbiter wrote:
--;
This is not even a question, Wc3 method all the way. Misclicks caused by not seeing what the map looks like are bad. Making people less likely to play maps they dont know = bad.

Basically everything about it is bad.

Btw what you said about expanding is false, you can't place your hatchery before you've scouted the terrain - I've tried this in WC3.


QFT.

Could you at least add something more to your post? I hate it when people say "GFT", "this", or even nothing at all. It gives me the impression that all you're trying to do is raise your post count.

Why are so many people so damn lazy to try new maps? I could take literally 10 seconds to look at a standard new map and play without too much trouble. Plus, this separates the newbies from the more experienced players. I think all the people who want shroud of darkness removed are just bitter because they have trouble with it.
Sun Tzu once said, "Defiler becomes useless at the presences of a vessel."
cava
Profile Blog Joined November 2002
United States1035 Posts
January 03 2009 23:51 GMT
#13
The warcraft 3 method is much better. I am deterred from playing new maps because its annoying to try and memorize hundreds of different maps, especially when playing on iccup and I don't know half of the maps of the weeks, I would be more inclined to play them if I didn't have to have them all prememorized.
cava!
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
Last Edited: 2009-01-03 23:55:57
January 03 2009 23:52 GMT
#14
On January 04 2009 08:49 Crompee wrote:
Show nested quote +
On January 04 2009 08:37 CharlieMurphy wrote:
your arguments don't hold up "n00b".

Yea, they may be more willing to play on new maps with the shroud removed but that doesn't mean that anyone will. People conform to standards, if no one joins your obscure map games that's because they don't care to because they like their BGH. If they wanna play new maps they are already willing to learn, they don't need the shroud removed to get them to join a map.

PS- learn to type/spell.


So, people will be more willing to play on new maps with the shroud removed? but no-one will play on them?

I dont understand your logic. If removing the shroud encourages more maps to be played at lower level, then where's the downside to it? At the moment on ICCUP, in the D ranks we just have Python with the only real map being played with the reason as thats the map everyone knows.



.............. People will play 1 map because its easier to play 1 map than it is to play 10 no matter if they have maphack on or not. Are you stupid? How do you not understand this.

Besides, the ladder will most likely be AMM like war3, and it will have 10+ maps for you to thumbs up/down anyways. There is no argument here at all about "MORE MAPS FROM SHROUD OMG".
..and then I would, ya know, check em'. (Aka SpoR)
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
Last Edited: 2009-01-03 23:56:44
January 03 2009 23:53 GMT
#15
On January 04 2009 08:50 BanZu wrote:
Show nested quote +
On January 04 2009 08:41 maybenexttime wrote:
On January 04 2009 08:38 FrozenArbiter wrote:
--;
This is not even a question, Wc3 method all the way. Misclicks caused by not seeing what the map looks like are bad. Making people less likely to play maps they dont know = bad.

Basically everything about it is bad.

Btw what you said about expanding is false, you can't place your hatchery before you've scouted the terrain - I've tried this in WC3.


QFT.

Could you at least add something more to your post? I hate it when people say "GFT", "this", or even nothing at all. It gives me the impression that all you're trying to do is raise your post count.

Why are so many people so damn lazy to try new maps? I could take literally 10 seconds to look at a standard new map and play without too much trouble. Plus, this separates the newbies from the more experienced players. I think all the people who want shroud of darkness removed are just bitter because they have trouble with it.

lol are you joking? thats a "Q" as in "Quoted For Truth."
GTF /= QFT

ps - its GTFO anyways lol

BOT, I totally agree with you though. They are just lazy.
..and then I would, ya know, check em'. (Aka SpoR)
Crompee
Profile Joined December 2008
United Kingdom27 Posts
January 03 2009 23:54 GMT
#16
On January 04 2009 08:52 CharlieMurphy wrote:
.............. People will play 1 map because its easier to play 1 map than it is to play 10 no matter if they have maphack on or not. Are you stupid? How do you not understand this.


Yes but wheres the harm in making it easier to play more than one map?
Spawkuring
Profile Joined July 2008
United States755 Posts
January 03 2009 23:59 GMT
#17
The Warcraft 3 method is fine. Black shroud doesn't newbify the game at all because you still need to practice and study the map to be good at it. Removing black shroud isn't going to automatically insert all the secrets and knowledge into the player. You still have to research it ahead of time to master the metagame.
crazie-penguin
Profile Blog Joined June 2006
United States1253 Posts
Last Edited: 2009-01-04 00:04:05
January 03 2009 23:59 GMT
#18
Then we might as well remove the map preview already implemented in BW if you want people to fucking open up the map editor and scrutinize a map...
I see nothing detrimental about this and like someone said above, you're not gonna know every nook and cranny right off the bat WHILE YOU ARE PLAYING. (edit: i'd like to add that a lot of knowledge of a map would come from experience on it, simply analyzing it on a screenshot/editor isn't enough)
You are trying to preserve some useless "skill," its not even skill its plain knowledge that would be easily learned anyways.
anotak
Profile Blog Joined March 2008
United States1537 Posts
Last Edited: 2009-01-04 00:04:10
January 04 2009 00:02 GMT
#19
I can't believe someone would be against this. This isn't like MBS or automine, this doesn't massively change the game. Learning where everything is on a map takes 4-5 plays, this way it takes 1. Big deal. People who truly learn the map aren't concerned with this shit, they'll be concerned with things like building positioning and whatnot and that's not easy to learn on the fly. Hell, even if someone showed me a map with this shit on and they've played it plenty before I'd still probably lose because I don't know the map.

tbh I think it'd be even better if the game would tell you which start location your opponent is at on a 3+ player map because there's no skill in getting lucky and you scouting him before he scouts you.
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
January 04 2009 00:03 GMT
#20
On January 04 2009 08:59 crazie-penguin wrote:
Then we might as well remove the map preview already implemented in BW if you want people to fucking open up the map editor and scrutinize a map...
I see nothing detrimental about this and like someone said above, you're not gonna know every nook and cranny right off the bat WHILE YOU ARE PLAYING.
You are trying to preserve some useless "skill," its not even skill its plain knowledge that would be easily learned anyways.

studying preflop is different than having a cheat sheet real time.
..and then I would, ya know, check em'. (Aka SpoR)
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
Last Edited: 2009-01-04 00:04:32
January 04 2009 00:04 GMT
#21
On January 04 2009 09:02 anotak wrote:


tbh I think it'd be even better if the game would tell you which start location your opponent is at on a 4 player map because there's no skill in getting lucky and you scouting him before he scouts you.

Are you serious? I can't believe you are serious?
You one of those people who leave when they get their gas stolen?
..and then I would, ya know, check em'. (Aka SpoR)
anotak
Profile Blog Joined March 2008
United States1537 Posts
January 04 2009 00:05 GMT
#22
On January 04 2009 09:04 CharlieMurphy wrote:
Show nested quote +
On January 04 2009 09:02 anotak wrote:


tbh I think it'd be even better if the game would tell you which start location your opponent is at on a 4 player map because there's no skill in getting lucky and you scouting him before he scouts you.

Are you serious? I can't believe you are serious?

Yes I'm serious?

Randomly seeing who manages to scout the other first? That's not competitive, that's bullshit.
PobTheCad
Profile Blog Joined July 2006
Australia893 Posts
January 04 2009 00:09 GMT
#23
On January 04 2009 08:45 CharlieMurphy wrote:
If they nickel and dime all the little elements of skill; automining, MBS, shroud, MUS, etc. Then the game gets watered down. Where does it end with the simplification?
PS- do not derail this thread about MBS or whatever, I'm just using that as an example.

You sound like you don't want anything changed.Time moves on , RTS games evolve.
War3 method all the way.
Once again back is the incredible!
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
Last Edited: 2009-01-04 00:15:30
January 04 2009 00:11 GMT
#24
I'm all for change, but if change is just in the form of simplification just for the sake of making it easier and nothing else, that's just retarded.

I mean if they made the standard map like twice as large or threw on so much detail it was confusing then maybe no shroud would be good.
..and then I would, ya know, check em'. (Aka SpoR)
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
Last Edited: 2009-01-04 00:14:04
January 04 2009 00:13 GMT
#25
On January 04 2009 09:05 anotak wrote:
Show nested quote +
On January 04 2009 09:04 CharlieMurphy wrote:
On January 04 2009 09:02 anotak wrote:


tbh I think it'd be even better if the game would tell you which start location your opponent is at on a 4 player map because there's no skill in getting lucky and you scouting him before he scouts you.

Are you serious? I can't believe you are serious?

Yes I'm serious?

Randomly seeing who manages to scout the other first? That's not competitive, that's bullshit.

You know you can time a scout or something to block his scout right? I do it all the time. Cliff advantage helps your worker survive.

And since they only hit 70% of the time uphill maybe we should just take out that lucky crap too...
..and then I would, ya know, check em'. (Aka SpoR)
mahnini
Profile Blog Joined October 2005
United States6862 Posts
January 04 2009 00:15 GMT
#26
it'd be cool if they made each layer a few shades darker, it got kind of confusing to tell what was barely in range or not.
the world's a playground. you know that when you're a kid, but somewhere along the way everyone forgets it.
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
January 04 2009 00:16 GMT
#27
On January 04 2009 09:15 mahnini wrote:
it'd be cool if they made each layer a few shades darker, it got kind of confusing to tell what was barely in range or not.



Seeing how everyone is disagreeing with me. I would be willing to compromise if they made the shroud really really dark.
..and then I would, ya know, check em'. (Aka SpoR)
parkin
Profile Blog Joined July 2007
1080 Posts
January 04 2009 00:20 GMT
#28
I believe removing shroud of darkness encourages new player to try new maps. And thats positive.
mostly harmless
PobTheCad
Profile Blog Joined July 2006
Australia893 Posts
January 04 2009 00:21 GMT
#29
On January 04 2009 09:11 CharlieMurphy wrote:
I'm all for change, but if change is just in the form of simplification just for the sake of making it easier and nothing else, that's just retarded.

I mean if they made the standard map like twice as large or threw on so much detail it was confusing then maybe no shroud would be good.

ok look at it this way
war2 had no unit queueing and starcraft did
should starcraft 2 have no unit queues so people need to 'learn 2 macro betta LoLoL11!!1!1!'
point is starcraft had every ease of use UI feature implemented at time of release , SC2 will be the same.
Once again back is the incredible!
inReacH
Profile Blog Joined August 2008
Sweden1612 Posts
January 04 2009 00:23 GMT
#30
You can't possibly think that having it the current way won't encourage people to play new maps..

How often do people find someone to 1v1, host a map, have the other person say I don't know this map, and then they remake python. This happens thousands of times every day.

It's so far superior in so many ways...
inReacH
Profile Blog Joined August 2008
Sweden1612 Posts
January 04 2009 00:28 GMT
#31
As far as making it very dark.. Just no..

People would be upping the gamma just so they could see it more clearly.
How is it fun to have to squint to try to figure out what the fuck the map is like.. and then if you misread it because of the darkness.. that isn't fun.

It's fine the way it is.
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
Last Edited: 2009-01-04 00:38:07
January 04 2009 00:31 GMT
#32
What if they only just showed the lines on the map?
Like for example;
Only show where the edges of cliffs and water and space and stuff are. So just a general guide for map pathing without revealing too much?
..and then I would, ya know, check em'. (Aka SpoR)
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
January 04 2009 00:36 GMT
#33
The only thing that changes is that you will no longer have your probe go to some obscure part of the map because you clicked in the water accidentally when trying to scout.

--;
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Vasoline73
Profile Blog Joined February 2008
United States7801 Posts
January 04 2009 00:38 GMT
#34
I prefer the BW model. Just much more interesting to me. Makes multiplayer on a new map so interesting the first time.
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
Last Edited: 2009-01-04 00:39:49
January 04 2009 00:39 GMT
#35
Some people just like exploring, I am one of those people. I don't need a guide, I like to figure it out on my own.
..and then I would, ya know, check em'. (Aka SpoR)
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
January 04 2009 00:41 GMT
#36
Then have an option to switch between wc3/sc style and enjoy your exploring along with the misclicks, it's not like it's gonna make a noticeable difference anyway.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
January 04 2009 00:42 GMT
#37
On January 04 2009 09:41 FrozenArbiter wrote:
Then have an option to switch between wc3/sc style and enjoy your exploring along with the misclicks, it's not like it's gonna make a noticeable difference anyway.

That doesn't work for competitive play/ladder. That's what this is about obviously
..and then I would, ya know, check em'. (Aka SpoR)
inReacH
Profile Blog Joined August 2008
Sweden1612 Posts
Last Edited: 2009-01-04 00:47:50
January 04 2009 00:46 GMT
#38
On January 04 2009 09:31 CharlieMurphy wrote:
What if they only just showed the lines on the map?
Like for example;
Only show where the edges of cliffs and water and space and stuff are. So just a general guide for map pathing without revealing too much?



Why? Say two people are playing a Bo5 with many obs, they are playing just for fun but both have the desire to win.

Loser picks map.

Now every time a map is chosen that the other player doesn't know, he goes to google images to take a look at where the expansions are.

Or maybe he doesn't care that much so now he's playing at a disadvantage.

Either way nothing is being added to the game.

On the other hand, the way it is currently allows people to plan their map dependant tactics such as cliffing a persons expo during the early game where there may be much downtime.

BTW you're like 100x more agreeable in person lol
Not_Computer
Profile Blog Joined January 2007
Canada2277 Posts
January 04 2009 00:49 GMT
#39
I think it should be an option...

I have a lot of fun 1v1-ing on maps that neither my friend nor I have played on before and we're like "LOL, how did you get here!? I didn't know you could do that, HAHA"

Also for maze maps... not much of a (8)Labyrinth if you know how to get around.

On the other hand, for user-made melee maps, you would better tell the quality of the map right away at the beginning of the game and can altqq when you notice that somebody's minerals is 50000 while yours is only 1500.
"Jaedong hyung better be ready. I'm going to order the most expensive dinner in Korea."
zobz
Profile Joined November 2005
Canada2175 Posts
January 04 2009 00:49 GMT
#40
In a serious competition, knowing where to send your units blindly by memorization of the map is an arguably legitimate skill, for sure. I'm talking about knowing where the main bases are and being able to comsat scan them on the first try, or to send out your worker scout without accidentally, occassionally clicking just outside the border of the base you're going for.

I like the idea of being able to look over the map while you've nothing to do in the early game and plan out your terrain abuse a little bit, especially on an unfamiliar map. But i've always found personally that playing on a map that i truly have no idea what to expect from, is fun largely because of being so completely in the dark. If you want to play a new map but don't want to be completely confused, well maybe you just have to study the map preview/map editor, and then play it a few times and actually make it part of your repetoire. I don't see what's so horrible about that or how it would likely be discouraging to most people who are willing to play unfamiliar maps in general.

But i really liked watching those two fairly newb blizzard employees actually have a fairly fun looking game, and i like the idea of making that possible, so long as it's not at a significant cost to the expansiveness of the skill gradient.

Here's a suggestion. Bw-esque black shroud for ladder mode, optional, just like many other things should be, in casual custom-game mode.
"That's not gonna be good for business." "That's not gonna be good for anybody."
Integra
Profile Blog Joined January 2008
Sweden5626 Posts
January 04 2009 00:51 GMT
#41
This thread just proved that some people will complain about EVERYTHING.

I'll make a new thread trying to convince people that auto-attack and unit queing in production buildings will KILL SC2.
"Dark Pleasure" | | I survived the Locust war of May 3, 2014
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
January 04 2009 00:51 GMT
#42
On January 04 2009 09:42 CharlieMurphy wrote:
Show nested quote +
On January 04 2009 09:41 FrozenArbiter wrote:
Then have an option to switch between wc3/sc style and enjoy your exploring along with the misclicks, it's not like it's gonna make a noticeable difference anyway.

That doesn't work for competitive play/ladder. That's what this is about obviously

Yes it does, because this has next to no impact on competitive play since everyone will know the map anyway!?
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Vasoline73
Profile Blog Joined February 2008
United States7801 Posts
January 04 2009 00:52 GMT
#43
Also, why are most of the people in this thread making it seem like nobody could possibly prefer the old way? Both ways are ok in my eyes, but I defintely prefer the old way for the 'feel' I get while playing.

And to be honest I dont really think "old way" and "new way" are accurate terms here... I assume plenty of RTS games still have the complete blackness method. It's more about feel and art design to me than "omg U jus want teh same game!" It's not about "old or new." Having the more visible fog of war will not stop "noobs" from playing the same maps over and over and over. If people are so concerned about noobs knowing maps then why not just include a detailed map during the game loading screen?

People are being way too closeminded about this and are trying to belittle it
Cpt.Cocaine
Profile Joined June 2008
Canada299 Posts
January 04 2009 00:57 GMT
#44
Prefer the translucent fog, but I really don't care either way.
PlutoNZ
Profile Joined February 2008
New Zealand410 Posts
January 04 2009 00:58 GMT
#45
On January 04 2009 09:51 Integra wrote:
This thread just proved that some people will complain about EVERYTHING.

I'll make a new thread trying to convince people that auto-attack and unit queing in production buildings will KILL SC2.


Don't forget rally points.
Integra
Profile Blog Joined January 2008
Sweden5626 Posts
January 04 2009 01:01 GMT
#46
On January 04 2009 09:58 SearingShadow wrote:
Show nested quote +
On January 04 2009 09:51 Integra wrote:
This thread just proved that some people will complain about EVERYTHING.

I'll make a new thread trying to convince people that auto-attack and unit queing in production buildings will KILL SC2.


Don't forget rally points.


Yea, those too!
"Dark Pleasure" | | I survived the Locust war of May 3, 2014
armed_
Profile Joined November 2008
Canada443 Posts
January 04 2009 01:08 GMT
#47
Do you seriously think that adding map visibility is going to mean it's suddenly much easier to learn maps? The only thing it'll change is how much effort it'll take to be able to play on the map at all, any sort of in-depth understanding is still going to require a fair amount of study(what can be sieged from where, proxy positions, etc.) Being able to see the map doesn't mean you suddenly know everything about it. It tells you just as much as looking at a map preview for a minute or so before playing on a map in BW does; where the expansions are + the general layout.

Really the only place it'll make a difference is at a stupidly low level; aside from the few minutes it takes to learn the bare minimum about a map it's purely a visual change.

And since it's just a visual change, you may as well just make it a toggle the same way showing terrain on the minimap is.
Ideas
Profile Blog Joined April 2008
United States8097 Posts
January 04 2009 01:11 GMT
#48
On January 04 2009 10:08 armed_ wrote:
Do you seriously think that adding map visibility is going to mean it's suddenly much easier to learn maps? The only thing it'll change is how much effort it'll take to be able to play on the map at all, any sort of in-depth understanding is still going to require a fair amount of study(what can be sieged from where, proxy positions, etc.) Being able to see the map doesn't mean you suddenly know everything about it. It tells you just as much as looking at a map preview for a minute or so before playing on a map in BW does; where the expansions are + the general layout.

Really the only place it'll make a difference is at a stupidly low level; aside from the few minutes it takes to learn the bare minimum about a map it's purely a visual change.

And since it's just a visual change, you may as well just make it a toggle the same way showing terrain on the minimap is.



+1
Free Palestine
zobz
Profile Joined November 2005
Canada2175 Posts
January 04 2009 01:13 GMT
#49
On January 04 2009 09:51 Integra wrote:
This thread just proved that some people will complain about EVERYTHING.

I'll make a new thread trying to convince people that auto-attack and unit queing in production buildings will KILL SC2.
This just proves that some people have a very strange problem with other people having opinions and holding them actively over a Relatively small issue, in the thread that's supposed to be a discussion of peoples opinions on that very matter no less. This would effect the game if only slightly and i don't see the point of insisting that it's not worth talking about just so that we can complacently go along with whatever blizzard's default decision is.
"That's not gonna be good for business." "That's not gonna be good for anybody."
mdainoob
Profile Joined June 2007
United States51 Posts
January 04 2009 01:16 GMT
#50
Uh I'm against changes like mbs and automining but I see no good reason to keep the shroud... between good players or pros it makes no difference as they've memorized the maps anyways, but it helps make maps more accessible to people who don't have the time to learn them well.
illu
Profile Blog Joined December 2008
Canada2531 Posts
January 04 2009 01:17 GMT
#51
My friends and I used to play FFA games on warcraft with the map explored + no fog of war. In effect you can see every unit on the map, anywhere. With 8 players, it is very bizarre yet entertaining.
:]
zobz
Profile Joined November 2005
Canada2175 Posts
Last Edited: 2009-01-04 01:24:43
January 04 2009 01:19 GMT
#52
On January 04 2009 09:03 CharlieMurphy wrote:
Show nested quote +
On January 04 2009 08:59 crazie-penguin wrote:
Then we might as well remove the map preview already implemented in BW if you want people to fucking open up the map editor and scrutinize a map...
I see nothing detrimental about this and like someone said above, you're not gonna know every nook and cranny right off the bat WHILE YOU ARE PLAYING.
You are trying to preserve some useless "skill," its not even skill its plain knowledge that would be easily learned anyways.

studying preflop is different than having a cheat sheet real time.
+1

Obviously sometimes you would want to play without the opaque shroud and lots of people would and that's fine. But saying it doesn't make a very big difference competitively which seems to be the focused argument of way too many people here, is completely irrelevant and stupid. If it makes Any difference to competitive play why are we even talking about leaving it out of the ladder? Casual players and players playing new maps can play non-ladder games. Now what's your problem with that because i really don't think it has to do with the 'insignificance' of the issue.
"That's not gonna be good for business." "That's not gonna be good for anybody."
BanZu
Profile Blog Joined June 2008
United States3329 Posts
Last Edited: 2009-01-04 01:25:40
January 04 2009 01:23 GMT
#53
On January 04 2009 08:53 CharlieMurphy wrote:
Show nested quote +
On January 04 2009 08:50 BanZu wrote:
On January 04 2009 08:41 maybenexttime wrote:
On January 04 2009 08:38 FrozenArbiter wrote:
--;
This is not even a question, Wc3 method all the way. Misclicks caused by not seeing what the map looks like are bad. Making people less likely to play maps they dont know = bad.

Basically everything about it is bad.

Btw what you said about expanding is false, you can't place your hatchery before you've scouted the terrain - I've tried this in WC3.


QFT.

Could you at least add something more to your post? I hate it when people say "GFT", "this", or even nothing at all. It gives me the impression that all you're trying to do is raise your post count.

Why are so many people so damn lazy to try new maps? I could take literally 10 seconds to look at a standard new map and play without too much trouble. Plus, this separates the newbies from the more experienced players. I think all the people who want shroud of darkness removed are just bitter because they have trouble with it.

lol are you joking? thats a "Q" as in "Quoted For Truth."
GTF /= QFT

ps - its GTFO anyways lol

BOT, I totally agree with you though. They are just lazy.

Sorry, I meant "QFT", that was a typo. I'm just saying that we don't need people to reiterate a good point. And if it isn't a good point, but it has the idea they agree with, they should at least spend some time elaborating.
Sun Tzu once said, "Defiler becomes useless at the presences of a vessel."
ManWithCheese
Profile Joined July 2007
Canada246 Posts
January 04 2009 01:24 GMT
#54
Whats really the point of this thread? This change has no chance of not being in the game and a toggle will be included like there always is for this kinda stuff.
FreeDoM[YA]
Profile Blog Joined July 2007
Canada855 Posts
January 04 2009 01:29 GMT
#55
I say take it off for the many reasons described in this thread it's annoying and discouraging to play new maps. It doesn't noobify the game and I hate it when people say that if it's in Warcraft 3 it's noobish, some of the ideas are really good and should have been implemented in Starcraft (not MBS or AM!)
hazz
Profile Blog Joined January 2009
United Kingdom570 Posts
Last Edited: 2009-01-04 01:37:03
January 04 2009 01:35 GMT
#56
many starcraft players hate everything about wc3 because they are bitter it had such an international scene when in brood war its non existant
armed_
Profile Joined November 2008
Canada443 Posts
Last Edited: 2009-01-04 01:40:19
January 04 2009 01:39 GMT
#57
On January 04 2009 10:19 zobz wrote:
But saying it doesn't make a very big difference competitively which seems to be the focused argument of way too many people here, is completely irrelevant and stupid. If it makes Any difference to competitive play why are we even talking about leaving it out of the ladder?

The point is that it doesn't make any difference in competitive play of any respectable level. All it does is make maps one hasn't played on before more accessible. It's not just that "it doesn't make a very big difference", the effects on competitive players are so small as to be completely insignificant; it won't change anything in terms of the amount of practise time it takes to play on a map seriously.
BanZu
Profile Blog Joined June 2008
United States3329 Posts
Last Edited: 2009-01-04 01:57:12
January 04 2009 01:56 GMT
#58
On January 04 2009 10:35 Hazz wrote:
many starcraft players hate everything about wc3 because they are bitter it had such an international scene when in brood war its non existant

Non-existant is an over-exaggeration. For me I don't even care about anything outside of Korea. The reason why I dislike (not hate) WC3 is because it's gameplay is much different. Saying that since WC3 has such-and-such is not a good reason as to why SC2 should have it. I'm bitter that Blizzard is changing everything in SC when it has worked fine.

Oh, and I'm all for weeding out the newbs who are too lazy to learn SC. Unfortunately for me, Blizzard doesn't think this way.
Sun Tzu once said, "Defiler becomes useless at the presences of a vessel."
ocoini
Profile Blog Joined April 2003
648 Posts
Last Edited: 2009-01-04 02:01:39
January 04 2009 02:00 GMT
#59
It does make a diffrence, say for cliffs, dropping on one, when it's in complete darkness you have move the screen to the drop when dropping, if the cliff is allready explored you can just unload and forget and use less time on it.
its small stuff like that.
Or say it's early lategame, you havent scouted all the map, but you want to expand in an area, you fail to send the worker to the area so it can scout the perfect location for the CC's placment, now you got a minor annoyance and something that slows you down because you dident scout the location properly or failed to click the right spot on the minimap. Now the person that did scout it correctly at the first go will have no problem placeing the expansion when he remembers he sent the worker to expand there. Also knowing the map should be a skill, not a freebie like it is now.
Street Vendor Crack Down Princess-Cop!
Dalroti
Profile Joined October 2008
Canada70 Posts
Last Edited: 2009-01-04 02:08:07
January 04 2009 02:06 GMT
#60
ok im confused about what's going. They did not do that type of Fog of War in BW. Any unexplored area was TOTALLY black. In this you can still see the minerals shining. I dont like that at all. I mean If you can see the entire map archetecture without scouting then.... wat the hell? What's the point of learning a map then... besides trying to lessen your time being wasted on trying to make up strats on the spot. I think unexplored fogs should be completely black, like paint, jet black.

[edit] but i still think it looks cool though. I dont give either way.
My great grand father was a magic penguin
Dalroti
Profile Joined October 2008
Canada70 Posts
January 04 2009 02:10 GMT
#61
On January 04 2009 10:35 Hazz wrote:
many starcraft players hate everything about wc3 because they are bitter it had such an international scene when in brood war its non existant


That is because Blizzard failed with the ladder. And the foreign scene is basically Europe, US man (maybe there is more, if there is please enlighten me)

Even though iccup and pgt are fun and rule, there is one key thing that makes them almost not legitamite.

THEY ARE NOT SUPPORTED BY BLIZZARD! THAT MEANS THEY WILL NOT RECOGNIZE THE PLAYERS THAT HAVE ACHIEVED A+ BECAUSE THEY WERE PLAYING ON PRIVATE SERVERS!

My great grand father was a magic penguin
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
January 04 2009 03:56 GMT
#62
Who cares about that ? They don't have any tournaments you have to qualify for (the only Blizzard tournaments for SC are invite ones) so it doesn't matter wether Blizzard recognizes them as anything?
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Dalroti
Profile Joined October 2008
Canada70 Posts
January 04 2009 03:59 GMT
#63
I know, but I think it would be better if Blizzard recognizes these and hosts it on battlenet.

Anyway this thread is getting off topic.

So I think the fog of war should be completely black for un explored areas of the map. Makes it more interesting to play and watch!
My great grand father was a magic penguin
liquorice
Profile Joined August 2008
United States170 Posts
January 04 2009 04:32 GMT
#64
how is it a cheat sheet? It's not like it's secret information or anything, it's only black so we know what we have and haven't explored. We know (or should know, if we have played/viewed the map) what's there, we're not learning anything new. Saying that knowing where things are in the black is a skill is just artificial, it's not like you have to be good at starcraft to look at a screenie or have played the map before.

Furthermore, knowing where expos and things are does not mean that you know the map.It just means that you are able to physically play it. The map does not tell you how the game will play out with different matchups, it does not tell you what strategies will and will not work.
fuck yeah zerglings!
BanZu
Profile Blog Joined June 2008
United States3329 Posts
Last Edited: 2009-01-04 04:54:11
January 04 2009 04:53 GMT
#65
On January 04 2009 13:32 virLudens wrote:
how is it a cheat sheet? It's not like it's secret information or anything, it's only black so we know what we have and haven't explored. We know (or should know, if we have played/viewed the map) what's there, we're not learning anything new. Saying that knowing where things are in the black is a skill is just artificial, it's not like you have to be good at starcraft to look at a screenie or have played the map before.

Furthermore, knowing where expos and things are does not mean that you know the map.It just means that you are able to physically play it. The map does not tell you how the game will play out with different matchups, it does not tell you what strategies will and will not work.

Is it really, truly, earnestly, with all candor, THAT hard to play with shroud of darkness? I have trouble accepting that people have trouble with it because I have none whatsoever. If it's really that hard to physically play it because of it... I really don't know what to say about your skill level/intelligence

EDIT: Oh that's right, non-existant
Sun Tzu once said, "Defiler becomes useless at the presences of a vessel."
liquorice
Profile Joined August 2008
United States170 Posts
January 04 2009 05:01 GMT
#66
the point is not that shroud of darkness is difficult (it's not) it's that it doesn't add anything to the games. Removing it would only make things better for the game as a whole. People would actually play maps that are not python. There's no real argument for keeping it other than aesthetics (make it a toggle) and the occasional clicking your scout to the wrong part of the map (seriously guys, that's not skill)
fuck yeah zerglings!
Cloud
Profile Blog Joined November 2004
Sexico5880 Posts
January 04 2009 05:32 GMT
#67
On January 04 2009 12:59 Dalroti wrote:
I know, but I think it would be better if Blizzard recognizes these and hosts it on battlenet.

Anyway this thread is getting off topic.

So I think the fog of war should be completely black for un explored areas of the map. Makes it more interesting to play and watch!


No, i think it would be better for observers, specially on a commentated game, as they could actually provide better input on the map while not having to point at a completely black screen.
BlueLaguna on West, msg for game.
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
Last Edited: 2009-01-04 06:00:55
January 04 2009 05:59 GMT
#68
On January 04 2009 14:01 virLudens wrote:
the point is not that shroud of darkness is difficult (it's not) it's that it doesn't add anything to the games. Removing it would only make things better for the game as a whole. People would actually play maps that are not python. There's no real argument for keeping it other than aesthetics (make it a toggle) and the occasional clicking your scout to the wrong part of the map (seriously guys, that's not skill)

Couldn't agree more.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
PobTheCad
Profile Blog Joined July 2006
Australia893 Posts
January 04 2009 06:14 GMT
#69
On January 04 2009 09:49 Not_Computer wrote:

Also for maze maps... not much of a (8)Labyrinth if you know how to get around.

who wants to play maps like that anyway
the pathing is horrendous
Once again back is the incredible!
TheOvermind77
Profile Blog Joined March 2007
United States923 Posts
January 04 2009 07:25 GMT
#70
I think it's a great idea to remove it, it will really help people grasp maps a bit better when starting off.

I do think, however, that it should be an option in the map editor, that way all of those awesome UMS maps can still have some mystique with the shroud (like UMS RPG's).
Awaken my child, and embrace the glory that is your birthright. Know that I am the Overmind; the eternal will of the Swarm, and that you have been created to serve me.
Fen
Profile Blog Joined June 2006
Australia1848 Posts
Last Edited: 2009-01-04 08:46:32
January 04 2009 08:43 GMT
#71
I dont play that much BW these days. When I do install it and play, there are always a bunch of maps out that ive never played or have very little experience with. So when I play one of those maps, Im stuck asking my opponent where abouts the start locations are or where my natural is.

As a result, there are only about 3-4 maps Im comfortable playing on iccup. Many people will have the same problem as me and it contributes to why people generally do not play different maps from the norm.

Being able to see the map layout means that maps made by amature mapmakers stand a chance at becoming popular, people will be more willing to play on maps other than the ones they always play.

I Do support a toggle however. Doesnt sound too hard to implement, and the black might become handy in UMS or to anyone who wants to play the original way. Also its a LOT clearer for spectators when there is black over the areas that havent been looked at yet.

As for knowing start locations in 4 player maps, NO. That lack of knowledge of where your opponent starts has a big impact on strategy. You might as well just only have 2 player maps.
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
January 04 2009 08:55 GMT
#72
imo Blackness is better if for no reason other than...
a) making cool shapes in the blackness with probe (pusans M anyone?)
b) knowing where you've scouted/where you haven't (semi useful for nonprogamers)
c) favors those who have studied the map before hand

No blackness pretty much removes all three things which is kinda makes b harder (T_T for me, progamers will be fine) and makes c redundant
Administrator~ Spirit will set you free ~
Cambium
Profile Blog Joined June 2004
United States16368 Posts
January 04 2009 09:00 GMT
#73
On January 04 2009 17:55 Plexa wrote:
imo Blackness is better if for no reason other than...
a) making cool shapes in the blackness with probe (pusans M anyone?)
b) knowing where you've scouted/where you haven't (semi useful for nonprogamers)
c) favors those who have studied the map before hand

No blackness pretty much removes all three things which is kinda makes b harder (T_T for me, progamers will be fine) and makes c redundant


I don't know if this has been brought up, but b seems like a good point to me.

But, tbh, it's really not that big of a deal whether you've scouted an area unless we are talking about the first five minutes of the game (then you should really know!).

Just because there isn't a hatch at 3:00 the first time you scanned doesn't mean you shouldn't scan it again in 2 minutes
When you want something, all the universe conspires in helping you to achieve it.
freelander
Profile Blog Joined December 2004
Hungary4707 Posts
January 04 2009 09:14 GMT
#74
c) is the most stupid thing i've ever read from you plexa ~~ imo
And all is illuminated.
ManWithCheese
Profile Joined July 2007
Canada246 Posts
January 04 2009 09:29 GMT
#75
b) You can see where you've scouted and where you haven't
lololol
Profile Joined February 2006
5198 Posts
January 04 2009 10:15 GMT
#76
On January 04 2009 13:53 BanZu wrote:
Show nested quote +
On January 04 2009 13:32 virLudens wrote:
how is it a cheat sheet? It's not like it's secret information or anything, it's only black so we know what we have and haven't explored. We know (or should know, if we have played/viewed the map) what's there, we're not learning anything new. Saying that knowing where things are in the black is a skill is just artificial, it's not like you have to be good at starcraft to look at a screenie or have played the map before.

Furthermore, knowing where expos and things are does not mean that you know the map.It just means that you are able to physically play it. The map does not tell you how the game will play out with different matchups, it does not tell you what strategies will and will not work.

Is it really, truly, earnestly, with all candor, THAT hard to play with shroud of darkness? I have trouble accepting that people have trouble with it because I have none whatsoever. If it's really that hard to physically play it because of it... I really don't know what to say about your skill level/intelligence

EDIT: Oh that's right, non-existant


Why can't we have more posters like you? It would be great if everyone was a flaming idiot and against everything that has absolutely no negative sides. Just imagine!
I'll call Nada.
Spike
Profile Joined October 2003
United States1392 Posts
January 04 2009 10:44 GMT
#77
On January 04 2009 17:55 Plexa wrote:
imo Blackness is better if for no reason other than...
a) making cool shapes in the blackness with probe (pusans M anyone?)
b) knowing where you've scouted/where you haven't (semi useful for nonprogamers)
c) favors those who have studied the map before hand

No blackness pretty much removes all three things which is kinda makes b harder (T_T for me, progamers will be fine) and makes c redundant


a) meh.
b) seems to me that you can see where you've scouted and where you've not.
also, I'm sure it wouldn't be too difficult to make it toggable.
c) you have a point here but I think the benefits, as described by Fen, far outweighs this negative.
Augury
Profile Blog Joined September 2008
United States758 Posts
January 04 2009 10:47 GMT
#78
Allowing new players to see the map before exploring it is going to help them a lot, the difference it's going to make in pro games is a lot smaller compared to the downside for new players :/.
geno
Profile Blog Joined October 2007
United States1404 Posts
January 04 2009 11:03 GMT
#79
On January 04 2009 17:55 Plexa wrote:
imo Blackness is better if for no reason other than...
a) making cool shapes in the blackness with probe (pusans M anyone?)
b) knowing where you've scouted/where you haven't (semi useful for nonprogamers)
c) favors those who have studied the map before hand

No blackness pretty much removes all three things which is kinda makes b harder (T_T for me, progamers will be fine) and makes c redundant

b) not really true; see the minimap I posted (the one in the OP):
[image loading]

It's actually quite easy to see where you've scouted before (explored fog is much lighter than unexplored fog). Even on the main screen, its quite easy to see the difference between the dark fog and the light fog; unless you are incapable of adapting, within a few days it will be second nature to know that you've never been in the black fog and anything could be there.
c) doesn't affect the pro-scene so doesn't matter to me as a viewer. As a player, I plan on playing most of my games against people who have studied or at least played the map beforehand. I don't want all my wins to be against terrible players, thats bad for me and bad for them. Its accepted they will be out there though, so I'd rather they at least have that than go in blind because the person who studies the map will still have a lot more benefit than the person who can see where the expansions are on his minimap.

but a)... hmm thats hard to refute. Down with variable fog shading, up with shroud?
Jayson X
Profile Blog Joined November 2006
Switzerland2431 Posts
January 04 2009 11:11 GMT
#80
On January 04 2009 17:43 Fen wrote:
I dont play that much BW these days. When I do install it and play, there are always a bunch of maps out that ive never played or have very little experience with. So when I play one of those maps, Im stuck asking my opponent where abouts the start locations are or where my natural is.

As a result, there are only about 3-4 maps Im comfortable playing on iccup. Many people will have the same problem as me and it contributes to why people generally do not play different maps from the norm.


This i never understood. Players who refuse to play on different maps because they don't know em. To me, new maps are always interesting, especially when both players, play it for the first time.

Then it's a explore and adapt kind of thing. Maps are such a vital part of this game that you seriously cut of a great portion of fun by playing the same map over and over again. There's just so much more to it. Like UMS, you just hop in a game and learn by doing.

We used to have internal tourneys in my clan with all new maps and those were usualy the best games we ever had. Sure you talked about iccup up there, but still.


But, if it helps people to break out of their little safe zone, give them vision.
meegrean
Profile Joined May 2008
Thailand7699 Posts
January 04 2009 11:41 GMT
#81
I think it should be removed. It would be a step forward for rts gaming.
Brood War loyalist
ParasitJonte
Profile Joined September 2004
Sweden1768 Posts
January 04 2009 12:07 GMT
#82
I like it as it is in the screenshots in the OP. It would be so much easier to accept playing new maps.
Hello=)
Fen
Profile Blog Joined June 2006
Australia1848 Posts
Last Edited: 2009-01-04 12:29:01
January 04 2009 12:27 GMT
#83
On January 04 2009 20:11 Jayson X wrote:
Show nested quote +
On January 04 2009 17:43 Fen wrote:
I dont play that much BW these days. When I do install it and play, there are always a bunch of maps out that ive never played or have very little experience with. So when I play one of those maps, Im stuck asking my opponent where abouts the start locations are or where my natural is.

As a result, there are only about 3-4 maps Im comfortable playing on iccup. Many people will have the same problem as me and it contributes to why people generally do not play different maps from the norm.


This i never understood. Players who refuse to play on different maps because they don't know em. To me, new maps are always interesting, especially when both players, play it for the first time.

Then it's a explore and adapt kind of thing. Maps are such a vital part of this game that you seriously cut of a great portion of fun by playing the same map over and over again. There's just so much more to it. Like UMS, you just hop in a game and learn by doing.

We used to have internal tourneys in my clan with all new maps and those were usualy the best games we ever had. Sure you talked about iccup up there, but still.


But, if it helps people to break out of their little safe zone, give them vision.


When I play, part of having fun is being able to play a good game. I dont need to win, I just need to feel that I was playing to the best of my abilities. If Ive got mutas out but still dont know where my opponent's base is, it makes it really hard for me to play a good game and is not fun. If my opponent doesnt know the map either, then its not really a problem, but when he does, im going to be placed in a severe disadvantage.

Being able to see the map means that I can adapt to the game even if ive never played the map before. If I think my opponent has expanded, I can look at the minimap and make a logical inference as to where that expansion is. If im faced with black, then im gonna be sending units all over the map trying to find it. This would be a situation where ive made the correct strategical decision, but punished for my lack of map knowledge. To overcome this disadvantage I have to play on maps I know.
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
January 04 2009 16:39 GMT
#84

but a)... hmm thats hard to refute. Down with variable fog shading, up with shroud?

[image loading]

The scouting pattern has almost made an X, I don't see why it'd be harder to make "patterns" this way :c
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Bozali
Profile Joined January 2008
Sweden155 Posts
January 04 2009 17:11 GMT
#85
If you check iccup at D level, most of the games are on pythong because the low level players (including myself) are not confident playing on the other maps. Removing this might help with map rotations.
Murlox
Profile Blog Joined March 2008
France1699 Posts
January 04 2009 17:22 GMT
#86
On January 05 2009 02:11 Bozali wrote:
If you check iccup at D level, most of the games are on pythong because the low level players (including myself) are not confident playing on the other maps. Removing this might help with map rotations.


I agree.
Plus there is no "art" in knowing exactly where to click, but a very residual "skill", learned over repetition.

Instead of impressing your young neighbor by millimetric clicks in the dark, i'd rather share a game with him.
Resistance ain't futile
maybenexttime
Profile Blog Joined November 2006
Poland5552 Posts
January 04 2009 17:55 GMT
#87
Yes, it's not a skill - it's a fomality on the level that knowing the maps matters, and an obstacle to trying out new maps on lower levels of play (plus a hinderance in ladder games, when you can't just avoid certain maps you don't know...).
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
January 04 2009 18:22 GMT
#88
I think we can all agree that this is going to be the most insignificant of differences to the point where making it a toggleable feature wouldn't hurt. Anyone suggesting that this is going to change mass games on one map is overestimating the significance of this feature.
Administrator~ Spirit will set you free ~
Klive5ive
Profile Blog Joined January 2008
United Kingdom6056 Posts
January 04 2009 18:45 GMT
#89
On January 05 2009 03:22 Plexa wrote:
Anyone suggesting that this is going to change mass games on one map is overestimating the significance of this feature.

I agree.
That argument is really weak, Dawn of War doesn't have black fog and everyone plays on the same maps. It's more to do with people liking familiarity.
Also... what's wrong with people playing on the same maps?! If you're fed up of Python and make a game on another map you'll still find someone on Iccup to play you.

However removing black fog does make the game easier. All those pimp blind storms progamers do are less impressive if you can see the terrain without having explored it.
Don't hate the player - Hate the game
maybenexttime
Profile Blog Joined November 2006
Poland5552 Posts
January 04 2009 19:04 GMT
#90
No, DoW players play on the same maps because others are imba and there's no way to make new maps (afaik).
eXNewB
Profile Blog Joined December 2008
Canada291 Posts
January 04 2009 19:33 GMT
#91
I like hard video games, and not knowing the map makes it more difficult
THERES NO WAY HE CAN STOP THOSE HYDRAS!
D10
Profile Blog Joined December 2007
Brazil3409 Posts
Last Edited: 2009-01-04 19:42:07
January 04 2009 19:41 GMT
#92
On January 05 2009 04:33 eXNewB wrote:
I like hard video games, and not knowing the map makes it more difficult


Oh really ? If you started the game with 0 workers, in exchange of every 5 seconds a message showing for all players saying "exNewB is really badass, hes playing it hard mode" would you do it ?
" We are not humans having spiritual experiences. - We are spirits having human experiences." - Pierre Teilhard de Chardin
UmmTheHobo
Profile Blog Joined April 2008
United States650 Posts
January 04 2009 20:21 GMT
#93
I do not like having to lose my first 5 games on a new map just because I don't know it. I want to lose because I am a newbtastic nubcake with nubsauce filling. In Warcraft 3 I can play on a map I have never played on before and be like "Ok, there is my natural expansion, this is where my opponents will have a chance to start." Players who know the map very well will still be rewarded (in a lesser way), they will know that the trees (which act like destructible barriers in warcraft 3) are just short enough so there death knight can shoot death coil to the other side.
...
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
January 04 2009 20:22 GMT
#94
On January 05 2009 03:45 Klive5ive wrote:
Show nested quote +
On January 05 2009 03:22 Plexa wrote:
Anyone suggesting that this is going to change mass games on one map is overestimating the significance of this feature.

I agree.
That argument is really weak, Dawn of War doesn't have black fog and everyone plays on the same maps. It's more to do with people liking familiarity.
Also... what's wrong with people playing on the same maps?! If you're fed up of Python and make a game on another map you'll still find someone on Iccup to play you.

However removing black fog does make the game easier. All those pimp blind storms progamers do are less impressive if you can see the terrain without having explored it.

Lol blind storms? You can't storm somewhere you can't see, hence this feature doesn't affect storms AT ALL?

It doesn't make the game easier, jesus, once you've played a map 5 times the only difference is you wont misclick as much.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
UmmTheHobo
Profile Blog Joined April 2008
United States650 Posts
January 04 2009 20:28 GMT
#95
Let there be light
-God
...
fight_or_flight
Profile Blog Joined June 2007
United States3988 Posts
January 04 2009 21:00 GMT
#96
Seeing as this in no way affects balance, game performance, or development time, I see no reason why it can't be togglable.
Do you really want chat rooms?
Velr
Profile Blog Joined July 2008
Switzerland10700 Posts
January 04 2009 21:57 GMT
#97
i just recently started to play some sc now and then again... maybe 10 games a weak, sometimes a nice little session with a friend... Back in time we knew the maps as good as it gets.

Now we play on *new* ones (chupyung, destination, andromeda...) or at least ones we did not know back then and it's just plain annoying.

The first ~5 games you have to search for everything, after that suddenly everything is clear and the fog doesn't matter. Hell, i once scouted for about an eternity because i couldn't figure out where my enemys choke was (he had perfect block so the scout was *stupid*).

Go the WC3 way, it's way better and you actually have way faster fun on new maps.
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
January 04 2009 23:21 GMT
#98
Lazy ass mofos. ITS TOO HARD TO EXPLORE A MAP OR LOAD IT UP AND CHECK IT OUT BEFORE I PLAY. NOW I LOSE THE FIRST 5 GAMES BECAUSE "I DON'T KNOW THE MAP".

Who's fault is that?
..and then I would, ya know, check em'. (Aka SpoR)
Hokay
Profile Joined May 2007
United States738 Posts
January 05 2009 00:09 GMT
#99
Jesus christ SOME of the "pro" wannabes and pro players are really screwed up in the head. I'm glad they are not making video games because they will torture the players with stupid repetition and inhumane game mechanics for the sake of "skill".

Let's get the bull shit out of the way and get to the game, strategy and execution. No one wants to be a fucking hermit and study the maps (who finds that fun or skillful?) and it sure doesn't encourage or help the casual players who play on multiple maps. In the end serious players will study maps anyways so it doesn't reward no one. All it rewards is more burden and time consuming BULL SHIT for the sake of adding another "skill" factor.
n.DieJokes
Profile Blog Joined November 2008
United States3443 Posts
January 05 2009 01:00 GMT
#100
I would love to have the blackness gone, I have to leave games on Iccup cause I don't know where shit is, I'd rather be focused on the play then studying and learning new maps. I really don't think it takes any skill out, just less pre-game studying
MyLove + Your Love= Supa Love
hazz
Profile Blog Joined January 2009
United Kingdom570 Posts
January 05 2009 01:15 GMT
#101
On January 05 2009 09:09 Hokay wrote:
Jesus christ SOME of the "pro" wannabes and pro players are really screwed up in the head. I'm glad they are not making video games because they will torture the players with stupid repetition and inhumane game mechanics for the sake of "skill".

Let's get the bull shit out of the way and get to the game, strategy and execution. No one wants to be a fucking hermit and study the maps (who finds that fun or skillful?) and it sure doesn't encourage or help the casual players who play on multiple maps. In the end serious players will study maps anyways so it doesn't reward no one. All it rewards is more burden and time consuming BULL SHIT for the sake of adding another "skill" factor.

agree
ocoini
Profile Blog Joined April 2003
648 Posts
Last Edited: 2009-01-05 02:53:45
January 05 2009 02:22 GMT
#102
On January 05 2009 10:00 n.DieJokes wrote:
I would love to have the blackness gone, I have to leave games on Iccup cause I don't know where shit is, I'd rather be focused on the play then studying and learning new maps. I really don't think it takes any skill out, just less pre-game studying



But if you didnt leave, you would learn the map It doesnt take long to learn a map..

Anyways, my opinion is that it's one of many features that "helps" streamline the game into something that lacks character, and takes away from gameplay.. Something I don't quite feel comfortable with, my view, i dont care if you don't agree..
Not sure how I would explain this.. either you feel the same way, or you dont."Everyone" will play so "flawlessly" and SOME OF the minor things that might be considered buggy or flawed in the original - whitch also gives sc it's charm, is being watered out.

I've played for 10 years+ now (im not being elitist, I win 50% of my games on iccup), I still mess up sending my worker to the right place, and have to move it.. And even though I mess up, and it frustrates me to hell sometimes when I want to do a quick expansion, I dont need it to be changed.. Its me messing up, im ok with it, its stuff like this some of us have fun trying to get better at, just one of many thing.
but whatever.. I posted about this shroud issue on blizz forums long ago, and here aswell in the minor complaints post or what it was called, atleast i've said what I feel
Street Vendor Crack Down Princess-Cop!
Ideas
Profile Blog Joined April 2008
United States8097 Posts
January 05 2009 02:43 GMT
#103
On January 05 2009 11:22 ocoini wrote:
Show nested quote +
On January 05 2009 10:00 n.DieJokes wrote:
I would love to have the blackness gone, I have to leave games on Iccup cause I don't know where shit is, I'd rather be focused on the play then studying and learning new maps. I really don't think it takes any skill out, just less pre-game studying



But if you didnt leave, you would learn the map It doesnt take long to learn a map..



It's a lot less fun to play when you lose because you didn't know where your natural was or the other spawn points on a map are.
Free Palestine
ocoini
Profile Blog Joined April 2003
648 Posts
Last Edited: 2009-01-05 03:00:53
January 05 2009 02:54 GMT
#104
On January 05 2009 11:43 Ideas wrote:
Show nested quote +
On January 05 2009 11:22 ocoini wrote:
On January 05 2009 10:00 n.DieJokes wrote:
I would love to have the blackness gone, I have to leave games on Iccup cause I don't know where shit is, I'd rather be focused on the play then studying and learning new maps. I really don't think it takes any skill out, just less pre-game studying



But if you didnt leave, you would learn the map It doesnt take long to learn a map..



It's a lot less fun to play when you lose because you didn't know where your natural was or the other spawn points on a map are.


Sometimes when i play on new maps i send out 2 workers very early on, sure it might lose me the game, but atleast I find my nat ^_^;; And loseing on a map you've never played befor vs. someone that has is kinda in the cards anyways.. And you seriously are going to find your opponent with 2 scouts, unless its an island M;mm
Street Vendor Crack Down Princess-Cop!
cgrinker
Profile Blog Joined December 2007
United States3824 Posts
January 05 2009 03:49 GMT
#105
I'm just going to read the sumup of this thread in the autoban list
Cheerio
Profile Blog Joined August 2007
Ukraine3178 Posts
Last Edited: 2009-01-05 07:31:38
January 05 2009 07:31 GMT
#106
On January 04 2009 08:37 CharlieMurphy wrote:
your arguments don't hold up "n00b".

Isn't caling someone on a forum "noob" with no obvious reason for it an insult? And isn't insulting people on this forum punished?
anotak
Profile Blog Joined March 2008
United States1537 Posts
January 05 2009 08:48 GMT
#107
On January 05 2009 16:31 Cheerio wrote:
Show nested quote +
On January 04 2009 08:37 CharlieMurphy wrote:
your arguments don't hold up "n00b".

Isn't caling someone on a forum "noob" with no obvious reason for it an insult? And isn't insulting people on this forum punished?

he got tempbanned
TaP.Nuada
Profile Blog Joined February 2007
United States428 Posts
January 05 2009 09:00 GMT
#108
I like having a dark shaded fog of war, it's easier for me to see what I have vision of and what I don't. It's sometimes hard for me to tell what my actual vision is in war3 based on the minimap, which annoys me.
http://binarybeast.com/ Free Tournament Hosting!
Unentschieden
Profile Joined August 2007
Germany1471 Posts
January 05 2009 09:09 GMT
#109
On January 05 2009 11:22 ocoini wrote:
Show nested quote +
On January 05 2009 10:00 n.DieJokes wrote:
I would love to have the blackness gone, I have to leave games on Iccup cause I don't know where shit is, I'd rather be focused on the play then studying and learning new maps. I really don't think it takes any skill out, just less pre-game studying



But if you didnt leave, you would learn the map It doesnt take long to learn a map..

Anyways, my opinion is that it's one of many features that "helps" streamline the game into something that lacks character, and takes away from gameplay.. Something I don't quite feel comfortable with, my view, i dont care if you don't agree..
Not sure how I would explain this.. either you feel the same way, or you dont."Everyone" will play so "flawlessly" and SOME OF the minor things that might be considered buggy or flawed in the original - whitch also gives sc it's charm, is being watered out.

I've played for 10 years+ now (im not being elitist, I win 50% of my games on iccup), I still mess up sending my worker to the right place, and have to move it.. And even though I mess up, and it frustrates me to hell sometimes when I want to do a quick expansion, I dont need it to be changed.. Its me messing up, im ok with it, its stuff like this some of us have fun trying to get better at, just one of many thing.
but whatever.. I posted about this shroud issue on blizz forums long ago, and here aswell in the minor complaints post or what it was called, atleast i've said what I feel


It´s a core question that has come up a lot already just in "small":

Is it better to make it harder to learn (a map) to increase "skill" or should it be streamlined to get players as fast as possible (accustomed to the map).

A lot of the arguments run parallel, but unlike thequestion how the game (or usually the UI) should be made "easier" to be more accessable, this one is less abstract.

"Knowing the map" is less a skill and more a requirement to play.
rkarhu
Profile Blog Joined December 2007
Finland570 Posts
January 05 2009 09:31 GMT
#110
On January 04 2009 08:28 CharlieMurphy wrote:

Furthermore the unexplored terrain can be easily confused with explored terrain and can screw you up late game if you are scouting but are distracted and can't see exactly where the scout is going or has been.



Unless you are totally blind, this won't happen.
zobz
Profile Joined November 2005
Canada2175 Posts
January 05 2009 10:00 GMT
#111
Why are people talking about not knowing where the mains or nats are. It doesn't take 'studying' to learn this. It takes a glance. If you actually Want to play unfamiliar maps on iccup, you have nothing to complain about because all you have to do is go to iccup, and look at any full sized map preview you're interested in for 30 seconds. Honestly what the fuck are you complaining about. Playing on a new map will always put you at a disadvantage, so just go ahead and play at a disadvantage because you haven't been practicing lately (what a ridiculous concept) or just play python because you're too much of a pussy. It's your fault! This is competition.


In regards to clicking on unexplored spots on the map, and getting it right blindly. Some people can do this consistently, others can't. It's something you learn through practice. It benefits the more experienced player. Now how is it not a skill? Because i'm sure i've heard more than one person say that it is not. If you're not comfortable with the aformentioned, which are basically the harsh facts of playing a competitive game, i don't blame you. That's why you don't have to play the ladder. If you're in a casual mood, or if you want to rapidly learn a new map, simply play a non-ladder game where there are always extra options available, and for good reason. What's wrong with that?
"That's not gonna be good for business." "That's not gonna be good for anybody."
PobTheCad
Profile Blog Joined July 2006
Australia893 Posts
January 05 2009 10:33 GMT
#112
in theory i agree with it leading to an incresed map pool being played but hasn't the War3 map pool become very stagnant? is this due to laziness or just a lack of good war3 map developers?
Once again back is the incredible!
Normal
Please log in or register to reply.
Live Events Refresh
Next event in 14h 10m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
JuggernautJason165
Nathanias 95
MindelVK 45
BRAT_OK 39
StarCraft: Brood War
Bisu 1470
Larva 722
TY 176
sas.Sziky 43
Aegong 31
JulyZerg 9
Dota 2
capcasts88
Counter-Strike
fl0m3257
Stewie2K365
sgares344
Heroes of the Storm
Liquid`Hasu541
Other Games
tarik_tv5266
FrodaN2519
Grubby2429
Beastyqt894
Hui .297
oskar166
crisheroes103
Trikslyr52
Sick49
PPMD17
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 22 non-featured ]
StarCraft 2
• poizon28 22
• StrangeGG 17
• LUISG 12
• Adnapsc2 5
• sooper7s
• AfreecaTV YouTube
• intothetv
• Migwel
• Kozan
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• 80smullet 20
• FirePhoenix4
• ZZZeroYoutube
• STPLYoutube
• HerbMon 0
• BSLYoutube
Dota 2
• masondota22042
• WagamamaTV941
League of Legends
• Nemesis4462
• Doublelift2796
Other Games
• imaqtpie1035
Upcoming Events
CranKy Ducklings
14h 10m
BSL20 Non-Korean Champi…
18h 10m
CSO Cup
20h 10m
BSL20 Non-Korean Champi…
22h 10m
Bonyth vs Sziky
Dewalt vs Hawk
Hawk vs QiaoGege
Sziky vs Dewalt
Mihu vs Bonyth
Zhanhun vs QiaoGege
QiaoGege vs Fengzi
FEL
1d 13h
BSL20 Non-Korean Champi…
1d 18h
BSL20 Non-Korean Champi…
1d 22h
Bonyth vs Zhanhun
Dewalt vs Mihu
Hawk vs Sziky
Sziky vs QiaoGege
Mihu vs Hawk
Zhanhun vs Dewalt
Fengzi vs Bonyth
Sparkling Tuna Cup
3 days
Online Event
3 days
uThermal 2v2 Circuit
4 days
[ Show More ]
The PondCast
5 days
Replay Cast
6 days
Liquipedia Results

Completed

CSL Xiamen Invitational
Championship of Russia 2025
Murky Cup #2

Ongoing

Copa Latinoamericana 4
Jiahua Invitational
BSL20 Non-Korean Championship
CC Div. A S7
Underdog Cup #2
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25

Upcoming

CSLPRO Last Chance 2025
ASL Season 20: Qualifier #1
ASL Season 20: Qualifier #2
ASL Season 20
CSLPRO Chat StarLAN 3
BSL Season 21
RSL Revival: Season 2
Maestros of the Game
SEL Season 2 Championship
uThermal 2v2 Main Event
FEL Cracov 2025
HCC Europe
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.